Scripts
Scripts for GTA Online.
7 files
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Description
Immersify is a mod designed to enhance the interaction between NPCs and player in GTA V.
By improving the behavior of peds during various situations, this mod ensures a more realistic and engaging experience.
The goal is to create a dynamic environment where players feel the consequences of their actions and witness more complex interactions as they explore the game world.
Full feature list
Enemy combat overhaul:
Enemy personality types (Coward/Aggressive/Tactical)
Advanced player location by enemies after loosing contact
Enemy gang reinforcements may arrive when few enemies remain. In case of backup not arriving some enemies will flee
Enemies can be disarmed
Low HP enemies might abandon the fight
Dead peds have markers on radar
Security cameras can report player crimes
Enhanced interaction with peds
Various random encounters:
Gang wars
Vehicle shootouts
Ongoing store robberies
Mugging
Injured person in distress
"Breaking Bad" encounter
Hostage situations
Diversified configurable gang weapons pool
Drivers surrendering cars while aimed at
Advanced reaction of drivers to traffic accidents
Enhanced ped threat response
Ped robberies
DLC vehicles in traffic [Advanced]
Faster traffic speeds [Advanced]
New cheat codes:
amnesia - Enemies and witnesses forget about player
cantcme - All CCTV cameras around player get destroyed
Almost every aspect of the mod can be tweaked.
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
2.1.0.1
Legacy Support
2.1
Fixed common crashes
Improved DLC traffic spawn mechanics [Advanced*]
Disable Enhanced Interactions when in stealth mode/vehicle with weapon
Fixed a bug when animals would spawn in DLC traffic
2.0
Polished multiple features
Performance optimization
Removed witness system
Lifted exclusive access to all 1.9 features
1.9
New feature that groups NPCs while walking to increase realism
Slightly changed event blips look
Performance optimization
Added two config vars for performance improvement:
PROCESS_EACH_NUMBER_OF_TICKS: Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
PROCESS_TIME_EQUALS_FPS: Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.
Fixed a bug when unarmed enemies wouldn't flee if player aimed from vehicle
Changed traffic accident blips to attract attention
Added optional ENABLE_PED_GROUPS_BLIPS setting (default is "false") to show grouped peds on radar.
Fixed issues during new dynamic events causing game to crash
Stopped random encounters appearing during missions
Added vehicle shootout event
Ped threat responder
Ped robberies
Enemy reinforcements in vehicles will no longer spawn if player is too far from enemies
Fixed persistent camera blips bug
New aspect of an enemy searching logic:
If a player gets/changes vehicle while enemies are in search mode player will be able to come closer to enemies before they spot them.
1.8
Enemies overhaul:
Search logic improvements [Reworked]:
NPCs now search around the last known location of the player (instead of current player location),
enhancing the realism of evasion mechanics.
Search timing now uses in-game time, ensuring consistent behavior even if the game is paused.
Fixed a bug where NPCs would stall.
Added new voice lines.
Replaced HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS with STEALTH_ENEMY_BLIPS_OPACITY.
Enemy personalities:
Introduced three personality types for enemies: Coward, Tactical, and Aggressive. Each type has distinct
behaviors in combat.
Added new setting DISPLAY_PERSONALITY_BLIPS (false by default) which will add additional layer to blip
depicting enemy personality type.
Added height indicator to enemy blips.
Added new cheat codes:
amnesia - Enemies and witnesses will forget player.
cantcme - All CCTV cameras around player will be destroyed.
Misc:
Added PREVENT_ANIMAL_ATTACKS (default is false) which disables animals attacking player.
Witness system will be suppressed in presence of cops.
Dynamic events won't be triggered during combat
Reinforcements won't spawn when enemies are wrapping up their search
Fixed CCTV blips persistance issue
Reworked behaviour of event blips - now blip is expanding more slowly and smoothly
and expansion is gone when player arrives
1.7.1
Fixed a bug causing wanted level raising issues.
Fixed a bug when NPCs did not react to player actions
Fixed a bug when NPCs ran away before that could see player has a weapon
1.7
Fixed couple of bugs which caused mod to flatline.
CCTV system is supressed during random encounters.
