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Rockstar

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  1. Rockstar has kicked off a new GTA+ cycle, and Month 53 is now live for subscribers. Running from August 6th through September 9th, this month's lineup includes a free vehicle, a fresh paint job, member-only discounts, and the usual list of standing perks that come bundled with the $7.99 (£6.99 / €7.99) monthly subscription. The Headline Freebie: Gallivanter Warden The marquee giveaway this month is the Gallivanter Warden, handed out for free exclusively through The Vinewood Car Club. Members can claim it by visiting the Club, where it'll be flagged FREE for the duration of the promotion — outside of GTA+, the car normally runs well over a million GTA$ through Legendary Motorsport. Alongside the free ride, subscribers get a livery unlock for the Declasse Tampa GT (the Los Santos Machine design) and two new Chameleon Paints — a Light Purple Pearl finish for both the body and wheels — claimable at any Auto Shop or Vehicle Workshop. Free Clothing and Discounts This month's wardrobe drop includes the Pink SN x PRB Bomber Zipped Jacket and the PRB Tee & Shorts, both free for GTA+ members. On the discount side, subscribers can save: 60% off the Garment Factory 50% off Drift Tune Upgrades and Terrorbyte Bureau Tech There are also GTA$ and RP multipliers running for the month: 3x on Drift Races, and 2x on both The FIB Files and Garment Factory Daily Income. Standing GTA+ Benefits Still in Play Beyond the monthly rotation, GTA+ continues to carry a long list of permanent perks: Extra aircraft storage — five additional slots on top of whatever the McKenzie Field Hangar provides, no hangar purchase required. The Vinewood Car Club — a members-only showroom offering test drives and a 20% purchase discount on a rotating vehicle lineup, which this month includes the Warden itself, the Pegassi Toreador in War Camo, the Truffade Thrax, the Annis Euros in Manga Classic livery, and several others. The Vinewood Car Club Garage — a 100-slot vehicle garage in Pillbox Hill, complete with its own in-garage customization workshop and an app for collecting business earnings remotely. Remote business management — GTA+ members can handle staffing and collect earnings from the Hangar, Warehouses, Bail Office, Arcade, Nightclub, and Hands-On Car Wash straight from their in-game phone. GTA+ Games Library — full access to GTA Online, the GTA Trilogy Definitive Edition, GTA V Story Mode, and a bundle of other Rockstar titles including Red Dead Redemption, L.A. Noire, and Bully, plus mobile ports of Liberty City Stories and Chinatown Wars. Double Lucky Wheel spins — two spins every 24 hours instead of one. Faster, free taxi service — free fast travel via Downtown Cab Co., with cooldowns cut from 48 minutes to just 5. Gun Van perks — a permanent map marker for the Gun Van plus extra discounts and exclusive weapon skins. Free vehicle requests through the Interaction Menu. $500K cash, deposited automatically every month. 15% bonus GTA$ on every Shark Card purchase — for example, a Megalodon Card jumps from a standard $9.2 million to $11.5 million. Free MC, CEO, and VIP abilities. The Bottom LineMonth 53 keeps the GTA+ formula largely unchanged: a free car, a handful of cosmetics, some targeted discounts, and the same deep bench of permanent quality-of-life perks that have defined the subscription since launch. Whether it's worth the monthly fee still comes down to how much of that standing benefit list — the garage space, the taxi perks, the Shark Card bonus — actually gets used. View full article
  2. A new GTA Online Weekly Update has arrived, and this time Rockstar is turning two of Los Santos' most iconic fictional beverage brands into rival factions. The Brand War Event Week runs from August 13th through August 20th, and it's stacked with free cosmetics, a new prize vehicle, bonus payouts, and a two-week Twitch Drops promotion tied to the Sprunk-versus-eCola rivalry. Pick a side: Sprunk or eCola The centerpiece of this week's update is a soda-fueled brand war between Sprunk and eCola. Players can link their Twitch and Rockstar Games accounts to take part in select Twitch Drops-enabled streams running from August 13th through August 26th. Backing Team Sprunk or Team eCola during that window unlocks exclusive gear — the Sprunk Sweatsuit or the eCola Tracksuit — plus the chance to earn up to GTA$2,000,000. Even players who skip the Twitch Drops angle can get in on the branding war. Free Sprunk and eCola bodysuits are available at every Clothing Store, and a complimentary Declasse Hotring Sabre (Sports) is up for grabs at Southern San Andreas Super Autos. Logging in this week also unlocks a Sprunk x eCola livery for that same Hotring Sabre, along with matching vanity plates available at any Vehicle Workshop. Kortz Center Heist gets a refresh The Kortz Center Heist is getting a mid-life boost this week. Rockstar has introduced new Primary Targets for the heist, reset its first-completion bonus so returning players can cash in again, and added an extra GTA$400,000 for anyone who finishes it without dying. New prize ride and vehicle rotations This week's LS Car Meet challenge rewards consistency: place in the top 4 of an LS Car Meet Race three days in a row to unlock the Enus Deity as a Prize Ride, which otherwise runs GTA$1,845,000 at Legendary Motorsport. The rest of the vehicle lineup has rotated as usual: Premium Test Ride: Karin S95 (PS5, Xbox Series X/S, and PC Enhanced) Test Track Vehicles: Vapid Clique Wagon, Överflöd Autarch, and Pegassi Osiris Luxury Autos (Rockford Hills): Benefactor LRC GT and Pfister X-treme Simeon's Auto Shop: Obey Tailgater S, Shitzu Keitora, Mammoth Patriot Mil-Spec, Benefactor Stirling GT, and Progen GP1 Bonus payouts across the board Beyond the brand war itself, Rockstar has boosted rewards across several other activities this week. Hotring Circuit races and Freemode events are paying out quadruple rewards, while Odd Jobs and the Community Series see triple payouts. GTA+ members also get early access to the new Gallivanter Warden SUV ahead of its general release — expected to run around GTA$1,597,500 at Legendary Motorsport once it's available to everyone. When does it end? The Brand War Event Week runs through August 20th, when Rockstar is expected to roll out its next weekly reset — though the Twitch Drops promotion tied to Sprunk and eCola sticks around a bit longer, through August 26th. As always, Rockstar typically pushes new weekly updates every Thursday, though the exact timing can shift slightly around DLC releases, seasonal events, or bank holidays.
