Jump to content
View in the app

A better way to browse. Learn more.

GTA Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Rockstar

Administrators
  • Joined

  • Last visited

Everything posted by Rockstar

  1. Rockstar Games is giving GTA Online players a chance to boost their in-game bank accounts with a new promotion, signaling that players will need all the cash they can get for the highly anticipated "Mansions" update set to release next month. The new "Special Offer" is a 40% bonus on select high-value Shark Cards. This promotion is clearly aimed at helping players prepare for the new luxury properties, which are "expected to be extremely expensive." The 40% bonus applies to the following Shark Cards, with the bonus GTA$ applied at no extra cost: Great White Shark Card: Get $2,100,000 instead of $1,500,000 (a $600,000 bonus) Whale Shark Card: Get $5,950,000 instead of $4,250,000 (a $1,700,000 bonus) Megalodon Shark Card: Get $14,000,000 instead of $10,000,000 (a $4,000,000 bonus) How to Claim the 40% Bonus To be eligible for the offer, players must first claim it. Players must go to the official GTA Online page on the Rockstar Games website. Find the section for the "Special Offer" and click the "CLAIM NOW" button. This must be done by 11:59 p.m. ET on December 7, 2025. After claiming the offer, the 40% bonus will be applied to the first qualifying Shark Card purchased on that account. The purchase can be made any time before 11:59 p.m. ET on January 7, 2026. Other Ways to Save for Your Mansion This Shark Card bonus isn't the only promotion Rockstar is running. The company is also offering several in-game methods to prepare for the new update: $3M Mansion Discount: Players can complete a new series of "New Listing Missions" from the contact "Raf" to earn a $1,000,000 cash bonus and a $2,000,000 discount on a future mansion purchase. Free Executive Office: As part of the current weekly update, all players can claim the Lombank West Executive Office completely free of charge. These promotions suggest that the upcoming Mansions update, expected to launch in December, will introduce some of the most expensive properties the game has ever seen.
  2. Welcome to the definitive guide for "Ashes of the Damned," the massive, Transit-inspired Zombies map in Call of Duty: Black Ops 7. This guide will walk you through the essential setup, the Wonder Weapon quest, all perk locations, and the full Main Easter Egg. Map Overview & Key LocationsThis map is composed of six main "Points of Interest" (POIs) connected by a dangerous, fog-filled "no-man's-land." Your primary mode of transport is the drivable truck, "Ol' Tessie," which you will find and activate in the spawn area. Janus Towers Plaza: The starting spawn area. Vandorn Farm: POI with a barn and farmhouse. (Power Location) Blackwater Lake: POI with a cabin. (Power Location) Ashwood: A central town hub with a garage and Sheriff's Office. (Power & Pack-a-Punch Location) Exit 115: A roadside area featuring "Reba's Diner." Zarya Cosmodrome: A large rocket launch facility. Part 1: The Setup (Power & Mobile Pack-a-Punch)The Pack-a-Punch in this map is uniquely installed onto the back of Ol' Tessie, making it mobile. Find T.E.D.D.'s Head: In the spawn area (Janus Towers), earn 1,250 Essence and open the Server Room door. Inside, melee the small grate on the floor to your right to reveal T.E.D.D.'s Head. Activate Ol' Tessie: Pick up the head and install it into the driver's side of Ol' Tessie, the truck parked in the plaza. You can now drive the truck. Restore First Power: Drive Tessie to either Vandorn Farm or Blackwater Lake. Follow the quest marker to the Power Pump, which is covered in large orange infestation clusters. CRITICAL: The moment you shoot the first cluster, a 30-second timer begins. You must destroy all clusters on the pump before the timer runs out. (Using grenades or high-damage weapons helps). Once cleared, a nearby building will open (the Barn at the Farm, the Cabin at the Lake). Go inside and flip the main power switch. Restore Second Power: Drive Tessie to the central hub, Ashwood. Exit the truck and follow the marker up a zipline. You will need to buy two doors (1,000 and 1,750 Essence) to reach the second Power Pump. Repeat the process: shoot one cluster to start the 30-second timer and destroy them all. Follow the marker to the nearby perch and flip the final power switch. Install Pack-a-Punch: With power fully restored, the large garage door in Ashwood will open. Drive Ol' Tessie into the garage and park it. Walk to the workbench and interact with the Pack-a-Punch Upgrade. This installs the Pack-a-Punch machine onto the back of Tessie. This also gives Tessie a permanent speed boost. Part 2: The Wonder Weapon (Necrofluid Gauntlet)This is a powerful, multi-functional Wonder Weapon required for the main quest. Get the Stabilizer Chip: Around Round 8, a special enemy called an "Uber Klaus" will spawn. Kill it to retrieve the Stabilizer Chip. Activate Klaus: Take the chip to the Ashwood Sheriff's Office and find the friendly robot Klaus locked in a cell. Install the chip in the panel. To activate him, you must hit him with three Stun Grenades. Bounce them off the wall to hit him in the cell. He will break out and become your ally. Get the Ether Barrel: Lead Klaus to the Zarya Cosmodrome. Take him to the lower level marked "Support Systems." Use his tactical command (L1/LB) to make him stomp near the locked keypad. This will open a container holding the Ether Barrel. Charge the Barrel: Pick up the Ether Barrel. You cannot sprint while holding it. You must take the barrel to each of the three Power Pumps you cleansed earlier (Ashwood, Blackwater, Vandorn). At each pump, insert the barrel and defend it from zombies while it charges. TIMED: This entire step (all three pumps) is on a 1 minute 30 second timer, so move quickly. Find the Symbols: Take the fully charged barrel to the Vandorn Farm cellar and place it in the large cube device. Go to the jump pad at the Farm and use it to fly towards the Janus Towers. While in mid-air, look at the roof of the barn you just left. You will see three glowing red symbols. Memorize them. (They are different every game). Input the Symbols: Return to the cellar and interact with the three sides of the cube to input the symbols you saw. Claim the Gauntlet: Interact with the box one last time. The Necrofluid Gauntlet will appear. LOCKDOWN: As soon as you pick it up, a lockdown begins and green/red spores will appear on the walls. You must use the Gauntlet's primary fire (shoot) and alternate fire (pull) to destroy all the spores to end the lockdown. Part 3: All Perk-a-Cola LocationsThere are 12 perks available on the map at launch. Perk Location Quick Revive Janus Towers Plaza (Spawn area) Stamin-Up Vandorn Farm (Inside the farmhouse) Death Perception Vandorn Farm (Inside the barn) Melee Macchiato Blackwater Lake (Cabin, ground floor) Speed Cola Blackwater Lake (Cabin, upstairs) Jugger-Nog Ashwood (At "The Ruby Rabbit" bar) Vulture Aid Ashwood (In the Market Square) Double Tap Ashwood (In Judgement Square) Wisp Tea Zarya Cosmodrome (In the courtyard by the jump pad) PhD Flopper Zarya Cosmodrome (Lower level, in the Flame Trench) Deadshot Daiquiri Exit 115 (At McDougal's Service Station) Elemental Pop Exit 115 (Inside Reba's Diner) Part 4: Main Easter Egg Quest WalkthroughPrerequisites: Power is on, Pack-a-Punch is built, and you have the Necrofluid Gauntlet. Step 1: Upgrade Ol' TessieGet Freezer Key: Go to Reba's Diner (Exit 115) and kill the special "Cook" zombie that spawns inside. He will drop the Freezer Key. Get Carcass: Use the key to open the large freezer in the diner's hallway. Grab the Abomination Carcass from inside. Install Upgrade: Take the Carcass to the garage in Ashwood and install it on Ol' Tessie to unlock its Beam Attack (L1/LB while driving). Step 2: Collect the 6 Serum IngredientsYou must collect six key items. Horde Chunks: Drive Tessie in the fog between POIs. Find large, purple glowing plants and shoot them with Tessie's new Beam Attack. One will drop the chunks. Human Bones: Go to the Vandorn Farm barn. Throw a Combat Axe at the hanging body in the rafters to drop its foot. Throw a Molotov at the foot to burn the flesh, leaving the bones. Jar of Spores: Go to the Blackwater Lake cabin. Pick up the empty Jar from the kitchen. Ravager Eyes: Go to Reba's Diner (Exit 115). Activate the Saw Blade Trap (2,000 Essence) and lure Ravagers (the fast-moving "dog" enemies) into it. They will drop the eyes. Mysterious Limb: A special "Zursa" (Bear) boss will spawn. You must kill it using Ol' Tessie's Beam Attack to get the limb. Powder of the Forgotten: Go to Yuri's Lab (in the Cosmodrome). Shoot the large mirror on the wall with your Necrofluid Gauntlet to get the powder. Step 3: Decipher the CodeTake all 6 ingredients to Yuri's Lab. Placing them will reveal a Pigpen Cipher on a chalkboard. You must decipher this code. Step 4: Collect the 3 KeysYou must now find three keys, which are in high-up, distant locations in the fog. You must shoot them with the Necrofluid Gauntlet and use its pull ability to retrieve them. Bruin Key: Found at the Crashed Rocket site, often on the radio tower. Nightbird Key: Found at the Grounded Ship POI. Terrapin Key: Found in the fog between Ashwood and the Farm. (Note: Exact locations may vary slightly per game). Step 5: The Wisp ChallengesTake the three keys to the "Pyramid" location to unlock the final series of challenges. You must complete four Wisp challenges at the POIs. Farm Challenge: Shoot the clock. Stand on the Roman numeral on the floor that matches the time. Wait for the skeleton at the table to look at you, then shoot its head with the Wonder Weapon. Find 4 artifacts (Teddy, Mask, Chalice, Pigsticker) and place them in the red circles outside. Defend the area. Exit 115 (Diner) Challenge: Shoot the clock. Melee the cash register, which spawns a special zombie. You must lead this zombie to the Diner roof. Then, use Klaus to spawn another zombie and lead it to the garage roof. Finally, use Tessie's beam on the trucker zombie, ram the semi, and lead that zombie to the gas station roof. Blackwater Lake Challenge: Shoot the projector with the Wonder Weapon. It will flash 4 images of locations around the cabin. You must find a film reel at each location and collect them in the correct order that they were shown. Cosmodrome Challenge: Go to the control room with 6 TVs. A code will be on a nearby computer (e.g., "BAD"). You must shoot the red buttons below the TVs to lock in the corresponding numbers (A=0, B=1, C=2, etc.). Step 6: The Boss FightAfter completing all four challenges, a final sequence will trigger. You will be directed to drive Tessie and collect wisps, which will transport you to the final boss arena. Phase 1: The boss is immune. Drive Ol' Tessie and ram the boss to make it vulnerable and drop an "immortality" orb. Collect the orb. Phase 2: After ramming it, the boss will reveal a yellow critical spot. Get in Tessie's turret (or use your weapons) and shoot this spot. Phase 3: The boss will charge a massive attack. You must either ram it to interrupt the attack or hide behind the large columns in the arena. Repeat this process of ramming, collecting orbs, and shooting weak spots while fending off hordes of zombies to defeat the boss and complete the Easter Egg.