Enemies owned by other scripts will be ignored by Consciousness.
[Immersify] Witnessess can now be stopped and threatened with interaction menu.
[Immersify] Diversified and enhanced ped interaction menu
[Immersify] Added new "Hostage situation" dynamic encounter
1.6.0.1
SHVDN Compatibility fix
1.6
[Immersify] Crime witness system
[Immersify] Ehanced player-to-ped interaction system
Enemy reinforcements will arrive in vehicles as well as on foot
Security cameras will ignore ped actions if ped is set not to trigger wanted level
Minor bug fixes
1.5.2
Fixed an issue preventing security cameras feature from working
Reworked dynamic event blips
Added an ability to turn on blips for spawned gang members in gang war event [GANG_WAR_PARTICIPANT_BLIPS]
Spawned entities will despawn if not needed on scripts reload
Added notification to check log file in case of an error
1.5.1
Reorganized config settings
Fixed bug with Mugging event causing crashing
Fixed two dynamic events triggering at the same time
Added ability to toggle event blips
1.5
Secutiry cameras feature: There are multiple security cameras throughout the map which now have a purpose! Whenever player commits a crime and is spotted by camera they will be given a wanted level. Players can shoot security cameras to prevent it from reporting. There are options to configure if shooting camera after it spotted you commiting a crime could be stopped (CAN_STOP_REPORT config var)
Whenever scripts are reloaded all blips created by Consciousness will be cleaned up
Gang blip colors can now be modified
Added voice lines for enemies looking for player
Previously if there are two or more enemies of different groups (e.g. Ballas & Vagos) whenever player was spotted by any enemy all other enemies were alerted. This update introduces new way: whenever player has been spotted by npc of specific group only enemies of the same group will be alerted.
1.4.0.1
Scripthook DotNet compatibility fix
1.4
Enhancements:
Enemies searching for a player in a stealth mode will have blips disappear if player does not see them (Configurable with HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS)
Reworked traffic accident manager (thanks jazzysoggy12 for an idea): Some drivers will now accept payments instead of calling cops right away
Changed hands up animation for peds surrendering vehicles
Fixes:
Fixed the traffic accident report warning appearing when driver is dead
1.3.2
Enhancements:
Shop robberies: Previously if no shopkeeper spawned (GTA's logic only spawning shopkeeper if player is really close to the store), the event would not be triggered. I patched this issue by spawning custom shopkeeper if GTA's not there already
Introduced DISABLE_NOTIFICATIONS config var (Disables notifications about accidents/reinforcements/etc)
Fixes:
"Special" event won't spawn any new vehicles if there's already one
Fixed some reported crashes in "special" event
Army peds and peds in tanks won't surrender vehicles anymore
1.3.1
Enhancements:
Added new "Mugging" dynamic event [Events map]
As soon as game started new events are ready to begin (Previously needed to wait MINUTES_BETWEEN_ALL_EVENTS)
New blip is being used to display events on map
Decision to avoid event triggering if player is looking now depends on camera and not play model position
Fixes:
In "Special" event voice is now correctly set for the npc
In "Special" event fixed a bug where friendlies would run
1.3.0
Enhancements:
Added new "special" dynamic event
Added EVENT_DESPAWN_DISTANCE configuration option. (200 by default)
Added a possibility to disable individual event types. (See the "DynamicEvents" config section)
Fixes:
Fixed issues with dynamic event despawn distance calculations.
Corrected event completion logic in the "Pickup" event.
1.3.0 [Beta]
Added a new system of dynamic events in the game world, providing more immersive and varied gameplay experiences.
Event types:
Pickup. Players can now encounter events where they must transport injured pedestrians to hospitals.
Ongoing shop robberies
Gang brawls/shootouts
Configuration:
MINUTES_BETWEEN_ALL_EVENTS - Amount of minutes that need to pass before triggering another event
MINUTES_BETWEEN_EVENTS_OF_SAME_KIND - Minimum minutes required between events of the same type (e.g., no other shop robbery until threshold is met).
