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Rockstar

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Everything posted by Rockstar

  1. We have some exciting news for N64 fans. Another build of Sammy Corporation and Racdym's cancelled Star Fox-style shoot 'em up Viewpoint 2064 has been dumped and preserved online. This time by the YouTuber and video game preservationist Hard4Games. Viewpoint 2064, as the name indicates, was a 3D follow-up to the Neo Geo top-down isometric shooter from Aicom and Sammy, which was also subsequently ported to the Sega Genesis, FM Towns, Sharp X68000, Sony PlayStation, and Windows computers. It was in development in the late '90s and is believed to have been shown off at Nintendo SpaceWorld in 1999, as well as Tokyo Game Show, with the original plan being to release the title on November 11th, 1999. However, despite garnering some enthusiastic previews from members of the media, such as IGN64, who praised its "polygonal graphics", "lock-on system", and "impressive... boss battles", it would eventually end up missing this date, being delayed several more times throughout 2000, before quietly being cancelled in 2001. Following that, it then pretty much faded into obscurity until a prototype cartridge of the game surfaced on eBay in 2015. This then led to a group of video game preservationists tracking down a copy of the game, which resulted in a dump by GamingAlexandria in 2020. As noted by Hard4Games in his recent video going over the latest dump, the earlier version of the game dumped by GamingAlexandria in 2020 was incomplete, featuring issues with collision detection, a different UI from the advertised screenshots, missing boss fights, and a developer debug menu. This new build, however, appears to be final, fixing many of the above issues, and being referred to as a "Master" on the cart itself. You can download the game here, but we highly recommend checking out Hard4Games' video for a full breakdown of the differences between the two builds. View full article
  2. We've seen so many emulation handhelds provide robust GameCube and PS2 performance lately that it seems almost pointless to devote time to a device that doesn't have the power to replicate those consoles to a satisfying degree. However, the Mangmi Air X – which retails for $90 – proves to be the exception. It will run GC and PS2 games, and, if you're willing to do some extra work, it will play some of them to an acceptable standard – but the dated Snapdragon 662 chipset found at the heart of this handheld really isn't up to the challenge. Instead, I think the Mangmi Air X shines when you focus on earlier hardware; it's comfortable playing Dreamcast and N64 titles, for example, and is even capable of emulating the PSP to a decent level. Going backwards in time, 8 and 16-bit games run brilliantly, as do PS1 titles. In terms of design, the Mangmi Air X has a real advantage over its budget rivals, in my opinion. While it doesn't sport metal bodywork, it looks great and feels well-made. The 5.5-inch 1080p LCD screen is also excellent, even looking respectable when set against OLED panels. The controls are equally good, despite first impressions. Mangmi got the placement of the D-pad right (in my opinion, at least) by placing it above the left-hand analogue stick. While this might not be to everyone's taste, I love playing 2D games on devices like this, so I need my D-pad to be as easy to reach as possible. The pad looks large and has a glossy texture, which is something I initially thought would be a massive mistake. However, I found it to be a joy to use; hitting diagonals is easy, and flowing motions aren't a problem, either – so, if you like one-on-one fighting games, you'll be right at home here. Sure, some texture on the top of the pad would have been welcome, but it's not as slippery as it looks. The dual analogue sticks utilise Hall Effect sensors and are approximately the same size as those found on the Nintendo Switch Joy-Con. They have LED lighting around the base, which I really like, but others might be less enthused about (you can disable this if you wish, or select another colour – the default is orange, which matches the Mangmi logo). The Mangmi Air X comes with Android 14 installed, which means you get access to all of the Android apps and games you already own. Compatibility is excellent thanks to that Snapdragon chipset, and while this handheld isn't a processing powerhouse, it's capable of running most 3D games on the Google Play store. With around five hours of battery life, expandable storage via MicroSD and a super-portable design (I even got a carry case with my review sample), the Mangmi Air X certainly comes as a breath of fresh air. In a sector of the market dominated by the likes of Anbernic and PowKiddy, this is an alternative option that looks great, plays great, feels great to use, and – best of all – won't break the bank.