  3. A new GTA Online Weekly Update has arrived, and this time Rockstar is turning two of Los Santos' most iconic fictional beverage brands into rival factions. The Brand War Event Week runs from August 13th through August 20th, and it's stacked with free cosmetics, a new prize vehicle, bonus payouts, and a two-week Twitch Drops promotion tied to the Sprunk-versus-eCola rivalry. Pick a side: Sprunk or eCola The centerpiece of this week's update is a soda-fueled brand war between Sprunk and eCola. Players can link their Twitch and Rockstar Games accounts to take part in select Twitch Drops-enabled streams running from August 13th through August 26th. Backing Team Sprunk or Team eCola during that window unlocks exclusive gear — the Sprunk Sweatsuit or the eCola Tracksuit — plus the chance to earn up to GTA$2,000,000. Even players who skip the Twitch Drops angle can get in on the branding war. Free Sprunk and eCola bodysuits are available at every Clothing Store, and a complimentary Declasse Hotring Sabre (Sports) is up for grabs at Southern San Andreas Super Autos. Logging in this week also unlocks a Sprunk x eCola livery for that same Hotring Sabre, along with matching vanity plates available at any Vehicle Workshop. Kortz Center Heist gets a refresh The Kortz Center Heist is getting a mid-life boost this week. Rockstar has introduced new Primary Targets for the heist, reset its first-completion bonus so returning players can cash in again, and added an extra GTA$400,000 for anyone who finishes it without dying. New prize ride and vehicle rotations This week's LS Car Meet challenge rewards consistency: place in the top 4 of an LS Car Meet Race three days in a row to unlock the Enus Deity as a Prize Ride, which otherwise runs GTA$1,845,000 at Legendary Motorsport. The rest of the vehicle lineup has rotated as usual: Premium Test Ride: Karin S95 (PS5, Xbox Series X/S, and PC Enhanced) Test Track Vehicles: Vapid Clique Wagon, Överflöd Autarch, and Pegassi Osiris Luxury Autos (Rockford Hills): Benefactor LRC GT and Pfister X-treme Simeon's Auto Shop: Obey Tailgater S, Shitzu Keitora, Mammoth Patriot Mil-Spec, Benefactor Stirling GT, and Progen GP1 Bonus payouts across the board Beyond the brand war itself, Rockstar has boosted rewards across several other activities this week. Hotring Circuit races and Freemode events are paying out quadruple rewards, while Odd Jobs and the Community Series see triple payouts. GTA+ members also get early access to the new Gallivanter Warden SUV ahead of its general release — expected to run around GTA$1,597,500 at Legendary Motorsport once it's available to everyone. When does it end? The Brand War Event Week runs through August 20th, when Rockstar is expected to roll out its next weekly reset — though the Twitch Drops promotion tied to Sprunk and eCola sticks around a bit longer, through August 26th. As always, Rockstar typically pushes new weekly updates every Thursday, though the exact timing can shift slightly around DLC releases, seasonal events, or bank holidays. View full article
  4. Grand Theft Auto VI hasn't even launched yet, and it's already rewriting the rules on what players are willing to pay for a pre-order. According to Take-Two Interactive CEO Strauss Zelnick, more fans have pre-ordered the $99.99 Ultimate Edition of GTA 6 than the $79.99 Standard Edition — a notable result given the backlash that greeted the pricing structure when it was first revealed. Zelnick Confirms the Premium SkewThe revelation came during Zelnick's now-routine post-earnings press tour. Fresh off Take-Two becoming the world's largest publicly traded video game publisher, the CEO made his regular stop on CNBC's Squawk Box, where hosts pressed him on which edition of GTA 6 was actually moving units. Asked directly whether fans were opting for the $79.99 or $99.99 version, Zelnick didn't hedge: "both," he said, before clarifying that sales are "skewing premium edition." It's a striking admission. When Rockstar first unveiled the two-tier pricing structure back in June, the response from parts of the fanbase was less than enthusiastic — critics called out the Ultimate Edition's exclusive in-game content as a "scummy" way to gatekeep features behind an extra $20. Rockstar has since indicated that Standard Edition owners will eventually be able to purchase an upgrade, though no details on that add-on have been announced. Why the Premium Tier Is Winning Zelnick's explanation ties the trend to who's actually pre-ordering months ahead of launch in the first place. He suggested the skew "might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering" — in other words, the die-hard fans willing to commit early are also the ones least likely to blink at an extra $20 for exclusive cosmetics, vehicles, and other bonus content. That theory tracks with earlier signals from the fanbase. Back in May, a poll from Insider Gaming found that more than 80% of respondents said they'd be willing to pay $100 for GTA 6, well before the official pricing was even locked in. Zelnick was also careful to frame the $80 base price itself as restrained, despite industry speculation earlier this year that GTA 6 could become the first $100 game across the board. "Our goal is to deliver way more value to consumers than what we charge them," he said, describing GTA 6 as "an incredible bargain" relative to the scale of the experience Rockstar is promising. No Discounts on the HorizonFans hoping to snag either edition at a reduced price around the holidays shouldn't hold their breath. Zelnick indicated Take-Two has no plans to discount GTA 6 for Black Friday or Christmas, consistent with the company's long-standing approach of holding firm on pricing for its biggest releases. The Bigger PictureThe pre-order numbers arrive alongside a string of strong signals for Take-Two heading into GTA 6's release. The publisher recently confirmed pre-orders have "gone much better than expected," and the news follows closely on the heels of the announcement that Grand Theft Auto VI: An Extended Look will premiere on Netflix on August 27 — a move Zelnick teased as "worth watching" without giving away specifics. Whether the early Ultimate Edition surge holds up once the game actually launches on November 19 remains to be seen, but for now, Take-Two's math is simple: the fans who can't wait are the fans willing to pay the most.
  5. Grand Theft Auto VI hasn't even launched yet, and it's already rewriting the rules on what players are willing to pay for a pre-order. According to Take-Two Interactive CEO Strauss Zelnick, more fans have pre-ordered the $99.99 Ultimate Edition of GTA 6 than the $79.99 Standard Edition — a notable result given the backlash that greeted the pricing structure when it was first revealed. Zelnick Confirms the Premium SkewThe revelation came during Zelnick's now-routine post-earnings press tour. Fresh off Take-Two becoming the world's largest publicly traded video game publisher, the CEO made his regular stop on CNBC's Squawk Box, where hosts pressed him on which edition of GTA 6 was actually moving units. Asked directly whether fans were opting for the $79.99 or $99.99 version, Zelnick didn't hedge: "both," he said, before clarifying that sales are "skewing premium edition." It's a striking admission. When Rockstar first unveiled the two-tier pricing structure back in June, the response from parts of the fanbase was less than enthusiastic — critics called out the Ultimate Edition's exclusive in-game content as a "scummy" way to gatekeep features behind an extra $20. Rockstar has since indicated that Standard Edition owners will eventually be able to purchase an upgrade, though no details on that add-on have been announced. Why the Premium Tier Is Winning Zelnick's explanation ties the trend to who's actually pre-ordering months ahead of launch in the first place. He suggested the skew "might be a reflection of the fact that the most avid consumers are the ones who are pre-ordering" — in other words, the die-hard fans willing to commit early are also the ones least likely to blink at an extra $20 for exclusive cosmetics, vehicles, and other bonus content. That theory tracks with earlier signals from the fanbase. Back in May, a poll from Insider Gaming found that more than 80% of respondents said they'd be willing to pay $100 for GTA 6, well before the official pricing was even locked in. Zelnick was also careful to frame the $80 base price itself as restrained, despite industry speculation earlier this year that GTA 6 could become the first $100 game across the board. "Our goal is to deliver way more value to consumers than what we charge them," he said, describing GTA 6 as "an incredible bargain" relative to the scale of the experience Rockstar is promising. No Discounts on the HorizonFans hoping to snag either edition at a reduced price around the holidays shouldn't hold their breath. Zelnick indicated Take-Two has no plans to discount GTA 6 for Black Friday or Christmas, consistent with the company's long-standing approach of holding firm on pricing for its biggest releases. The Bigger PictureThe pre-order numbers arrive alongside a string of strong signals for Take-Two heading into GTA 6's release. The publisher recently confirmed pre-orders have "gone much better than expected," and the news follows closely on the heels of the announcement that Grand Theft Auto VI: An Extended Look will premiere on Netflix on August 27 — a move Zelnick teased as "worth watching" without giving away specifics. Whether the early Ultimate Edition surge holds up once the game actually launches on November 19 remains to be seen, but for now, Take-Two's math is simple: the fans who can't wait are the fans willing to pay the most. View full article
  6. Grand Theft Auto Online players are opening their wallets more than ever, even as sales of the base game GTA V show clear signs of slowing down. That's the picture painted by Take-Two Interactive's latest quarterly earnings presentation, delivered to investors on Friday morning. Shark Cards Keep Selling, Even as GTA V's Growth StallsAccording to Take-Two, recurring spending in GTA Online — the category that covers Shark Card purchases and other in-game transactions — grew by 3% during the quarter. Take-Two CEO Strauss Zelnick also confirmed that GTA+, Rockstar's subscription service, is "thriving" in terms of new member sign-ups. It's a notable contrast to the trajectory of GTA V itself. Take-Two revealed that the game has not yet crossed the 235 million lifetime copies sold mark that had been expected by this point. GTA V hit the 230 million milestone back in May, and had been adding roughly 5 million copies sold every quarter — a pace it maintained in every quarter but this one and a single quarter the year before. Even so, GTA V remains one of the most-downloaded PS5 titles on a monthly basis, more than a decade after its original release. Rockstar Still Investing Heavily in GTA OnlineAsked directly whether Rockstar still needs to pour significant resources into keeping GTA Online running, Zelnick confirmed that it does — and that the studio has no plans to change course. The comments suggest Rockstar intends to keep supporting the live-service title with continued investment even as attention increasingly shifts toward GTA 6. The earnings call also arrived at a notable moment for Take-Two more broadly: the publisher officially became the world's largest publicly traded video game company this week, following its acquisition of EA. Why It MattersThe numbers tell a familiar story for GTA Online: even as the base game's raw sales growth naturally decelerates after more than a decade on the market, the online mode's monetization keeps climbing. It's a reminder of just how central Shark Card and GTA+ revenue have become to Take-Two's bottom line — and why Rockstar continues to treat GTA Online as a live product worth ongoing investment, rather than something to be wound down ahead of GTA 6's launch. View full article
  7. Grand Theft Auto Online players are opening their wallets more than ever, even as sales of the base game GTA V show clear signs of slowing down. That's the picture painted by Take-Two Interactive's latest quarterly earnings presentation, delivered to investors on Friday morning. Shark Cards Keep Selling, Even as GTA V's Growth StallsAccording to Take-Two, recurring spending in GTA Online — the category that covers Shark Card purchases and other in-game transactions — grew by 3% during the quarter. Take-Two CEO Strauss Zelnick also confirmed that GTA+, Rockstar's subscription service, is "thriving" in terms of new member sign-ups. It's a notable contrast to the trajectory of GTA V itself. Take-Two revealed that the game has not yet crossed the 235 million lifetime copies sold mark that had been expected by this point. GTA V hit the 230 million milestone back in May, and had been adding roughly 5 million copies sold every quarter — a pace it maintained in every quarter but this one and a single quarter the year before. Even so, GTA V remains one of the most-downloaded PS5 titles on a monthly basis, more than a decade after its original release. Rockstar Still Investing Heavily in GTA OnlineAsked directly whether Rockstar still needs to pour significant resources into keeping GTA Online running, Zelnick confirmed that it does — and that the studio has no plans to change course. The comments suggest Rockstar intends to keep supporting the live-service title with continued investment even as attention increasingly shifts toward GTA 6. The earnings call also arrived at a notable moment for Take-Two more broadly: the publisher officially became the world's largest publicly traded video game company this week, following its acquisition of EA. Why It MattersThe numbers tell a familiar story for GTA Online: even as the base game's raw sales growth naturally decelerates after more than a decade on the market, the online mode's monetization keeps climbing. It's a reminder of just how central Shark Card and GTA+ revenue have become to Take-Two's bottom line — and why Rockstar continues to treat GTA Online as a live product worth ongoing investment, rather than something to be wound down ahead of GTA 6's launch.