MINUTES_BETWEEN_EVENTS_AT_SAME_PLACE - Minimum minutes required between events of the same type in the same place (i.e. Grove St. shop robbery)
Fixes:
Fixed a bug where reinforcements were not spawned correctly if dead enemies were selected.
Addressed issues with body markers not toggling correctly based on distance
1.2.1
Scripthook V DotNet 3.6.0 release compatibility hotfix
1.2.0
Blips will now start flashing when there's 5 seconds left until enemies give up searching
Vehicle surrender feature (Beta). Remember how in GTA IV peds will surrender vehicle with their hands up if you aim at them? This feature is now back [Configured with PED_CHANCE_TO_SURRENDER_VEHICLE]
Backup and flee system improvement
Added mod toggle hotkey (Special thanks to superfruit86). [Configured with MOD_TOGGLE_KEY; default is None]
1.1.0
Added a feature where enemy reinforcements can be called in during combat under certain conditions (special thanks to Matushka) [Can be disabled with REINFORCEMENTS_ENABLED=false]
If enemies are mostly wiped out and reinforcements are not called, there is a 50% chance that some enemies will flee. [Also can be disabled by REINFORCEMENTS_ENABLED=false]
Fixed an issue where enemies would persist on a very large distance
1.0.1
Bugfixes & minor improvements
Restored a feature preventing enemies from despawning (ENEMIES_PERSISTANCE_DISTANCE)
1.0.0
Traffic accident manager: Diversified and improved behavior
Always show blip heading indicator [ON by default/Can be disabled]
Multiple bugfixes
Stability improvement
Default search duration increased to 120 seconds
0.3.3.1
Removed persistence feature
0.3.3
Performance improvement
NPC vision cones displaying (Enemy FOV)
I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other
If an error occurs, it will be logged into Consciousness.log
Changes to NPCs searching
Added broken bottle to NPC's melee list
0.3.2
Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips]
Diversified gangs' melee weapons
Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
From now on mod is disabled during missions (Can be changed in config)
Slight performance improvement
Wanted level won't be given to player if traffic accident reporter is dead ;)
Minor bug fixes
0.3.1:
Fix typo in settings
0.3
Some peds will now have blip color corresponding to their gang. [Can be disabled]
Added NPC's rotation indicator when in search mode
Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
Various bugfixes
0.2.1:
Removed debug info
0.2 [Trailer]:
Fleeing/Disarming animations are now more smooth
NPC location feedback. NPC's will shout to inform allies of player's presence
If NPC decides to abandon the fight and flee, their blip will change color and start to flash
Introduced config file
0.1 (TL;DR: Video):
When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
Enemies also react on sounds made by player
Attracting attention of a single enemy alerts other enemies
There's a chance player won't be noticed using silenced weapons
There's also an ability to disarm enemies
If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
- Free
- 2 Downloads
Submitted -
LATEST GAME VERSION IS RECOMMENDED FOR THIS MOD, HOWEVER AT A MINIMUM YOU NEED AGENTS OF SABOTAGE DLC.
Welcome to my own take on Cayo Perico Wave Survival, The tropical paradise of Cayo Perico has fallen silent. Once a party island ruled by drug lords and bass drops, it’s now crawling with the undead. In this mod, you’ll fight wave after wave of relentless zombies in a desperate struggle to survive.
Inspired by Call of Duty Zombies, this mod brings fast-paced, round-based combat to GTA V — complete with perks (purchased though Vending Machines placed around Cayo Perico), earn cash from kills, unlock new weapons by purchasing them off wall like in Call of Duty Zombies, and upgrade your arsenal as the waves grow deadlier.
Zombie Types
Normal: you bog standard zombies, no abilities, will charge at you with no remorse trying to hit you
Armored: pretty much the same as your bog standard zombie, however will have increased armor, will also be very recognisable as they look like a armored zombie.
Mage: Zombie Mages have the ability to resurrect dead zombies,
Splitter: Splitter Zombies will split into two new zombies apon death, they can do this a total of 3 times (1 Splitter becomes 2, 2 Splittersbecomes 4 Splitters)
Explosive: The Explosive zombie will have a blue lightining fog effect around it, and will explode when killed.
