Everything posted by Rockstar
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DRAGON BALL: Sparking! ZERO 2.0.73 TID: 010035F022078000 BID: 7B53433FA04477FC
[Breeze beta99o DRAGON BALL: Sparking! ZERO 2.0.73 TID: 010035F022078000 BID: 7B53433FA04477FC] {master codes by Az91} 08000000 055BF758 1C0001AA 1C0001A9 08000000 055BF760 18000189 1C00018B 08000000 055BF768 1800016B 1800018A 08000000 055BF770 14000001 14000001 08000000 055BF778 14000001 14000001 08000000 055BF780 14000001 14000001 08000000 055BF788 479C4000 16E8918C 08000000 055BF790 0000000A 47435000 08000000 055BF690 B9005C08 18000068 08000000 055BF698 05F5E0FF 1713B9E1 08000000 055BF6B8 18FFFFCA 18FFFFE9 08000000 055BF6C0 B800A10A B9000509 08000000 055BF6A0 1800008A 180000A9 08000000 055BF6A8 B800A10A B9000509 08000000 055BF6D0 B9000509 18FFFF29 08000000 055BF7A0 B9000509 18FFF8A9 08000000 055BF6B0 00002710 170D4FEB 04000000 055BF798 42480000 04000000 055BF7A8 170D66CA 04000000 055BF6D8 170D5BB7 04000000 055BF6C8 170D5B22 04000000 00FE3DB4 BD5DD689 04000000 01AADE18 B9005C08 04000000 01913658 B9000509 04000000 0191634C B9000509 04000000 019165B0 B9000509 04000000 019192CC B9000509 04000000 01AADCF8 0B010109 04000000 0191420C 0B13032A 04000000 0191571C 1100066A 04000000 0191363C 1100066A 04000000 01915350 1100066A 04000000 0191A01C 1100078A [HP] 04000000 00FE3DB4 15176E69 04000000 055BF770 BD1DD689 [Ki] 04000000 00FE3DB4 15176E69 04000000 055BF774 BD1DDA8A [Inf Transformation] 04000000 00FE3DB4 15176E69 04000000 055BF778 BD1DF28B [Skill Count] 04000000 00FE3DB4 15176E69 04000000 055BF77C B91E0A89 [Transform No Cooldown] 04000000 00FE3DB4 15176E69 04000000 055BF780 B91E368A [Swap No Cooldown] 04000000 00FE3DB4 15176E69 04000000 055BF784 B91E3A8B [Player XP x4] 04000000 01AADCF8 0B010909 [Player XP x16] 04000000 01AADCF8 0B011109 [Max Player XP] 04000000 01AADCF8 52986A09 [Max Zen-Oh's Orders XP] 04000000 01913658 14F2B012 04000000 0191634C 14F2A4DB 04000000 0191571C 5284E20A 04000000 0191363C 5284E20A 04000000 0191420C 5284E20A 04000000 01915350 5284E20A 04000000 0191A01C 5284E20A [Max Zeni (After Buy)] 04000000 01AADE18 14EC461E [Unlock Titles Dragon Balls] 04000000 019192CC 14F29935 [Unlock All Mastery (After Fight)] 04000000 019165B0 14F2A448 7B53433FA04477FC.txt
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How to have SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL!
How to have SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL! PLEASE READ THE ENTIRE GUIDE BEFORE PROCEEDING. I WILL DO MY BEST TO MAKE THIS COMPLETE AND EASY TO FOLLOW. I AM NOT RESPONSIBLE FOR ANY DAMAGE OR DATA LOSS DUE TO THE USE OF THIS GUIDE. I DO THIS FOR FUN AND AM NOT A PROFESSIONAL. i HAVE TESTED THIS METHOD AND HAVE SET UP A COUPLE SD CARDS. USE AT YOUR OWN RISK!!!! The intent of this guide is to makeONE SD CARD with TWO HIDDEN EMUNANDS.One on 11.0 for SXOS and one with current firmware for Atmosphere. More than likely the currently installed games WILL NOT WORK IN ATMOSPHERE if they were installed with the SXOS installer. Tinfoil/awoo installed games may work fine. This is SXOS 's fault as the installer patched stuff in a way that is not compatible with the other CFWs. There is also a section onSHRINKING the SXOS partitionif you intend toonly use it for USB loading. To minimize the impact it has on your SD and keep your HDD functionality for all 3000+ compatible games..If you do this the current SXOS EmuNAND will break including installed games and saves.. IF you made backups of the save data you can restore them later. Bottom line is, you will probably be reinstalling games and you need a backup of everything. This guide make a few assumptions.. I will assume you are a current SXOS user with a working 11.0 Hidden Partition EmuNAND with a FAT32 SD. No Atmosphere installation required. There many ways to accomplish most things in this guide. I am doing the bulk of the work on the PC to limit the amount of times we take the SD out of the fragile Switch SD slot. If you do not understand the above then this tutorial may be out of your league. Please google beginner switch hacking and learn some basics. EmuNAND is the same thing as EmuMMC. It's just an older term. I call it by the old school term. Old habits.. This guide starts with a SXOS installation in place. If you wanted to go the other direction, adding a SXOS partition to an Atmosphere EmuNAND SD you would have to adjust accordingly but the main concept still stands. DO NOT USE EXFAT!!! EVER! NINTENDO'S FAULTY DRIVER WILL CAUSE DATA LOSS!! DONT BE LAZY! FORMAT TO FAT32 AND DO IT RIGHT TO AVOID FUTURE ISSUES! I KNOW YOU DON'T WANT TO. DO IT ANYWAY! ANY EXPERIENCED PERSON WILL TELL YOU THE SAME. WHY WOULD WE ALL GO THROUGH THE HASSLE IF IT WASN'T NECESSARY? DO IT! THERE ARE OTHER MULTI BOOT METHODS. THIS ONE IS THEMOST STABLE. YOU COULD JUST MAKE A FILE BASED EMUNAND FOR ATMOSPHERE. FILE BASED EMUNANDS ARE KNOWN TO CORRUPT.Good way to lose all your saves. You will need a few things Latest version of Hekate. Latest NxNandManager Latest EmuTool Atmosphere SD files Latest Sig Patches (the GBATemp thread) A Raw Backup Of your SXOS EmuNAND (if you don't have one we will make one.) A Backup of your current Atmosphere EmuNAND (if you don't have a current Atmosphere EmuNAND we will convert your SXOS EmuNAND) A partition manager capable of moving and making partitions installed on your PC, I will be using MiniTool Partition Wizard but any capable partition manage should work. A PC. Any should do, this guide is written with Windows in mind A WORKING FOLDER ON YOUR COMPUTER (NxNandMnager and EmuTool can be quite finicky about external drives and things. Just make a new folder. For the sake of this tutorial I will use a folder CALLED C:\NANDS) Keys.txt You can get these using Lockpick RCM or find them online. BACK UP YOUR SAVES!!! I USE JKSV BACK UP YOUR ENTIRE SD TO YOUR PC This process will FORMAT YOUR SD!!!!!! PREPARATIONS Now we will set up the programs On yourPC: Make a folder for NXNandMananger. Folder can be anywhere except the working folder as long as you can find it. Unzip the NXNandManager .ZIP file to this folder Place the Keys.txt in the same directory as NXNandManager. Open NXNandManager, click OPTIONS then CONFIGURE KEYSET then IMPORT FROM FILE and point it to the Keys.txt. Unzip EmuTool and put the emutool.exe file anywhere except the Working folder as long as you can find it. BACKUP CURRENT SXOS EMUNAND If you have araw backupalready you may skip this step. Just put it in the working directory. Using a SD Reader insert SD with your SXOS EmuNAND in to computer. Run NxNandManager Select File > Open