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Rockstar

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Everything posted by Rockstar

    • 0 downloads
    • Version 1.0
    a glorified Glock 19 Gen 5 that replaces the Combat Pistol. Features: - Fully animated. - Tints - Custom magazines. Installation: Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf Credits: MimikuWo - Original 3D asset Rockstar Games - weapon decals AllenKennedy & HeySlickThatsMe - Helping me with weapon tints Skylumz/Sollumz - Blender plugin Crunchycat - Mod changelog: 1.0 initial release Terms of Use: - Do not redistribute, re-edit, unlock, or sell any parts of this mod. - Do not convert any part of this mod to another game or another format without permission. - If you are releasing a texture mod, please upload only the edited texture. Feel free to join my Discord if you want to check out my other WIP mod https://discord.com/invite/VYGybB67Uf
    Free
  1. Vom Feuer CP19 [Replace] a glorified Glock 19 Gen 5 that replaces the Combat Pistol. Features: - Fully animated. - Tints - Custom magazines. Installation: Drag and drop files to mods>update>x64>dlcpacks>patchday8ng>dlc.rpf>x64>models>cdimages>weapons.rpf Credits: MimikuWo - Original 3D asset Rockstar Games - weapon decals AllenKennedy & HeySlickThatsMe - Helping me with weapon tints Skylumz/Sollumz - Blender plugin Crunchycat - Mod changelog: 1.0 initial release Terms of Use: - Do not redistribute, re-edit, unlock, or sell any parts of this mod. - Do not convert any part of this mod to another game or another format without permission. - If you are releasing a texture mod, please upload only the edited texture. Feel free to join my Discord if you want to check out my other WIP mod https://discord.com/invite/VYGybB67Uf File Information Submitter Rockstar Submitted 11/05/2025 Category Weapons View File
    • 0 downloads
    • Version 1.0
    Use on this car: https://www.gta5-mods.com/vehicles/mitsubishi-lancer-evolution-vi-tme-cp9a-gsr-evo5-varis ---installation--- 1.Download the car from [YCA]Vsoreny: https://www.gta5-mods.com/vehicles/mitsubishi-lancer-evolution-vi-tme-cp9a-gsr-evo5-varis 2.Open OpenIV and browse to x64\vehicles.rpf\cp9a.ytd and open it. 3.When you have that list opened just simply add the livery which is cp9a_sign_5 from the downloaded file onto the list which is the .ytd file. and save it. 4.Enjoy Feel free to edit this how you want it! Credits to owner of the vehicle mod: https://www.gta5-mods.com/users/Vsoreny
    Free
  2. Simpsons Paintjob for Vsoreny's Mitsubishi Lancer Evo VI (CP9A) Use on this car: https://www.gta5-mods.com/vehicles/mitsubishi-lancer-evolution-vi-tme-cp9a-gsr-evo5-varis ---installation--- 1.Download the car from [YCA]Vsoreny: https://www.gta5-mods.com/vehicles/mitsubishi-lancer-evolution-vi-tme-cp9a-gsr-evo5-varis 2.Open OpenIV and browse to x64\vehicles.rpf\cp9a.ytd and open it. 3.When you have that list opened just simply add the livery which is cp9a_sign_5 from the downloaded file onto the list which is the .ytd file. and save it. 4.Enjoy Feel free to edit this how you want it! Credits to owner of the vehicle mod: https://www.gta5-mods.com/users/Vsoreny File Information Submitter Rockstar Submitted 11/05/2025 Category Paint Jobs View File
    • 0 downloads
    • Version V4
    Mercedes-Benz CLS 63 AMG W218 for GTA5 Spawn name: 2012cls63amg 3D Model: Gamemodels.ru Under the hood is the M157 5.5L V8 Biturbo AMG Engine. V4: new Brakes, new Steeringwheel, Paint correction, rear Suspension hight. Features: -HQ Interior and HQ Exterior -Working dials -Hands-on Steeringwheel -AMG badge on Muffler For optimal Sound from the Exhaust: https://de.gta5-mods.com/vehicles/vw-audi-4-0t-v8-ea825-engine-sound-oiv-addon-fivem Bugs: -no breakable Windows -No Reupload on other Pages- Installation: copy this line dlcpacks:/2012cls63amg/ and paste in Grand Theft Auto V/mods/update/update.rpf/common/data/dlclist
    Free
  3. 2012 Mercedes-Benz CLS 63 AMG W218 [Add-On] Mercedes-Benz CLS 63 AMG W218 for GTA5 Spawn name: 2012cls63amg 3D Model: Gamemodels.ru Under the hood is the M157 5.5L V8 Biturbo AMG Engine. V4: new Brakes, new Steeringwheel, Paint correction, rear Suspension hight. Features: -HQ Interior and HQ Exterior -Working dials -Hands-on Steeringwheel -AMG badge on Muffler For optimal Sound from the Exhaust: https://de.gta5-mods.com/vehicles/vw-audi-4-0t-v8-ea825-engine-sound-oiv-addon-fivem Bugs: -no breakable Windows -No Reupload on other Pages- Installation: copy this line dlcpacks:/2012cls63amg/ and paste in Grand Theft Auto V/mods/update/update.rpf/common/data/dlclist File Information Submitter Rockstar Submitted 11/05/2025 Category Vehicles View File
  4. Rockstar posted a file in Maps
    • 0 downloads
    • Version 19.8
    Information: This mod fixes hundreds of map collisions, models, textures and placements errors and oversights Note: a complete list can be found in "Changes.txt" included in the archive Content: - mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above - mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack - spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game - Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements - MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack - Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions Requirements: - Legacy: OpenIV.asi and Community Script Hook V .NET - Enhanced: OpenRPF and Script Hook V .Net Enhanced Installation (Legacy): - Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml" - MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml Installation (Enhanced): - Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml" - MP Map Collisions Fixes: check "Installation.txt" for the path of the files Installation (Legacy & Enhanced): - Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder - Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario" Special Thanks: - dexyfex for Codewalker - The OpenIV Team for OpenIV - 3Doomer for GIMS Evo - Neos7 for the GTA V Map Helper script for 3DS Max - Dekurwinator for the documentation on hte portals, flags and audio - Skylumz for the Sollumz plugin for Blender - CamxxCore for the Package Editor for OpenIV - FIFASam for V Creator Note: a complete list of credits can be found in "Credits.txt" inside the archive Changelog: v19.8 - Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error - Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors - Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral - Added some missing cables outside Fort Zancudo - Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package - Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf" - Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino
    Free
  5. Rockstar posted a topic in Mods and Cheats
    Map Fixes Information: This mod fixes hundreds of map collisions, models, textures and placements errors and oversights Note: a complete list can be found in "Changes.txt" included in the archive Content: - mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above - mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack - spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game - Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements - MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack - Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions Requirements: - Legacy: OpenIV.asi and Community Script Hook V .NET - Enhanced: OpenRPF and Script Hook V .Net Enhanced Installation (Legacy): - Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml" - MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml Installation (Enhanced): - Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml" - MP Map Collisions Fixes: check "Installation.txt" for the path of the files Installation (Legacy & Enhanced): - Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder - Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario" Special Thanks: - dexyfex for Codewalker - The OpenIV Team for OpenIV - 3Doomer for GIMS Evo - Neos7 for the GTA V Map Helper script for 3DS Max - Dekurwinator for the documentation on hte portals, flags and audio - Skylumz for the Sollumz plugin for Blender - CamxxCore for the Package Editor for OpenIV - FIFASam for V Creator Note: a complete list of credits can be found in "Credits.txt" inside the archive Changelog: v19.8 - Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error - Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors - Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral - Added some missing cables outside Fort Zancudo - Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package - Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf" - Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino File Information Submitter Rockstar Submitted 11/05/2025 Category Maps View File
