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Everything posted by Rockstar

  1. The 3DO M2 is one of the most famous unreleased consoles of all time. A successor to the ill-fated 3DO Interactive Multiplayer, the M2 promised the kind of power that would put the Saturn and PlayStation in the shade – but in 1996, 3DO sold the rights to M2 to Panasonic's parent company, Matsushita, which ultimately cancelled the project the following year. The M2 did make it to market as a physical product, however – the FZ35-S was a kiosk-style unit intended for commercial purposes. As explained by the 3DO Archive, it featured the same hardware as the M2, but was incapable of playing the games which were powered by the arcade variant of the M2 hardware. Thanks to the efforts of Dutchconsolefreak / @Clown57859, it's now possible to play an M2 arcade 'port' on a FZ-35S kiosk system – and it's Konami's 1998 one-on-one fighter, Battle Tryst. The game is notable for the fact that it was originally intended to include fighters based on Castlevania's Simon and Richter Belmont. Konami released four other games on the M2 arcade standard: Heat of Eleven '98, Evil Night, Tobe! Polystars and Total Vice.
  2. The 3DO M2 is one of the most famous unreleased consoles of all time. A successor to the ill-fated 3DO Interactive Multiplayer, the M2 promised the kind of power that would put the Saturn and PlayStation in the shade – but in 1996, 3DO sold the rights to M2 to Panasonic's parent company, Matsushita, which ultimately cancelled the project the following year. The M2 did make it to market as a physical product, however – the FZ35-S was a kiosk-style unit intended for commercial purposes. As explained by the 3DO Archive, it featured the same hardware as the M2, but was incapable of playing the games which were powered by the arcade variant of the M2 hardware. Thanks to the efforts of Dutchconsolefreak / @Clown57859, it's now possible to play an M2 arcade 'port' on a FZ-35S kiosk system – and it's Konami's 1998 one-on-one fighter, Battle Tryst. The game is notable for the fact that it was originally intended to include fighters based on Castlevania's Simon and Richter Belmont. Konami released four other games on the M2 arcade standard: Heat of Eleven '98, Evil Night, Tobe! Polystars and Total Vice. View full article
  3. Not a fan of the 8BitDo 64 controller's rather simple black and white colour schemes? Then we have some good news to share with you. 8BitDo has just announced that it will be releasing a new colourway for the Bluetooth controller early next year, which more closely resembles the Nintendo 64 classic grey controller. That means, instead of the buttons all being one colour, like on the black and white models released earlier this year, the new controller will instead line up a little more closely with what you remember from back in the day, boasting a red start button, blue and green A&B buttons, and an all-yellow C-pad. This new controller will cost $44.99 ($5 more than the Black and White versions that are already available) and will reportedly ship near the beginning of next year, on January 30th, 2026. Images: 8BitDo The 8BitDo 64 controller was originally designed in conjunction with Analogue for its new 4K N64 console, the Analogue 3D, which was released earlier this month, and was based on the company's 'Ultimate' line of pads. However, it can also be used in conjunction with other platforms, too, including the Nintendo Switch, Nintendo Switch 2, Windows 10, and Android (9.0). Noticeably, it does away with the three-pronged design of the original N64 controller (exchanging the gun-style Z-trigger from the middle prong for two new Z triggers positioned at the top of the pad), and also introduces three additional buttons on the face – Screenshot, Minus and Home – which offer different benefits. In addition to this, it also switches out the original N64 Analogue "Wand" for a Hall Effect Joystick, incorporates a built-in vibration feature (for use with the Analogue 3D and Nintendo Switch N64 Online library), and includes a turbo feature. Interested? You can pre-order the controller here.
