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Everything posted by Rockstar

  1. The Xbox November 2025 update is now being highlighted by the folks over at Xbox Wire, and as usual with these updates in recent months, it's not really very console-focused - the updates encompass everything nowadays. With that in mind, we've got some cloud upgrades including the ability to choose your stream resolution, the arrival of Copilot on mobile, the ROG Xbox Ally's full-screen experience crossing over to standard Windows 11 PCs, and more. Let's take a look at what Xbox is highlighting in the November 2025 update: Gaming Copilot Arrives On Mobile Xbox Full-Screen Experience Arrives On More Devices"We’re excited to bring the full screen experience (FSE) to even more Windows devices. FSE is now generally available on additional Windows handhelds currently in market, and Windows Insiders can preview the full screen experience on more Windows 11 PC form factors." Select Your Preferred Xbox Cloud Gaming Resolution Xbox Cloud Gaming Arrives In More Locations Beyond these features, Xbox is also highlighting a few things that we've mentioned already here at Pure Xbox, including that you can get free engraving with Xbox Design Lab right now, there are some new SpongeBob Xbox controllers, and a new Backbone Pro - Xbox Edition mobile controller has been released. As usual, more games have been added to Xbox Play Anywhere, Xbox Stream Your Own Game and Xbox Retro Classics over the past month as well, which are listed on the Xbox Wire website and we'll be covering separately too. There are also a few more mouse and keyboard Xbox games that we're constantly updating in our big M&K guide. More information on all of the November 2025 update features is available over at Xbox Wire.
  2. The Xbox November 2025 update is now being highlighted by the folks over at Xbox Wire, and as usual with these updates in recent months, it's not really very console-focused - the updates encompass everything nowadays. With that in mind, we've got some cloud upgrades including the ability to choose your stream resolution, the arrival of Copilot on mobile, the ROG Xbox Ally's full-screen experience crossing over to standard Windows 11 PCs, and more. Let's take a look at what Xbox is highlighting in the November 2025 update: Gaming Copilot Arrives On Mobile Xbox Full-Screen Experience Arrives On More Devices"We’re excited to bring the full screen experience (FSE) to even more Windows devices. FSE is now generally available on additional Windows handhelds currently in market, and Windows Insiders can preview the full screen experience on more Windows 11 PC form factors." Select Your Preferred Xbox Cloud Gaming Resolution Xbox Cloud Gaming Arrives In More Locations Beyond these features, Xbox is also highlighting a few things that we've mentioned already here at Pure Xbox, including that you can get free engraving with Xbox Design Lab right now, there are some new SpongeBob Xbox controllers, and a new Backbone Pro - Xbox Edition mobile controller has been released. As usual, more games have been added to Xbox Play Anywhere, Xbox Stream Your Own Game and Xbox Retro Classics over the past month as well, which are listed on the Xbox Wire website and we'll be covering separately too. There are also a few more mouse and keyboard Xbox games that we're constantly updating in our big M&K guide. More information on all of the November 2025 update features is available over at Xbox Wire. View full article
  3. As part of today's November 2025 Update, Microsoft has announced new features for Xbox Cloud Gaming, including a new 'User-Selected Resolution' option that brings "enhanced stream quality for select titles". Yep, following on from the likes of Digital Foundry spotting that certain Xbox Cloud Gaming titles were now streaming at up to 1440p, Microsoft has confirmed the resolution bump; now adding the option to "choose your preferred video quality when streaming games". As part of this November update to Xbox Cloud Gaming, the team has also announced that the program is now available in India - and on LG TV and Amazon Fire TV devices in Brazil and Argentina. These new options are available now, while Xbox Cloud Gaming will soon be available on more devices in general. These devices will support cloud gaming via the Xbox app "soon": Fire TV Stick 4K Plus Fire TV Stick 4K Select Fire TV 4-Series TVs Fire TV Omni QLED TVs
  4. As part of today's November 2025 Update, Microsoft has announced new features for Xbox Cloud Gaming, including a new 'User-Selected Resolution' option that brings "enhanced stream quality for select titles". Yep, following on from the likes of Digital Foundry spotting that certain Xbox Cloud Gaming titles were now streaming at up to 1440p, Microsoft has confirmed the resolution bump; now adding the option to "choose your preferred video quality when streaming games". As part of this November update to Xbox Cloud Gaming, the team has also announced that the program is now available in India - and on LG TV and Amazon Fire TV devices in Brazil and Argentina. These new options are available now, while Xbox Cloud Gaming will soon be available on more devices in general. These devices will support cloud gaming via the Xbox app "soon": Fire TV Stick 4K Plus Fire TV Stick 4K Select Fire TV 4-Series TVs Fire TV Omni QLED TVs View full article
  5. As a person who grew up on the original Tomb Raider games back on the PS1, I eagerly anticipated the ‘new era’ of Lara Croft promised by publisher Square Enix and developer Crystal Dynamics for the 2013 reboot. Seemingly inspired by the success of the Uncharted franchise (which itself was inspired by Tomb Raider), the first game in this reinvention strips back the years of character development and delivers a young woman yet to build the skills and charisma her older counterpart emits. Instead, a young Lara is swept up in a dangerous adventure that lands her marooned on a remote island named Yamatai, and battling both hired goons and the wilderness itself for survival. It's a little dated now (prepare for lots of QTEs), but back in 2013, this gritty new take on Tomb Raider was a reinvigoration, and thanks to some smart combat changes shamelessly ripped from Nathan Drake’s outings, it still feels fresh today. Captured on Nintendo Switch 2 (Docked) Tomb Raider (2013) is a quasi-open-world entry that splits the gameplay between third-person action and platforming to explore. Lara and her team aboard the Endurance find themselves stranded, and quickly Croft is battling not just the elements, but also hoards of mercenaries (and plenty of other enemies) in a desperate struggle to survive and escape. Plus, you’ll also be doing some good-ol’ plundering, with small hidden Tombs littered across the map, not unlike the Shrines in modern Zelda. The world of Yamatai is surprisingly open, and while the platforming here is nothing like the style of exploration we’d get just a few years later with titles like Breath of the Wild, the playground surrounding Lara is wide