  6. The Grand Theft Auto 6 community is on high alert as fan anticipation, insider speculation, and corporate schedules have aligned, pointing to a potentially massive reveal. With Rockstar Games' parent company, Take-Two Interactive, scheduled to hold its quarterly earnings call this Thursday, November 6, all eyes are on the developer for a long-awaited "Trailer 3." This isn't baseless hype. The speculation is fueled by a perfect storm of recent, tangible updates from Rockstar and its partners, all happening in the immediate run-up to the financial call. The Earnings Call PrecedentIn the gaming industry, major announcements are often timed to build investor confidence and excitement just before a quarterly report. Rockstar and Take-Two have used this playbook before. The second GTA 6 trailer, which officially announced the game's delay to May 26, 2026, was released in May 2025, just ten days before that quarter's earnings call. With six months having passed since that last update, fans and investors alike are expecting a new marketing push as the holiday season—and the final full year before launch—approaches. A Flurry of Digital UpdatesThe belief that a new trailer is imminent is supported by several recent technical and cosmetic updates: Rockstar Website Revamp: In late October, Rockstar quietly rolled out a major redesign of its official website. The update features a sleek, modern interface, new GTA 6 artwork of protagonists Lucia and Jason, and a new logo variation with palm trees visible inside the Roman numerals. The site also prominently features a link to "Explore Leonida," the game's fictional Florida setting. PlayStation Store Changes: Eagle-eyed fans monitoring the game's official store pages noticed that the GTA 6 listing on the PlayStation Store was recently updated. The page now includes a placeholder for an official rating and, more significantly, references to the "GTA+" subscription service, signaling that the backend of the store is being prepared for pre-orders. The Community on High AlertOn forums and social media, the consensus is that something is happening. While some fans are tempering expectations—noting that Rockstar could just as easily wait for The Game Awards in December—the sheer volume of small-but-significant updates has convinced most that a reveal is coming this week. "It's the same pattern as last time," one popular Reddit post noted. "Website updates, store pages getting ready, then the earnings call. They want good news to give their investors, and a 'Trailer 3' drop is the best news they could offer." While a delay announcement is always a remote possibility, the recent updates to the store and website have largely squashed those fears. For now, the community is united in anticipation, refreshing Rockstar's social media pages with the expectation that the next glimpse of Vice City could drop at any moment.
  7. Rockstar posted a file in Player
    • 1 download
    • Version 4.0.0A
    --Niko Bellic Ped-- The original add-on ped. Niko Bellic is back! Fresh from the gloomy streets of Liberty City, He has finally arrived in Los Santos! --How to Install-- 1. Create a mods folder, then create an update folder inside of that. 2. Copy the vanilla update.rpf (GTAV/update/) to your update folder inside of mods (GTAV/Mods/Update/) 3. Drag and drop the update folder from the Niko files into mods/update/ 4. Open up OpenIV and enable Edit Mode. 5. Open up the update.rpf in mods/update/ and place dlclist.xml and gameconfig.xml in common/data/ within the RPF. 6. Download Heap Limit Adjuster and Packfile Limit Adjuster (links listed below) and use the .INI files provided with this mod. 7. To spawn Niko, use the "spawn by model name" option in a trainer and input player_niko. Menyoo is currently buggy with this mod. Simple Trainer by Sjaak works best at the moment. 8. Enjoy! -- IF YOU ALREADY HAVE OTHER DLCLIST MODS OR ARE ON A NEWER GAME BUILD -- Open your dlclist.xml and create an entry for /nb/ -- Required Mods -- https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heapadjuster If you're using a game build that is newer than the latest release of this mod, use the following gameconfig: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars --Change log-- 3.8.0 - (1/10/2022) - Remastered update. Tons of textures (and more to come) have been "expanded and enhanced" for your enjoyment. 4.0.0 - (8/1/2022) - Technical improvements. Texture enhancements. Rigging improvements. More remastered assets. Improved file size. UPDATED 12/20/2022 FOR COMPATIBILITY WITH LOS SANTOS DRUG WARS UPDATE! 4.0.0A - (2/6/2023) - Crash hotfix. Support for newest game build. Use with Menyoo is currently unsupported, use with caution. --Misc-- Made by theNGclan and DoctorMike. 5/18/15. You can upload this anywhere ONLY if you credit me. This mod was designed when helping lunchxbles with his Trevor over Niko mod. Huge thanks to him!! Thanks to Dilapidated for his fantastic gameconfig! Thanks to Xinerki for first person overlay research. Thanks to CP for fixing the MP maps issue! Huge thanks to Donut for the new clothing textures! Tools used for mod: Autodesk 3DS Max, GIMS V EVO, Zmodeler3 and OpenIV.
    Free
  8. Niko Bellic --Niko Bellic Ped-- The original add-on ped. Niko Bellic is back! Fresh from the gloomy streets of Liberty City, He has finally arrived in Los Santos! --How to Install-- 1. Create a mods folder, then create an update folder inside of that. 2. Copy the vanilla update.rpf (GTAV/update/) to your update folder inside of mods (GTAV/Mods/Update/) 3. Drag and drop the update folder from the Niko files into mods/update/ 4. Open up OpenIV and enable Edit Mode. 5. Open up the update.rpf in mods/update/ and place dlclist.xml and gameconfig.xml in common/data/ within the RPF. 6. Download Heap Limit Adjuster and Packfile Limit Adjuster (links listed below) and use the .INI files provided with this mod. 7. To spawn Niko, use the "spawn by model name" option in a trainer and input player_niko. Menyoo is currently buggy with this mod. Simple Trainer by Sjaak works best at the moment. 8. Enjoy! -- IF YOU ALREADY HAVE OTHER DLCLIST MODS OR ARE ON A NEWER GAME BUILD -- Open your dlclist.xml and create an entry for /nb/ -- Required Mods -- https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heapadjuster If you're using a game build that is newer than the latest release of this mod, use the following gameconfig: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars --Change log-- 3.8.0 - (1/10/2022) - Remastered update. Tons of textures (and more to come) have been "expanded and enhanced" for your enjoyment. 4.0.0 - (8/1/2022) - Technical improvements. Texture enhancements. Rigging improvements. More remastered assets. Improved file size. UPDATED 12/20/2022 FOR COMPATIBILITY WITH LOS SANTOS DRUG WARS UPDATE! 4.0.0A - (2/6/2023) - Crash hotfix. Support for newest game build. Use with Menyoo is currently unsupported, use with caution. --Misc-- Made by theNGclan and DoctorMike. 5/18/15. You can upload this anywhere ONLY if you credit me. This mod was designed when helping lunchxbles with his Trevor over Niko mod. Huge thanks to him!! Thanks to Dilapidated for his fantastic gameconfig! Thanks to Xinerki for first person overlay research. Thanks to CP for fixing the MP maps issue! Huge thanks to Donut for the new clothing textures! Tools used for mod: Autodesk 3DS Max, GIMS V EVO, Zmodeler3 and OpenIV. File Information Submitter Rockstar Submitted 11/04/2025 Category Player View File
    • 1 download
    • Version 1.24
    This is the full release Version V2.0 Change log. This update included the following. I have reworked each weapon, adding new sound to some weapons, also adding new Mid, Far Distance Sounds. Weapons that received New sounds. •Most of the Pistol. • Smg's •All Snipers •Minigun •Added New Vehicles Sounds, Sirens, and Exhaust backfire. •New Reload Sound This Versions Works with GTAV Enhanced. GTAV Enhanced Version: change log V3.0 This Update was long overdue Here are the update logs •New Sounds For Some Pistols, Combat,pistol,sns • Adjusted Appisol sounds (lowered it) • All Smg's has new sounds •All Snipers •Minigun •Added New Vehicles Sounds, Sirens, and Exhaust backfire. • New Bullet impact sound This Versions Works with GTAV Enhanced. GTAV Enhanced Version: Step1:Install the RPF into the following path \Grand Theft Auto V Enhanced\x64\audio\sfx. Step2:Make sure you have ScriptHookV and OpenRPF installed in your Game directory. Important!!!!. When installing ScripthookV, make sure not to drag arg.txt into your game directory if you have simply remove it. This .txt file will prevent you from loading up your game, so please make sure to remove it. Version 1.22 Change log. This update includes the following. •New pistol sounds •New assault rifle sounds •New SMG and MG sounds •New Mid and far-range sounds •New reload sounds •Added Bullets zipping past you sounds •Added new sound for bullet shells 5/14/25 Update. This sound mod is for the following guns. Pistol pistol mk2 combat pistol pistol50 heavy pistol vintage pistol ceramic pistol These are just a few of the guns. Do not reupload anything without my permission. How to install for five and single player C:\Program Files (x86)\Steam\steam Apps\common\Grand Theft Auto V\x64\audio\sfx Drag and drop both of the RPF files in SFX and replace, and done.