  3. Mario Kart: Super Circuit is one of the games I remember most fondly when thinking about the Game Boy Advance. The console was still fresh and new back in 2001, and soon after launch it was playing host to a portable version of one of my favourite SNES games of all time. It felt too good to be true. I still enjoy Super Circuit, even after almost a quarter of a century, so it amazes me now to hear that the game has been "fixed" by fans to make it even better. As reported by Video Game Esoterica, Super Circuit is, in fact, hiding a dirty secret. While the game runs at 60fps, the track itself is rendering at half that frame rate. Thankfully, a new patch created by antimattur solves this issue. "This patch modifies the map rendering code in mksc to update at 60fps," explains the developer. "This has no impact on performance as the map scaling parameters were already being updated at 60fps, but were only being read at 30fps." You can grab the patch here, but you'll need to supply your own ROM.
  4. Mario Kart: Super Circuit is one of the games I remember most fondly when thinking about the Game Boy Advance. The console was still fresh and new back in 2001, and soon after launch it was playing host to a portable version of one of my favourite SNES games of all time. It felt too good to be true. I still enjoy Super Circuit, even after almost a quarter of a century, so it amazes me now to hear that the game has been "fixed" by fans to make it even better. As reported by Video Game Esoterica, Super Circuit is, in fact, hiding a dirty secret. While the game runs at 60fps, the track itself is rendering at half that frame rate. Thankfully, a new patch created by antimattur solves this issue. "This patch modifies the map rendering code in mksc to update at 60fps," explains the developer. "This has no impact on performance as the map scaling parameters were already being updated at 60fps, but were only being read at 30fps." You can grab the patch here, but you'll need to supply your own ROM. View full article
  5. If you thought seeing Super Mario 64 on PlayStation was weird, well, we're not through yet. That's because Frogbull, the homebrew maverick behind demos of Metal Gear Solid and Crash Bandicoot on Sega Saturn and Metal Gear Solid 2 on Dreamcast, has just shared some incredible new footage of an "old project" he was once working on — a proof of concept of Insomniac's 1998 platformer Spyro the Dragon running on the N64. According to Frogbull, the project has been around for quite some time and represented the first-ever steps he took into the world of N64 homebrew. However, it is now abandoned, with the developer stating in the video description that he has "learned that a very promising and advanced decompilation project has been started by Altro50", meaning that "an actual port" (his words, not ours) could one day end up coming to the console instead. With his homemade attempt, therefore, no longer serving "much purpose", he's decided to share some of the footage from it online, posting an almost 4-minute-long video of what he was able to achieve. This video sees Spyro exploring the opening Artisans area of the game, and is presented "as it is", which Frogbull states means it is "raw, full of missing textures, [and] animations that are implemented but not yet tied to actions (like gliding, charging, etc.)". Nevertheless, it still looks impressive to us as a demo of what potentially could have been, giving us a brief window into what the original Spyro may have looked like, had Insomniac developed the game for other machines, as well. If you want to find out more about how it was made, Frogbull has posted a behind-the-scenes breakdown on his Patreon, though this is currently locked behind a paywall.
  6. If you thought seeing Super Mario 64 on PlayStation was weird, well, we're not through yet. That's because Frogbull, the homebrew maverick behind demos of Metal Gear Solid and Crash Bandicoot on Sega Saturn and Metal Gear Solid 2 on Dreamcast, has just shared some incredible new footage of an "old project" he was once working on — a proof of concept of Insomniac's 1998 platformer Spyro the Dragon running on the N64. According to Frogbull, the project has been around for quite some time and represented the first-ever steps he took into the world of N64 homebrew. However, it is now abandoned, with the developer stating in the video description that he has "learned that a very promising and advanced decompilation project has been started by Altro50", meaning that "an actual port" (his words, not ours) could one day end up coming to the console instead. With his homemade attempt, therefore, no longer serving "much purpose", he's decided to share some of the footage from it online, posting an almost 4-minute-long video of what he was able to achieve. This video sees Spyro exploring the opening Artisans area of the game, and is presented "as it is", which Frogbull states means it is "raw, full of missing textures, [and] animations that are implemented but not yet tied to actions (like gliding, charging, etc.)". Nevertheless, it still looks impressive to us as a demo of what potentially could have been, giving us a brief window into what the original Spyro may have looked like, had Insomniac developed the game for other machines, as well. If you want to find out more about how it was made, Frogbull has posted a behind-the-scenes breakdown on his Patreon, though this is currently locked behind a paywall. View full article
  7. Nintendo dropped a major Switch 2 and Switch firmware update earlier this month, and it's now followed this up with a much smaller patch. Although this firmware update isn't a big one, it does appear to address some important issues. This includes an issue where a few Error Codes would repeatedly occur when attempting to perform a transfer between the Switch and Switch 2. There are also some fixes for connection issues. Apart from this, is some general system improvements on both platforms. They're focused on making both devices super stable. Here's the full rundown, courtesy of Nintendo's official support pages: Switch 2 Update Version 21.0.1 (Released November 24, 2025) Switch Update Ver. 21.0.1 (Released November 24, 2025) If there is anything else revealed about this latest updates for the Switch 2 and Switch, we'll be sure to let you know. Once again, this follows the rollout of Version 21.0.0 earlier this month, which included updates to the HOME Menu, GameChat, Game Card-related updates and more. Nintendo upgraded the Switch 2's controllers as well earlier this month.
