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Rockstar

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Everything posted by Rockstar

  1. A dozen new GTA 6 screenshots have been released by Rockstar Games, separate from the 20-plus images that arrived last month alongside the Extended Look. With launch now on the horizon, Rockstar is continuing to show more of the game. Where the images come from The screenshots are part of Game Informer's October 2026 issue, number 382, which is available digitally now ahead of a print release next month. The digital issue is the centerpiece of a 14-page cover story built from interviews with several lead designers at Rockstar. The cover itself is new Jason and Lucia artwork. It appears to continue the artwork from the Grand Theft Auto VI soundtrack vinyl releases revealed last week. What the screenshots show The images show the dense streets of Vice City, the wider state of Leonida, and the characters who live there. Wildlife, NPCs the player will interact with, and fresh looks at protagonists Jason and Lucia all feature. Insider Gaming's rundown lists a beach, a bar, hunting, wildlife, a bike, a dock, a plane, hiking and a coastal scene, alongside dedicated shots of Jason and Lucia. The weather stands out. One screenshot appears to show a hurricane, which fans took as evidence of the advanced weather system Rockstar has been building. The coastal shot shows a shoreline under a thunderstorm. Game Informer's story also confirms hurricanes and storms in the game. Beyond the images The feature adds detail about the world itself. Reports point to a map roughly twice the size of GTA V's, along with more than 170 animal species and detailed NPCs. Game Informer also covers Rockstar's research into Miami and Florida, which shaped the game's design. Fans overwhelm Game Informer Demand caused problems. Game Informer's website and app were overwhelmed by a surge of users, and login issues were still being reported. Some readers still got into the free story and collected the screenshots. Social media users then began posting the images. What it means This is not the 30-minute gameplay deep dive some fans have wanted. It is a steady drip of material as the launch nears. Grand Theft Auto VI is scheduled to launch on November 19, 2026. Given the pace of recent reveals, fans can expect more before then.
  2. A dozen new GTA 6 screenshots have been released by Rockstar Games, separate from the 20-plus images that arrived last month alongside the Extended Look. With launch now on the horizon, Rockstar is continuing to show more of the game. Where the images come from The screenshots are part of Game Informer's October 2026 issue, number 382, which is available digitally now ahead of a print release next month. The digital issue is the centerpiece of a 14-page cover story built from interviews with several lead designers at Rockstar. The cover itself is new Jason and Lucia artwork. It appears to continue the artwork from the Grand Theft Auto VI soundtrack vinyl releases revealed last week. What the screenshots show The images show the dense streets of Vice City, the wider state of Leonida, and the characters who live there. Wildlife, NPCs the player will interact with, and fresh looks at protagonists Jason and Lucia all feature. Insider Gaming's rundown lists a beach, a bar, hunting, wildlife, a bike, a dock, a plane, hiking and a coastal scene, alongside dedicated shots of Jason and Lucia. The weather stands out. One screenshot appears to show a hurricane, which fans took as evidence of the advanced weather system Rockstar has been building. The coastal shot shows a shoreline under a thunderstorm. Game Informer's story also confirms hurricanes and storms in the game. Beyond the images The feature adds detail about the world itself. Reports point to a map roughly twice the size of GTA V's, along with more than 170 animal species and detailed NPCs. Game Informer also covers Rockstar's research into Miami and Florida, which shaped the game's design. Fans overwhelm Game Informer Demand caused problems. Game Informer's website and app were overwhelmed by a surge of users, and login issues were still being reported. Some readers still got into the free story and collected the screenshots. Social media users then began posting the images. What it means This is not the 30-minute gameplay deep dive some fans have wanted. It is a steady drip of material as the launch nears. Grand Theft Auto VI is scheduled to launch on November 19, 2026. Given the pace of recent reveals, fans can expect more before then. View full article