Pumpkin: Pumpkin Zombies appear with a pumpkin on their head, they are also flaming and immune to headshots, will explode into flames when killed
Panther: The Zombie Panther is a black panther that will run at you and try to get close to you. If it gets too close, it will explode into flames.
Conquistadors: Conquistadors are the Zombie Sniper, they will be armed with a Musket and will try to kill you at range.
Perks
Quickfix, "Quick fix will help you stay alive, recieve 10% health back apon killing 3 zombies.",
Jugg : Jugg makes you take 25% less damage from zombies.",
Iron Skin: Iron Skin will make you permanemntly Invulnrable to fire, usefull for those close calls with pumpkin zombies.
Scavanger: Scavanger allows you to have a small chance at regaining ammo after killing a zombie.
Explosive Touch: Explosive Touch gives you a 20% chance to explode nearby zombies when killing a zombie.
One Tap Ace: with One Tap Ace every 5 bullets you fire will have a chance to instant kill the next zombie that is shot.
Adrenaline Rush: Adrenaline Rush gives you a permanemnt 20% increase to movement speed.
Second Wind : Second Wind gives you a second chance at survival, apon your next death, you will be revived to keep fighting the horde.
Engineer: Engineer reduces the price of all equipment by 25%.
Unfiltered Greed : Unfiltered Greed rewards the player with 50% more cash per zombie kill.
Lead Foot: With Lead Foot, all damage from Conquistador is negated.
Weapon Overclock: All player weapons deal and additional 35% damage to zombies.
Gamblers Curse: At the end of every round the player loses or reiceves a random amount of cash, can lose a maximum of 200 cash and reiceve a maximum of 500.
Tombstone Of Fate: Zombies that have been killed get a 30% chance to be immune to Zombie Summoner resurrection ability.
Momentum Lock: With Momentum Lock you wont be effected by electric zombies kinetic explosions.
Install Instructions
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag CayoPericoWaveSurvival.dll, CayoPericoWaveSurvival.pdb into script
5. drag and drop the ytd (CayoPericoWaveSurvivalTextures.ytd) into mods\update\update.rpf\x64\textures\script_txds.rpf\
6 Launch game, go to the grave symbol at the docks to interact with the start Cayo Perico Zombie Survival Menu- Free
- 4 Downloads
Submitted -
Rainbomizer is a set of mods for Grand Theft Auto games that randomize major aspects of the game. Lists of things randomized include the missions, the traffic, voice lines, cutscenes among other things!
It randomizes major aspects of the game, allowing for a fun and challenging playthrough of the game.
The mod is open source and can be modified under the terms of the GNU General Public License (v3 or later). The source code for it can be found on GitHub
List of randomizers
- Traffic Randomizer: Randomizes cars that spawn in traffic.
- Mission Vehicle Randomizer: Randomizes vehicles you are given in missions, making sure that the vehicle you're given is usable for that mission.
- Colour Randomizer: Randomizes colours of various in-game elements, including cars, the HUD, and more.
- Mission Randomizer: Randomizes order of missions in-game. Upon completion of a mission, the game progresses as if you completed the original mission.
- Weapon Randomizer: Randomizes weapons given to the enemies.
- Sounds Randomizer: Randomizes dialogue and sound effects played in-game.
- Cutscene Randomizer: Randomizes models used in motion-captured cutscenes.
- Ped Randomizer: Randomizes all ambient, mission, and cutscene peds.
- Player Randomizer: Randomizes the player model into a different ped model.
- Player Special Ability Randomizer: With Player Randomizer enabled, this feature randomizes the player's special ability.
- Timecycle and Weather Randomizer: Randomizes the look of the game by randomizing weather elements and sky colour.
- Handling Randomizer: Randomizes the handling of all vehicles.
- Weapon Stats Randomizer: Randomizes weapon stats such as fire rate, range, etc. of all weapons.
- Dispatch Randomizer: Randomizes all dispatched police cars, ambulances, helicopters, and boats.
Installation
Ensure ScriptHook is installed
Extract the archive to the GTA V installation directory
You may additionally configure the mod in config.toml in the "rainbomizer" directory.
