Everything posted by Rockstar
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EverSD United update introduces unified patcher, new loader and support for more handhelds
The EverSD team's latest update, the EverSD United, brings a set of important features. Furthermore, the newest SuperPocket handhelds, the NeoGeo (Limited Edition) and Data East, are now also being supported. This update introduces EverPatcher where all patchers have been combined and is supported across Windows, MacOS and Linux platforms. This update also introduces a new cross-platform game loader and management application, EverLoader3. SOURCE
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Assassin's Creed Shadows Patch 1.1.6 Out Now on PS5, But the Cool Attack on Titan Armour Is Paid DLC
Update [Tue 25th Nov 2025, 8am]: It's time for another big Assassin's Creed Shadows update, with patch 1.1.6 now available to download on PS5 at around 4GB. The update implements not one, but two free quests. The first is — somehow — an Attack on Titan crossover, in which Naoe and Yasuke investigate an impending titan-sized threat. There are a couple of downsides to this quest, however. For starters, it's only going to stick around until the 22nd December (presumably due to licensing agreements), and on top of that, the cool Attack on Titan-themed armour from this article's image is actually from a paid DLC pack. Boo! Ubisoft's pulled this one before, with Shadows' previous Dead by Daylight crossover. There are cosmetic rewards up for grabs through the free quest — and you can nab a crystal katana for Naoe — but it feels like the best stuff is once again locked behind a paywall. Meanwhile, the second free quest — titled 'A Puzzlement' — sees the game's two protagonists solve a comical dispute. Both characters will learn new techniques upon completion (as per the patch notes): Naoe will learn how to perform her own spectacular version of Yasuke's war kick ability. Yasuke will learn how to stealthily dispatch enemies in a non-lethal way. This is the last update on Ubisoft's 'Fall Roadmap' for Shadows, but we assume that support will continue for at least a little while yet. Original Story: Well, we're not sure anyone saw this crossover coming. Just confirmed by Ubisoft, Assassin's Creed Shadows' next collaboration will be with... Attack on Titan. The super popular manga and anime property will be featured in a new quest, which seems to task Naoe and Yasuke with stopping a titan transformation. No, we're not making this up. All we've got to go on right now is the above teaser trailer, but the quest itself goes live on the 25th November. That's tomorrow at the time of writing. However, it's also worth noting that this is a limited time deal. The quest will only be available until the 15th December, 2025. What's more, the cool Attack on Titan-themed equipment seen in the promotional material actually seems to be part of a paid DLC pack that accompanies the update — which is rather disappointing. What the heck do you make of this one? Aim for the back of the neck in the comments section below.
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Assassin's Creed Shadows Patch 1.1.6 Out Now on PS5, But the Cool Attack on Titan Armour Is Paid DLC
Update [Tue 25th Nov 2025, 8am]: It's time for another big Assassin's Creed Shadows update, with patch 1.1.6 now available to download on PS5 at around 4GB. The update implements not one, but two free quests. The first is — somehow — an Attack on Titan crossover, in which Naoe and Yasuke investigate an impending titan-sized threat. There are a couple of downsides to this quest, however. For starters, it's only going to stick around until the 22nd December (presumably due to licensing agreements), and on top of that, the cool Attack on Titan-themed armour from this article's image is actually from a paid DLC pack. Boo! Ubisoft's pulled this one before, with Shadows' previous Dead by Daylight crossover. There are cosmetic rewards up for grabs through the free quest — and you can nab a crystal katana for Naoe — but it feels like the best stuff is once again locked behind a paywall. Meanwhile, the second free quest — titled 'A Puzzlement' — sees the game's two protagonists solve a comical dispute. Both characters will learn new techniques upon completion (as per the patch notes): Naoe will learn how to perform her own spectacular version of Yasuke's war kick ability. Yasuke will learn how to stealthily dispatch enemies in a non-lethal way. This is the last update on Ubisoft's 'Fall Roadmap' for Shadows, but we assume that support will continue for at least a little while yet. Original Story: Well, we're not sure anyone saw this crossover coming. Just confirmed by Ubisoft, Assassin's Creed Shadows' next collaboration will be with... Attack on Titan. The super popular manga and anime property will be featured in a new quest, which seems to task Naoe and Yasuke with stopping a titan transformation. No, we're not making this up. All we've got to go on right now is the above teaser trailer, but the quest itself goes live on the 25th November. That's tomorrow at the time of writing. However, it's also worth noting that this is a limited time deal. The quest will only be available until the 15th December, 2025. What's more, the cool Attack on Titan-themed equipment seen in the promotional material actually seems to be part of a paid DLC pack that accompanies the update — which is rather disappointing. What the heck do you make of this one? Aim for the back of the neck in the comments section below. View full article
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Space Marine 2's Super Support Continues as Huge Patch 11 Drops on PS5
You've got to admit, the post-launch support for Warhammer 40k: Space Marine 2 has been stellar. The crunchy action shooter has received numerous, significant updates since its release in September of 2024 — and rather miraculously, it's showing no signs of slowing down. The game's latest patch — officially deemed version 11.0 — is yet another beefy addition. It's available to download now on PS5, weighing in at 9GB. A new co-op mission has arrived, along with new equipment, over 40 new gameplay modifiers, and even a bunch of fresh cosmetic items. Gameplay balance tweaks are also part of the update. Again, it's an especially meaty patch for a title that's now 14 months old. The initial plan was for Space Marine 2 to enjoy a full year of support, but the game was such a sales success that publisher Focus Entertainment actually greenlit an extra year of free updates. In other words, there's still much more to come from Titus and the lads. Warhammer 40k: Space Marine 2 Update 11 Patch NotesNew PvE map: ReclamationOperation Reclamation takes place in orbit above the planet Avarax. A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift. New PvE Equipment: Sanctified WrathUpon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back. 