  3. Rockstar Games is about to pull back the curtain on Leonida once more. Game Informer has confirmed that Grand Theft Auto VI is the cover star of issue 382, with a 14-page feature built around exclusive interviews with Rockstar's lead designers. The digital edition goes live on September 29. A long-running tradition continues For more than two decades, Rockstar has used Game Informer as a launchpad for major reveals, and GTA 6 is no exception. Fans had speculated about a cover story for months, and this one arrives less than two months before the game's November 19 launch on PlayStation 5 and Xbox Series X|S. The feature was written by Senior Associate Editor Marcus Stewart, a South Florida native. He spoke with several Rockstar designers about how the studio built Vice City and the wider state of Leonida. The weather system takes center stage The most intriguing item on the menu is GTA 6's weather. Rumors and patent speculation have circulated for years, but Rockstar has never officially detailed how the system works. Game Informer says the issue will cover technology designed to simulate Florida's less sunny weather phenomena, a hint that the game may go well beyond simple sun-or-rain cycles. Considering how volatile Florida's climate can be, from sudden downpours to tropical storms, the feature could reveal how much the weather will shape moment-to-moment gameplay. Wildlife and Florida research The cover story will also explore the animals roaming Leonida on land, in the air and at sea, expanding on the alligators, birds and marine life glimpsed in earlier trailers. Rockstar's research process is another focus: the magazine says the studio worked to make Vice City and Leonida feel culturally and aesthetically true to Miami and Florida. 12 new screenshots and fresh artwork Beyond the interviews, the issue includes 12 never-before-seen screenshots showing off the game's sights and NPCs. The cover itself features new artwork of protagonists Jason Duval and Lucia Caminos, and it has already drawn plenty of attention from fans. When you can read it The digital edition of issue 382 arrives September 29. Print copies are shipping to subscribers, with newsstand and bookstore availability following in the coming weeks. The preview lands after a heavy stretch of GTA 6 news, including the Netflix Extended Look trailer, a hands-off media event and a wave of gameplay leaks. Still, Game Informer's track record with Rockstar makes this one of the most anticipated pre-launch drops yet. With release day approaching, every new detail helps fill in the picture of what Leonida will look like when it goes live.
  4. Rockstar Games is about to pull back the curtain on Leonida once more. Game Informer has confirmed that Grand Theft Auto VI is the cover star of issue 382, with a 14-page feature built around exclusive interviews with Rockstar's lead designers. The digital edition goes live on September 29. A long-running tradition continues For more than two decades, Rockstar has used Game Informer as a launchpad for major reveals, and GTA 6 is no exception. Fans had speculated about a cover story for months, and this one arrives less than two months before the game's November 19 launch on PlayStation 5 and Xbox Series X|S. The feature was written by Senior Associate Editor Marcus Stewart, a South Florida native. He spoke with several Rockstar designers about how the studio built Vice City and the wider state of Leonida. The weather system takes center stage The most intriguing item on the menu is GTA 6's weather. Rumors and patent speculation have circulated for years, but Rockstar has never officially detailed how the system works. Game Informer says the issue will cover technology designed to simulate Florida's less sunny weather phenomena, a hint that the game may go well beyond simple sun-or-rain cycles. Considering how volatile Florida's climate can be, from sudden downpours to tropical storms, the feature could reveal how much the weather will shape moment-to-moment gameplay. Wildlife and Florida research The cover story will also explore the animals roaming Leonida on land, in the air and at sea, expanding on the alligators, birds and marine life glimpsed in earlier trailers. Rockstar's research process is another focus: the magazine says the studio worked to make Vice City and Leonida feel culturally and aesthetically true to Miami and Florida. 12 new screenshots and fresh artwork Beyond the interviews, the issue includes 12 never-before-seen screenshots showing off the game's sights and NPCs. The cover itself features new artwork of protagonists Jason Duval and Lucia Caminos, and it has already drawn plenty of attention from fans. When you can read it The digital edition of issue 382 arrives September 29. Print copies are shipping to subscribers, with newsstand and bookstore availability following in the coming weeks. The preview lands after a heavy stretch of GTA 6 news, including the Netflix Extended Look trailer, a hands-off media event and a wave of gameplay leaks. Still, Game Informer's track record with Rockstar makes this one of the most anticipated pre-launch drops yet. With release day approaching, every new detail helps fill in the picture of what Leonida will look like when it goes live. View full article