  8. Nintendo dropped a major Switch 2 and Switch firmware update earlier this month, and it's now followed this up with a much smaller patch. Although this firmware update isn't a big one, it does appear to address some important issues. This includes an issue where a few Error Codes would repeatedly occur when attempting to perform a transfer between the Switch and Switch 2. There are also some fixes for connection issues. Apart from this, is some general system improvements on both platforms. They're focused on making both devices super stable. Here's the full rundown, courtesy of Nintendo's official support pages: Switch 2 Update Version 21.0.1 (Released November 24, 2025) Switch Update Ver. 21.0.1 (Released November 24, 2025) If there is anything else revealed about this latest updates for the Switch 2 and Switch, we'll be sure to let you know. Once again, this follows the rollout of Version 21.0.0 earlier this month, which included updates to the HOME Menu, GameChat, Game Card-related updates and more. Nintendo upgraded the Switch 2's controllers as well earlier this month. View full article
  9. If you've enjoyed the beats in Super Mario Party Jamboree and want to be able to listen to them wherever you go, the game's soundtrack has now been added to the Nintendo Music app. This one is an absolutely huge soundtrack, featuring a whopping 296 tracks with a runtime of 6 hours and 30 minutes in total. Nintendo also notes how this includes music from the Nintendo Switch 2 Edition + Jamboree TV. In case you missed it, Super Mario Party Jamboree got a major update in July for the Switch 2, adding Jamboree TV. This includes new minigames supporting the camera, Joy-Con mouse controls and more. You can find out more about this new content in our review:
  10. If you've enjoyed the beats in Super Mario Party Jamboree and want to be able to listen to them wherever you go, the game's soundtrack has now been added to the Nintendo Music app. This one is an absolutely huge soundtrack, featuring a whopping 296 tracks with a runtime of 6 hours and 30 minutes in total. Nintendo also notes how this includes music from the Nintendo Switch 2 Edition + Jamboree TV. In case you missed it, Super Mario Party Jamboree got a major update in July for the Switch 2, adding Jamboree TV. This includes new minigames supporting the camera, Joy-Con mouse controls and more. You can find out more about this new content in our review: View full article
  11. Assassin's Creed Shadows is on its way to the Switch 2 this December, and ahead of the big release, Ubisoft has announced a new collab with the popular manga and anime series Attack on Titan. Assassin's Creed Shadows x Attack on Titan event begins on 25th November 2025 and runs until 22nd December 2025, so it will still be live when the Switch 2 version is released. Here are the details via Ubisoft's official website: Images: Ubisoft Ubisoft has also announced its free-to-play title Brawlhalla will be getting an Attack on Titan crossover on 3rd December 2025. Assassin's Creed Shadows launches for Switch 2 on 2nd December 2025. Will you be checking it out on Nintendo's new hardware? What do you think about this crossover? Let us know in the comments.