Drive> Select your SD. Select Full Dump Select Output Directory and choose your WORKING DIRECTORY. Name your backup. For the guide I name it SXOSemunandFULL Wait Until done Press OK If you have a current Atmosphere EmuNAND you can back it up using the same steps now. Name it ATMOemunandFULL Convert Hidden SXOS EmuNAND to Atmosphere File Based EmuNAND. This will convert your Hidden Partition SXOS EmuNAND to Atmosphere EmuNAND files in the event that you don't have a Atmosphere EmuNAND backup. You should be able to migrate your saves and games over. GAMES INSTALLED USING THE BUILT IN SXOS INSTALLER WILL NOT WORK IN ATMOSPHERE. If you have a raw backup from an Atmosphere Nand you can use that instead and skip this step. This section duplicates and converts your SXOS backup if you don't have an Atmosphere EmuNAND. Open EmuTool Under source select SXOS Hidden Partition Click "Select SD card" and select the SD with the SXOS Hidden Partition Under Select target select Atmosphere File. Under TARGET Click "Click to Select SD Card" Name the backup and save to the working directory. Ill Call it SX2ATMOemu Click START Create New SXOS EmuNAND Partition IF YOU ALREADY HAVE A SXOS EMUNAND IN A HIDDEN PARTITION ON THE TARGET SD YOU MAY SKIP THIS STEP THIS SECTION WILL REFORMAT YOUR SD WITH THE NEW SHRUNKEN EMUNAND! YOU WILL LOSE ALL DATA!!! BACK UP THE SD FILES InNxNandManager Select File > Open file and select the (Shrunken or not) backup of the SXOS EmuNAND Select Options > Emunand Creation Tool Check NAND path is pointing to your SXOS EmuNAND backup (Shrunken or not) Under "Select Emunand Type" Select SD partition Under "Select Target Disk" Select your target SD. Click "Create Emunand" Resize FAT32 Partition and Make New Hidden Partition THIS WILL MAKE ROOM FOR A SECOND HIDDEN PARTITION. Now we willRESIZEyourFAT32 Partitionto leave a29.2GB Unallocated Partitionat the end of the SD Open MiniTool Partition Wizard Find the TARGET SD Right Click on the FAT32 partition Select Resize Reduce the size of the FAT32 Partition by 29.2GB using the slider. Make sure that the unllocated space AFTER the FAT32 partition is 29.2GB and DON'T MESS WITH THE UNALLOCATED SPACE BEFORE THE FAT32 PARTITION! THIS IS SXOS EMUNAND!! Press OK Right Click on the New Unallocated Partition after the FAT32 partition. (once again not the first one. That is your SXOS Partition.) Click CREATE In the "CREATE NEW PARTITION" window Select the following: Create As: PRIMARY Drive Letter: NONE File System: UNFORMATTED Cluster Size:; NONE Click OK In the MAIN WINDOW press Apply That shouldformattheunallocated spaceso the tools can see it. Make new Atmosphere Hidden Partition EmuNAND InEmuTool Under "Select source" select Atmosphere files (Or hekate back up files if that's what you have) Select "Click to select SD Card" and point to the Converted SXOS to Atmosphere Backup files (SX2ATMOemu) or your Atmosphere Backup, You must point to the directory with the BOOT1 BOOT2 00,01 etc etc files, Probably emummc\(A Numeric Code)\eMMC\ Under "Select Target" Select Atmosphere Hidden partition Select "Click to select SD card" and point to your Target SD card. Press START. Restore SD backup and install Atmosphere If all went well you should be able to copy your SD files you backed up in the beginning of the guide. That should get SXOS back up and running. then you can install Atmosphere. There are a TON of guides. just get the newest SDfiles and toss them on the SD. You'll need sigpatches too if you want to play downloaded content. Copy FILES YOU BACKED UP IN THE BEGINNING OF THE GUIDE back to the SD FAT32 Partition . Copy all Atmosphere files to your SD Copy Sigpatches to the SD If you are converted your EmuNAND from SXOS to Atmosphere and you didn't shrink your EmuNAND you need to copy the files in theEMUTENDO foldercontents from SXOS to theAtmosphere NINTENDO folder(emuMMC/XXXX/Nintendo, XXXX is a Alpha Numeric 4 digit ID) thisshouldmake everything compatible work. (Remember games installed with the built in SXOS installer will probably need to be reinstalled.) Make EmuNAND visible to Atmosphere. Unzip Hekate files to the ROOT of your SD. Insert SD in to the Switch Boot Hekate using the hekate payload and your favorite payload launching method. Select EmuMMC Select Migrate EmuMMC Select Fix Raw Select OK Now you should be able toboot in to SXOS and Atmosphere each with their own EmuNANDS!!!Just boot the payload for the CFW you want using your favorite injection method. Now you canupdate the firmware for your Atmosphere EmuNAND using daybreak. There are MANY guides on the subject. Google it! Make sure your games work.Then you can uninstall duplicate games from the SXOS. You can move games from SD to System NAND in the Switch Data management Menu while in EmuNAND. This will move them from theFAT32 partitionto theHidden EmuNANDto free up the FAT32 even more. Remember to leave room for save files. EXTRAS! Here I would like to make a few suggestions.... TESLA with the FastCFWSwtich overlay, If you would like a convenient way to switch between the CFWs (and other things too) I recommend youinstall TESLAwith theFastCFWswitchoverlay. Once installed you canHold downLandDPad DownthenClick theright joy stickto bring up Tesla at any time. It allows you to run "overlays" that are basically just homebrew programs.Emuiibois a great Amiibo emulator, there is a fast reboot, aUMSfeature,FTPetc. in this case I recommendFastCFWswitch. FastCFWswitchallows you to switch between different CFWs with a few clicks. TESLA page on GBATemp This is the page for Tesla. In this instance the trick is to install it for BOTH SXOS AND ATMOSPHERE. Download the latest fastCFWswitch NX-ovlloader and Tesla-Menu Unzip all to the root of the SD You must manually copy all the \atmosphere\contents files from NX-ovloader zip file to SXOS\titles\ to make it work in SXOS too, (I will make a pack if the developer gives me the green light.) That's it. in SXOS or Atmosphere you can press the hotkey combo..(hold downLandDPad DownandClick theright joy stick)to bring up the TESLA menu, then select fastCFWswitch and the CFW you want and off you go. I suggest usingdifferent themeson your EmuNANDs so that you can tell them apart at a glance. There are SXOS and Atmosphere versions of my skeletal themes, Skeletal Switch Theme Skeletal TV theme Skeletal HDD for SXOS Theme<-- Made this today I will add more stuff and tweak this out as I have time. Please feel free to ask questions. It will help me fine tune this tutorial. CHEERS!
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How to have SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL!