🟡 Change from PTS: Increased amount of charges from 1 to 2 💬 It's not the last equipment that we are going to add. New Battlefield ConditionsMore than 40 new Battlefield Conditions have been added. New Heroic ItemsAdded 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades. Weapons: Retribution's Bequest (Heavy Bolt Pistol) Chains of Duty (Heavy Bolter) Wrapped (Instigator Bolt Carbine) Wrapped (Bolt Sniper Rifle) Death's Grasp (Power Fist) Storm's Dominion (Thunder Hammer) Armour Pieces: Mark VII Helm Artificer Mark X Helm Black Templars Artificer Mark X Helm Mark VI Corvus Veteran Helm Veteran Molecular Bonding Studs R. Pauldron Honourific Gem R. Pauldron Cameleoline Shroud R. Pauldron Veteran’s Shroud R. Pauldron New Season Pass ContentBlood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin) Salamanders Cosmetic Pack added. Chaos Customisation (PvP)Customisation of Chaos classes is now available using armour parts from sets. Assault - New FeatureAdded a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. 🟡 Change from PTS: Jump Dash attacks deal 50% more damage 💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine. MeleePower Axe: Chained Whirl Slash now can be performed after Overhead Strike. Overhead Strike damage is increased by 50%. Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike. Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled. Blocking versions can now enter Power Stance. Heroic Double Edge Relic (Chainsword): "Trampling Stride" Perk now works with a Heroic Perk Combo. Double Heavy Combo now can be performed after a Whirl Slash sprint attack. Heroic Power Gladius (Power Knife): Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy. 🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely. FirearmsHeavy Bolt Rifle: Base damage increased by 13%. Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes. Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position. 🟡 Bolt Pistol: Base damage increased by 13.5%. 🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%. 🟡 Patch 11 Heroic Weapon Changes from PTS🟡 Heroic Heavy Bolt Pistol: Increase Gun Strike damage by 20%. Add 6 ammo to max capacity. Heroic perk will now instantly kill enemy enemies that are calling for reinforcement. 🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon. 💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap. 🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone. 🟡 Heroic Power Fist: Damage bonus for light attacks is increased to 200%. Increase radius for heroic perk activation to 15 meters. Issue Fixed: Sometimes perk didn't activate properly. 🟡 Heroic Heavy Bolter: Works like a fencing weapon as originally intended. Fixed UI display of accuracy value. ClassesTactical Signal Jammer: The perk has been reworked. Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.” New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.” Sniper Precision Targeting: Now perk works against Extremis and Terminus-level enemies. Guardian Protocol: Removed cooldown. Ambush: Now also slows down nearby enemies for 10 sec. Bulwark Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds. Vanguard 💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability. Grapnel Launcher damage now scales based on difficulty. 🟡 Retribution: The perk has been reworked. Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.” New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.” 🟡 Change from PTS: Damage buff increased from 20 to 25%. Moving Target: The perk has been reworked. Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” 🟡 Tenacity: The perk has been reworked. Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.” New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.” 🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling. Collateral Damage: Increase damage by Diving Kick to 50%. 🟡 Inner Fire: Now works according to description. Assault Act of Attrition: The perk has been reworked. Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.” New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“ Battlefield ConditionsGreat Responsibility Increased HP bonus from 100% to 150%. Retirement Barge Reduced HP debuff from 66% to 50%. Poorly Fit Suit Reduced damage by 33%. Equipment Malfunction restricted from appearing on the Exfiltration mission. Surgical Strike Buffed damage by 15%. Extreme Challenge Increased Extremis enemies spawn cooldown. Gameplay QoLIncreased netcode damage cap. 💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun. Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons. Improved sound indication for unparriable attacks. Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons. AIChaos Spawn: Fixed headshots not registering for client side hit detection weapons. Vortex Beast: Added headshot area. Lots of minor fixes with animations. CUSTOMISATIONBots use player class customisation. Added sorting armour parts by rarity. Fixed: Black Templar Champion now chains his Power Sword properly. Lots of minor customisation fixes. LEVELSLots of minor fixes with level geometry. Are you still playing Space Marine 2? Have you been enjoying all of these updates? Get ready to slaughter more xenos scum in the comments section below.
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Space Marine 2's Super Support Continues as Huge Patch 11 Drops on PS5
You've got to admit, the post-launch support for Warhammer 40k: Space Marine 2 has been stellar. The crunchy action shooter has received numerous, significant updates since its release in September of 2024 — and rather miraculously, it's showing no signs of slowing down. The game's latest patch — officially deemed version 11.0 — is yet another beefy addition. It's available to download now on PS5, weighing in at 9GB. A new co-op mission has arrived, along with new equipment, over 40 new gameplay modifiers, and even a bunch of fresh cosmetic items. Gameplay balance tweaks are also part of the update. Again, it's an especially meaty patch for a title that's now 14 months old. The initial plan was for Space Marine 2 to enjoy a full year of support, but the game was such a sales success that publisher Focus Entertainment actually greenlit an extra year of free updates. In other words, there's still much more to come from Titus and the lads. Warhammer 40k: Space Marine 2 Update 11 Patch NotesNew PvE map: ReclamationOperation Reclamation takes place in orbit above the planet Avarax. A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift. New PvE Equipment: Sanctified WrathUpon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back. 🟡 Change from PTS: Increased amount of charges from 1 to 2 💬 It's not the last equipment that we are going to add. New Battlefield ConditionsMore than 40 new Battlefield Conditions have been added. New Heroic ItemsAdded 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades. Weapons: Retribution's Bequest (Heavy Bolt Pistol) Chains of Duty (Heavy Bolter) Wrapped (Instigator Bolt Carbine) Wrapped (Bolt Sniper Rifle) Death's Grasp (Power Fist) Storm's Dominion (Thunder Hammer) Armour Pieces: Mark VII Helm Artificer Mark X Helm Black Templars Artificer Mark X Helm Mark VI Corvus Veteran Helm Veteran Molecular Bonding Studs R. Pauldron Honourific Gem R. Pauldron Cameleoline Shroud R. Pauldron Veteran’s Shroud R. Pauldron New Season Pass ContentBlood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin) Salamanders Cosmetic Pack added. Chaos Customisation (PvP)Customisation of Chaos classes is now available using armour parts from sets. Assault - New FeatureAdded a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. 