  12. Assassin's Creed Shadows is on its way to the Switch 2 this December, and ahead of the big release, Ubisoft has announced a new collab with the popular manga and anime series Attack on Titan. Assassin's Creed Shadows x Attack on Titan event begins on 25th November 2025 and runs until 22nd December 2025, so it will still be live when the Switch 2 version is released. Here are the details via Ubisoft's official website: Images: Ubisoft Ubisoft has also announced its free-to-play title Brawlhalla will be getting an Attack on Titan crossover on 3rd December 2025. Assassin's Creed Shadows launches for Switch 2 on 2nd December 2025. Will you be checking it out on Nintendo's new hardware? What do you think about this crossover? Let us know in the comments. View full article
  13. A week out from the release of Metroid Prime 4: Beyond on the Switch 2 and Switch, the Entertainment Software Rating Board has shared its official rating summary of the game. It once again highlights the title's 'T' for "Teen" rating, as the game features "animated blood and violence". Here's the official rundown. This same rating was originally spotted on Nintendo's US website in September. Here's the summary in full: As previously mentioned, this age rating is consistent with the main Metroid Prime games before the fourth entry. And once again, here's ESRB's basic summary of this particular age rating, describing what a game under this classification may contain: "In-game Purchases" are also specifically mentioned for the original Switch version of the game, which appears to be for the game's Upgrade Pack. In other Metroid Prime 4 news, Nintendo has also recently revealed the eShop file sizes of the game on the Switch 2 and Switch. A demo for the game has also been spotted at Switch 2 kiosks over the past week.
  14. A week out from the release of Metroid Prime 4: Beyond on the Switch 2 and Switch, the Entertainment Software Rating Board has shared its official rating summary of the game. It once again highlights the title's 'T' for "Teen" rating, as the game features "animated blood and violence". Here's the official rundown. This same rating was originally spotted on Nintendo's US website in September. Here's the summary in full: As previously mentioned, this age rating is consistent with the main Metroid Prime games before the fourth entry. And once again, here's ESRB's basic summary of this particular age rating, describing what a game under this classification may contain: "In-game Purchases" are also specifically mentioned for the original Switch version of the game, which appears to be for the game's Upgrade Pack. In other Metroid Prime 4 news, Nintendo has also recently revealed the eShop file sizes of the game on the Switch 2 and Switch. A demo for the game has also been spotted at Switch 2 kiosks over the past week. View full article
  15. It's a very interesting time for Japanese RPGs — and not just because Clair Obscur: Expedition 33 has sparked all sorts of arguments amongst genre enthusiasts. Indeed, it feels like we've been hitting some serious highs with JRPGs of late, with critically acclaimed titles like Metaphor: ReFantazio and Trails in the Sky 1st Chapter making big waves recently. It goes without saying that Metaphor developer Atlus remains at the forefront of this modern JRPG push — and that makes director Katsura Hashino's new comments all the more interesting. Hashino, who's spearheaded the Persona series and the aforementioned Metaphor, believes that the genre is now on the cusp of evolution — something he calls "JRPG 3.0". During a recent talk about artistry in media (as reported by 4Gamer and translated by GamesRadar), Hashino explained that he views the genre in three distinct stages: old school, classic JRPGs are "1.0", modern and current JRPGs are "2.0", and future JRPGs are "3.0". He suggests that modern JRPGs are defined by being "higher quality due to how much more responsive they are to the player", setting them apart from older adventures. In other words, aspects like more accessible design and increasingly involved gameplay mechanics are now the norm. But what about the "3.0" era? Well, Hashino says we're almost there, and he wants to be part of this new wave. "There will be a greater dimension to these games and they'll change the genre's structure and presentation at a fundamental level," Hashino claims, without going into too much detail. It's a fascinating subject, we think, especially since current JRPGs are already trying new things For example, action-based mechanics seem to be seeping into the genre more and more; Metaphor and the latest Trails games both utilise action combat as a part of their overall battle systems, while the Final Fantasy 7 Remake series adopts a full-on hybrid between action and command combat. While Hashino appears to be talking about evolution on a more general level, increasingly popular trends like action-based gameplay will contribute to how future JRPGs present themselves. What do you think the future of JRPGs looks like? Is Hashino right? Are we about to behold the next step? Level up in the comments section below.
