Everything posted by Rockstar
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Stellar Blade Fans Rejoice: Developer Shift Up Now Recruiting for 'Next Work' in the Series
South Korean studio Shift Up has begun recruiting for what seems to be a new game in the Stellar Blade series. Stellar Blade is a PS5 console exclusive action game that released last year, quickly becoming a fan favourite. Now, it looks as though the developer is openly hiring for people to work specifically on Stellar Blade's "next work". The company's recruitment page has several sections, each related to an individual project, and the Stellar Blade project is up at the top. Shift Up is hiring across several disciplines, including writers, artists, programmers, and designers. It's difficult to really glean any details about the game from the job listings, but it at least reaffirms a follow-up to Stellar Blade is in the works. We probably won't see the new game for a while; Shift Up has previously said it's targeting 2027, but isn't making promises. View full article
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New Report Finds Almost Half of US Kids Are After In-Game Currency for Christmas
In a sign of the times that makes us feel old, a new report has found that nearly half of the USA's children are planning to ask for in-game currencies this Christmas. A survey conducted by the Entertainment Software Association (ESA) asked over 700 kids about video game gifts, with nearly three out of five respondents wanting a game-related present this holiday season. 43 per cent would like in-game currency, presumably for games such as Fortnite and Roblox. Some more statistics: 39 per cent of the kids want a game console, while 37 per cent would like physical games under the Christmas tree. The survey also asked more than a thousand adults about their Christmas purchasing plans, with a third of them planning video game gifts. The ESA holds this survey on a yearly basis, and looking back, it's interesting to see how these results compare to previous results. We reported on the survey in 2023, when a smaller percentage of children wanted in-game currency, but at the same time, fewer kids planned to ask for a physical game. It seems the appetite for game-related presents is growing, then, and more children are after V-Bucks than full games on a disc. What are your thoughts on this? Tell us in the comments section below.
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New Report Finds Almost Half of US Kids Are After In-Game Currency for Christmas
In a sign of the times that makes us feel old, a new report has found that nearly half of the USA's children are planning to ask for in-game currencies this Christmas. A survey conducted by the Entertainment Software Association (ESA) asked over 700 kids about video game gifts, with nearly three out of five respondents wanting a game-related present this holiday season. 43 per cent would like in-game currency, presumably for games such as Fortnite and Roblox. Some more statistics: 39 per cent of the kids want a game console, while 37 per cent would like physical games under the Christmas tree. The survey also asked more than a thousand adults about their Christmas purchasing plans, with a third of them planning video game gifts. The ESA holds this survey on a yearly basis, and looking back, it's interesting to see how these results compare to previous results. We reported on the survey in 2023, when a smaller percentage of children wanted in-game currency, but at the same time, fewer kids planned to ask for a physical game. It seems the appetite for game-related presents is growing, then, and more children are after V-Bucks than full games on a disc. What are your thoughts on this? Tell us in the comments section below. View full article
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A Game About Digging a Hole Is the Next Viral PC Hit Burrowing onto PS5 Soon
Earlier this year, those paying attention will have likely seen an unusual game cropping up on social media, all about digging a hole and seemingly nothing more. Well, that game is A Game About Digging a Hole, and after its huge success on PC, it's now coming to consoles. The viral hit indie title is tunnelling through to PS5 on 9th December 2025: The game is very much a what-it-says-on-the-tin situation; it's all about digging a hole in pursuit of unearthing treasures in the ground outside your new home. As you dig you find resources, which can be sold, and the cash you earn can be spent on upgrades to make the digging faster and easier. It's a very simple feedback loop, and when you add on top a layer of mystery — just what will you find if you dig deep enough? — it makes for a short-lived but compelling experience. The game only costs £4.29 on Steam, and we expect it'll be around the same on PS Store. Are you curious enough to try A Game About Digging a Hole on PS5? Tell us in the comments section below.
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A Game About Digging a Hole Is the Next Viral PC Hit Burrowing onto PS5 Soon
Earlier this year, those paying attention will have likely seen an unusual game cropping up on social media, all about digging a hole and seemingly nothing more. Well, that game is A Game About Digging a Hole, and after its huge success on PC, it's now coming to consoles. The viral hit indie title is tunnelling through to PS5 on 9th December 2025: The game is very much a what-it-says-on-the-tin situation; it's all about digging a hole in pursuit of unearthing treasures in the ground outside your new home. As you dig you find resources, which can be sold, and the cash you earn can be spent on upgrades to make the digging faster and easier. It's a very simple feedback loop, and when you add on top a layer of mystery — just what will you find if you dig deep enough? — it makes for a short-lived but compelling experience. The game only costs £4.29 on Steam, and we expect it'll be around the same on PS Store. Are you curious enough to try A Game About Digging a Hole on PS5? Tell us in the comments section below. View full article
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Perfect Dark Zero Is A Bizarre Time Capsule Of The Early Xbox 360 Days
As we celebrate the Xbox 360's 20th anniversary this week, I've been going back to one of its launch titles in the form of Perfect Dark Zero to see how it holds up and whether its mixed reaction over the years has been justified. My personal history with Perfect Dark is a little muddled - the first memory I have of the N64 version is watching my friends play it and enthuse about how it was "like GoldenEye, but better". I obviously ended up playing the Xbox Live Arcade version years later and enjoyed it, but I think some of the impact from its launch was lost on me. Perfect Dark Zero, meanwhile, has just been sitting on my shelf mostly untouched for the past 15 years-or-so. I'd always heard it was a disappointment compared to the original, and although I remember enjoying the multiplayer, I totally ignored the campaign. This week though, it was time to boot it up — through backwards compatibility on Xbox Series X in order to get the best possible experience — and see whether it's actually worth playing in 2025. The first thing I'll say about Perfect Dark Zero is that it's such a time capsule of those early Xbox 360 days. There's a James Bond-esque intro that feels like it's desperately trying to appeal to the MTV generation (think Die Another Day), and a menu screen with flashy 2000s style presentation featuring an old-school Samsung logo in the top corner. You can totally see how this blended with the classic Xbox 360 "Blades" dashboard at the time. Once the campaign began, I definitely felt how dated the game is as well. Movement is painfully slow at first, even in terms of how quickly the crosshair moves around the screen, while the gameplay feels like a mix of old-school FPS controls from the likes of Perfect Dark 1, GoldenEye and even TimeSplitters, as well as more modern takes on the formula that we'd seen in Halo 1 and 2. The cover system is clunky-at-best and would be perfected by the likes of Uncharted just a couple of years later, and the AI (particularly friendly AI) can act somewhat bizarrely at times. So, yeah... in many ways, Perfect Dark Zero immediately feels like a game from 20 years ago. The way it plays out is reminiscent of 007: Agent Under Fire for me - the first James Bond title from the PS2 and original Xbox generation that did some ambitious things but ultimately didn't quite reach its potential (whereas 2002's 007: Nightfire definitely did). And yet, despite all of that, I'm enjoying Perfect Dark Zero on my Xbox Series X right now. The campaign is muddled and I have little idea what's going on in the story (they don't tell you much), but the moment-to-moment FPS gameplay is at least decent and feels pretty good to play once you've got used to the pace and controls. It's not uncommon for major console launch titles to carry a sense of "tech demo" with them instead of being fully fleshed-out releases (even Ryse: Son of Rome has that to a degree), and Perfect Dark Zero kinda feels like an example of this, but it does also try some ambitious things. There are numerous gadgets at your disposal, a healthy selection of weapons, some well-designed maps and objectives to complete, and even a vehicle-based section at one point. These are levels that still remain legitimately enjoyable to play here in 2025, and carry with them a heavy sense of nostalgia for those early Xbox 360 days. It very much feels like travelling back in time to another generation when you're playing PDZ, but not to the point where you can't still have fun with it on a modern-day system. I also really appreciate how it offers you the perfect amount of hand-holding. It's not a game that wants to guide you too much, but if you lose your way for whatever reason, it seems to quickly sense what's going on and begins providing you with subtle arrows and hints for where you need to go. A lot of today's titles could learn from this! Speaking of a modern-day system, Perfect Dark Zero can look stunning at times on Xbox Series X. Some of the environments in particular are beautiful, and when you consider how games looked 20 years before PDZ came out (Super Mario Bros., Excitebike, etc.), it's quite incredible how technology advanced in such a short period of time. The Series X cleans everything up and allows Perfect Dark Zero to shine its brightest here in 2025. The real shame is that Perfect Dark Zero's excellent and surprisingly in-depth multiplayer suite is seemingly dead these days. You've got tons of maps to choose from, a whole heap of customisation options, the ability to play with up to 16 bots, a ridiculous number of game modes including fan favourites like Team Deathmatch, Capture the Flag and Infection, and yet there doesn't seem to be anyone playing anymore. Why? Well, Halo 3's arrival in 2007 seemed to kill off the Perfect Dark Zero community, and that's probably no surprise considering how great that game's multiplayer ending up being. There was just no place for PDZ anymore as the years rolled on, but at least it's still playable to this day - maybe there could be a mini revival for it eventually?! This has been a fun little nostalgia trip to celebrate the Xbox 360's 20th anniversary this week, and I'm far from finished with the campaign just yet, so I can see myself returning to try and complete it ASAP. The disc version works just fine on Series X, but keep in mind that it's included with Game Pass and is part of the Rare Replay collection. If nothing else, it's a fascinating and quite bizarre walk down memory lane - a pre-Halo 3 era when the Xbox 360 was in its infancy and its eventual lineup of incredible games was only just starting to take shape. It's such a shame that Perfect Dark Zero will remain the most recent entry in the series for seemingly a long to come, as there's clearly so much potential with it. The glimpses we saw of the Perfect Dark reboot hinted at something that could have been pretty special, and PDZ does make me long for a sequel, but perhaps it's never meant to be.
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Perfect Dark Zero Is A Bizarre Time Capsule Of The Early Xbox 360 Days
As we celebrate the Xbox 360's 20th anniversary this week, I've been going back to one of its launch titles in the form of Perfect Dark Zero to see how it holds up and whether its mixed reaction over the years has been justified. My personal history with Perfect Dark is a little muddled - the first memory I have of the N64 version is watching my friends play it and enthuse about how it was "like GoldenEye, but better". I obviously ended up playing the Xbox Live Arcade version years later and enjoyed it, but I think some of the impact from its launch was lost on me. Perfect Dark Zero, meanwhile, has just been sitting on my shelf mostly untouched for the past 15 years-or-so. I'd always heard it was a disappointment compared to the original, and although I remember enjoying the multiplayer, I totally ignored the campaign. This week though, it was time to boot it up — through backwards compatibility on Xbox Series X in order to get the best possible experience — and see whether it's actually worth playing in 2025. The first thing I'll say about Perfect Dark Zero is that it's such a time capsule of those early Xbox 360 days. There's a James Bond-esque intro that feels like it's desperately trying to appeal to the MTV generation (think Die Another Day), and a menu screen with flashy 2000s style presentation featuring an old-school Samsung logo in the top corner. You can totally see how this blended with the classic Xbox 360 "Blades" dashboard at the time. Once the campaign began, I definitely felt how dated the game is as well. Movement is painfully slow at first, even in terms of how quickly the crosshair moves around the screen, while the gameplay feels like a mix of old-school FPS controls from the likes of Perfect Dark 1, GoldenEye and even TimeSplitters, as well as more modern takes on the formula that we'd seen in Halo 1 and 2. The cover system is clunky-at-best and would be perfected by the likes of Uncharted just a couple of years later, and the AI (particularly friendly AI) can act somewhat bizarrely at times. So, yeah... in many ways, Perfect Dark Zero immediately feels like a game from 20 years ago. The way it plays out is reminiscent of 007: Agent Under Fire for me - the first James Bond title from the PS2 and original Xbox generation that did some ambitious things but ultimately didn't quite reach its potential (whereas 2002's 007: Nightfire definitely did). And yet, despite all of that, I'm enjoying Perfect Dark Zero on my Xbox Series X right now. The campaign is muddled and I have little idea what's going on in the story (they don't tell you much), but the moment-to-moment FPS gameplay is at least decent and feels pretty good to play once you've got used to the pace and controls. It's not uncommon for major console launch titles to carry a sense of "tech demo" with them instead of being fully fleshed-out releases (even Ryse: Son of Rome has that to a degree), and Perfect Dark Zero kinda feels like an example of this, but it does also try some ambitious things. There are numerous gadgets at your disposal, a healthy selection of weapons, some well-designed maps and objectives to complete, and even a vehicle-based section at one point. These are levels that still remain legitimately enjoyable to play here in 2025, and carry with them a heavy sense of nostalgia for those early Xbox 360 days. It very much feels like travelling back in time to another generation when you're playing PDZ, but not to the point where you can't still have fun with it on a modern-day system. I also really appreciate how it offers you the perfect amount of hand-holding. It's not a game that wants to guide you too much, but if you lose your way for whatever reason, it seems to quickly sense what's going on and begins providing you with subtle arrows and hints for where you need to go. A lot of today's titles could learn from this! Speaking of a modern-day system, Perfect Dark Zero can look stunning at times on Xbox Series X. Some of the environments in particular are beautiful, and when you consider how games looked 20 years before PDZ came out (Super Mario Bros., Excitebike, etc.), it's quite incredible how technology advanced in such a short period of time. The Series X cleans everything up and allows Perfect Dark Zero to shine its brightest here in 2025. The real shame is that Perfect Dark Zero's excellent and surprisingly in-depth multiplayer suite is seemingly dead these days. You've got tons of maps to choose from, a whole heap of customisation options, the ability to play with up to 16 bots, a ridiculous number of game modes including fan favourites like Team Deathmatch, Capture the Flag and Infection, and yet there doesn't seem to be anyone playing anymore. Why? Well, Halo 3's arrival in 2007 seemed to kill off the Perfect Dark Zero community, and that's probably no surprise considering how great that game's multiplayer ending up being. There was just no place for PDZ anymore as the years rolled on, but at least it's still playable to this day - maybe there could be a mini revival for it eventually?! This has been a fun little nostalgia trip to celebrate the Xbox 360's 20th anniversary this week, and I'm far from finished with the campaign just yet, so I can see myself returning to try and complete it ASAP. The disc version works just fine on Series X, but keep in mind that it's included with Game Pass and is part of the Rare Replay collection. If nothing else, it's a fascinating and quite bizarre walk down memory lane - a pre-Halo 3 era when the Xbox 360 was in its infancy and its eventual lineup of incredible games was only just starting to take shape. It's such a shame that Perfect Dark Zero will remain the most recent entry in the series for seemingly a long to come, as there's clearly so much potential with it. The glimpses we saw of the Perfect Dark reboot hinted at something that could have been pretty special, and PDZ does make me long for a sequel, but perhaps it's never meant to be. View full article