  4. Not a fan of the 8BitDo 64 controller's rather simple black and white colour schemes? Then we have some good news to share with you. 8BitDo has just announced that it will be releasing a new colourway for the Bluetooth controller early next year, which more closely resembles the Nintendo 64 classic grey controller. That means, instead of the buttons all being one colour, like on the black and white models released earlier this year, the new controller will instead line up a little more closely with what you remember from back in the day, boasting a red start button, blue and green A&B buttons, and an all-yellow C-pad. This new controller will cost $44.99 ($5 more than the Black and White versions that are already available) and will reportedly ship near the beginning of next year, on January 30th, 2026. Images: 8BitDo The 8BitDo 64 controller was originally designed in conjunction with Analogue for its new 4K N64 console, the Analogue 3D, which was released earlier this month, and was based on the company's 'Ultimate' line of pads. However, it can also be used in conjunction with other platforms, too, including the Nintendo Switch, Nintendo Switch 2, Windows 10, and Android (9.0). Noticeably, it does away with the three-pronged design of the original N64 controller (exchanging the gun-style Z-trigger from the middle prong for two new Z triggers positioned at the top of the pad), and also introduces three additional buttons on the face – Screenshot, Minus and Home – which offer different benefits. In addition to this, it also switches out the original N64 Analogue "Wand" for a Hall Effect Joystick, incorporates a built-in vibration feature (for use with the Analogue 3D and Nintendo Switch N64 Online library), and includes a turbo feature. Interested? You can pre-order the controller here. View full article
  5. The technology that powers the games we play has evolved over the past few decades to the point where graphics have transitioned from simple, blocky sprites to blindingly photorealistic in a relatively short period. However, the tech which allows us to interface with our games has enjoyed a somewhat less dramatic development; sure, analogue control might be the norm now, but it's easy to forget that the first game console to use analogue joysticks was the 1292 Advanced Programmable Video System, which hit the market all the way back in 1978. Still, that's not to say that the world of gaming controllers hasn't seen its share of innovation and creativeity, as a new tome from Bitmap Books proves. Images: Damien McFerran / Time Extension Trigger Happy: A Visual Celebration of Video Game Controllers is a 396-page epic which aims to chart the history of the video game controller via 200 different examples. It's packed with 560 amazing photos snapped by Christian Wenk, who co-authored the book with veteran game journalist Steve Jarratt (EDGE, Official PlayStation Magazine, Official Nintendo Magazine). Wenk's photography is truly stunning – I'd even go so far as to say it's some of the best controller imagery I've ever seen. Jarratt's expertise comes in when describing the impact of some of these devices – some of which were arguably little more than design dead-ends (who remembers the Batman joystick?) but remain interesting artefacts nonetheless. Images: Damien McFerran / Time Extension Flicking through the pages, I was amazed at how broad Trigger Happy is; there are controllers featured here that verge on the totally obscure, so the book neatly sidesteps the usual issue of familiarity that plagues many similar ventures. But that's not all; sprinkled throughout are comments from industry luminaries such as Trip Hawkins, James Rolfe ('The Angry Video Game Nerd' to you and me), ex-Rare artist Kevin Bayliss, and DOOM co-creator John Romero. I often feel guilty about not investing enough time in researching the history of the humble video game controller, so Trigger Happy feels like a breath of fresh air – and a book that has already encouraged me to look on eBay for a reasonably-priced Seaman gamepad.