Note that the modification is designed to be played with a vanilla installation of the game and as such will not work when combined with other mods that significantly change the gameplay.
To keep up to date about the mod and to report issues/crashes, consider joining the Rainbomizer Discord server.
Changelog
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v3.3.7
Add support for GTA 5 1.0.3411.0
v3.3.6
Add support for GTA 5 1.0.3258.0
Fix cutscene props randomizer for later versions of the game
v3.3.5
Add support for GTA 5 b2944
v3.3.4
- Fix the game being unable to start with Rainbomizer v3.3.3 on some installations due to missing directory permissions.
v3.3.3
Added support for GTA V b2802
v3.3.2
Added option to disable MissionRandomizer to the default config.
Added option to play a specific mission order with Mission Randomizer (check config.toml mission randomizer section for more info).
Stability improvements.
v3.3.1
Fixed Clothes Randomizer crash in GTA 5 b2699.
Fixed broken helicopter spawns in Script Vehicle Randomizer.
v3.3
Adjusted Respawn Coordinates to be closer to roads.
Fixed crash on loading screens in GTA 5 b2628
v3.2
Added ability to edit full-face-masks and parachute percentage for Clothes Randomizer
Added ability to set percentage odds of the Clothes being randomized on spawn
Fixed NSFW Peds List not being used for cutscene peds
Added option to disable NSFW clothes for Clothes Randomizer
Fixed crashes in GTA 5 b2612
v3.0 and v3.1
Added Vehicle Appearance Randomizer which randomizes colours, modifications and upgrades of all spawned vehicles.
Added License Plates Randomizer which replaces license plates of vehicles with custom plates.
Added Clothes Randomizer which randomizes clothes of players and peds.
Added Car Generator Randomizer which randomizes parked vehicles around the map.
Added a new Voice Line Randomizer state which only randomizes voice lines of a speaker to other voice lines of the same speaker.
Updated Weapon and Cutscene Models to include models added in the latest Contract DLC update.
Population vehicle sets are now randomized, increasing vehicle variety in traffic.
Added a config option to force a certain vehicle to always be spawned in place of mission vehicles.
Moved Vehicle Colour Randomizer to Vehicle Appearance Randomizer
Renamed Colour Randomizer to HUD Colour Randomizer. (Note: This change breaks existing config files)
Fixed errors caused by a file-descriptor leak in Weather Randomizer code causing crashes after a really long play session.
Fixed weird helicopter physics on Sidetracked and the helicopter sometimes exploding on dropping the freight train on the trailer.
Fixed an issue where the player wouldn't be able to exit the vehicle during the second mission.
Fixed a crash caused by invalid weapon models in Weapon Stats Randomizer
Fixed a crash caused by delayed weapon physics loading by the engine caused by Weapon Stats Randomizer
v2.1
Improved Voice Line Randomizer randomization method
Support for GTA 5 v1.0.2545.0
Fixed some config options not taking effect in-game
Fixed Prologue disabling player special abilities
Colours, weather and lights now re-randomize on player switch to allow these components to randomize more often.
v2.0
New Randomizers
A Lights Randomizer which randomizes the colours of all the lights in the game to random colours.
A Respawn Randomizer which randomizes where you respawn from a list of over 300 respawn locations across the map.
An experimental Switch Scene Randomizer which randomizes the scenes played on switching to a different character.
Changes to Timecycle Randomizer
Timecycle Randomizer has been toned-down to reduce the amount of extreme timecycles.
Timecycle Randomizer can now randomize between existing timecycles instead of creating new timecycles (Random Timesamples)
Timecycle Randomizer now has a chance to enable snowy LS a certain percent of the time
Odds for Lightning and Rain have been reduced for Timecycle Randomizer
Odds for Random Timecycle and Timesamples can now be configured in the config.
Timecycle Randomizer now uses the config table TimecycleRandomizer instead of WeatherRandomizer.
Other New Features
The odds for Random Fail Messages can now be configured in the config file. (ScaleformRandomizer.FailMessageOdds)
Randomization for Weapons and Peds spawned by other mods can be disabled using the RandomizeMods option in the config file
Improvements
Log Files for debugging crashes are now created in Temporary Files if they can't be created in the rainbomizer directory.