enough to feel intimidating. Stripping the protagonist back to the essentials also makes her vulnerable, and the world surrounding Lara is absolutely out to take advantage of that. We find Croft beaten, bloodied, and generally put through absolute hell, and while it can occasionally feel gratuitous (seriously, those kill screens are wild), it does a fairly good job of showing the very first trials that forged our hero. Captured on Nintendo Switch 2 (Handheld/Undocked) Mixing platforming with occasional stealth, sprinkling some light RPG elements with a skill tree, and some basic but satisfying combat, this Tomb Raider is a cocktail that tastes much better than the sum of its parts, largely thanks to execution. Revisiting it for the first time in many years, it's remarkable that while it certainly does ape the Uncharted formula (and perhaps even a little Resident Evil 4), there’s a cohesion and thrill to the gameplay that makes it impossible to put down. The third-person action still feels tight, and while your weapon selection isn’t huge, the ways you can improve them are plentiful. Earning XP from combat or scavenging weapon parts slowly unlocks more options, and alongside finding relics and other collectibles, there’s plenty to uncover and many reasons to do so. Even when inspecting some of your pilfered relics, spinning them around to find hidden secrets is a joy and even earns you more XP. Though on Switch, the rumble goes a bit wild when you are looking at these relics and are close to a new clue. Captured on Nintendo Switch 2 (Docked) Ultimately, original developer Crystal Dynamics did a good job of helping you care about Lara’s progression and making it feel earned. Whether you’ve played it before or are hoping to finally experience this story, there are dozens of hours to enjoy here if you want to explore everything on this godforsaken island. Aspyr is responsible for this particular port, bringing this Definitive Edition to our greedy little mitts quite out of the blue. But, while some of the other ‘Definitive Edition’ ports on recent hardware boast gorgeous visuals and lighting effects, instead, this feels like the very original 2013 release given a quick polish. Everything runs great, but stopping to look at textures or some of the character models reveals that this is a version of the game that has omitted visual fidelity in favour of performance, to quite a dramatic degree. I loaded up my PC copy of Tomb Raider: Definitive Edition just to play around and try to find a similar graphical benchmark, and cannot say I was impressed with the results. At a glance, Switch 2 feels comparable to the Normal PC graphics settings, and we’re definitely not getting the advanced TRESSFX for Lara’s hair. Captured on Nintendo Switch 2 (Docked) Thankfully, frame rate performs much better, with my tests showing a rock-solid 60fps on Switch 2 in docked mode while visuals were running at 2560x1440, with handheld mode looking to run at a comparable level frame-wise. Gameplay is key here, and this is not an ugly game by any means. A lush jungle is strengthened with dense foliage and inquisitive wildlife. Weather effects and running water add to the immersion and the great sound design. A lit torch and its flickering flames illuminate the dank caves and many tombs you must explore, smartly using shadows and beams of light to great effect. Meanwhile, a vantage point reveals the large scope of this gorgeous island, as well as the many dangers within. Ideally, the world would also have a greater variety of visual identity, because there’s a lot of PS3-era grey/brown design here, with even an occasional smearing of dirt on the screen. Lara spends the game covered in filth and surrounded by the elements, and the visuals convey that well. For those picking it up on Switch 2, there are a couple of nice additions to sweeten the deal. One of those promised by Aspyr is gyro controls, and they appear as an option, but seem to only move specific menus instead of your sights with guns or bows. This, if intentional, is a wild choice and a complete waste - we've reached out for clarification and will update if/when we hear back. Hopefully, actual motion controls will be implemented with an update in the future. Captured on Nintendo Switch 2 (Handheld/Undocked) Faring slightly better are the mouse controls, which at least work, but are very sensitive and a bit wonky. Even when holding the Joy-Con sideways, you have to use 'ZR' to pull your arrow, and then 'R' on the same Joy-Con to release it. This is just a very weird layout, and doesn't ever feel comfortable, especially when the controller version of this is the standard 'ZL' to pull, and 'ZR' to release. Finally, this Definitive Edition of Tomb Raider also includes a treasure trove of additional content, including concept artwork, character models, and even the return of the surprisingly fun multiplayer. If you ever played the Uncharted 3 online mode, this might be the closest thing we have today. ConclusionTomb Raider: Definitive Edition is sadly not as Definitive as the title might imply. While Aspyr has done the work to make a title from 2013 run at a solid 60fps on a handheld, and with 1440p resolution, it seems the cost was graphical fidelity at almost every turn. Not to mention the bizarre implementation (or lack thereof) of motion controls, and unwieldy mouse options. Thankfully, this entry in the Tomb Raider mythos remains one of the very best, and clever visual design means that your trip through Yamatai is far from ugly, as long as you don’t inspect too closely. Crystal Dynamics’ 2013 reinvention of Lara Croft just might be the best entry in this decades-old franchise, and for the asking price, you’re getting a thrilling action romp that’ll keep you hooked until the credits.
  6. Chuhai Labs has shared the first gameplay trailer of its stunning-looking on-rails shooter, Wild Blue Skies (formerly known as Wild Blue), featuring some anthropomorphic animals piloting flying vehicles through the skies to fight evil. Sound a little familiar? Okay, so the game still isn't confirmed for Switch (or Switch 2) yet — just PC and Xbox — but just watch the gameplay up top. Trust us. This is basically Star Fox with lovely cel-shaded-inspired visuals and all the barrel rolls, shooting and banter you'll ever need. Here's a run-down if you need a little more detail: Images: Humble Games Images: Humble Games And look, if you need more convincing, one of the programmers of the original Star Fox — Giles Goddard — is working on this game' he's also worked on Stunt Race FX, Super Mario 64, and 1080° Snowboarding. of course, his most important work is in helping bring Doshin The Giant to GameCube. Oh, and this is the same studio that worked on the excellent Cursed to Golf. Basically, Wild Blue Skies looks absolutely lovely, and we would really like to see this on Switch. Let's hope we get some news on other platforms soon! Are you looking forward to Wild Blue Skies on Steam or Xbox? Do you hope it comes to Switch (2)? Let us know in the comments.