🟡 Change from PTS: Jump Dash attacks deal 50% more damage 💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine. MeleePower Axe: Chained Whirl Slash now can be performed after Overhead Strike. Overhead Strike damage is increased by 50%. Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike. Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled. Blocking versions can now enter Power Stance. Heroic Double Edge Relic (Chainsword): "Trampling Stride" Perk now works with a Heroic Perk Combo. Double Heavy Combo now can be performed after a Whirl Slash sprint attack. Heroic Power Gladius (Power Knife): Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy. 🟡 Change from PTS: Fixed issue where damage buff lasted indefinitely. FirearmsHeavy Bolt Rifle: Base damage increased by 13%. Heroic Combi-Melta (Bolt Rifle): Increase damage by 15% for both Bolter and Melta firing modes. Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position. 🟡 Bolt Pistol: Base damage increased by 13.5%. 🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%. 🟡 Patch 11 Heroic Weapon Changes from PTS🟡 Heroic Heavy Bolt Pistol: Increase Gun Strike damage by 20%. Add 6 ammo to max capacity. Heroic perk will now instantly kill enemy enemies that are calling for reinforcement. 🟡 Heroic Sniper Bolt Rifle: All ammo restore perks will not trigger when using this weapon. 💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap. 🟡 Heroic Thunder Hammer: Assault's Ground Pound will also spawn a shock zone. 🟡 Heroic Power Fist: Damage bonus for light attacks is increased to 200%. Increase radius for heroic perk activation to 15 meters. Issue Fixed: Sometimes perk didn't activate properly. 🟡 Heroic Heavy Bolter: Works like a fencing weapon as originally intended. Fixed UI display of accuracy value. ClassesTactical Signal Jammer: The perk has been reworked. Old: “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.” New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.” Sniper Precision Targeting: Now perk works against Extremis and Terminus-level enemies. Guardian Protocol: Removed cooldown. Ambush: Now also slows down nearby enemies for 10 sec. Bulwark Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds. Vanguard 💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability. Grapnel Launcher damage now scales based on difficulty. 🟡 Retribution: The perk has been reworked. Old: “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.” New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.” 🟡 Change from PTS: Damage buff increased from 20 to 25%. Moving Target: The perk has been reworked. Old: “Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.” 🟡 Tenacity: The perk has been reworked. Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.” New: “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.” 🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling. Collateral Damage: Increase damage by Diving Kick to 50%. 🟡 Inner Fire: Now works according to description. Assault Act of Attrition: The perk has been reworked. Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.” New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“ Battlefield ConditionsGreat Responsibility Increased HP bonus from 100% to 150%. Retirement Barge Reduced HP debuff from 66% to 50%. Poorly Fit Suit Reduced damage by 33%. Equipment Malfunction restricted from appearing on the Exfiltration mission. Surgical Strike Buffed damage by 15%. Extreme Challenge Increased Extremis enemies spawn cooldown. Gameplay QoLIncreased netcode damage cap. 💬 This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun. Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons. Improved sound indication for unparriable attacks. Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons. AIChaos Spawn: Fixed headshots not registering for client side hit detection weapons. Vortex Beast: Added headshot area. Lots of minor fixes with animations. CUSTOMISATIONBots use player class customisation. Added sorting armour parts by rarity. Fixed: Black Templar Champion now chains his Power Sword properly. Lots of minor customisation fixes. LEVELSLots of minor fixes with level geometry. Are you still playing Space Marine 2? Have you been enjoying all of these updates? Get ready to slaughter more xenos scum in the comments section below. View full article
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'Not Enough Time, Not Enough Money': The Dismal Vampire Bloodlines 2 Was Doomed from the Start
Much has already been written about Vampire: The Masquerade - Bloodlines 2 and its desperately troubled development, but it's still interesting to hear about the project from someone who was actually there, on the inside. In a rather revealing interview with Cat Burton on YouTube, Dan Pinchbeck, the game's creative director, basically admits that significant doubts surrounded the title from the start — especially when it came to taking up the 'Bloodlines' name. "We used to sit there and go and have these planning sessions of, ‘how do we get [the producers] to not call it Bloodlines 2?," Pinchbeck explains. He continues, in particularly damning fashion: "That feels like the most important thing we do here is to come at this and say this isn’t Bloodlines 2. You can’t make Bloodlines 2. There’s not enough time. There’s not enough money’." Indeed, it's a brutal recollection of what must have been a stressful situation for The Chinese Room — the studio that was handed the project after it had repeatedly failed to get off the ground elsewhere. The bottom line here is that Pinchbeck — and presumably many others at The Chinese Room — knew that they couldn't replicate the magic of Bloodlines, which is now fondly remembered as a cult classic RPG. And with that in mind, Pinchbeck recalls that his original pitch was to create a more linear experience. "We can’t make Bloodlines 2, we can’t make Skyrim, but we can make Dishonored," he says. Of course, looking back on Bloodlines 2 now, that line of thought makes a lot of sense. To be fair, the developer clearly understood its own limitations — but once the project adopted that all-important 'Bloodlines' name, the game's fate was sealed. Pinchbeck, who co-founded The Chinese Room, left the company before Bloodlines 2 released. "It felt like [The Chinese Room] had evolved into something that wasn’t the same thing that [co-founder Jessica Curry] and I started," he states. Bloodlines 2 launched just over a month ago, and it was met with disappointing reviews from both critics and Vampire: The Masquerade fans. We called it "disastrously paced" and "a shambles" in our 4/10 review. Did you ever have faith in Bloodlines 2? What do you make of Pinchbeck's comments? Don't forget to drain some blood in the comments section below.