  16. It's a very interesting time for Japanese RPGs — and not just because Clair Obscur: Expedition 33 has sparked all sorts of arguments amongst genre enthusiasts. Indeed, it feels like we've been hitting some serious highs with JRPGs of late, with critically acclaimed titles like Metaphor: ReFantazio and Trails in the Sky 1st Chapter making big waves recently. It goes without saying that Metaphor developer Atlus remains at the forefront of this modern JRPG push — and that makes director Katsura Hashino's new comments all the more interesting. Hashino, who's spearheaded the Persona series and the aforementioned Metaphor, believes that the genre is now on the cusp of evolution — something he calls "JRPG 3.0". During a recent talk about artistry in media (as reported by 4Gamer and translated by GamesRadar), Hashino explained that he views the genre in three distinct stages: old school, classic JRPGs are "1.0", modern and current JRPGs are "2.0", and future JRPGs are "3.0". He suggests that modern JRPGs are defined by being "higher quality due to how much more responsive they are to the player", setting them apart from older adventures. In other words, aspects like more accessible design and increasingly involved gameplay mechanics are now the norm. But what about the "3.0" era? Well, Hashino says we're almost there, and he wants to be part of this new wave. "There will be a greater dimension to these games and they'll change the genre's structure and presentation at a fundamental level," Hashino claims, without going into too much detail. It's a fascinating subject, we think, especially since current JRPGs are already trying new things For example, action-based mechanics seem to be seeping into the genre more and more; Metaphor and the latest Trails games both utilise action combat as a part of their overall battle systems, while the Final Fantasy 7 Remake series adopts a full-on hybrid between action and command combat. While Hashino appears to be talking about evolution on a more general level, increasingly popular trends like action-based gameplay will contribute to how future JRPGs present themselves. What do you think the future of JRPGs looks like? Is Hashino right? Are we about to behold the next step? Level up in the comments section below. View full article
  17. It's been an unusually rocky ride for Call of Duty: Black Ops 7, which has been widely panned and appears to be selling below the series' usual pace. While Activision has yet to provide any official sales information itself (which is kinda telling on its own), some data has begun to emerge, including a weak UK launch and, now, a very weak Japanese launch. As shared by Zuby_Tech on X, Call of Duty: Black Ops 7 has had the worst Japanese physical launch sales in the franchise's history: According to the above table, the new game has sold 12,311 copies at Japanese retail, fewer than any other entry, dating all the way back to 2007's Call of Duty 3. Now, Japan has never been a huge market for the series, and we should remember this is purely based on physical sales data. However, the sales figure is less than half of last year's Black Ops 6, and again, this trend downward is reflected in other markets. Speculation about why the game is struggling comes down to other games capturing people's attention, like Battlefield 6 and ARC Raiders, as well as a general lack of enthusiasm for the new CoD. Whatever the case, it's another bump in the road for this year's game.
  18. It's been an unusually rocky ride for Call of Duty: Black Ops 7, which has been widely panned and appears to be selling below the series' usual pace. While Activision has yet to provide any official sales information itself (which is kinda telling on its own), some data has begun to emerge, including a weak UK launch and, now, a very weak Japanese launch. As shared by Zuby_Tech on X, Call of Duty: Black Ops 7 has had the worst Japanese physical launch sales in the franchise's history: According to the above table, the new game has sold 12,311 copies at Japanese retail, fewer than any other entry, dating all the way back to 2007's Call of Duty 3. Now, Japan has never been a huge market for the series, and we should remember this is purely based on physical sales data. However, the sales figure is less than half of last year's Black Ops 6, and again, this trend downward is reflected in other markets. Speculation about why the game is struggling comes down to other games capturing people's attention, like Battlefield 6 and ARC Raiders, as well as a general lack of enthusiasm for the new CoD. Whatever the case, it's another bump in the road for this year's game. View full article
  19. We just had a pretty chill weekend amidst Xbox 360 celebrating 20 years of age over the last few days, and while I was personally relaxing with YouTube on Sunday evening, I came across this awesome Digital Foundry video unboxing a brand-new launch Xbox 360 from 2005. As you can see in the above video, hosts John and Rich get all nostalgic while getting stuck into an Xbox 360 Core model that had been left untouched for 20 years. Everything's here - from the original inserts and green packaging bags to the console itself and that gloriously pristine controller. As the quote above notes, this of course means that the iconic 'Blades' dashboard is present and well; looking typically sleek and snappy as the team navigates this time machine back to 2005. Honestly, take us back - what a console and what a time to be gaming with Xbox! John hooking the machine up to a classic CRT TV was also a nice touch and typically on-brand for the DF Retro host; once he'd stuck that in PAL-60 mode it was running a dream on there. It's also genuinely quite nice to see Rich grinning through the entire video as the nostalgia poured in - we felt similar just watching it to be honest! The Xbox 360's 20th anniversary has now come and gone, and while Microsoft has been rather subdued with it, fans and the press have been lapping up the console's big birthday. That includes us at Pure Xbox of course - we'll link to some of our other recent 360 content down below.