  7. Chuhai Labs has shared the first gameplay trailer of its stunning-looking on-rails shooter, Wild Blue Skies (formerly known as Wild Blue), featuring some anthropomorphic animals piloting flying vehicles through the skies to fight evil. Sound a little familiar? Okay, so the game still isn't confirmed for Switch (or Switch 2) yet — just PC and Xbox — but just watch the gameplay up top. Trust us. This is basically Star Fox with lovely cel-shaded-inspired visuals and all the barrel rolls, shooting and banter you'll ever need. Here's a run-down if you need a little more detail: Images: Humble Games Images: Humble Games And look, if you need more convincing, one of the programmers of the original Star Fox — Giles Goddard — is working on this game' he's also worked on Stunt Race FX, Super Mario 64, and 1080° Snowboarding. of course, his most important work is in helping bring Doshin The Giant to GameCube. Oh, and this is the same studio that worked on the excellent Cursed to Golf. Basically, Wild Blue Skies looks absolutely lovely, and we would really like to see this on Switch. Let's hope we get some news on other platforms soon! Are you looking forward to Wild Blue Skies on Steam or Xbox? Do you hope it comes to Switch (2)? Let us know in the comments. View full article
  8. Zygarde is an integral part of Pokémon Legends: Z-A; basically think of this Legendary as the equivalent of Arceus in Legends: Arceus, and you're not far off. That, of course, means you can catch this unusual Pokémon. It takes a few steps, but we'll outline just what you need to do to catch Zygarde in the game. Note: This should go without saying, but this guide contains major spoilers for Legends: Z-A. So you've been warned! To Keep the World in Balance Main Mission - How to get Zygarde in Pokémon Legends: Z-AZygarde might pop up throughout the main story, but you won't be able to add this Pokémon to your team until you've rolled credits and kicked-off the post game. You also need to have caught bout Xerneas and Yveltal, which requires you to beat at least one round of the Infinite Z-A Royale, which also unlocks after you've beaten the game. Check out how to catch the Life & Destruction Pokémon in our separate guide. Once you've caught those two, then you'll want to head back to Hotel Z. Try entering the hotel and L will stop you, challenging you to a fight. You'll get the To Keep the World in Balance Main Mission, too. Talk to L again to accept his challenge; you can come back and do this at any point, so if you want to wait, you can! How to defeat Pokémon Trainer L L's team is in the high 70s, with his Mega Gyarados sitting at level 80. You ideally want your entire team to at least be level 80, but even at higher levels, this can be a tough match. Make use of the Infinite Z-A Royale to level up your Pokémon a bit before taking him on. L's TeamPokémon Level Type Pyroar Lvl 78 Fire/Normal Florges Lvl 78 Fairy Sableye Lvl 78 Dark/Ghost Noivern Lvl 79 Flying/Dragon Garbodor Lvl 79 Poison Mega Gyarados Lvl 80 Water/Dark As you can see, L has a very varied team with only a few common weaknesses. L's Pokémon are all pretty fast, so bring lots of Max Potions and Revives just in case. Mega Gyarados loses its 4x weakness to Electric too, and it has Earthquake as a counter. So be careful. You absolutely want a team where multiple Pokémon can Mega Evolve. This makes Gardevoir one of the best options for this fight. Fairy-types, in general, are great as they exploit Sableye's sole weakness and counter both Noivern and Gyarados. Oh, and its dual Psychic/Fairy type will make short work of Garbodor, too. Pyroar by fair is the easiest to deal with, as it's weak to Ground, Fire, and Fighting, among other common types. For Florges, bring some Steel-type moves. When you beat L, Zygarde will run off, which brings you your final challenge in Z-A. How to catch Zygarde Zygarde can be found in Wild Zone 20, the very last zone to open up in Lumiose City. It's directly underneath the remains of Prism Tower. All you have to do is walk up to it and interact with it. Oh. And fight it. Make sure your team is at least level 85, and be ready for gruelling three-phase Rogue Mega-style fight/. Zygarde is Dragon/Ground-type, making it weak to Ice-type, Fairy-type, and Dragon-type moves. Zygarde phase 1 - 10% Forme In this first phase, Zygarde only has a handful of attacks — it can use Extremespeed to close the gap on you very quickly and Crunch to deal Dark damage, otherwise it will circle around you quickly to try and avoid attacks. Occasionally, a brown dust cloud will form at its feet. When you see that, run away as it'll start firing green arrows from the sky ahead of itself. When you stun it, Mega Evolve (or use Plus Moves) to melt its health. When it reaches 0, it;'ll transform. Zygarde phase 2 - 50% Forme Now here's a big boy. Its snake form gets a few new attacks and deals much more damage. However, it also remains static in the middle of the room. When it roars and glows, boulders will drop from the sky directly above you and your partner. Keep moving. It also can attack you by firing laser rings at you, so again, keep out of its face directly otherwise you'll take a huge amount of Dragon damage. Lastly, when the room is engulfed in a green light, put your Pokémon away and run. Green explosions burst out of the floor and track your movement. So just keep running. Otherwise, you just need to batter it with a number of Fairy-type, Dragon-type, and Ice-type moves, and Mega Evolve when you can. Zygarde phase 3 - Complete FormeThe final phase the fight is, of course, the hardest. Zygarde will now follow you around the room. Considering its size, it's pretty fast. In addition to all its other moves, Zygarde can now surround itself with an Earthquake-like attack that deals large AOE damage around itself. It's explosion move now works in rings, coming from the outer to the inner ring, so dodge appropriately. Lastly, Zygarde will sometimes leave the arena and charge its powerful laser beam up. It then jumps into the sky and fire a Z-shaped attack across the room. Find the safe spots on either the left or right side of the lines, and you'll avoid taking a lot of damage. If you lose at any point during the fight, you'll have to redo all three phases again, so bring your best healing items, prioritise your character's safety, and do your best! Once you've got him down to 0 health for the third time, throw an Ultra Ball (or whatever you want, really) and Zygarde is yours. You'll also get the Zygarde Cube which, when used in battle, transforms Zygarde between two of its three forms.