    Free
  9. Immersive Enhanced Sound Pack This is the full release Version V2.0 Change log. This update included the following. I have reworked each weapon, adding new sound to some weapons, also adding new Mid, Far Distance Sounds. Weapons that received New sounds. •Most of the Pistol. • Smg's •All Snipers •Minigun •Added New Vehicles Sounds, Sirens, and Exhaust backfire. •New Reload Sound This Versions Works with GTAV Enhanced. GTAV Enhanced Version: change log V3.0 This Update was long overdue Here are the update logs •New Sounds For Some Pistols, Combat,pistol,sns • Adjusted Appisol sounds (lowered it) • All Smg's has new sounds •All Snipers •Minigun •Added New Vehicles Sounds, Sirens, and Exhaust backfire. • New Bullet impact sound This Versions Works with GTAV Enhanced. GTAV Enhanced Version: Step1:Install the RPF into the following path \Grand Theft Auto V Enhanced\x64\audio\sfx. Step2:Make sure you have ScriptHookV and OpenRPF installed in your Game directory. Important!!!!. When installing ScripthookV, make sure not to drag arg.txt into your game directory if you have simply remove it. This .txt file will prevent you from loading up your game, so please make sure to remove it. Version 1.22 Change log. This update includes the following. •New pistol sounds •New assault rifle sounds •New SMG and MG sounds •New Mid and far-range sounds •New reload sounds •Added Bullets zipping past you sounds •Added new sound for bullet shells 5/14/25 Update. This sound mod is for the following guns. Pistol pistol mk2 combat pistol pistol50 heavy pistol vintage pistol ceramic pistol These are just a few of the guns. Do not reupload anything without my permission. How to install for five and single player C:\Program Files (x86)\Steam\steam Apps\common\Grand Theft Auto V\x64\audio\sfx Drag and drop both of the RPF files in SFX and replace, and done. File Information Submitter Rockstar Submitted 11/04/2025 Category Weapons View File
    • 1 download
    • Version 1.0
    From the plains of New Austin to the swamps of Lemoyne, this pack brings Red Dead–style law enforcement liveries to modern patrol vehicles. Installation: Find the ytd files of the vhicles you want to change the livery and open it using edit mode in OpenIV Then, replace/override the livery or add it on if you want The following agencies are included: Lemoyne State Police - Louisiana State Police Amabarino State Patrol - Colorado State Patrol New Hanover State Police - Arkansas State Police West Elizabeth Department of Public Safety - Arizona Department of Public Safety New Austin Department of Public Safety - Texas Department of Public Safety Grizzlies County Sheriff - La Plata County Sheriff Big Valley County Sheriff - Coconino County Sheriff Heartlands County Sheriff - Union County Sheriff Cholla Springs County Sheriff - Harris County Sheriff Denis Parish Sheriff - Orleans Parish Sheriff Saint Denis Police Department - New Orleans Police Department Rhodes Police Department - Baton Rouge Police Department Valentine Police Department - Little Rock Police Department Blackwater Police Department - Chandler Police Department Strawberry Police Department - Buckeye Police Department Tumbleweed Police Department - Bisbee Police Department Armadillo Police Department - Nampa Police Department These liveries were designed for the following vehicle packs : argg's CFPD Pack: https://www.gta5-mods.com/vehicles/the-cypress-flats-pd-add-on-pack Fabian's BCSO Beta Pack: https://drive.google.com/file/d/1AFHgPDwlnJKBS31-f1e3F9M2j5TYRWG6/view?usp=sharing Fabian's SAHP Beta Pack: https://drive.google.com/file/d/132tRBeQUCIzcsalveHnbd3M3cmzIKLgh/view?usp=sharing Crizby's LSIAPD Pack: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/41133-non-elsdlsdlc-add-on-lsia-police-ac-pack/ sas994's Paleto Bay Sheriff P Pack: https://www.gta5-mods.com/vehicles/paleto-bay-sheriff-office-pack-add-on What the pack includes: Liveries for: Alamo Alamo 2 Buffalo A/C Buffalo SX Stanier New Scout NScout Logs: 1.0 - Initial Release
    Free
  10. Red Dead Redemption 2 Modern Law Enforcement Pack From the plains of New Austin to the swamps of Lemoyne, this pack brings Red Dead–style law enforcement liveries to modern patrol vehicles. Installation: Find the ytd files of the vhicles you want to change the livery and open it using edit mode in OpenIV Then, replace/override the livery or add it on if you want The following agencies are included: Lemoyne State Police - Louisiana State Police Amabarino State Patrol - Colorado State Patrol New Hanover State Police - Arkansas State Police West Elizabeth Department of Public Safety - Arizona Department of Public Safety New Austin Department of Public Safety - Texas Department of Public Safety Grizzlies County Sheriff - La Plata County Sheriff Big Valley County Sheriff - Coconino County Sheriff Heartlands County Sheriff - Union County Sheriff Cholla Springs County Sheriff - Harris County Sheriff Denis Parish Sheriff - Orleans Parish Sheriff Saint Denis Police Department - New Orleans Police Department Rhodes Police Department - Baton Rouge Police Department Valentine Police Department - Little Rock Police Department Blackwater Police Department - Chandler Police Department Strawberry Police Department - Buckeye Police Department Tumbleweed Police Department - Bisbee Police Department Armadillo Police Department - Nampa Police Department These liveries were designed for the following vehicle packs : argg's CFPD Pack: https://www.gta5-mods.com/vehicles/the-cypress-flats-pd-add-on-pack Fabian's BCSO Beta Pack: https://drive.google.com/file/d/1AFHgPDwlnJKBS31-f1e3F9M2j5TYRWG6/view?usp=sharing Fabian's SAHP Beta Pack: https://drive.google.com/file/d/132tRBeQUCIzcsalveHnbd3M3cmzIKLgh/view?usp=sharing Crizby's LSIAPD Pack: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/41133-non-elsdlsdlc-add-on-lsia-police-ac-pack/ sas994's Paleto Bay Sheriff P Pack: https://www.gta5-mods.com/vehicles/paleto-bay-sheriff-office-pack-add-on What the pack includes: Liveries for: Alamo Alamo 2 Buffalo A/C Buffalo SX Stanier New Scout NScout Logs: 1.0 - Initial Release File Information Submitter Rockstar Submitted 11/04/2025 Category Paint Jobs View File
    • 0 downloads
    • Version 7.0
    Mercedes-Benz S55 AMG W220 Credits: V8Kompre55or(Engine, Fender Badges) 3D Model: Dolmat Changelog: V2.0: AMG front Bumper V3.0: Brake Caliper Fix V5.0: New rear Bumper and side Skirts V6.0: updates mesh, updated cluster logo and Gearbox mode switch(M,C,S) Fender badges slightly lower. V7.0: fixed texture bug under Steeringwheel. This is not the 360HP Version of the S55 AMG Under the Hood is the M113K 5.4l Kompressor V8 Engine with 500HP. Features: -HQ Interior and HQ Exterior -Working dials -Hands-on Steeringwheel -Detailed AMG Engine For optimal Sound from the Exhaust: https://www.gta5-mods.com/vehicles/supercharged-mercedes-amg-v8-kompressor-m113k-sound-mod I couldn't find any noticeable Bugs -No Reupload on other Pages- Installation: copy this line dlcpacks:/s55amg/ and paste in C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/mods/update/update.rpf/common/data
    Free
  11. Mercedes-Benz S55 AMG W220 Kompressor [Add-On] Mercedes-Benz S55 AMG W220 Credits: V8Kompre55or(Engine, Fender Badges) 3D Model: Dolmat Changelog: V2.0: AMG front Bumper V3.0: Brake Caliper Fix V5.0: New rear Bumper and side Skirts V6.0: updates mesh, updated cluster logo and Gearbox mode switch(M,C,S) Fender badges slightly lower. V7.0: fixed texture bug under Steeringwheel. This is not the 360HP Version of the S55 AMG Under the Hood is the M113K 5.4l Kompressor V8 Engine with 500HP. Features: -HQ Interior and HQ Exterior -Working dials -Hands-on Steeringwheel -Detailed AMG Engine For optimal Sound from the Exhaust: https://www.gta5-mods.com/vehicles/supercharged-mercedes-amg-v8-kompressor-m113k-sound-mod I couldn't find any noticeable Bugs -No Reupload on other Pages- Installation: copy this line dlcpacks:/s55amg/ and paste in C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/mods/update/update.rpf/common/data File Information Submitter Rockstar Submitted 11/04/2025 Category Vehicles View File
    • 0 downloads
    • Version 2.4.8.1