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Silent Hill 2 Remake Is Rolling Out Now On Xbox, And It's Discounted By 50% At Launch
Have you been waiting over a year for Silent Hill 2 to come to Xbox? Well, you don't have to wait any longer! Konami and Bloober Team are releasing the game on the Xbox Store today, complete with an immediate 50% discount. Despite bizarrely not appearing at the Xbox Partner Preview event, Silent Hill 2 Remake quietly started appearing for Xbox a few hours ago in certain regions, and now it's extending to even more countries - mostly at midnight local time. It just so happens to be Xbox Play Anywhere compatible as well, meaning you get a free PC version if you buy it for Series X and S. As for the game itself, here's the team's short introduction to its Silent Hill 2 remake: If you never came across it last year, Silent Hill 2 Remake ended up being one of the best-rated games of 2024, racking up an 86 average for PS5 and 87 average for PC on Metacritic. That makes it well worth considering for Xbox Series X and Xbox Series S, then, and at a very reasonable price of just £27.49 / $34.99 on the Xbox Store right now, we think this one's going to prove a very popular purchase over the weekend! Silent Hill 2 (Xbox Store)
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Silent Hill 2 Remake Is Rolling Out Now On Xbox, And It's Discounted By 50% At Launch
Have you been waiting over a year for Silent Hill 2 to come to Xbox? Well, you don't have to wait any longer! Konami and Bloober Team are releasing the game on the Xbox Store today, complete with an immediate 50% discount. Despite bizarrely not appearing at the Xbox Partner Preview event, Silent Hill 2 Remake quietly started appearing for Xbox a few hours ago in certain regions, and now it's extending to even more countries - mostly at midnight local time. It just so happens to be Xbox Play Anywhere compatible as well, meaning you get a free PC version if you buy it for Series X and S. As for the game itself, here's the team's short introduction to its Silent Hill 2 remake: If you never came across it last year, Silent Hill 2 Remake ended up being one of the best-rated games of 2024, racking up an 86 average for PS5 and 87 average for PC on Metacritic. That makes it well worth considering for Xbox Series X and Xbox Series S, then, and at a very reasonable price of just £27.49 / $34.99 on the Xbox Store right now, we think this one's going to prove a very popular purchase over the weekend! Silent Hill 2 (Xbox Store) View full article
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DRAGON BALL: Sparking! ZERO Review
When Dragon Ball Sparking! Zero launched last year on non-Nintendo platforms. I was taken aback at how much time had passed since the last entry in this series. I was a teenager still in school! With the launch of Nintendo Switch 2, a flurry of ports are coming to the updated console and handheld system, including Sparking Zero. I’m glad to say that Switch 2 is a great way to play this action-packed 3D brawler filled with content, if you can forgive some of the performance issues. For starters, Sparking Zero looks crisp on Switch 2, and its charming and faithful art style bursts with colour on screen. The graphics look noticeably better in docked mode. In handheld mode, the aliasing around character models is glaringly obvious and somewhat distracting. However, the high kinetic gameplay helps hide some of these visual blemishes. When you’re immersed in the moment-to-moment gameplay, you notice the jagged lines less. Furthermore, the Switch 2 version is capped at 30fps, which is disappointing compared to its other console counterparts, but it’s ultimately understandable in order to get it stable on the handheld. Captured on Nintendo Switch 2 (Docked) The camera work makes the gameplay feel even more cinematic. When it comes to firing off special attacks like Trunks’s Burning Attack, the camera zooms in, often mimicking similar angles to those of the anime, making it feel authentic to the source material. Most of the voice acting here is matched from what I remember from the TV show as well, fueling these nostalgic feelings further. Sparking Zero’s biggest selling point is its absolutely stellar roster. It has more than 180 different characters spanning from every corner of the Dragon Ball universe, even the non-canon movies. Whether you started with the original Dragon Ball or started tuning in with Super, you’re bound to find your favourite here. Some of them are amusing clones, as there are 19 different versions of Goku, but each one has a distinctive move set that reflects where that particular Goku was at the time during the anime. Despite the repetition, they all require slightly different approaches to play and feel distinguishable from each other. Captured on Nintendo Switch 2 (Docked) Even still, there are dozens of characters to choose from that prevent fighting and gameplay from ever feeling stale. To accommodate such a huge roster, every character uses the same controls to move, fly, and charge their ki. However, there are a few nuances within the kinds of characters, such as androids like Android 18 not being able to charge ki, but it gradually rises automatically during battle. Giant characters, such as Great Ape Baby, can’t be grabbed. These differences help further differentiate the cast from one another, even though the controls are universal. Sparking Zero’s main meat comes in its Episode Battles, which go through the story of Dragon Ball. Instead of playing out every single battle ever, there are eight playable characters with different paths telling a more condensed version of the story. Each path focuses on the most important and iconic moments, such as Super Saiyan Goku’s first fight against Full Power Frieza on Planet Namek. While having to go through eight different characters can be tiring, Episode Battles do a good enough job covering the biggest battles in the series. But what makes Episode Battles interesting is the ability to go off branching narratives. For example, during the Cell arc in the anime, Piccolo fights Cell (1st form) off while Goku and Gohan wait for Trunks and Vegeta. However, Sparking Zero gives you the option to choose the opposite. By having Goku fight Cell instead (and winning), this prevents the Cell Games from ever happening, and now Goku gets to live happily ever after together with the Androids. Captured on Nintendo Switch 2 (Handheld/Undocked) This doesn’t happen with every single major plot point, so it doesn’t lose its novelty. I was always pleasantly surprised and excited whenever these options popped up on my screen. Another way of getting branching events is satisfying certain hidden conditions in specific battles. For example, when Vegeta and Trunks spar in the Hyperbolic Time Chamber in Vegeta’s story route, defeating Trunks unlocks an entirely new path where the father and son duo manage to defeat Perfect Cell during the Cell Games, mirroring the canon events of the anime where Goku and Gohan did so instead. These were surprising, yet satisfying ways of unlocking more what-if scenarios. Unfortunately, Sparking Zero doesn’t actually tell you what these conditions are, which is rather annoying. On the bright side, since it took a little over a year for the game to come to Switch and Switch 2, you can easily find this information online, although I wish the game were clearer about it. Captured on Nintendo Switch 2 (Docked) Additionally, this is where Switch 2’s performance takes a bit of a dip. During the comic-book style cutscenes, panels would change and there’d be a noticeable lag, especially transitioning into a battle. Although that’s not a huge issue once you get into the fight itself, as performance is nearly flawless there, where it matters the most. This is the case for both handheld and docked mode. The performance issues also spill over into the menus. Whenever I would browse the main menus looking at game modes, like Episode Battle or the Shop, it would start to chug. As you participate in battles, you’ll earn in-game currency Zeni that you can spend to unlock new characters and costumes. Thankfully, I didn’t feel like I was being nickel-and-dimed. I earned Zeni at a steady rate and the progression in acquiring unlockables felt natural. While there are microtransactions, I never felt the need to go out of my way to purchase them, which I appreciated. Captured on Nintendo Switch 2 (Handheld/Undocked) Sparking Zero also has a custom battle mode, where you can engineer battles like you’re playing out some sort of Dragon Ball fantasy. There’s an option to add dialogue to give your scenarios some narrative flavour, but overall this mode feels more like an afterthought than anything else. It wasn’t compelling enough like the Episode Battles, so I didn’t spend much time with it. On the flip side, the online battle system is robust. Performance was practically perfect here, and I didn’t experience any connection drops during the matches I played. Sparking Zero smartly balances online fights, too. You and your opponent have 15 DP, and each character costs a certain amount. While you can have a total of five characters on your team, the more powerful ones like Vegito Blue cost a whopping 10 DP, meaning that you only have 5 DP leftover for weaker characters like Master Roshi, Cell Jr, or even base form Early Goku to put on your team. Captured on Nintendo Switch 2 (Handheld/Undocked) To add an extra layer of strategy, many characters can transform during battle. So you could pick Goku (Z- End) in his base form, who costs 5 DP, but eventually transform him up to Super Saiyan 3, making him more powerful as the battle goes on. Your Goku might be a bit beat up by that time, but that lets you bypass Super Saiyan 3 Goku’s more expensive 7 DP cost to use him right off the bat. This prevents you and your opponent from strolling into fights with high-powered characters, and you actually have to think about your team composition. If your Vegito Blue falls in battle, the rest of your team might not be able to pick up the slack. ConclusionDragon Ball Sparking! Zero delivers a commendable 3D brawler experience even if some visual and performance issues persist. The immense roster is sure to please any Dragon Ball fan, no matter what age or era they entered the franchise. The branching narratives in Episode Battles and the online play are fun staples to the game, and it feels right at home on Switch 2.
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50 Best Super Nintendo (SNES) Games Of All Time
21st November 2025 marks 35 years since Nintendo launched the Super Famicom in Japan. It would take the best part of two years for the system to roll out worldwide — and it looked quite a bit different in some places — but the titles this 16-bit system hosted are some of the most acclaimed, most beloved video games ever created. To celebrate, we're republishing our list of the 50 best SNES games ever made. Enjoy! And, if you can, make some time to play a few of these this weekend... There was something special about the 16-bit generation, with the Super Nintendo and SEGA's Genesis / Mega Drive representing a pinnacle of gaming for many. It was a period in Nintendo history when many fan-favourite series and characters were refined into a form we're still familiar with today. We've compiled this list of the very best SNES games of all time to take a look back at all those formative games that came out on this incredible system back in the early '90s, at the height of the 'Console Wars'. We've assembled Top 50 lists for every Nintendo console, so the curious amongst you can check out the best NES games that came before and the best N64 games which came after — or even find the latest entries in these series in our best Switch games list. But for now, let's stick with 16-bit. The 50 Top SNES Games50. Soul Blazer (SNES) 7.6 Review 9/10 Profile Publisher: Enix / Developer: Quintet Release Date: 27th Oct 1992 (USA) / 27th Jan 1994 (UK/EU) There's no denying the quirky charm emanating from Soul Blazer as you take part in the quest, but what makes this game such a joy is the incredible controls and unique gameplay elements throughout. Taking some of ActRaiser's better ideas and running with them, the game is sometimes criticised for being a bit too easy, but that's only if you take the time to meticulously complete every task in each area. Given the crushing difficulty of some 8- and 16-bit games, there's nothing wrong with a helping hand, though. At least that's what we say these days. If you want to see what the action-RPG genre was really all about in the SNES days, look no further than this classic. 49. Street Fighter Alpha 2 (SNES) 7.6 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Nov 1996 (USA) / 19th Dec 1996 (UK/EU) Street Fighter II' Turbo: Hyper Fighting is arguably the best entry in Capcom's premier fighting franchise on the SNES, but there are more than enough flavours of Street Fighter II floating around to satisfy all tastes. While not the best Street Fighter on the system, squeezing Alpha 2 onto the Super Nintendo was a hugely impressive feat that deserves your admiration. You can play the arcade port of the game already on Switch as part of the Street Fighter 30th Anniversary Collection, but the SNES port is still a sparkling example of what could be accomplished on the console. 48. Mega Man X3 (SNES) 7.6 Review 6/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 1996 (USA) / 1996 (UK/EU) By no means a bad game, Mega Man X3 is just a disappointing one. From a design standpoint, there's simply too much that feels lazy and incomplete compared to X or X2. Unremarkable weapons, illogical solutions to environmental puzzles, and repetitive boss fights take some of the shine off the series, although franchise fans will find enough here to warrant a playthrough. Those looking to dip a toe, however, would be much better served by either of its predecessors. 47. U.N. Squadron (SNES) 7.6 Review 9/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 3rd Sep 1991 (USA) / 10th Dec 1992 (UK/EU) The occasional instances of slowdown in U.N. Squadron are unfortunate, but there's not much else to fault with this excellent 1991 shooter from Capcom. The difficulty curve is well-judged in what is a challenging game, at least once you get past the opening level, which may be a little too tough. With some great music, varied stages, exciting action, and intriguing bosses, U.N. Squadron is a game that's enjoyable to play through again and again. So hop to it. 46. Killer Instinct (SNES) 7.6 Profile Publisher: Nintendo / Developer: Rare Release Date: 30th Aug 1995 (USA) Available On: Nintendo Switch Online A great-looking game from genre-hopping studio Rare, the SNES port of arcade fighter Killer Instinct is yet another feather in the Twycross studio’s considerable cap. Bringing the arcade experience into the home on 16-bit hardware was most impressive back in the day, and the series would go on to be one of the few fighting games to appear on Nintendo’s next console. Both games are easy enough to catch up with on NSO these days, too. 45. Ogre Battle: The March of the Black Queen (SNES) 7.6 Review 9/10 Profile Publisher: Square Enix / Developer: Quest Release Date: 15th May 1995 (USA) / 3rd Jul 2009 (UK/EU) The Super NES Ogre Battle cartridge is quite rare (and, therefore, expensive), but this unique game still stands as one of the best strategic offerings of the 16-bit era and remains an absolute must-have for strategy game fans. Developer Quest would go on to produce Tactics Ogre and the masterful Ogre Battle 64, but don't miss out on this formative, turn-based tactical gem. 44. Batman Returns (SNES) 7.6 Review 7/10 Profile Publisher: Konami / Developer: Konami Release Date: 31st Mar 1993 (USA) / 30th Apr 1993 (UK/EU) Batman Returns is considered one of the best Batman films, and the video game version matches those sentiments. The SNES release capitalised on the hugely popular side-scrolling beat-‘em-up genre where Batman brawls with various characters from the movie, such as 16-bit versions of Danny Devito's Penguin and Michelle Pfeiffer's Catwoman. It wears its Final Fight inspirations on its sleeve, but that's no bad thing at all. With plenty of stages that really show off the excellent visuals, too (the Batmobile bit and the Circus Trainstick in our minds), Konami delivered another great tie-in. Merry Christmas, indeed, Mr Wayne. 43. The Adventures of Batman & Robin (SNES) 7.7 Profile Publisher: Konami / Developer: Konami Release Date: 1994 (USA) A game that did the brilliant Batman: The Animated Series proud, following its Batman Returns brawler, Konami delivered once more with The Adventures of Batman & Robin. Despite the title, Batman is the only playable character here, but every single level is loosely based on an episode from the show. Fowl Play, for example, is set in Gotham Museum and based on I've Got Batman in my Basement. You can even change what gadgets ol' Bats has on him in the Batcave; it's probably the most authentic way to experience the show without watching it. You should definitely watch it, though. 