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'Not Enough Time, Not Enough Money': The Dismal Vampire Bloodlines 2 Was Doomed from the Start
Much has already been written about Vampire: The Masquerade - Bloodlines 2 and its desperately troubled development, but it's still interesting to hear about the project from someone who was actually there, on the inside. In a rather revealing interview with Cat Burton on YouTube, Dan Pinchbeck, the game's creative director, basically admits that significant doubts surrounded the title from the start — especially when it came to taking up the 'Bloodlines' name. "We used to sit there and go and have these planning sessions of, ‘how do we get [the producers] to not call it Bloodlines 2?," Pinchbeck explains. He continues, in particularly damning fashion: "That feels like the most important thing we do here is to come at this and say this isn’t Bloodlines 2. You can’t make Bloodlines 2. There’s not enough time. There’s not enough money’." Indeed, it's a brutal recollection of what must have been a stressful situation for The Chinese Room — the studio that was handed the project after it had repeatedly failed to get off the ground elsewhere. The bottom line here is that Pinchbeck — and presumably many others at The Chinese Room — knew that they couldn't replicate the magic of Bloodlines, which is now fondly remembered as a cult classic RPG. And with that in mind, Pinchbeck recalls that his original pitch was to create a more linear experience. "We can’t make Bloodlines 2, we can’t make Skyrim, but we can make Dishonored," he says. Of course, looking back on Bloodlines 2 now, that line of thought makes a lot of sense. To be fair, the developer clearly understood its own limitations — but once the project adopted that all-important 'Bloodlines' name, the game's fate was sealed. Pinchbeck, who co-founded The Chinese Room, left the company before Bloodlines 2 released. "It felt like [The Chinese Room] had evolved into something that wasn’t the same thing that [co-founder Jessica Curry] and I started," he states. Bloodlines 2 launched just over a month ago, and it was met with disappointing reviews from both critics and Vampire: The Masquerade fans. We called it "disastrously paced" and "a shambles" in our 4/10 review. Did you ever have faith in Bloodlines 2? What do you make of Pinchbeck's comments? Don't forget to drain some blood in the comments section below. View full article
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ROG Xbox Ally Adds Console-Like Optimisation Feature For 40+ Games, With More Joining Soon
It's no secret that Microsoft wants the ROG Xbox Ally to feel as comfortable for console users as possible, but that can be difficult when you're wielding a Windows 11 PC in your hands. One of the problems is that games require tinkering in terms of power settings, frame rates, graphics and various other things that can affect the likes of performance and battery life. To counter this, Xbox has unveiled a new feature called "Default Game Profiles" that will support over 40 games at launch (it's starting in preview today). The idea is that when you load up these games and you've got Default Game Profiles turned on, the Xbox Ally will automatically do all the hard work in the background to optimise for performance and battery life. These profiles have been hand-crafted for each game, and apparently can offer some significant benefits compared to manual tuning. The full list of 40+ games has yet to be revealed, but Xbox has shared some of the first-party titles supporting it: Call of Duty: Black Ops 6 Call of Duty: Black Ops 7 Call of Duty: Warzone DOOM Eternal DOOM: The Dark Ages Forza Horizon 5 Gears 5 Gears of War: Reloaded Gears Tactics Halo: The Master Chief Collection Indiana Jones and the Great Circle Minecraft Sea Of Thieves Tony Hawk’s Pro Skater 3+4 In our view, this is a fantastic move from Xbox to add even more optimisation to games on the Ally, and it should mean that even casual adopters who don't do any tweaking will be able to get the most out of these titles on the system. Better yet, Team Xbox even says that the profiles are designed to boost power if the FPS falls below its intended target, while power will be limited if the frame rate is easily hitting its target. All of this is naturally only applicable when playing on battery, as it's not intended for plugged-in sessions. We'll leave you with a little bit more information on Default Game Profiles below, which as mentioned are starting in preview today and should be rolling out to the public very soon.
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ROG Xbox Ally Adds Console-Like Optimisation Feature For 40+ Games, With More Joining Soon
It's no secret that Microsoft wants the ROG Xbox Ally to feel as comfortable for console users as possible, but that can be difficult when you're wielding a Windows 11 PC in your hands. One of the problems is that games require tinkering in terms of power settings, frame rates, graphics and various other things that can affect the likes of performance and battery life. To counter this, Xbox has unveiled a new feature called "Default Game Profiles" that will support over 40 games at launch (it's starting in preview today). The idea is that when you load up these games and you've got Default Game Profiles turned on, the Xbox Ally will automatically do all the hard work in the background to optimise for performance and battery life. These profiles have been hand-crafted for each game, and apparently can offer some significant benefits compared to manual tuning. The full list of 40+ games has yet to be revealed, but Xbox has shared some of the first-party titles supporting it: Call of Duty: Black Ops 6 Call of Duty: Black Ops 7 Call of Duty: Warzone DOOM Eternal DOOM: The Dark Ages Forza Horizon 5 Gears 5 Gears of War: Reloaded Gears Tactics Halo: The Master Chief Collection Indiana Jones and the Great Circle Minecraft Sea Of Thieves Tony Hawk’s Pro Skater 3+4 In our view, this is a fantastic move from Xbox to add even more optimisation to games on the Ally, and it should mean that even casual adopters who don't do any tweaking will be able to get the most out of these titles on the system. Better yet, Team Xbox even says that the profiles are designed to boost power if the FPS falls below its intended target, while power will be limited if the frame rate is easily hitting its target. All of this is naturally only applicable when playing on battery, as it's not intended for plugged-in sessions. We'll leave you with a little bit more information on Default Game Profiles below, which as mentioned are starting in preview today and should be rolling out to the public very soon. View full article
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Black Ops 7 Season 01 Arrives Next Week, And It'll 'Significantly Improve' Progression
Xbox developer Treyarch has fully detailed Black Ops 7 Season 01, and there's a lot of content coming to the game next week. A big batch of multiplayer maps, Zombies survival maps, weapons, operators and more are arriving for the Xbox Game Pass title on December 4th - alongside "significant improvements" to the game's battle pass system. First off, let's take a look at that Season 01 content roadmap. Although the team shared a bunch of this information before the game launched, we now have the full S1 rundown - alongside new Warzone content and the addition of that release date of course. Here's the Black Ops 7 Season 01 roadmap: Adding onto this, Treyarch says that it's "taken learnings from Black Ops 6’s Battle Pass" and has "made tuning adjustments for a more satisfying journey" overall. We're just going to throw the team's full quote on these changes down below because there's a lot to get stuck into - and the Battle Pass progression is being added to the game alongside Season 01. We can't complain at more significant battle pass content being unlocked earlier we suppose, even if that particular progression system does feel a little tired these days. We like the sound of unlocking tokens through challenges though - and in general, this should provide a more rewarding progression system overall. We'll see how it all shakes out when Black Ops 7 Season 01 lands on December 4th; free for existing players including those on Game Pass Ultimate.