  6. The technology that powers the games we play has evolved over the past few decades to the point where graphics have transitioned from simple, blocky sprites to blindingly photorealistic in a relatively short period. However, the tech which allows us to interface with our games has enjoyed a somewhat less dramatic development; sure, analogue control might be the norm now, but it's easy to forget that the first game console to use analogue joysticks was the 1292 Advanced Programmable Video System, which hit the market all the way back in 1978. Still, that's not to say that the world of gaming controllers hasn't seen its share of innovation and creativeity, as a new tome from Bitmap Books proves. Images: Damien McFerran / Time Extension Trigger Happy: A Visual Celebration of Video Game Controllers is a 396-page epic which aims to chart the history of the video game controller via 200 different examples. It's packed with 560 amazing photos snapped by Christian Wenk, who co-authored the book with veteran game journalist Steve Jarratt (EDGE, Official PlayStation Magazine, Official Nintendo Magazine). Wenk's photography is truly stunning – I'd even go so far as to say it's some of the best controller imagery I've ever seen. Jarratt's expertise comes in when describing the impact of some of these devices – some of which were arguably little more than design dead-ends (who remembers the Batman joystick?) but remain interesting artefacts nonetheless. Images: Damien McFerran / Time Extension Flicking through the pages, I was amazed at how broad Trigger Happy is; there are controllers featured here that verge on the totally obscure, so the book neatly sidesteps the usual issue of familiarity that plagues many similar ventures. But that's not all; sprinkled throughout are comments from industry luminaries such as Trip Hawkins, James Rolfe ('The Angry Video Game Nerd' to you and me), ex-Rare artist Kevin Bayliss, and DOOM co-creator John Romero. I often feel guilty about not investing enough time in researching the history of the humble video game controller, so Trigger Happy feels like a breath of fresh air – and a book that has already encouraged me to look on eBay for a reasonably-priced Seaman gamepad. View full article
  7. Hey everyone! I'd like to introduce to you my port for the Nintendo Switch of the beloved Ocarina of Time PC port called Ship of Harkinian. It comes with some handy features like widescreen, 60 fps, and even some cool enhancements like an integrated randomizer and a ton of more integrated mods! Requirements You require a copy of the original OoT game Latest atmosphere ( You can get it from here ) A device with Windows / Linux or MacOS to create the OTR Installation Download the latest release of Ship of Harkinian on a desktop device, you can get it from the links listed above. Use the program called OTRGui to generate the otr file. ( Warning - You need to use one of the versions listed below, only a few are supported for now ) Download the latest switch port from here Copy the otr file you generated into switch/ among with the otr you generated on the last step. Enjoy <3! Supported Versions Ocarina of Time Debug Pal GC (Not MQ) - cee6bc3c2a634b41728f2af8da54d9bf8cc14099 Ocarina of Time PAL GC (Not MQ) - 0227d7c0074f2d0ac935631990da8ec5914597b4 Ocarina of Time PAL GC Decomp (MQ) - 079b855b943d6ad8bd1eb026c0ed169ecbdac7da Ocarina of Time PAL GC (MQ) - 50bebedad9e0f10746a52b07239e47fa6c284d03 Missing Stuff Gyro and Rumble support - You can see the progress of this here Better controller handle on imgui Saves tied to the selected user Better hbmenu description and a new logo My cool teammates of HM64 that made this possible <3 The original Ocarina of Time Decompilation One of the best switch developers that helped me a lot on this journey @m4xw PD: ( Yeah i know this was released a few months, but i didnt upload it to gbatemp back then, im sorry for that <3 )