    You want to clear your whole GTA V directory from mods and don't know which files you need to delete? This tool helps you to detect all mod files and folders and gives you the chance to delete all mods. Attention: Screenshots may differ from the current version! My Discord server (Support) ! TRANSLATER NEEDED ! I want to expand my tools and integrate multilanguage support, and i need the help from the community. Feel free to join the discord and contact me from the translation app ( #📁languages )! _________ CONTENTS _________ 1. System Requirement 2. Information 3. How to use 4. FAQ 5. Known Bugs 6. Credits 7. Latest Changes _________ System Requirement _________ --- Microsoft .NET Framework 4.8 _________ Information _________ This Tool show all mod files and folders. Tested for GTA Online! No Guarantee or Support for Pirated Versions of GTA5!!! _________ How to use _________ 1. Start this Tool 2. Look which files / folders you need to delete manually or 3. Click on "Delete all mods" and this deletes all installed mod files and folders :) _________ FAQ _________ --- What do this Tool exactly? This tool shows you all your installed mods (files and folders) --- Are there more planned features? Not yet. But I'm working to equip this tool with many features as possible. --- Why do the Tool run with Administrator rights? The new Rockstar Launcher sets the GTA V folder to a state where any changes need admin rights. Even if you disable this state, it will change it everything you run the Launcher. That's why the Tool needs to be started with Administrator Rights. --- Anti-Virus flagged it, is this safe? The Tool has features like Scanning whole folder, Delete and move files / folders and MD5 Hash scan. Some Anti Viruses don't like features like that, but i promise you, you have whole control about your files and the tool. _________ Known Bugs _________ - Some users reported that the tool deleted their game files too. The problem is, I can't reproduce that, and sadly those users didn't give me useful information to reproduce that "bug". It will also show the game files if that "bug" is happening. So please activate your brain instead of just clicking delete! If that "bug" happens to you, PLEASE report it to me before you give a bad rating! I'll do my best to fix this, but i really need more information instead of "this tool deleted my whole game". The target of this tool is not deleting the whole game or game files/folder. _________ Credits _________ - Gang1111 (Developer) _________ Latest Changes _________ 2.4.8.1 was successfully released! > [Added] All game files that was added on update v3570/v889 > [Added] EE (Enhanced Edition) & LE (Legacy Edition) check (The tool now will show if you selected EE or LE of the game)
    Free
  12. GTA V Mod Remove Tool You want to clear your whole GTA V directory from mods and don't know which files you need to delete? This tool helps you to detect all mod files and folders and gives you the chance to delete all mods. Attention: Screenshots may differ from the current version! My Discord server (Support) ! TRANSLATER NEEDED ! I want to expand my tools and integrate multilanguage support, and i need the help from the community. Feel free to join the discord and contact me from the translation app ( #📁languages )! _________ CONTENTS _________ 1. System Requirement 2. Information 3. How to use 4. FAQ 5. Known Bugs 6. Credits 7. Latest Changes _________ System Requirement _________ --- Microsoft .NET Framework 4.8 _________ Information _________ This Tool show all mod files and folders. Tested for GTA Online! No Guarantee or Support for Pirated Versions of GTA5!!! _________ How to use _________ 1. Start this Tool 2. Look which files / folders you need to delete manually or 3. Click on "Delete all mods" and this deletes all installed mod files and folders :) _________ FAQ _________ --- What do this Tool exactly? This tool shows you all your installed mods (files and folders) --- Are there more planned features? Not yet. But I'm working to equip this tool with many features as possible. --- Why do the Tool run with Administrator rights? The new Rockstar Launcher sets the GTA V folder to a state where any changes need admin rights. Even if you disable this state, it will change it everything you run the Launcher. That's why the Tool needs to be started with Administrator Rights. --- Anti-Virus flagged it, is this safe? The Tool has features like Scanning whole folder, Delete and move files / folders and MD5 Hash scan. Some Anti Viruses don't like features like that, but i promise you, you have whole control about your files and the tool. _________ Known Bugs _________ - Some users reported that the tool deleted their game files too. The problem is, I can't reproduce that, and sadly those users didn't give me useful information to reproduce that "bug". It will also show the game files if that "bug" is happening. So please activate your brain instead of just clicking delete! If that "bug" happens to you, PLEASE report it to me before you give a bad rating! I'll do my best to fix this, but i really need more information instead of "this tool deleted my whole game". The target of this tool is not deleting the whole game or game files/folder. _________ Credits _________ - Gang1111 (Developer) _________ Latest Changes _________ 2.4.8.1 was successfully released! > [Added] All game files that was added on update v3570/v889 > [Added] EE (Enhanced Edition) & LE (Legacy Edition) check (The tool now will show if you selected EE or LE of the game) File Information Submitter Rockstar Submitted 11/04/2025 Category Tools View File
    • 1 download
    • Version 1.0
    GTA V Enhanced Compatibility Patcher for OpenIV Introduction This script is an essential utility for anyone using the new Grand Theft Auto V Enhanced. Many popular tools, including the current version of OpenIV, have not yet been updated to recognize the new game executable, GTA5 Enhanced.exe. They still search for the original GTA5.exe, causing compatibility issues. This patcher solves the problem automatically. It configures your existing OpenIV installation to correctly locate your official Grand Theft Auto V Enhanced game folder and creates the necessary files to ensure full compatibility until OpenIV is officially updated. Simply run this script once, and you'll be ready to mod the new version of the game without any manual file editing. Features • Seamless OpenIV Integration: Automatically updates OpenIV's settings to correctly identify the path to your official Grand Theft Auto V Enhanced installation. • Essential Compatibility Fix: Creates a copy of the official GTA5 Enhanced.exe and renames it to GTA5.exe. This workaround is important for making the game recognizable to OpenIV. • OIV Auto-Installer Ready: Generates an empty OpenIV.asi file, allowing installing .oiv files without need of using original OpenIV.asi. (See the important note below for full mods folder activation). • User-Friendly: A simple folder selection dialog makes the process quick and easy. No manual editing of XML files is required. • Safe and Reliable: Includes error checking to guide you through the process and only makes the necessary changes to get you up and running. Requirements Grand Theft Auto V Enhanced: You must have this version of the game installed. OpenIV: You must have OpenIV installed. It is important that you have run OpenIV at least once before using this patcher so its configuration file exists. How to Use 1. Download: Download the .bat file from this page. 2. Run the Script: Double-click the .bat file to start the process. 3. Select Your Game Folder: When the folder selection dialog appears, navigate to and select your main 4. Grand Theft Auto V Enhanced game directory (the one containing GTA5 Enhanced.exe). 