  9. Zygarde is an integral part of Pokémon Legends: Z-A; basically think of this Legendary as the equivalent of Arceus in Legends: Arceus, and you're not far off. That, of course, means you can catch this unusual Pokémon. It takes a few steps, but we'll outline just what you need to do to catch Zygarde in the game. Note: This should go without saying, but this guide contains major spoilers for Legends: Z-A. So you've been warned! To Keep the World in Balance Main Mission - How to get Zygarde in Pokémon Legends: Z-AZygarde might pop up throughout the main story, but you won't be able to add this Pokémon to your team until you've rolled credits and kicked-off the post game. You also need to have caught bout Xerneas and Yveltal, which requires you to beat at least one round of the Infinite Z-A Royale, which also unlocks after you've beaten the game. Check out how to catch the Life & Destruction Pokémon in our separate guide. Once you've caught those two, then you'll want to head back to Hotel Z. Try entering the hotel and L will stop you, challenging you to a fight. You'll get the To Keep the World in Balance Main Mission, too. Talk to L again to accept his challenge; you can come back and do this at any point, so if you want to wait, you can! How to defeat Pokémon Trainer L L's team is in the high 70s, with his Mega Gyarados sitting at level 80. You ideally want your entire team to at least be level 80, but even at higher levels, this can be a tough match. Make use of the Infinite Z-A Royale to level up your Pokémon a bit before taking him on. L's TeamPokémon Level Type Pyroar Lvl 78 Fire/Normal Florges Lvl 78 Fairy Sableye Lvl 78 Dark/Ghost Noivern Lvl 79 Flying/Dragon Garbodor Lvl 79 Poison Mega Gyarados Lvl 80 Water/Dark As you can see, L has a very varied team with only a few common weaknesses. L's Pokémon are all pretty fast, so bring lots of Max Potions and Revives just in case. Mega Gyarados loses its 4x weakness to Electric too, and it has Earthquake as a counter. So be careful. You absolutely want a team where multiple Pokémon can Mega Evolve. This makes Gardevoir one of the best options for this fight. Fairy-types, in general, are great as they exploit Sableye's sole weakness and counter both Noivern and Gyarados. Oh, and its dual Psychic/Fairy type will make short work of Garbodor, too. Pyroar by fair is the easiest to deal with, as it's weak to Ground, Fire, and Fighting, among other common types. For Florges, bring some Steel-type moves. When you beat L, Zygarde will run off, which brings you your final challenge in Z-A. How to catch Zygarde Zygarde can be found in Wild Zone 20, the very last zone to open up in Lumiose City. It's directly underneath the remains of Prism Tower. All you have to do is walk up to it and interact with it. Oh. And fight it. Make sure your team is at least level 85, and be ready for gruelling three-phase Rogue Mega-style fight/. Zygarde is Dragon/Ground-type, making it weak to Ice-type, Fairy-type, and Dragon-type moves. Zygarde phase 1 - 10% Forme In this first phase, Zygarde only has a handful of attacks — it can use Extremespeed to close the gap on you very quickly and Crunch to deal Dark damage, otherwise it will circle around you quickly to try and avoid attacks. Occasionally, a brown dust cloud will form at its feet. When you see that, run away as it'll start firing green arrows from the sky ahead of itself. When you stun it, Mega Evolve (or use Plus Moves) to melt its health. When it reaches 0, it;'ll transform. Zygarde phase 2 - 50% Forme Now here's a big boy. Its snake form gets a few new attacks and deals much more damage. However, it also remains static in the middle of the room. When it roars and glows, boulders will drop from the sky directly above you and your partner. Keep moving. It also can attack you by firing laser rings at you, so again, keep out of its face directly otherwise you'll take a huge amount of Dragon damage. Lastly, when the room is engulfed in a green light, put your Pokémon away and run. Green explosions burst out of the floor and track your movement. So just keep running. Otherwise, you just need to batter it with a number of Fairy-type, Dragon-type, and Ice-type moves, and Mega Evolve when you can. Zygarde phase 3 - Complete FormeThe final phase the fight is, of course, the hardest. Zygarde will now follow you around the room. Considering its size, it's pretty fast. In addition to all its other moves, Zygarde can now surround itself with an Earthquake-like attack that deals large AOE damage around itself. It's explosion move now works in rings, coming from the outer to the inner ring, so dodge appropriately. Lastly, Zygarde will sometimes leave the arena and charge its powerful laser beam up. It then jumps into the sky and fire a Z-shaped attack across the room. Find the safe spots on either the left or right side of the lines, and you'll avoid taking a lot of damage. If you lose at any point during the fight, you'll have to redo all three phases again, so bring your best healing items, prioritise your character's safety, and do your best! Once you've got him down to 0 health for the third time, throw an Ultra Ball (or whatever you want, really) and Zygarde is yours. You'll also get the Zygarde Cube which, when used in battle, transforms Zygarde between two of its three forms. View full article
  10. The EverSD team's latest update, the EverSD United, brings a set of important features. Furthermore, the newest SuperPocket handhelds, the NeoGeo (Limited Edition) and Data East, are now also being supported. This update introduces EverPatcher where all patchers have been combined and is supported across Windows, MacOS and Linux platforms. This update also introduces a new cross-platform game loader and management application, EverLoader3. SOURCE
  11. Update [Tue 25th Nov 2025, 8am]: It's time for another big Assassin's Creed Shadows update, with patch 1.1.6 now available to download on PS5 at around 4GB. The update implements not one, but two free quests. The first is — somehow — an Attack on Titan crossover, in which Naoe and Yasuke investigate an impending titan-sized threat. There are a couple of downsides to this quest, however. For starters, it's only going to stick around until the 22nd December (presumably due to licensing agreements), and on top of that, the cool Attack on Titan-themed armour from this article's image is actually from a paid DLC pack. Boo! Ubisoft's pulled this one before, with Shadows' previous Dead by Daylight crossover. There are cosmetic rewards up for grabs through the free quest — and you can nab a crystal katana for Naoe — but it feels like the best stuff is once again locked behind a paywall. Meanwhile, the second free quest — titled 'A Puzzlement' — sees the game's two protagonists solve a comical dispute. Both characters will learn new techniques upon completion (as per the patch notes): Naoe will learn how to perform her own spectacular version of Yasuke's war kick ability. Yasuke will learn how to stealthily dispatch enemies in a non-lethal way. This is the last update on Ubisoft's 'Fall Roadmap' for Shadows, but we assume that support will continue for at least a little while yet. Original Story: Well, we're not sure anyone saw this crossover coming. Just confirmed by Ubisoft, Assassin's Creed Shadows' next collaboration will be with... Attack on Titan. The super popular manga and anime property will be featured in a new quest, which seems to task Naoe and Yasuke with stopping a titan transformation. No, we're not making this up. All we've got to go on right now is the above teaser trailer, but the quest itself goes live on the 25th November. That's tomorrow at the time of writing. However, it's also worth noting that this is a limited time deal. The quest will only be available until the 15th December, 2025. What's more, the cool Attack on Titan-themed equipment seen in the promotional material actually seems to be part of a paid DLC pack that accompanies the update — which is rather disappointing. What the heck do you make of this one? Aim for the back of the neck in the comments section below.