  8. Release of my port of 2 Ship 2 Harkinian for Nintendo Switch (yes, it has mod support). Requirements: Original copy of Majora's Mask (NTSC-U N64 OR NTSC-U GC) Modded Nintendo Switch A device to make the mm.o2r file (Windows, Mac, Linux) Installation Download this 2Ship 2Harkinian build on a PC, scroll down and select the platform you are on. Use the program called 2ship to generate a mm.o2r file by specifying the ROM you want to use. Download the latest switch port from here. Make a folder inside the switch folder on your sd card, you'll be storing the nro there. Copy the o2r file you generated into the folder you made earlier among with the o2r you generated on the last step. Credits Harbour Masters 64: Made the original PC port. The original Majora's Mask Decompilation Lywx: Original switch code for Ship of Harkinian (OOT)
  9. Jujutsu Kaisen Cursed Clash Ver. 1.1.0 TID: 01002FC012548000 BID: 95761555A341B190 Cheat codes [Inf HP] 580F0000 07862C18 580F1000 00006540 580F1000 000000B0 580F1000 00000510 580F1000 00000258 580F1000 00000018 580F1000 0000017C 780F0000 00000028 640F0000 43C80000 43C80000 [sp] 04000000 00EE4588 BD414908 04000000 00EE4588 14D728B2 04000000 044AE850 1C0000A8 04000000 044AE854 BD014908 04000000 044AE858 BD014D08 04000000 044AE85C BD015108 04000000 044AE860 1728D74B 04000000 044AE864 42C80000 [Inf Money] 04010000 01062F94 14D12E35 04010000 044AE868 18000068 04010000 044AE86C B9036808 04010000 044AE870 172ED1CA 04010000 044AE874 0098967F
  10. Guilty Gear -Strive- Nintendo Switch Guilty Gear Strive V.1.01 [Breeze beta98c GUILTY GEAR STRIVE 1.01 TID: 0100AB401F136000 BID: EDAA0E6F256456FC] [Max Inf HP P1 (Activate On Battle)] 580F0000 07E50640 580F1000 00000090 580F1000 000001D0 580F1000 00000000 780F0000 00001220 640F0000 000001A4 000001C2 [Max Tension P1 (Activate On Battle)] 580F0000 07E50640 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 00000060 640F0000 00000000 00002710 Guilty Gear Strive V.1.02 [Breeze beta99 GUILTY GEAR STRIVE 1.02 TID: 0100AB401F136000 BID: A5A9BE575510A230] [P1 Max HP (Press ZL)] 80000100 580F0000 07E51640 580F1000 00000090 580F1000 000001D0 580F1000 00000000 780F0000 00001220 640F0000 00000000 000001C2 20000000 [P1 Max Tension (Press L)] 80000040 580F0000 07E51640 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 00000060 640F0000 00000000 00002710 20000000 [P1 Full Burst (Press ZR)] 80000200 580F0000 07E51640 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 000014B8 640F0000 00000000 00003A98 20000000 GUILTY GEAR STRIVE 1.02 [P1 Infinite HP] 14060000 06B87420 00000000 580f0000 07E425F8 580f1000 000001d0 580f1000 00000000 780f0000 00001220 640f0000 00000000 000001a4 20000000 [P1 Full Tension] 14060000 06B87420 00000000 580f0000 07E425F8 580f1000 000001c8 780f0000 00000060 640f0000 00000000 00002710 20000000 [P1 Full Burst] 14060000 06B87420 00000000 580f0000 07E425F8 580f1000 000001c8 780f0000 000014b8 640f0000 00000000 00003a98 20000000 [P2 No Tension] 14060000 06B87420 00000000 580f0000 07E425F8 580f1000 000001c8 780f0000 000001f0 640f0000 00000000 00000000 20000000 [P2 No Burst] 14060000 06B87420 00000000 580f0000 07E425F8 580f1000 000001c8 780f0000 000014bc 640f0000 00000000 00000000 20000000 Guilty Gear -Strive v.1.0.3 [Breeze beta99d GUILTY GEAR STRIVE 1.03 TID: 0100AB401F136000 BID: A6395200F17A48A0] [--SectionStart: My Code--] 00000000 00000000 00000000 [P1 Max HP (Press ZL)] 80000100 580F0000 07E51640 580F1000 00000090 580F1000 000001D0 580F1000 00000000 780F0000 00001220 640F0000 00000000 000001C2 20000000 [P1 Max Tension (Press L)] 80000040 580F0000 07E51640 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 00000060 640F0000 00000000 00002710 20000000 [P1 Full Burst (Press ZR)] 80000200 580F0000 07E51640 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 000014B8 640F0000 00000000 00003A98 20000000 [--SectionEnd: My Code--] 00000000 00000000 00000000 [--SectionStart: Optantic Code--] 00000000 00000000 00000000 [P1 Infinite HP] 14060000 06B87420 00000000 580F0000 07E425F8 580F1000 000001D0 580F1000 00000000 780F0000 00001220 640F0000 00000000 000001A4 20000000 [P1 Full Tension] 14060000 06B87420 00000000 580F0000 07E425F8 580F1000 000001C8 780F0000 00000060 640F0000 00000000 00002710 20000000 [P1 Full Burst] 14060000 06B87420 00000000 580F0000 07E425F8 580F1000 000001C8 780F0000 000014B8 640F0000 00000000 00003A98 20000000 [P2 No Tension] 14060000 06B87420 00000000 580F0000 07E425F8 580F1000 000001C8 780F0000 000001F0 