  8. Take-Two Interactive doesn't usually sound surprised by its own business. On Friday, it did. Speaking on the company's Q1 Fiscal Year 2027 earnings call, CEO Strauss Zelnick described early Grand Theft Auto VI pre-order activity as "unprecedented and astonishing," a phrase he doesn't reach for lightly. GTA 6 pre-orders were only live for five days during the reporting quarter, which ran from April through June, yet Zelnick said the response was strong enough to catch even his own team off guard. "I can say that the level of preorders is unprecedented and astonishing, and we're very grateful for that," Zelnick told analysts. "But they are so unprecedented that we just don't know how it'll translate into sales... We genuinely don't, and we just don't believe in claiming victory before it occurs." Take-Two didn't hand over hard numbers. No units sold, no pre-order revenue breakdown by title — the company has stayed tight-lipped on specifics, even as outside estimates swirl. Analytics firm Newzoo pegged the first five days of digital pre-order spending at roughly $260 million globally, which it called a record opening pre-order week for any game in its dataset. Other estimates have floated even higher, though none of that is confirmed by Rockstar or Take-Two. What the company did confirm: total net bookings for the quarter hit $1.39 billion, and quarterly revenue landed at $1.39 billion as well — above the $1.32-$1.37 billion range Take-Two had guided investors to expect. Zelnick attributed the beat primarily to stronger-than-expected performance from the NBA 2K and GTA franchises, with NBA 2K net bookings up 7% and GTA up 3% year-over-year. Recurrent consumer spending — Take-Two's term for the ongoing revenue that flows in from GTA Online, NBA 2K microtransactions, mobile purchases, and similar sources between big releases — held up well too, dipping just 1% year-over-year and making up 84% of the quarter's net bookings. Mobile was the one soft spot, down 7% year-over-year, though Zelnick chalked that up to a tough comparison against last year's Color Block Jam launch rather than any deeper problem. On pricing, Zelnick pushed back on any notion that GTA 6's standard and deluxe editions were priced wrong. "I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition, and I think there's no doubt that consumers are really excited about both," he said, adding that the mix between the two tiers has been encouraging. The strong start led Take-Two to raise its full-year guidance. The company now expects fiscal 2027 net bookings to land a few hundred million dollars above its earlier $8 billion target, with GTA 6 doing most of the heavy lifting. For context, that full-year number implies GTA 6 alone will need to generate somewhere in the neighborhood of $1.3 to $1.5 billion in net bookings in the weeks following its November 19 launch — a target that, based on Friday's commentary, Take-Two now sounds confident it can clear. Zelnick also touched on marketing plans ahead of launch, teasing more surprises to come. "Rockstar is known for trying new things and innovating, and I am hopeful you will see more innovations," he said, pointing to Thursday's news that a Grand Theft Auto VI: An Extended Look will premiere on Netflix on August 27 at 3 p.m. ET / 8 p.m. BST — an unusual venue for a Rockstar reveal, and a sign the studio is willing to break from its usual playbook as launch day approaches. GTA 6 is still set to release November 19 on PS5 and Xbox Series X|S.
  9. Take-Two Interactive doesn't usually sound surprised by its own business. On Friday, it did. Speaking on the company's Q1 Fiscal Year 2027 earnings call, CEO Strauss Zelnick described early Grand Theft Auto VI pre-order activity as "unprecedented and astonishing," a phrase he doesn't reach for lightly. GTA 6 pre-orders were only live for five days during the reporting quarter, which ran from April through June, yet Zelnick said the response was strong enough to catch even his own team off guard. "I can say that the level of preorders is unprecedented and astonishing, and we're very grateful for that," Zelnick told analysts. "But they are so unprecedented that we just don't know how it'll translate into sales... We genuinely don't, and we just don't believe in claiming victory before it occurs." Take-Two didn't hand over hard numbers. No units sold, no pre-order revenue breakdown by title — the company has stayed tight-lipped on specifics, even as outside estimates swirl. Analytics firm Newzoo pegged the first five days of digital pre-order spending at roughly $260 million globally, which it called a record opening pre-order week for any game in its dataset. Other estimates have floated even higher, though none of that is confirmed by Rockstar or Take-Two. What the company did confirm: total net bookings for the quarter hit $1.39 billion, and quarterly revenue landed at $1.39 billion as well — above the $1.32-$1.37 billion range Take-Two had guided investors to expect. Zelnick attributed the beat primarily to stronger-than-expected performance from the NBA 2K and GTA franchises, with NBA 2K net bookings up 7% and GTA up 3% year-over-year. Recurrent consumer spending — Take-Two's term for the ongoing revenue that flows in from GTA Online, NBA 2K microtransactions, mobile purchases, and similar sources between big releases — held up well too, dipping just 1% year-over-year and making up 84% of the quarter's net bookings. Mobile was the one soft spot, down 7% year-over-year, though Zelnick chalked that up to a tough comparison against last year's Color Block Jam launch rather than any deeper problem. On pricing, Zelnick pushed back on any notion that GTA 6's standard and deluxe editions were priced wrong. "I think that Rockstar got it right in terms of the pricing of this standard edition and the pricing of the deluxe edition, and I think there's no doubt that consumers are really excited about both," he said, adding that the mix between the two tiers has been encouraging. The strong start led Take-Two to raise its full-year guidance. The company now expects fiscal 2027 net bookings to land a few hundred million dollars above its earlier $8 billion target, with GTA 6 doing most of the heavy lifting. For context, that full-year number implies GTA 6 alone will need to generate somewhere in the neighborhood of $1.3 to $1.5 billion in net bookings in the weeks following its November 19 launch — a target that, based on Friday's commentary, Take-Two now sounds confident it can clear. Zelnick also touched on marketing plans ahead of launch, teasing more surprises to come. "Rockstar is known for trying new things and innovating, and I am hopeful you will see more innovations," he said, pointing to Thursday's news that a Grand Theft Auto VI: An Extended Look will premiere on Netflix on August 27 at 3 p.m. ET / 8 p.m. BST — an unusual venue for a Rockstar reveal, and a sign the studio is willing to break from its usual playbook as launch day approaches. GTA 6 is still set to release November 19 on PS5 and Xbox Series X|S. View full article
  10. Rockstar Games has released a fresh piece of key art for Grand Theft Auto VI just weeks ahead of the game's next major reveal, giving fans their first proper look at protagonists Jason and Lucia together outside of a gas station. The artwork, officially titled "Jason and Lucia: The Heist" (with the underlying file named "Jason and Lucia Robbery"), depicts the pair standing in front of a petrol station and arrives alongside confirmation of what is effectively GTA 6 Trailer 3 — though Rockstar is branding it as Grand Theft Auto VI: An Extended Look. Multiple versions of the image have been made available, including both logo and logo-free variants across several aspect ratios, giving fans flexibility to use the art as wallpaper or social media banners regardless of device. A Netflix-first premiere The bigger story tied to this art drop is where fans will be able to watch the new footage first. In a surprising move, Rockstar has partnered with Netflix to give the streaming service exclusive early access to the extended gameplay look. The trailer is set to premiere on Thursday, August 27th at 3PM ET / 8PM BST — a full six hours before it becomes available anywhere else. That head start means anyone hoping to be among the very first to see the new footage will need an active Netflix subscription, a notable shift in how Rockstar has traditionally rolled out marketing materials for the game. What's next With the countdown to August 27th now underway, expect a fresh wave of speculation over what the extended gameplay look will reveal — from mission structure to map details to further glimpses of Vice City. In the meantime, the new artwork gives fans something to dissect and share while they wait. Grand Theft Auto VI remains set for release on PS5 and Xbox Series X|S.
