Gaming News
Video Game Industry News
463 articles in this category
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Chuhai Labs has shared the first gameplay trailer of its stunning-looking on-rails shooter, Wild Blue Skies (formerly known as Wild Blue), featuring some anthropomorphic animals piloting flying vehicles through the skies to fight evil. Sound a little familiar? Okay, so the game still isn't confirmed for Switch (or Switch 2) yet — just PC and Xbox — but just watch the gameplay up top. Trust us. This is basically Star Fox with lovely cel-shaded-inspired visuals and all the barrel rolls, shooting a
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Satirical sci-fi is in at the moment, with Helldivers 2 taking off massively last year, and its direct inspiration, Starship Troopers, is getting in on the action. Starship Troopers: Ultimate Bug War is a freshly announced single player first-person shooter set within the universe of the much-loved sci-fi action movie. It's not exactly what you might expect; it winds back the clock to 1997 — the year of the film's release — and presents us with a retro FPS, as you can see in this trailer: We rec
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If you're a fan of retro-style first-person shooters and want to eradicate swarms of alien bugs, you might want to check out this new game when it arrives in early 2026. Starship Troopers: Ultimate Bug War! is developed by Auroch Digital (Warhammer 40,000: Boltgun) and published by Dotemu (Marvel Cosmic Invasion), and will be coming to the Switch 2 and multiple other platforms. Here's some additional information, and you can listen to General Johnny Rico's recruitment message in the video above.
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Korean dev Shift Up already has an existing relationship with Tencent subsidiary Level Infinite on saucy smartphone shooter NIKKE: Goddess of Victory, so it’s perhaps not a surprise to see the company step in to publish its next title, Project Spirits. The game – developed using Unreal Engine 5 – will launch across PC, mobile, and console, with no specific platforms announced just yet. (Although, we think you can safely assume PS5 will be in the mix.) In addition to the publishing relationship,
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South Korean studio Shift Up has begun recruiting for what seems to be a new game in the Stellar Blade series. Stellar Blade is a PS5 console exclusive action game that released last year, quickly becoming a fan favourite. Now, it looks as though the developer is openly hiring for people to work specifically on Stellar Blade's "next work". The company's recruitment page has several sections, each related to an individual project, and the Stellar Blade project is up at the top. Shift Up is hiring
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Developer Shift Up has revealed some of its own data about Stellar Blade, the Sony-published action game that launched on PC earlier this year. The game, which features main character Eve on a quest to save the planet from monstrous forces, is reportedly the "best-selling PlayStation-exclusive launch IP in history", presumably meaning PC, and also presumably excluding Helldivers 2. The above image is taken from an investor presentation. As it highlights, the action title reached a peak concurren
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Publisher Fireshine Games and developer Pugstorm dazzled us with the gorgeous survival sandbox game Core Keeper back in September last year, and today they have announced that more is on the way in the shape of a swanky new Switch 2 Edition. Arriving on 28th January, you can expect this one to feature beefed-up graphical fidelity and frame rate (targeting 60fps), as well as a bunch of visual tweaks in the lighting, shadow, water quality and particle effect departments to keep things looking supe
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Fans of Suda51’s development studio, Grasshopper Manufacture, is known for games like No More Heroes and the Silver Case series. Up next on the studio’s docket is blood-soaked action game Romeo is a Dead Man. It promises a unique combination of ultra-violent science fiction and super sleek action gameplay, wrapped up in an original (and bonkers) story. This is the first Grasshopper Manufacture title to be published in-house; it will be released in February 2026. It is the studio’s first new IP i
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A full Trophy list for Rune Factory: Guardians of Azuma has been uncovered, suggesting that the highly rated RPG is ready for release on PS5. Guardians of Azuma is the latest instalment in Marvelous' Rune Factory series, having launched for Switch 2, Switch, and PC back in June of this year. Funnily enough, the game was actually age rated for Sony's current-gen system before it had even released, leading many to believe that its Nintendo-focused exclusivity was timed. Of course, six months of th
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Switch development continues to grow, and thanks to a now properly cemented community, the emulation scene for the Switch can thrive above and beyond where both Yuzu and Ryujinx left off. The current main three Switch emulators as of right now are Citron, Eden and Ryubing, with the first two being based off Yuzu, and the later being based on Ryujinx. Over the course of several months, a lot of emulation drama has been going on behind the scenes, be it with Switch emulators popping up only to be
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To celebrate the holiday season this year, Nintendo has released special Super Mario icons you can redeem right now with My Nintendo Platinum Points. This is a "limited time" offer, and the first wave is available from now until 11th December 2025. As you can see, there are icons for Mario and the rest of the gang, along with a few other themed designs. These icons are 10 Platinum Points each, and the borders and banners will set you back five Platinum Points each. Along with this, Nintendo has
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Alongside the return of multiple retro games today, Nintendo has rolled out a new update for the Game Boy app on the Switch and Switch 2, bumping it up to Version 3.0.0. Apart from the release of Kid Icarus: Of Myths and Monsters and Bionic Commando, this major update also comes with some cool new easter eggs. If you missed the boot screen of the Game Boy era featuring the 'Nintendo' logo (or 'Game Boy' one) and iconic sound, the good news is it's back! It works the same as it does on the GBA. O