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Black Ops 7 Season 01 Arrives Next Week, And It'll 'Significantly Improve' Progression
Xbox developer Treyarch has fully detailed Black Ops 7 Season 01, and there's a lot of content coming to the game next week. A big batch of multiplayer maps, Zombies survival maps, weapons, operators and more are arriving for the Xbox Game Pass title on December 4th - alongside "significant improvements" to the game's battle pass system. First off, let's take a look at that Season 01 content roadmap. Although the team shared a bunch of this information before the game launched, we now have the full S1 rundown - alongside new Warzone content and the addition of that release date of course. Here's the Black Ops 7 Season 01 roadmap: Adding onto this, Treyarch says that it's "taken learnings from Black Ops 6’s Battle Pass" and has "made tuning adjustments for a more satisfying journey" overall. We're just going to throw the team's full quote on these changes down below because there's a lot to get stuck into - and the Battle Pass progression is being added to the game alongside Season 01. We can't complain at more significant battle pass content being unlocked earlier we suppose, even if that particular progression system does feel a little tired these days. We like the sound of unlocking tokens through challenges though - and in general, this should provide a more rewarding progression system overall. We'll see how it all shakes out when Black Ops 7 Season 01 lands on December 4th; free for existing players including those on Game Pass Ultimate. View full article
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Hyrule Warriors: Age Of Imprisonment Adds New Weapons & Challenges In Free Update This Week
Just three weeks after its release, Nintendo is already bringing more goodies to Hyrule Warriors: Age of Imprisonment later this week in the form of a free update. Available on 27th November 2025, the update will add new weapons, a brand new Sync Strike for Zelda and fan-favourite Korok Calamo, and other goodies. Being typically coy there, Nintendo! The game already has a ton to unlock, including maxing out characters and finding all of those pesky Koroks, even if it's a little brisker than Age of Calamity. Well, head over to the Japanese website and you'll see exactly what else we'll be getting — along with some extra challenges, new enemies, and more powerful materials, you'll also be able to team up with the Block Golem for another new Sync Strike. A handful of new battles are also getting added on Thursday, including one which is apparently titled "A serious battle with Rauru". Hmmm. Images: Nintendo There are also some additional patch notes, which aim to fix functionality and a few bug fixes. We'll post the official translation when they're out there, but a couple of tweaks include adding tutorials that appear on the map are added to the list, previews of areas you can reclaim will show up, and a preview of the amount of health you can recover is now shown. The previous Hyrule Warriors game also got a handful of updates and an Expansion Pass which brought with it an "expanded roster". So don't expect anything of that scale here. Nintendo promised that it had free updates planned for the game after launch. And free stuff, whatever it is, we'll take. Especially as we really enjoyed this canon prequel to Tears of the Kingdom. Are you still playing Age of Imprisonment? Looking forward to the new update later this week? Let us know in the comments.
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Hyrule Warriors: Age Of Imprisonment Adds New Weapons & Challenges In Free Update This Week
Just three weeks after its release, Nintendo is already bringing more goodies to Hyrule Warriors: Age of Imprisonment later this week in the form of a free update. Available on 27th November 2025, the update will add new weapons, a brand new Sync Strike for Zelda and fan-favourite Korok Calamo, and other goodies. Being typically coy there, Nintendo! The game already has a ton to unlock, including maxing out characters and finding all of those pesky Koroks, even if it's a little brisker than Age of Calamity. Well, head over to the Japanese website and you'll see exactly what else we'll be getting — along with some extra challenges, new enemies, and more powerful materials, you'll also be able to team up with the Block Golem for another new Sync Strike. A handful of new battles are also getting added on Thursday, including one which is apparently titled "A serious battle with Rauru". Hmmm. Images: Nintendo There are also some additional patch notes, which aim to fix functionality and a few bug fixes. We'll post the official translation when they're out there, but a couple of tweaks include adding tutorials that appear on the map are added to the list, previews of areas you can reclaim will show up, and a preview of the amount of health you can recover is now shown. The previous Hyrule Warriors game also got a handful of updates and an Expansion Pass which brought with it an "expanded roster". So don't expect anything of that scale here. Nintendo promised that it had free updates planned for the game after launch. And free stuff, whatever it is, we'll take. Especially as we really enjoyed this canon prequel to Tears of the Kingdom. Are you still playing Age of Imprisonment? Looking forward to the new update later this week? Let us know in the comments. View full article
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NieR:Automata Finally Lands Switch 2 Compatibility Update
Nintendo released its latest firmware update for Switch 2 last night, ushering in a handful of general improvements for the console. Alongside these tweaks, the update also appears to have coincided with some compatibility fixes, including one title we've been waiting to see up and running for a while: NieR:Automata The End of YoRHa Edition (thanks for the heads up, My Nintendo News). Square Enix and PlatinumGames' sci-fi ARPG has long been sitting in a pretty bad way on Switch 2, with many users reporting frequent crashes when trying to get it up and running on the new hardware. A glance at Nintendo's compatibility information site before today listed NieR: Automata as "Unsupported - Problems with game progression have been found", but that all seems to be in the rear-view as of system update 21.0.1. As of 25th November 2025 (that's today), the game's listing has been updated as "supported" on Switch 2, with the note that "previously identified issues have been fixed". It's a welcome change, because NieR: Automata ruled on Switch 1, and now we have the perfect excuse to dive in all over again. In our 9/10 review of the initial Switch release, we described Automata as "a top-notch port that has clearly been produced with respect and focus, often surpassing our expectations in both visuals and performance". Sigh as if we didn't already have enough backlog games to get through before the year is up...