How to have SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL! PLEASE READ THE ENTIRE GUIDE BEFORE PROCEEDING. I WILL DO MY BEST TO MAKE THIS COMPLETE AND EASY TO FOLLOW. I AM NOT RESPONSIBLE FOR ANY DAMAGE OR DATA LOSS DUE TO THE USE OF THIS GUIDE. I DO THIS FOR FUN AND AM NOT A PROFESSIONAL. i HAVE TESTED THIS METHOD AND HAVE SET UP A COUPLE SD CARDS. USE AT YOUR OWN RISK!!!! The intent of this guide is to makeONE SD CARD with TWO HIDDEN EMUNANDS.One on 11.0 for SXOS and one with current firmware for Atmosphere. More than likely the currently installed games WILL NOT WORK IN ATMOSPHERE if they were installed with the SXOS installer. Tinfoil/awoo installed games may work fine. This is SXOS 's fault as the installer patched stuff in a way that is not compatible with the other CFWs. There is also a section onSHRINKING the SXOS partitionif you intend toonly use it for USB loading. To minimize the impact it has on your SD and keep your HDD functionality for all 3000+ compatible games..If you do this the current SXOS EmuNAND will break including installed games and saves.. IF you made backups of the save data you can restore them later. Bottom line is, you will probably be reinstalling games and you need a backup of everything. This guide make a few assumptions.. I will assume you are a current SXOS user with a working 11.0 Hidden Partition EmuNAND with a FAT32 SD. No Atmosphere installation required. There many ways to accomplish most things in this guide. I am doing the bulk of the work on the PC to limit the amount of times we take the SD out of the fragile Switch SD slot. If you do not understand the above then this tutorial may be out of your league. Please google beginner switch hacking and learn some basics. EmuNAND is the same thing as EmuMMC. It's just an older term. I call it by the old school term. Old habits.. This guide starts with a SXOS installation in place. If you wanted to go the other direction, adding a SXOS partition to an Atmosphere EmuNAND SD you would have to adjust accordingly but the main concept still stands. DO NOT USE EXFAT!!! EVER! NINTENDO'S FAULTY DRIVER WILL CAUSE DATA LOSS!! DONT BE LAZY! FORMAT TO FAT32 AND DO IT RIGHT TO AVOID FUTURE ISSUES! I KNOW YOU DON'T WANT TO. DO IT ANYWAY! ANY EXPERIENCED PERSON WILL TELL YOU THE SAME. WHY WOULD WE ALL GO THROUGH THE HASSLE IF IT WASN'T NECESSARY? DO IT! THERE ARE OTHER MULTI BOOT METHODS. THIS ONE IS THEMOST STABLE. YOU COULD JUST MAKE A FILE BASED EMUNAND FOR ATMOSPHERE. FILE BASED EMUNANDS ARE KNOWN TO CORRUPT.Good way to lose all your saves. You will need a few things Latest version of Hekate. Latest NxNandManager Latest EmuTool Atmosphere SD files Latest Sig Patches (the GBATemp thread) A Raw Backup Of your SXOS EmuNAND (if you don't have one we will make one.) A Backup of your current Atmosphere EmuNAND (if you don't have a current Atmosphere EmuNAND we will convert your SXOS EmuNAND) A partition manager capable of moving and making partitions installed on your PC, I will be using MiniTool Partition Wizard but any capable partition manage should work. A PC. Any should do, this guide is written with Windows in mind A WORKING FOLDER ON YOUR COMPUTER (NxNandMnager and EmuTool can be quite finicky about external drives and things. Just make a new folder. For the sake of this tutorial I will use a folder CALLED C:\NANDS) Keys.txt You can get these using Lockpick RCM or find them online. BACK UP YOUR SAVES!!! I USE JKSV BACK UP YOUR ENTIRE SD TO YOUR PC This process will FORMAT YOUR SD!!!!!! PREPARATIONS Now we will set up the programs On yourPC: Make a folder for NXNandMananger. Folder can be anywhere except the working folder as long as you can find it. Unzip the NXNandManager .ZIP file to this folder Place the Keys.txt in the same directory as NXNandManager. Open NXNandManager, click OPTIONS then CONFIGURE KEYSET then IMPORT FROM FILE and point it to the Keys.txt. Unzip EmuTool and put the emutool.exe file anywhere except the Working folder as long as you can find it. BACKUP CURRENT SXOS EMUNAND If you have araw backupalready you may skip this step. Just put it in the working directory. Using a SD Reader insert SD with your SXOS EmuNAND in to computer. Run NxNandManager Select File > Open Drive> Select your SD. Select Full Dump Select Output Directory and choose your WORKING DIRECTORY. Name your backup. For the guide I name it SXOSemunandFULL Wait Until done Press OK If you have a current Atmosphere EmuNAND you can back it up using the same steps now. Name it ATMOemunandFULL Convert Hidden SXOS EmuNAND to Atmosphere File Based EmuNAND. This will convert your Hidden Partition SXOS EmuNAND to Atmosphere EmuNAND files in the event that you don't have a Atmosphere EmuNAND backup. You should be able to migrate your saves and games over. GAMES INSTALLED USING THE BUILT IN SXOS INSTALLER WILL NOT WORK IN ATMOSPHERE. If you have a raw backup from an Atmosphere Nand you can use that instead and skip this step. This section duplicates and converts your SXOS backup if you don't have an Atmosphere EmuNAND. Open EmuTool Under source select SXOS Hidden Partition Click "Select SD card" and select the SD with the SXOS Hidden Partition Under Select target select Atmosphere File. Under TARGET Click "Click to Select SD Card" Name the backup and save to the working directory. Ill Call it SX2ATMOemu Click START Create New SXOS EmuNAND Partition IF YOU ALREADY HAVE A SXOS EMUNAND IN A HIDDEN PARTITION ON THE TARGET SD YOU MAY SKIP THIS STEP THIS SECTION WILL REFORMAT YOUR SD WITH THE NEW SHRUNKEN EMUNAND! YOU WILL LOSE ALL DATA!!! BACK UP THE SD FILES InNxNandManager Select File > Open file and select the (Shrunken or not) backup of the SXOS EmuNAND Select Options > Emunand Creation Tool Check NAND path is pointing to your SXOS EmuNAND backup (Shrunken or not) Under "Select Emunand Type" Select SD partition Under "Select Target Disk" Select your target SD. Click "Create Emunand" Resize FAT32 Partition and Make New Hidden Partition THIS WILL MAKE ROOM FOR A SECOND HIDDEN PARTITION. Now we willRESIZEyourFAT32 Partitionto leave a29.2GB Unallocated Partitionat the end of the SD Open MiniTool Partition Wizard Find the TARGET SD Right Click on the FAT32 partition Select Resize Reduce the size of the FAT32 Partition by 29.2GB using the slider. Make sure that the unllocated space AFTER the FAT32 partition is 29.2GB and DON'T MESS WITH THE UNALLOCATED SPACE BEFORE THE FAT32 PARTITION! THIS IS SXOS EMUNAND!! Press OK Right Click on the New Unallocated Partition after the FAT32 partition. (once again not the first one. That is your SXOS Partition.) Click CREATE In the "CREATE NEW PARTITION" window Select the following: Create As: PRIMARY Drive Letter: NONE File System: UNFORMATTED Cluster Size:; NONE Click OK In the MAIN WINDOW press Apply That shouldformattheunallocated spaceso the tools can see it. Make new Atmosphere Hidden Partition EmuNAND InEmuTool Under "Select source" select Atmosphere files (Or hekate back up files if that's what you have) Select "Click to select SD Card" and point to the Converted SXOS to Atmosphere Backup files (SX2ATMOemu) or your Atmosphere Backup, You must point to the directory with the BOOT1 BOOT2 00,01 etc etc files, Probably emummc\(A Numeric Code)\eMMC\ Under "Select Target" Select Atmosphere Hidden partition Select "Click to select SD card" and point to your Target SD card. Press START. Restore SD backup and install Atmosphere If all went well you should be able to copy your SD files you backed up in the beginning of the guide. That should get SXOS back up and running. then you can install Atmosphere. There are a TON of guides. just get the newest SDfiles and toss them on the SD. You'll need sigpatches too if you want to play downloaded content. Copy FILES YOU BACKED UP IN THE BEGINNING OF THE GUIDE back to the SD FAT32 Partition . Copy all Atmosphere files to your SD Copy Sigpatches to the SD If you are converted your EmuNAND from SXOS to Atmosphere and you didn't shrink your EmuNAND you need to copy the files in theEMUTENDO foldercontents from SXOS to theAtmosphere NINTENDO folder(emuMMC/XXXX/Nintendo, XXXX is a Alpha Numeric 4 digit ID) thisshouldmake everything compatible work. (Remember games installed with the built in SXOS installer will probably need to be reinstalled.) Make EmuNAND visible to Atmosphere. Unzip Hekate files to the ROOT of your SD. Insert SD in to the Switch Boot Hekate using the hekate payload and your favorite payload launching method. Select EmuMMC Select Migrate EmuMMC Select Fix Raw Select OK Now you should be able toboot in to SXOS and Atmosphere each with their own EmuNANDS!!!Just boot the payload for the CFW you want using your favorite injection method. Now you canupdate the firmware for your Atmosphere EmuNAND using daybreak. There are MANY guides on the subject. Google it! Make sure your games work.Then you can uninstall duplicate games from the SXOS. You can move games from SD to System NAND in the Switch Data management Menu while in EmuNAND. This will move them from theFAT32 partitionto theHidden EmuNANDto free up the FAT32 even more. Remember to leave room for save files. EXTRAS! Here I would like to make a few suggestions.... TESLA with the FastCFWSwtich overlay, If you would like a convenient way to switch between the CFWs (and other things too) I recommend youinstall TESLAwith theFastCFWswitchoverlay. Once installed you canHold downLandDPad DownthenClick theright joy stickto bring up Tesla at any time. It allows you to run "overlays" that are basically just homebrew programs.Emuiibois a great Amiibo emulator, there is a fast reboot, aUMSfeature,FTPetc. in this case I recommendFastCFWswitch. FastCFWswitchallows you to switch between different CFWs with a few clicks. TESLA page on GBATemp This is the page for Tesla. In this instance the trick is to install it for BOTH SXOS AND ATMOSPHERE. Download the latest fastCFWswitch NX-ovlloader and Tesla-Menu Unzip all to the root of the SD You must manually copy all the \atmosphere\contents files from NX-ovloader zip file to SXOS\titles\ to make it work in SXOS too, (I will make a pack if the developer gives me the green light.) That's it. in SXOS or Atmosphere you can press the hotkey combo..(hold downLandDPad DownandClick theright joy stick)to bring up the TESLA menu, then select fastCFWswitch and the CFW you want and off you go. I suggest usingdifferent themeson your EmuNANDs so that you can tell them apart at a glance. There are SXOS and Atmosphere versions of my skeletal themes, Skeletal Switch Theme Skeletal TV theme Skeletal HDD for SXOS Theme<-- Made this today I will add more stuff and tweak this out as I have time. Please feel free to ask questions. It will help me fine tune this tutorial. CHEERS! View full article