42. Star Fox (SNES) 7.7 Review 9/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 1st Mar 1993 (USA) / 3rd Jun 1993 (UK/EU) Available On: Nintendo Switch Online Star Fox is obviously a classic, and its use of the Super FX chip resulted in an experience that felt awe-inspiring to anybody who witnessed it on their Super NES back in 1993. It's a little more jarring for players these days, especially if you got into the Star Fox series in the 64-bit era. If anything less than a silky 60fps makes you violently ill, you'll want to sit this one out, but the underlying game design still shines through. Those who were there at the beginning and are pining for the return of Fox, Peppy, and Falco — and even the ever-rubbish Slippy — will thoroughly enjoy jumping back in the cockpit of an Arwing and saving Corneria again, though. The fact that it's now available on Switch makes accepting that mission all the easier. Related Articles Feature The Making of Star FoxWe go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process 41. Prince of Persia (SNES) 7.7 Review 9/10 Profile Publisher: Konami / Developer: Arsys Software Release Date: 1st Nov 1992 (USA) / 1st Nov 1992 (UK/EU) With more (and larger) levels, great visuals and music, and various other enhancements, there's a strong argument that the 16-bit SNES version is the best version of Prince of Persia ever made. Whether you agree with that sentiment or not, it's absolutely worth investigating. Blurring the lines between port and remake, this was created by Arsys Software (who would go on to help Polyphony Digital with Gran Turismo) and is essentially the same game as always, but with many new features and an increased level count — upped from the original 13 to 20 — that make it a must-play even for those who know the original inside out. 40. Harvest Moon (SNES) 7.7 Review 8/10 Profile Publisher: Natsume / Developer: Natsume Release Date: Jun 1997 (USA) / 4th Jan 2008 (UK/EU) Available On: Nintendo Switch Online Harvest Moon's brand of wholesome fun is uniquely appealing, and for the most part, it's a well-constructed, addictive simulation with huge spadefuls of charm. The SNES edition is a superb starting point for Natsume's series, and it's still one of the stronger entries in the franchise even today. Go ahead and grab it on NSO to find out for yourself where this cosy life-sim series started off. 39. The Lost Vikings (SNES) 7.7 Profile Publisher: Interplay / Developer: Silicon & Synapse Release Date: 14th Aug 1992 (USA) / 28th Oct 1993 (UK/EU) This puzzle-platformer has you taking control of three Vikings (Baleog, Erik, and Olaf) as they try to change their status from lost to found. The Lost Vikings subsequently appeared on various systems (and forms part of the Blizzard Arcade Collection on Switch), but it started out on SNES and it's a top-quality production with great animation, tight controls, and a good dose of humour. 38. Super Mario Kart (SNES) 7.8 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 1st Sep 1992 (USA) / 21st Jan 1993 (UK/EU) Available On: Nintendo Switch Online The game that birthed an entire genre (albeit a genre it dominates to the point where you wonder how other companies gather energy to bother making a kart racer), Super Mario Kart got so much just right from the off that it remains surprisingly playable and accessible decades later. There's no worrying about picking karts or wheels here; you select your character and hit the track. The split-screen layout (present even when racing solo) encourages a second player to pick up the pad, and it's certainly a game best enjoyed with a friend, or foe. The Battle mode also stands the test of time superbly, and that iconic power-slide move still feels natural and intuitive. The mainline games that followed may have refined the formula to the Nth degree, but despite feeling bare-bones by comparison, controls, track design, and item balance remain nigh-on perfect in this first outing. Super Mario Kart is fun distilled, and the original's narrow focus can end up being a benefit – especially if you're looking for pick-up-and-play multiplayer. 37. Secret of Evermore (SNES) 7.8 Review 8/10 Profile Publisher: Squaresoft / Developer: Squaresoft Release Date: 15th Oct 1995 (USA) / 22nd Feb 1996 (UK/EU) Secret of Evermore is a refreshing take on the Secret of Mana gameplay formula and serves up one of the more unique and interesting Squaresoft RPG storylines of the 16-bit generation. The high level of difficulty at times might turn you off, but if you've got the mettle to stick it out, you'll find that the quest is one well worth experiencing. And if you enjoyed Mana, you'll find a lot to like here, as it's very similar in style and presentation. Related Articles The Making Of Secret Of Evermore, Square's Western 'Secret Of Mana'Time Extension"I think it's the game I'm the most proud of" 36. SimCity (SNES) 7.8 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 23rd Aug 1991 (USA) / 24th Sep 1992 (UK/EU) An incredibly charming port of a huge experience, SimCity is one of the best value-for-money propositions in the 16-bit console's library, potentially offering months and months of city-building, in a package that's a little more approachable than versions on more powerful PC hardware. Developed in-house by Nintendo itself, action fans are obviously going to be disappointed by the lack of instant gratification, but this excellent Nintendo-flavoured version of Will Wright's classic is a title to tickle your grey matter. The designer gets namechecked in the game, too, as green-haired advisor Dr. Wright shows you the city-building ropes. Speaking of Wrights, we're not sure if rights issues prevent it from coming to Nintendo Switch Online, but it came to Wii Virtual Console in the 2000s and we'd love the doctor to see us again. And if Nintendo wanted to patch in SNES mouse support — which, oddly, the original didn't have — that'd be just grand. Fingers crossed. 35. NBA Jam (SNES) 7.8 Review 9/10 Profile Publisher: Acclaim Entertainment / Developer: Midway Release Date: 4th Apr 1994 (USA) / 10th Mar 1996 (UK/EU) Fast-paced and addictive with catchy music and visuals that are still easy on the eyes today, NBA Jam has aged very well and stands as the definitive basketball game of its generation. This 1995 SNES port delivered an admirable home-console version of Midway's arcade original from '93. And although there were many sequels that tweaked the formula, updating the roster and adding extra bells and whistles, none bettered the original in core gameplay quality. Jam swished it first time. 34. Super Bomberman (SNES) 7.8 Profile Publisher: Hudson Soft / Developer: Hudson Soft Release Date: 10th May 1993 (USA) One of Hudson's many Bombermen, 1993's Super Bomberman was a hoot with up to three friends and a Super Multitap. There's an argument that says 'the more, the merrier' when it comes to Bomberman multiplayer, but this first effort on the SNES (the first of five, of which we saw three in the West) nails the basics beautifully. 33. Sunset Riders (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: Konami Release Date: 6th Aug 1993 (USA) / 30th Sep 1993 (UK/EU) Konami's Sunset Riders stands tall amongst the plethora of amazing side-scrolling run-and-gun games on consoles of the 16-bit era. It is bright, colourful, fantastically well animated, with superb music and sound. Combining imaginative characterisation and humour with well-paced action set-pieces, plus variety in its gameplay, it understands its place as a Western and within its gaming genre. This is 'pulp' gaming at its finest and possibly the most entertaining 16-bit Wild West game money can buy. 32. Super Punch-Out!! (SNES) 7.9 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo Release Date: 14th Sep 1994 (USA) / 26th Jan 1995 (UK/EU) Available On: Nintendo Switch Online It's Punch-Out!! with more colour, more character, 16-bit visuals, and the same timing-based gameplay that makes every entry in this series a pleasure to revisit. The arcade original is available on Switch as part of Hamster's Arcade Archives line, and Super Punch-Out!! comes as part of the Nintendo Switch Online collection, so it's easy to get your hands on these days. Which is nice, because it's up there with the finest games on the system. 31. Zombies Ate My Neighbors (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: LucasArts Release Date: Sep 1993 (USA) / 1993 (UK/EU) Zombies Ate My Neighbors feels like what you get if you somehow turned Contra into a second-rate horror movie. If shooting everything in sight and blowing stuff up is your thing (and given your penchant for video games, we'll go out on a limb and say it probably is), you're going to love this unusual Super Nintendo action title. Developed by LucasArts and put out by Konami, it might be a little on the strange side, but any time you're given the opportunity to shoot a zombie in the face with a bazooka, you know you're in for a real treat. 30. ActRaiser (SNES) 7.9 Review 9/10 Profile Publisher: Square Enix / Developer: Quintet Release Date: Nov 1991 (USA) / 18th Mar 1993 (UK/EU) Combining an overhead 'god' mode with some side-on, sword-swinging, platforming goodness, ActRaiser wraps put two distinct styles of gameplay with an incredible score by Yuzo Koshiro (you may have noticed that we're quite partial to his tunes around these parts). In isolation, the component gameplay parts perhaps don't hold up as well as they might, but taken as a whole with its brilliant soundtrack, Quintet's game is unmissable. 29. The Legend of the Mystical Ninja (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: Konami Release Date: Feb 1992 (USA) / 1994 (UK/EU) Another Konami classic, The Legend of the Mystical Ninja is a fun, colourful, challenging action-adventure of the kind we wish we saw more of; playing as "Kid Ninja" — or Goemon, for fans of his Nintendo 64 adventures — reminds us that a little personality goes a long way in making games memorable. Its challenging, deceptively simple gameplay is paired with a wacky, irreverent story, and surprising minigames keep things fresh. Spawning a series that would continue after the SNES was gone, if you're looking for something light-hearted, addictive, and rewarding, it's hard to go wrong with the Mystical Ninja. 28. F-Zero (SNES) 7.9 Review 9/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: Aug 1991 (USA) / 1992 (UK/EU) Available On: Nintendo Switch Online F-Zero was an incredible template on which its sublime successors were modelled, and for that we shall forever be thankful. That's not to say the original isn't a gem in its own right — it's a racing classic that feels fast and tight to this day — but its lack of multiplayer tends to put it behind its sequels, at least in our minds (a criticism that F-Zero 99 addressed). Still, this remains a thrilling 16-bit ride and we're more than happy to fire it up again (via Nintendo Switch Online if we don't happen to have our SNES hooked up) whenever the notion takes us. 27. Lufia II: Rise of the Sinistrals (SNES) 7.9 Review 9/10 Profile Publisher: Natsume / Developer: Neverland Release Date: 23rd Feb 1995 (USA) Lufia II is easily one of the top-tier Super Nintendo RPGs; challenging, humorous, and a joy to play. Combine its unique visual stylings, the efficient turn-based combat system, and the beautifully orchestrated soundtrack, and you get one absolutely unforgettable RPG experience on a system with its fair share of those. Before we all got spoiled with the full-motion video and millions of polygons per second of today's epic role-playing games, we had things like this that had much more to them than flashy visual effects and voice-overs. 26. Tetris Attack (SNES) 7.9 Profile Publisher: Nintendo / Developer: Intelligent Systems Release Date: 1st Aug 1996 (USA) / 28th Nov 1996 (UK/EU) Available On: Nintendo Switch Online The Tetris branding was a misnomer here, a pure marketing strategy to give this wonderful puzzler a leg up in the West. Panel de Pon is a cracking puzzle game that doesn't resemble Tetris in the slightest — the blocks rise rather than fall, for a start — and if you've never played it before, you're in for a real treat. If you've somehow misplaced your original cart (how very careless), you can check it out most easily on Switch, although you won't find Tetris Attack anywhere on the menu screen of your NSO Super NES app. It's listed under its Japanese title, almost certainly due to Nintendo not wanting to pay The Tetris Company to use the name again. It's so incredibly addictive that Capcom's Shinji Mikami had to ban the game while his team was developing the original Resident Evil. As recommendations go, that's not a bad one! Tetris it ain't, but it's bloody good nonetheless. 25. Illusion of Gaia (SNES) 7.9 Review 8/10 Profile Publisher: Nintendo / Developer: Quintet Release Date: 1st Sep 1994 (USA) / 27th Apr 1995 (UK/EU) Although not as close to perfection as its two siblings — Soul Blazer and the later Terranigma — it's not hard to see why Nintendo themselves published Illusion of Gaia outside Japan. Known as Illusion of Time in Europe, it is incredibly linear compared to the other two, with not a single side quest other than collecting Red Jewels and many areas becoming forever inaccessible as the game progresses, severely limiting your sense of freedom. Monsters don't respawn, either, making repeat visits to dungeons pointless. However, aided by a larger narrative, a great soundtrack, and improved visuals, it still manages to be one of the most entertaining action RPGs on the SNES, and a fitting second game in the trilogy. 24. Street Fighter II: The World Warrior (SNES) 7.9 Review 7/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 15th Jul 1992 (USA) / 19th Jan 2007 (UK/EU) Capcom essentially created a genre with this game. While one-on-one fighters existed prior to its release (the original Street Fighter being just one example), this game pioneered many concepts which are now commonplace. The first Street Fighter II on the SNES remains a solid fighter, but pure nostalgia might not be enough for some. When you consider the two direct SNES sequels added so much, it can be hard to go back. If you're one of the few who preferred the 'purity' of the game before Capcom started tweaking, adding new fighters and filling the titles with daft adjectives and punctuation, this still packs a punch, though. 23. Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) 8.0 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 22nd Nov 1996 (USA) / 19th Dec 1996 (UK/EU) Available On: Nintendo Switch Online Rounding out the DKC trilogy, Dixie and Kiddy's adventure to find DK and Diddy is still a pleasure today. It arguably can't quite reach the highs of the second chapter in Rare's trio of DK delights, but Donkey Kong Country 3: Dixie Kong's Double Trouble! looked better than ever and gave you some choice with a non-linear map to explore and options should you hit a roadblock. So, while we'd start with the earlier games if you're playing via NSO, this capped off the Countries on SNES nicely. 22. Terranigma (SNES) 8.1 Review 10/10 Profile Publisher: Enix / Developer: Quintet Release Date: 19th Dec 1996 (UK/EU) Few role-playing experiences are quite as enjoyable or engrossing as Terranigma, 16-bit or otherwise. Not only is the quest absolutely epic in size, but the way the storyline continues to evolve and unfold gives it a cinematic feel. Terranigma did for action RPGs what games like Final Fantasy and Chrono Trigger did for the more traditional RPG market; it's one of those games that once you play, you'll never forget it. 21. Mega Man X2 (SNES) 8.1 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Jan 1995 (USA) / 18th Oct 1995 (UK/EU) Like so many games in Capcom's blue-hued back catalogue, Mega Man X2 doesn't really do much in the way of innovation. You could argue that it feels more like a level pack for the previous game if you were feeling uncharitable, but given the sheer quality of its predecessor, it's hard to get upset. While it's obviously a bit less original, X2 is very solid and delivers 'more of the same' with style. 20. Final Fantasy II (SNES) 8.1 Review 8/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 23rd Nov 1991 (USA) / 11th Jun 2010 (UK/EU) Final Fantasy IV (or II as US gamers knew it in '91) might show its age, but the SNES version remains a brilliant way to experience this seminal series entry. There's still something quite charming and engaging about this classic, a testament to its staying power, and any RPG fan who missed out will quickly recognise what all the fuss was about. Of course, you might want to check it out in Pixel Remaster form now — it's certainly the easiest way if you own a Switch — but whatever way you play it, just know you're picking up an all-timer. 19. Super Street Fighter II: The New Challengers (SNES) 8.1 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 18th Jul 1994 (USA) / Aug 1994 (UK/EU) Following on from Street Fighter II' Turbo: Hyper Fighting, Super Street Fighter II added four new fighters and some excellent gameplay modes, yet arguably doesn't manage to overshadow its predecessor. Turbo was, for many, the game where SF2 reached its peak; by the time Super came around, the SNES was about to give way to 32-bit systems and the popularity of one-on-one fighters was starting to diminish. But this is still an exceptionally enjoyable fighter with plenty of depth, appealing visuals, and excellent two-player potential. 