  11. Rockstar Games has released a fresh piece of key art for Grand Theft Auto VI just weeks ahead of the game's next major reveal, giving fans their first proper look at protagonists Jason and Lucia together outside of a gas station. The artwork, officially titled "Jason and Lucia: The Heist" (with the underlying file named "Jason and Lucia Robbery"), depicts the pair standing in front of a petrol station and arrives alongside confirmation of what is effectively GTA 6 Trailer 3 — though Rockstar is branding it as Grand Theft Auto VI: An Extended Look. Multiple versions of the image have been made available, including both logo and logo-free variants across several aspect ratios, giving fans flexibility to use the art as wallpaper or social media banners regardless of device. A Netflix-first premiere The bigger story tied to this art drop is where fans will be able to watch the new footage first. In a surprising move, Rockstar has partnered with Netflix to give the streaming service exclusive early access to the extended gameplay look. The trailer is set to premiere on Thursday, August 27th at 3PM ET / 8PM BST — a full six hours before it becomes available anywhere else. That head start means anyone hoping to be among the very first to see the new footage will need an active Netflix subscription, a notable shift in how Rockstar has traditionally rolled out marketing materials for the game. What's next With the countdown to August 27th now underway, expect a fresh wave of speculation over what the extended gameplay look will reveal — from mission structure to map details to further glimpses of Vice City. In the meantime, the new artwork gives fans something to dissect and share while they wait. Grand Theft Auto VI remains set for release on PS5 and Xbox Series X|S. View full article
  12. Rockstar Games has finally broken its silence on the next major look at Grand Theft Auto VI, confirming both a date and a genuinely unexpected venue for the reveal. Rather than dropping the footage straight to its own channels, Rockstar is handing the exclusive premiere to Netflix — a first for the studio, and a sign of just how far its marketing partnerships have expanded ahead of the game's launch. An Extended Look, Streaming First According to a newswire post on Rockstar's official site, the video — titled "Grand Theft Auto VI: An Extended Look" — will debut on Netflix at 3pm ET / 8pm BST on Thursday, August 27th. Netflix has already stood up a dedicated landing page for the premiere, complete with a reminder feature so subscribers don't miss the drop. The listing simply teases an extended look at "the next evolution" of the franchise. It's a striking move. Trailers for a Rockstar release have always lived on YouTube and Rockstar's own site as a matter of course; routing the first watch through a subscription streaming service is new territory, and it says something about the scale of the cross-promotional deals now being built around GTA 6. Not a Netflix Subscriber? You'll Wait Six HoursFans without Netflix accounts aren't shut out entirely, but they will be waiting. Rockstar confirmed the footage will land on its YouTube channel and website later the same day, at 9pm ET — a full six hours after the Netflix debut. That gap has already drawn criticism online, with a number of fans annoyed that access to the footage now effectively hinges on a streaming subscription, even if only temporarily. A Teaser to Tide Fans OverAlongside the announcement, Rockstar released a short teaser clip giving another glimpse of protagonists Jason and Lucia, paired with new artwork. It's a brief appetizer rather than substantial new footage, but it's the clearest visual confirmation yet that the full extended look is close. With a firm date now locked in, the countdown to August 27th is officially on — whether fans choose to watch it via Netflix first or hold out for Rockstar's own upload six hours later.
  13. Rockstar Games has finally broken its silence on the next major look at Grand Theft Auto VI, confirming both a date and a genuinely unexpected venue for the reveal. Rather than dropping the footage straight to its own channels, Rockstar is handing the exclusive premiere to Netflix — a first for the studio, and a sign of just how far its marketing partnerships have expanded ahead of the game's launch. An Extended Look, Streaming First According to a newswire post on Rockstar's official site, the video — titled "Grand Theft Auto VI: An Extended Look" — will debut on Netflix at 3pm ET / 8pm BST on Thursday, August 27th. Netflix has already stood up a dedicated landing page for the premiere, complete with a reminder feature so subscribers don't miss the drop. The listing simply teases an extended look at "the next evolution" of the franchise. It's a striking move. Trailers for a Rockstar release have always lived on YouTube and Rockstar's own site as a matter of course; routing the first watch through a subscription streaming service is new territory, and it says something about the scale of the cross-promotional deals now being built around GTA 6. Not a Netflix Subscriber? You'll Wait Six HoursFans without Netflix accounts aren't shut out entirely, but they will be waiting. Rockstar confirmed the footage will land on its YouTube channel and website later the same day, at 9pm ET — a full six hours after the Netflix debut. That gap has already drawn criticism online, with a number of fans annoyed that access to the footage now effectively hinges on a streaming subscription, even if only temporarily. A Teaser to Tide Fans OverAlongside the announcement, Rockstar released a short teaser clip giving another glimpse of protagonists Jason and Lucia, paired with new artwork. It's a brief appetizer rather than substantial new footage, but it's the clearest visual confirmation yet that the full extended look is close. With a firm date now locked in, the countdown to August 27th is officially on — whether fans choose to watch it via Netflix first or hold out for Rockstar's own upload six hours later. View full article
  14. Rockstar Games has rolled its GTA Online weekly update into the second half of the Summer Heist Event, and this stretch — running August 6th through 12th — is shaping up to be the more lucrative of the two weeks. The headline draw is the return of the Panther Statue, one of the rarest and most valuable finds in the game, alongside a guaranteed million-dollar giveaway for anyone who simply logs in. The Panther Statue Is Back For players chasing big paydays, this is the week to run The Cayo Perico Heist. Rockstar is guaranteeing that the Panther Statue — normally a rare pull — will appear as the primary target on your first playthrough of the heist during the event window. Escaping with it isn't just about the payout, either: successfully completing the heist finale with the statue in hand also unlocks the exclusive Panther Tour Jacket. The statue has a reputation for good reason. With a full four-player crew, a successful run pulling the Panther Statue can pay out somewhere in the neighborhood of GTA$4.19 million, making it one of the single biggest scores available anywhere in GTA Online right now. Rockstar is sweetening the Cayo Perico loop further by bringing back Assault on Cayo Perico and Cayo Perico Survival for the week, both offering bonus rewards, while Motor Wars (Cayo Perico) and Shipwrecks continue paying out double GTA$ and RP. Free GTA$1,000,000 Just for Logging In As part of Rockstar's End of Summer Giveaway, any player who logs into GTA Online between August 6th and August 12th will receive a free GTA$1,000,000, delivered within 72 hours — no missions, heists, or purchases required. Logging in during the window also nets a handful of cosmetic extras: the Sunset Glow Necklace and Blue and Pink Glow Shades. Kortz Center Heist Gets a RefreshThe Kortz Center Heist — Rockstar's newer art-heist activity — is rotating in a fresh set of Primary Target paintings for the week. The heist's first-completion bonus has also been reset, and pulling off a run without dying nets an extra GTA$400,000 on top of whatever artwork you walk away with. As always, stolen paintings can either be sold off for a quick profit or hung in your Mansion for players building out a collection. On the technical side, Rockstar quietly shipped a batch of fixes for the Kortz Center Heist finale this week, tightening up several stealth and detection issues players had been reporting — including guards being alerted without any clear trigger, a camera near the loading bay that could spot players in disguise, and a security camera in the hedge maze that could go invisible mid-mission. The Rest of This Week's Update FIB Priority File: This week's file is The Project Breakaway File, which pays out double as part of the standard Priority File rotation. Casino Wheel: The Lucky Wheel's top prize this week is the Declasse Drift Tampa ($995,000 from Legendary Motorsport). GTA+ members get two spins every 24 hours instead of one. LS Car Meet: Win four days of Car Meet Races in a row to unlock the Coil Raiden ($1,375,000 from Legendary Motorsport) as a Prize Ride. Premium Test Ride: The Übermacht Sentinel XS is available to test this week on PS5, Xbox, and PC. Discounts: Notable markdowns include 60% off the Karin Kuruma and Kuruma (Armored), 40% off Benny's Original Motor Works conversions, 30% off the Lampadati Toro, Albany Cavalcade XL, Canis Castigator, HVY Vetir, Pegassi Reaper, Dinka Kanjo SJ, Brute Armored Boxville, Progen Itali GTB, BF Weevil, Obey 8F Drafter, and Pfister Comet Safari — plus 50% off the Heavy Rifle and 30% off the Combat Shotgun for GTA+ members. More Community Events on the Horizon Rockstar has also hinted at what's coming next. In a message sent to select community members, the studio teased "more community events including a celebration of Los Santos' most beloved brands, Twitch Drops, GTA Online businesses taking center stage, and much more" in the weeks ahead — suggesting the Summer Heist Event is just the opening act for a busier summer content push. The next GTA Online weekly update is expected to land on August 13th, 2026, at roughly 10 AM BST / 5 AM ET.