  20. We just had a pretty chill weekend amidst Xbox 360 celebrating 20 years of age over the last few days, and while I was personally relaxing with YouTube on Sunday evening, I came across this awesome Digital Foundry video unboxing a brand-new launch Xbox 360 from 2005. As you can see in the above video, hosts John and Rich get all nostalgic while getting stuck into an Xbox 360 Core model that had been left untouched for 20 years. Everything's here - from the original inserts and green packaging bags to the console itself and that gloriously pristine controller. As the quote above notes, this of course means that the iconic 'Blades' dashboard is present and well; looking typically sleek and snappy as the team navigates this time machine back to 2005. Honestly, take us back - what a console and what a time to be gaming with Xbox! John hooking the machine up to a classic CRT TV was also a nice touch and typically on-brand for the DF Retro host; once he'd stuck that in PAL-60 mode it was running a dream on there. It's also genuinely quite nice to see Rich grinning through the entire video as the nostalgia poured in - we felt similar just watching it to be honest! The Xbox 360's 20th anniversary has now come and gone, and while Microsoft has been rather subdued with it, fans and the press have been lapping up the console's big birthday. That includes us at Pure Xbox of course - we'll link to some of our other recent 360 content down below. View full article
  21. Xbox's latest partnership has been revealed, and we've got some new shoes on the way! Yes, the Xbox-Inspired "Crocs Classic Clog" will be going on sale from this Tuesday, November 25th. Xbox is only teasing a first look right now, which you can see in the social media video below: The Xbox "Crocs Classic Clog" has already been revealed on the official Crocs website though, with lots of details being shared along with some all-important screenshots. Firstly, let's look at the description: Fixed dimensional controller joysticks and buttons Branded Xbox rivet Incredibly light and fun to wear Water-friendly and buoyant; weighs only ounces Designed to enhance breathability Easy to clean and quick to dry Pivoting heel straps for a more secure fit Backstrap customizable with Jibbitz™ charms Iconic Crocs Comfort™: Lightweight. Flexible. 360-degree comfort. Now, let's peek at those images! You might be surprised how these look from different angles - as mentioned, they're literally based on an Xbox controller complete with analog sticks, buttons and a d-pad. A unique style for sure! We'll throw those (low-res for now) screenshots down below, along with a link to the Crocs website where you'll be able to pre-order them for $80 USD beginning on November 25th. Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information. Xbox Classic Clog $80.00 Crocs Liking the look of the Xbox Crocs? Tell us in the comments section down below.