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Nightdive Studios is bringing its awesome System Shock remake to the Switch and Switch 2, and we can now exclusively reveal that it'll be available to play from 18th December 2025. Originally released in 2023, System Shock is a comprehensive yet faithful remake of the 1994 FPS from Looking Light Studios. Development was lengthy and somewhat troubled, with Nightdive striving to reboot the original with more modern design principles. In the end, however, to deliver on the promises of its initial K
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If you are interested at all in the history of MSX shoot 'em ups, next week's EGGCONSOLE title for the Nintendo Switch, Super Laydock Mission Striker, might be of some interest to you. Released in 1987, the vertically-scrolling shoot 'em up from the Hydlide developer T&E Soft is the second title in the Laydock series of games for Japanese home computers, and was launched between the original 1986 game for the MSX2 and its 1988 sequel Laydock 2: Last Attack for the MSX2+. It follows on from t
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Playtonic and PM Studios have today released a free Switch 2 demo for the throwback platforming remake Yooka-Replaylee, giving you a chance to try before you buy. You'll find the new demo on the Switch 2 eShop right now, and, you'll be pleased to hear, all the data carries over to the full game — so there's no time wasted if you choose to go all-in on the full release afterwards. The demo announcement kicks off Playtonic's 10-day countdown to the release of the Yooka-Replaylee physical, which la
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While Rockstar Games has yet to officially confirm a PC release for Grand Theft Auto VI, recent comments from Strauss Zelnick, the CEO of Rockstar’s parent company Take-Two Interactive, have reignited hope for players on the platform. In a recent interview, Zelnick suggested that the wider video game industry is trending away from closed console ecosystems and toward the open nature of the PC. The Industry is "Moving Towards PC" Speaking to CNBC’s Squawk Box on Monday, Zelnick discussed the sta
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With the release of Grand Theft Auto VI rapidly approaching, Take-Two Interactive CEO Strauss Zelnick has offered a tantalizing glimpse into what fans can expect from the game's promotional rollout, promising a marketing campaign that will be nothing short of "astonishing." Following Take-Two’s Q3 2026 earnings report this week, Zelnick appeared on CNBC’s Mad Money with Jim Cramer to discuss the future of the highly anticipated title. While the developer, Rockstar Games, has remained characteris
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Strauss Zelnick, CEO of Rockstar's parent company, argues that AI is a "backward-looking" tool that can't replicate the human "genius" required for a new Grand Theft Auto. As the hype for Grand Theft Auto 6 continues to build, the head of its parent company, Take-Two Interactive, has weighed in on the future of game development, stating unequivocally that Generative AI will not be creating Grand Theft Auto 7. In a series of widely reported interviews, Take-Two CEO Strauss Zelnick has forcefull
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In a wide-ranging new interview, Strauss Zelnick, CEO of Take-Two Interactive (the parent company of Rockstar Games), delivered a clear message to fans and investors worried about artificial intelligence: AI is not coming for GTA 6. Instead, it will act as a powerful creative tool to make development faster and more efficient — while the real magic of a Rockstar hit will always come from human genius. The comments were made during an interview with The Game Business host Chris Dring on Tuesday,
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With Grand Theft Auto VI now officially slated for November 2026, a major question has been looming over the community: What happens to the Los Santos we’ve called home for the last 12 years? According to a new report from RockstarINTEL, Take-Two Interactive has given the answer fans were hoping for. The current iteration of GTA Online isn't going anywhere. "Every Reason to Continue" During Take-Two’s Q3 2026 earnings call on Tuesday, CEO Strauss Zelnick addressed the future of the standalone on
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In one of the more bizarre ways video game sales figures have ever surfaced, Take-Two Interactive has revealed that Grand Theft Auto: Vice City Stories has surpassed 7 million copies sold worldwide. The updated number emerged not from a celebratory earnings call or anniversary announcement, but from a legal filing. Take-Two is opposing a trademark application for “Vice City Subs” filed by DT Global Investment Holdings for a sandwich and/or restaurant business. In their opposition documents, the
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Take-Two Interactive, the parent company of Rockstar Games, has officially set its next quarterly earnings call for Thursday, May 21, 2026. This announcement comes as Grand Theft Auto 6 hype builds, marking nearly a full year since the game's second trailer dropped alongside new screenshots and website updates. Fans are circling the date, hoping for fresh updates on the delayed blockbuster. gamerant.com Why This Earnings Call Matters for GTA 6 Quarterly earnings calls are where Take-Two executiv
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In a significant move reshaping the Grand Theft Auto V modding landscape, Take-Two Interactive has issued a shutdown order to alt:V, a popular multiplayer platform for GTA Online. The platform, known as a major alternative to FiveM, will cease operations entirely by July 2026, forcing thousands of players and server owners to migrate or face permanent closure. The End of an Era for alt:V The alt:V team announced that they have entered a "staged wind-down" agreement with the publisher. The decisi
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Physical media collectors can breathe a sigh of relief. Despite swirling rumors that Grand Theft Auto VI might launch as a digital-only title or see its disc release delayed, Take-Two Interactive has set the record straight: physical copies are part of the plan for 2026. According to a report from RockstarINTEL, Take-Two CEO Strauss Zelnick addressed the speculation directly during a recent PR blitz following the company’s Q3 2026 earnings call. The Rumor Mill: A Delayed Disc Launch? The clarifi
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Capcom recently prompted a backlash from fighting game fans when it revealed plans to place its official Street Fighter 6 finals behind a paywall — but fresh comments from Tekken boss Katsuhiro Harada perhaps shed a little light on why the publisher's going down that road. The answer is money, obviously, but in an interview with The Game Business, Harada is quick to explain that pro tournaments simply don't make money for the fighting games that they're built around. "Lots of big companies are c
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