  3. Call of Duty: Black Ops 7, which launched on November 14, 2025, has become one of the most controversial and divisive entries in the franchise's history. Reception is sharply split: critics have given the game generally positive scores (around 84 on Metacritic), while players have rated it as the worst Call of Duty game of all time, with a Metacritic user score hovering below 2.0. The consensus is that Black Ops 7 feels like two entirely different games fused together: a polished, fun multiplayer/zombies experience and a "broken" campaign. The Bad: The Campaign BacklashThe primary source of the overwhelmingly negative player reviews is the game's campaign. Co-op Focus: The campaign was designed as a co-op-first experience. This has led to widespread criticism that it is "messy, rushed, and confusing" for solo players. Always-Online & No Pause: The campaign is always-online and, most controversially, cannot be paused, even when playing alone. Players are also reportedly being kicked for inactivity (AFK). Poor Story: The story, set in 2035, has been described by players as "soulless," "a parody," and "predictable trash." AI Art: The launch was also met with accusations that some in-game calling cards were created using generative AI, which has added to the player backlash. The Good: Multiplayer & ZombiesIn complete contrast, the other two modes have been widely praised by critics and players alike. Polished Multiplayer: The multiplayer refines the "Omnimovement" system from Black Ops 6 by adding wall running and wall jumping, which players have found to be a smooth and fun addition. The launch map selection is also considered strong. Optional SBMM: In a major shift, skill-based matchmaking (SBMM) is optional rather than default, a change that the vocal online community has celebrated. Acclaimed Zombies: The Zombies mode is seen as a major highlight. The new map, "Ashes of the Damned," is described as large, atmospheric, and full of secrets. With the return of features like GobbleGums and Dead Ops Arcade 4, many have called it a "love letter to Black Ops 2 Zombies." Final VerdictUltimately, your enjoyment of Black Ops 7 will depend entirely on what you play it for. If you are a solo player who loves the cinematic campaigns, this is being called the worst in the series' history. If you are a multiplayer or Zombies fan, many reviews state that the core gameplay is the best it has been in years.
  4. This guide provides a detailed walkthrough for the first major act of Grand Theft Auto: Vice City, covering the introductory missions for all main contacts on the first island. Part 1: The IntroductionAn Old FriendThis is the game's first mission. After the introductory cutscene where the deal is ambushed, you'll gain control of Tommy. Get in Ken Rosenberg's car. Ken is panicking. All you have to do is drive him back to his office. Follow the pink "L" icon on your radar. This mission serves as a basic introduction to driving. Once you arrive, you'll be paid $100. Part 2: Welcome to Vice CityKen Rosenberg ("L" Icon) 1. The PartyKen wants you to meet Colonel Juan Cortez at a party on his yacht. Get new clothes: Your first stop is the "Soiree" outfit icon on the radar. Go to Rafael's clothing store and step into the marker to change into a blue suit. Go to the yacht: Get back on your bike (or in a car) and drive to the marina, following the new pink icon. Step on the marker at the pier to board the yacht. Meet the guests: Cortez will introduce you to his daughter, Mercedes. Follow her as she introduces you to the "big names" of Vice City, including Ricardo Diaz, Avery Carrington, and Kent Paul. Take Mercedes to the Pole Position Club: After the cutscene, Mercedes asks for a ride. Take any of the nearby cars (like the Infernus) and drive her to the Pole Position club, marked on the radar. Drop her off to complete the mission. 2. Back Alley BrawlKen sends you to meet Kent Paul at the Malibu Club to find information on the ambush. Go to the Malibu Club: Drive to the Malibu Club (pink icon) and talk to Kent Paul. He'll point you to a chef in a back alley in Ocean Beach. Confront the Chef: Go to the alley (new pink icon). A cutscene will play where the chef refuses to talk. You must kill him. He's armed with a cleaver. Get the phone: After you kill the chef, pick up his cell phone. Meet Lance: A man named Lance Vance appears, revealing he's the brother of the man killed in the ambush. He's also after the chef. Three more of the chef's goons will appear and attack. Escape with Lance: You and Lance must fight your way out. You can pick up the chef's cleaver, but it's easier to just punch them or run them over. Get into Lance's white Infernus. Lose the goons: The chef's friends will chase you in their own car. You don't have to destroy them, just drive away until they give up. Go to Ammu-Nation: Lance will drop you off at the Ammu-Nation. He suggests you buy some protection. Go inside and buy any weapon (the pistol is cheapest) to complete the mission. 3. Jury FuryKen needs you to "persuade" two jurors to vote "not guilty" in a trial for Sonny's cousin. Get the hammer: You'll see two new blips on the map. As you leave Ken's, an angry pedestrian drops a hammer. Pick it up. Juror 1: Head to the first juror (yellow icon). You'll find him standing by his car. Hit his car with the hammer a few times. He will panic and drop his briefcase. He agrees to change his mind. Juror 2: Head to the second juror (yellow icon). He'll see you coming, get in his car, and try to flee. You don't have to kill him, just damage his car. Ram it with your own vehicle until the damage meter is full. He will crash and agree to cooperate. Mission complete. You get $400. 4. RiotKen sends you to meet Avery Carrington, who needs help with a business deal. Meet Avery: Go to the "A" icon on the radar. Avery is in a limo at a construction site. He wants you to destroy a fleet of delivery trucks at a storage depot, and suggests starting a riot to create a distraction. Get new clothes: First, drive to the "clothing" icon on the map to get a set of "Spandex" overalls, which makes you look like one of the depot workers. Go to the depot: Drive to the storage depot (pink icon). Start the riot: The gate is closed, but you can walk in. To start a riot, simply punch three or four of the workers or security guards. Destroy the trucks: Once the riot starts, the depot gates will open and a security guard will attack you. Take him out and take his pistol. There are three delivery trucks inside. One is in the open, and two are behind a chain-link fence. Shoot the explosive barrels next to the two trucks to destroy them easily. For the third truck, you can shoot it until it catches fire or find more barrels. Once all three trucks are destroyed, leave the area to complete the mission. Colonel Juan Cortez ("C" Icon) 1. Treacherous SwineThe Colonel has found the man responsible for the ambush: his own subordinate, Gonzalez. Get the chainsaw: Cortez gives you a chainsaw. He wants you to kill Gonzalez, who is at his penthouse apartment. Go to the penthouse: Drive to the pink icon. As you arrive, Gonzalez's men will spot you, and he will flee. Kill Gonzalez: You will get a 2-star wanted level. Ignore the guards and sprint after Gonzalez. He is running down the street. The fastest way to kill him is to simply run him over with your car. If you want to use the chainsaw, you'll have to chase him on foot. Lose the cops: After Gonzalez is dead, you must lose your 2-star wanted level. The quickest way is to drive to the nearby Pay 'n' Spray, marked on your map. Once your wanted level is gone, the mission is complete. 2. Mall ShootoutCortez needs you to meet a courier at the Washington Mall to retrieve some stolen missile technology. Go to the mall: Drive to the pink icon at the Washington Mall. Meet the courier: Go inside and meet the courier. He has the chips, but he's ambushed by French agents. The courier is wounded and you must chase the thief. Chase the thief: The thief will steal a PCJ-600 motorcycle and flee. Run out of the mall and grab a fast car or bike. Kill the thief and get the chips: Chase the thief (pink icon) through the city. You can shoot him off his bike, but the easiest way is to ram him with a car. Once he's dead, get off your bike/out of your car and pick up the briefcase he drops. Return to Cortez: With the briefcase in hand, drive back to the Colonel's yacht at the marina to complete the mission. 3. Guardian AngelsYou need to protect Ricardo Diaz during a deal with the Cubans. Lance Vance is also there to help. Go to the parking garage: Drive to the pink icon and pick up a Ruger (assault rifle) from the trunk of a car. Meet Lance and Diaz: Drive to the deal location (pink icon) in a back alley. A cutscene will play. Protect the deal: Go to the rooftop vantage point with Lance. Diaz's men will be below. Soon, a large number of Haitians will attack. Use your Ruger to pick them off from the roof. Defend Diaz: Some Haitians will get past you and attack Diaz directly. A health bar for Diaz appears. You must go down to the alley and protect him. Stop the snipers: Two more Haitians will appear on the surrounding rooftops to snipe Diaz. Take them out quickly. Stop the dirtbike thief: A final Haitian will jump on a dirtbike and steal Diaz's money. Immediately get on the dirtbike next to you and chase him. Ram him or shoot him to get the money back. Return the money: Drive back to Diaz and give him his money to complete the mission. 4. Sir, Yes Sir!A "client" of the Colonel's wants a military tank. You have to steal one. Get the tank: A military convoy carrying the tank is moving through the city. The tank is armed, but it won't shoot unless you get very close. Cause chaos: The tank is locked. The game suggests causing a high wanted level to draw out the soldiers, but this is slow. The easy way: Drive far ahead of the convoy (pink icon) and get out of your car. Wait for the convoy to stop at a light or get blocked by traffic. Run up to the tank, pull the soldier out, and drive off. Deliver the tank: You will instantly get a high wanted level (4 or 5 stars). You must drive the tank to a garage (pink icon) in Little Havana. The tank is slow, but it's indestructible. Don't worry about the police, just drive straight to the marker. Ditch the tank: When you arrive at the garage, park the tank inside and run out. The garage door will close, and the mission is complete. 5. All Hands on Deck!The French are coming to attack the Colonel's yacht, and you must help him escape. Defend the yacht: You'll be given a Ruger. The French will attack in waves of boats. Shoot the men on the boats. Aim for the explosive barrels on the larger boats to destroy them instantly. Destroy the helicopters: After the boats, two helicopters will attack. Use the Ruger to shoot them down. Clear the roadblock: The Colonel will start to escape. The French have set up a roadblock at the end of the pier. Get off the yacht and clear out the soldiers and cars blocking the path. Defend the yacht (Again): Get back on the yacht. As you escape, more boats will chase you, followed by more helicopters. Keep shooting them. Final helicopter: A final, heavily-armed Hunter helicopter will appear. Focus all your fire on it. Once the Hunter is destroyed, a cutscene will play where the Colonel thanks you and escapes Vice City. Avery Carrington ("A" Icon) 1. Four IronAvery wants you to assassinate a target who is playing golf at the Leaf Links golf club. Go to the golf club: Drive to the pink icon. You will be stopped at the gate because you have weapons. You must enter unarmed. Get new clothes: Drive to the nearby "clothing" icon to get a set of golf clothes. Go back to the club: Now that you're dressed for the part, you can enter. The guards will let you in. Kill the target: The target is on the driving range, surrounded by bodyguards. You can't use guns, so run up and grab the golf club (a "weapon") on the green. You must kill the target and all his guards. The easiest way is to ignore them all, steal a golf cart (Caddy), and run the target over. Escape: Once the target is dead, his guards will chase you. Just get in a car and drive away from the golf club to complete the mission. 2. Demolition ManThis is one of the game's most notorious missions. You must plant four bombs in a new construction site using a remote-controlled helicopter. Go to the Top Fun van: Drive to the pink icon, which is a Top Fun van across from the construction site. Learn the controls: You will take control of an RC helicopter. You have a 7-minute time limit. W/S: Ascend / Descend A/D: Rotate Left / Right Numpad 9/6: Pitch Forward / Back Numpad 7/4: Bank Left / Right Plant the bombs: You must pick up one bomb at a time and fly it to four targets in the building. Bomb 1 (Basement): Pick up the first bomb. Fly the helicopter into the ground floor and go down the central staircase to the basement. Drop the bomb on the pink marker. Bomb 2 (Ground Floor): Fly back out, pick up the second bomb, and drop it on the ground floor marker. Bomb 3 (Floor 2): Pick up the third bomb. Fly up the main staircase to the second floor and drop it. Bomb 4 (Top Floor): Pick up the final bomb and fly all the way up the stairwells to the top floor marker. Tips: The biggest challenge is the construction workers and guards who will attack your tiny helicopter with hammers. You can kill them by flying into them with the helicopter's blades, but this wastes time. The best strategy is to ignore them, be patient, and focus on flying. The 7-minute limit is tighter than it looks. 3. Two Bit HitAvery wants you to start a gang war between the Cubans and Haitians. He wants you to disguise yourself as a Cuban and attack the Haitians. Get Cuban clothes: Drive to the "clothing" icon in Little Havana to get a Cuban gang outfit. Meet the Cubans: Drive to the pink icon to meet a group of Cubans. They will join you. Attack the Haitians: Drive to the Haitian funeral procession (pink icon). A cutscene will play, and the war will begin. Kill the Haitian warlord: Your main target is the Haitian leader, who is in a hearse. He will flee. Get in a car and chase him. Ram his hearse until it catches fire and explodes, or perform a drive-by. Escape: Once the target is dead, the mission is complete. You may have a wanted level, but you are not required to lose it. Ricardo Diaz ("D" Icon) 1. The ChaseDiaz is paranoid and thinks a thief is stealing from him. He wants you to find out. Go to the thief's house: Drive to the pink icon in Vice Point. Chase the thief: You'll see the thief on the roof. He spots you and runs. You must chase him on foot across the rooftops. This is a simple chase; just follow him and don't fall off. Continue the chase: He will eventually jump to the ground, steal a Faggio scooter, and drive off. Follow him (don't kill him): Grab the nearby Faggio and follow him. You must keep your distance. A "Spook-O-Meter" appears; if it fills, he'll know you're following him and you'll fail. Just stay a block or two behind. He will lead you to his hideout on Prawn Island. Once he enters, the mission is complete. 2. Phnom Penh '86Diaz now knows where the thief's hideout is and sends you and Lance to wipe them out. Fly to the hideout: Lance will fly a helicopter. You are on the minigun. Provide air support: As you approach the compound, you must shoot all the gang members on the rooftops. The minigun has infinite ammo. Aim for the red explosive barrels to take out groups of enemies. Clear the compound: Lance will land the helicopter. You must now fight your way into the mansion on foot. Use the assault rifle and take cover. Get the briefcase: Fight your way to the top floor of the mansion. The briefcase with Diaz's money is in an office. Escape: Once you have the case, Lance will pick you up in the helicopter from the roof. Get in to complete the mission. 3. The Fastest BoatDiaz wants you to steal a new, high-tech speedboat from the boatyard in Viceport. Go to the boatyard: Drive to the pink icon. Fight your way in: The boatyard is heavily guarded. Fight your way through the guards to the back warehouse where the boat is being held. Lower the boat: The boat is on a lift. Hit the switch (pink marker) inside the warehouse to lower it into the water. Steal the boat: Get in the boat. Escape to the mansion: As you escape, police and other boats will chase you. You will also get a 3-star wanted level. The boat is extremely fast, so you can easily outrun them. Drive it back to the dock at Diaz's mansion (pink icon) to complete the mission. 4. Supply & DemandDiaz wants you to use the new boat to intercept a drug deal. Get in the boat: You'll be joined by Lance. Get in the new speedboat. Race the rivals: You must race a group of rival boats to the dealer's yacht. Your boat is the fastest, so this shouldn't be hard. Defend the boat: Once you get the drugs, Lance will take the wheel, and you will be on the back with a machine gun. You must defend your boat from the rivals who are chasing you. They will attack in boats and helicopters. Survive: Keep shooting all targets until you make it back to Diaz's mansion. If your boat's health bar empties, you will fail. Once you arrive back at the mansion, the mission is complete.