  15. Rockstar Games has rolled its GTA Online weekly update into the second half of the Summer Heist Event, and this stretch — running August 6th through 12th — is shaping up to be the more lucrative of the two weeks. The headline draw is the return of the Panther Statue, one of the rarest and most valuable finds in the game, alongside a guaranteed million-dollar giveaway for anyone who simply logs in. The Panther Statue Is Back For players chasing big paydays, this is the week to run The Cayo Perico Heist. Rockstar is guaranteeing that the Panther Statue — normally a rare pull — will appear as the primary target on your first playthrough of the heist during the event window. Escaping with it isn't just about the payout, either: successfully completing the heist finale with the statue in hand also unlocks the exclusive Panther Tour Jacket. The statue has a reputation for good reason. With a full four-player crew, a successful run pulling the Panther Statue can pay out somewhere in the neighborhood of GTA$4.19 million, making it one of the single biggest scores available anywhere in GTA Online right now. Rockstar is sweetening the Cayo Perico loop further by bringing back Assault on Cayo Perico and Cayo Perico Survival for the week, both offering bonus rewards, while Motor Wars (Cayo Perico) and Shipwrecks continue paying out double GTA$ and RP. Free GTA$1,000,000 Just for Logging In As part of Rockstar's End of Summer Giveaway, any player who logs into GTA Online between August 6th and August 12th will receive a free GTA$1,000,000, delivered within 72 hours — no missions, heists, or purchases required. Logging in during the window also nets a handful of cosmetic extras: the Sunset Glow Necklace and Blue and Pink Glow Shades. Kortz Center Heist Gets a RefreshThe Kortz Center Heist — Rockstar's newer art-heist activity — is rotating in a fresh set of Primary Target paintings for the week. The heist's first-completion bonus has also been reset, and pulling off a run without dying nets an extra GTA$400,000 on top of whatever artwork you walk away with. As always, stolen paintings can either be sold off for a quick profit or hung in your Mansion for players building out a collection. On the technical side, Rockstar quietly shipped a batch of fixes for the Kortz Center Heist finale this week, tightening up several stealth and detection issues players had been reporting — including guards being alerted without any clear trigger, a camera near the loading bay that could spot players in disguise, and a security camera in the hedge maze that could go invisible mid-mission. The Rest of This Week's Update FIB Priority File: This week's file is The Project Breakaway File, which pays out double as part of the standard Priority File rotation. Casino Wheel: The Lucky Wheel's top prize this week is the Declasse Drift Tampa ($995,000 from Legendary Motorsport). GTA+ members get two spins every 24 hours instead of one. LS Car Meet: Win four days of Car Meet Races in a row to unlock the Coil Raiden ($1,375,000 from Legendary Motorsport) as a Prize Ride. Premium Test Ride: The Übermacht Sentinel XS is available to test this week on PS5, Xbox, and PC. Discounts: Notable markdowns include 60% off the Karin Kuruma and Kuruma (Armored), 40% off Benny's Original Motor Works conversions, 30% off the Lampadati Toro, Albany Cavalcade XL, Canis Castigator, HVY Vetir, Pegassi Reaper, Dinka Kanjo SJ, Brute Armored Boxville, Progen Itali GTB, BF Weevil, Obey 8F Drafter, and Pfister Comet Safari — plus 50% off the Heavy Rifle and 30% off the Combat Shotgun for GTA+ members. More Community Events on the Horizon Rockstar has also hinted at what's coming next. In a message sent to select community members, the studio teased "more community events including a celebration of Los Santos' most beloved brands, Twitch Drops, GTA Online businesses taking center stage, and much more" in the weeks ahead — suggesting the Summer Heist Event is just the opening act for a busier summer content push. The next GTA Online weekly update is expected to land on August 13th, 2026, at roughly 10 AM BST / 5 AM ET. View full article
  16. Rockstar Games has pushed out yet another server-side update for GTA Online, this time targeting a fresh batch of bugs plaguing The Kortz Center Heist finale. The fix arrived alongside the Cayo Summer Special Event Week, which runs through August 5th and includes an End of Summer Giveaway, and lands just days after the previous round of finale-focused hotfixes. This is now the second background patch in short succession aimed at cleaning up issues introduced with the Kortz Center Heist update, part of a broader pattern of post-launch fixes Rockstar has been rolling out since the DLC dropped. Background updates don't require a download — they're applied server-side — and have become a routine part of the aftermath following major GTA Online content drops. What Got Fixed According to patch notes published by Rockstar Support for July 30th, the update addresses a long list of finale-specific problems, including: Guards being alerted with no apparent trigger during the finale The hedge maze guard near the sewer exit alerting others when stunned A cutscene delay when entering via the skylight Guards being alerted by player noise inside the hedge maze CCTV dialogue continuing to play after the system was disabled by EMP A moving camera becoming hidden during the mission Guard blips showing a shorter detection range on the minimap than intended The CCTV footage deletion prompt appearing even after footage was already deleted Players respawning near the Kortz Center despite dying elsewhere NOOSE agent armor being tougher than intended Players in disguise still getting spotted by cameras at the loading bay entrance Security room guards being alerted too easily A guard spawning behind players who enter through the staff entrance Outside of the heist itself, the patch also fixes an issue in the Mission Creator where prop spawning options failed to reappear after returning from Test Mode. More Patches Likely on the WayThese fixes come on top of the sizeable list of bugs already addressed in the full 1.73 Kortz Center Heist patch notes. Given how frequently background updates have been rolling out over the past couple of weeks, more are likely on the way as Rockstar continues ironing out issues from this summer's DLC.