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Pokémon Unite Is Discontinuing Aeos Coins In Its December Game Update
Update [Sun 23rd Nov 2025, 10am]: Ahead of the December Update for Pokémon Unite, additional details have been shared about License Points and the Aeos Coins Exchange. Here's the rundown via the Pokémon website: Pokémon Unite - December UpdatePlease see the details below regarding exchanging previously earned Aeos coins for license points. Exchange Rate 10 Aeos coins → 1 license point Points Required to Obtain a License In License Journeys, the number of license points required to obtain a Pokémon’s Unite license will vary per license. License points required: 325–1,960 Usage Tips Obtaining a license at the shop If you would like a specific Unite license, we recommend obtaining it via Aeos coins at the shop before the maintenance starts at 3:00 UTC on December 4, 2025. After the update, you will no longer be able to obtain Unite licenses via Aeos coins. Exchanging Aeos coins at the Aeos Coin Exchange after December 4, 2025 After December 4, 2025, you’ll be able to use the Aeos Coin Exchange to exchange previously earned Aeos coins for license points, which can be used in License Journeys. Besides license points, we also plan to make other items—such as fashion items, Holowear, and more—available at the Aeos Coin Exchange in exchange for Aeos coins. The December game updates will also include a new Ranking System, updates to the Theia Sky Ruins battle map, improvements to the main menu and changes to Exp. Point distribution. Planned future improvements have been outlined as well. You can find out more on the official Pokémon website. You can read the original announcement about the discontinuation of Aeos Coins and introduction of License Journeys in our story below. Original Story: The free-to-play MOBA Pokémon Unite has experienced all sorts of updates since arriving on the Switch eShop and mobile devices in 2021, but this latest announcement appears to have a lot of the community talking about the title's future. In an in-game notification, it's been revealed as of 4th December 2025, Aeos coins will no longer be distributed. Nintendo Life can confirm the following in-game message. Here's the part of this notice focused on Aeos coins: This discontinuation of Aeos coins will take place alongside the introduction of License Journeys on the same date (4th December 2025). These will give players a new way to obtain Licenses in Unite by playing the game and accumulating License points. These can be obtained as battle pass rewards, from random boxes, or as rewards from future events. Here's a bit more about this new feature: 2025 marks the fourth anniversary of Pokémon Unite. Over the years it's been expanded with new playable Pokémon, maps, modes, and is also playable on the Switch 2.
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Pokémon Unite Is Discontinuing Aeos Coins In Its December Game Update
Update [Sun 23rd Nov 2025, 10am]: Ahead of the December Update for Pokémon Unite, additional details have been shared about License Points and the Aeos Coins Exchange. Here's the rundown via the Pokémon website: Pokémon Unite - December UpdatePlease see the details below regarding exchanging previously earned Aeos coins for license points. Exchange Rate 10 Aeos coins → 1 license point Points Required to Obtain a License In License Journeys, the number of license points required to obtain a Pokémon’s Unite license will vary per license. License points required: 325–1,960 Usage Tips Obtaining a license at the shop If you would like a specific Unite license, we recommend obtaining it via Aeos coins at the shop before the maintenance starts at 3:00 UTC on December 4, 2025. After the update, you will no longer be able to obtain Unite licenses via Aeos coins. Exchanging Aeos coins at the Aeos Coin Exchange after December 4, 2025 After December 4, 2025, you’ll be able to use the Aeos Coin Exchange to exchange previously earned Aeos coins for license points, which can be used in License Journeys. Besides license points, we also plan to make other items—such as fashion items, Holowear, and more—available at the Aeos Coin Exchange in exchange for Aeos coins. The December game updates will also include a new Ranking System, updates to the Theia Sky Ruins battle map, improvements to the main menu and changes to Exp. Point distribution. Planned future improvements have been outlined as well. You can find out more on the official Pokémon website. You can read the original announcement about the discontinuation of Aeos Coins and introduction of License Journeys in our story below. Original Story: The free-to-play MOBA Pokémon Unite has experienced all sorts of updates since arriving on the Switch eShop and mobile devices in 2021, but this latest announcement appears to have a lot of the community talking about the title's future. In an in-game notification, it's been revealed as of 4th December 2025, Aeos coins will no longer be distributed. Nintendo Life can confirm the following in-game message. Here's the part of this notice focused on Aeos coins: This discontinuation of Aeos coins will take place alongside the introduction of License Journeys on the same date (4th December 2025). These will give players a new way to obtain Licenses in Unite by playing the game and accumulating License points. These can be obtained as battle pass rewards, from random boxes, or as rewards from future events. Here's a bit more about this new feature: 2025 marks the fourth anniversary of Pokémon Unite. Over the years it's been expanded with new playable Pokémon, maps, modes, and is also playable on the Switch 2. View full article
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Mini Review: Forestrike (Switch) - A Roguelite Kung-Fu Fighter That Lets You Plan The Perfect Takedown
Forestrike is yet another roguelite to add to the Switch pile, albeit one that sets itself apart by focusing on slower, meticulous gameplay. Taking on the role of martial artist Yu, you embark on a deadly quest across multiple regions, taking on a slew of enemies as you go. Rather than attack your foes with reckless abandon, however, you have an ability — ‘Foresight’ — to plan out your strategy with no major consequences. Essentially, each battle presents you with two options: Foresee and Fight, mapped to ‘L’ and ‘R’ respectively. The former lets you practice the fight as many times as necessary to nail a perfect victory. Once you’ve figured out how to proceed without messing up (and likely dying), you can go ahead and fight for real. It’s an intriguing concept in theory, but it does remove some sense of danger from the experience. I will say, though, Forestrike is tough. There are typically four or five enemies in any given fight, all possessing different strengths and weaknesses. One might charge at you immediately, while another lobs spears or other objects in your direction. Learning how to turn their attacks against them is often crucial to victory. For example, you can take up a defensive stance and cause one enemy to pass right through you, thus crashing into a hapless fool standing right behind. Once fights begin, you generally have to string together a bunch of moves in one go if you’re to achieve a perfect victory, while messing up will mean opponents deal immediate damage. Executing the right combination of attacks, dodges, throws, and more results in an elegant dance that’s extremely satisfying to watch. Of course, once you commence the fight for real, you either win and proceed to the next level (while bagging some sweet dosh) or lose and go right back to the start of your run. As you progress, you’ll gain new, permanent techniques via the different martial masters that accompany you on your journey. The initial master introduces the aforementioned pass-through technique, while the next grants the ability to block through brute force, causing enemies to crash into you and fall to the ground, and so on. Other minor buffs, perks, and techniques are gained in between fights, with the game presenting you three optional cards from which to choose. Very roguelike, then. Naturally, as you gain abilities, you’ll find yourself altering your strategy and gaining confidence. Eventually, you might even be able to complete fights without using Foresight at all. Overall, however, while Forestrike boasts strong gameplay and a lovely, abstract pixel-art aesthetic, its core hook removes a sense of risk. This is definitely a difficult game at its heart, but the ability to practice your runs with no consequences dulls its edge a bit too much.