    • 4 downloads
    • Version 1.0
    This mod adds some skater style fashion options for mpmales and mpfemales. What's included are bigger V-neck t-shirts, Oversized T-shirts, modified hoodies, flannel shirts, new beanie textures, skater bag packs, oversized sweaters, big polos, modified baggy jeans and cargo pants and other skater accessories like helmets, wrist guards and kneepads. Also included is a about 14 new skateboard props which can be used however you like. I added the skateboard prop to my game via AddonProps. There are some extra slots texture slots that don't have new textures, in the future I will add new textures to them. want to thank aaron543 for giving me the idea to create the pack and creating a new pair of hightop shoes for the pack. Bugs: I've noticed that there's clipping on the kneepads in some poses. Install: Drop the "mpskater" file in your mods directory and add the dlcpacks:/mpskater/ line to your dlc list. The Skateboard props need to be installed via https://www.gta5-mods.com/tools/addonprops Hats/ helmets go: mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\models\cdimages\mplowrider_male_p.rpf\mp_m_freemode_01_p_mp_m_lowrider_01
    Free
  5. Skater Pack for MP Male [Add-On] This mod adds some skater style fashion options for mpmales and mpfemales. What's included are bigger V-neck t-shirts, Oversized T-shirts, modified hoodies, flannel shirts, new beanie textures, skater bag packs, oversized sweaters, big polos, modified baggy jeans and cargo pants and other skater accessories like helmets, wrist guards and kneepads. Also included is a about 14 new skateboard props which can be used however you like. I added the skateboard prop to my game via AddonProps. There are some extra slots texture slots that don't have new textures, in the future I will add new textures to them. want to thank aaron543 for giving me the idea to create the pack and creating a new pair of hightop shoes for the pack. Bugs: I've noticed that there's clipping on the kneepads in some poses. Install: Drop the "mpskater" file in your mods directory and add the dlcpacks:/mpskater/ line to your dlc list. The Skateboard props need to be installed via https://www.gta5-mods.com/tools/addonprops Hats/ helmets go: mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\models\cdimages\mplowrider_male_p.rpf\mp_m_freemode_01_p_mp_m_lowrider_01 File Information Submitter Rockstar Submitted 11/16/2025 Category Player View File
  6. Rockstar posted a file in Scripts
    • 2 downloads
    • Version 2.1.0.1
    Description Immersify is a mod designed to enhance the interaction between NPCs and player in GTA V. By improving the behavior of peds during various situations, this mod ensures a more realistic and engaging experience. The goal is to create a dynamic environment where players feel the consequences of their actions and witness more complex interactions as they explore the game world. Full feature list Enemy combat overhaul: Enemy personality types (Coward/Aggressive/Tactical) Advanced player location by enemies after loosing contact Enemy gang reinforcements may arrive when few enemies remain. In case of backup not arriving some enemies will flee Enemies can be disarmed Low HP enemies might abandon the fight Dead peds have markers on radar Security cameras can report player crimes Enhanced interaction with peds Various random encounters: Gang wars Vehicle shootouts Ongoing store robberies Mugging Injured person in distress "Breaking Bad" encounter Hostage situations Diversified configurable gang weapons pool Drivers surrendering cars while aimed at Advanced reaction of drivers to traffic accidents Enhanced ped threat response Ped robberies DLC vehicles in traffic [Advanced] Faster traffic speeds [Advanced] New cheat codes: amnesia - Enemies and witnesses forget about player cantcme - All CCTV cameras around player get destroyed Almost every aspect of the mod can be tweaked. Installation Place Consciousness.dll and Consciousness.ini into "scripts" folder. You'll need Script Hook V & Script Hook .NET Changelog 2.1.0.1 Legacy Support 2.1 Fixed common crashes Improved DLC traffic spawn mechanics [Advanced*] Disable Enhanced Interactions when in stealth mode/vehicle with weapon Fixed a bug when animals would spawn in DLC traffic 2.0 Polished multiple features Performance optimization Removed witness system Lifted exclusive access to all 1.9 features 1.9 New feature that groups NPCs while walking to increase realism Slightly changed event blips look Performance optimization Added two config vars for performance improvement: PROCESS_EACH_NUMBER_OF_TICKS: Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10) PROCESS_TIME_EQUALS_FPS: Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second. Fixed a bug when unarmed enemies wouldn't flee if player aimed from vehicle Changed traffic accident blips to attract attention Added optional ENABLE_PED_GROUPS_BLIPS setting (default is "false") to show grouped peds on radar. Fixed issues during new dynamic events causing game to crash Stopped random encounters appearing during missions Added vehicle shootout event Ped threat responder Ped robberies Enemy reinforcements in vehicles will no longer spawn if player is too far from enemies Fixed persistent camera blips bug New aspect of an enemy searching logic: If a player gets/changes vehicle while enemies are in search mode player will be able to come closer to enemies before they spot them. 1.8 Enemies overhaul: Search logic improvements [Reworked]: NPCs now search around the last known location of the player (instead of current player location), enhancing the realism of evasion mechanics. Search timing now uses in-game time, ensuring consistent behavior even if the game is paused. Fixed a bug where NPCs would stall. Added new voice lines. Replaced HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS with STEALTH_ENEMY_BLIPS_OPACITY. Enemy personalities: Introduced three personality types for enemies: Coward, Tactical, and Aggressive. Each type has distinct behaviors in combat. Added new setting DISPLAY_PERSONALITY_BLIPS (false by default) which will add additional layer to blip depicting enemy personality type. Added height indicator to enemy blips. Added new cheat codes: amnesia - Enemies and witnesses will forget player. cantcme - All CCTV cameras around player will be destroyed. Misc: Added PREVENT_ANIMAL_ATTACKS (default is false) which disables animals attacking player. Witness system will be suppressed in presence of cops. Dynamic events won't be triggered during combat Reinforcements won't spawn when enemies are wrapping up their search Fixed CCTV blips persistance issue Reworked behaviour of event blips - now blip is expanding more slowly and smoothly and expansion is gone when player arrives 1.7.1 Fixed a bug causing wanted level raising issues. Fixed a bug when NPCs did not react to player actions Fixed a bug when NPCs ran away before that could see player has a weapon 1.7 Fixed couple of bugs which caused mod to flatline. CCTV system is supressed during random encounters. Enemies owned by other scripts will be ignored by Consciousness. [Immersify] Witnessess can now be stopped and threatened with interaction menu. [Immersify] Diversified and enhanced ped interaction menu [Immersify] Added new "Hostage situation" dynamic encounter 1.6.0.1 SHVDN Compatibility fix 1.6 [Immersify] Crime witness system [Immersify] Ehanced player-to-ped interaction system Enemy reinforcements will arrive in vehicles as well as on foot Security cameras will ignore ped actions if ped is set not to trigger wanted level Minor bug fixes 1.5.2 Fixed an issue preventing security cameras feature from working Reworked dynamic event blips Added an ability to turn on blips for spawned gang members in gang war event [GANG_WAR_PARTICIPANT_BLIPS] Spawned entities will despawn if not needed on scripts reload Added notification to check log file in case of an error 1.5.1 Reorganized config settings Fixed bug with Mugging event causing crashing Fixed two dynamic events triggering at the same time Added ability to toggle event blips 1.5 Secutiry cameras feature: There are multiple security cameras throughout the map which now have a purpose! Whenever player commits a crime and is spotted by camera they will be given a wanted level. Players can shoot security cameras to prevent it from reporting. There are options to configure if shooting camera after it spotted you commiting a crime could be stopped (CAN_STOP_REPORT config var) Whenever scripts are reloaded all blips created by Consciousness will be cleaned up Gang blip colors can now be modified Added voice lines for enemies looking for player Previously if there are two or more enemies of different groups (e.g. Ballas & Vagos) whenever player was spotted by any enemy all other enemies were alerted. This update introduces new way: whenever player has been spotted by npc of specific group only enemies of the same group will be alerted. 1.4.0.1 Scripthook DotNet compatibility fix 1.4 Enhancements: Enemies searching for a player in a stealth mode will have blips disappear if player does not see them (Configurable with HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS) Reworked traffic accident manager (thanks jazzysoggy12 for an idea): Some drivers will now accept payments instead of calling cops right away Changed hands up animation for peds surrendering vehicles Fixes: Fixed the traffic accident report warning appearing when driver is dead 1.3.2 Enhancements: Shop robberies: Previously if no shopkeeper spawned (GTA's logic only spawning shopkeeper if player is really close to the store), the event would not be triggered. I patched this issue by spawning custom shopkeeper if GTA's not there already Introduced DISABLE_NOTIFICATIONS config var (Disables notifications about accidents/reinforcements/etc) Fixes: "Special" event won't spawn any new vehicles if there's already one Fixed some reported crashes in "special" event Army peds and peds in tanks won't surrender vehicles anymore 1.3.1 Enhancements: Added new "Mugging" dynamic event [Events map] As soon as game started new events are ready to begin (Previously needed to wait MINUTES_BETWEEN_ALL_EVENTS) New blip is being used to display events on map Decision to avoid event triggering if player is looking now depends on camera and not play model position Fixes: In "Special" event voice is now correctly set for the npc In "Special" event fixed a bug where friendlies would run 1.3.0 Enhancements: Added new "special" dynamic event Added EVENT_DESPAWN_DISTANCE configuration option. (200 by default) Added a possibility to disable individual event types. (See the "DynamicEvents" config section) Fixes: Fixed issues with dynamic event despawn distance calculations. Corrected event completion logic in the "Pickup" event. 