  5. Rockstar Games has officially unveiled its GTA 6 collector's offering, Grand Theft Auto VI: The Goodtime State – Vice City Collection. Anyone expecting a traditional collector's edition should note the catch: the box doesn't include the game. There's no case, disc or download code inside. It's a merchandise bundle, and it stands in for the kind of collector's edition Rockstar has released alongside past titles. The reveal follows a series of leaks pointing to a wave of GTA VI collectibles, and the listing has now appeared on Rockstar's own webstore. The approach echoes the Red Dead Redemption 2 collector's box: one large package stuffed with themed goodies, sold separately from the game itself. Price, availability and limits The Vice City Collection costs $399.99 in the US, £349.99 in the UK, €399.99 in Europe and CA$559.99 in Canada. Pre-orders are live now in North America and Europe. Rockstar says orders in Asia, Latin America and Australia will open at a later date. Rockstar is capping purchases at one per customer through its store, and stock is listed as limited. The collection is set to ship on November 19, the same day GTA VI launches. The box measures 19 x 13.5 x 12.5 inches, so it's a sizable piece of shelf real estate. What's in the box Rockstar's listing includes eleven items, many built around Leonida's in-universe brands and characters: Macca the Gator figure: a twist-open base doubles as a stash spot, with the gator shown enjoying a smoke and a flamingo blood martini. Oakley Frogskins sunglasses: matte black frames with Prizm Sapphire lenses and a Vice City pink GTAVI logo. Leonida Keys crossbody bag: ripstop fabric, patterned black-and-pink lining, woven patches and a custom debossed YKK zipper pull. New Era 9FORTY snapback hat: an A-frame cap with Vice City Leonida embroidery, embellishments and appliques. Macca the Gator magnetic mirror: electroplated pink glass that works as a tray or hangs as wall art via two rear magnets. Chunkee the Manatee shot glass: Chunkee on the front, with a laser-etched Rockstar Games logo on the bottom. Vice City swizzle spoon: a decorative piece with a debossed enamel Vice City logo and a Rockstar Games logo tip. Vice City razor blade keychain: metallic, razor-styled, with embossed GTAVI and Vice City logos. Leonida Keys enamel pin set: nine pins in a custom metal tin. Leonida Keys sticker pack: nine crack-and-peel vinyl stickers in a stash bag. Double-sided souvenir poster: Macca the Gator characters from the Leonida TV show on the front, and a full map of the Goodtime State on the back. More merch on the way Rockstar says additional apparel and collectibles from the wider Grand Theft Auto VI Collection will arrive on its store soon, so the box looks like the centerpiece of a larger merchandise push rather than the whole lineup. Marketing ramps up The reveal lands as GTA VI promotion spreads into the real world. Posters have begun appearing on buildings, and Rockstar and Miami-Dade County have been putting up large-scale signage in downtown Miami. With launch less than two months away, the marketing rollout is clearly accelerating.
  6. Rockstar Games has officially unveiled its GTA 6 collector's offering, Grand Theft Auto VI: The Goodtime State – Vice City Collection. Anyone expecting a traditional collector's edition should note the catch: the box doesn't include the game. There's no case, disc or download code inside. It's a merchandise bundle, and it stands in for the kind of collector's edition Rockstar has released alongside past titles. The reveal follows a series of leaks pointing to a wave of GTA VI collectibles, and the listing has now appeared on Rockstar's own webstore. The approach echoes the Red Dead Redemption 2 collector's box: one large package stuffed with themed goodies, sold separately from the game itself. Price, availability and limits The Vice City Collection costs $399.99 in the US, £349.99 in the UK, €399.99 in Europe and CA$559.99 in Canada. Pre-orders are live now in North America and Europe. Rockstar says orders in Asia, Latin America and Australia will open at a