18. Kirby Super Star (SNES) 8.2 Review 9/10 Profile Publisher: Nintendo / Developer: HAL Laboratory Release Date: 20th Sep 1996 (USA) / 23rd Jan 1997 (UK/EU) Available On: Nintendo Switch Online This is less a game and more a smorgasbord of ideas thrown at the SNES which, somewhat improbably, congeals into a satisfying blend of games, sub-games, and minigames. There are nine in total but the titular character is a versatile hero that manages to suck up these experimental bits and pieces and meld them into a whole greater than the sum of its parts. 'Cohesive' might be generous, but Kirby Super Star is thoroughly entertaining and well worth a look. 17. Secret of Mana (SNES) 8.2 Review 9/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 3rd Oct 1993 (USA) / 24th Nov 1994 (UK/EU) Secret of Mana manages to take the action-adventure stylings of The Legend of Zelda and add that trademark Square RPG feel to it. Easily available these days as part of the Collection of Mana, the combat may take some gamers a little time to get used to if you prefer more traditional role-playing games or you're coming from Squaresoft stablemate Final Fantasy, but you absolutely don't want to miss this beloved SNES classic if you're an action-RPG fan. 16. Contra III: The Alien Wars (SNES) 8.3 Review 9/10 Profile Publisher: Konami / Developer: Konami Release Date: 26th Mar 1992 (USA) / 12th Sep 1992 (UK/EU) Contra III: The Alien Wars (or Super Probotector: Alien Rebels in Europe) is rightly cited as a shining star in the Super Nintendo catalogue, and the game has lost little of that lustre all these years later. You get fluid run-and-gunning, naturally, plus gorgeous presentation, tight controls, and a sheer intensity and attitude — an inimitable mood and tone — that set it apart from the pack. Available on Switch as part of Konami's Contra Anniversary Collection, its refreshingly short completion time and ingenious stage structure come together beautifully to offset the one or two design drawbacks in the top-down levels. Those aside, Contra III still manages to strike the same chords it did in 1992. 15. Street Fighter II' Turbo: Hyper Fighting (SNES) 8.3 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Aug 1993 (USA) / Aug 1993 (UK/EU) Street Fighter II' Turbo: Hyper Fighting was a big deal when it launched on the SNES back in 1993. The Street Fighter craze was in full force and it was genuinely exciting to see the original game refined and improved in such a manner; you could finally play as the four boss fighters and the additional speed injection made things much faster and enjoyable. Turbo is an improvement over its predecessor and offers more depth and entertainment as a result. Coming just a year after its predecessor, this was an essential Super NES purchase regardless. 14. Super Castlevania IV (SNES) 8.3 Review 9/10 Profile Publisher: Konami / Developer: Konami Release Date: 4th Dec 1991 (USA) / 23rd Nov 1992 (UK/EU) In Europe, Super Castlevania IV actually released before Castlevania III: Dracula's Curse, which gives you some indication of why so many fans directly compare them, despite the power difference between the NES and SNES. On many levels, Super Castlevania IV (which is essentially a retelling of the original game) scales things back. There are no branching pathways and Simon Belmont is the only character you get to control. However, in practically every other respect, Super Castlevania IV is arguably the better of the two. The visuals and music are taken to an entirely new level thanks to the power of the 16-bit console, with the soundtrack, in particular, being one of the best you'll hear on any cartridge-based system. The gameplay, which makes good use of the SNES' Mode 7 capabilities, is as tight and engaging as you like, even if it's a little less challenging than the NES entries. A true classic. 13. Donkey Kong Country (SNES) 8.6 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 21st Nov 1994 (USA) / 24th Nov 1994 (UK/EU) Available On: Nintendo Switch Online Rare's first foray into the world of DK and his cronies. Despite the visuals not wowing like they did back in 1994, the template put down in Donkey Kong Country would influence every DK title to come. The redesigned DK looked brilliant, Dave Wise's music sounded incredible, and every aspect of the game demonstrated a stunning attention to detail that really showcased the hardware's impressive audio-visual capabilities, even as the dawn of the polygonal era approached. While not quite as polished as you remember, DKC is still a classic that should be tracked down and enjoyed (which is much easier now that it's included in the Nintendo Switch Online SNES library). 12. Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES) 8.6 Profile Publisher: Konami / Developer: Konami Release Date: 1992 (USA) / 1992 (UK/EU) What's a 16-bit console without a classic arcade-style side-scrolling beat 'em up? Turtles in Time matched the popularity of the licence and tapped into the zeitgeist in the early '90s, coming from Konami at a time when it seemed the company had trouble producing a bad video game. This is an expensive cart to track down these days and for many years, despite tricky licensing issues, we hoped we'd see it again on a Nintendo console. Fortunately, our wishes came true with the Cowabunga Collection! 11. Mega Man X (SNES) 8.7 Review 9/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Jan 1994 (USA) / 1st May 1994 (UK/EU) Mega Man X is a fantastic game. It retains the charm and pacing of the classic 8-bit series and adds a much-appreciated spin of its own. With plenty of hidden items and upgrades (don't forget the super-secret one in Armored Armadillo's stage) and a host of fun new weapons to use, Mega Man X is a game worth playing again and again. And again. Later entries in this sub-series might be a bit of a mixed bag, but there's no denying that this first one was — and is — a masterpiece. 10. Donkey Kong Country 2: Diddy's Kong Quest (SNES) 8.8 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 20th Nov 1995 (USA) / 14th Dec 1995 (UK/EU) Available On: Nintendo Switch Online Donkey Kong Country 2: Diddy's Kong Quest (not Diddy Kong's Quest) is a beautiful, secret-filled game with a gorgeous soundtrack that helps create an atmosphere that sticks in the memory long after you've put down the pad. You end up returning to this simply to enjoy your surroundings and have 'that feeling' again. In fact, we've found that to be a feature of many Rare games, and the second DKC on SNES is a prime example. Debate will rage as to which entry is the greatest, but regardless, this is up there with the very, very best on the console. 9. Super Mario All-Stars (SNES) 8.8 Review 7/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 11th Aug 1993 (USA) / 16th Dec 1993 (UK/EU) Available On: Nintendo Switch Online An extremely impressive package featuring the NES Super Mario Bros. games with a 16-bit lick of paint, Super Mario All-Stars was a convenient way to revisit the classics. With the exception of Super Mario Bros. 2 (we'd say that All-Stars actually contains the 'best' version of that game), the originals ultimately still offer the prime, 'canon' experience, we'd argue. If you're playing this via Nintendo Switch Online, they're all accessible, so you can easily see for yourselves. However, for anybody who first experienced the NES games in this package, we understand if All-Stars offers the ultimate nostalgia trip and represents peak 2D Mario for you. Everyone's a winner, however you play 'em. 8. EarthBound (SNES) 8.8 Review 10/10 Profile Publisher: Nintendo / Developer: HAL Laboratory Release Date: 2nd Jun 1995 (USA) / 18th Jul 2013 (UK/EU) Available On: Nintendo Switch Online EarthBound succeeds at not only being one of the most unique and refreshing RPG experiences ever created, but also one of the most epic and entertaining as well. Combining classic RPG gameplay elements with a heart-warming modern spin, the game somehow feels familiar yet strange all at the same time. With a peerless visual style, soundtrack and storyline, playing EarthBound is like revisiting a vivid childhood memory of fun and adventure. You can't repeat the past, but you can certainly revisit it. Mother! Related Articles Video Join Us As We Celebrate 'The MOTHER We Share: Our EarthBound Story'Mother lovers 7. Super Mario RPG: Legend of the Seven Stars (SNES) 8.8 Review 9/10 Profile Publisher: Nintendo / Developer: Squaresoft Release Date: 13th May 1996 (USA) / 22nd Aug 2008 (UK/EU) Super Mario RPG: Legend of the Seven Stars is not only a brilliant game in its own right, it's a history lesson in how the Mario role-playing series began. Anyone who has played the Paper Mario and Mario & Luigi series should play Square's original title that started it all - either in original 16-bit form or via the excellent Switch remake. Super Mario RPG paved the way and inspired both, and we should be eternally thankful to Squaresoft for injecting character and humour into the plumber's repertoire. 6. Super Mario World 2: Yoshi's Island (SNES) 8.9 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 4th Oct 1995 (USA) / 6th Oct 1995 (UK/EU) Available On: Nintendo Switch Online Yoshi's Island is the absolute summit of not just Yoshi games, but platformer games in general, with a wonderful vision of pastel colours, majestic backdrops, and character-oozing sprites. Honestly, it's difficult to remember any other game that matches or even comes close to the amount of detail that Yoshi's Island did, past or present. The presentation is second to none on the system. The level of charm is astronomical. There will be moments when you refrain from killing an enemy just to watch its animation. With its deep exploration-based platforming and gorgeous art style, Yoshi's Island is still a joy to play all these years later. Yoshi's Island isn't just a great game: it's a reminder of why this silly hobby of ours is so wonderful. 5. Final Fantasy III (SNES) 9.0 Review 9/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 11th Oct 1994 (USA) / 18th Mar 2011 (UK/EU) For many, Final Fantasy VI (or III as we in the West used to call it) is the pinnacle of the genre. You can't help but appreciate how epic and enthralling a quest Square was able to cook up for this sixth release in the series, and it still feels as magnificent and relevant today as it did decades ago. If you've somehow never played Final Fantasy VI in any of its various forms over the years, you truly owe it to yourself to experience one of the best in the series - or any series. This one featured on the SNES classic, but there are various ways to play, including the rather great GBA and Pixel Remaster re-releases. Related Articles Feature That Time I Was Invited To Square HQ To Playtest Final Fantasy VII was there 30 years ago… 4. Chrono Trigger (SNES) 9.2 Review 10/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 11th Aug 1995 (USA) / 20th May 2011 (UK/EU) Chrono Trigger is, and will always be, one of the most unforgettable RPG experiences ever to grace a video game console. Even the first time you play it, you'll immediately know that you're experiencing something special. It brought so many new ideas to the table that give it the game unique look and feel, and on a remarkable system noted for its extensive catalogue of RPGs, Chrono Trigger is at the very top of the SNES pile. 3. Super Metroid (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo R&D1 Release Date: 18th Apr 1994 (USA) / 28th Jul 1994 (UK/EU) Available On: Nintendo Switch Online We dislike overusing the word 'masterpiece' (although in a list like this, it's almost unavoidable), but in this case, it's absolutely accurate. Super Metroid is the standard by which all Metroid games are judged, and an impossibly high one, at that. If you're a franchise fan, you'll have played this to death. If, however, you've never dipped your toes into Nintendo's pool of sci-fi action exploration, this is the one you need to play. It's...a masterpiece. That's all there is to it. 2. The Legend of Zelda: A Link to the Past (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 13th Apr 1992 (USA) / 24th Sep 1992 (UK/EU) Available On: Nintendo Switch Online The Legend of Zelda: A Link to the Past is one of the best games of all time, and if you haven't experienced it yourself... you probably have through one of the other Zelda games, such was its influence on the series and the entire action-adventure genre. Link could move diagonally and run thanks to the Pegasus Boots, and he could swipe his sword sideways, allowing for a much wider range when attacking. In fact, A Link to the Past introduced many mainstays of the franchise, including various stalwart items and the idea of parallel worlds. There's no shortage of 2D and 3D Zeldas to choose from these days, but this 16-bit entry codified the core elements of a 'Zelda game.' It's still got that touch of magic about it many years later. Unmissable. 1. Super Mario World (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 23rd Aug 1991 (USA) / 11th Apr 1992 (UK/EU) Available On: Nintendo Switch Online There is endless debate about whether Super Mario Bros. 3 or Super Mario World is the better game. For our money, they are two sides of the same coin — two faces of a monumental peak in the video game landscape. This remains an incredible achievement of invention and sheer entertainment that the 2D platforming genre has struggled to match ever since. Introducing Yoshi and an expanded overworld with multiple paths, Mario World overflows with secrets and secret exits that were perfect for fuelling playground gossip and elevating it to the upper-est echelons of platform video games, 2D or otherwise. Decades on, it still doesn't get much better than this. All games have flaws, but if there exists an exception to that rule, Super Mario World is it. And that's a wrap on the best Super NES games of all time! Super Nintendo FAQNicely done getting through all 50! We're going to wrap things up by answering some common questions people have about the Super NES and its games. When was the SNES console released?Depending on your region, the SNES release date varied from territory to territory. As was typical at the time, Europeans had to wait nearly 16 months for the Super Nintendo Entertainment System to arrive on UK shores, with mainland Europe having to wait even longer! Here's when the Super NES released in the major gaming regions back in 1990 / 1991 / 1992: Japan: November 21st, 1990 US: August 23rd, 1991 UK: April 11th, 1992 Europe: June 1992 How many SNES games are there?According to Wikipedia’s list of Super NES games, a total of 1,738 Nintendo GameCube games were released during the console’s entire lifespan. There’s some variation in the number of releases between Europe, Japan, and US territories, but you'll find all SNES games listed by region on that page. What were the best two-player SNES games?The Super NES was a great system to play with friends, not least because it brought arcade-quality games like Street Fighter II into the home for the first time. Here's our pick of the best multiplayer SNES games from the article above. If you'd like more details, scroll up to find them - we’ve included the rankings to help you find them. #38 - Super Mario Kart #35 - Super Bomberman #34 - NBA Jam #32 - Zombies Ate My Neighbors #27 - Tetris Attack #24 - Street Fighter II: The World Warrior #19 - Super Street Fighter II: The New Challengers #18 - Kirby Super Star #16 - Contra III: The Alien Wars #15 - Street Fighter II' Turbo: Hyper Fighting #12 - Teenage Mutant Ninja Turtles IV: Turtles in Time It's worth noting that technically Super Mario World has a multiplayer component, but it's a matter of passing the controller and taking turns and we've not counted it in the picks above. If you were looking for a great multiplayer game and were handed Super Mario World, you'd be a little disappointed, right? What are the best SNES-exclusive games?Thankfully, most of the SNES games above have been re-released on other platforms over the years, but a small handful remain exclusive to the console. Here's our pick of the best SNES exclusives from the article above... #49 - Soul Blazer #37 - Secret of Evermore #28 - Lufia II: Rise of the Sinistrals #26 - Illusion of Gaia #25 - The Legend of the Mystical Ninja #22 - Terranigma Where can you buy SNES games?If you've got your old Super NES out of the cupboard and are looking for some boxed games, online marketplaces like eBay or Facebook Marketplace should probably be your first port of call. Alternatively, you may be able to find original boxed games at specialist second-hand retailers. However, bear in mind that most of these games are over 30 years old and original boxed copies are rare these days, especially in good condition. Be prepared to pay large sums for the most popular SNES games. How big are SNES games?The size of individual Super NES games varied, but the largest games were Tales of Phantasia and Star Ocean, which contained 48 Megabits (6 Megabytes) of data. For comparison's sake, Super Mario World is 4 Megabits (.5 Megabytes). How can I add a game to this article?Much like our Top 50 lists covering other Nintendo consoles, this list is dictated by User Ratings for each game in the Nintendo Life game database. As such, the order is fluid and can fluctuate even after publication. Haven't rated your favourite SNES games? Simply find your game of choice in the search bar below and give it a score out of 10. The score will immediately be counted towards the total and reflected in the ordering. Note. In order for games to become eligible, they need a minimum of 50 User Ratings in total.