1.3.0 [Beta] Added a new system of dynamic events in the game world, providing more immersive and varied gameplay experiences. Event types: Pickup. Players can now encounter events where they must transport injured pedestrians to hospitals. Ongoing shop robberies Gang brawls/shootouts Configuration: MINUTES_BETWEEN_ALL_EVENTS - Amount of minutes that need to pass before triggering another event MINUTES_BETWEEN_EVENTS_OF_SAME_KIND - Minimum minutes required between events of the same type (e.g., no other shop robbery until threshold is met). MINUTES_BETWEEN_EVENTS_AT_SAME_PLACE - Minimum minutes required between events of the same type in the same place (i.e. Grove St. shop robbery) Fixes: Fixed a bug where reinforcements were not spawned correctly if dead enemies were selected. Addressed issues with body markers not toggling correctly based on distance 1.2.1 Scripthook V DotNet 3.6.0 release compatibility hotfix 1.2.0 Blips will now start flashing when there's 5 seconds left until enemies give up searching Vehicle surrender feature (Beta). Remember how in GTA IV peds will surrender vehicle with their hands up if you aim at them? This feature is now back [Configured with PED_CHANCE_TO_SURRENDER_VEHICLE] Backup and flee system improvement Added mod toggle hotkey (Special thanks to superfruit86). [Configured with MOD_TOGGLE_KEY; default is None] 1.1.0 Added a feature where enemy reinforcements can be called in during combat under certain conditions (special thanks to Matushka) [Can be disabled with REINFORCEMENTS_ENABLED=false] If enemies are mostly wiped out and reinforcements are not called, there is a 50% chance that some enemies will flee. [Also can be disabled by REINFORCEMENTS_ENABLED=false] Fixed an issue where enemies would persist on a very large distance 1.0.1 Bugfixes & minor improvements Restored a feature preventing enemies from despawning (ENEMIES_PERSISTANCE_DISTANCE) 1.0.0 Traffic accident manager: Diversified and improved behavior Always show blip heading indicator [ON by default/Can be disabled] Multiple bugfixes Stability improvement Default search duration increased to 120 seconds 0.3.3.1 Removed persistence feature 0.3.3 Performance improvement NPC vision cones displaying (Enemy FOV) I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other If an error occurs, it will be logged into Consciousness.log Changes to NPCs searching Added broken bottle to NPC's melee list 0.3.2 Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips] Diversified gangs' melee weapons Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo] From now on mod is disabled during missions (Can be changed in config) Slight performance improvement Wanted level won't be given to player if traffic accident reporter is dead ;) Minor bug fixes 0.3.1: Fix typo in settings 0.3 Some peds will now have blip color corresponding to their gang. [Can be disabled] Added NPC's rotation indicator when in search mode Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled] Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable) Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled] Various bugfixes 0.2.1: Removed debug info 0.2 [Trailer]: Fleeing/Disarming animations are now more smooth NPC location feedback. NPC's will shout to inform allies of player's presence If NPC decides to abandon the fight and flee, their blip will change color and start to flash Introduced config file 0.1 (TL;DR: Video): When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen. Enemies also react on sounds made by player Attracting attention of a single enemy alerts other enemies There's a chance player won't be noticed using silenced weapons There's also an ability to disarm enemies If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
    Free
  7. Immersify [.Net] Description Immersify is a mod designed to enhance the interaction between NPCs and player in GTA V. By improving the behavior of peds during various situations, this mod ensures a more realistic and engaging experience. The goal is to create a dynamic environment where players feel the consequences of their actions and witness more complex interactions as they explore the game world. Full feature list Enemy combat overhaul: Enemy personality types (Coward/Aggressive/Tactical) Advanced player location by enemies after loosing contact Enemy gang reinforcements may arrive when few enemies remain. In case of backup not arriving some enemies will flee Enemies can be disarmed Low HP enemies might abandon the fight Dead peds have markers on radar Security cameras can report player crimes Enhanced interaction with peds Various random encounters: Gang wars Vehicle shootouts Ongoing store robberies Mugging Injured person in distress "Breaking Bad" encounter Hostage situations Diversified configurable gang weapons pool Drivers surrendering cars while aimed at Advanced reaction of drivers to traffic accidents Enhanced ped threat response Ped robberies DLC vehicles in traffic [Advanced] Faster traffic speeds [Advanced] New cheat codes: amnesia - Enemies and witnesses forget about player cantcme - All CCTV cameras around player get destroyed Almost every aspect of the mod can be tweaked. Installation Place Consciousness.dll and Consciousness.ini into "scripts" folder. You'll need Script Hook V & Script Hook .NET Changelog 2.1.0.1 Legacy Support 2.1 Fixed common crashes Improved DLC traffic spawn mechanics [Advanced*] Disable Enhanced Interactions when in stealth mode/vehicle with weapon Fixed a bug when animals would spawn in DLC traffic 2.0 Polished multiple features Performance optimization Removed witness system Lifted exclusive access to all 1.9 features 1.9 New feature that groups NPCs while walking to increase realism Slightly changed event blips look Performance optimization Added two config vars for performance improvement: PROCESS_EACH_NUMBER_OF_TICKS: Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10) PROCESS_TIME_EQUALS_FPS: Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second. Fixed a bug when unarmed enemies wouldn't flee if player aimed from vehicle Changed traffic accident blips to attract attention Added optional ENABLE_PED_GROUPS_BLIPS setting (default is "false") to show grouped peds on radar. Fixed issues during new dynamic events causing game to crash Stopped random encounters appearing during missions Added vehicle shootout event Ped threat responder Ped robberies Enemy reinforcements in vehicles will no longer spawn if player is too far from enemies Fixed persistent camera blips bug New aspect of an enemy searching logic: If a player gets/changes vehicle while enemies are in search mode player will be able to come closer to enemies before they spot them. 1.8 Enemies overhaul: Search logic improvements [Reworked]: NPCs now search around the last known location of the player (instead of current player location), enhancing the realism of evasion mechanics. Search timing now uses in-game time, ensuring consistent behavior even if the game is paused. Fixed a bug where NPCs would stall. Added new voice lines. Replaced HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS with STEALTH_ENEMY_BLIPS_OPACITY. Enemy personalities: Introduced three personality types for enemies: Coward, Tactical, and Aggressive. Each type has distinct behaviors in combat. Added new setting DISPLAY_PERSONALITY_BLIPS (false by default) which will add additional layer to blip depicting enemy personality type. Added height indicator to enemy blips. Added new cheat codes: amnesia - Enemies and witnesses will forget player. cantcme - All CCTV cameras around player will be destroyed. Misc: Added PREVENT_ANIMAL_ATTACKS (default is false) which disables animals attacking player. Witness system will be suppressed in presence of cops. Dynamic events won't be triggered during combat Reinforcements won't spawn when enemies are wrapping up their search Fixed CCTV blips persistance issue Reworked behaviour of event blips - now blip is expanding more slowly and smoothly and expansion is gone when player arrives 1.7.1 Fixed a bug causing wanted level raising issues. Fixed a bug when NPCs did not react to player actions Fixed a bug when NPCs ran away before that could see player has a weapon 1.7 Fixed couple of bugs which caused mod to flatline. CCTV system is supressed during random encounters. Enemies owned by other scripts will be ignored by Consciousness. [Immersify] Witnessess can now be stopped and threatened with interaction menu. [Immersify] Diversified and enhanced ped interaction menu [Immersify] Added new "Hostage situation" dynamic encounter 1.6.0.1 SHVDN Compatibility fix 1.6 [Immersify] Crime witness system [Immersify] Ehanced player-to-ped interaction system Enemy reinforcements will arrive in vehicles as well as on foot Security cameras will ignore ped actions if ped is set not to trigger wanted level Minor bug fixes 1.5.2 Fixed an issue preventing security cameras feature from working Reworked dynamic event blips Added an ability to turn on blips for spawned gang members in gang war event [GANG_WAR_PARTICIPANT_BLIPS] Spawned entities will despawn if not needed on scripts reload Added notification to check log file in case of an error 1.5.1 Reorganized config settings Fixed bug with Mugging event causing crashing Fixed two dynamic events triggering at the same time Added ability to toggle event blips 1.5 Secutiry cameras feature: There are multiple security cameras throughout the map which now have a purpose! Whenever player commits a crime and is spotted by camera they will be given a wanted level. Players can shoot security cameras to prevent it from reporting. There are options to configure if shooting camera after it spotted you commiting a crime could be stopped (CAN_STOP_REPORT config var) Whenever scripts are reloaded all blips created by Consciousness will be cleaned up Gang blip colors can now be modified Added voice lines for enemies looking for player Previously if there are two or more enemies of different groups (e.g. Ballas & Vagos) whenever player was spotted by any enemy all other enemies were alerted. This update introduces new way: whenever player has been spotted by npc of specific group only enemies of the same group will be alerted. 1.4.0.1 Scripthook DotNet compatibility fix 1.4 Enhancements: Enemies searching for a player in a stealth mode will have blips disappear if player does not see them (Configurable with HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS) Reworked traffic accident manager (thanks jazzysoggy12 for an idea): Some drivers will now accept payments instead of calling cops right away Changed hands up animation for peds surrendering vehicles Fixes: Fixed the traffic accident report warning appearing when driver is dead 1.3.2 Enhancements: Shop robberies: Previously if no shopkeeper spawned (GTA's logic only spawning shopkeeper if player is really close to the store), the event would not be triggered. I patched this issue by spawning custom shopkeeper if GTA's not there already Introduced DISABLE_NOTIFICATIONS config var (Disables notifications about accidents/reinforcements/etc) Fixes: "Special" event won't spawn any new vehicles if there's already one Fixed some reported crashes in "special" event Army peds and peds in tanks won't surrender vehicles anymore 1.3.1 Enhancements: Added new "Mugging" dynamic event [Events map] As soon as game started new events are ready to begin (Previously needed to wait MINUTES_BETWEEN_ALL_EVENTS) New blip is being used to display events on map Decision to avoid event triggering if player is looking now depends on camera and not play model position Fixes: In "Special" event voice is now correctly set for the npc In "Special" event fixed a bug where friendlies would run 1.3.0 Enhancements: Added new "special" dynamic event Added EVENT_DESPAWN_DISTANCE configuration option. (200 by default) Added a possibility to disable individual event types. (See the "DynamicEvents" config section) Fixes: Fixed issues with dynamic event despawn distance calculations. Corrected event completion logic in the "Pickup" event. 1.3.0 [Beta] Added a new system of dynamic events in the game world, providing more immersive and varied gameplay experiences. Event types: Pickup. Players can now encounter events where they must transport injured pedestrians to hospitals. Ongoing shop robberies Gang brawls/shootouts Configuration: MINUTES_BETWEEN_ALL_EVENTS - Amount of minutes that need to pass before triggering another event MINUTES_BETWEEN_EVENTS_OF_SAME_KIND - Minimum minutes required between events of the same type (e.g., no other shop robbery until threshold is met). MINUTES_BETWEEN_EVENTS_AT_SAME_PLACE - Minimum minutes required between events of the same type in the same place (i.e. Grove St. shop robbery) Fixes: Fixed a bug where reinforcements were not spawned correctly if dead enemies were selected. Addressed issues with body markers not toggling correctly based on distance 1.2.1 Scripthook V DotNet 3.6.0 release compatibility hotfix 1.2.0 Blips will now start flashing when there's 5 seconds left until enemies give up searching Vehicle surrender feature (Beta). Remember how in GTA IV peds will surrender vehicle with their hands up if you aim at them? This feature is now back [Configured with PED_CHANCE_TO_SURRENDER_VEHICLE] Backup and flee system improvement Added mod toggle hotkey (Special thanks to superfruit86). [Configured with MOD_TOGGLE_KEY; default is None] 1.1.0 Added a feature where enemy reinforcements can be called in during combat under certain conditions (special thanks to Matushka) [Can be disabled with REINFORCEMENTS_ENABLED=false] If enemies are mostly wiped out and reinforcements are not called, there is a 50% chance that some enemies will flee. [Also can be disabled by REINFORCEMENTS_ENABLED=false] Fixed an issue where enemies would persist on a very large distance 1.0.1 Bugfixes & minor improvements Restored a feature preventing enemies from despawning (ENEMIES_PERSISTANCE_DISTANCE) 1.0.0 Traffic accident manager: Diversified and improved behavior Always show blip heading indicator [ON by default/Can be disabled] Multiple bugfixes Stability improvement Default search duration increased to 120 seconds 0.3.3.1 Removed persistence feature 0.3.3 Performance improvement NPC vision cones displaying (Enemy FOV) I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other If an error occurs, it will be logged into Consciousness.log Changes to NPCs searching Added broken bottle to NPC's melee list 0.3.2 Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips] Diversified gangs' melee weapons Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo] From now on mod is disabled during missions (Can be changed in config) Slight performance improvement Wanted level won't be given to player if traffic accident reporter is dead ;) Minor bug fixes 0.3.1: Fix typo in settings 0.3 Some peds will now have blip color corresponding to their gang. [Can be disabled] Added NPC's rotation indicator when in search mode Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled] Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable) Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled] Various bugfixes 0.2.1: Removed debug info 0.2 [Trailer]: Fleeing/Disarming animations are now more smooth NPC location feedback. NPC's will shout to inform allies of player's presence If NPC decides to abandon the fight and flee, their blip will change color and start to flash Introduced config file 0.1 (TL;DR: Video): When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen. Enemies also react on sounds made by player Attracting attention of a single enemy alerts other enemies There's a chance player won't be noticed using silenced weapons There's also an ability to disarm enemies If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away. File Information Submitter Rockstar Submitted 11/16/2025 Category Scripts View File