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NieR:Automata Finally Lands Switch 2 Compatibility Update
Nintendo released its latest firmware update for Switch 2 last night, ushering in a handful of general improvements for the console. Alongside these tweaks, the update also appears to have coincided with some compatibility fixes, including one title we've been waiting to see up and running for a while: NieR:Automata The End of YoRHa Edition (thanks for the heads up, My Nintendo News). Square Enix and PlatinumGames' sci-fi ARPG has long been sitting in a pretty bad way on Switch 2, with many users reporting frequent crashes when trying to get it up and running on the new hardware. A glance at Nintendo's compatibility information site before today listed NieR: Automata as "Unsupported - Problems with game progression have been found", but that all seems to be in the rear-view as of system update 21.0.1. As of 25th November 2025 (that's today), the game's listing has been updated as "supported" on Switch 2, with the note that "previously identified issues have been fixed". It's a welcome change, because NieR: Automata ruled on Switch 1, and now we have the perfect excuse to dive in all over again. In our 9/10 review of the initial Switch release, we described Automata as "a top-notch port that has clearly been produced with respect and focus, often surpassing our expectations in both visuals and performance". Sigh as if we didn't already have enough backlog games to get through before the year is up... View full article
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Is The Pokémon Café's New Mega Dimension Menu Teasing Some Returning Legendaries?
If you've been paying attention to the recent trailers for Pokémon Legends: Z-A's Mega Dimension DLC, you'll no doubt know that doughnuts have a pretty big role to play in the dimension-hopping — what did you expect, it's Pokémon! The Pokémon Cafe's new menu looks set to bring these sweet treats into the real world, but it also might be teasing that a pair of legendary 'mon will make their return in the DLC. Yep, we live in a world where Pokémon spoilers can come from anywhere, even doughnuts. But come on, take a look at the above two baked goods — currently appearing under the tentative titles of "Red Doughnut" and "Blue Doughnut" on the Pokémon Café's Pikachu Sweets website — and tell us that you don't see Gen III legendaries Groudon and Kyogre. Images: The Pokémon Company These two doughnuts will appear in Tokyo's Pikachu Sweets store from 10th December for 550 yen. The accompanying item description teases, "The doughnuts are inspired by the special doughnuts that appear in the paid add-on content, 'Pokémon Legends: Z-A - Mega Dimension'! They look like some kind of Pokémon...?" — huh, you don't say. A 'Hoopa's Mischief Ruby Chocolate Frappe' will also join the menu on the same date. Its bright pink colouring, cream, and Cheerio topping makes the whole thing look a little too sweet in this writer's opinion, but there's no knocking its dedication to the DLC bit. Image: The Pokémon Company You'll be able to start your journey through Hyperspace Luminose when the Legends: Z-A DLC arrives on 10th December for £24.99 / $29.99. We've seen a handful of new Megas coming to the expansion so far, including Raichu, Baxcalibur, Chimecho and Zeraora. The final DLC news drop will come next week on 2nd December, so brace for even more newbies.
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Is The Pokémon Café's New Mega Dimension Menu Teasing Some Returning Legendaries?
If you've been paying attention to the recent trailers for Pokémon Legends: Z-A's Mega Dimension DLC, you'll no doubt know that doughnuts have a pretty big role to play in the dimension-hopping — what did you expect, it's Pokémon! The Pokémon Cafe's new menu looks set to bring these sweet treats into the real world, but it also might be teasing that a pair of legendary 'mon will make their return in the DLC. Yep, we live in a world where Pokémon spoilers can come from anywhere, even doughnuts. But come on, take a look at the above two baked goods — currently appearing under the tentative titles of "Red Doughnut" and "Blue Doughnut" on the Pokémon Café's Pikachu Sweets website — and tell us that you don't see Gen III legendaries Groudon and Kyogre. Images: The Pokémon Company These two doughnuts will appear in Tokyo's Pikachu Sweets store from 10th December for 550 yen. The accompanying item description teases, "The doughnuts are inspired by the special doughnuts that appear in the paid add-on content, 'Pokémon Legends: Z-A - Mega Dimension'! They look like some kind of Pokémon...?" — huh, you don't say. A 'Hoopa's Mischief Ruby Chocolate Frappe' will also join the menu on the same date. Its bright pink colouring, cream, and Cheerio topping makes the whole thing look a little too sweet in this writer's opinion, but there's no knocking its dedication to the DLC bit. Image: The Pokémon Company You'll be able to start your journey through Hyperspace Luminose when the Legends: Z-A DLC arrives on 10th December for £24.99 / $29.99. We've seen a handful of new Megas coming to the expansion so far, including Raichu, Baxcalibur, Chimecho and Zeraora. The final DLC news drop will come next week on 2nd December, so brace for even more newbies. View full article
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'The Duskbloods' Could Be FromSoftware's Most Ambitious Game Yet, According To Leak
The Duskbloods, being that it's a FromSoftware joint and all that good stuff, is certainly high on our list of things we're very excited about arriving on Switch 2 in the near future. However, given that it's a multiplayer-typed deal in the same vein as the studio's divisive Elden Ring: Nightreign, we understand that there's a little more trepidation surrounding it, or at least that's how it's felt. Solo FromSoftware efforts get a big thumbs up very quickly, it seems, but words like 'multiplayer' or even 'online' might make you feel it's not a full-fat adventure from the Dark Souls studio, perhaps. It's understandable. And yet, according to a new leak surrounding the game (as reported by Vice), The Duskbloods has been cooking longer and having more consideration put into it than any of FromSoft's work thus far. The leak in question comes from a Chinese journalist who gained credibility after leaking correct Elden Ring info before it launched back in 2022. As translated by Ziostorm, they report that: They go on to claim that the game, which sees Hidetaka Miyazaki on directing duties, lest you forget, could be more influential than the likes of Sekiro (which launched in 2019) and its great big red mark that it paints on baddies for you. So it seems as though there may well be some big new mechanic at work here that we are yet to find out about as you get down and dirty as one of the game's vampire-flavoured Dusksworn combatants. You can check out the full quote in Ziostorm's time-stamped video: As to why it's been so quiet on the news front regarding the game thus far, the same leaker says that all Elden Ring Nightreign DLC will be wrapped up (something which occurs on 7th December) before FromSoftware turn their full attention to revving up their Duskblood engines. Oooh, we're quite excited, actually. With no confirmed release date beyond "2026", plus not a whole lot of info about the PvPvE online adventure to sink our teeth into and the Switch 2 port of Elden Ring delayed into next year, let's hope we're in for a little pre-Xmas info drop. Or even just a tease. Come on, lads, give us something! Check out the reveal trailer below for a reminder. Are you looking forward to The Duskbloods, or does the online aspect cool your desires in some regards? Make sure to let us know your thoughts on this one!