5. Process Complete: The script will perform all necessary actions in seconds. Once it displays the "All operations completed successfully!" message, you can close the window. Important: Enabling the 'mods' Folder This script prepares OpenIV to see your game, but to make the famous "mods" folder work correctly with this new version of GTA V, one more step is required. You must download and install the OpenRPF.asi loader. This file is required to redirect the game to load assets from your "mods" folder instead of the original game files. • Download Link: OpenRPF.asi for GTA V Enhanced Place the downloaded OpenRPF.asi file into your main Grand Theft Auto V Enhanced directory (the same folder where GTA5 Enhanced.exe is located). Critical Post-Installation Steps After running this patcher, it is very important that you DO NOT take the following actions: • Do NOT install the original OpenIV.asi or other files from the OpenIV ASI Manager. This patcher provides the necessary files for compatibility. Installing the original files will break the fix. • Do NOT delete the created GTA5.exe or the blank OpenIV.asi file. The blank OpenIV.asi acts as a "bait" file that tricks OpenIV into enabling the installation of .oiv packages into the 'mods' folder. The game itself does not see or react to this blank file. The duplicate GTA5.exe is required for OpenIV to detect the game. Troubleshooting If you encounter an error, please read the message in the command prompt. Here are some common issues: • "ERROR: No folder was selected."You clicked "Cancel" or closed the folder selection dialog. Please run the script again and select your main game folder. • "ERROR: OpenIV settings file not found..."You need to run OpenIV at least once to create its settings file. Please open and then close OpenIV, then run this script again. • "ERROR: 'GTA5 Enhanced.exe' was not found..."You selected the wrong folder. Make sure you are selecting the main game directory that contains the official GTA5 Enhanced.exe file. • "ERROR: Failed to create 'GTA5.exe' or 'OpenIV.asi'..."The script lacks permission to create files in your game directory. Please right-click the .bat file and select "Run as administrator". Disclaimer: This script modifies the configuration file for OpenIV. It is designed as a compatibility fix and is safe to use. However, as with any tool that modifies game-related files, I am not responsible for any issues that may arise. Always back up important data. Originally made for CoreFX (https://www.patreon.com/c/crxhvrd), released to the public because it works better than other fixes.
    Free
  13. OpenIV Fix for GTA V Enhanced GTA V Enhanced Compatibility Patcher for OpenIV Introduction This script is an essential utility for anyone using the new Grand Theft Auto V Enhanced. Many popular tools, including the current version of OpenIV, have not yet been updated to recognize the new game executable, GTA5 Enhanced.exe. They still search for the original GTA5.exe, causing compatibility issues. This patcher solves the problem automatically. It configures your existing OpenIV installation to correctly locate your official Grand Theft Auto V Enhanced game folder and creates the necessary files to ensure full compatibility until OpenIV is officially updated. Simply run this script once, and you'll be ready to mod the new version of the game without any manual file editing. Features • Seamless OpenIV Integration: Automatically updates OpenIV's settings to correctly identify the path to your official Grand Theft Auto V Enhanced installation. • Essential Compatibility Fix: Creates a copy of the official GTA5 Enhanced.exe and renames it to GTA5.exe. This workaround is important for making the game recognizable to OpenIV. • OIV Auto-Installer Ready: Generates an empty OpenIV.asi file, allowing installing .oiv files without need of using original OpenIV.asi. (See the important note below for full mods folder activation). • User-Friendly: A simple folder selection dialog makes the process quick and easy. No manual editing of XML files is required. • Safe and Reliable: Includes error checking to guide you through the process and only makes the necessary changes to get you up and running. Requirements Grand Theft Auto V Enhanced: You must have this version of the game installed. OpenIV: You must have OpenIV installed. It is important that you have run OpenIV at least once before using this patcher so its configuration file exists. How to Use 1. Download: Download the .bat file from this page. 2. Run the Script: Double-click the .bat file to start the process. 3. Select Your Game Folder: When the folder selection dialog appears, navigate to and select your main 4. Grand Theft Auto V Enhanced game directory (the one containing GTA5 Enhanced.exe). 5. Process Complete: The script will perform all necessary actions in seconds. Once it displays the "All operations completed successfully!" message, you can close the window. Important: Enabling the 'mods' Folder This script prepares OpenIV to see your game, but to make the famous "mods" folder work correctly with this new version of GTA V, one more step is required. You must download and install the OpenRPF.asi loader. This file is required to redirect the game to load assets from your "mods" folder instead of the original game files. • Download Link: OpenRPF.asi for GTA V Enhanced Place the downloaded OpenRPF.asi file into your main Grand Theft Auto V Enhanced directory (the same folder where GTA5 Enhanced.exe is located). Critical Post-Installation Steps After running this patcher, it is very important that you DO NOT take the following actions: • Do NOT install the original OpenIV.asi or other files from the OpenIV ASI Manager. This patcher provides the necessary files for compatibility. Installing the original files will break the fix. • Do NOT delete the created GTA5.exe or the blank OpenIV.asi file. The blank OpenIV.asi acts as a "bait" file that tricks OpenIV into enabling the installation of .oiv packages into the 'mods' folder. The game itself does not see or react to this blank file. The duplicate GTA5.exe is required for OpenIV to detect the game. Troubleshooting If you encounter an error, please read the message in the command prompt. Here are some common issues: • "ERROR: No folder was selected."You clicked "Cancel" or closed the folder selection dialog. Please run the script again and select your main game folder. • "ERROR: OpenIV settings file not found..."You need to run OpenIV at least once to create its settings file. Please open and then close OpenIV, then run this script again. • "ERROR: 'GTA5 Enhanced.exe' was not found..."You selected the wrong folder. Make sure you are selecting the main game directory that contains the official GTA5 Enhanced.exe file. • "ERROR: Failed to create 'GTA5.exe' or 'OpenIV.asi'..."The script lacks permission to create files in your game directory. Please right-click the .bat file and select "Run as administrator". Disclaimer: This script modifies the configuration file for OpenIV. It is designed as a compatibility fix and is safe to use. However, as with any tool that modifies game-related files, I am not responsible for any issues that may arise. Always back up important data. Originally made for CoreFX (https://www.patreon.com/c/crxhvrd), released to the public because it works better than other fixes. File Information Submitter Rockstar Submitted 11/04/2025 Category Tools View File
    • 0 downloads
    • Version 2.2.1