Menyoo's "DeathModelReset" option will be turned off by Rainbomizer to fix incompatibility with Player Randomizer.
Mission Randomizer Fixes
Paleto Score Setup softlock on heist board scene has been fixed.
Fixed softlock on Ending C - Part 1 replaced with some missions when Mission Randomizer was enabled.
Missions that replace Finale - Intro will no longer infinite load on failing.
Script Vehicle Randomizer Fixes
Shift Work will no longer infinite load on failing
Pilot School - Helicopter Challenge final checkpoint can now be triggered with more helicopters.
Seashark Races will now give you an appropriate vehicle
Carbine Rifles will no longer spawn 2-seater vehicles, fixing a softlock in the mission.
Triathlons will no longer crash with Script Vehicle Randomizer
Triathlons will no longer instantly fail during the bike section
"Exercising Demons - Franklin" will no longer softlock because of the game forcing you to exit the vehicle you're supposed to enter.
Paparazzo patterns have been adjusted to reduce number of fails
Weapon and Ped Randomizer Fixes
Fixed stuck scripted sequence in The Bureau Raid - Roof approach
Fixed RandomizePlayer option not affecting players in cutscenes
- Free
- 5 Downloads
Submitted -
Property Manager Mod
Description:
The Property Manager Mod is a GTA 5 modification enhancing the property management experience. Features include:
Valet Service: A dedicated valet service for parking and cleaning vehicles.
Security Team: Security personnel saluting your character.
Functional Showers: Showers for cleansing characters and removing bloodstains.
Helipad Management: Manage helicopters on helipads for smooth operations.
Convenient Teleportation: Teleport between mansions based on transportation mode.
Elevator Functionality: Seamless travel between floors in equipped mansions.
Wardrobe Functionality: Change and save outfits within property wardrobes.
new in 0.9 : Dock Management:Convenient way to anchor near a property.
Coming soon (Early access in patreon) : Property investment Buy or rent a property
Supported Mansions:
Pacific Rooftop, Villa, Desert Mansion, etc. by guillaume56
Modern Wood House, Casual Apartment, Business Apartment, etc. by BigShaqNOKetchup
French Villa, Vinewood Hills Mansion, Chalet Forrest, etc. by guillaume56
Beach Front 2 etc. by t1dowd
Installation:
Clean GTA 5 installation on PC.
Download the mod files.
Copy PropertyManager.dll and folder to "scripts" directory.
Launch the game with enhanced features.
Requirement:
Script Hook V .NET 3
LemonUI (https://fr.gta5-mods.com/tools/lemonui)
Change Logs:
V 1.1
🏠 About the Mod: The Property Manager V1.1 brings unprecedented realism to property management in-game. Now, you can either buy or rent properties, customize them with a wide array of services, and manage them like never before.
💼 Features: Buy or Rent Properties: Choose how you want to acquire your in-game properties. Customizable Services and Staff: From furniture to helipads, and bartenders to pilots, tailor each property according to your needs. Dynamic Financial Management: Stay on top of your finances with detailed daily billing for taxes, salaries, and rent. Resell Option: Flexibility to resell your assets, adapting your strategy as needed. Realistic Consequences: Be cautious with your financial decisions, as failure to pay bills can lead to dramatic in-game consequences.
Credits:
Mod Creator: houaryou
Terms and Conditions:
Ownership: Exclusive property of Houaryou.
Usage: Personal, non-commercial use only.
Modification: No modifications or redistributions allowed.
No Warranty: Provided "as is", without warranties.
Liability: No liability for damages from Houaryou.
Updates: Houaryou may update these terms anytime.
By downloading or using the "Property Manager" mod, you agree to these Terms and Conditions.- Free
- 2 Downloads
Submitted -
Description
This script adds bounty hunt in the game. You can call contact "Bounty hunt" to start hunting. Once you recieve order, you need to hunt your target at random location. Once you found you target it will try to shoot at you, fight you, run from you or just surrender. If target decides to run or fight just shoot at limbs to make it surrender. After target is surrended, just come closer and put cuffs on it. Then convoy your target to LSDP Police station to get your reward. Also you can search your target's pockets for money or weapon. To do so, once your target is cuffed, come closer and push "attack" button to put target on the ground then press "Talk to random ped" button and character will start search.