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Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
Update [Sun 23rd Nov 2025, 5am]: Gear.Club Unlimited 3 was meant to be racing onto the Switch 2 in 2025, but it's reportedly been delayed. Sim racing website Traxion has reached out to Nacon after noticing several retailer listings for the Switch 2 version were scheduled for early next year and has been informed "a release date has not yet been set". If there is an official announcement about this or any other updates before the end of the year, we'll let you know. Original Story: [Fri 22nd Aug 2025]: It's been announced another racing game is speeding onto the Switch 2 in the future. This time it's Gear.Club Unlimited 3 and it's arriving at some point in "late 2025". This game will follow on from the first two titles, which were released on the eShop during the original Switch generation. Apart from the teaser trailer above, Nacon has also shared some information about what you can expect: As mentioned, this new entry will include "contrasting environments" from the sunny Mediterranean coast to the twisting, mountainous roads of Japan. We've also got some "work-in-progress" screenshots (via Gematsu): When we hear more about this one, we'll let you know.
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Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
Update [Sun 23rd Nov 2025, 5am]: Gear.Club Unlimited 3 was meant to be racing onto the Switch 2 in 2025, but it's reportedly been delayed. Sim racing website Traxion has reached out to Nacon after noticing several retailer listings for the Switch 2 version were scheduled for early next year and has been informed "a release date has not yet been set". If there is an official announcement about this or any other updates before the end of the year, we'll let you know. Original Story: [Fri 22nd Aug 2025]: It's been announced another racing game is speeding onto the Switch 2 in the future. This time it's Gear.Club Unlimited 3 and it's arriving at some point in "late 2025". This game will follow on from the first two titles, which were released on the eShop during the original Switch generation. Apart from the teaser trailer above, Nacon has also shared some information about what you can expect: As mentioned, this new entry will include "contrasting environments" from the sunny Mediterranean coast to the twisting, mountainous roads of Japan. We've also got some "work-in-progress" screenshots (via Gematsu): When we hear more about this one, we'll let you know. View full article
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Guilty Gear Strive Switch Edition Update And DLC Finally Arrives This December
Guilty Gear -Strive- Nintendo Switch Edition arrived earlier this year in January, but fans on the hybrid platform were left behind when the new DLC and other updates never showed up. Now, alongside an apology about missing the previous window, Arc System Works has confirmed the Season 4 "DLC characters" and "implementation of ranked matches" will be arriving in the Switch version of the game on 18th December 2025. As a reminder, these characters include Venom, Unika and Lucy from the anime Cyberpunk: Edgerunners. Here's part of the translated message about the update and DLC delay on Switch: In case you need a reminder, the Switch version of Guilty Gear Strive includes 28 playable characters in the base package, including the first three seasons of the title. When this update finally drops, we'll share a reminder.
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Guilty Gear Strive Switch Edition Update And DLC Finally Arrives This December
Guilty Gear -Strive- Nintendo Switch Edition arrived earlier this year in January, but fans on the hybrid platform were left behind when the new DLC and other updates never showed up. Now, alongside an apology about missing the previous window, Arc System Works has confirmed the Season 4 "DLC characters" and "implementation of ranked matches" will be arriving in the Switch version of the game on 18th December 2025. As a reminder, these characters include Venom, Unika and Lucy from the anime Cyberpunk: Edgerunners. Here's part of the translated message about the update and DLC delay on Switch: In case you need a reminder, the Switch version of Guilty Gear Strive includes 28 playable characters in the base package, including the first three seasons of the title. When this update finally drops, we'll share a reminder. View full article
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Resident Evil Requiem's Switch 2 Physical Release Includes A Lenticular Edition
Update [Sun 23rd Nov 2025, 2am]: It seems we might have got to the bottom of this mystery. According to multiple online listings, Capcom will offer "Lenticular Editions" of Resident Evil Requiem for all platforms. So, not just for the Switch 2 but also the PlayStation 5 and Xbox Series X|S versions of the game. Some listings describe this as being a "case sleeve" or "card" (featuring what is basically a changing picture, depending on the angle you view it from). This same type of card has also recently been featured in official Capcom advertising materials for the 'Deluxe Edition' of the game. Some online listings outside of the US also show the Switch 2 game case with cover art matching its PS5 and Xbox counterparts. So, there you go - it seems there might not be special treatment for the Switch 2 version in this department. If we hear any updates or developments, we'll let you know. Original Story: When the Switch 2 version of Resident Evil Requiem arrives next February, Nintendo fans can look forward to a few extra goodies, such as a limited edition Pro Controller and eventually a themed amiibo. As highlighted by many Nintendo enthusiasts online, it seems there could be another surprise. If you haven't already seen the title's cover art for the Switch 2 standard physical release, it's apparently looking a bit "different" from the PlayStation 5 and Xbox Series X|S versions. As you can see below, the cover art on display for the Nintendo release features the game's protagonist, and FBI intelligence analyst, Grace Ashcroft. As Nintendo Everything highlights, although the standard release may show different cover art here for Switch 2 physical copies, it seems Capcom has shown the same design for the Deluxe Edition of the game. This cover on display here for the Switch 2 standard version has resulted in all sorts of speculation online, so if we find out anything else, we'll let you know. On Switch 2, Resident Evil Requiem is expected to offer the same gameplay experience as other platforms and will also be releasing at the same time on 27th February 2026. It's also been previously confirmed the physical Switch 2 version is a Game-Key Card. Capcom will be offering a special 'Generation Pack' as well containing the new game, Resident Evil 7: Biohazard and Resident Evil: Village (launching for Switch 2 on the same date). Will you be picking up the Switch 2 version of this game? Let us know in the comments.