640F0000 00000000 00000000 20000000 [P2 No Burst] 14060000 06B87420 00000000 580F0000 07E425F8 580F1000 000001C8 780F0000 000014BC 640F0000 00000000 00000000 20000000 [--SectionEnd: Optantic Code--] 00000000 00000000 00000000 GUILTY GEAR STRIVE 1.04 TID: 0100AB401F136000 BID: B33C756A301ACFB0 [Breeze beta99h GUILTY GEAR STRIVE 1.04 TID: 0100AB401F136000 BID: B33C756A301ACFB0] [P1 Max HP (Press ZL)] 80000100 580F0000 07E55660 580F1000 00000090 580F1000 000001D0 580F1000 00000000 780F0000 00001220 640F0000 00000000 000001C2 20000000 [P1 Max Tension (Press L)] 80000040 580F0000 07E55660 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 00000060 640F0000 00000000 00002710 20000000 [P1 Full Burst (Press ZR)] 80000200 580F0000 07E55660 580F1000 00000010 580F1000 000000F8 580F1000 000001C8 780F0000 000014B8 640F0000 00000000 00003A98 20000000 B33C756A301ACFB0.txt
  11. Without any previous notice and out of nowhere, an Xbox Series version of the Silent Hill 2 Remake has appeared online through the official Microsoft Xbox Store in various regions. Right now, the game has an entry for US stores, but without an actual price tag and only showing the message "Not available separately". However, the Australian store does include a price tag for the base game, being at $49.97 AU, while the Deluxe Edition of the game goes for $57.47 AU. The game is also available for purchase in a bundle alongside "Silent Hill f", with both bundles offering a standard Dual Pack and a Deluxe Dual Pack as well. Many considered the game would have been unveiled in the recent Xbox Partner Preview from today, but it wasn't featured. It's still unknown if the game will be properly announced by Microsoft or any of the official Xbox accounts later today, or in the spawn of the weekend. This also seemed to have fueled some rumours about a plausible upcoming Silent Hill 2: Born From A Wish DLC, but there has been no official word from Konami about any potential DLC for the game. Source
  12. Without any previous notice and out of nowhere, an Xbox Series version of the Silent Hill 2 Remake has appeared online through the official Microsoft Xbox Store in various regions. Right now, the game has an entry for US stores, but without an actual price tag and only showing the message "Not available separately". However, the Australian store does include a price tag for the base game, being at $49.97 AU, while the Deluxe Edition of the game goes for $57.47 AU. The game is also available for purchase in a bundle alongside "Silent Hill f", with both bundles offering a standard Dual Pack and a Deluxe Dual Pack as well. Many considered the game would have been unveiled in the recent Xbox Partner Preview from today, but it wasn't featured. It's still unknown if the game will be properly announced by Microsoft or any of the official Xbox accounts later today, or in the spawn of the weekend. This also seemed to have fueled some rumours about a plausible upcoming Silent Hill 2: Born From A Wish DLC, but there has been no official word from Konami about any potential DLC for the game. Source View full article
  13. We're moving on up in the world! Wild Zone 2 introduces some Water-type Pokémon, which may well be helpful for building your Pokémon Legends: Z-A team. This guide covers everything you need to know about Wild Zone 2, which Pokémon to catch, and what Alphas are available. Wild Zone 2 Location You'll find Wild Zone 2 off of Vernal Avenue. Head about halfway up (to Café Woof) and the head down the eastern path (next to some water) to reach a large circular plaza. This is Vert Plaza, which is surrounded by Vert Sectors 1, 2, 3, 4, and 5. Again, like Wild Zone 1, you'll actually come by here as part of the main story — it's not mandatory to visit, but you should. How to unlockJust like with Wild Zone 1, Wild Zone 2 is accessible from the beginning of the game. Well, at least as soon as your friends will let you explore a little bit more... All Wild Zone 2 Pokémon Fewer Pokémon will pop up in Wild Zone 2 than 1— plus some are only available at night! Here you'll spot 6 Wild Pokémon to add to your team. One is admittedly an evolution of one you've already caught, so you might have it