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'The Duskbloods' Could Be FromSoftware's Most Ambitious Game Yet, According To Leak
The Duskbloods, being that it's a FromSoftware joint and all that good stuff, is certainly high on our list of things we're very excited about arriving on Switch 2 in the near future. However, given that it's a multiplayer-typed deal in the same vein as the studio's divisive Elden Ring: Nightreign, we understand that there's a little more trepidation surrounding it, or at least that's how it's felt. Solo FromSoftware efforts get a big thumbs up very quickly, it seems, but words like 'multiplayer' or even 'online' might make you feel it's not a full-fat adventure from the Dark Souls studio, perhaps. It's understandable. And yet, according to a new leak surrounding the game (as reported by Vice), The Duskbloods has been cooking longer and having more consideration put into it than any of FromSoft's work thus far. The leak in question comes from a Chinese journalist who gained credibility after leaking correct Elden Ring info before it launched back in 2022. As translated by Ziostorm, they report that: They go on to claim that the game, which sees Hidetaka Miyazaki on directing duties, lest you forget, could be more influential than the likes of Sekiro (which launched in 2019) and its great big red mark that it paints on baddies for you. So it seems as though there may well be some big new mechanic at work here that we are yet to find out about as you get down and dirty as one of the game's vampire-flavoured Dusksworn combatants. You can check out the full quote in Ziostorm's time-stamped video: As to why it's been so quiet on the news front regarding the game thus far, the same leaker says that all Elden Ring Nightreign DLC will be wrapped up (something which occurs on 7th December) before FromSoftware turn their full attention to revving up their Duskblood engines. Oooh, we're quite excited, actually. With no confirmed release date beyond "2026", plus not a whole lot of info about the PvPvE online adventure to sink our teeth into and the Switch 2 port of Elden Ring delayed into next year, let's hope we're in for a little pre-Xmas info drop. Or even just a tease. Come on, lads, give us something! Check out the reveal trailer below for a reminder. Are you looking forward to The Duskbloods, or does the online aspect cool your desires in some regards? Make sure to let us know your thoughts on this one! View full article
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The TimeSplitters Series May Be On Ice, But This Impressive Fan Project Will Help Soothe The Pain
Following Embracer Group's and Free Radical Design's failed attempt at a TimeSplitters revival, things have been looking pretty bleak for the future of the beloved first-person shooter series, originally made famous on the PS2. Not only has Free Radical Design once again been put to rest, but the studio's co-founder, Steve Ellis, has also commented publicly that he may now be done with the series for good, calling the recent revival attempt a "big letdown" and expressing sympathy for the younger members of the team who didn't get to "see through their first game." Because of this, it doesn't look likely that an official continuation will happen anytime soon, but what we do have in its place is an ambitious new fan game for PC, called TimeSplitters Rewind, which should hopefully go some way to easing the pain. TimeSplitters Rewind has been in development since 2013 and has been a rare source of optimism inside the community, especially of late. It is designed to be a greatest hits collection "of maps, modes, leagues, challenges, and story content across the original trilogy of TimeSplitters games" and has just been released in Early Access for the very first time, as of last Sunday (November 23rd). As outlined in the trailer, which was released alongside the announcement, the early access version of the game contains the full campaign for TimeSplitters 1 (available to play in co-op), as well as 28 maps, 32 challenges, 96 characters, 41 weapons, and a ton of modes to work through, with the caveat being that, if you check it out now, you may encounter some bugs and missing features that are still to be implemented. Amazingly, the game has all been created entirely for free, and even has the backing of Free Radical Design co-founder and TimeSplitters designer/director, David Doak, who is lending his support by boosting the project to his followers on Twitter/X. You can download the game here, if you want to give it a try yourself.
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The TimeSplitters Series May Be On Ice, But This Impressive Fan Project Will Help Soothe The Pain
Following Embracer Group's and Free Radical Design's failed attempt at a TimeSplitters revival, things have been looking pretty bleak for the future of the beloved first-person shooter series, originally made famous on the PS2. Not only has Free Radical Design once again been put to rest, but the studio's co-founder, Steve Ellis, has also commented publicly that he may now be done with the series for good, calling the recent revival attempt a "big letdown" and expressing sympathy for the younger members of the team who didn't get to "see through their first game." Because of this, it doesn't look likely that an official continuation will happen anytime soon, but what we do have in its place is an ambitious new fan game for PC, called TimeSplitters Rewind, which should hopefully go some way to easing the pain. TimeSplitters Rewind has been in development since 2013 and has been a rare source of optimism inside the community, especially of late. It is designed to be a greatest hits collection "of maps, modes, leagues, challenges, and story content across the original trilogy of TimeSplitters games" and has just been released in Early Access for the very first time, as of last Sunday (November 23rd). As outlined in the trailer, which was released alongside the announcement, the early access version of the game contains the full campaign for TimeSplitters 1 (available to play in co-op), as well as 28 maps, 32 challenges, 96 characters, 41 weapons, and a ton of modes to work through, with the caveat being that, if you check it out now, you may encounter some bugs and missing features that are still to be implemented. Amazingly, the game has all been created entirely for free, and even has the backing of Free Radical Design co-founder and TimeSplitters designer/director, David Doak, who is lending his support by boosting the project to his followers on Twitter/X. You can download the game here, if you want to give it a try yourself. View full article
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A Final Build Of The Cancelled Star Fox-Esque N64 Shmup 'Viewpoint 2064' Has Been Dumped Online
We have some exciting news for N64 fans. Another build of Sammy Corporation and Racdym's cancelled Star Fox-style shoot 'em up Viewpoint 2064 has been dumped and preserved online. This time by the YouTuber and video game preservationist Hard4Games. Viewpoint 2064, as the name indicates, was a 3D follow-up to the Neo Geo top-down isometric shooter from Aicom and Sammy, which was also subsequently ported to the Sega Genesis, FM Towns, Sharp X68000, Sony PlayStation, and Windows computers. It was in development in the late '90s and is believed to have been shown off at Nintendo SpaceWorld in 1999, as well as Tokyo Game Show, with the original plan being to release the title on November 11th, 1999. However, despite garnering some enthusiastic previews from members of the media, such as IGN64, who praised its "polygonal graphics", "lock-on system", and "impressive... boss battles", it would eventually end up missing this date, being delayed several more times throughout 2000, before quietly being cancelled in 2001. Following that, it then pretty much faded into obscurity until a prototype cartridge of the game surfaced on eBay in 2015. This then led to a group of video game preservationists tracking down a copy of the game, which resulted in a dump by GamingAlexandria in 2020. As noted by Hard4Games in his recent video going over the latest dump, the earlier version of the game dumped by GamingAlexandria in 2020 was incomplete, featuring issues with collision detection, a different UI from the advertised screenshots, missing boss fights, and a developer debug menu. This new build, however, appears to be final, fixing many of the above issues, and being referred to as a "Master" on the cart itself. You can download the game here, but we highly recommend checking out Hard4Games' video for a full breakdown of the differences between the two builds.