Installation
Just drop all files from the Script folder to your GTAV/Scripts/ folder;
Requirements
-GTA V v1.0.877.1 to 1.0.1290.1 or higher (Probably old versions will work too,i didnt tested it yet);
-Latest ScriptHookV;
-ScriptHookVDotNet3;
-NAudio.dll (Included);
-Ifruite2 (Included);
Changelog
1.1
- Improved searching anim position;
- Added target's reaction on driving speed (if your vehicle's speed is to high);
- Added target's begging speech when just driving to handover location;
- Added bounty cooldown time;
- Added option in .ini file to turn off cooldown time;
- Added option in .ini file to set how many hours should pass before next bounty;
- Added option in .ini file to change min and max bounty prise;
- Fixed issue with stacking call;
- Fixed issue when bullet hited lethal point while you were trying to make target to surrender and script was trying to find next target;
- Fixed issue with melee instant target kill (now you need to hit target once to make it surrender);
1.2
- Added possibility to make target stop begging by replying it in process;
- Added small chance that target will spawn in vehicle;
- Added chance that target will be armed and will start shoot at you- Free
- 2 Downloads
Submitted -
If you like this mod, please like, rate, comment and subscribe, also Donate :)
And also I recommended to use this mod together with Single Player Apartment or Persistence II.
Features:
This mod brings Car Dealership into GTA V. Adds Unlimited Choice of Colors, Customize Plate Number, Test Drive and Preview.
This mod support Add-On Vehicles.
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
Install:
1. Make sure you have all the Requirements Installed.
2. Extract, Drag and Drop the contents into 'scripts' Folder. Create one if you don't have it.
3. Profit.
Changelog:
v4.5.1
- Fixed Itali GTB Custom price.
v4.5
- Added The Los Santos Summer Special update vehicles.
- Added support for controller.
- Updated Globals.
- Updated INMNativeUI to 1.8.608.3.
v4.4.5
- Added The Diamond Casino Heist update vehicles.
- Updated Globals.
- Updated INMNativeUI to 1.8.1019.1.
v4.4.4
- Added The Diamond Casino & Resort update vehicles.
- Updated Globals.
- Added French, Italian & Portuguese translation.
v4.4.3
- Fixed instructional button not reacting to custom mapped buttons.
v4.4.2
- Added control button remapping.
v4.4.1
- Fixed game text missing on Ammu-nation.
v4.4
- Added 中文简体 support.
- Script improvements.
v4.3
- Script improvement and bugs fixed.
- Added Arena War update vehicles.
v4.2.9
- Added After Hours update vehicles.
v4.2.8
- Fixed Secondary Metallic Color bug.
- Improvements to the script.
v4.2.7
- Corrected Motorcycle spelling.
- Combined Open/Close Door into 1 button.
- Added Roof Control Instructional Button.
- Changed Camera Control to Bike Sprint button (Capslock on keyboard).
- Added Zoom button (Left Shift on keyboard).
v4.2.6
- Vehicles are now displaying newest to oldest.
- Fixed the Salesgirl glitch.
- Added missing Weeny Issi Classic from Southern San Andreas Super Sport Series update.
- Added a star on every newly added vehicles.
v4.2.5
- Added Option to Not Generate Error Log.
- Improvements to the script.
- Added Southern San Andreas Super Sport Series update vehicles.
v4.2.4b
- INMNativeUI updated: fixes "NULL".
v4.2.4
- INMNativeUI updated: Shows stats of the vehicle.
- Removed old Show stats method.
v4.2.3
- Test drive bugs fixed.
- Added The Doomsday Heist update vehicles.
- INMNativeUI updated: Improve FPS while using this mod.
v4.2.1
- Bugs fixes and improvement.
v4.2
- Dynamic Categories (Add as many as you want!).
- Added Smuggler's Run update vehicles.
- Enter & Exit Cutscene removed due to many complaint.
- View Stats Instruction Button Added.
- Dealership Entrance position moved to front desk.