  17. Rockstar Games has pushed out yet another server-side update for GTA Online, this time targeting a fresh batch of bugs plaguing The Kortz Center Heist finale. The fix arrived alongside the Cayo Summer Special Event Week, which runs through August 5th and includes an End of Summer Giveaway, and lands just days after the previous round of finale-focused hotfixes. This is now the second background patch in short succession aimed at cleaning up issues introduced with the Kortz Center Heist update, part of a broader pattern of post-launch fixes Rockstar has been rolling out since the DLC dropped. Background updates don't require a download — they're applied server-side — and have become a routine part of the aftermath following major GTA Online content drops. What Got Fixed According to patch notes published by Rockstar Support for July 30th, the update addresses a long list of finale-specific problems, including: Guards being alerted with no apparent trigger during the finale The hedge maze guard near the sewer exit alerting others when stunned A cutscene delay when entering via the skylight Guards being alerted by player noise inside the hedge maze CCTV dialogue continuing to play after the system was disabled by EMP A moving camera becoming hidden during the mission Guard blips showing a shorter detection range on the minimap than intended The CCTV footage deletion prompt appearing even after footage was already deleted Players respawning near the Kortz Center despite dying elsewhere NOOSE agent armor being tougher than intended Players in disguise still getting spotted by cameras at the loading bay entrance Security room guards being alerted too easily A guard spawning behind players who enter through the staff entrance Outside of the heist itself, the patch also fixes an issue in the Mission Creator where prop spawning options failed to reappear after returning from Test Mode. More Patches Likely on the WayThese fixes come on top of the sizeable list of bugs already addressed in the full 1.73 Kortz Center Heist patch notes. Given how frequently background updates have been rolling out over the past couple of weeks, more are likely on the way as Rockstar continues ironing out issues from this summer's DLC. View full article
  18. Rockstar has kicked off a new GTA Online Weekly Update, and this time the spotlight is firmly on Cayo Perico. Running from July 30th through August 5th, the "Cayo Summer Special" event week reshuffles several recurring modes and sweetens the payouts on the island, while also setting up a bonus stretch for players once the week wraps. Motor Wars Gets a Cayo Perico Twist The headline change this week is the boosted payout structure for Motor Wars, which is running exclusively on Cayo Perico and paying out double GTA$ for the duration of the event. It's a limited-time shift that gives players a reason to revisit the island beyond the heist itself. Free Gear and a Summer Send-Off Logging in during the event unlocks a trio of cosmetics — the Tropical Bangles, Tropical Glow Necklace, and Pacific Standard Sweater — at no cost. Players who complete The Fleeca Heist Finale within the event window also earn the Fleeca Circuit livery for the Übermacht Cypher within 72 hours. Rockstar is also teeing up what it's calling the End of Summer Giveaway, which runs August 6th–12th, immediately after this event week closes. Simply logging in during that stretch nets a flat GTA$1,000,000 bonus, delivered within three days. As part of the same rollout, the Panther Statue returns to El Rubio's vault in The Cayo Perico Heist starting August 6th, giving heist crews a reason to run it again for the extra payout. Kortz Center Heist Refreshed The Kortz Center Heist is getting a shake-up of its own, with new Primary Targets rotating in and the heist's first-completion bonus resetting for anyone who hasn't already claimed it. Players who pull off a death-free run this week earn an additional GTA$400,000 on top of the usual rewards. The new targets are: A Cast of Characters Mi O Melee To Beat About the Bush Mansion Owners Cash In on the Fine Art Collector's Program Anyone who owns a mansion and logged into GTA Online between June 17th and July 13th qualifies for the Fine Art Collector's Program's Elitist Tier rewards, available through August 5th. That haul includes a GTA$1,000,000 discount on the Art Studio, a free Vault Keypad Art Studio upgrade, the Kortz Center Heist Primary Target painting "The Outcome of Endeavour," the "The Crescent Tense" mansion sculpture, and a free Western Company Annihilator Stealth, claimable from Warstock Cache & Carry. This week's FIB Priority File, the Fine Art File, also pays double — a natural companion to the art-heavy rewards track. Vehicles, Robberies, and Podium Prizes The usual weekly vehicle rotation is in full swing alongside the event content: Salvage Yard Robberies: The Gangbanger Robbery yields a Pfister Comet S2 Cabrio with the sought-after LS Pounders plate, The McTony Robbery offers an Invetero Coquette D10, and The Podium Robbery rewards a Vapid Dominator GTT. Podium Vehicle: The Casino's lucky wheel is offering the Übermacht Cypher ($1,550,000 at Legendary Motorsport), with GTA+ members getting two spins every 24 hours instead of one. Prize Ride Challenge: Placing top five in an LS Car Meet Race four days running unlocks the Karin Boor ($1,310,000 at Southern San Andreas Super Autos). Premium Test Ride: The Överflöd Entity MT, available across PS5, Xbox Series X/S, and PC Enhanced. Test Track Vehicles: Imponte Ruiner ZZ-8, Truffade Adder, and Vapid Uranus LozSpeed. Luxury Autos (Rockford Hills): Albany Merula and Ocelot E-Stride. Premium Deluxe Motorsport (Simeon's): Classique Broadway, Dinka Blista Kanjo, Dinka Chavos V6, Invetero Coquette D1, and Truffade Z-Type. Gun Van, Races, and the Weekly Challenge This week's Gun Van is stocked with the Railgun, Service Carbine, Machete, Combat Pistol, Compact Grenade Launcher, and Tactical SMG, alongside the standard throwables and armor tiers (with boosted drop rates for GTA+ subscribers across the board). Racers have three routes to chase this week: the Premium Race "Crossing Paths," the HSW Time Trial "Textile City," and the standard Time Trial "Ocean Highway." The Weekly Challenge tasks players with winning two Adversary Modes for a reward of GTA$100,000 and the Manor Tie-dye Tee. Discounts and Bonus Payouts Rockstar is running a fairly deep discount slate this week, led by 60% off Paleto Bay Businesses, the Galaxy Super Yacht (including modifications), and both the armored and standard Karin Kuruma. High-End Apartments and Benny's Conversions are 50% off, while a batch of vehicles — including the Truffade Adder, Truffade Z-Type, and Imponte Ruiner ZZ-8 — sit at 30% off. On the payout side, bonuses stack up across Shipwrecks (2x GTA$ & RP), Motor Wars on Cayo Perico (2x GTA$), A Superyacht Life missions (2x GTA$ & RP), Community Mission Series (3x GTA$ & RP), and first-time completions of both The Fleeca Heist Finale and The Pacific Standard Heist (2x GTA$ each). With the event closing out on August 5th and the End of Summer Giveaway picking up the very next day, Rockstar isn't giving players much of a reason to log off this week — or next.
  19. Rockstar has kicked off a new GTA Online Weekly Update, and this time the spotlight is firmly on Cayo Perico. Running from July 30th through August 5th, the "Cayo Summer Special" event week reshuffles several recurring modes and sweetens the payouts on the island, while also setting up a bonus stretch for players once the week wraps. Motor Wars Gets a Cayo Perico Twist The headline change this week is the boosted payout structure for Motor Wars, which is running exclusively on Cayo Perico and paying out double GTA$ for the duration of the event. It's a limited-time shift that gives players a reason to revisit the island beyond the heist itself. Free Gear and a Summer Send-Off Logging in during the event unlocks a trio of cosmetics — the Tropical Bangles, Tropical Glow Necklace, and Pacific Standard Sweater — at no cost. Players who complete The Fleeca Heist Finale within the event window also earn the Fleeca Circuit livery for the Übermacht Cypher within 72 hours. Rockstar is also teeing up what it's calling the End of Summer Giveaway, which runs August 6th–12th, immediately after this event week closes. Simply logging in during that stretch nets a flat GTA$1,000,000 bonus, delivered within three days. As part of the same rollout, the Panther Statue returns to El Rubio's vault in The Cayo Perico Heist starting August 6th, giving heist crews a reason to run it again for the extra payout. Kortz Center Heist Refreshed The Kortz Center Heist is getting a shake-up of its own, with new Primary Targets rotating in and the heist's first-completion bonus resetting for anyone who hasn't already claimed it. Players who pull off a death-free run this week earn an additional GTA$400,000 on top of the usual rewards. The new targets are: A Cast of Characters Mi O Melee To Beat About the Bush Mansion Owners Cash In on the Fine Art Collector's Program Anyone who owns a mansion and logged into GTA Online between June 17th and July 13th qualifies for the Fine Art Collector's Program's Elitist Tier rewards, available through August 5th. That haul includes a GTA$1,000,000 discount on the Art Studio, a free Vault Keypad Art Studio upgrade, the Kortz Center Heist Primary Target painting "The Outcome of Endeavour," the "The Crescent Tense" mansion sculpture, and a free Western Company Annihilator Stealth, claimable from Warstock Cache & Carry. This week's FIB