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Resident Evil Requiem's Switch 2 Physical Release Includes A Lenticular Edition
Update [Sun 23rd Nov 2025, 2am]: It seems we might have got to the bottom of this mystery. According to multiple online listings, Capcom will offer "Lenticular Editions" of Resident Evil Requiem for all platforms. So, not just for the Switch 2 but also the PlayStation 5 and Xbox Series X|S versions of the game. Some listings describe this as being a "case sleeve" or "card" (featuring what is basically a changing picture, depending on the angle you view it from). This same type of card has also recently been featured in official Capcom advertising materials for the 'Deluxe Edition' of the game. Some online listings outside of the US also show the Switch 2 game case with cover art matching its PS5 and Xbox counterparts. So, there you go - it seems there might not be special treatment for the Switch 2 version in this department. If we hear any updates or developments, we'll let you know. Original Story: When the Switch 2 version of Resident Evil Requiem arrives next February, Nintendo fans can look forward to a few extra goodies, such as a limited edition Pro Controller and eventually a themed amiibo. As highlighted by many Nintendo enthusiasts online, it seems there could be another surprise. If you haven't already seen the title's cover art for the Switch 2 standard physical release, it's apparently looking a bit "different" from the PlayStation 5 and Xbox Series X|S versions. As you can see below, the cover art on display for the Nintendo release features the game's protagonist, and FBI intelligence analyst, Grace Ashcroft. As Nintendo Everything highlights, although the standard release may show different cover art here for Switch 2 physical copies, it seems Capcom has shown the same design for the Deluxe Edition of the game. This cover on display here for the Switch 2 standard version has resulted in all sorts of speculation online, so if we find out anything else, we'll let you know. On Switch 2, Resident Evil Requiem is expected to offer the same gameplay experience as other platforms and will also be releasing at the same time on 27th February 2026. It's also been previously confirmed the physical Switch 2 version is a Game-Key Card. Capcom will be offering a special 'Generation Pack' as well containing the new game, Resident Evil 7: Biohazard and Resident Evil: Village (launching for Switch 2 on the same date). Will you be picking up the Switch 2 version of this game? Let us know in the comments. View full article
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Wii Modding tutorial for beginners
Here’s a simple way to install the Homebrew Channel on your Wii: Check your Wii system version and mac adress Download LetterBomb and put it on an SD card Insert the SD card into your Wii Start the red LetterBomb message Done! If you have any questions, please join my Discord server: https://discord.gg/33XXzdXVT9 Note: The server is mainly in German. All tutorials and live help are in German. English can be used, but it is not the main language.
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Wii Modding tutorial for beginners
Here’s a simple way to install the Homebrew Channel on your Wii: Check your Wii system version and mac adress Download LetterBomb and put it on an SD card Insert the SD card into your Wii Start the red LetterBomb message Done! If you have any questions, please join my Discord server: https://discord.gg/33XXzdXVT9 Note: The server is mainly in German. All tutorials and live help are in German. English can be used, but it is not the main language. View full article
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Arcade Shmup Visibility Hacks!
10 Classic Arcade Shmups are now playable on small handheld devices! This is a collection of patches to modify various arcade shooting games to improve visibility. For most games, that means increasing the basic bullet sprite size while retaining the original style. For the Strikers 1945 games, it meant outlining the player ship sprites to increase contrast with the backgrounds. Also included are a few hacks for console games with the same goal. These hacks do a great deal to decrease eye strain and make it more comfortable to play these games. Games list: Darwin 4078 Terra Cresta Tiger Heli Slap Fight Flying Shark Twin Cobra Twin Hawk OutZone Strikers 1945 Strikers 1945 II Shmup Visibility Mods.zip
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Endless Winters Released!
Inspired by lo-fi study beats and driven by my desire for peaceful winter ambience, Endless Winters is a simple hack of EarthBound that perpetually pans over a snowy landscape. Designed for original hardware, it functions as a installation piece that can be quickly installed using a SNES and a CRT. Endless Winters was created using an EarthBound ROM, Coil Snake, and EBME. The hack represents about 8-12 hours of work, including bug-testing, and will likely not be updated barring the discovery of catastrophic errors. Special thanks to phoenixbound for helping with the coding. endlesswinters.ips
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NIS America has announced the Western release dates for Ys X: Proud Nordics
Ys X: Proud Nordics, the definitive edition of the acclaimed Ys series game, was previously announced for PC and Switch 2 in the West. Today, NIS America announced that the title would also be coming to PlayStation 5. The publisher also revealed the game’s two release dates: one for the US and Europe, and the other for Australia and New Zealand. (I’m slightly annoyed that it’s US and EU, not the Americas and EU or even NA and EU. Rude.) The game was first released in Japan in July 2025. This version of Ys X: Proud Nordic features the fast-paced combat and enthralling narrative from the original release, but also offers new mechanics, a high-difficulty dungeon, and a brand-new storyline seamlessly integrated into the game. Adol and a proud Norman named Karja have a tense encounter at sea, and end up shackled together with Mana. Players will board the Sandras, their ship, to gather some trustworthy friends before going head-to-head with the Greigr to protect Obelia Gulf. The new story centers on Öland Island and the mysterious newcomers, Canute and Astrid. This definitive version of Ys Xaksi includes a new time-trial dungeon, Muspelheim. Here are the game’s key features, from NIS America: Adventure Anew: The spectacular adventure of Ys X: Nordics is back and better than ever, with improved graphical performance and quality of life updates that make this the definitive way to experience Ys X. Isle of Mystery: Arrive at Öland Island and take part in a brand-new adventure! With Shield Siblings Canute and Astrid by your side, dig deep into the mystery surrounding this island in a story that’s been seamlessly integrated into the original. An Ocean of Experiences Awaits: New mechanics and content abound in Ys X: Proud Nordics! Use the new Mana Hold ability to manipulate the world around you, try your hand at new challenges on Öland Island, and prepare yourself for Muspelheim, a timed dungeon of diabolical difficulty. Developed by Nihon Falcom Corporation and published in the West by NIS America, Ys X: Proud Nordics will be released in North America and Europe on February 20, 2026; it will be released in Australia and New Zealand one week later, on February 27.