    • 4 downloads
    • Version 1.1
    LATEST GAME VERSION IS RECOMMENDED FOR THIS MOD, HOWEVER AT A MINIMUM YOU NEED AGENTS OF SABOTAGE DLC. Welcome to my own take on Cayo Perico Wave Survival, The tropical paradise of Cayo Perico has fallen silent. Once a party island ruled by drug lords and bass drops, it’s now crawling with the undead. In this mod, you’ll fight wave after wave of relentless zombies in a desperate struggle to survive. Inspired by Call of Duty Zombies, this mod brings fast-paced, round-based combat to GTA V — complete with perks (purchased though Vending Machines placed around Cayo Perico), earn cash from kills, unlock new weapons by purchasing them off wall like in Call of Duty Zombies, and upgrade your arsenal as the waves grow deadlier. Zombie Types Normal: you bog standard zombies, no abilities, will charge at you with no remorse trying to hit you Armored: pretty much the same as your bog standard zombie, however will have increased armor, will also be very recognisable as they look like a armored zombie. Mage: Zombie Mages have the ability to resurrect dead zombies, Splitter: Splitter Zombies will split into two new zombies apon death, they can do this a total of 3 times (1 Splitter becomes 2, 2 Splittersbecomes 4 Splitters) Explosive: The Explosive zombie will have a blue lightining fog effect around it, and will explode when killed. Pumpkin: Pumpkin Zombies appear with a pumpkin on their head, they are also flaming and immune to headshots, will explode into flames when killed Panther: The Zombie Panther is a black panther that will run at you and try to get close to you. If it gets too close, it will explode into flames. Conquistadors: Conquistadors are the Zombie Sniper, they will be armed with a Musket and will try to kill you at range. Perks Quickfix, "Quick fix will help you stay alive, recieve 10% health back apon killing 3 zombies.", Jugg : Jugg makes you take 25% less damage from zombies.", Iron Skin: Iron Skin will make you permanemntly Invulnrable to fire, usefull for those close calls with pumpkin zombies. Scavanger: Scavanger allows you to have a small chance at regaining ammo after killing a zombie. Explosive Touch: Explosive Touch gives you a 20% chance to explode nearby zombies when killing a zombie. One Tap Ace: with One Tap Ace every 5 bullets you fire will have a chance to instant kill the next zombie that is shot. Adrenaline Rush: Adrenaline Rush gives you a permanemnt 20% increase to movement speed. Second Wind : Second Wind gives you a second chance at survival, apon your next death, you will be revived to keep fighting the horde. Engineer: Engineer reduces the price of all equipment by 25%. Unfiltered Greed : Unfiltered Greed rewards the player with 50% more cash per zombie kill. Lead Foot: With Lead Foot, all damage from Conquistador is negated. Weapon Overclock: All player weapons deal and additional 35% damage to zombies. Gamblers Curse: At the end of every round the player loses or reiceves a random amount of cash, can lose a maximum of 200 cash and reiceve a maximum of 500. Tombstone Of Fate: Zombies that have been killed get a 30% chance to be immune to Zombie Summoner resurrection ability. Momentum Lock: With Momentum Lock you wont be effected by electric zombies kinetic explosions. Install Instructions 1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch) 2. create a scripts folder (named scripts and not Scripts) if you havent got one already 3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts 4. drag CayoPericoWaveSurvival.dll, CayoPericoWaveSurvival.pdb into script 5. drag and drop the ytd (CayoPericoWaveSurvivalTextures.ytd) into mods\update\update.rpf\x64\textures\script_txds.rpf\ 6 Launch game, go to the grave symbol at the docks to interact with the start Cayo Perico Zombie Survival Menu
    Free
  8. Cayo Perico Wave Survival Zombies LATEST GAME VERSION IS RECOMMENDED FOR THIS MOD, HOWEVER AT A MINIMUM YOU NEED AGENTS OF SABOTAGE DLC. Welcome to my own take on Cayo Perico Wave Survival, The tropical paradise of Cayo Perico has fallen silent. Once a party island ruled by drug lords and bass drops, it’s now crawling with the undead. In this mod, you’ll fight wave after wave of relentless zombies in a desperate struggle to survive. Inspired by Call of Duty Zombies, this mod brings fast-paced, round-based combat to GTA V — complete with perks (purchased though Vending Machines placed around Cayo Perico), earn cash from kills, unlock new weapons by purchasing them off wall like in Call of Duty Zombies, and upgrade your arsenal as the waves grow deadlier. Zombie Types Normal: you bog standard zombies, no abilities, will charge at you with no remorse trying to hit you Armored: pretty much the same as your bog standard zombie, however will have increased armor, will also be very recognisable as they look like a armored zombie. Mage: Zombie Mages have the ability to resurrect dead zombies, Splitter: Splitter Zombies will split into two new zombies apon death, they can do this a total of 3 times (1 Splitter becomes 2, 2 Splittersbecomes 4 Splitters) Explosive: The Explosive zombie will have a blue lightining fog effect around it, and will explode when killed. Pumpkin: Pumpkin Zombies appear with a pumpkin on their head, they are also flaming and immune to headshots, will explode into flames when killed Panther: The Zombie Panther is a black panther that will run at you and try to get close to you. If it gets too close, it will explode into flames. Conquistadors: Conquistadors are the Zombie Sniper, they will be armed with a Musket and will try to kill you at range. Perks Quickfix, "Quick fix will help you stay alive, recieve 10% health back apon killing 3 zombies.", Jugg : Jugg makes you take 25% less damage from zombies.", Iron Skin: Iron Skin will make you permanemntly Invulnrable to fire, usefull for those close calls with pumpkin zombies. Scavanger: Scavanger allows you to have a small chance at regaining ammo after killing a zombie. Explosive Touch: Explosive Touch gives you a 20% chance to explode nearby zombies when killing a zombie. One Tap Ace: with One Tap Ace every 5 bullets you fire will have a chance to instant kill the next zombie that is shot. Adrenaline Rush: Adrenaline Rush gives you a permanemnt 20% increase to movement speed. Second Wind : Second Wind gives you a second chance at survival, apon your next death, you will be revived to keep fighting the horde. Engineer: Engineer reduces the price of all equipment by 25%. Unfiltered Greed : Unfiltered Greed rewards the player with 50% more cash per zombie kill. Lead Foot: With Lead Foot, all damage from Conquistador is negated. Weapon Overclock: All player weapons deal and additional 35% damage to zombies. Gamblers Curse: At the end of every round the player loses or reiceves a random amount of cash, can lose a maximum of 200 cash and reiceve a maximum of 500. Tombstone Of Fate: Zombies that have been killed get a 30% chance to be immune to Zombie Summoner resurrection ability. Momentum Lock: With Momentum Lock you wont be effected by electric zombies kinetic explosions. Install Instructions 1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch) 2. create a scripts folder (named scripts and not Scripts) if you havent got one already 3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts 4. drag CayoPericoWaveSurvival.dll, CayoPericoWaveSurvival.pdb into script 5. drag and drop the ytd (CayoPericoWaveSurvivalTextures.ytd) into mods\update\update.rpf\x64\textures\script_txds.rpf\ 6 Launch game, go to the grave symbol at the docks to interact with the start Cayo Perico Zombie Survival Menu File Information Submitter Rockstar Submitted 11/16/2025 Category Scripts View File
  9. 1. Business Hubs & OfficesProperty Type Name Location Price Executive Office Maze Bank West Del Perro $1,000,000 Executive Office Arcadius Business Center Pillbox Hill $2,250,000 Executive Office Lombank West Del Perro $3,100,000 Executive Office Maze Bank Tower Pillbox Hill $4,000,000 Agency Little Seoul Little Seoul $2,010,000 Agency Vespucci Canals Vespucci Canals $2,145,000 Agency Rockford Hills Rockford Hills $2,415,000 Agency Hawick Vinewood $2,830,000 Nightclub Elysian Island Elysian Island $1,080,000 Nightclub LSIA Los Santos Airport $1,135,000 Nightclub Vespucci Canals Vespucci Canals $1,320,000 Nightclub Cypress Flats Cypress Flats $1,370,000 Nightclub Mission Row Mission Row $1,440,000 Nightclub La Mesa La Mesa $1,500,000 Nightclub Strawberry Strawberry $1,525,000 Nightclub Del Perro Del Perro $1,645,000 Nightclub Downtown Vinewood Downtown Vinewood $1,670,000 Nightclub West Vinewood West Vinewood $1,700,000 2. Illicit Businesses (Bunkers, Hangars, Auto Shops)Property Type Name Location Price Bunker Paleto Forest Paleto Bay $1,165,000 Bunker Raton Canyon Raton Canyon $1,450,000 Bunker Lago Zancudo Fort Zancudo $1,550,000 Bunker Chumash Chumash $1,650,000 Bunker Grapeseed Grapeseed $1,750,000 Bunker Route 68 Grand Senora Desert $1,950,000 Bunker Grand Senora Oilfields Grand Senora Desert $2,035,000 Bunker Grand Senora Desert Grand Senora Desert $2,120,000 Bunker Smoke Tree Road Grand Senora Desert $2,205,000 Bunker Thomson Scrapyard Grand Senora Desert $2,290,000 Bunker Farmhouse Grand Senora Desert $2,375,000 Hangar LSIA Hangar A17 LSIA $1,200,000 Hangar LSIA Hangar 1 LSIA $1,525,000 Hangar Fort Zancudo 3497 Fort Zancudo $2,085,000 Hangar Fort Zancudo 3499 Fort Zancudo $2,650,000 Hangar Fort Zancudo A2 Fort Zancudo $3,250,000 Auto Shop Mission Row Mission Row $1,670,000 Auto Shop Strawberry Strawberry $1,705,000 Auto Shop Rancho Rancho $1,750,000 Auto Shop Burton Burton $1,830,000 Auto Shop La Mesa La Mesa $1,920,000 3. Heist Properties (Arcades, Facilities, Salvage)Property Type Name Location Price Arcade Pixel Pete's Paleto Bay $1,235,000 Arcade Wonderama Grapeseed $1,565,000 Arcade Videogeddon La Mesa $1,875,000 Arcade Warehouse Davis $2,135,000 Arcade Insert Coin Rockford Hills $2,345,000 Arcade Eight-Bit Vinewood $2,530,000 Facility Paleto Bay Paleto Bay $1,250,000 Facility Mount Gordo Mount Gordo $1,465,000 Facility Lago Zancudo Fort Zancudo $1,670,000 Facility RON Alternates Wind Farm $1,855,000 Facility Zancudo River Zancudo River $2,100,000 Facility Route 68 Grand Senora Desert $2,312,500 Facility Grand Senora Desert Grand Senora Desert $2,525,000 Facility Sandy Shores Sandy Shores $2,740,000 Facility Land Act Reservoir Land Act Dam $2,950,000 Salvage Yard Paleto Bay Paleto Bay $1,620,000 Salvage Yard Sandy Shores Sandy Shores $2,030,000 Salvage Yard Murrieta Heights East Los Santos $2,420,000 Salvage Yard Strawberry Strawberry $2,570,000 Salvage Yard La Puerta La Puerta $2,690,000