    INSTALLATION OpenIV is required for installation. Installation instructions are included in the download files, the installation is not very difficult and just requires to replace 3 files. The EASY version is only for changes in spawning NPC groups and new DLC cars added to the traffic. The FULL version comes with an FiveM support, increased traffic density options, additional options and Enhanced support instructions. It might be less compatible with other mods or game versions than the one mentioned in the README. This features both support for - GTA 5 (Legacy) - GTA 5 Enhanced This mod also supports FiveM. An package installer for OpenIV is included. The newest 2.2.1 FULL version of this mod was mainly build for GTA 5 v. 1.0.3586(Online 1.71)(Money Fronts)(Legacy support). It might be not fitting with your personal GTA version. INSTALLATION REQUIREMENTS - OpenIV - SimpleTrainerV or any other mod/tool/script/trainer etc. that enables DLC-Cars for Singleplayer https://openiv.com/ https://www.gta5-mods.com/scripts/simple-trainer-for-gtav CONTENT This mod will improve your ingame traffic and ped density and level of realism. There are several points this mod will change ingame and enhance them, for example: 1. DLC-Cars and new non-DLC cars will now spawn in traffic. There is a variety of new cars, like sportscars, suvs and busses to spawn. For Example: - adder - zentorno - zorusso - liberator truck - brawler - stretch - osiris - paradise - squaddie - new boats - new busses - new SUvs - new bikes - ... There won't spawn all dlc cars available, because i saw now point in adding futuristic stuff that doesn't fit the game. For this kind of game, there is gta online. All DLC cars will spawn in parts of the city where it's realistic. 2. Police officers are now active in the Streets of Los Santos Country. For example, there are: - Police Officers of the LSPD patrol the streets of Los Santos and the freeways around Los Santos by car and on foot. - Police Oficcers of the LSSD patrol the area of Los Santos County, Sandy Shores and parts of the suburbs of Los Santos, like Davis, on foot and in cars. - The SAHP will now patrol the highways outside the city by motorcycles - The Police will use regular police cars on patrol. At night, at dangerous areas, like the Gang Areas of Los Santos,they will also use heavy vehicles, like armored transporters. -Also, Police will prefer to patrol the high-risk level places more often than other parts of the city (For Example: Gang Areas or very prouded places) - Juristiction Fix - Sheriff will now also patrol the streets of Davis (Los Santos) Sometimes, FIB Agents are walking around in PIllbox Hill (Downtown Los Santos) near the FIB skyscraper. - Prison busses are also rarely driving between the police stations in Los Santos and the Prison. They prefer to drive at night, or at midday. As an alternative, sometimes prison busses are replaced by LSPD Transporters for Prisoners that are transfered between police stations in LS, or NOOSE Trucks for very dangerous inmates. - NOOSE (SWAT) Teams are sometimes driving in RIOT Trucks in the city at night, like they are on their way to a high level arrest or patrol very high risk, violent areas. They are mainly operating at Davis and Rancho, Gang Areas of Los Santos, or rarely at Sandy Shores between 1 and 4 o'clock at night. - The military is now also equipped with squaddies, stationed at Zanduco Military Base - There are a couple of other additioins in the Military Base, like armored marines patroling in the base, or Noose Operators rarely interacting with military stuff 3. The density of the traffic and the amount of pedestrians that walk around is way better improved, enhanced and expanded - in some parts of the city and the county there won't spawn a lot of cars and vehicles, also at certain times, like at 3 AM, there is a rapid decrease of traffic in most areas. - in other parts, like the freeway, there are a lot of cars, more than in vanilla GTA - also the amount of peds has been balanced, at the street, the Del Pierro Promenade or Downtown there will be way more people. Also in Sandy Shores, at afternoon, there will be more peds. But, too keep the game realistic, in some parts and at night, there will be less pedestrians. Hope you have fun playing the mod. It is made for latest game version 1.0.3411. Instructions how to make this mod usable with other mods like World of Variety, RDE or other or other Game versions are included in the .README. If you have any bugs or suggestions to report, use the comment section or this discord channel: https://discord.gg/7eSBQfa3 Changelog v.2.2.1 (Version 2.21.04.11.2025.3586) - Added support for newest GTA 5 version 3586 (Money Fronts) - Several internal values and new vehicles changed and added - Removed gameconfig.xml for GTA 5 Enhanced Support - Created standalone extra "EASY" version v2.2.0 (Version 2.2.0.13.03.25.3442) - Added support for GTA 5 Enhanced - Added support for FiveM - Added support for latest game version v.2.1.3 (Version 2.1.3.28.12.24.3411) - Added support for latest game version - Added several new DLC cars v.2.1.2 (Version 2.1.2.15.09.23.2944) - Fixed bug in backup package v.2.1.1 (Version 2.1.1.12.09.23.2944) - Added support for latest game version 2944 v.2.1 (Version 2.1.0.09.05.22.2612) - Several new DLC – Cars added - Bug – fixing: the bug of several cars spawning frequently in the traffic was fixed, the chance of the same car model spawning very often was reduced to a minimum - New feature: A greater variety of cars and peds will spawn in different scenarios and places outside the traffic - Amount and variety of cars and peds in the traffic rebalanced - New feature: you can now increase and decrease the amount of cars and peds with the ingame - settings way better - Added several other new modification options - Several new informations and instructions added for an easier installation and less bugs - added support for current Game Version (2612) - added .OIV installer v.2.0 (Version 2.0.2511.21.2372) - added new Cars (DLC-Cars) - rebalanced POPCYCLE.DAT, the amount of peds and cars that spawns is now even more realistic and balanced - reworked POPGROUPS.XML, now there are more different pedestrians and vehicles on the streets and fields of Los Santos and Los Santos County. - reworked GAMECONFIG.XML, it should now work fine again - added optional files for game version - support for newest GTA 5 game version (2372) - added more informations about bugs, FAQs, GTA5 Game Versions and compatibility with other mods - reworked some other minor values, mod should now work the way it is supposed to v.1.3 (Version 1.3.1309.21.2372) [Not recommended] -did some minor changes to gameconfig.meta in order to balance the traffic and the amount of peds to spawn -added support for newest game version -added informations about in game-errors related to this mod v.1.2 (Version 1.2 ) -improved maximum amount of peds and cars to spawn -balances the amount of cars to spawn at night -less peds will spawn in early morning hours in most parts of the city, to keep the game more realistic (balances the values) -balances the amount of peds to spawn at Los Santos Downtown v.1.1.3 (Version 1.1.3.21.2245]) [Available, Not supported] -added support for latest game version (2245) v.1.1.2 (Version 1.1.2.1102.21.2215) [Available, Not supported] -added support for latest game version (2215) -added informations about gameconfig.dat v1.1 (Version 1.1.0102.21.2189) [Not available for download, not supported] - lowered base vehicle/ped number for better low-pc performance - increased max vehicle and max peds-for-vehicles numbers - balanced ped and vehicle amount at sandy-shores and paleto bay - increased value for cops to spawn, because of problems seeing cops walking around the city v1.0 (Version 1.0.3001.21.2189) [Not available for download anymore] -initial launch -supported game version: 2189 cayo perico heist update Note. you can always check your current GTA 5 game version in update/update2.rpf/common/data/version.txt, be it in your mods or main GTA 5 root folder. Contact: [email protected]
    Free
