A major data breach at Rockstar Games has spilled the beans on exactly how GTA Online performs across platforms more than 13 years after its 2013 launch. Internal documents leaked on April 14, 2026, by the hacker group ShinyHunters show precise weekly player counts and revenue (bookings from Shark Cards and in-game purchases) for PlayStation, Xbox, and PC versions of the game. The data covers the seven-month period from September 9, 2025, to March 24, 2026, and paints a clear picture: GTA Online is still a cash-printing machine with roughly 8.5–9.9 million weekly active players overall, generating millions in weekly revenue—mostly from consoles. How the Leak HappenedThe documents were stolen during a hack last week by ShinyHunters, who demanded a modest $200,000 ransom from Rockstar. When the company refused to pay, the group released a relatively small batch of internal analytics files (a few gigabytes, despite initial claims of terabytes). The files include player metrics, Shark Card earnings, and even some customer support ticket data for both GTA Online and Red Dead Online. No GTA 6 footage or major gameplay secrets were included. Platform-by-Platform Breakdown: Players and Weekly EarningsHere’s the exact leaked data showing average weekly active users and bookings (revenue): Platform Weekly Active Players Weekly Bookings (Revenue) PS5 3,474,021 $4,486,346 PS4 1,889,729 $973,308 Xbox Series X/S 1,129,023 $1,867,947 Xbox One 1,026,695 $918,373 PC (base game, no FiveM) 894,621 $264,273 Total weekly revenue across all platforms: approximately $9.59 million. PlayStation dominates. The PS5 alone accounts for about 41% of players and over half of all weekly revenue. Even the aging PS4 pulls in nearly as many players as the Xbox Series X/S and still generates solid earnings. Xbox holds its own on spending. Xbox Series X/S players spend disproportionately more per user (around $1.65 per weekly active player vs. $1.29 on PS5), which is why that platform punches above its weight in revenue. PC lags dramatically. Despite the massive FiveM RP community (which isn’t counted in these base-game numbers), unmodified GTA Online on PC has the smallest player base and by far the lowest spending—earning just $260k–$264k per week. This explains why Rockstar has historically prioritized console support and why many expect GTA 6’s PC version to arrive later. What This Means for Rockstar and the Future of GTA OnlineThe leak shatters the common narrative that PC players and GTA RP servers are single-handedly keeping the game alive. In reality, console players—especially on PlayStation and current-gen Xbox—are driving the vast majority of both engagement and revenue. GTA Online continues to defy expectations, pulling in nearly $500 million annually from microtransactions alone. Combined with earlier reports of over 20 million unique players in January 2026 and GTA V being one of the most-streamed games year after year, it’s clear the live-service model is still thriving. Rockstar’s focus on consoles makes perfect sense from a business standpoint: higher player counts + higher spending = more money with less platform-specific headache. Older consoles like PS4 and Xbox One still contribute meaningfully, showing the value of long-term support. No official comment from Rockstar or parent company Take-Two has been issued yet, but the numbers prove one thing beyond doubt: GTA Online isn’t slowing down anytime soon. Whether you’re grinding on PS5, cruising Los Santos on Xbox, or modding on PC, the Los Santos crime empire keeps printing money—one Shark Card at a time.
View full article