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50 Best Super Nintendo (SNES) Games Of All Time
21st November 2025 marks 35 years since Nintendo launched the Super Famicom in Japan. It would take the best part of two years for the system to roll out worldwide — and it looked quite a bit different in some places — but the titles this 16-bit system hosted are some of the most acclaimed, most beloved video games ever created. To celebrate, we're republishing our list of the 50 best SNES games ever made. Enjoy! And, if you can, make some time to play a few of these this weekend... There was something special about the 16-bit generation, with the Super Nintendo and SEGA's Genesis / Mega Drive representing a pinnacle of gaming for many. It was a period in Nintendo history when many fan-favourite series and characters were refined into a form we're still familiar with today. We've compiled this list of the very best SNES games of all time to take a look back at all those formative games that came out on this incredible system back in the early '90s, at the height of the 'Console Wars'. We've assembled Top 50 lists for every Nintendo console, so the curious amongst you can check out the best NES games that came before and the best N64 games which came after — or even find the latest entries in these series in our best Switch games list. But for now, let's stick with 16-bit. The 50 Top SNES Games50. Soul Blazer (SNES) 7.6 Review 9/10 Profile Publisher: Enix / Developer: Quintet Release Date: 27th Oct 1992 (USA) / 27th Jan 1994 (UK/EU) There's no denying the quirky charm emanating from Soul Blazer as you take part in the quest, but what makes this game such a joy is the incredible controls and unique gameplay elements throughout. Taking some of ActRaiser's better ideas and running with them, the game is sometimes criticised for being a bit too easy, but that's only if you take the time to meticulously complete every task in each area. Given the crushing difficulty of some 8- and 16-bit games, there's nothing wrong with a helping hand, though. At least that's what we say these days. If you want to see what the action-RPG genre was really all about in the SNES days, look no further than this classic. 49. Street Fighter Alpha 2 (SNES) 7.6 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Nov 1996 (USA) / 19th Dec 1996 (UK/EU) Street Fighter II' Turbo: Hyper Fighting is arguably the best entry in Capcom's premier fighting franchise on the SNES, but there are more than enough flavours of Street Fighter II floating around to satisfy all tastes. While not the best Street Fighter on the system, squeezing Alpha 2 onto the Super Nintendo was a hugely impressive feat that deserves your admiration. You can play the arcade port of the game already on Switch as part of the Street Fighter 30th Anniversary Collection, but the SNES port is still a sparkling example of what could be accomplished on the console. 48. Mega Man X3 (SNES) 7.6 Review 6/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 1996 (USA) / 1996 (UK/EU) By no means a bad game, Mega Man X3 is just a disappointing one. From a design standpoint, there's simply too much that feels lazy and incomplete compared to X or X2. Unremarkable weapons, illogical solutions to environmental puzzles, and repetitive boss fights take some of the shine off the series, although franchise fans will find enough here to warrant a playthrough. Those looking to dip a toe, however, would be much better served by either of its predecessors. 47. U.N. Squadron (SNES) 7.6 Review 9/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 3rd Sep 1991 (USA) / 10th Dec 1992 (UK/EU) The occasional instances of slowdown in U.N. Squadron are unfortunate, but there's not much else to fault with this excellent 1991 shooter from Capcom. The difficulty curve is well-judged in what is a challenging game, at least once you get past the opening level, which may be a little too tough. With some great music, varied stages, exciting action, and intriguing bosses, U.N. Squadron is a game that's enjoyable to play through again and again. So hop to it. 46. Killer Instinct (SNES) 7.6 Profile Publisher: Nintendo / Developer: Rare Release Date: 30th Aug 1995 (USA) Available On: Nintendo Switch Online A great-looking game from genre-hopping studio Rare, the SNES port of arcade fighter Killer Instinct is yet another feather in the Twycross studio’s considerable cap. Bringing the arcade experience into the home on 16-bit hardware was most impressive back in the day, and the series would go on to be one of the few fighting games to appear on Nintendo’s next console. Both games are easy enough to catch up with on NSO these days, too. 45. Ogre Battle: The March of the Black Queen (SNES) 7.6 Review 9/10 Profile Publisher: Square Enix / Developer: Quest Release Date: 15th May 1995 (USA) / 3rd Jul 2009 (UK/EU) The Super NES Ogre Battle cartridge is quite rare (and, therefore, expensive), but this unique game still stands as one of the best strategic offerings of the 16-bit era and remains an absolute must-have for strategy game fans. Developer Quest would go on to produce Tactics Ogre and the masterful Ogre Battle 64, but don't miss out on this formative, turn-based tactical gem. 44. Batman Returns (SNES) 7.6 Review 7/10 Profile Publisher: Konami / Developer: Konami Release Date: 31st Mar 1993 (USA) / 30th Apr 1993 (UK/EU) Batman Returns is considered one of the best Batman films, and the video game version matches those sentiments. The SNES release capitalised on the hugely popular side-scrolling beat-‘em-up genre where Batman brawls with various characters from the movie, such as 16-bit versions of Danny Devito's Penguin and Michelle Pfeiffer's Catwoman. It wears its Final Fight inspirations on its sleeve, but that's no bad thing at all. With plenty of stages that really show off the excellent visuals, too (the Batmobile bit and the Circus Trainstick in our minds), Konami delivered another great tie-in. Merry Christmas, indeed, Mr Wayne. 43. The Adventures of Batman & Robin (SNES) 7.7 Profile Publisher: Konami / Developer: Konami Release Date: 1994 (USA) A game that did the brilliant Batman: The Animated Series proud, following its Batman Returns brawler, Konami delivered once more with The Adventures of Batman & Robin. Despite the title, Batman is the only playable character here, but every single level is loosely based on an episode from the show. Fowl Play, for example, is set in Gotham Museum and based on I've Got Batman in my Basement. You can even change what gadgets ol' Bats has on him in the Batcave; it's probably the most authentic way to experience the show without watching it. You should definitely watch it, though. 42. Star Fox (SNES) 7.7 Review 9/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 1st Mar 1993 (USA) / 3rd Jun 1993 (UK/EU) Available On: Nintendo Switch Online Star Fox is obviously a classic, and its use of the Super FX chip resulted in an experience that felt awe-inspiring to anybody who witnessed it on their Super NES back in 1993. It's a little more jarring for players these days, especially if you got into the Star Fox series in the 64-bit era. If anything less than a silky 60fps makes you violently ill, you'll want to sit this one out, but the underlying game design still shines through. Those who were there at the beginning and are pining for the return of Fox, Peppy, and Falco — and even the ever-rubbish Slippy — will thoroughly enjoy jumping back in the cockpit of an Arwing and saving Corneria again, though. The fact that it's now available on Switch makes accepting that mission all the easier. Related Articles Feature The Making of Star FoxWe go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process 41. Prince of Persia (SNES) 7.7 Review 9/10 Profile Publisher: Konami / Developer: Arsys Software Release Date: 1st Nov 1992 (USA) / 1st Nov 1992 (UK/EU) With more (and larger) levels, great visuals and music, and various other enhancements, there's a strong argument that the 16-bit SNES version is the best version of Prince of Persia ever made. Whether you agree with that sentiment or not, it's absolutely worth investigating. Blurring the lines between port and remake, this was created by Arsys Software (who would go on to help Polyphony Digital with Gran Turismo) and is essentially the same game as always, but with many new features and an increased level count — upped from the original 13 to 20 — that make it a must-play even for those who know the original inside out. 40. Harvest Moon (SNES) 7.7 Review 8/10 Profile Publisher: Natsume / Developer: Natsume Release Date: Jun 1997 (USA) / 4th Jan 2008 (UK/EU) Available On: Nintendo Switch Online Harvest Moon's brand of wholesome fun is uniquely appealing, and for the most part, it's a well-constructed, addictive simulation with huge spadefuls of charm. The SNES edition is a superb starting point for Natsume's series, and it's still one of the stronger entries in the franchise even today. Go ahead and grab it on NSO to find out for yourself where this cosy life-sim series started off. 39. The Lost Vikings (SNES) 7.7 Profile Publisher: Interplay / Developer: Silicon & Synapse Release Date: 14th Aug 1992 (USA) / 28th Oct 1993 (UK/EU) This puzzle-platformer has you taking control of three Vikings (Baleog, Erik, and Olaf) as they try to change their status from lost to found. The Lost Vikings subsequently appeared on various systems (and forms part of the Blizzard Arcade Collection on Switch), but it started out on SNES and it's a top-quality production with great animation, tight controls, and a good dose of humour. 38. Super Mario Kart (SNES) 7.8 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 1st Sep 1992 (USA) / 21st Jan 1993 (UK/EU) Available On: Nintendo Switch Online The game that birthed an entire genre (albeit a genre it dominates to the point where you wonder how other companies gather energy to bother making a kart racer), Super Mario Kart got so much just right from the off that it remains surprisingly playable and accessible decades later. There's no worrying about picking karts or wheels here; you select your character and hit the track. The split-screen layout (present even when racing solo) encourages a second player to pick up the pad, and it's certainly a game best enjoyed with a friend, or foe. The Battle mode also stands the test of time superbly, and that iconic power-slide move still feels natural and intuitive. The mainline games that followed may have refined the formula to the Nth degree, but despite feeling bare-bones by comparison, controls, track design, and item balance remain nigh-on perfect in this first outing. Super Mario Kart is fun distilled, and the original's narrow focus can end up being a benefit – especially if you're looking for pick-up-and-play multiplayer. 37. Secret of Evermore (SNES) 7.8 Review 8/10 Profile Publisher: Squaresoft / Developer: Squaresoft Release Date: 15th Oct 1995 (USA) / 22nd Feb 1996 (UK/EU) Secret of Evermore is a refreshing take on the Secret of Mana gameplay formula and serves up one of the more unique and interesting Squaresoft RPG storylines of the 16-bit generation. The high level of difficulty at times might turn you off, but if you've got the mettle to stick it out, you'll find that the quest is one well worth experiencing. And if you enjoyed Mana, you'll find a lot to like here, as it's very similar in style and presentation. Related Articles The Making Of Secret Of Evermore, Square's Western 'Secret Of Mana'Time Extension"I think it's the game I'm the most proud of" 36. SimCity (SNES) 7.8 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 23rd Aug 1991 (USA) / 24th Sep 1992 (UK/EU) An incredibly charming port of a huge experience, SimCity is one of the best value-for-money propositions in the 16-bit console's library, potentially offering months and months of city-building, in a package that's a little more approachable than versions on more powerful PC hardware. Developed in-house by Nintendo itself, action fans are obviously going to be disappointed by the lack of instant gratification, but this excellent Nintendo-flavoured version of Will Wright's classic is a title to tickle your grey matter. The designer gets namechecked in the game, too, as green-haired advisor Dr. Wright shows you the city-building ropes. Speaking of Wrights, we're not sure if rights issues prevent it from coming to Nintendo Switch Online, but it came to Wii Virtual Console in the 2000s and we'd love the doctor to see us again. And if Nintendo wanted to patch in SNES mouse support — which, oddly, the original didn't have — that'd be just grand. Fingers crossed. 35. NBA Jam (SNES) 7.8 Review 9/10 Profile Publisher: Acclaim Entertainment / Developer: Midway Release Date: 4th Apr 1994 (USA) / 10th Mar 1996 (UK/EU) Fast-paced and addictive with catchy music and visuals that are still easy on the eyes today, NBA Jam has aged very well and stands as the definitive basketball game of its generation. This 1995 SNES port delivered an admirable home-console version of Midway's arcade original from '93. And although there were many sequels that tweaked the formula, updating the roster and adding extra bells and whistles, none bettered the original in core gameplay quality. Jam swished it first time. 34. Super Bomberman (SNES) 7.8 Profile Publisher: Hudson Soft / Developer: Hudson Soft Release Date: 10th May 1993 (USA) One of Hudson's many Bombermen, 1993's Super Bomberman was a hoot with up to three friends and a Super Multitap. There's an argument that says 'the more, the merrier' when it comes to Bomberman multiplayer, but this first effort on the SNES (the first of five, of which we saw three in the West) nails the basics beautifully. 33. Sunset Riders (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: Konami Release Date: 6th Aug 1993 (USA) / 30th Sep 1993 (UK/EU) Konami's Sunset Riders stands tall amongst the plethora of amazing side-scrolling run-and-gun games on consoles of the 16-bit era. It is bright, colourful, fantastically well animated, with superb music and sound. Combining imaginative characterisation and humour with well-paced action set-pieces, plus variety in its gameplay, it understands its place as a Western and within its gaming genre. This is 'pulp' gaming at its finest and possibly the most entertaining 16-bit Wild West game money can buy. 32. Super Punch-Out!! (SNES) 7.9 Review 8/10 Profile Publisher: Nintendo / Developer: Nintendo Release Date: 14th Sep 1994 (USA) / 26th Jan 1995 (UK/EU) Available On: Nintendo Switch Online It's Punch-Out!! with more colour, more character, 16-bit visuals, and the same timing-based gameplay that makes every entry in this series a pleasure to revisit. The arcade original is available on Switch as part of Hamster's Arcade Archives line, and Super Punch-Out!! comes as part of the Nintendo Switch Online collection, so it's easy to get your hands on these days. Which is nice, because it's up there with the finest games on the system. 31. Zombies Ate My Neighbors (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: LucasArts Release Date: Sep 1993 (USA) / 1993 (UK/EU) Zombies Ate My Neighbors feels like what you get if you somehow turned Contra into a second-rate horror movie. If shooting everything in sight and blowing stuff up is your thing (and given your penchant for video games, we'll go out on a limb and say it probably is), you're going to love this unusual Super Nintendo action title. Developed by LucasArts and put out by Konami, it might be a little on the strange side, but any time you're given the opportunity to shoot a zombie in the face with a bazooka, you know you're in for a real treat. 30. ActRaiser (SNES) 7.9 Review 9/10 Profile Publisher: Square Enix / Developer: Quintet Release Date: Nov 1991 (USA) / 18th Mar 1993 (UK/EU) Combining an overhead 'god' mode with some side-on, sword-swinging, platforming goodness, ActRaiser wraps put two distinct styles of gameplay with an incredible score by Yuzo Koshiro (you may have noticed that we're quite partial to his tunes around these parts). In isolation, the component gameplay parts perhaps don't hold up as well as they might, but taken as a whole with its brilliant soundtrack, Quintet's game is unmissable. 29. The Legend of the Mystical Ninja (SNES) 7.9 Review 8/10 Profile Publisher: Konami / Developer: Konami Release Date: Feb 1992 (USA) / 1994 (UK/EU) Another Konami classic, The Legend of the Mystical Ninja is a fun, colourful, challenging action-adventure of the kind we wish we saw more of; playing as "Kid Ninja" — or Goemon, for fans of his Nintendo 64 adventures — reminds us that a little personality goes a long way in making games memorable. Its challenging, deceptively simple gameplay is paired with a wacky, irreverent story, and surprising minigames keep things fresh. Spawning a series that would continue after the SNES was gone, if you're looking for something light-hearted, addictive, and rewarding, it's hard to go wrong with the Mystical Ninja. 