  12. Update [Tue 25th Nov 2025, 8am]: It's time for another big Assassin's Creed Shadows update, with patch 1.1.6 now available to download on PS5 at around 4GB. The update implements not one, but two free quests. The first is — somehow — an Attack on Titan crossover, in which Naoe and Yasuke investigate an impending titan-sized threat. There are a couple of downsides to this quest, however. For starters, it's only going to stick around until the 22nd December (presumably due to licensing agreements), and on top of that, the cool Attack on Titan-themed armour from this article's image is actually from a paid DLC pack. Boo! Ubisoft's pulled this one before, with Shadows' previous Dead by Daylight crossover. There are cosmetic rewards up for grabs through the free quest — and you can nab a crystal katana for Naoe — but it feels like the best stuff is once again locked behind a paywall. Meanwhile, the second free quest — titled 'A Puzzlement' — sees the game's two protagonists solve a comical dispute. Both characters will learn new techniques upon completion (as per the patch notes): Naoe will learn how to perform her own spectacular version of Yasuke's war kick ability. Yasuke will learn how to stealthily dispatch enemies in a non-lethal way. This is the last update on Ubisoft's 'Fall Roadmap' for Shadows, but we assume that support will continue for at least a little while yet. Original Story: Well, we're not sure anyone saw this crossover coming. Just confirmed by Ubisoft, Assassin's Creed Shadows' next collaboration will be with... Attack on Titan. The super popular manga and anime property will be featured in a new quest, which seems to task Naoe and Yasuke with stopping a titan transformation. No, we're not making this up. All we've got to go on right now is the above teaser trailer, but the quest itself goes live on the 25th November. That's tomorrow at the time of writing. However, it's also worth noting that this is a limited time deal. The quest will only be available until the 15th December, 2025. What's more, the cool Attack on Titan-themed equipment seen in the promotional material actually seems to be part of a paid DLC pack that accompanies the update — which is rather disappointing. What the heck do you make of this one? Aim for the back of the neck in the comments section below. View full article
  13. You've got to admit, the post-launch support for Warhammer 40k: Space Marine 2 has been stellar. The crunchy action shooter has received numerous, significant updates since its release in September of 2024 — and rather miraculously, it's showing no signs of slowing down. The game's latest patch — officially deemed version 11.0 — is yet another beefy addition. It's available to download now on PS5, weighing in at 9GB. A new co-op mission has arrived, along with new equipment, over 40 new gameplay modifiers, and even a bunch of fresh cosmetic items. Gameplay balance tweaks are also part of the update. Again, it's an especially meaty patch for a title that's now 14 months old. The initial plan was for Space Marine 2 to enjoy a full year of support, but the game was such a sales success that publisher Focus Entertainment actually greenlit an extra year of free updates. In other words, there's still much more to come from Titus and the lads. Warhammer 40k: Space Marine 2 Update 11 Patch NotesNew PvE map: ReclamationOperation Reclamation takes place in orbit above the planet Avarax. A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift. New PvE Equipment: Sanctified WrathUpon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back. 🟡 Change from PTS: Increased amount of charges from 1 to 2 💬 It's not the last equipment that we are going to add. New Battlefield ConditionsMore than 40 new Battlefield Conditions have been added. New Heroic ItemsAdded 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades. Weapons: Retribution's Bequest (Heavy Bolt Pistol) Chains of Duty (Heavy Bolter) Wrapped (Instigator Bolt Carbine) Wrapped (Bolt Sniper Rifle) Death's Grasp (Power Fist) Storm's Dominion (Thunder Hammer) Armour Pieces: Mark VII Helm Artificer Mark X Helm Black Templars Artificer Mark X Helm Mark VI Corvus Veteran Helm Veteran Molecular Bonding Studs R. Pauldron Honourific Gem R. Pauldron Cameleoline Shroud R. Pauldron Veteran’s Shroud R. Pauldron New Season Pass ContentBlood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin) Salamanders Cosmetic Pack added. Chaos Customisation (PvP)Customisation of Chaos classes is now available using armour parts from sets. Assault - New FeatureAdded a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. 🟡 Change from PTS: Jump Dash attacks deal 50% more damage 💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine. MeleePower Axe: Chained Whirl Slash now can be performed after Overhead Strike. Overhead Strike damage is increased by 50%. Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike. Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled. Blocking versions can now enter Power Stance. Heroic Double Edge Relic (Chainsword): "Trampling Stride" Perk now works with a Heroic Perk Combo. Double Heavy Combo now can be performed after a Whirl Slash sprint attack. Heroic Power Gladius (Power Knife): Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy. 🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely. FirearmsHeavy Bolt Rifle: Base damage increased by 13%. Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes. Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position. 🟡 Bolt Pistol: Base damage increased by 13.5%. 🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%. 🟡 Patch 11 Heroic Weapon Changes from PTS🟡 Heroic Heavy Bolt Pistol: Increase Gun Strike damage by 20%. Add 6 ammo to max capacity. Heroic perk will now instantly kill enemy enemies that are calling for reinforcement. 🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon. 💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap. 🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone. 🟡 Heroic Power Fist: Damage bonus for light attacks is increased to 200%. Increase radius for heroic perk activation to 15 meters. Issue Fixed: Sometimes perk didn't activate properly. 🟡 Heroic Heavy Bolter: Works like a fencing weapon as originally intended. Fixed UI display of accuracy value. ClassesTactical Signal Jammer: The perk has been reworked. Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.” New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.” Sniper Precision Targeting: Now perk works against Extremis and Terminus-level enemies. Guardian Protocol: Removed cooldown. Ambush: Now also slows down nearby enemies for 10 sec. Bulwark Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds. Vanguard 💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability. Grapnel Launcher damage now scales based on difficulty. 🟡 Retribution: The perk has been reworked. Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.” New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.” 🟡 Change from PTS: Damage buff increased from 20 to 25%. Moving Target: The perk has been reworked. Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” 🟡 Tenacity: The perk has been reworked. Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.” New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.” 🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling. Collateral Damage: Increase damage by Diving Kick to 50%. 🟡 Inner Fire: Now works according to description. Assault Act of Attrition: The perk has been reworked. Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.” New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“ Battlefield ConditionsGreat Responsibility Increased HP bonus from 100% to 150%. Retirement Barge Reduced HP debuff from 66% to 50%. Poorly Fit Suit Reduced damage by 33%. Equipment Malfunction restricted from appearing on the Exfiltration mission. Surgical Strike Buffed damage by 15%. Extreme Challenge Increased Extremis enemies spawn cooldown. Gameplay QoLIncreased netcode damage cap. 💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun. Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons. Improved sound indication for unparriable attacks. Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons. AIChaos Spawn: Fixed headshots not registering for client side hit detection weapons. Vortex Beast: Added headshot area. Lots of minor fixes with animations. CUSTOMISATIONBots use player class customisation. Added sorting armour parts by rarity. Fixed: Black Templar Champion now chains his Power Sword properly. Lots of minor customisation fixes. LEVELSLots of minor fixes with level geometry. Are you still playing Space Marine 2? Have you been enjoying all of these updates? Get ready to slaughter more xenos scum in the comments section below.