  14. Los Angeles Traffic (with DLC Cars) INSTALLATION OpenIV is required for installation. Installation instructions are included in the download files, the installation is not very difficult and just requires to replace 3 files. The EASY version is only for changes in spawning NPC groups and new DLC cars added to the traffic. The FULL version comes with an FiveM support, increased traffic density options, additional options and Enhanced support instructions. It might be less compatible with other mods or game versions than the one mentioned in the README. This features both support for - GTA 5 (Legacy) - GTA 5 Enhanced This mod also supports FiveM. An package installer for OpenIV is included. The newest 2.2.1 FULL version of this mod was mainly build for GTA 5 v. 1.0.3586(Online 1.71)(Money Fronts)(Legacy support). It might be not fitting with your personal GTA version. INSTALLATION REQUIREMENTS - OpenIV - SimpleTrainerV or any other mod/tool/script/trainer etc. that enables DLC-Cars for Singleplayer https://openiv.com/ https://www.gta5-mods.com/scripts/simple-trainer-for-gtav CONTENT This mod will improve your ingame traffic and ped density and level of realism. There are several points this mod will change ingame and enhance them, for example: 1. DLC-Cars and new non-DLC cars will now spawn in traffic. There is a variety of new cars, like sportscars, suvs and busses to spawn. For Example: - adder - zentorno - zorusso - liberator truck - brawler - stretch - osiris - paradise - squaddie - new boats - new busses - new SUvs - new bikes - ... There won't spawn all dlc cars available, because i saw now point in adding futuristic stuff that doesn't fit the game. For this kind of game, there is gta online. All DLC cars will spawn in parts of the city where it's realistic. 2. Police officers are now active in the Streets of Los Santos Country. For example, there are: - Police Officers of the LSPD patrol the streets of Los Santos and the freeways around Los Santos by car and on foot. - Police Oficcers of the LSSD patrol the area of Los Santos County, Sandy Shores and parts of the suburbs of Los Santos, like Davis, on foot and in cars. - The SAHP will now patrol the highways outside the city by motorcycles - The Police will use regular police cars on patrol. At night, at dangerous areas, like the Gang Areas of Los Santos,they will also use heavy vehicles, like armored transporters. -Also, Police will prefer to patrol the high-risk level places more often than other parts of the city (For Example: Gang Areas or very prouded places) - Juristiction Fix - Sheriff will now also patrol the streets of Davis (Los Santos) Sometimes, FIB Agents are walking around in PIllbox Hill (Downtown Los Santos) near the FIB skyscraper. - Prison busses are also rarely driving between the police stations in Los Santos and the Prison. They prefer to drive at night, or at midday. As an alternative, sometimes prison busses are replaced by LSPD Transporters for Prisoners that are transfered between police stations in LS, or NOOSE Trucks for very dangerous inmates. - NOOSE (SWAT) Teams are sometimes driving in RIOT Trucks in the city at night, like they are on their way to a high level arrest or patrol very high risk, violent areas. They are mainly operating at Davis and Rancho, Gang Areas of Los Santos, or rarely at Sandy Shores between 1 and 4 o'clock at night. - The military is now also equipped with squaddies, stationed at Zanduco Military Base - There are a couple of other additioins in the Military Base, like armored marines patroling in the base, or Noose Operators rarely interacting with military stuff 3. The density of the traffic and the amount of pedestrians that walk around is way better improved, enhanced and expanded - in some parts of the city and the county there won't spawn a lot of cars and vehicles, also at certain times, like at 3 AM, there is a rapid decrease of traffic in most areas. - in other parts, like the freeway, there are a lot of cars, more than in vanilla GTA - also the amount of peds has been balanced, at the street, the Del Pierro Promenade or Downtown there will be way more people. Also in Sandy Shores, at afternoon, there will be more peds. But, too keep the game realistic, in some parts and at night, there will be less pedestrians. Hope you have fun playing the mod. It is made for latest game version 1.0.3411. Instructions how to make this mod usable with other mods like World of Variety, RDE or other or other Game versions are included in the .README. If you have any bugs or suggestions to report, use the comment section or this discord channel: https://discord.gg/7eSBQfa3 Changelog v.2.2.1 (Version 2.21.04.11.2025.3586) - Added support for newest GTA 5 version 3586 (Money Fronts) - Several internal values and new vehicles changed and added - Removed gameconfig.xml for GTA 5 Enhanced Support - Created standalone extra "EASY" version v2.2.0 (Version 2.2.0.13.03.25.3442) - Added support for GTA 5 Enhanced - Added support for FiveM - Added support for latest game version v.2.1.3 (Version 2.1.3.28.12.24.3411) - Added support for latest game version - Added several new DLC cars v.2.1.2 (Version 2.1.2.15.09.23.2944) - Fixed bug in backup package v.2.1.1 (Version 2.1.1.12.09.23.2944) - Added support for latest game version 2944 v.2.1 (Version 2.1.0.09.05.22.2612) - Several new DLC – Cars added - Bug – fixing: the bug of several cars spawning frequently in the traffic was fixed, the chance of the same car model spawning very often was reduced to a minimum - New feature: A greater variety of cars and peds will spawn in different scenarios and places outside the traffic - Amount and variety of cars and peds in the traffic rebalanced - New feature: you can now increase and decrease the amount of cars and peds with the ingame - settings way better - Added several other new modification options - Several new informations and instructions added for an easier installation and less bugs - added support for current Game Version (2612) - added .OIV installer v.2.0 (Version 2.0.2511.21.2372) - added new Cars (DLC-Cars) - rebalanced POPCYCLE.DAT, the amount of peds and cars that spawns is now even more realistic and balanced - reworked POPGROUPS.XML, now there are more different pedestrians and vehicles on the streets and fields of Los Santos and Los Santos County. - reworked GAMECONFIG.XML, it should now work fine again - added optional files for game version - support for newest GTA 5 game version (2372) - added more informations about bugs, FAQs, GTA5 Game Versions and compatibility with other mods - reworked some other minor values, mod should now work the way it is supposed to v.1.3 (Version 1.3.1309.21.2372) [Not recommended] -did some minor changes to gameconfig.meta in order to balance the traffic and the amount of peds to spawn -added support for newest game version -added informations about in game-errors related to this mod v.1.2 (Version 1.2 ) -improved maximum amount of peds and cars to spawn -balances the amount of cars to spawn at night -less peds will spawn in early morning hours in most parts of the city, to keep the game more realistic (balances the values) -balances the amount of peds to spawn at Los Santos Downtown v.1.1.3 (Version 1.1.3.21.2245]) [Available, Not supported] -added support for latest game version (2245) v.1.1.2 (Version 1.1.2.1102.21.2215) [Available, Not supported] -added support for latest game version (2215) -added informations about gameconfig.dat v1.1 (Version 1.1.0102.21.2189) [Not available for download, not supported] - lowered base vehicle/ped number for better low-pc performance - increased max vehicle and max peds-for-vehicles numbers - balanced ped and vehicle amount at sandy-shores and paleto bay - increased value for cops to spawn, because of problems seeing cops walking around the city v1.0 (Version 1.0.3001.21.2189) [Not available for download anymore] -initial launch -supported game version: 2189 cayo perico heist update Note. you can always check your current GTA 5 game version in update/update2.rpf/common/data/version.txt, be it in your mods or main GTA 5 root folder. Contact: [email protected] File Information Submitter Rockstar Submitted 11/04/2025 Category Misc View File
  15. Rockstar posted a file in Tools
    • 0 downloads
    • Version 4.1