28. F-Zero (SNES) 7.9 Review 9/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: Aug 1991 (USA) / 1992 (UK/EU) Available On: Nintendo Switch Online F-Zero was an incredible template on which its sublime successors were modelled, and for that we shall forever be thankful. That's not to say the original isn't a gem in its own right — it's a racing classic that feels fast and tight to this day — but its lack of multiplayer tends to put it behind its sequels, at least in our minds (a criticism that F-Zero 99 addressed). Still, this remains a thrilling 16-bit ride and we're more than happy to fire it up again (via Nintendo Switch Online if we don't happen to have our SNES hooked up) whenever the notion takes us. 27. Lufia II: Rise of the Sinistrals (SNES) 7.9 Review 9/10 Profile Publisher: Natsume / Developer: Neverland Release Date: 23rd Feb 1995 (USA) Lufia II is easily one of the top-tier Super Nintendo RPGs; challenging, humorous, and a joy to play. Combine its unique visual stylings, the efficient turn-based combat system, and the beautifully orchestrated soundtrack, and you get one absolutely unforgettable RPG experience on a system with its fair share of those. Before we all got spoiled with the full-motion video and millions of polygons per second of today's epic role-playing games, we had things like this that had much more to them than flashy visual effects and voice-overs. 26. Tetris Attack (SNES) 7.9 Profile Publisher: Nintendo / Developer: Intelligent Systems Release Date: 1st Aug 1996 (USA) / 28th Nov 1996 (UK/EU) Available On: Nintendo Switch Online The Tetris branding was a misnomer here, a pure marketing strategy to give this wonderful puzzler a leg up in the West. Panel de Pon is a cracking puzzle game that doesn't resemble Tetris in the slightest — the blocks rise rather than fall, for a start — and if you've never played it before, you're in for a real treat. If you've somehow misplaced your original cart (how very careless), you can check it out most easily on Switch, although you won't find Tetris Attack anywhere on the menu screen of your NSO Super NES app. It's listed under its Japanese title, almost certainly due to Nintendo not wanting to pay The Tetris Company to use the name again. It's so incredibly addictive that Capcom's Shinji Mikami had to ban the game while his team was developing the original Resident Evil. As recommendations go, that's not a bad one! Tetris it ain't, but it's bloody good nonetheless. 25. Illusion of Gaia (SNES) 7.9 Review 8/10 Profile Publisher: Nintendo / Developer: Quintet Release Date: 1st Sep 1994 (USA) / 27th Apr 1995 (UK/EU) Although not as close to perfection as its two siblings — Soul Blazer and the later Terranigma — it's not hard to see why Nintendo themselves published Illusion of Gaia outside Japan. Known as Illusion of Time in Europe, it is incredibly linear compared to the other two, with not a single side quest other than collecting Red Jewels and many areas becoming forever inaccessible as the game progresses, severely limiting your sense of freedom. Monsters don't respawn, either, making repeat visits to dungeons pointless. However, aided by a larger narrative, a great soundtrack, and improved visuals, it still manages to be one of the most entertaining action RPGs on the SNES, and a fitting second game in the trilogy. 24. Street Fighter II: The World Warrior (SNES) 7.9 Review 7/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 15th Jul 1992 (USA) / 19th Jan 2007 (UK/EU) Capcom essentially created a genre with this game. While one-on-one fighters existed prior to its release (the original Street Fighter being just one example), this game pioneered many concepts which are now commonplace. The first Street Fighter II on the SNES remains a solid fighter, but pure nostalgia might not be enough for some. When you consider the two direct SNES sequels added so much, it can be hard to go back. If you're one of the few who preferred the 'purity' of the game before Capcom started tweaking, adding new fighters and filling the titles with daft adjectives and punctuation, this still packs a punch, though. 23. Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) 8.0 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 22nd Nov 1996 (USA) / 19th Dec 1996 (UK/EU) Available On: Nintendo Switch Online Rounding out the DKC trilogy, Dixie and Kiddy's adventure to find DK and Diddy is still a pleasure today. It arguably can't quite reach the highs of the second chapter in Rare's trio of DK delights, but Donkey Kong Country 3: Dixie Kong's Double Trouble! looked better than ever and gave you some choice with a non-linear map to explore and options should you hit a roadblock. So, while we'd start with the earlier games if you're playing via NSO, this capped off the Countries on SNES nicely. 22. Terranigma (SNES) 8.1 Review 10/10 Profile Publisher: Enix / Developer: Quintet Release Date: 19th Dec 1996 (UK/EU) Few role-playing experiences are quite as enjoyable or engrossing as Terranigma, 16-bit or otherwise. Not only is the quest absolutely epic in size, but the way the storyline continues to evolve and unfold gives it a cinematic feel. Terranigma did for action RPGs what games like Final Fantasy and Chrono Trigger did for the more traditional RPG market; it's one of those games that once you play, you'll never forget it. 21. Mega Man X2 (SNES) 8.1 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Jan 1995 (USA) / 18th Oct 1995 (UK/EU) Like so many games in Capcom's blue-hued back catalogue, Mega Man X2 doesn't really do much in the way of innovation. You could argue that it feels more like a level pack for the previous game if you were feeling uncharitable, but given the sheer quality of its predecessor, it's hard to get upset. While it's obviously a bit less original, X2 is very solid and delivers 'more of the same' with style. 20. Final Fantasy II (SNES) 8.1 Review 8/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 23rd Nov 1991 (USA) / 11th Jun 2010 (UK/EU) Final Fantasy IV (or II as US gamers knew it in '91) might show its age, but the SNES version remains a brilliant way to experience this seminal series entry. There's still something quite charming and engaging about this classic, a testament to its staying power, and any RPG fan who missed out will quickly recognise what all the fuss was about. Of course, you might want to check it out in Pixel Remaster form now — it's certainly the easiest way if you own a Switch — but whatever way you play it, just know you're picking up an all-timer. 19. Super Street Fighter II: The New Challengers (SNES) 8.1 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: 18th Jul 1994 (USA) / Aug 1994 (UK/EU) Following on from Street Fighter II' Turbo: Hyper Fighting, Super Street Fighter II added four new fighters and some excellent gameplay modes, yet arguably doesn't manage to overshadow its predecessor. Turbo was, for many, the game where SF2 reached its peak; by the time Super came around, the SNES was about to give way to 32-bit systems and the popularity of one-on-one fighters was starting to diminish. But this is still an exceptionally enjoyable fighter with plenty of depth, appealing visuals, and excellent two-player potential. 18. Kirby Super Star (SNES) 8.2 Review 9/10 Profile Publisher: Nintendo / Developer: HAL Laboratory Release Date: 20th Sep 1996 (USA) / 23rd Jan 1997 (UK/EU) Available On: Nintendo Switch Online This is less a game and more a smorgasbord of ideas thrown at the SNES which, somewhat improbably, congeals into a satisfying blend of games, sub-games, and minigames. There are nine in total but the titular character is a versatile hero that manages to suck up these experimental bits and pieces and meld them into a whole greater than the sum of its parts. 'Cohesive' might be generous, but Kirby Super Star is thoroughly entertaining and well worth a look. 17. Secret of Mana (SNES) 8.2 Review 9/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 3rd Oct 1993 (USA) / 24th Nov 1994 (UK/EU) Secret of Mana manages to take the action-adventure stylings of The Legend of Zelda and add that trademark Square RPG feel to it. Easily available these days as part of the Collection of Mana, the combat may take some gamers a little time to get used to if you prefer more traditional role-playing games or you're coming from Squaresoft stablemate Final Fantasy, but you absolutely don't want to miss this beloved SNES classic if you're an action-RPG fan. 16. Contra III: The Alien Wars (SNES) 8.3 Review 9/10 Profile Publisher: Konami / Developer: Konami Release Date: 26th Mar 1992 (USA) / 12th Sep 1992 (UK/EU) Contra III: The Alien Wars (or Super Probotector: Alien Rebels in Europe) is rightly cited as a shining star in the Super Nintendo catalogue, and the game has lost little of that lustre all these years later. You get fluid run-and-gunning, naturally, plus gorgeous presentation, tight controls, and a sheer intensity and attitude — an inimitable mood and tone — that set it apart from the pack. Available on Switch as part of Konami's Contra Anniversary Collection, its refreshingly short completion time and ingenious stage structure come together beautifully to offset the one or two design drawbacks in the top-down levels. Those aside, Contra III still manages to strike the same chords it did in 1992. 15. Street Fighter II' Turbo: Hyper Fighting (SNES) 8.3 Review 8/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Aug 1993 (USA) / Aug 1993 (UK/EU) Street Fighter II' Turbo: Hyper Fighting was a big deal when it launched on the SNES back in 1993. The Street Fighter craze was in full force and it was genuinely exciting to see the original game refined and improved in such a manner; you could finally play as the four boss fighters and the additional speed injection made things much faster and enjoyable. Turbo is an improvement over its predecessor and offers more depth and entertainment as a result. Coming just a year after its predecessor, this was an essential Super NES purchase regardless. 14. Super Castlevania IV (SNES) 8.3 Review 9/10 Profile Publisher: Konami / Developer: Konami Release Date: 4th Dec 1991 (USA) / 23rd Nov 1992 (UK/EU) In Europe, Super Castlevania IV actually released before Castlevania III: Dracula's Curse, which gives you some indication of why so many fans directly compare them, despite the power difference between the NES and SNES. On many levels, Super Castlevania IV (which is essentially a retelling of the original game) scales things back. There are no branching pathways and Simon Belmont is the only character you get to control. However, in practically every other respect, Super Castlevania IV is arguably the better of the two. The visuals and music are taken to an entirely new level thanks to the power of the 16-bit console, with the soundtrack, in particular, being one of the best you'll hear on any cartridge-based system. The gameplay, which makes good use of the SNES' Mode 7 capabilities, is as tight and engaging as you like, even if it's a little less challenging than the NES entries. A true classic. 13. Donkey Kong Country (SNES) 8.6 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 21st Nov 1994 (USA) / 24th Nov 1994 (UK/EU) Available On: Nintendo Switch Online Rare's first foray into the world of DK and his cronies. Despite the visuals not wowing like they did back in 1994, the template put down in Donkey Kong Country would influence every DK title to come. The redesigned DK looked brilliant, Dave Wise's music sounded incredible, and every aspect of the game demonstrated a stunning attention to detail that really showcased the hardware's impressive audio-visual capabilities, even as the dawn of the polygonal era approached. While not quite as polished as you remember, DKC is still a classic that should be tracked down and enjoyed (which is much easier now that it's included in the Nintendo Switch Online SNES library). 12. Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES) 8.6 Profile Publisher: Konami / Developer: Konami Release Date: 1992 (USA) / 1992 (UK/EU) What's a 16-bit console without a classic arcade-style side-scrolling beat 'em up? Turtles in Time matched the popularity of the licence and tapped into the zeitgeist in the early '90s, coming from Konami at a time when it seemed the company had trouble producing a bad video game. This is an expensive cart to track down these days and for many years, despite tricky licensing issues, we hoped we'd see it again on a Nintendo console. Fortunately, our wishes came true with the Cowabunga Collection! 11. Mega Man X (SNES) 8.7 Review 9/10 Profile Publisher: Capcom / Developer: Capcom Release Date: Jan 1994 (USA) / 1st May 1994 (UK/EU) Mega Man X is a fantastic game. It retains the charm and pacing of the classic 8-bit series and adds a much-appreciated spin of its own. With plenty of hidden items and upgrades (don't forget the super-secret one in Armored Armadillo's stage) and a host of fun new weapons to use, Mega Man X is a game worth playing again and again. And again. Later entries in this sub-series might be a bit of a mixed bag, but there's no denying that this first one was — and is — a masterpiece. 10. Donkey Kong Country 2: Diddy's Kong Quest (SNES) 8.8 Review 9/10 Profile Publisher: Nintendo / Developer: Rare Release Date: 20th Nov 1995 (USA) / 14th Dec 1995 (UK/EU) Available On: Nintendo Switch Online Donkey Kong Country 2: Diddy's Kong Quest (not Diddy Kong's Quest) is a beautiful, secret-filled game with a gorgeous soundtrack that helps create an atmosphere that sticks in the memory long after you've put down the pad. You end up returning to this simply to enjoy your surroundings and have 'that feeling' again. In fact, we've found that to be a feature of many Rare games, and the second DKC on SNES is a prime example. Debate will rage as to which entry is the greatest, but regardless, this is up there with the very, very best on the console. 9. Super Mario All-Stars (SNES) 8.8 Review 7/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 11th Aug 1993 (USA) / 16th Dec 1993 (UK/EU) Available On: Nintendo Switch Online An extremely impressive package featuring the NES Super Mario Bros. games with a 16-bit lick of paint, Super Mario All-Stars was a convenient way to revisit the classics. With the exception of Super Mario Bros. 2 (we'd say that All-Stars actually contains the 'best' version of that game), the originals ultimately still offer the prime, 'canon' experience, we'd argue. If you're playing this via Nintendo Switch Online, they're all accessible, so you can easily see for yourselves. However, for anybody who first experienced the NES games in this package, we understand if All-Stars offers the ultimate nostalgia trip and represents peak 2D Mario for you. Everyone's a winner, however you play 'em. 8. EarthBound (SNES) 8.8 Review 10/10 Profile Publisher: Nintendo / Developer: HAL Laboratory Release Date: 2nd Jun 1995 (USA) / 18th Jul 2013 (UK/EU) Available On: Nintendo Switch Online EarthBound succeeds at not only being one of the most unique and refreshing RPG experiences ever created, but also one of the most epic and entertaining as well. Combining classic RPG gameplay elements with a heart-warming modern spin, the game somehow feels familiar yet strange all at the same time. With a peerless visual style, soundtrack and storyline, playing EarthBound is like revisiting a vivid childhood memory of fun and adventure. You can't repeat the past, but you can certainly revisit it. Mother! Related Articles Video Join Us As We Celebrate 'The MOTHER We Share: Our EarthBound Story'Mother lovers 7. Super Mario RPG: Legend of the Seven Stars (SNES) 8.8 Review 9/10 Profile Publisher: Nintendo / Developer: Squaresoft Release Date: 13th May 1996 (USA) / 22nd Aug 2008 (UK/EU) Super Mario RPG: Legend of the Seven Stars is not only a brilliant game in its own right, it's a history lesson in how the Mario role-playing series began. Anyone who has played the Paper Mario and Mario & Luigi series should play Square's original title that started it all - either in original 16-bit form or via the excellent Switch remake. Super Mario RPG paved the way and inspired both, and we should be eternally thankful to Squaresoft for injecting character and humour into the plumber's repertoire. 6. Super Mario World 2: Yoshi's Island (SNES) 8.9 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 4th Oct 1995 (USA) / 6th Oct 1995 (UK/EU) Available On: Nintendo Switch Online Yoshi's Island is the absolute summit of not just Yoshi games, but platformer games in general, with a wonderful vision of pastel colours, majestic backdrops, and character-oozing sprites. Honestly, it's difficult to remember any other game that matches or even comes close to the amount of detail that Yoshi's Island did, past or present. The presentation is second to none on the system. The level of charm is astronomical. There will be moments when you refrain from killing an enemy just to watch its animation. With its deep exploration-based platforming and gorgeous art style, Yoshi's Island is still a joy to play all these years later. Yoshi's Island isn't just a great game: it's a reminder of why this silly hobby of ours is so wonderful. 