    • 2 downloads
    • Version 1.1
    Requirements: Add-On Ped:https://en.gta5-mods.com/scripts/addonpeds-asi-pedselector Download the basic requirement: Add on peds selector: https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector Script hook V: http://www.dev-c.com/gtav/scripthookv/ Script hook V donet: https://www.gta5-mods.com/tools/scripthookv-net Download the model Put the files in the zip in here mods>update>x64>dlcpacks>addonpeds>DLC.rpf>peds.rpf> add it on the list in addonpeds (remember this is a streamed ped) In game press L if you have the selector or Open Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) go to "player options>change models>favorites>addmodel" write in the name of the model
    Free
  10. Zombie Sonic Addon Ped Requirements: Add-On Ped:https://en.gta5-mods.com/scripts/addonpeds-asi-pedselector Download the basic requirement: Add on peds selector: https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector Script hook V: http://www.dev-c.com/gtav/scripthookv/ Script hook V donet: https://www.gta5-mods.com/tools/scripthookv-net Download the model Put the files in the zip in here mods>update>x64>dlcpacks>addonpeds>DLC.rpf>peds.rpf> add it on the list in addonpeds (remember this is a streamed ped) In game press L if you have the selector or Open Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) go to "player options>change models>favorites>addmodel" write in the name of the model File Information Submitter Rockstar Submitted 11/16/2025 Category Player View File
    • 2 downloads
    • Version 1.0.280
    Learn about the base mod description at the original / initial mod release page, as well as find the Grand Theft Auto V Legacy mod versions: https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav Original vehicle designs are property of Rockstar Games and Take-Two Interactive: https://www.rockstargames.com/ https://www.take2games.com/ Mod credits: Creators: CP, Vanillaworks Team, Thundersmacker, RM76, TheAdmiester, Killatomate, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere, FV Mods (port to GTA 5 Enhanced). Version subject in conversion: 1.0.270 Supported patches: 1.0.3570.0 (Money Fronts update) Type of mod: Add-On Grand Theft Auto V Enhanced installation instructions: 1. Get CodeWalker beta 48 by dexyfexx (you may need to join dexyfexx Discord server to get this version in particular): https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map 2. Install OpenRPF by Los Santos Multiplayer: https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced 3. Install ASI loader with ScriptHookV (AB Software Development): http://www.dev-c.com/gtav/scripthookv/ 4. Create a mods folder in your game installation directory, and copy original files that you plan to mod (e.g. update.rpf, one of dlcpacks dlc.rpf (preferably smaller in size)) or just copy the folder structure for them in mods folder. 5. Copy over the pres folder to "mods/update/dlcpacks/". 6. Add "dlcpacks:/pres/" to dlclist.xml at: "mods/update/update.rpf/common/data/" - use CodeWalker's RPF Editor. 7. Download and extract the files from the original release mod from: https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav 8. Open the ivpack OIV file with a tool like WinRAR or 7ZIP, and extract them somewhere. 9. Replace the following files using CodeWalker's RPF Editor: trfc/vehiclemodelsets.meta - mods/update/update.rpf/common/data/ai/ data/carvariations.ymt - mods/update/update.rpf/x64/data/ trfc/popgroups.ymt - mods/update/update.rpf/x64/levels/gta5/ 10. Install gameconfig (BadassBaboon) and HeapAdjuster Enhanced (JG7834): https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced https://www.nexusmods.com/gta5enhanced/mods/65 11. If you keep getting game crashes, maybe try this mod: Anti-Crash Hotfix for Replace Cars (t0bi): https://www.gta5-mods.com/misc/anti-crash-hotfix-for-replace-cars It was not tested, but may be worth a shot as some users were able to fix it that way. Otherwise, you may try to swap the non-critical metadata files with originals until it works out better. Known issues: Game (GTA 5 Enhanced only) crashes when attempting to enter certain vehicle, like e.g. Turismo, Schafter GTR and Ghawar Jet, but they can otherwise spawn just fine. It is plausible that with proper configuration of metadata files, it wouldn't be a issue at all.
    Free
  11. IVPack Enhanced - GTA IV vehicles in GTA V Enhanced Learn about the base mod description at the original / initial mod release page, as well as find the Grand Theft Auto V Legacy mod versions: https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav Original vehicle designs are property of Rockstar Games and Take-Two Interactive: https://www.rockstargames.com/ https://www.take2games.com/ Mod credits: Creators: CP, Vanillaworks Team, Thundersmacker, RM76, TheAdmiester, Killatomate, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere, FV Mods (port to GTA 5 Enhanced). Version subject in conversion: 1.0.270 Supported patches: 1.0.3570.0 (Money Fronts update) Type of mod: Add-On Grand Theft Auto V Enhanced installation instructions: 1. Get CodeWalker beta 48 by dexyfexx (you may need to join dexyfexx Discord server to get this version in particular): https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map 2. Install OpenRPF by Los Santos Multiplayer: https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced 3. Install ASI loader with ScriptHookV (AB Software Development): http://www.dev-c.com/gtav/scripthookv/ 4. Create a mods folder in your game installation directory, and copy original files that you plan to mod (e.g. update.rpf, one of dlcpacks dlc.rpf (preferably smaller in size)) or just copy the folder structure for them in mods folder. 5. Copy over the pres folder to "mods/update/dlcpacks/". 6. Add "dlcpacks:/pres/" to dlclist.xml at: "mods/update/update.rpf/common/data/" - use CodeWalker's RPF Editor. 7. Download and extract the files from the original release mod from: https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav 8. Open the ivpack OIV file with a tool like WinRAR or 7ZIP, and extract them somewhere. 9. Replace the following files using CodeWalker's RPF Editor: trfc/vehiclemodelsets.meta - mods/update/update.rpf/common/data/ai/ data/carvariations.ymt - mods/update/update.rpf/x64/data/ trfc/popgroups.ymt - mods/update/update.rpf/x64/levels/gta5/ 10. Install gameconfig (BadassBaboon) and HeapAdjuster Enhanced (JG7834): https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced https://www.nexusmods.com/gta5enhanced/mods/65 11. If you keep getting game crashes, maybe try this mod: Anti-Crash Hotfix for Replace Cars (t0bi): https://www.gta5-mods.com/misc/anti-crash-hotfix-for-replace-cars It was not tested, but may be worth a shot as some users were able to fix it that way. Otherwise, you may try to swap the non-critical metadata files with originals until it works out better. Known issues: Game (GTA 5 Enhanced only) crashes when attempting to enter certain vehicle, like e.g. Turismo, Schafter GTR and Ghawar Jet, but they can otherwise spawn just fine. It is plausible that with proper configuration of metadata files, it wouldn't be a issue at all. File Information Submitter Rockstar Submitted 11/16/2025 Category Vehicles View File
  12. Rockstar posted a file in Player
    • 1 download
    • Version 1.0.0
    Before the citywide blackouts a cult was formed named the Temple Branch Ark Davidians or just Ark Davidians for short. They were being investigated by the FIB before the blackouts for several years due to stockpiling a sizable number of weapons and being tied to possible kidnapping of women in the Paleto Bay area. A raid as done on their compound by both local law enforcement and the FIB but they were unsuccessful in taking down the cult but did successfully capture their leader, Ezekiel Ward. Now the Ark Davidians have spread out and descended on the Los Santos/ Blaine County area to look for wives to take and terrorize police. The cultist wears bright yellow parkas and matching rain boots covered in cult symbols and bible verses due to believing another great flood will purge the "sinners". Some members have FIB issued body armor which they seem to have acquired after the failed raid on their compound. Most if not all cultists wear gas masks and rebreathers because they are often using tear gas against police. Avoid these rainy streets best you can as these cultists look only to flood them with bullets and blood. This mod is a follow up to my previous Clownz and Animalz mod, featuring the newest Manhunt gang, the Cultist. A bug I have noticed is that since making this mod add on for whatever reason the hair does not shrink when you put up a hood. Will update the mod when I figure out how to fix it. Install: Drop the "mpcult" file in your mods directory and add the dlcpacks:/mpcult/ line to your dlc list
    Free
  13. Cultist (Menyoo) Before the citywide blackouts a cult was formed named the Temple Branch Ark Davidians or just Ark Davidians for short. They were being investigated by the FIB before the blackouts for several years due to stockpiling a sizable number of weapons and being tied to possible kidnapping of women in the Paleto Bay area. A raid as done on their compound by both local law enforcement and the FIB but they were unsuccessful in taking down the cult but did successfully capture their leader, Ezekiel Ward. Now the Ark Davidians have spread out and descended on the Los Santos/ Blaine County area to look for wives to take and terrorize police. The cultist wears bright yellow parkas and matching rain boots covered in cult symbols and bible verses due to believing another great flood will purge the "sinners". Some members have FIB issued body armor which they seem to have acquired after the failed raid on their compound. Most if not all cultists wear gas masks and rebreathers because they are often using tear gas against police. Avoid these rainy streets best you can as these cultists look only to flood them with bullets and blood. This mod is a follow up to my previous Clownz and Animalz mod, featuring the newest Manhunt gang, the Cultist. A bug I have noticed is that since making this mod add on for whatever reason the hair does not shrink when you put up a hood. Will update the mod when I figure out how to fix it. Install: Drop the "mpcult" file in your mods directory and add the dlcpacks:/mpcult/ line to your dlc list File Information Submitter Rockstar Submitted 11/16/2025 Category Player View File
  14. To activate a cheat, type the corresponding code using your keyboard during active gameplay. A "Cheat Activated" message will appear. Player Cheats (Health, Armor, Weapons)Effect Cheat Code Full Health ASPIRINE Full Armor PRECIOUSPROTECTION Weapon Set 1 (Basic) THUGSTOOLS Weapon Set 2 (Intermediate) PROFESSIONALTOOLS Weapon Set 3 (Advanced) NUTTERTOOLS Raise Wanted Level by 2 Stars YOUWONTTAKEMEALIVE Lower Wanted Level to Zero LEAVEMEALONE Commit Suicide ICANTTAKEITANYMORE Ladies' Man (Women Follow You) FANNYMAGNET Vehicle Spawn CheatsVehicle Cheat Code Spawn a Rhino (Tank) PANZER Spawn a Bloodring Banger TRAVELINSTYLE Spawn Bloodring Banger (Alt) GETTHEREQUICKLY Spawn a Hotring Racer GETTHEREVERYFASTINDEED Spawn a Hotring Racer (Alt) GETTHEREAMAZINGLYFAST Spawn a Sabre Turbo GETTHEREFAST Spawn a Romero's Hearse THELASTRIDE Spawn Love Fist Limo ROCKANDROLLCAR Spawn a Trashmaster RUBBISHCAR Spawn a Caddie (Golf Cart) BETTERTHANWALKING Spawn Hunter (Helicopter) AMERICAHELICOPTER Spawn Aeroplane FLYINGWAYS Vehicle Effect CheatsEffect Cheat Code Destroy All Nearby Cars BIGBANG All Cars Turn Pink AHAIRDRESSERSCAR All Cars Turn Black IWANTITPAINTEDBLACK Cars Can Fly COMEFLYWITHME Cars Can Drive on Water SEAWAYS Boats Can Fly AIRSHIP Improved Vehicle Handling GRIPISEVERYTHING All Traffic Lights Green GREENLIGHT Aggressive Drivers (Road Rage) MIAMITRAFFIC World & Gameplay CheatsEffect Cheat Code Pedestrians Riot FIGHTFIGHTFIGHT Pedestrians Hate You NOBODYLIKESME Pedestrians Have Weapons OURGODGIVENRIGHTTOBEARARMS Female Pedestrians Have Weapons CHICKSWITHGUNS Speed Up Game Clock LIFEISPASSINGMEBY Speed Up Gameplay ONSPEED Slow Down Gameplay BOOOOOORING Show Media Level (2+ stars) CHASESTAT Weather CheatsEffect Cheat Code Sunny Weather ALOVELYDAY Cloudy Weather APLEASANTDAY Very Cloudy Weather ABITDRIEG Foggy Weather CANTSEEATHING Rainy/Stormy Weather CATSANDDOGS Character Skin CheatsCharacter Cheat Code Change to Random Outfit STILLLIKEDRESSINGUP Play as Ricardo Diaz CHEATSHAVEBEENCRACKED Play as Lance Vance LOOKLIKELANCE Play as Ken Rosenberg MYSONISALAWYER Play as Hilary King ILOOKLIKEHILARY Play as Love Fist (Jezz) ROCKANDROLLMAN Play as Love Fist (Dick) WELOVEOURDICK Play as Phil Cassidy ONEARMEDBANDIT Play as Sonny Forelli IDONTHAVETHEMONEYSONNY Play as Mercedes FOXYLITTLETHING Play as Candy Suxxx IWANTBIGTITS Disabled Cheats (Do Not Work)Several cheats from the original 2002 version were removed for technical reasons and do not work in the Definitive Edition. WHEELSAREALLINEED (Invisible Cars) LOADSOFLITTLETHINGS (Big Wheels) CERTAINDEATH (Smoke a Cigarette) DEEPFRIEDMARSBARS (Fat Skin) PROGRAMMER (Skinny Skin) HOPINGIRL (Peds Get In Your Car)