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NIS America has announced the Western release dates for Ys X: Proud Nordics
Ys X: Proud Nordics, the definitive edition of the acclaimed Ys series game, was previously announced for PC and Switch 2 in the West. Today, NIS America announced that the title would also be coming to PlayStation 5. The publisher also revealed the game’s two release dates: one for the US and Europe, and the other for Australia and New Zealand. (I’m slightly annoyed that it’s US and EU, not the Americas and EU or even NA and EU. Rude.) The game was first released in Japan in July 2025. This version of Ys X: Proud Nordic features the fast-paced combat and enthralling narrative from the original release, but also offers new mechanics, a high-difficulty dungeon, and a brand-new storyline seamlessly integrated into the game. Adol and a proud Norman named Karja have a tense encounter at sea, and end up shackled together with Mana. Players will board the Sandras, their ship, to gather some trustworthy friends before going head-to-head with the Greigr to protect Obelia Gulf. The new story centers on Öland Island and the mysterious newcomers, Canute and Astrid. This definitive version of Ys Xaksi includes a new time-trial dungeon, Muspelheim. Here are the game’s key features, from NIS America: Adventure Anew: The spectacular adventure of Ys X: Nordics is back and better than ever, with improved graphical performance and quality of life updates that make this the definitive way to experience Ys X. Isle of Mystery: Arrive at Öland Island and take part in a brand-new adventure! With Shield Siblings Canute and Astrid by your side, dig deep into the mystery surrounding this island in a story that’s been seamlessly integrated into the original. An Ocean of Experiences Awaits: New mechanics and content abound in Ys X: Proud Nordics! Use the new Mana Hold ability to manipulate the world around you, try your hand at new challenges on Öland Island, and prepare yourself for Muspelheim, a timed dungeon of diabolical difficulty. Developed by Nihon Falcom Corporation and published in the West by NIS America, Ys X: Proud Nordics will be released in North America and Europe on February 20, 2026; it will be released in Australia and New Zealand one week later, on February 27. View full article
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Pokémon Legends: Z-A: Wild Zone 4 Guide - All Pokémon & Alphas
Ahh, a cemetery — totally normal to be catching Pokémon here, right? Well, in Pokémon Legends: Z-A, the answer is yes. Wild Zone 4 is likely your first taste of Ghost-type Pokémon, so it's a good time to stock up! Here's all the Pokémon you can expect to find in the cemetery, along with Alpha Pokémon. Wild Zone 4 Location Wild Zone 4 is just north of Wild Zone 3 on the other side of Sushi High Roller restaurant. It's also right below the Rouge Pokémon Center and the Passage du Palais shopping center. How to unlockWild Zone 4 is another area you can visit right from the start of the game. Like a few others, though, you'll need to wait until after that loooong line of tutorials. Just let me explore, Urbain/Taunie! All Wild Zone 4 Pokémon We're still at 6 Pokémon in Wild Zone 4, but this is a place you'll want to return to at night for one extra 'mon. Oh, and you can catch a Sableye as part of a Side Mission here, but only as part of that quest. You'll want to be above Level 9 before entering this area. Pokémon Type Location Gastly Ghost/Poison Basically everywhere, close to tombs Ekans Poison On the pathways and in the grass Spinarak Bug/Poison On the side of tombs and crypts Spewpa Bug In the northwest corner of the cemetery Patrat Normal In the grass in the northeast corner Honedge Steel/Ghost Close to the crypts and tombs (Nighttime only) Alpha Pokémon Locations Here's another Wild Zone with only 1 Alpha Pokémon guaranteed to spawn. Pokémon Type Level Location Spinarak Bug/Poison 20 On the side of the large crypt on the south side Best Wild Zone 4 Pokémon to catch You can't really go wrong with Ghost-type Pokémon, especially this early. So both Gastly and Honedge are worth picking up. Gastly is everywhere here and hard to miss, but Honedge only appears at night and is pretty rare. So keep trying!
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Pokémon Legends: Z-A: Wild Zone 4 Guide - All Pokémon & Alphas
Ahh, a cemetery — totally normal to be catching Pokémon here, right? Well, in Pokémon Legends: Z-A, the answer is yes. Wild Zone 4 is likely your first taste of Ghost-type Pokémon, so it's a good time to stock up! Here's all the Pokémon you can expect to find in the cemetery, along with Alpha Pokémon. Wild Zone 4 Location Wild Zone 4 is just north of Wild Zone 3 on the other side of Sushi High Roller restaurant. It's also right below the Rouge Pokémon Center and the Passage du Palais shopping center. How to unlockWild Zone 4 is another area you can visit right from the start of the game. Like a few others, though, you'll need to wait until after that loooong line of tutorials. Just let me explore, Urbain/Taunie! All Wild Zone 4 Pokémon We're still at 6 Pokémon in Wild Zone 4, but this is a place you'll want to return to at night for one extra 'mon. Oh, and you can catch a Sableye as part of a Side Mission here, but only as part of that quest. You'll want to be above Level 9 before entering this area. Pokémon Type Location Gastly Ghost/Poison Basically everywhere, close to tombs Ekans Poison On the pathways and in the grass Spinarak Bug/Poison On the side of tombs and crypts Spewpa Bug In the northwest corner of the cemetery Patrat Normal In the grass in the northeast corner Honedge Steel/Ghost Close to the crypts and tombs (Nighttime only) Alpha Pokémon Locations Here's another Wild Zone with only 1 Alpha Pokémon guaranteed to spawn. Pokémon Type Level Location Spinarak Bug/Poison 20 On the side of the large crypt on the south side Best Wild Zone 4 Pokémon to catch You can't really go wrong with Ghost-type Pokémon, especially this early. So both Gastly and Honedge are worth picking up. Gastly is everywhere here and hard to miss, but Honedge only appears at night and is pretty rare. So keep trying! View full article
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Review: PB Tails Crush 550 TMR Controller For Switch 1 & 2 - A Gorgeous, Fair-Weather Pad With Classic Car Stylings
Earlier this year, PB Tails' Metal Crush Defender TMR controller caught my eye, with its Fallout-inspired, distressed yellow stylings and glistening chrome sticks. I don't usually go in for 'relic' effects on anything, but this looked a bit special. It felt artful and novel in a market where neon gamer gear dominates, screaming for attention, and 'cheapening' otherwise decent equipment. The Xbox face button layout, though, meant it wasn't specifically relevant to Switch owners. Fast-forward several months, and there's a new model bearing Nintendo's classic button layout. Retailing for $79.99, this is the firm's familiar Crush pad but with '50s automotive stylings - specifically, it's celebrating the 70th anniversary of the Porsche 550 Spyder. There's no official licensing on this tribute, but the finish is beautiful, if you're into that sort of thing. The red light strip along the bottom edge (you can change the colour - more on that later) looks like a tail light, while the decals and details across the face, plus the silver paint job and the 'grille', faux-number plate, and red strips on the rear, give the feel of a quality piece of retro memorabilia. The burgundy trim of the D-pad and the shoulder buttons add to the classy, retro stylings, too. Images: Gavin Lane / Nintendo Life Opinion among Team NL is divided — you'll need to be a classic car connoisseur or have a thing for mechanical engineering and retro design — but I love the look and feel. It's a niche aesthetic and the pad won't suit every gaming purpose, but there's a luxuriousness to the finish and the chrome accents that gets my motor running. You feel like you should be playing with leather driving gloves when you're handling this thing (and maybe I did). In the hands, gloved or otherwise, this Crush pad feels like an old-school Xbox 360 controller, but weightier, and definitely glossier. The metal of the default sticks is just the beginning, and the slickness of the bodywork is probably a dealbreaker if you main games that give you sweaty palms. Fingerprints were my immediate concern on taking the pad from its black and white case and removing the little foam collars around the sticks, but surprisingly, I haven't found them an issue. I assumed I'd need a microfiber cloth after every session, but it's been fine sitting on the side over the past couple of weeks, despite the dust on my TV shelf and my sticky gamer paws. Images: Gavin Lane / Nintendo Life A braided USB-A to C cable is included for charging (the claimed 30-hour life feels accurate, although that'll depend on your lighting intensity), plus a dongle for 2.4G wireless connection and plastic/rubber sticks if you want to swap out the zinc alloy pair. And honestly? If you're into your online shooters or just want to be competitive in Fortnite, you'll want to switch the stick covers; channel-hopping in Blippo+ was a dream, a tense shootout in Springfield less so. I had no issue racing in GRID or unleashing ninja skills in Shinobi, but chromed metal just doesn't offer enough grip for split-second, precision inputs. The sticks themselves are the TMR