Priority File, the Fine Art File, also pays double — a natural companion to the art-heavy rewards track. Vehicles, Robberies, and Podium Prizes The usual weekly vehicle rotation is in full swing alongside the event content: Salvage Yard Robberies: The Gangbanger Robbery yields a Pfister Comet S2 Cabrio with the sought-after LS Pounders plate, The McTony Robbery offers an Invetero Coquette D10, and The Podium Robbery rewards a Vapid Dominator GTT. Podium Vehicle: The Casino's lucky wheel is offering the Übermacht Cypher ($1,550,000 at Legendary Motorsport), with GTA+ members getting two spins every 24 hours instead of one. Prize Ride Challenge: Placing top five in an LS Car Meet Race four days running unlocks the Karin Boor ($1,310,000 at Southern San Andreas Super Autos). Premium Test Ride: The Överflöd Entity MT, available across PS5, Xbox Series X/S, and PC Enhanced. Test Track Vehicles: Imponte Ruiner ZZ-8, Truffade Adder, and Vapid Uranus LozSpeed. Luxury Autos (Rockford Hills): Albany Merula and Ocelot E-Stride. Premium Deluxe Motorsport (Simeon's): Classique Broadway, Dinka Blista Kanjo, Dinka Chavos V6, Invetero Coquette D1, and Truffade Z-Type. Gun Van, Races, and the Weekly Challenge This week's Gun Van is stocked with the Railgun, Service Carbine, Machete, Combat Pistol, Compact Grenade Launcher, and Tactical SMG, alongside the standard throwables and armor tiers (with boosted drop rates for GTA+ subscribers across the board). Racers have three routes to chase this week: the Premium Race "Crossing Paths," the HSW Time Trial "Textile City," and the standard Time Trial "Ocean Highway." The Weekly Challenge tasks players with winning two Adversary Modes for a reward of GTA$100,000 and the Manor Tie-dye Tee. Discounts and Bonus Payouts Rockstar is running a fairly deep discount slate this week, led by 60% off Paleto Bay Businesses, the Galaxy Super Yacht (including modifications), and both the armored and standard Karin Kuruma. High-End Apartments and Benny's Conversions are 50% off, while a batch of vehicles — including the Truffade Adder, Truffade Z-Type, and Imponte Ruiner ZZ-8 — sit at 30% off. On the payout side, bonuses stack up across Shipwrecks (2x GTA$ & RP), Motor Wars on Cayo Perico (2x GTA$), A Superyacht Life missions (2x GTA$ & RP), Community Mission Series (3x GTA$ & RP), and first-time completions of both The Fleeca Heist Finale and The Pacific Standard Heist (2x GTA$ each). With the event closing out on August 5th and the End of Summer Giveaway picking up the very next day, Rockstar isn't giving players much of a reason to log off this week — or next. View full article
  20. Twenty-five years after Master Chief first crash-landed on a Forerunner ringworld, Halo Studios has gone back to the beginning — not with a coat of paint like 2011's Anniversary edition, but with a full ground-up rebuild in Unreal Engine 5. The result is a campaign-only remake that mostly earns the confidence of its ambition, even if it plays things safer than a project this size probably should. The Good It finally looks (and sounds) the part. The jump from the original Combat Evolved to this version is enormous — crisp HD environments, rebuilt lighting, and re-recorded dialogue with the original cast bring Halo's opening chapter a level of polish that the 2001 game (and even its 2011 remaster) never had. The soundtrack has been remastered rather than just remixed, and it hits just as hard as it did a quarter-century ago. The classic missions feel genuinely improved, not just prettier. Level layouts have been retooled for better pacing and wayfinding — a real problem in some of the original's more labyrinthine stretches — without losing what made those levels iconic in the first place. Combat has more texture. Nine additional weapons pulled in from later entries in the series (Energy Sword, Battle Rifle, Needle Rifle, and others) give firefights more variety than the original arsenal allowed, and being able to hijack vehicles or pilot a Wraith tank for the first time in a CE campaign adds welcome chaos to encounters that used to be far more rigid. New prequel content is a nice bonus. Three new missions set a year before the original story follow the Master Chief and Sergeant Johnson, giving longtime fans something they haven't played before rather than just something they've played better. Co-op scales up properly. Four-player online co-op (up from the original's two) plus two-player splitscreen on console, with crossplay and cross-progression across Xbox, PC, and PS5 — the latter marking the franchise's first-ever appearance on PlayStation hardware. The Skulls system is deeper than ever. The "campaign remix" feature lets you revisit any mission with a huge stack of gameplay-modifying Skulls, randomizing weapons, enemies, and environments for replay value that goes well beyond a simple difficulty toggle. The Not-So-Good It's campaign-only. There's no multiplayer suite here at all — a deliberate choice, but one that will sting for anyone hoping to relive Blood Gulch alongside the story. This is a remake of the campaign, full stop, and the asking price should be weighed with that in mind. Faithful can mean predictable. For a project rebuilt from scratch, Campaign Evolved sticks closely to the original's story beats and mission structure. New players get a great, modern entry point; longtime fans hoping for bigger swings or reimagined encounter design may find it plays things safe. Reception has been divided. User sentiment has landed in "mixed" territory on Steam, which tracks with a game that nails its technical remake but doesn't take many risks — the split largely comes down to what people wanted from a 25th-anniversary release: reverence or reinvention. Verdict Halo: Campaign Evolved is exactly what it says on the tin: the original campaign, rebuilt with real care and modern tools, with just enough new content to justify a second look. It's not a reinvention of Halo, and it doesn't try to be — but as a loving, technically excellent restoration of where the whole saga started, it does the job. Newcomers finally have a great way in; veterans get the nostalgia trip with sharper edges. Recommended for: longtime fans revisiting the ring, newcomers who skipped the original, co-op groups looking for a classic campaign to run together. Less essential for: anyone whose primary interest is competitive multiplayer. Score: 8/10
  21. Rockstar Games has quietly drawn a line under an era of its mobile catalog, confirming that its titles on iOS now require iOS 17 or later to receive updates and official technical support. The change was outlined in a new support notice on Rockstar's customer service site and first reported by RockstarINTEL. What's ChangingAccording to <cite index="2-1">Rockstar's own support page, support for its games on iOS now requires iOS version 17 or greater, and devices still running iOS 16 or below will no longer receive game updates or technical support.</cite> Importantly, this isn't a kill switch. The games themselves won't stop working, and nothing is being removed from anyone's device. Rockstar's FAQ clarifies that players can still <cite index="4-1">download and play their existing iOS titles on versions earlier than iOS 17, but they won't receive any further game updates and won't be able to get technical support from Rockstar going forward.</cite> For anyone affected, the company's guidance is simply to update their device to iOS 17 if their hardware allows it. Why It MattersThe timing is notable because Rockstar has been unusually active in the mobile space over the past couple of years, not scaling it back. The studio brought Red Dead Redemption and the GTA Trilogy — The Definitive Edition to phones and tablets, and older mobile ports like Bully, Max Payne, and San Andreas received surprise updates within the last year or so. A number of these titles, plus Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Chinatown Wars, are also part of the GTA+ subscription's mobile lineup. That backdrop makes the iOS 17 cutoff feel less like Rockstar stepping away from mobile and more like routine platform housekeeping — the kind of minimum-spec bump most long-running live-service and ported titles eventually require as Apple's own OS moves forward and older hardware ages out. The Catch for Some PlayersThe wrinkle is that not every affected user can simply tap "update." Some iPhones are permanently capped at iOS 16 and are not eligible for the iOS 17 upgrade at all, meaning there's no path back to official support short of buying newer hardware. For owners of paid titles like Grand Theft Auto III, Vice City, and San Andreas on older devices, that's a harder pill to swallow than a typical "please update your app" notice, since money changed hands for software that may now quietly stop receiving fixes on their specific device. Rockstar hasn't given a precise date for when this policy takes effect or signaled any further changes beyond ending updates and support — the company's notice points affected users toward Apple's own instructions for upgrading to iOS 17 as the recommended next step. The Bigger PictureDropping support for a five-generation-old mobile OS isn't unusual in the games industry; maintaining parallel builds for aging operating systems is expensive, and few studios want engineering time tied up supporting hardware from years past. What makes this one worth watching is simply the contrast with Rockstar's recent mobile momentum — a company actively expanding its phone and tablet lineup while simultaneously trimming the tail end of devices it will keep updating.