    www.openiv.com OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3. What’s new in OpenIV 4.0: • Red Dead Redemption 2 support What’s new in OpenIV 3.2: • Support for many GTA V ymt files What’s new in OpenIV 3.1: • GTAV: pedpersonality.ymt support • XML Syntax validation in OpenIV Text Editor Full change log http://openiv.com/?p=1483 What’s new in OpenIV 3.0: • GTA V for PlayStation 4 support • GTA V Vehicles animations player • Proper multichannel audio support • openFormats support for YVR • support for new shaders in openFormats for GTA V models. Full change log http://openiv.com/?p=1393 What’s new in OpenIV 2.9.2: First time since 2015, we have updated OpenIV.ASI – our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder. • We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives. • We fixed an issue where import of texture image with 2×2 sizes was impossible due to infinite loading. • We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer. What’s new in OpenIV 2.9.1: Open folder: You now can open folders the same way as archives. Use menu “File > Open folder…” and select folder you want to open. Selected folder will appear at the end of the list in navigation tree. Delete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration. Grand Theft Auto V • We added support for carvariations.ymt file • We added support for vfxvehicleinfo.ymt file You can edit those files using inbuilt OpenIV Text editor or export them to META/XML format. Grand Theft Auto IV • We fixed an issue where wrong High Level Code was generated in SCO Viewer. General changes, improvements, and fixes • We fixed an issue where it was impossible to use context menu on travel buttons (Back/Forward) when history list contain many items. • We fixed an issue where some users might get “Unable to initialize Windows DirectX subsystem” fatal error message. • We added ability to use keyboard arrow keys to navigate through shaders information in models viewer. • We made minor visual changes in “More information” dialog in models viewer. • We fixed an issue where users might see “Confirm edit mode” dialog while creating archive in edit mode. • We changed keyboard shortcut for creating new archive from “Ctrl + N” to “Ctrl + Shift + N”. • We added ability to use “Ctrl + N” keyboard shortcut for creating new archive in current location (Same as “Ctrl + D” for folder). • We fixed an issue where status bar does not updates when items are added or removed. • We fixed an issue resulting in unexpected behavior when double-clicking on group header in file list. • You now can use “Shift + Delete” keyboard shortcut for permanently deleting files while using Recycle Bin (This works for files on disk not for files in archives). • We fixed an issue resulting in “Edit mode” button become disabled in specific scenario. • We improved support for Junctions or Symbolic links. You now will be able to use global search while your game folder is Symbolic links. • We changed the way how Size column is displayed in file list. Now it works just like Windows File Explorer. • Some more changes was made, they are minor or are not worthy of mention. Version 2.9: Inbuilt Text Editor Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt Improved openFormats for Grand Theft Auto V Search improvements UI Improvements and bug fixes And more Version 2.8: openFormats for Grand Theft Auto V models Package Installer improvements Administrator mode notification UI Improvements and bug fixes And more Version 2.7: openFormats development Brand new Package Installer Improved support for "mods" folder in Grand Theft Auto V Bug fixes and minor improvements Version 2.6.4: Audio Exporting Ability to export audio files to .wav format Audio Editing Ability to edit audio files (.awc) like weapon and vehicle sounds Version 2.6.3: ASI Manager New tool named “ASI Manager” allows you to easily install or uninstall ASI loader and our plugins for GTAV. OpenIV.ASI 1.1 New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special “mods” folder. Just put archive (for example, x64a.rpf) you want to mod into “mods” folder and made changes in that copy. OpenIV.ASI will force game load your archives form “mods” folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager. Texture editor for GTA V Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have. Fragment Models Viewer Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models. Critical bug fixed We also have fixed some critical issues in our code. Now you have less chance to corrupt your files.
    Free
  16. Rockstar posted a topic in Mods and Cheats
    OpenIV www.openiv.com OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3. What’s new in OpenIV 4.0: • Red Dead Redemption 2 support What’s new in OpenIV 3.2: • Support for many GTA V ymt files What’s new in OpenIV 3.1: • GTAV: pedpersonality.ymt support • XML Syntax validation in OpenIV Text Editor Full change log http://openiv.com/?p=1483 What’s new in OpenIV 3.0: • GTA V for PlayStation 4 support • GTA V Vehicles animations player • Proper multichannel audio support • openFormats support for YVR • support for new shaders in openFormats for GTA V models. Full change log http://openiv.com/?p=1393 What’s new in OpenIV 2.9.2: First time since 2015, we have updated OpenIV.ASI – our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder. • We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives. • We fixed an issue where import of texture image with 2×2 sizes was impossible due to infinite loading. • We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer. What’s new in OpenIV 2.9.1: Open folder: You now can open folders the same way as archives. Use menu “File > Open folder…” and select folder you want to open. Selected folder will appear at the end of the list in navigation tree. Delete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration. Grand Theft Auto V • We added support for carvariations.ymt file • We added support for vfxvehicleinfo.ymt file You can edit those files using inbuilt OpenIV Text editor or export them to META/XML format. Grand Theft Auto IV • We fixed an issue where wrong High Level Code was generated in SCO Viewer. General changes, improvements, and fixes • We fixed an issue where it was impossible to use context menu on travel buttons (Back/Forward) when history list contain many items. • We fixed an issue where some users might get “Unable to initialize Windows DirectX subsystem” fatal error message. • We added ability to use keyboard arrow keys to navigate through shaders information in models viewer. • We made minor visual changes in “More information” dialog in models viewer. • We fixed an issue where users might see “Confirm edit mode” dialog while creating archive in edit mode. • We changed keyboard shortcut for creating new archive from “Ctrl + N” to “Ctrl + Shift + N”. • We added ability to use “Ctrl + N” keyboard shortcut for creating new archive in current location (Same as “Ctrl + D” for folder). • We fixed an issue where status bar does not updates when items are added or removed. • We fixed an issue resulting in unexpected behavior when double-clicking on group header in file list. • You now can use “Shift + Delete” keyboard shortcut for permanently deleting files while using Recycle Bin (This works for files on disk not for files in archives). • We fixed an issue resulting in “Edit mode” button become disabled in specific scenario. • We improved support for Junctions or Symbolic links. You now will be able to use global search while your game folder is Symbolic links. • We changed the way how Size column is displayed in file list. Now it works just like Windows File Explorer. • Some more changes was made, they are minor or are not worthy of mention. Version 2.9: Inbuilt Text Editor Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt Improved openFormats for Grand Theft Auto V Search improvements UI Improvements and bug fixes And more Version 2.8: openFormats for Grand Theft Auto V models Package Installer improvements Administrator mode notification UI Improvements and bug fixes And more Version 2.7: openFormats development Brand new Package Installer Improved support for "mods" folder in Grand Theft Auto V Bug fixes and minor improvements Version 2.6.4: Audio Exporting Ability to export audio files to .wav format Audio Editing Ability to edit audio files (.awc) like weapon and vehicle sounds Version 2.6.3: ASI Manager New tool named “ASI Manager” allows you to easily install or uninstall ASI loader and our plugins for GTAV. OpenIV.ASI 1.1 New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special “mods” folder. Just put archive (for example, x64a.rpf) you want to mod into “mods” folder and made changes in that copy. OpenIV.ASI will force game load your archives form “mods” folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager. Texture editor for GTA V Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have. Fragment Models Viewer Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models. Critical bug fixed We also have fixed some critical issues in our code. Now you have less chance to corrupt your files. File Information Submitter Rockstar Submitted 11/04/2025 Category Tools View File

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