already. The recommended level here is one up from the first Wild Zone, Level 6. Pokémon Type Location Budew Grass/Poison In the grass close to the entrances Magikarp Water In the water all day Patrat Normal On rocks Kakuna Bug/Poison In the trees Binacle Rock/Water Close to the water Staryu Water In the water (Nighttime only) Alpha Pokémon Locations Come back here once you've completed Emma's requests, and you'll have a chance of running into 2 Alpha Pokémon. Note that these can appear at various levels, but these are the levels we've spotted them at. Pokémon Type Level Location Magikarp Water 30 On the southeastern bank of the plaza. You'll need to run around the perimeter and use Rock Smash to reach it. Staryu Water 32 The same place as Alpha Magikarp, but only at nighttime Best Wild Zone 2 Pokémon to catch Magikarp. Yes, it's useless now, but get it to level 20 and you'll have a Gyarados which can also Mega Evolve. Sure, it's extra weak to Electric-type moves, but it's pretty powerful in its own right. We'll also add Binacle to the mix, an unusual blend of types that comes in handy early on.
  14. We're moving on up in the world! Wild Zone 2 introduces some Water-type Pokémon, which may well be helpful for building your Pokémon Legends: Z-A team. This guide covers everything you need to know about Wild Zone 2, which Pokémon to catch, and what Alphas are available. Wild Zone 2 Location You'll find Wild Zone 2 off of Vernal Avenue. Head about halfway up (to Café Woof) and the head down the eastern path (next to some water) to reach a large circular plaza. This is Vert Plaza, which is surrounded by Vert Sectors 1, 2, 3, 4, and 5. Again, like Wild Zone 1, you'll actually come by here as part of the main story — it's not mandatory to visit, but you should. How to unlockJust like with Wild Zone 1, Wild Zone 2 is accessible from the beginning of the game. Well, at least as soon as your friends will let you explore a little bit more... All Wild Zone 2 Pokémon Fewer Pokémon will pop up in Wild Zone 2 than 1— plus some are only available at night! Here you'll spot 6 Wild Pokémon to add to your team. One is admittedly an evolution of one you've already caught, so you might have it already. The recommended level here is one up from the first Wild Zone, Level 6. Pokémon Type Location Budew Grass/Poison In the grass close to the entrances Magikarp Water In the water all day Patrat Normal On rocks Kakuna Bug/Poison In the trees Binacle Rock/Water Close to the water Staryu Water In the water (Nighttime only) Alpha Pokémon Locations Come back here once you've completed Emma's requests, and you'll have a chance of running into 2 Alpha Pokémon. Note that these can appear at various levels, but these are the levels we've spotted them at. Pokémon Type Level Location Magikarp Water 30 On the southeastern bank of the plaza. You'll need to run around the perimeter and use Rock Smash to reach it. Staryu Water 32 The same place as Alpha Magikarp, but only at nighttime Best Wild Zone 2 Pokémon to catch Magikarp. Yes, it's useless now, but get it to level 20 and you'll have a Gyarados which can also Mega Evolve. Sure, it's extra weak to Electric-type moves, but it's pretty powerful in its own right. We'll also add Binacle to the mix, an unusual blend of types that comes in handy early on. View full article
  15. There are many things synonymous with James Bond, and one of those is Aston Martin — a car brand he's been driving since Goldfinger. Well, fans will be pleased to know that the tradition of driving these swish supercars is set to continue in 007 First Light, as this new trailer reveals: The game will feature the Aston Martin Valhalla, albeit kitted out by Q with various gadgets and weapons. It's only allocated to 00-status agents, and our young Bond isn't at that level in the game, but presumably he'll get behind the wheel whether he has permission or not. 007 First Light is due for release on 27th March 2026, and we got to see some extended gameplay footage a little while back. While it left some question marks with noticeable performance hiccups, the game looks like a fun mix of Hitman's sandbox stealth and something more action-packed, like Uncharted.