- PDMTool update
v4.1
- Bugs fixes and improvement.
- Added Gunrunning update vehicles.
- Vehicle Info Added (Press Z on keyboard).
v4.0.1
- Bugs fixes for v4.0.
- PDMTool added for easier Add/Remove vehicles and Import Vehicle from vehicles.meta.
- Added Cunning Stunts: Special Vehicle Circuit update vehicles.
- Change Camera key change to Handbrake button (Spacebar/RB)
v4.0
- New 360 Angle Camera (Replace Spin).
- New Interior Camera.
- Enter Exit Cutscenes.
- Upgrade Effects and Sounds.
- New Color Menu.
- Merge Lowrider Category with Muscle, Sedan, Van and Sport Classic.
Source Code:
GitHub
Credits:
Alexander Blade for ScriptHookV
Crosire for Community ScriptHookVDotNet
Guad for Camera & NativeUI Base
EnergyStyle, LetsPlayOrDy, Calm, LCBuffalo, Gang1111, Matt_STS, frodzet, leftas, marhex & CamxxCore for the Help
Anthonyamd for French translation
pnda for German translation
Krazy for Italian & Portuguese translation
Mell for Korean translation
大雪熊OwO for Japanese translation
Gixer & david for Spanish translation
MMK_033 ofr Russian translation- Free
- 58 Downloads
Submitted -
New in V2.0: This is a HUGE update, the mod is now more like my original vision for the mod. Adding features I wanted myself, and features requested by players in V1. Created & tested on the newest version of GTA V Enhanced, Legacy being tested shortly, but should work anyway with the Nightly version of SHVDN.
- District Assignment:
Now the player will be assigned a district to deliver packages, instead of spread across the whole city. If you want a different district just cancel the job by talking to the employee and restart until you get the district you want.
- Photo Proof: (can be turned off in Config)
Requested by the players, if enabled in the config, you will now have to take a photo of the package with your cell phone. Note these pictures do not save to Social Club.
- Hundreds of new delivery points
- Animation Fixes:
In V1 walking through a gate, drawing a weapon, falling over etc... would break the animation. Now the animation will resume if stopped.
- Weapon Draw drops box:
Drawing a weapon will make the player drop the box. You can then get another from the van when needed.
- Custom Van Color:
Requested by players. You can now change the color of your vans in the config, along with the model & Livery as before. PLEASE read the bottom of the Config regarding colors.
- Vehicle Destruction & Player Death:
Now if the van gets destroyed, or the player dies whilst on a job, the job will fail and reset.
Welcome to my Postal Deliveries mod. This one does exactly what it says on the tin, allows you to become a post man for either GoPostal in Los Santos, or PostOp in Blaine County. The mod comes with HUNDREDS of hand placed delivery points spread across the map. No 2 shifts are ever the same route, as it will randomly select a number of delivery locations based on the numbers you put in the Config.
Gameplay:
- Start a shift by talking to either the GoPostal, or PostOp employee.
- Use the supplied van to make your deliveries to randomly selected locations.
- Use the config to set your van Model, Livery, Color.
- Go to the rear of the van to collect a package
- Walk it into the delivery maker, and set it on the ground
- Open Cell Phone and take a picture of the package (If enabled in Config)
- If you need to cancel the shift at any point before you finish it, return to the employee.
- You get paid per package, but completing the whole shift will reward you with a cash bonus.
Installation:
Install ScriptHookV and the BETA version of ScriptHookVDotNet3: https://github.com/Chiheb-Bacha/ScriptHookVDotNetEnhanced/releases/tag/v1.0.0.2-beta
Put GoPostalDeliveries.dll and GoPostalDeliveriesConfig in your scripts folder.
Changelog:
2.0: Listed above
1.3: Working with Enhanced: Fixed crashes when spawning the vehicle in Enhanced. Changed way to NPC spawns so it's not constantly trying to spawn every tick.
1.2: Hotfix, Removes Van Blip on completion, Turn off delivery Markers in the Config.
1.1: Added controller support, and minor polish such as sounds when cancelling
1.0: Initial release- Free
- 0 Downloads
Submitted