  15. If you were online in the mid-2000s, you remember. You remember the "front page of the internet." And no, it wasn't Reddit. It was Digg.com. Digg was the trailblazer, the originator, the place where the internet's hive mind came together to decide what mattered. It invented the "Digg" button (the original upvote) and the "Bury" button (the original downvote). It was a pure, chaotic, and brilliant meritocracy of content. We, the users, were the editors. And yes, Reddit was there, but it was the copycat. The scrappy, simpler, and less-functional alternative that lived in Digg's massive shadow. Then came August 2010 and the "Great Digg v4 Disaster"—a catastrophic redesign that prioritized big publishers over its own community. In one of the most infamous acts of corporate self-sabotage in internet history, Digg's leadership destroyed what they had built. The community left in a mass exodus, and their refugee camp of choice was Reddit. For 15 years, we've lived in that refugee camp, watching it grow into a sprawling, toxic, and algorithm-driven megacity. We've accepted it as the "new normal." Well, it's 2025. And the true king is back to reclaim his throne. The News: Digg is Back (And Who's With Them)Earlier this year, the news broke: Digg founder Kevin Rose has reacquired the brand he built. But that's not the bombshell. The bombshell is who he's partnering with: Alexis Ohanian, the co-founder of Reddit. Let that sink in. The founder of the rival platform, who left his own board in protest, has now joined forces with the original innovator to build something new. This isn't just a comeback; it's an alliance. It’s a public admission that the platform Ohanian built has lost its way, and the only way to fix it is to go back to the beginning. The new Digg Beta (currently in an early-access "Groundbreakers" phase) is being built from the ground up to solve the very problems Reddit created. The War We Thought Was Over is Just BeginningYou're right to say "Digg Wins," because this isn't a fair fight. Digg isn't just launching a new site; it's launching an attack on an empire that has become lazy, vulnerable, and corrupt. Here's why the new Digg is poised to win the war Reddit only thought it won. 1. Digg is Tackling the "Reddit Problem" Head-OnWhy did Alexis Ohanian join his old rival? Because he sees what we all see. Modern Reddit is a mess. It's a "cluttered and exhausting" landscape of hostile interactions, misinformation, and spam (his words!). Reddit is drowning in problems of its own making: Unpaid, Over-Stressed Mods: Reddit relies on a feudal system of unpaid volunteers to moderate its site, leading to burnout, power trips, and massive inconsistencies. Toxic Echo Chambers: The platform is designed to reward outrage and create echo chambers, not connection. Bot-Infested "Dead Internet": The "Dead Internet Theory" feels true on Reddit, where bots and AI agents flood comments to manipulate narratives. The new Digg is being built to fix this. Their mission is to use AI for the "grunt work" of moderation—like spam detection—so that human moderators and users can focus on "what they do best: building real connections." 2. The Originator Has 15 Years of HindsightDigg v4 failed because it stopped listening to its users. Reddit won by default because it was the only alternative. But now, Digg has 15 years of hindsight. The team has seen exactly how Reddit’s model scales and where it breaks. They've seen the user revolts, the API protests, and the public's exhaustion with algorithm-driven feeds. The new Digg Beta is starting small, focusing on mobile, and building with its "Groundbreaker" users. It's not trying to be the everything-store; it's trying to be a well-moderated community. It's a "human-centered alternative" in an internet full of bots. 3. The Ultimate "I Told You So"For over a decade, Digg has been a punchline. But the truth is, Digg's idea was never wrong. It was, and is, the best idea for a social news aggregator. It just had the worst possible management at the worst possible time. Reddit's entire success is built on a stolen concept. They took Digg's blueprint, made it simpler, and accidentally inherited the entire user base when Digg lit itself on fire. But the original architect is back. And this time, he's bringing the co-founder of the copycat, a war chest of new technology, and a 15-year-old grudge. Reddit has grown slow, corporate, and complacent. It's the new Digg v4, and it doesn't even see it. The war is back on. This time, the originator won't miss.
  16. For years, we've been promised the dream of cloud gaming: playing the latest, most graphically demanding PC games on any device, from a beat-up laptop to a smartphone, with the magic of a powerful remote server doing all the heavy lifting. In 2025, NVIDIA's GeForce Now has come dangerously close to perfecting that dream. It offers a gaming experience that often feels indistinguishable from—or even better than—a high-end local gaming rig. But is it the straightforward, no-strings-attached future of gaming we've all been waiting for? Not quite. After spending serious time with the service, here's my honest review. The "What Is It, Really?"First, let's clear up the biggest misconception. GeForce Now is not a "Netflix for Games" like Xbox Game Pass. Instead, think of it as renting a high-end gaming PC in the cloud. You are paying for access to a powerful remote "rig." You still have to bring your own games. GeForce Now connects to your existing Steam, Epic Games Store, and (crucially) PC Game Pass accounts, letting you stream the games you already own (or subscribe to). The Good: The "Ultimate" Experience is MagicI'm going to focus on the "Ultimate" tier because, frankly, it's the whole point. For roughly $17 a month (if you pay for the $200 annual plan), you get access to a rig running an RTX 4080 (and in some areas, the new RTX 5080 servers are rolling out). The results are staggering. I streamed Cyberpunk 2077 with every single ray-tracing setting cranked to "Psycho" on a 10-year-old MacBook Air. It ran at a flawless 4K, 120fps. There was no fan noise (from my laptop, anyway), no heat, and after the first few minutes, I completely forgot I was streaming. The latency, on a good connection, is so low it feels like black magic. This tier transforms your $400 Chromebook or your $800 laptop into a $3,000+ gaming monster. You get resolutions up to 4K, framerates up to 240fps, and all the "RTX On" goodness you see in graphics card ads. For the vast majority of people, this level of performance is simply unattainable with local hardware, and GeForce Now hands it to you for the price of a couple of coffees. There's also a "Performance" tier (around $10/month) that provides a 1440p/60fps experience, which is still a fantastic deal for those without a 4K display. The Bad: The Two Big "Buts"This all sounds perfect, so what's the problem? Well, there are two massive caveats you need to know about. But #1: The Game LibraryBecause GeForce Now isn't a store, it has to get permission from every single publisher to allow its games on the service. While the library has grown to over 4,000 titles, some of the biggest games on the planet are still missing. Want to play Grand Theft Auto V? Elden Ring? Sorry. While new games are added every "GFN Thursday," there's no guarantee the game you want to play will be there. This is, without a doubt, the service's single biggest frustration. You must check the official supported games list before you subscribe to make sure your favorites are available. But #2: The 100-Hour CapThis one is new, and it stings. As of January 1, 2025, all new subscribers to the paid "Performance" and "Ultimate" tiers are limited to 100 hours of playtime per month. NVIDIA claims this only affects 6% of its users and helps keep prices low. For a casual gamer like me who plays 10-15 hours a week, 100 hours is more than enough. But if you're a hardcore gamer looking to replace your desktop and pull 40-hour weeks in a new MMO, you will hit that wall. You can buy extra 15-hour blocks, but it's an unwelcome restriction on a service that previously felt limitless. The Final Prerequisite: Your Internet ConnectionThis isn't a "con," but it's a hard requirement. GeForce Now is only as good as your internet. If you have spotty Wi-Fi or high latency, your experience will be a blurry, laggy mess. You need a stable, low-ping connection. An Ethernet cable is highly recommended, but a strong 5GHz Wi-Fi signal is the minimum. The Verdict: Who is this For?GeForce Now in 2025 is a revolutionary service with two very specific asterisks. You should subscribe immediately if: You own a Mac, a Chromebook, a mobile device, or an older PC and want to play modern games. You are a "casual-to-serious" gamer who plays fewer than 100 hours a month. You can't afford or don't want to spend $2,000+ on a new gaming PC. The games you want to play are on the supported list. You should probably skip it if: You are a hardcore gamer who regularly plays more than 100 hours a month. You love to mod your games (this is a big no-no on GFN). Your internet connection is slow or unstable. Your "must-play" games (like GTA V or Elden Ring) aren't supported. For me, the value is undeniable. The "Ultimate" tier gives me a top-of-the-line PC experience for a fraction of the cost. I can live with the 100-hour limit and the library gaps. For the first time, the dream of cloud gaming feels, for the most part, like reality.
  17. Even as gamers anticipate the newly announced re-release of the original Red Dead Redemption, reliable industry insiders are doubling down on claims that a next-gen version of Red Dead Redemption 2 is still on its way. The speculation was renewed following Rockstar Games' surprise announcement of an upgraded Red Dead Redemption port for PS5, Xbox Series X|S, the rumored "Switch 2," and even mobile platforms. This led some fans to believe that previous rumors about an RDR2 update might have been mistaken. However, two credible sources who previously reported on the project have reiterated their claims. Gaming insider NateTheHate directly addressed the matter on Twitter. When a fan suggested he had confused the two games, he stated definitively, "This doesn't negate RDR2 happening." Another insider, Reece “KIWITALKZ” Reilly, who had previously claimed to have spoken with multiple developers at Rockstar working on the RDR2 next-gen version, echoed this sentiment. While admitting he has no specific release date, Reilly asserted that the RDR1 re-release "does not mean there is not one coming for the sequel" and that it "will come at some point." This move could be part of a larger strategy by Rockstar. Red Dead Redemption 2 has been a massive critical and commercial success, selling over 79 million copies worldwide. In contrast, the original RDR1 has sold 28 million copies. This significant gap suggests that a large portion of RDR2's audience may have never played the first game. By re-releasing the original Red Dead Redemption on modern platforms, Rockstar can introduce the beginning of John Marston's story to a massive new audience. This could, in turn, build even greater anticipation for a visually and technically enhanced version of its prequel, RDR2, on the same consoles. With the release of Grand Theft Auto 6 pushed back, Rockstar may have a clear window to launch a next-gen Red Dead Redemption 2, giving fans a major AAA release while they wait for the next installment in their flagship series. For now, fans remain hopeful that Arthur Morgan's story will soon get the full current-gen treatment it deserves.