  16. There are many things synonymous with James Bond, and one of those is Aston Martin — a car brand he's been driving since Goldfinger. Well, fans will be pleased to know that the tradition of driving these swish supercars is set to continue in 007 First Light, as this new trailer reveals: The game will feature the Aston Martin Valhalla, albeit kitted out by Q with various gadgets and weapons. It's only allocated to 00-status agents, and our young Bond isn't at that level in the game, but presumably he'll get behind the wheel whether he has permission or not. 007 First Light is due for release on 27th March 2026, and we got to see some extended gameplay footage a little while back. While it left some question marks with noticeable performance hiccups, the game looks like a fun mix of Hitman's sandbox stealth and something more action-packed, like Uncharted. View full article
  17. We thought Hitman’s time-limited Elusive Targets had peaked with the addition of Casino Royale’s Le Chiffre recently, but this new one takes the metaphorical cake. As hip-hop fans will know, in Eminem’s most recent album, The Death of Slim Shady, he attempted to lay his alter-ego to rest. But it seems like his other self continues to haunt him, and it’s up to Agent 47 to help. IO Interactive’s Yann Roskell teased on the Xbox Wire: If you don’t own the game, you’ll be able to play the mission for free as part of the Hitman Starter Pack. But keep in mind, the Elusive Target will only be available from 1st December to 31st December. In addition, a DLC pack featuring a new suit, four items, and home base cosmetics connected to the mission will be available alongside the duration of the promotional period, so check that out if you want to expand Agent 47’s locker with some Eminem-inspired items.
  18. We thought Hitman’s time-limited Elusive Targets had peaked with the addition of Casino Royale’s Le Chiffre recently, but this new one takes the metaphorical cake. As hip-hop fans will know, in Eminem’s most recent album, The Death of Slim Shady, he attempted to lay his alter-ego to rest. But it seems like his other self continues to haunt him, and it’s up to Agent 47 to help. IO Interactive’s Yann Roskell teased on the Xbox Wire: If you don’t own the game, you’ll be able to play the mission for free as part of the Hitman Starter Pack. But keep in mind, the Elusive Target will only be available from 1st December to 31st December. In addition, a DLC pack featuring a new suit, four items, and home base cosmetics connected to the mission will be available alongside the duration of the promotional period, so check that out if you want to expand Agent 47’s locker with some Eminem-inspired items. View full article
  19. Returnal may not be the best-selling PS5 exclusive, but it’s attracted a slew of copycats. The latest of those looks to be ARMATUS, a roguelite third-person shooter launching in 2026. This game is set in the “demon-infested ruins of Paris”, which some would argue is just modern-day France. But we think the dev’s taking a few creative liberties with the various firearms and celestial powers you’ll have access to. Here’s what the blurb says: The combat in the trailer looks tight, but we’ll need to try it for ourselves to see if dev Counterplay Games can match Housemarque’s buttery smooth game feel.