variety, so power efficient and offering commensurate performance and protection against drift to Hall Effect. Obviously, it'll take a year or two of use to thoroughly test their resilience, but there's nothing to suggest they'll start wandering. They feel robust and responsive. Changing the sticks involves removing the magnetic faceplate, which can be tricky if you don't have decent nails, but gripping the front housing up around the shoulder buttons while pressing down on the sticks with your thumbs will eventually prise the cover away. Swap out the metal ones, clip the caps into the plastic domes, pop the cover back on, and you're away. Images: Gavin Lane / Nintendo Life PB sells other faceplates, although it would be weird to buy one of these and then ruin the aesthetic with a clear orange cover. Also worth noting is that the carry case's foam insert holds the two-part plastic sticks only, so you'll need to store the metal ones safely somewhere else. Removing the chrome ones feels like sacrilege, though, like you've whacked some cheap rims on a vintage Jag. It functions well, with gyro controls, some very nice rumble (the growl it makes when it connects to the console feels, brilliantly, like a revving engine), and pleasingly springy analogue triggers. The D-pad felt fine for a blast through some NSO classics, and the whole controller has a premium-feeling heft to it. Even the RGB lighting feels somehow sophisticated here. Holding down the 'T' (turbo) button and moving the left stick lets you pick the exact colour of the light strip, while the right stick changes the face and central Home buttons. You can tweak the intensity of the LEDs, too, and I appreciated that it's all there and selectable via the pad itself, no external software needed. You can't buy a lightbulb these days without downloading a bloody app. Images: Gavin Lane / Nintendo Life Face button lighting presets are selectable, as well: Super Famicom-style is the default, but you've also got PlayStation blue with the customary hues of Sony's shapes, or Xbox green and corresponding button colours. There's also a Dreamcast-style option - at least I think that's what the orange home button and this colour layout are referencing. Obviously, the Nintendo ABYX labelling remains, but it's a neat nod to other platforms. No clicky microswitches is a big plus, personally; all the face buttons feel nicely responsive without the irritating, cheap-sounding click that makes playing in a quiet space irritating. Toggling the switch on the top edge changes from 'S' (Switch) to 'X' (XInput), and everything functioned exactly as you'd expect when testing with Steam using the included dongle (or wired if you prefer) and iOS over Bluetooth. Images: Gavin Lane / Nintendo Life While you get added turbo options via the aforementioned button, you don't get NFC reader for amiibo or a 'C' button for easy Switch 2 GameChat access. There's no headphone jack, either, so headset gamers should look elsewhere, and you don't get any fancy back buttons, either. Another minor quirk is that '-' and '+' here are in the position of the Home and Capture buttons on Nintendo's controller, so prepare for some accidental screenshots at first. Also, you can't wake your Switch 2 up with this - not an issue for me as I always turn it on via the console, but some people really like the convenience of grabbing the pad down the side of the sofa and powering on. This isn't the kind of pad you'll leave jammed down the side of the sofa, though. For $80, there are functions missing that you might hope to have. If you only get one controller for Switch 2, look at Nintendo's own option or something from 8Bitdo. You're really paying for the style here. The Crush 550 needs pairing with a high-backed, leather-studded chair and a glass of Margaux while enjoying a visual novel or a light puzzler. It's not what you want if you're in the midst of a nailbiting deathmatch, perspiring between frantic frags and Dorito downtime. You wouldn't want to rag this into the ground with twitch shooters. Image: Gavin Lane / Nintendo Life It really depends what kind of gamer you are, then. I find this a pleasure to play with, and I'll be using it whenever a game doesn't demand more performance than it can manage. A classic car is a perfect comparison; this is a fair-weather pad, a beautiful Sunday driver you take out only when conditions allow. If you're in the market for something for the weekend and value-for-money is less important than sophistication, this will look and feel great in your showroom.
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Bitmap Soft Has A New Game Boy Color Title Up For Pre-Order
If you're itching to play a brand-new Game Boy Color game, then you're in luck. Bitmap Soft has announced it has opened pre-orders for its latest title, Lightseeker, over on its official website. Priced at £10 for a digital copy and £50 for a physical Game Boy Color cartridge, Lightseeker is a roguelike of sorts in which you defeat enemies to gain rations, while keeping any loot you've obtained upon each inevitable death. It looks neat from the screenshots, but gameplay footage is, at the time of writing, a little scarce. Still, Bitmap Soft had previously released Glory Hunters, which you may have recently seen received a digital release on the Switch eShop. So if you're not keen on picking up Lightseeker for the Game Boy Color, then you might want to hold off for a bit. Let's check out the key features: Images: BItmap Soft Will you be picking up Lightseeker for the Game Boy Color? Let us know with a comment in the usual place.
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Bitmap Soft Has A New Game Boy Color Title Up For Pre-Order
If you're itching to play a brand-new Game Boy Color game, then you're in luck. Bitmap Soft has announced it has opened pre-orders for its latest title, Lightseeker, over on its official website. Priced at £10 for a digital copy and £50 for a physical Game Boy Color cartridge, Lightseeker is a roguelike of sorts in which you defeat enemies to gain rations, while keeping any loot you've obtained upon each inevitable death. It looks neat from the screenshots, but gameplay footage is, at the time of writing, a little scarce. Still, Bitmap Soft had previously released Glory Hunters, which you may have recently seen received a digital release on the Switch eShop. So if you're not keen on picking up Lightseeker for the Game Boy Color, then you might want to hold off for a bit. Let's check out the key features: Images: BItmap Soft Will you be picking up Lightseeker for the Game Boy Color? Let us know with a comment in the usual place. View full article
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Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
We're now just weeks out from Metroid Prime 4: Beyond's anticipated release, and more details about it (including some previews) are beginning to circulate online. In case you missed it, the estimated digital file sizes for the Switch and Switch 2 Edition of Samus' long-awaited adventure have also gone live on the eShop and official Nintendo website. So, if you didn't already know, here's what you can expect: Metroid Prime 4: Beyond Estimated File Size Of course, these sizes are still classed as an "estimate" at the moment and are subject to change before and after release, depending on the patches and updates distributed. The eShop also has Metroid Prime 4's Upgrade Pack listed as 1.5 GB. In comparison, Metroid Prime Remastered (based on the first Prime entry) is just under 7 GB according to the Switch eShop. As previously confirmed, the Switch 2 version of Metroid Prime 4 supports higher resolution, faster frame rates, HDR and mouse controls. When in docked mode, players can choose from 4K at 60fps (quality) or 1080p at 120fps (performance). And in handheld/tabletop mode, the options are 1080p at 60fps (quality) and 720p at 120fps (performance). Will you be downloading this game on Switch or Switch 2? Have you already pre-ordered Metroid 4 from the eShop? Let us know in the comments.
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Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
We're now just weeks out from Metroid Prime 4: Beyond's anticipated release, and more details about it (including some previews) are beginning to circulate online. In case you missed it, the estimated digital file sizes for the Switch and Switch 2 Edition of Samus' long-awaited adventure have also gone live on the eShop and official Nintendo website. So, if you didn't already know, here's what you can expect: Metroid Prime 4: Beyond Estimated File Size Of course, these sizes are still classed as an "estimate" at the moment and are subject to change before and after release, depending on the patches and updates distributed. The eShop also has Metroid Prime 4's Upgrade Pack listed as 1.5 GB. In comparison, Metroid Prime Remastered (based on the first Prime entry) is just under 7 GB according to the Switch eShop. As previously confirmed, the Switch 2 version of Metroid Prime 4 supports higher resolution, faster frame rates, HDR and mouse controls. When in docked mode, players can choose from 4K at 60fps (quality) or 1080p at 120fps (performance). And in handheld/tabletop mode, the options are 1080p at 60fps (quality) and 720p at 120fps (performance). Will you be downloading this game on Switch or Switch 2? Have you already pre-ordered Metroid 4 from the eShop? Let us know in the comments. View full article