  14. You've got to admit, the post-launch support for Warhammer 40k: Space Marine 2 has been stellar. The crunchy action shooter has received numerous, significant updates since its release in September of 2024 — and rather miraculously, it's showing no signs of slowing down. The game's latest patch — officially deemed version 11.0 — is yet another beefy addition. It's available to download now on PS5, weighing in at 9GB. A new co-op mission has arrived, along with new equipment, over 40 new gameplay modifiers, and even a bunch of fresh cosmetic items. Gameplay balance tweaks are also part of the update. Again, it's an especially meaty patch for a title that's now 14 months old. The initial plan was for Space Marine 2 to enjoy a full year of support, but the game was such a sales success that publisher Focus Entertainment actually greenlit an extra year of free updates. In other words, there's still much more to come from Titus and the lads. Warhammer 40k: Space Marine 2 Update 11 Patch NotesNew PvE map: ReclamationOperation Reclamation takes place in orbit above the planet Avarax. A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift. New PvE Equipment: Sanctified WrathUpon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back. 🟡 Change from PTS: Increased amount of charges from 1 to 2 💬 It's not the last equipment that we are going to add. New Battlefield ConditionsMore than 40 new Battlefield Conditions have been added. New Heroic ItemsAdded 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades. Weapons: Retribution's Bequest (Heavy Bolt Pistol) Chains of Duty (Heavy Bolter) Wrapped (Instigator Bolt Carbine) Wrapped (Bolt Sniper Rifle) Death's Grasp (Power Fist) Storm's Dominion (Thunder Hammer) Armour Pieces: Mark VII Helm Artificer Mark X Helm Black Templars Artificer Mark X Helm Mark VI Corvus Veteran Helm Veteran Molecular Bonding Studs R. Pauldron Honourific Gem R. Pauldron Cameleoline Shroud R. Pauldron Veteran’s Shroud R. Pauldron New Season Pass ContentBlood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin) Salamanders Cosmetic Pack added. Chaos Customisation (PvP)Customisation of Chaos classes is now available using armour parts from sets. Assault - New FeatureAdded a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. 🟡 Change from PTS: Jump Dash attacks deal 50% more damage 💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine. MeleePower Axe: Chained Whirl Slash now can be performed after Overhead Strike. Overhead Strike damage is increased by 50%. Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike. Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled. Blocking versions can now enter Power Stance. Heroic Double Edge Relic (Chainsword): "Trampling Stride" Perk now works with a Heroic Perk Combo. Double Heavy Combo now can be performed after a Whirl Slash sprint attack. Heroic Power Gladius (Power Knife): Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy. 🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely. FirearmsHeavy Bolt Rifle: Base damage increased by 13%. Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes. Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position. 🟡 Bolt Pistol: Base damage increased by 13.5%. 🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%. 🟡 Patch 11 Heroic Weapon Changes from PTS🟡 Heroic Heavy Bolt Pistol: Increase Gun Strike damage by 20%. Add 6 ammo to max capacity. Heroic perk will now instantly kill enemy enemies that are calling for reinforcement. 🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon. 💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap. 🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone. 🟡 Heroic Power Fist: Damage bonus for light attacks is increased to 200%. Increase radius for heroic perk activation to 15 meters. Issue Fixed: Sometimes perk didn't activate properly. 🟡 Heroic Heavy Bolter: Works like a fencing weapon as originally intended. Fixed UI display of accuracy value. ClassesTactical Signal Jammer: The perk has been reworked. Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.” New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.” Sniper Precision Targeting: Now perk works against Extremis and Terminus-level enemies. Guardian Protocol: Removed cooldown. Ambush: Now also slows down nearby enemies for 10 sec. Bulwark Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds. Vanguard 💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability. Grapnel Launcher damage now scales based on difficulty. 🟡 Retribution: The perk has been reworked. Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.” New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.” 🟡 Change from PTS: Damage buff increased from 20 to 25%. Moving Target: The perk has been reworked. Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” 🟡 Tenacity: The perk has been reworked. Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.” New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.” 🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling. Collateral Damage: Increase damage by Diving Kick to 50%. 🟡 Inner Fire: Now works according to description. Assault Act of Attrition: The perk has been reworked. Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.” New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“ Battlefield ConditionsGreat Responsibility Increased HP bonus from 100% to 150%. Retirement Barge Reduced HP debuff from 66% to 50%. Poorly Fit Suit Reduced damage by 33%. Equipment Malfunction restricted from appearing on the Exfiltration mission. Surgical Strike Buffed damage by 15%. Extreme Challenge Increased Extremis enemies spawn cooldown. Gameplay QoLIncreased netcode damage cap. 💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun. Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons. Improved sound indication for unparriable attacks. Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons. AIChaos Spawn: Fixed headshots not registering for client side hit detection weapons. Vortex Beast: Added headshot area. Lots of minor fixes with animations. CUSTOMISATIONBots use player class customisation. Added sorting armour parts by rarity. Fixed: Black Templar Champion now chains his Power Sword properly. Lots of minor customisation fixes. LEVELSLots of minor fixes with level geometry. Are you still playing Space Marine 2? Have you been enjoying all of these updates? Get ready to slaughter more xenos scum in the comments section below. View full article
  15. Much has already been written about Vampire: The Masquerade - Bloodlines 2 and its desperately troubled development, but it's still interesting to hear about the project from someone who was actually there, on the inside. In a rather revealing interview with Cat Burton on YouTube, Dan Pinchbeck, the game's creative director, basically admits that significant doubts surrounded the title from the start — especially when it came to taking up the 'Bloodlines' name. "We used to sit there and go and have these planning sessions of, ‘how do we get [the producers] to not call it Bloodlines 2?," Pinchbeck explains. He continues, in particularly damning fashion: "That feels like the most important thing we do here is to come at this and say this isn’t Bloodlines 2. You can’t make Bloodlines 2. There’s not enough time. There’s not enough money’." Indeed, it's a brutal recollection of what must have been a stressful situation for The Chinese Room — the studio that was handed the project after it had repeatedly failed to get off the ground elsewhere. The bottom line here is that Pinchbeck — and presumably many others at The Chinese Room — knew that they couldn't replicate the magic of Bloodlines, which is now fondly remembered as a cult classic RPG. And with that in mind, Pinchbeck recalls that his original pitch was to create a more linear experience. "We can’t make Bloodlines 2, we can’t make Skyrim, but we can make Dishonored," he says. Of course, looking back on Bloodlines 2 now, that line of thought makes a lot of sense. To be fair, the developer clearly understood its own limitations — but once the project adopted that all-important 'Bloodlines' name, the game's fate was sealed. Pinchbeck, who co-founded The Chinese Room, left the company before Bloodlines 2 released. "It felt like [The Chinese Room] had evolved into something that wasn’t the same thing that [co-founder Jessica Curry] and I started," he states. Bloodlines 2 launched just over a month ago, and it was met with disappointing reviews from both critics and Vampire: The Masquerade fans. We called it "disastrously paced" and "a shambles" in our 4/10 review. Did you ever have faith in Bloodlines 2? What do you make of Pinchbeck's comments? Don't forget to drain some blood in the comments section below.