  20. Returnal may not be the best-selling PS5 exclusive, but it’s attracted a slew of copycats. The latest of those looks to be ARMATUS, a roguelite third-person shooter launching in 2026. This game is set in the “demon-infested ruins of Paris”, which some would argue is just modern-day France. But we think the dev’s taking a few creative liberties with the various firearms and celestial powers you’ll have access to. Here’s what the blurb says: The combat in the trailer looks tight, but we’ll need to try it for ourselves to see if dev Counterplay Games can match Housemarque’s buttery smooth game feel. View full article
  21. As part of today's Xbox Partner Preview event, Microsoft has brought two new titles to Xbox Game Pass - yes, two XGP shadow drops on one day! The games in question are Total Chaos and CloverPit; both bringing different flavours of horror to the service on November 20th. Of course, we're going to detail both of these new Game Pass titles down below so you have a better idea of what you're looking at here - and do bear in mind that as these additions have only just been announced, it may take a little bit of time for them to show up as playable on XGP. Without further ado, here are your two new Game Pass shadow drops: CloverPit (Series X|S, PC, Cloud) Total Chaos (Series X|S, PC, Cloud)
  22. As part of today's Xbox Partner Preview event, Microsoft has brought two new titles to Xbox Game Pass - yes, two XGP shadow drops on one day! The games in question are Total Chaos and CloverPit; both bringing different flavours of horror to the service on November 20th. Of course, we're going to detail both of these new Game Pass titles down below so you have a better idea of what you're looking at here - and do bear in mind that as these additions have only just been announced, it may take a little bit of time for them to show up as playable on XGP. Without further ado, here are your two new Game Pass shadow drops: CloverPit (Series X|S, PC, Cloud) Total Chaos (Series X|S, PC, Cloud) View full article
  23. After what felt like an age of early access waiting, Hades II finally arrived as a console exclusive on Switch and Switch 2 back in September. Two months on, and that Switch 2 release has scored a physical edition — what's more, it's a beauty. We were lucky enough to get our hands on the new box today, and feast our eyes on all of the goodies within (a download code to a digital soundtrack, a 'Character Compendium' booklet, and the full game complete on cart). The nicest surprise of all, however, was the reversible cover art, giving us an option between the standard red banner of a Switch 2 physical, and something more... artsy. Flipping the cover insert over, you're treated to alternate artwork featuring the game's protagonist, Melinoë, on the front of the box, while a dark and brooding image of Hecate adorns the back. It's a neat touch, and one that we're sure you'd like to check out for yourselves, so we've assembled the following gallery detailing everything you get in the Hades II Switch 2 physical edition, and a closer look at the all-important art. Enjoy!
  24. After what felt like an age of early access waiting, Hades II finally arrived as a console exclusive on Switch and Switch 2 back in September. Two months on, and that Switch 2 release has scored a physical edition — what's more, it's a beauty. We were lucky enough to get our hands on the new box today, and feast our eyes on all of the goodies within (a download code to a digital soundtrack, a 'Character Compendium' booklet, and the full game complete on cart). The nicest surprise of all, however, was the reversible cover art, giving us an option between the standard red banner of a Switch 2 physical, and something more... artsy. Flipping the cover insert over, you're treated to alternate artwork featuring the game's protagonist, Melinoë, on the front of the box, while a dark and brooding image of Hecate adorns the back. It's a neat touch, and one that we're sure you'd like to check out for yourselves, so we've assembled the following gallery detailing everything you get in the Hades II Switch 2 physical edition, and a closer look at the all-important art. Enjoy! View full article
  25. Hiroshi Kubota, a former Sega staffer who worked as a sound programmer and composer, has passed away, we're sad to report. The news was broken by former colleague Koichi Namiki on social media and picked up by @allcityslopshop.com. According to Namiki, Kubota had been "battling illness for a long time." Kubota joined Sega in 1989, and, as documented by Sega Retro, one of his earliest ventures was the Mega Drive port of Sorcerian, for which he composed half of the new tracks with Tokuhiko Uwabo. He also arranged the music for Michael Jackson's Moonwalker, adapting Jackson's iconic songs for the Mega Drive version. Another arrangement task was taking Masato Nakamura's music for Sonic the Hedgehog and converting it to run in the Mega Drive's SMPS (Sample Music Playback System) sound engine. He battled Ulcerative colitis in the mid-'90s, even going as far as to retire from Sega at the start of 1994. This was thankfully short-lived, and Kubota appears to have returned to the company in April of the same year. Kubota's other credits include Advanced Daisenryaku: Deutsch Dengeki Sakusen (1991), Dyna Brothers (1992), Panic! (1993), Formula One World Championship: Beyond the Limit (1994), Ristar (1995) and Sword of the Berserk: Guts' Rage (1999). As well as working in the realm of video games, Kubota was also an accomplished jazz pianist and performed at the weddings of Sega Sound Team members Masayuki Nagao, Kazuhiko Nagai, Chikako Kamatani and Yukifumi Makino.

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