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With GTA 6 now sitting on PlayStation 5 consoles in regions where it's already November 10, dataminers have wasted no time digging through the game's files. The first findings point to a more modern upscaler, a high frame rate mode that may never be used, and what could be a ray tracing boost for PS5 Pro owners.

Rockstar hasn't confirmed any of this, so treat everything below as a read of unfinished data rather than a promise about the final game.

A possible ray tracing upgrade on PS5 Pro

The most interesting find came from dataminer @Lucas7yoshi_RS, who spotted a reference to "bvh8" in the files. It's a data structure used to organize 3D geometry for ray tracing. Based on reports, Ubisoft has used it in a game before, and only on PS5 Pro.

If it works the same way here, the Pro could trace rays against scene geometry with more efficiency, which would likely mean higher-resolution ray-traced elements. That would matter. Reflections in Rockstar's footage so far have looked soft and low-resolution in places, and that is the area where a Pro-specific improvement would be most visible.

A newer version of PSSR

Jason_and_Lucia_18-0kjv-et7330m_-1024x576.jpg

Per Tex2, a well-regarded source on the GTA forums, the game files list version 13.60 of Sony's PSSR upscaling technology. For comparison, Cyberpunk 2077 and Assassin's Creed Shadows are listed with 13.00A. A newer build suggests Rockstar is working with more recent tooling, though what that means for image quality won't be clear until the game is in players' hands. No QSSR support is listed at the moment.

120Hz mode exists, but don't expect 120fps

The files include support for a 120Hz, high frame rate mode. That doesn't mean GTA 6 will run anywhere near that fast. Rockstar has shown the game at 30fps so far, and the presence of a display mode isn't a performance target. Whether a 40fps mode or anything beyond it ships is Rockstar's decision, and we likely won't know until launch.

Variable refresh rate (VRR) support isn't listed in the data, which could disappoint players with compatible displays.

What to take from it

None of these findings are official, and pre-load data is often incomplete or subject to change before release. Still, the picture so far is a game built around Sony's newer upscaling, with a possible visual edge for PS5 Pro buyers in ray tracing. With launch on November 19, we won't be waiting long to see how it plays out.

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