  16. Much has already been written about Vampire: The Masquerade - Bloodlines 2 and its desperately troubled development, but it's still interesting to hear about the project from someone who was actually there, on the inside. In a rather revealing interview with Cat Burton on YouTube, Dan Pinchbeck, the game's creative director, basically admits that significant doubts surrounded the title from the start — especially when it came to taking up the 'Bloodlines' name. "We used to sit there and go and have these planning sessions of, ‘how do we get [the producers] to not call it Bloodlines 2?," Pinchbeck explains. He continues, in particularly damning fashion: "That feels like the most important thing we do here is to come at this and say this isn’t Bloodlines 2. You can’t make Bloodlines 2. There’s not enough time. There’s not enough money’." Indeed, it's a brutal recollection of what must have been a stressful situation for The Chinese Room — the studio that was handed the project after it had repeatedly failed to get off the ground elsewhere. The bottom line here is that Pinchbeck — and presumably many others at The Chinese Room — knew that they couldn't replicate the magic of Bloodlines, which is now fondly remembered as a cult classic RPG. And with that in mind, Pinchbeck recalls that his original pitch was to create a more linear experience. "We can’t make Bloodlines 2, we can’t make Skyrim, but we can make Dishonored," he says. Of course, looking back on Bloodlines 2 now, that line of thought makes a lot of sense. To be fair, the developer clearly understood its own limitations — but once the project adopted that all-important 'Bloodlines' name, the game's fate was sealed. Pinchbeck, who co-founded The Chinese Room, left the company before Bloodlines 2 released. "It felt like [The Chinese Room] had evolved into something that wasn’t the same thing that [co-founder Jessica Curry] and I started," he states. Bloodlines 2 launched just over a month ago, and it was met with disappointing reviews from both critics and Vampire: The Masquerade fans. We called it "disastrously paced" and "a shambles" in our 4/10 review. Did you ever have faith in Bloodlines 2? What do you make of Pinchbeck's comments? Don't forget to drain some blood in the comments section below. View full article
  17. It's no secret that Microsoft wants the ROG Xbox Ally to feel as comfortable for console users as possible, but that can be difficult when you're wielding a Windows 11 PC in your hands. One of the problems is that games require tinkering in terms of power settings, frame rates, graphics and various other things that can affect the likes of performance and battery life. To counter this, Xbox has unveiled a new feature called "Default Game Profiles" that will support over 40 games at launch (it's starting in preview today). The idea is that when you load up these games and you've got Default Game Profiles turned on, the Xbox Ally will automatically do all the hard work in the background to optimise for performance and battery life. These profiles have been hand-crafted for each game, and apparently can offer some significant benefits compared to manual tuning. The full list of 40+ games has yet to be revealed, but Xbox has shared some of the first-party titles supporting it: Call of Duty: Black Ops 6 Call of Duty: Black Ops 7 Call of Duty: Warzone DOOM Eternal DOOM: The Dark Ages Forza Horizon 5 Gears 5 Gears of War: Reloaded Gears Tactics Halo: The Master Chief Collection Indiana Jones and the Great Circle Minecraft Sea Of Thieves Tony Hawk’s Pro Skater 3+4 In our view, this is a fantastic move from Xbox to add even more optimisation to games on the Ally, and it should mean that even casual adopters who don't do any tweaking will be able to get the most out of these titles on the system. Better yet, Team Xbox even says that the profiles are designed to boost power if the FPS falls below its intended target, while power will be limited if the frame rate is easily hitting its target. All of this is naturally only applicable when playing on battery, as it's not intended for plugged-in sessions. We'll leave you with a little bit more information on Default Game Profiles below, which as mentioned are starting in preview today and should be rolling out to the public very soon.
  18. It's no secret that Microsoft wants the ROG Xbox Ally to feel as comfortable for console users as possible, but that can be difficult when you're wielding a Windows 11 PC in your hands. One of the problems is that games require tinkering in terms of power settings, frame rates, graphics and various other things that can affect the likes of performance and battery life. To counter this, Xbox has unveiled a new feature called "Default Game Profiles" that will support over 40 games at launch (it's starting in preview today). The idea is that when you load up these games and you've got Default Game Profiles turned on, the Xbox Ally will automatically do all the hard work in the background to optimise for performance and battery life. These profiles have been hand-crafted for each game, and apparently can offer some significant benefits compared to manual tuning. The full list of 40+ games has yet to be revealed, but Xbox has shared some of the first-party titles supporting it: Call of Duty: Black Ops 6 Call of Duty: Black Ops 7 Call of Duty: Warzone DOOM Eternal DOOM: The Dark Ages Forza Horizon 5 Gears 5 Gears of War: Reloaded Gears Tactics Halo: The Master Chief Collection Indiana Jones and the Great Circle Minecraft Sea Of Thieves Tony Hawk’s Pro Skater 3+4 In our view, this is a fantastic move from Xbox to add even more optimisation to games on the Ally, and it should mean that even casual adopters who don't do any tweaking will be able to get the most out of these titles on the system. Better yet, Team Xbox even says that the profiles are designed to boost power if the FPS falls below its intended target, while power will be limited if the frame rate is easily hitting its target. All of this is naturally only applicable when playing on battery, as it's not intended for plugged-in sessions. We'll leave you with a little bit more information on Default Game Profiles below, which as mentioned are starting in preview today and should be rolling out to the public very soon. View full article
  19. Xbox developer Treyarch has fully detailed Black Ops 7 Season 01, and there's a lot of content coming to the game next week. A big batch of multiplayer maps, Zombies survival maps, weapons, operators and more are arriving for the Xbox Game Pass title on December 4th - alongside "significant improvements" to the game's battle pass system. First off, let's take a look at that Season 01 content roadmap. Although the team shared a bunch of this information before the game launched, we now have the full S1 rundown - alongside new Warzone content and the addition of that release date of course. Here's the Black Ops 7 Season 01 roadmap: Adding onto this, Treyarch says that it's "taken learnings from Black Ops 6’s Battle Pass" and has "made tuning adjustments for a more satisfying journey" overall. We're just going to throw the team's full quote on these changes down below because there's a lot to get stuck into - and the Battle Pass progression is being added to the game alongside Season 01. We can't complain at more significant battle pass content being unlocked earlier we suppose, even if that particular progression system does feel a little tired these days. We like the sound of unlocking tokens through challenges though - and in general, this should provide a more rewarding progression system overall. We'll see how it all shakes out when Black Ops 7 Season 01 lands on December 4th; free for existing players including those on Game Pass Ultimate.
