Rockstar has already spent years telling fans that Grand Theft Auto VI would be its biggest game yet. Now, in the hours following the "Grand Theft Auto VI: An Extended Look" trailer premiere on Netflix, we finally have some hard numbers to put behind that claim — straight from one of the people building the game.
The numbers, from the source
During a post-trailer livestream, YouTuber TGG — one of a small group of creators flown out to Rockstar North for an early hands-off look at GTA 6 — relayed details from a conversation with Rob Nelson, Head of Development and Co-Studio Head at Rockstar North. Asked directly about the size of the map, Nelson reportedly told TGG that Leonida's overall landmass comes in at roughly double the size of GTA V's map, and about three times the size of Red Dead Redemption 2's map.
Nelson also broke the comparison down further. Vice City itself, on its own, is said to be twice the size of Los Santos. Factor in the surrounding metro area and suburbs around Vice City, and that figure balloons to roughly eleven times the size of Los Santos and its own surrounding sprawl.
For a series that built its reputation on Los Santos feeling like a living, breathing recreation of Los Angeles, that's a staggering jump — and it suggests Rockstar sees Vice City less as "one city on a bigger map" and more as the anchor of an entire region built to be explored for years.

Why this checks out
This isn't the first time this scale of number has surfaced. Independent fan measurements pulled from recent Cyberleek gameplay leaks put Leonida's explorable landmass at somewhere around 83 square kilometers — which lines up with estimates of it being close to twice the size of GTA V and more than double Red Dead Redemption 2, even before accounting for water and unexplorable terrain. Community mapping projects going back to 2024 had already speculated Leonida could land somewhere in the 2.5x-GTA V range based on leaked geography, so Nelson's on-record figures are less a surprise reveal and more an official confirmation of what dedicated fans had already pieced together.
What makes Nelson's comments notable is the source. This isn't a datamine or a forum measurement — it's Rockstar North's own Head of Development putting a number on the record, even if secondhand through TGG's livestream.
The scale isn't just about size
Rockstar has been careful throughout GTA 6's rollout to frame the map's size as a byproduct of detail, not just raw acreage. That messaging lines up with recent comments from the studio about its design philosophy — down to deciding who's sitting where in a bar, what they're drinking, and the wear left behind on a table. A map that's two or three times larger only matters if it's filled with that level of texture, and Rockstar seems to be betting its marketing on convincing players it is.
It also explains why Rockstar held its ground on the November 19 release date even after a wave of Cyberleek leaks threatened to spoil chunks of the game ahead of schedule. Building — and populating — a map of this size isn't something Rockstar was going to rush, leaks or not.
What it means for players
A map 2x the size of GTA V and 3x Red Dead Redemption 2 puts Leonida in territory none of Rockstar's previous open worlds have touched. Assuming these figures hold up at launch, GTA 6 won't just be a bigger Vice City remake — it'll be a map built to support the kind of long-term, years-spanning content cycle GTA Online has run on for over a decade, this time built into the base game from day one.
We'll know for certain how accurate these numbers are on November 19, when GTA 6 launches on PS5 and Xbox Series X|S.
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