  18. Rockstar Games has officially announced a new, enhanced re-release of its classic Western epic, Red Dead Redemption. Following leaks from age rating classifications, the company confirmed the upgrade with a new trailer and blog post, detailing its release across a wide array of modern platforms. This new version of the game is slated for release on December 2nd for the PlayStation 5, Xbox Series X|S, Nintendo Switch 2, iOS, and Android. The title will also be available to Netflix subscribers as part of their membership, playable on mobile devices. In a surprising move, Rockstar announced that this new, native version will be a free upgrade for many existing owners. Those who own the 2023 digital re-release on PS4 or the original digital Xbox 360 version will receive the enhanced current-gen version at no extra cost. Furthermore, save files from the PS4 and Switch versions can be carried over. This upgraded release will include all Game of the Year Edition content, featuring the beloved Undead Nightmare expansion. However, similar to the 2023 re-release, it will not include the original's online multiplayer mode. The new ports boast significant graphical and performance improvements. Both the PS5 and Xbox Series X|S versions are confirmed to run at 60 frames per second at up to 4K resolution, complete with enhanced visuals and HDR support. The Nintendo Switch 2 version will also feature 60FPS, HDR, and will utilize DLSS to maintain high resolutions. This version will even support mouse controls through the new Joycons. This project was a collaborative effort between Rockstar Games, Double Eleven (who handled the PS4 and Switch 1 ports), and Cast Iron Games.
  19. Hunting is a vital activity in Red Dead Redemption 2. Animals provide valuable resources such as meat, hides, and other materials. These can be eaten, cooked, sold to Butchers and Trappers, or brought to your camp's cook, Pearson, to craft upgrades and provide for the gang. 1. Tracking AnimalsFinding your prey is the first step. You can use your Eagle Eye ability to spot animals and their tracks. Activate Eagle Eye: Press both analog sticks (L3 + R3) simultaneously. Spot Tracks: While in Eagle Eye, the environment will dim, and animal tracks will glow with a blue, wispy trail. Focus on a Track: Look at a track and press R1 (PS4) or RB (Xbox) to focus on it. This allows you to follow the animal's trail more easily, even after exiting Eagle Eye. Other Signs: Be aware of your surroundings. You can often spot animals by looking for footprints, listening for their calls, or noticing disturbed vegetation. 2. Stealth and ScentAnimals are easily spooked. Approaching them requires patience and stealth. Crouch: Crouch to move quietly and reduce your visibility. Use Cover Scent: You can buy or craft Cover Scent Lotion. This will mask your smell for a short time, allowing you to get much closer to animals without them detecting you. Use Bait: Different types of bait (Herbivore Bait and Predator Bait) can be used to lure animals to a specific location. Place the bait, move a safe distance away, and wait. Weapon Choice: Using a silent weapon, like the Bow, is essential for hunting without startling every animal in the area. 3. Animal & Pelt QualityThe most important part of hunting is the quality of the animal. This determines the value of its pelt and the amount of resources you receive. Study the Animal: Before you shoot, aim your weapon at an animal and "Study" it by pressing R1 (PS4) or RB (Xbox). Check the Quality: Next to the animal's name, you will see a star rating: ★★★ (Pristine): This is the highest quality. Only a Pristine animal will yield a "Perfect Pelt," which is required for crafting many upgrades. ★★ (Good): This will yield a "Good Pelt." ★ (Poor): This will yield a "Poor Pelt." Getting a Perfect Pelt: To get a Perfect Pelt, you must hunt a Pristine (★★★) animal and get a clean kill using the correct weapon. 4. Clean Kills & The Right WeaponsA "clean kill" means killing the animal with a single, well-placed shot to a vital area (like the head or heart) without damaging the hide. Using the wrong weapon will ruin the pelt, regardless of the animal's quality. Use the Right Weapon: The in-game Compendium (under the "Animals" section) will tell you which weapon is needed for a clean kill on each animal. As a general rule: Small Animals (Rats, Squirrels, Snakes): Use the Bow with Small Game Arrows. Moderate Animals (Rabbits, Badgers, Raccoons): Use the Varmint Rifle. Medium Animals (Coyotes, Foxes, Beavers): Use a Repeater or a Bow with regular Arrows. Large Animals (Deer, Bucks, Wolves, Cougars): Use a Rifle (like the Bolt Action or Springfield) or a Bow with regular Arrows. Massive Animals (Bears, Elk, Moose, Bison): Use a High-Powered Rifle (like a sniper rifle) or a Bow with Improved Arrows. Aim for Vitals: Always aim for the head or the heart to ensure a one-shot kill. Using Dead Eye can make this much easier. 5. Skinning & StoringOnce you've made a clean kill, you can skin the animal. Skinning: Approach the carcass and hold the "Skin" button. This will add the pelt, meat, and other parts (like fat, feathers, or teeth) to your satchel. Storing Pelts: Small Pelts: Stored automatically in your satchel. Medium Pelts: (e.g., Deer, Wolf) Stored on the back of your horse. You can stack multiple medium pelts. Large Pelts: (e.g., Bear, Elk) These take up the entire back of your horse. You can only carry one at a time. Storing Carcasses: Moderate Animals: (e.g., Rabbit, Raccoon) Can be stored on the sides of your horse. Medium Animals: (e.g., Deer) Can be placed on the back of your horse (this takes the same slot as a large pelt). Decomposition: Be warned! Carcasses and large pelts left on your horse will decompose and rot over time, becoming worthless. Sell them or donate them to Pearson quickly. Pelts in your satchel do not rot. 6. Meat Quality TypesThe meat you get from hunting can be cooked at a campfire to restore your cores. The quality of the meat affects how much it restores. Meat Quality Examples Best Quality Big Game Meat (from Bears, Wolves, Alligators) High Quality Mature Venison (Deer), Tender Pork (Pigs), Exotic Bird Good Quality Plump Bird (Chickens, Turkeys), Flakey Fish (Perch, Bass) Low Quality Stringy Meat (Rats), Gamey Bird (Small birds)
  20. Here is a complete list of all cheat codes for Red Dead Redemption 2 on PS4, Xbox, and PC. ⚠️ Important: How Cheats WorkBefore you begin, please be aware of the following: Disables Saving: Activating any cheat will prevent you from saving your game's progress. Disables Trophies/Achievements: You cannot earn any Trophies or Achievements while cheats are active. How to Enter: Pause the game. Go to Settings. Press Triangle (on PlayStation), Y (on Xbox), or click the Cheats option (on PC) in the bottom right corner to open the Cheats menu. Enter the exact cheat phrase (including punctuation) from the list below. Prerequisites: Many cheats require you to first purchase a specific newspaper in the game. Once you own the newspaper, the cheat becomes available to toggle from the Cheats menu. All RDR2 Cheat CodesPlayer Cheats (Health, Stamina & Dead Eye)Effect Cheat Code Phrase Prerequisite Set Health, Stamina & Dead Eye to Full You flourish before you die None Fortify Health, Stamina & Dead Eye Bars You seek more than the world offers Buy Newspaper (Chapter 6) Infinite Stamina The lucky be strong evermore Buy Newspaper (Chapter 5) Infinite Dead Eye Be greedy only for foresight None Increase Health, Stamina & Dead Eye Levels Seek all the bounty of this place None Set Dead Eye Level 1 Guide me better None Set Dead Eye Level 2 Make me better None Set Dead Eye Level 3 I shall be better None Set Dead Eye Level 4 I still seek more None Set Dead Eye Level 5 I seek and I find None Become Drunk A fool on command None Weapon & Ammo CheatsEffect Cheat Code Phrase Prerequisite Infinite Ammunition Abundance is the dullest desire Buy Newspaper (Chapter 1) Get Basic Weapons A simple life, a beautiful death None Get Heavy Weapons Greed is American Virtue Buy Newspaper (Chapter 3) Get Gunslinger Weapons History is written by fools None Get Stealth Weapons Death is silence None Horse & Vehicle CheatsEffect Cheat Code Phrase Prerequisite Spawn a Race Horse Run! Run! Run! None Spawn a War Horse You are a beast built for war Buy Newspaper (Epilogue) Spawn a Superior Horse (Arabian) You want more than you have None Spawn a Random Horse You want something new None Spawn a Wagon Keep your dreams simple None Spawn a Stagecoach The best of the old ways None Spawn a Buggy Keep your dreams light None Spawn a Circus Wagon Would you be happier as a clown? Buy Newspaper (Epilogue) Increase Horse Bonding My kingdom is a horse None Call Horse from Any Distance Better than my dog None World & Progression CheatsEffect Cheat Code Phrase Prerequisite Add $500 Greed is now a virtue None Unlock All Outfits Vanity. All is vanity None Learn All Crafting Recipes Eat of Knowledge None Unlock All Camp Upgrades Share None Reveal Entire Map (Remove Fog of War) You long for sight but see nothing Buy Newspaper (Chapter 3) Set Honor to Maximum Good Virtue unearned is not virtue Buy Newspaper (Chapter 4) Set Honor to Maximum Bad You revel in your disgrace, I see None Set Honor to Neutral Balance. All is balance None Increase Wanted Level You want punishment None Decrease Wanted Level You want freedom None Clear All Bounties & Lockdowns You want everyone to go away None
  21. Achieving 100% completion in Red Dead Redemption 2 is a monumental task that requires you to complete requirements across all aspects of the game: story missions, side activities, collectibles, compendium discoveries, and miscellaneous tasks. The reward for reaching 100% completion is the "Best in the West" achievement/trophy and a secret cutscene where John Marston visits Arthur Morgan's grave. The in-game Total Completion menu (found under Pause Menu > Progress) is your official checklist. Here are the core requirements broken down into five main categories: 🤠 I. Missions and EventsYou must complete all main story missions and a specific number of various side activities. Requirement Quantity Needed Notes Story Missions All Complete all 107 missions, including the Epilogue. Stranger Mission Strands 10 Complete the full storyline for at least 10 different Strangers. Bounties 5 Complete any 5 Bounty missions. Chance Encounters 25 Engage with 25 random events in the world (e.g., people asking for help, wagons ambushed). Gang Ambush 1 Survive a single gang ambush. Gang Hideouts 6 Clear out all 6 gang hideouts. 🔎 II. CollectiblesYou must complete the full questlines for all collectible Strangers and find all companion graves. Requirement Quantity Needed Associated Stranger Mission Points of Interest 1 Find and sketch any single Point of Interest. Graves 9 Visit the graves of all 9 fallen companions (available after the Epilogue). Cigarette Card Sets 1 Complete and mail in ONE complete set of cards (out of 12 sets total). Dinosaur Bones All 30 Find and mail all 30 bones to complete "A Test of Faith." Legendary Fish All 13 Catch and mail all 13 Legendary Fish to complete "A Fisher of Fish." Exotics All 5 lists Complete all 5 requests for Algernon Wasp in "Duchesses and Other Animals." Rock Carvings All 10 Find and mail all 10 carvings to complete "Geology for Beginners." Treasure Hunter Chain 1 Complete any ONE full treasure hunting chain. Dreamcatchers All 20 Find all 20 Dreamcatchers. 🤠 III. Compendium ProgressYou are not required to fill the entire Compendium, only specific categories to a certain threshold. Requirement Quantity Needed Animals Study 50 different animal species. Equipment Obtain 10 different pieces of equipment. Fish Catch 10 different species of fish. Gangs Discover all 6 enemy gangs (unlocked through the story). Horses Discover 10 different breeds of horses. Plants Collect 20 different types of plants. Weapons Use at least 48 different types of weapons. 💪 IV. Player and HorseThese are milestones based on leveling up your character's stats. Requirement Details Player Stats Reach Level 10 for Health, Stamina, and Dead Eye. Horse Bonding Achieve Level 4 bonding with any single horse. Challenges Complete all 9 challenge chains (Bandit, Explorer, Gambler, etc.). 🎲 V. MiscellaneousThe final category covers a variety of simple tasks and world interactions. Requirement Quantity Needed Shacks Discover 5 Shacks (special hidden buildings). Legendary Animals Hunt and kill 5 Legendary Animals. Table Games Play one game each of Poker, Blackjack, Dominoes, and Five Finger Fillet. Special Characters Interact with 5 special, non-Stranger characters (e.g., the Blind Man, War Vet). Activities Take 1 bath, watch 1 show, and visit 1 theater. Recipes Craft one item from 6 different categories (Cooking, Tonic, Ammunition, Hunting, Horse Care, Weapon). Robberies Complete one of each type of robbery: Coach, Home, Shop, and Train. The video provides a visual walkthrough of the requirements from the in-game menu.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.