  20. Xbox developer Treyarch has fully detailed Black Ops 7 Season 01, and there's a lot of content coming to the game next week. A big batch of multiplayer maps, Zombies survival maps, weapons, operators and more are arriving for the Xbox Game Pass title on December 4th - alongside "significant improvements" to the game's battle pass system. First off, let's take a look at that Season 01 content roadmap. Although the team shared a bunch of this information before the game launched, we now have the full S1 rundown - alongside new Warzone content and the addition of that release date of course. Here's the Black Ops 7 Season 01 roadmap: Adding onto this, Treyarch says that it's "taken learnings from Black Ops 6’s Battle Pass" and has "made tuning adjustments for a more satisfying journey" overall. We're just going to throw the team's full quote on these changes down below because there's a lot to get stuck into - and the Battle Pass progression is being added to the game alongside Season 01. We can't complain at more significant battle pass content being unlocked earlier we suppose, even if that particular progression system does feel a little tired these days. We like the sound of unlocking tokens through challenges though - and in general, this should provide a more rewarding progression system overall. We'll see how it all shakes out when Black Ops 7 Season 01 lands on December 4th; free for existing players including those on Game Pass Ultimate. View full article
  21. Just three weeks after its release, Nintendo is already bringing more goodies to Hyrule Warriors: Age of Imprisonment later this week in the form of a free update. Available on 27th November 2025, the update will add new weapons, a brand new Sync Strike for Zelda and fan-favourite Korok Calamo, and other goodies. Being typically coy there, Nintendo! The game already has a ton to unlock, including maxing out characters and finding all of those pesky Koroks, even if it's a little brisker than Age of Calamity. Well, head over to the Japanese website and you'll see exactly what else we'll be getting — along with some extra challenges, new enemies, and more powerful materials, you'll also be able to team up with the Block Golem for another new Sync Strike. A handful of new battles are also getting added on Thursday, including one which is apparently titled "A serious battle with Rauru". Hmmm. Images: Nintendo There are also some additional patch notes, which aim to fix functionality and a few bug fixes. We'll post the official translation when they're out there, but a couple of tweaks include adding tutorials that appear on the map are added to the list, previews of areas you can reclaim will show up, and a preview of the amount of health you can recover is now shown. The previous Hyrule Warriors game also got a handful of updates and an Expansion Pass which brought with it an "expanded roster". So don't expect anything of that scale here. Nintendo promised that it had free updates planned for the game after launch. And free stuff, whatever it is, we'll take. Especially as we really enjoyed this canon prequel to Tears of the Kingdom. Are you still playing Age of Imprisonment? Looking forward to the new update later this week? Let us know in the comments.
  22. Just three weeks after its release, Nintendo is already bringing more goodies to Hyrule Warriors: Age of Imprisonment later this week in the form of a free update. Available on 27th November 2025, the update will add new weapons, a brand new Sync Strike for Zelda and fan-favourite Korok Calamo, and other goodies. Being typically coy there, Nintendo! The game already has a ton to unlock, including maxing out characters and finding all of those pesky Koroks, even if it's a little brisker than Age of Calamity. Well, head over to the Japanese website and you'll see exactly what else we'll be getting — along with some extra challenges, new enemies, and more powerful materials, you'll also be able to team up with the Block Golem for another new Sync Strike. A handful of new battles are also getting added on Thursday, including one which is apparently titled "A serious battle with Rauru". Hmmm. Images: Nintendo There are also some additional patch notes, which aim to fix functionality and a few bug fixes. We'll post the official translation when they're out there, but a couple of tweaks include adding tutorials that appear on the map are added to the list, previews of areas you can reclaim will show up, and a preview of the amount of health you can recover is now shown. The previous Hyrule Warriors game also got a handful of updates and an Expansion Pass which brought with it an "expanded roster". So don't expect anything of that scale here. Nintendo promised that it had free updates planned for the game after launch. And free stuff, whatever it is, we'll take. Especially as we really enjoyed this canon prequel to Tears of the Kingdom. Are you still playing Age of Imprisonment? Looking forward to the new update later this week? Let us know in the comments. View full article
  23. Nintendo released its latest firmware update for Switch 2 last night, ushering in a handful of general improvements for the console. Alongside these tweaks, the update also appears to have coincided with some compatibility fixes, including one title we've been waiting to see up and running for a while: NieR:Automata The End of YoRHa Edition (thanks for the heads up, My Nintendo News). Square Enix and PlatinumGames' sci-fi ARPG has long been sitting in a pretty bad way on Switch 2, with many users reporting frequent crashes when trying to get it up and running on the new hardware. A glance at Nintendo's compatibility information site before today listed NieR: Automata as "Unsupported - Problems with game progression have been found", but that all seems to be in the rear-view as of system update 21.0.1. As of 25th November 2025 (that's today), the game's listing has been updated as "supported" on Switch 2, with the note that "previously identified issues have been fixed". It's a welcome change, because NieR: Automata ruled on Switch 1, and now we have the perfect excuse to dive in all over again. In our 9/10 review of the initial Switch release, we described Automata as "a top-notch port that has clearly been produced with respect and focus, often surpassing our expectations in both visuals and performance". Sigh as if we didn't already have enough backlog games to get through before the year is up...
  24. Nintendo released its latest firmware update for Switch 2 last night, ushering in a handful of general improvements for the console. Alongside these tweaks, the update also appears to have coincided with some compatibility fixes, including one title we've been waiting to see up and running for a while: NieR:Automata The End of YoRHa Edition (thanks for the heads up, My Nintendo News). Square Enix and PlatinumGames' sci-fi ARPG has long been sitting in a pretty bad way on Switch 2, with many users reporting frequent crashes when trying to get it up and running on the new hardware. A glance at Nintendo's compatibility information site before today listed NieR: Automata as "Unsupported - Problems with game progression have been found", but that all seems to be in the rear-view as of system update 21.0.1. As of 25th November 2025 (that's today), the game's listing has been updated as "supported" on Switch 2, with the note that "previously identified issues have been fixed". It's a welcome change, because NieR: Automata ruled on Switch 1, and now we have the perfect excuse to dive in all over again. In our 9/10 review of the initial Switch release, we described Automata as "a top-notch port that has clearly been produced with respect and focus, often surpassing our expectations in both visuals and performance". Sigh as if we didn't already have enough backlog games to get through before the year is up... View full article
  25. If you've been paying attention to the recent trailers for Pokémon Legends: Z-A's Mega Dimension DLC, you'll no doubt know that doughnuts have a pretty big role to play in the dimension-hopping — what did you expect, it's Pokémon! The Pokémon Cafe's new menu looks set to bring these sweet treats into the real world, but it also might be teasing that a pair of legendary 'mon will make their return in the DLC. Yep, we live in a world where Pokémon spoilers can come from anywhere, even doughnuts. But come on, take a look at the above two baked goods — currently appearing under the tentative titles of "Red Doughnut" and "Blue Doughnut" on the Pokémon Café's Pikachu Sweets website — and tell us that you don't see Gen III legendaries Groudon and Kyogre. Images: The Pokémon Company These two doughnuts will appear in Tokyo's Pikachu Sweets store from 10th December for 550 yen. The accompanying item description teases, "The doughnuts are inspired by the special doughnuts that appear in the paid add-on content, 'Pokémon Legends: Z-A - Mega Dimension'! They look like some kind of Pokémon...?" — huh, you don't say. A 'Hoopa's Mischief Ruby Chocolate Frappe' will also join the menu on the same date. Its bright pink colouring, cream, and Cheerio topping makes the whole thing look a little too sweet in this writer's opinion, but there's no knocking its dedication to the DLC bit. Image: The Pokémon Company You'll be able to start your journey through Hyperspace Luminose when the Legends: Z-A DLC arrives on 10th December for £24.99 / $29.99. We've seen a handful of new Megas coming to the expansion so far, including Raichu, Baxcalibur, Chimecho and Zeraora. The final DLC news drop will come next week on 2nd December, so brace for even more newbies.

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