  22. Xbox's latest partnership has been revealed, and we've got some new shoes on the way! Yes, the Xbox-Inspired "Crocs Classic Clog" will be going on sale from this Tuesday, November 25th. Xbox is only teasing a first look right now, which you can see in the social media video below: The Xbox "Crocs Classic Clog" has already been revealed on the official Crocs website though, with lots of details being shared along with some all-important screenshots. Firstly, let's look at the description: Fixed dimensional controller joysticks and buttons Branded Xbox rivet Incredibly light and fun to wear Water-friendly and buoyant; weighs only ounces Designed to enhance breathability Easy to clean and quick to dry Pivoting heel straps for a more secure fit Backstrap customizable with Jibbitz™ charms Iconic Crocs Comfort™: Lightweight. Flexible. 360-degree comfort. Now, let's peek at those images! You might be surprised how these look from different angles - as mentioned, they're literally based on an Xbox controller complete with analog sticks, buttons and a d-pad. A unique style for sure! We'll throw those (low-res for now) screenshots down below, along with a link to the Crocs website where you'll be able to pre-order them for $80 USD beginning on November 25th. Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information. Xbox Classic Clog $80.00 Crocs Liking the look of the Xbox Crocs? Tell us in the comments section down below. View full article
  23. Nintendo's weekly maintenance schedule has been released, and weirdly, the only console getting any love this week is the Nintendo 3DS. Reported on by Nintendo Everything, the Nintendo 3DS's available network services will be down between 3pm PST to 4:30pm PST today, 24th November 2025. Of course, that might sound a little confusing given that online servers for the 3DS and Wii U shut down over a year ago. But many people still play their 3DS's, and you can redownload games off of the eShop on the system. So any maintenance that takes place today is likely just to iron out a few kinks Nintendo discovered. For when this takes place in your timezone, here's a handy list (expect it to run about 1hr 30mins) North America: 3pm PST / 4pm MST / 5pm CST / 6pm EST UK/Ire: 11pm GMT Europe: 12am (Tue) CET / 1am (Tue) EET Asia/Oceania: 8am (Tue) JST / 7am (Tue) AWST / 10am (Tue) AEDT Your Local Time: 4pm, Mon 24th Nov 2025 Mountain Standard Time Image: Nintendo Will that stop people worrying? Probably not, as evidenced on Reddit. Nintendo isn't going to just pull the plug without saying anything. Plus, the Big N performed maintenance on Nintendo Network ID as recently as October. The company is always doing something with older software. Essentially, this is business as usual. You probably just won't be able to download 3DS games for a couple of hours.
  24. Nintendo's weekly maintenance schedule has been released, and weirdly, the only console getting any love this week is the Nintendo 3DS. Reported on by Nintendo Everything, the Nintendo 3DS's available network services will be down between 3pm PST to 4:30pm PST today, 24th November 2025. Of course, that might sound a little confusing given that online servers for the 3DS and Wii U shut down over a year ago. But many people still play their 3DS's, and you can redownload games off of the eShop on the system. So any maintenance that takes place today is likely just to iron out a few kinks Nintendo discovered. For when this takes place in your timezone, here's a handy list (expect it to run about 1hr 30mins) North America: 3pm PST / 4pm MST / 5pm CST / 6pm EST UK/Ire: 11pm GMT Europe: 12am (Tue) CET / 1am (Tue) EET Asia/Oceania: 8am (Tue) JST / 7am (Tue) AWST / 10am (Tue) AEDT Your Local Time: 4pm, Mon 24th Nov 2025 Mountain Standard Time Image: Nintendo Will that stop people worrying? Probably not, as evidenced on Reddit. Nintendo isn't going to just pull the plug without saying anything. Plus, the Big N performed maintenance on Nintendo Network ID as recently as October. The company is always doing something with older software. Essentially, this is business as usual. You probably just won't be able to download 3DS games for a couple of hours. View full article
  25. Rockstar Games‘ FiveM tools suite has just received a major addition. The team who developer the modding platform, Cfx.re, have unveiled and released a asset conversion application for GTA V and FiveM. Announced as the “New Official Modding Utility” all the way back in March this year, only now have Cfx.re broken the several month radio silence. This tool allows developers to convert assets made for the old GTA V Legacy version of FiveM to GTA V Enhanced. In a blog post on Thursday, Cfx.re revealed “Alchemist“, the conversion tool for FiveM creators. The team say they are “excited to launch the first in a series of updates coming to GTAV Enhanced support within FiveM.” This all starts with Alchemist. What Alchemist Does According to the blog post, Alchemist lets FiveM creators update their GTAV Legacy assets to be compatible with FiveM for GTAV Enhanced. The Asset Conversion feature of this application automatically and effortlessly converts the chosen folder and contents. Upon conversion, all GTA V Legacy assets will be converted to the GTAV Enhanced format inside your chosen target directory. Surrounding files such as scripts, interfaces and configuration files will be copied without being changed. The tool also contains a “Refinement” feature. Artists can “update and correct Legacy assets for proper formatting and compatibility”. Asset conversion will automatically correct your Legacy assets while converting them to Enhanced. Download Alchemist Alchemist is available to download for free right now on the Cfx Portal. There’s also further information on their documentation website. The blog post ends with the team dropping a little tease. They say “Stay tuned over the coming months as we share more about FiveM for GTAV Enhanced.”

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