5. Final Fantasy III (SNES) 9.0 Review 9/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 11th Oct 1994 (USA) / 18th Mar 2011 (UK/EU) For many, Final Fantasy VI (or III as we in the West used to call it) is the pinnacle of the genre. You can't help but appreciate how epic and enthralling a quest Square was able to cook up for this sixth release in the series, and it still feels as magnificent and relevant today as it did decades ago. If you've somehow never played Final Fantasy VI in any of its various forms over the years, you truly owe it to yourself to experience one of the best in the series - or any series. This one featured on the SNES classic, but there are various ways to play, including the rather great GBA and Pixel Remaster re-releases. Related Articles Feature That Time I Was Invited To Square HQ To Playtest Final Fantasy VII was there 30 years ago… 4. Chrono Trigger (SNES) 9.2 Review 10/10 Profile Publisher: Square Enix / Developer: Squaresoft Release Date: 11th Aug 1995 (USA) / 20th May 2011 (UK/EU) Chrono Trigger is, and will always be, one of the most unforgettable RPG experiences ever to grace a video game console. Even the first time you play it, you'll immediately know that you're experiencing something special. It brought so many new ideas to the table that give it the game unique look and feel, and on a remarkable system noted for its extensive catalogue of RPGs, Chrono Trigger is at the very top of the SNES pile. 3. Super Metroid (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo R&D1 Release Date: 18th Apr 1994 (USA) / 28th Jul 1994 (UK/EU) Available On: Nintendo Switch Online We dislike overusing the word 'masterpiece' (although in a list like this, it's almost unavoidable), but in this case, it's absolutely accurate. Super Metroid is the standard by which all Metroid games are judged, and an impossibly high one, at that. If you're a franchise fan, you'll have played this to death. If, however, you've never dipped your toes into Nintendo's pool of sci-fi action exploration, this is the one you need to play. It's...a masterpiece. That's all there is to it. 2. The Legend of Zelda: A Link to the Past (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 13th Apr 1992 (USA) / 24th Sep 1992 (UK/EU) Available On: Nintendo Switch Online The Legend of Zelda: A Link to the Past is one of the best games of all time, and if you haven't experienced it yourself... you probably have through one of the other Zelda games, such was its influence on the series and the entire action-adventure genre. Link could move diagonally and run thanks to the Pegasus Boots, and he could swipe his sword sideways, allowing for a much wider range when attacking. In fact, A Link to the Past introduced many mainstays of the franchise, including various stalwart items and the idea of parallel worlds. There's no shortage of 2D and 3D Zeldas to choose from these days, but this 16-bit entry codified the core elements of a 'Zelda game.' It's still got that touch of magic about it many years later. Unmissable. 1. Super Mario World (SNES) 9.3 Review 10/10 Profile Publisher: Nintendo / Developer: Nintendo EAD Release Date: 23rd Aug 1991 (USA) / 11th Apr 1992 (UK/EU) Available On: Nintendo Switch Online There is endless debate about whether Super Mario Bros. 3 or Super Mario World is the better game. For our money, they are two sides of the same coin — two faces of a monumental peak in the video game landscape. This remains an incredible achievement of invention and sheer entertainment that the 2D platforming genre has struggled to match ever since. Introducing Yoshi and an expanded overworld with multiple paths, Mario World overflows with secrets and secret exits that were perfect for fuelling playground gossip and elevating it to the upper-est echelons of platform video games, 2D or otherwise. Decades on, it still doesn't get much better than this. All games have flaws, but if there exists an exception to that rule, Super Mario World is it. And that's a wrap on the best Super NES games of all time! Super Nintendo FAQNicely done getting through all 50! We're going to wrap things up by answering some common questions people have about the Super NES and its games. When was the SNES console released?Depending on your region, the SNES release date varied from territory to territory. As was typical at the time, Europeans had to wait nearly 16 months for the Super Nintendo Entertainment System to arrive on UK shores, with mainland Europe having to wait even longer! Here's when the Super NES released in the major gaming regions back in 1990 / 1991 / 1992: Japan: November 21st, 1990 US: August 23rd, 1991 UK: April 11th, 1992 Europe: June 1992 How many SNES games are there?According to Wikipedia’s list of Super NES games, a total of 1,738 Nintendo GameCube games were released during the console’s entire lifespan. There’s some variation in the number of releases between Europe, Japan, and US territories, but you'll find all SNES games listed by region on that page. What were the best two-player SNES games?The Super NES was a great system to play with friends, not least because it brought arcade-quality games like Street Fighter II into the home for the first time. Here's our pick of the best multiplayer SNES games from the article above. If you'd like more details, scroll up to find them - we’ve included the rankings to help you find them. #38 - Super Mario Kart #35 - Super Bomberman #34 - NBA Jam #32 - Zombies Ate My Neighbors #27 - Tetris Attack #24 - Street Fighter II: The World Warrior #19 - Super Street Fighter II: The New Challengers #18 - Kirby Super Star #16 - Contra III: The Alien Wars #15 - Street Fighter II' Turbo: Hyper Fighting #12 - Teenage Mutant Ninja Turtles IV: Turtles in Time It's worth noting that technically Super Mario World has a multiplayer component, but it's a matter of passing the controller and taking turns and we've not counted it in the picks above. If you were looking for a great multiplayer game and were handed Super Mario World, you'd be a little disappointed, right? What are the best SNES-exclusive games?Thankfully, most of the SNES games above have been re-released on other platforms over the years, but a small handful remain exclusive to the console. Here's our pick of the best SNES exclusives from the article above... #49 - Soul Blazer #37 - Secret of Evermore #28 - Lufia II: Rise of the Sinistrals #26 - Illusion of Gaia #25 - The Legend of the Mystical Ninja #22 - Terranigma Where can you buy SNES games?If you've got your old Super NES out of the cupboard and are looking for some boxed games, online marketplaces like eBay or Facebook Marketplace should probably be your first port of call. Alternatively, you may be able to find original boxed games at specialist second-hand retailers. However, bear in mind that most of these games are over 30 years old and original boxed copies are rare these days, especially in good condition. Be prepared to pay large sums for the most popular SNES games. How big are SNES games?The size of individual Super NES games varied, but the largest games were Tales of Phantasia and Star Ocean, which contained 48 Megabits (6 Megabytes) of data. For comparison's sake, Super Mario World is 4 Megabits (.5 Megabytes). How can I add a game to this article?Much like our Top 50 lists covering other Nintendo consoles, this list is dictated by User Ratings for each game in the Nintendo Life game database. As such, the order is fluid and can fluctuate even after publication. Haven't rated your favourite SNES games? Simply find your game of choice in the search bar below and give it a score out of 10. The score will immediately be counted towards the total and reflected in the ordering. Note. In order for games to become eligible, they need a minimum of 50 User Ratings in total. View full article
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Kirby Air Riders: The Best Custom Machines We've Seen So Far
Now that Kirby Air Riders is out in the wild (and really very good), players have been creating all manner of unofficial air-riding fun in the game's surprisingly decent machine customisation mode. Within this mode, you can select any of your unlocked vehicles (so make sure to check out our guide on how to unlock all of those in the game) to then design liveries using all the shapes, stickers, icons, and so on that you unlock across the game's activities. In this guide, we've rounded u the best custom machine designs we've seen so far in the user-created content shop. Indeed, as reported, Nintendo has gotten involved due to some bikini-clad...is that...Chef Kawasaki?! So, seeing as everyone has been so eager to get creating, we've decided to take a look at some of the best community-created machines that we've seen so far. We'll update this guide with more as we spot them. Kirby Air Riders: Best Custom MachinesMario & PalsPossibly the one category with the most entries so far, we've got Mushroom Kingdom residents up the Wazoo over here. Special shoutout goes to the excellent Captain Toad and that DK effort. Mario and pals never miss a party — Images: Nintendo Life MinecraftYep. The creepers are here. Image: Nintendo Life Minecraft made it![/image] Nintendo Consoles Of course we were gonna get some tributes to Nintendo consoles over the years, and the varying Machine shapes are lending themselves quite nicely to the endeavour. It turns out Wagon Star makes a very good base for GameCubes! Nintendo Consoles? Oh, We Got Nintendo Consoles — Images: Nintendo Life Pokémon Another rather obvious one, and we have to say, we're loving the Poké Ball here, some very neat work. Pokémon players, take your positions — Images: Nintendo Life Spongebob Squarepants Yes, it's another cartoon that seems impossible to kill (not that we'd want to, we love SpongeBob). In fact, we love him so much here, he is looking fine...but where's Patrick? SpongeBob is a secret speed demon — Image: Nintendo Life The SimpsonsIt may have driven off a cliff in terms of the quality of the writing in its episodes these days, but The Simpsons still has legendary drawing power, and is proving mighty popular in the early hours of machine customisation. Look, here's Lisa, shoved under an engine, and Homer with his head shaped like a star! Everybody still loves The Simpsons! — Images: Nintendo Life And now for something completely different...As we've said, Nintendo has been cracking down, so there's not too much outlandish stuff out there just yet. However, we do have some questions about a few of these: Images: Nintendo Life Images: Nintendo Life How do I access and buy Custom Machines?To find community-created machines in Kirby Air Riders for yourself, you'll need to: Go to the Connect settings in the game's menu, as shown below Enter the Machine Market and choose whether you want to list your own creation (more on that in a sec) or buy another person's unique design Images: Nintendo Life Once in the market, you can: Choose to filter your search by machine type, so you only see designs for the one you want, or filter by popularity, price, or friends-only creations There's also an ID Search function that can be used by buyers and sellers! Images: Nintendo Life Machines all cost coins, which you earn in-game, and the price ranges from some insanely expensive 300,000 coin creations right down to the most bargain of basements you can imagine. How do I make my own Custom Machines?Now, if you're anything like us, you'll already be itching to get stuck in and make your own creations to sell. Hey, this could be a very cool hobby just to rake in as many coins as possible. So how do you get going with it? First up, go to the extras menu in the game, then head to My Machine. Once in here, you'll get to choose from your available craft before heading into the creation suite. Images: Nintendo Life Here you've got access to any and all accessories decals, sounds, effects, and patterns you've unlocked through play (or bought in the Miles Shop). All you need now is some inspiration!
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Kirby Air Riders: The Best Custom Machines We've Seen So Far
Now that Kirby Air Riders is out in the wild (and really very good), players have been creating all manner of unofficial air-riding fun in the game's surprisingly decent machine customisation mode. Within this mode, you can select any of your unlocked vehicles (so make sure to check out our guide on how to unlock all of those in the game) to then design liveries using all the shapes, stickers, icons, and so on that you unlock across the game's activities. In this guide, we've rounded u the best custom machine designs we've seen so far in the user-created content shop. Indeed, as reported, Nintendo has gotten involved due to some bikini-clad...is that...Chef Kawasaki?! So, seeing as everyone has been so eager to get creating, we've decided to take a look at some of the best community-created machines that we've seen so far. We'll update this guide with more as we spot them. Kirby Air Riders: Best Custom MachinesMario & PalsPossibly the one category with the most entries so far, we've got Mushroom Kingdom residents up the Wazoo over here. Special shoutout goes to the excellent Captain Toad and that DK effort. Mario and pals never miss a party — Images: Nintendo Life MinecraftYep. The creepers are here. Image: Nintendo Life Minecraft made it![/image] Nintendo Consoles Of course we were gonna get some tributes to Nintendo consoles over the years, and the varying Machine shapes are lending themselves quite nicely to the endeavour. It turns out Wagon Star makes a very good base for GameCubes! Nintendo Consoles? Oh, We Got Nintendo Consoles — Images: Nintendo Life Pokémon Another rather obvious one, and we have to say, we're loving the Poké Ball here, some very neat work. Pokémon players, take your positions — Images: Nintendo Life Spongebob Squarepants Yes, it's another cartoon that seems impossible to kill (not that we'd want to, we love SpongeBob). In fact, we love him so much here, he is looking fine...but where's Patrick? SpongeBob is a secret speed demon — Image: Nintendo Life The SimpsonsIt may have driven off a cliff in terms of the quality of the writing in its episodes these days, but The Simpsons still has legendary drawing power, and is proving mighty popular in the early hours of machine customisation. Look, here's Lisa, shoved under an engine, and Homer with his head shaped like a star! Everybody still loves The Simpsons! — Images: Nintendo Life And now for something completely different...As we've said, Nintendo has been cracking down, so there's not too much outlandish stuff out there just yet. However, we do have some questions about a few of these: Images: Nintendo Life Images: Nintendo Life How do I access and buy Custom Machines?To find community-created machines in Kirby Air Riders for yourself, you'll need to: Go to the Connect settings in the game's menu, as shown below Enter the Machine Market and choose whether you want to list your own creation (more on that in a sec) or buy another person's unique design Images: Nintendo Life Once in the market, you can: Choose to filter your search by machine type, so you only see designs for the one you want, or filter by popularity, price, or friends-only creations There's also an ID Search function that can be used by buyers and sellers! Images: Nintendo Life Machines all cost coins, which you earn in-game, and the price ranges from some insanely expensive 300,000 coin creations right down to the most bargain of basements you can imagine. How do I make my own Custom Machines?Now, if you're anything like us, you'll already be itching to get stuck in and make your own creations to sell. Hey, this could be a very cool hobby just to rake in as many coins as possible. So how do you get going with it? First up, go to the extras menu in the game, then head to My Machine. Once in here, you'll get to choose from your available craft before heading into the creation suite. Images: Nintendo Life Here you've got access to any and all accessories decals, sounds, effects, and patterns you've unlocked through play (or bought in the Miles Shop). All you need now is some inspiration! View full article
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"A Cornerstone Of Gaming History" - Microsoft, Xbox, & Activision Team Up To Make Original Zork Trilogy Open-Source
Infocom's original Zork trilogy is now open-source under an MIT license, thanks to the combined efforts of Microsoft’s Open Source Programs Office (OSPO), Xbox, and Activision (h/t: The Verge). The three classic text adventures — which Microsoft OSPO director Stacey Haffner and the Microsoft vice president of developer community Scott Hanselman referred to in the announcement as "a cornerstone of gaming history" — were originally released between 1980 to 1982 for various home computers (such as the TRS-80 CoCo and Apple II), and have their roots in an earlier game that was developed between 1977 and 1979 at the Massachusetts Institute of Technology for a PDP-10 mainframe computer. This original version was created by a group of individuals, including Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, with three of its four creators later going on to help form the influential adventure game company, Infocom, in 1979. The latter version, on the other hand, was the work of Dave Lebling and Marc Blank, and was written in a new language called ZIL (Zork Implementation Language), which was designed so that games could be easily ported to different home computers with the help of a "Z-Code interpreter" rather than having to write everything again from scratch whenever they wanted to target a new machine. The source code for all three games has been preserved for a while, thanks to the internet archivist Jason Scott, but according to the terms of the MIT license, people may now "use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software" as long as they include the correct copyright notice and this permission notice included. The repositories for all three games are available below, and include the source code and "accompanying documentation where available, such as build notes, comments, and historically relevant files": Zork I Zork II Zork III In particular, this initiative seems to be targeted at helping educators first and foremost, with Haffner and Hanselman stating the goal of this license change is "to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it." This does not include "commercial packaging or marketing materials" associated with the titles, and "it also does not grant rights to any trademarks or brands, which remain with their respective owners."