  22. Rockstar Games has quietly drawn a line under an era of its mobile catalog, confirming that its titles on iOS now require iOS 17 or later to receive updates and official technical support. The change was outlined in a new support notice on Rockstar's customer service site and first reported by RockstarINTEL. What's ChangingAccording to <cite index="2-1">Rockstar's own support page, support for its games on iOS now requires iOS version 17 or greater, and devices still running iOS 16 or below will no longer receive game updates or technical support.</cite> Importantly, this isn't a kill switch. The games themselves won't stop working, and nothing is being removed from anyone's device. Rockstar's FAQ clarifies that players can still <cite index="4-1">download and play their existing iOS titles on versions earlier than iOS 17, but they won't receive any further game updates and won't be able to get technical support from Rockstar going forward.</cite> For anyone affected, the company's guidance is simply to update their device to iOS 17 if their hardware allows it. Why It MattersThe timing is notable because Rockstar has been unusually active in the mobile space over the past couple of years, not scaling it back. The studio brought Red Dead Redemption and the GTA Trilogy — The Definitive Edition to phones and tablets, and older mobile ports like Bully, Max Payne, and San Andreas received surprise updates within the last year or so. A number of these titles, plus Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Chinatown Wars, are also part of the GTA+ subscription's mobile lineup. That backdrop makes the iOS 17 cutoff feel less like Rockstar stepping away from mobile and more like routine platform housekeeping — the kind of minimum-spec bump most long-running live-service and ported titles eventually require as Apple's own OS moves forward and older hardware ages out. The Catch for Some PlayersThe wrinkle is that not every affected user can simply tap "update." Some iPhones are permanently capped at iOS 16 and are not eligible for the iOS 17 upgrade at all, meaning there's no path back to official support short of buying newer hardware. For owners of paid titles like Grand Theft Auto III, Vice City, and San Andreas on older devices, that's a harder pill to swallow than a typical "please update your app" notice, since money changed hands for software that may now quietly stop receiving fixes on their specific device. Rockstar hasn't given a precise date for when this policy takes effect or signaled any further changes beyond ending updates and support — the company's notice points affected users toward Apple's own instructions for upgrading to iOS 17 as the recommended next step. The Bigger PictureDropping support for a five-generation-old mobile OS isn't unusual in the games industry; maintaining parallel builds for aging operating systems is expensive, and few studios want engineering time tied up supporting hardware from years past. What makes this one worth watching is simply the contrast with Rockstar's recent mobile momentum — a company actively expanding its phone and tablet lineup while simultaneously trimming the tail end of devices it will keep updating. View full article
  23. Rockstar Games appears to be taking a more hands-on role in the FiveM modding scene, according to a report from RockstarINTEL. The outlet reports that Rockstar has been supporting community-made projects for use on FiveM servers, based on information shared with FiveM content creators. A Push Beyond GTA Roleplay Rockstar and Cfx.re, the organization behind FiveM, are reportedly working to elevate "Non-GTA RP" projects within the platform. While most players associate FiveM almost exclusively with GTA roleplay servers, the platform actually hosts a much wider range of server types and content that has nothing to do with RP — and plenty of players simply aren't interested in that format. The apparent aim is to give server owners more "pick up and go" game modes they can install as a base and then customize further, making it easier to get varied content running quickly. Enter StreetKings The first concrete example tied to this initiative is something called the StreetKings Framework — a progression-based experience drawing inspiration from Rockstar's own Midnight Club series and the broader "golden age" of arcade racing games. The core idea is that a player's car becomes an extension of their identity, with everything unlocked through actual play rather than handed out. According to the report, the framework is built out with: Custom cinematic racing camera angles Full controller support Dynamic, unscripted police chases Global leaderboards Events players can discover organically in the world A custom in-game phone system Vehicle upgrades, achievements, multiple race types, and tuning shops The goal, per the outlet, was to build a fast-paced arcade racing experience that stands apart from anything else currently on FiveM. Who Made It StreetKings was built by two established FiveM creators, Envi-Scripts and 919Design, who have each been producing FiveM content for several years. The two reportedly spent months developing the framework before pitching it directly to Rockstar and Cfx.re, receiving an enthusiastic response. From there, Rockstar backed the project's development, and it has since been made an official txAdmin Recipe, now sitting in FiveM's "Popular Recipes" section. The FiveM team also gave the pair a platform to launch a companion project — the official StreetKings server — which has been added to the "Featured Servers" list on the FiveM homepage. A launch trailer for the server has also been released. What It Signals If accurate, this marks a notable shift: rather than simply tolerating third-party mods, Rockstar and Cfx.re seem willing to actively promote and platform them through official channels like txAdmin Recipes and the Featured Servers list. For a modding scene that has historically operated somewhat at arm's length from its parent studio, official backing — and homepage placement — is a meaningful vote of confidence, and could encourage more non-RP creators to pitch original concepts rather than working in the shadow of GTA Online.
  24. Rockstar Games appears to be taking a more hands-on role in the FiveM modding scene, according to a report from RockstarINTEL. The outlet reports that Rockstar has been supporting community-made projects for use on FiveM servers, based on information shared with FiveM content creators. A Push Beyond GTA Roleplay Rockstar and Cfx.re, the organization behind FiveM, are reportedly working to elevate "Non-GTA RP" projects within the platform. While most players associate FiveM almost exclusively with GTA roleplay servers, the platform actually hosts a much wider range of server types and content that has nothing to do with RP — and plenty of players simply aren't interested in that format. The apparent aim is to give server owners more "pick up and go" game modes they can install as a base and then customize further, making it easier to get varied content running quickly. Enter StreetKings The first concrete example tied to this initiative is something called the StreetKings Framework — a progression-based experience drawing inspiration from Rockstar's own Midnight Club series and the broader "golden age" of arcade racing games. The core idea is that a player's car becomes an extension of their identity, with everything unlocked through actual play rather than handed out. According to the report, the framework is built out with: Custom cinematic racing camera angles Full controller support Dynamic, unscripted police chases Global leaderboards Events players can discover organically in the world A custom in-game phone system Vehicle upgrades, achievements, multiple race types, and tuning shops The goal, per the outlet, was to build a fast-paced arcade racing experience that stands apart from anything else currently on FiveM. Who Made It StreetKings was built by two established FiveM creators, Envi-Scripts and 919Design, who have each been producing FiveM content for several years. The two reportedly spent months developing the framework before pitching it directly to Rockstar and Cfx.re, receiving an enthusiastic response. From there, Rockstar backed the project's development, and it has since been made an official txAdmin Recipe, now sitting in FiveM's "Popular Recipes" section. The FiveM team also gave the pair a platform to launch a companion project — the official StreetKings server — which has been added to the "Featured Servers" list on the FiveM homepage. A launch trailer for the server has also been released. What It Signals If accurate, this marks a notable shift: rather than simply tolerating third-party mods, Rockstar and Cfx.re seem willing to actively promote and platform them through official channels like txAdmin Recipes and the Featured Servers list. For a modding scene that has historically operated somewhat at arm's length from its parent studio, official backing — and homepage placement — is a meaningful vote of confidence, and could encourage more non-RP creators to pitch original concepts rather than working in the shadow of GTA Online. View full article
  25. Rockstar Games has quietly cut off access to GTA Online's gambling-style minigames for players in Australia, a change that's already generating frustration within the game's community. Players logging in from Australia who try to use features at the Diamond Casino & Resort are now met with a simple "This feature is not available for you" message. According to dataminer and community member Tex2, the affected features include: House 3 Card Poker Inside Track The Lucky Wheel Blackjack Roulette Slots Notably, this applies even to the Lucky Wheel, a feature that doesn't require players to spend any real-world or in-game currency to spin — a detail that's added to fans' frustration since even the free, low-stakes elements of the casino are now off-limits. Not the First Country to Be AffectedAustralia isn't breaking new ground here — it joins a long list of countries where GTA Online's casino content has been restricted since The Diamond Casino & Resort launched back in 2019. Countries including Portugal, Poland, and Greece faced similar restrictions when the update first rolled out, with varying degrees of access depending on local gambling laws. The core issue comes down to regulation, not Rockstar's own preference. Different countries enforce gambling laws at different speeds and with different thresholds, and simulated casino games — even ones using fictional in-game currency — can fall under those rules. Some regions allow access to the games but restrict players from using "Paid Cash" (money bought through Shark Cards) to buy chips, while still permitting play with "Earned Cash" accumulated through normal gameplay. In Australia's case, it appears the restriction goes further, blocking the features outright regardless of currency type. What This Could Mean for GTA 6The bigger implication here is forward-looking. If GTA 6 includes any gambling-adjacent content similar to the Diamond Casino, it's reasonable to expect the same regulatory patchwork to apply — meaning Australian players (and others in similarly regulated markets) could see those features locked from day one rather than added later. For now, Rockstar hasn't issued any official statement explaining the change or confirming whether it's tied to new Australian regulatory action, so the exact trigger behind the timing remains unclear. What is clear is that this is largely viewed as a compliance decision rather than a choice made by Rockstar itself, following the same regulatory pressure that's shaped casino access in other countries since 2019.

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