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A Final Build Of The Cancelled Star Fox-Esque N64 Shmup 'Viewpoint 2064' Has Been Dumped Online
We have some exciting news for N64 fans. Another build of Sammy Corporation and Racdym's cancelled Star Fox-style shoot 'em up Viewpoint 2064 has been dumped and preserved online. This time by the YouTuber and video game preservationist Hard4Games. Viewpoint 2064, as the name indicates, was a 3D follow-up to the Neo Geo top-down isometric shooter from Aicom and Sammy, which was also subsequently ported to the Sega Genesis, FM Towns, Sharp X68000, Sony PlayStation, and Windows computers. It was in development in the late '90s and is believed to have been shown off at Nintendo SpaceWorld in 1999, as well as Tokyo Game Show, with the original plan being to release the title on November 11th, 1999. However, despite garnering some enthusiastic previews from members of the media, such as IGN64, who praised its "polygonal graphics", "lock-on system", and "impressive... boss battles", it would eventually end up missing this date, being delayed several more times throughout 2000, before quietly being cancelled in 2001. Following that, it then pretty much faded into obscurity until a prototype cartridge of the game surfaced on eBay in 2015. This then led to a group of video game preservationists tracking down a copy of the game, which resulted in a dump by GamingAlexandria in 2020. As noted by Hard4Games in his recent video going over the latest dump, the earlier version of the game dumped by GamingAlexandria in 2020 was incomplete, featuring issues with collision detection, a different UI from the advertised screenshots, missing boss fights, and a developer debug menu. This new build, however, appears to be final, fixing many of the above issues, and being referred to as a "Master" on the cart itself. You can download the game here, but we highly recommend checking out Hard4Games' video for a full breakdown of the differences between the two builds. View full article
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Mangmi Air X - A Budget Emulation Handheld That's Worth A Look
We've seen so many emulation handhelds provide robust GameCube and PS2 performance lately that it seems almost pointless to devote time to a device that doesn't have the power to replicate those consoles to a satisfying degree. However, the Mangmi Air X – which retails for $90 – proves to be the exception. It will run GC and PS2 games, and, if you're willing to do some extra work, it will play some of them to an acceptable standard – but the dated Snapdragon 662 chipset found at the heart of this handheld really isn't up to the challenge. Instead, I think the Mangmi Air X shines when you focus on earlier hardware; it's comfortable playing Dreamcast and N64 titles, for example, and is even capable of emulating the PSP to a decent level. Going backwards in time, 8 and 16-bit games run brilliantly, as do PS1 titles. In terms of design, the Mangmi Air X has a real advantage over its budget rivals, in my opinion. While it doesn't sport metal bodywork, it looks great and feels well-made. The 5.5-inch 1080p LCD screen is also excellent, even looking respectable when set against OLED panels. The controls are equally good, despite first impressions. Mangmi got the placement of the D-pad right (in my opinion, at least) by placing it above the left-hand analogue stick. While this might not be to everyone's taste, I love playing 2D games on devices like this, so I need my D-pad to be as easy to reach as possible. The pad looks large and has a glossy texture, which is something I initially thought would be a massive mistake. However, I found it to be a joy to use; hitting diagonals is easy, and flowing motions aren't a problem, either – so, if you like one-on-one fighting games, you'll be right at home here. Sure, some texture on the top of the pad would have been welcome, but it's not as slippery as it looks. The dual analogue sticks utilise Hall Effect sensors and are approximately the same size as those found on the Nintendo Switch Joy-Con. They have LED lighting around the base, which I really like, but others might be less enthused about (you can disable this if you wish, or select another colour – the default is orange, which matches the Mangmi logo). The Mangmi Air X comes with Android 14 installed, which means you get access to all of the Android apps and games you already own. Compatibility is excellent thanks to that Snapdragon chipset, and while this handheld isn't a processing powerhouse, it's capable of running most 3D games on the Google Play store. With around five hours of battery life, expandable storage via MicroSD and a super-portable design (I even got a carry case with my review sample), the Mangmi Air X certainly comes as a breath of fresh air. In a sector of the market dominated by the likes of Anbernic and PowKiddy, this is an alternative option that looks great, plays great, feels great to use, and – best of all – won't break the bank.
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24 Years After It Launched, Fans Have Finally "Fixed" Mario Kart: Super Circuit
Mario Kart: Super Circuit is one of the games I remember most fondly when thinking about the Game Boy Advance. The console was still fresh and new back in 2001, and soon after launch it was playing host to a portable version of one of my favourite SNES games of all time. It felt too good to be true. I still enjoy Super Circuit, even after almost a quarter of a century, so it amazes me now to hear that the game has been "fixed" by fans to make it even better. As reported by Video Game Esoterica, Super Circuit is, in fact, hiding a dirty secret. While the game runs at 60fps, the track itself is rendering at half that frame rate. Thankfully, a new patch created by antimattur solves this issue. "This patch modifies the map rendering code in mksc to update at 60fps," explains the developer. "This has no impact on performance as the map scaling parameters were already being updated at 60fps, but were only being read at 30fps." You can grab the patch here, but you'll need to supply your own ROM.