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"A Cornerstone Of Gaming History" - Microsoft, Xbox, & Activision Team Up To Make Original Zork Trilogy Open-Source
Infocom's original Zork trilogy is now open-source under an MIT license, thanks to the combined efforts of Microsoft’s Open Source Programs Office (OSPO), Xbox, and Activision (h/t: The Verge). The three classic text adventures — which Microsoft OSPO director Stacey Haffner and the Microsoft vice president of developer community Scott Hanselman referred to in the announcement as "a cornerstone of gaming history" — were originally released between 1980 to 1982 for various home computers (such as the TRS-80 CoCo and Apple II), and have their roots in an earlier game that was developed between 1977 and 1979 at the Massachusetts Institute of Technology for a PDP-10 mainframe computer. This original version was created by a group of individuals, including Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, with three of its four creators later going on to help form the influential adventure game company, Infocom, in 1979. The latter version, on the other hand, was the work of Dave Lebling and Marc Blank, and was written in a new language called ZIL (Zork Implementation Language), which was designed so that games could be easily ported to different home computers with the help of a "Z-Code interpreter" rather than having to write everything again from scratch whenever they wanted to target a new machine. The source code for all three games has been preserved for a while, thanks to the internet archivist Jason Scott, but according to the terms of the MIT license, people may now "use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software" as long as they include the correct copyright notice and this permission notice included. The repositories for all three games are available below, and include the source code and "accompanying documentation where available, such as build notes, comments, and historically relevant files": Zork I Zork II Zork III In particular, this initiative seems to be targeted at helping educators first and foremost, with Haffner and Hanselman stating the goal of this license change is "to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it." This does not include "commercial packaging or marketing materials" associated with the titles, and "it also does not grant rights to any trademarks or brands, which remain with their respective owners." View full article
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Unreleased 3DO M2 Gets "First Home Port" In The Form Of Konami's Battle Tryst
The 3DO M2 is one of the most famous unreleased consoles of all time. A successor to the ill-fated 3DO Interactive Multiplayer, the M2 promised the kind of power that would put the Saturn and PlayStation in the shade – but in 1996, 3DO sold the rights to M2 to Panasonic's parent company, Matsushita, which ultimately cancelled the project the following year. The M2 did make it to market as a physical product, however – the FZ35-S was a kiosk-style unit intended for commercial purposes. As explained by the 3DO Archive, it featured the same hardware as the M2, but was incapable of playing the games which were powered by the arcade variant of the M2 hardware. Thanks to the efforts of Dutchconsolefreak / @Clown57859, it's now possible to play an M2 arcade 'port' on a FZ-35S kiosk system – and it's Konami's 1998 one-on-one fighter, Battle Tryst. The game is notable for the fact that it was originally intended to include fighters based on Castlevania's Simon and Richter Belmont. Konami released four other games on the M2 arcade standard: Heat of Eleven '98, Evil Night, Tobe! Polystars and Total Vice.
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Unreleased 3DO M2 Gets "First Home Port" In The Form Of Konami's Battle Tryst
The 3DO M2 is one of the most famous unreleased consoles of all time. A successor to the ill-fated 3DO Interactive Multiplayer, the M2 promised the kind of power that would put the Saturn and PlayStation in the shade – but in 1996, 3DO sold the rights to M2 to Panasonic's parent company, Matsushita, which ultimately cancelled the project the following year. The M2 did make it to market as a physical product, however – the FZ35-S was a kiosk-style unit intended for commercial purposes. As explained by the 3DO Archive, it featured the same hardware as the M2, but was incapable of playing the games which were powered by the arcade variant of the M2 hardware. Thanks to the efforts of Dutchconsolefreak / @Clown57859, it's now possible to play an M2 arcade 'port' on a FZ-35S kiosk system – and it's Konami's 1998 one-on-one fighter, Battle Tryst. The game is notable for the fact that it was originally intended to include fighters based on Castlevania's Simon and Richter Belmont. Konami released four other games on the M2 arcade standard: Heat of Eleven '98, Evil Night, Tobe! Polystars and Total Vice. View full article
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The 8BitDo 64 Controller Is Set To Get A Colourful New Update Next Year
Not a fan of the 8BitDo 64 controller's rather simple black and white colour schemes? Then we have some good news to share with you. 8BitDo has just announced that it will be releasing a new colourway for the Bluetooth controller early next year, which more closely resembles the Nintendo 64 classic grey controller. That means, instead of the buttons all being one colour, like on the black and white models released earlier this year, the new controller will instead line up a little more closely with what you remember from back in the day, boasting a red start button, blue and green A&B buttons, and an all-yellow C-pad. This new controller will cost $44.99 ($5 more than the Black and White versions that are already available) and will reportedly ship near the beginning of next year, on January 30th, 2026. Images: 8BitDo The 8BitDo 64 controller was originally designed in conjunction with Analogue for its new 4K N64 console, the Analogue 3D, which was released earlier this month, and was based on the company's 'Ultimate' line of pads. However, it can also be used in conjunction with other platforms, too, including the Nintendo Switch, Nintendo Switch 2, Windows 10, and Android (9.0). Noticeably, it does away with the three-pronged design of the original N64 controller (exchanging the gun-style Z-trigger from the middle prong for two new Z triggers positioned at the top of the pad), and also introduces three additional buttons on the face – Screenshot, Minus and Home – which offer different benefits. In addition to this, it also switches out the original N64 Analogue "Wand" for a Hall Effect Joystick, incorporates a built-in vibration feature (for use with the Analogue 3D and Nintendo Switch N64 Online library), and includes a turbo feature. Interested? You can pre-order the controller here.
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The 8BitDo 64 Controller Is Set To Get A Colourful New Update Next Year
Not a fan of the 8BitDo 64 controller's rather simple black and white colour schemes? Then we have some good news to share with you. 8BitDo has just announced that it will be releasing a new colourway for the Bluetooth controller early next year, which more closely resembles the Nintendo 64 classic grey controller. That means, instead of the buttons all being one colour, like on the black and white models released earlier this year, the new controller will instead line up a little more closely with what you remember from back in the day, boasting a red start button, blue and green A&B buttons, and an all-yellow C-pad. This new controller will cost $44.99 ($5 more than the Black and White versions that are already available) and will reportedly ship near the beginning of next year, on January 30th, 2026. Images: 8BitDo The 8BitDo 64 controller was originally designed in conjunction with Analogue for its new 4K N64 console, the Analogue 3D, which was released earlier this month, and was based on the company's 'Ultimate' line of pads. However, it can also be used in conjunction with other platforms, too, including the Nintendo Switch, Nintendo Switch 2, Windows 10, and Android (9.0). Noticeably, it does away with the three-pronged design of the original N64 controller (exchanging the gun-style Z-trigger from the middle prong for two new Z triggers positioned at the top of the pad), and also introduces three additional buttons on the face – Screenshot, Minus and Home – which offer different benefits. In addition to this, it also switches out the original N64 Analogue "Wand" for a Hall Effect Joystick, incorporates a built-in vibration feature (for use with the Analogue 3D and Nintendo Switch N64 Online library), and includes a turbo feature. Interested? You can pre-order the controller here. View full article
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'Trigger Happy' Is A Sumptious Visual Tour Of Gaming's Greatest Controllers
The technology that powers the games we play has evolved over the past few decades to the point where graphics have transitioned from simple, blocky sprites to blindingly photorealistic in a relatively short period. However, the tech which allows us to interface with our games has enjoyed a somewhat less dramatic development; sure, analogue control might be the norm now, but it's easy to forget that the first game console to use analogue joysticks was the 1292 Advanced Programmable Video System, which hit the market all the way back in 1978. Still, that's not to say that the world of gaming controllers hasn't seen its share of innovation and creativeity, as a new tome from Bitmap Books proves. Images: Damien McFerran / Time Extension Trigger Happy: A Visual Celebration of Video Game Controllers is a 396-page epic which aims to chart the history of the video game controller via 200 different examples. It's packed with 560 amazing photos snapped by Christian Wenk, who co-authored the book with veteran game journalist Steve Jarratt (EDGE, Official PlayStation Magazine, Official Nintendo Magazine). Wenk's photography is truly stunning – I'd even go so far as to say it's some of the best controller imagery I've ever seen. Jarratt's expertise comes in when describing the impact of some of these devices – some of which were arguably little more than design dead-ends (who remembers the Batman joystick?) but remain interesting artefacts nonetheless. Images: Damien McFerran / Time Extension Flicking through the pages, I was amazed at how broad Trigger Happy is; there are controllers featured here that verge on the totally obscure, so the book neatly sidesteps the usual issue of familiarity that plagues many similar ventures. But that's not all; sprinkled throughout are comments from industry luminaries such as Trip Hawkins, James Rolfe ('The Angry Video Game Nerd' to you and me), ex-Rare artist Kevin Bayliss, and DOOM co-creator John Romero. I often feel guilty about not investing enough time in researching the history of the humble video game controller, so Trigger Happy feels like a breath of fresh air – and a book that has already encouraged me to look on eBay for a reasonably-priced Seaman gamepad.
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'Trigger Happy' Is A Sumptious Visual Tour Of Gaming's Greatest Controllers
The technology that powers the games we play has evolved over the past few decades to the point where graphics have transitioned from simple, blocky sprites to blindingly photorealistic in a relatively short period. However, the tech which allows us to interface with our games has enjoyed a somewhat less dramatic development; sure, analogue control might be the norm now, but it's easy to forget that the first game console to use analogue joysticks was the 1292 Advanced Programmable Video System, which hit the market all the way back in 1978. Still, that's not to say that the world of gaming controllers hasn't seen its share of innovation and creativeity, as a new tome from Bitmap Books proves. Images: Damien McFerran / Time Extension Trigger Happy: A Visual Celebration of Video Game Controllers is a 396-page epic which aims to chart the history of the video game controller via 200 different examples. It's packed with 560 amazing photos snapped by Christian Wenk, who co-authored the book with veteran game journalist Steve Jarratt (EDGE, Official PlayStation Magazine, Official Nintendo Magazine). Wenk's photography is truly stunning – I'd even go so far as to say it's some of the best controller imagery I've ever seen. Jarratt's expertise comes in when describing the impact of some of these devices – some of which were arguably little more than design dead-ends (who remembers the Batman joystick?) but remain interesting artefacts nonetheless. Images: Damien McFerran / Time Extension Flicking through the pages, I was amazed at how broad Trigger Happy is; there are controllers featured here that verge on the totally obscure, so the book neatly sidesteps the usual issue of familiarity that plagues many similar ventures. But that's not all; sprinkled throughout are comments from industry luminaries such as Trip Hawkins, James Rolfe ('The Angry Video Game Nerd' to you and me), ex-Rare artist Kevin Bayliss, and DOOM co-creator John Romero. I often feel guilty about not investing enough time in researching the history of the humble video game controller, so Trigger Happy feels like a breath of fresh air – and a book that has already encouraged me to look on eBay for a reasonably-priced Seaman gamepad. View full article
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Ocarina of Time Switch Port [ Ship of Harkinian ]
Hey everyone! I'd like to introduce to you my port for the Nintendo Switch of the beloved Ocarina of Time PC port called Ship of Harkinian. It comes with some handy features like widescreen, 60 fps, and even some cool enhancements like an integrated randomizer and a ton of more integrated mods! Requirements You require a copy of the original OoT game Latest atmosphere ( You can get it from here ) A device with Windows / Linux or MacOS to create the OTR Installation Download the latest release of Ship of Harkinian on a desktop device, you can get it from the links listed above. Use the program called OTRGui to generate the otr file. ( Warning - You need to use one of the versions listed below, only a few are supported for now ) Download the latest switch port from here Copy the otr file you generated into switch/ among with the otr you generated on the last step. Enjoy <3! Supported Versions Ocarina of Time Debug Pal GC (Not MQ) - cee6bc3c2a634b41728f2af8da54d9bf8cc14099 Ocarina of Time PAL GC (Not MQ) - 0227d7c0074f2d0ac935631990da8ec5914597b4 Ocarina of Time PAL GC Decomp (MQ) - 079b855b943d6ad8bd1eb026c0ed169ecbdac7da Ocarina of Time PAL GC (MQ) - 50bebedad9e0f10746a52b07239e47fa6c284d03 Missing Stuff Gyro and Rumble support - You can see the progress of this here Better controller handle on imgui Saves tied to the selected user Better hbmenu description and a new logo My cool teammates of HM64 that made this possible <3 The original Ocarina of Time Decompilation One of the best switch developers that helped me a lot on this journey @m4xw PD: ( Yeah i know this was released a few months, but i didnt upload it to gbatemp back then, im sorry for that <3 )
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Majora's Mask Switch Port [ 2Ship 2Harkinian ]
Release of my port of 2 Ship 2 Harkinian for Nintendo Switch (yes, it has mod support). Requirements: Original copy of Majora's Mask (NTSC-U N64 OR NTSC-U GC) Modded Nintendo Switch A device to make the mm.o2r file (Windows, Mac, Linux) Installation Download this 2Ship 2Harkinian build on a PC, scroll down and select the platform you are on. Use the program called 2ship to generate a mm.o2r file by specifying the ROM you want to use. Download the latest switch port from here. Make a folder inside the switch folder on your sd card, you'll be storing the nro there. Copy the o2r file you generated into the folder you made earlier among with the o2r you generated on the last step. Credits Harbour Masters 64: Made the original PC port. The original Majora's Mask Decompilation Lywx: Original switch code for Ship of Harkinian (OOT)
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Jujutsu Kaisen Cursed Clash TID: 01002FC012548000 BID: 95761555A341B190
Jujutsu Kaisen Cursed Clash Ver. 1.1.0 TID: 01002FC012548000 BID: 95761555A341B190 Cheat codes [Inf HP] 580F0000 07862C18 580F1000 00006540 580F1000 000000B0 580F1000 00000510 580F1000 00000258 580F1000 00000018 580F1000 0000017C 780F0000 00000028 640F0000 43C80000 43C80000 [sp] 04000000 00EE4588 BD414908 04000000 00EE4588 14D728B2 04000000 044AE850 1C0000A8 04000000 044AE854 BD014908 04000000 044AE858 BD014D08 04000000 044AE85C BD015108 04000000 044AE860 1728D74B 04000000 044AE864 42C80000 [Inf Money] 04010000 01062F94 14D12E35 04010000 044AE868 18000068 04010000 044AE86C B9036808 04010000 044AE870 172ED1CA 04010000 044AE874 0098967F