later date. Rockstar is capping purchases at one per customer through its store, and stock is listed as limited. The collection is set to ship on November 19, the same day GTA VI launches. The box measures 19 x 13.5 x 12.5 inches, so it's a sizable piece of shelf real estate. What's in the box Rockstar's listing includes eleven items, many built around Leonida's in-universe brands and characters: Macca the Gator figure: a twist-open base doubles as a stash spot, with the gator shown enjoying a smoke and a flamingo blood martini. Oakley Frogskins sunglasses: matte black frames with Prizm Sapphire lenses and a Vice City pink GTAVI logo. Leonida Keys crossbody bag: ripstop fabric, patterned black-and-pink lining, woven patches and a custom debossed YKK zipper pull. New Era 9FORTY snapback hat: an A-frame cap with Vice City Leonida embroidery, embellishments and appliques. Macca the Gator magnetic mirror: electroplated pink glass that works as a tray or hangs as wall art via two rear magnets. Chunkee the Manatee shot glass: Chunkee on the front, with a laser-etched Rockstar Games logo on the bottom. Vice City swizzle spoon: a decorative piece with a debossed enamel Vice City logo and a Rockstar Games logo tip. Vice City razor blade keychain: metallic, razor-styled, with embossed GTAVI and Vice City logos. Leonida Keys enamel pin set: nine pins in a custom metal tin. Leonida Keys sticker pack: nine crack-and-peel vinyl stickers in a stash bag. Double-sided souvenir poster: Macca the Gator characters from the Leonida TV show on the front, and a full map of the Goodtime State on the back. More merch on the way Rockstar says additional apparel and collectibles from the wider Grand Theft Auto VI Collection will arrive on its store soon, so the box looks like the centerpiece of a larger merchandise push rather than the whole lineup. Marketing ramps up The reveal lands as GTA VI promotion spreads into the real world. Posters have begun appearing on buildings, and Rockstar and Miami-Dade County have been putting up large-scale signage in downtown Miami. With launch less than two months away, the marketing rollout is clearly accelerating. View full article
  7. GTA Online's Business Rivalries event enters its final week, running September 24th to 30th. Rockstar is closing the month with the spotlight on Nightclub owners, plus a free property, a free car and fresh changes to the Kortz Center Heist. The event is the first business-themed bonus month in a couple of years. Earlier weeks covered Executives, Bikers and Gunrunners, and this week the nightclub scene takes over. Nightclub WeekNightclub Goods Missions pay double GTA$ and RP through Yohan. Nightclub Management Missions earn double Popularity, which helps if you're trying to keep your club's meter full. New players can claim the Elysian Island Nightclub for free. Other activities paying 2X GTA$ and RP this week include QuickiePharm Deliveries, selected Featured Series modes and the Community Combat Series. Last Chance for the Free Penaud La Coureuse Anyone who completed at least one of the previous three Weekly Challenges during the event can now claim the Penaud La Coureuse (Sports) for free from Legendary Motorsport. Eligible players on PS5, Xbox Series X|S and PC (Enhanced) also get a complimentary HSW upgrade from Hao's Special Works, so make sure you log in before the week ends. This week's Weekly Challenge is to sell GTA$1,000,000 worth of goods across all your businesses. Completing it earns the Retro Fruit Tracksuit and a cash reward. Delivering Business Battle crates also guarantees a clothing reward: the Six Figure Tee, Ride or Die Tee, Red and White Ammu-Nation Cap or Bourgeoix Tee. Kortz Center Heist Gets a Shake-Up The Kortz Center Heist has new Primary Targets this week, and its first-completion bonus resets, so you can claim it again. Finishing the heist without dying earns an extra GTA$400,000. The Rest of the Week FIB Priority File: The Fine Art File, which pays double. Lucky Wheel: The podium vehicle is the Ocelot Penetrator, which costs $880,000 at Legendary Motorsport. GTA+ members get two spins every 24 hours. Prize Ride: Win the LS Car Meet Series four days in a row to unlock the Pegassi Zorrusso (Super), which costs $1,925,000. Premium Test Ride: The Imponte Arbiter GT, for PS5, Xbox Series X|S and PC Enhanced players. Test Track: The Declasse Drift Yosemite, Vapid GB200 and Vysser Neo. Luxury Autos: Two cars are on show in Rockford Hills. The weekly update resets on Thursday, when the bonuses, discounts, podium car and Prize Ride all rotate. That means the free Nightclub, the Penaud La Coureuse and the Kortz Center Heist changes are only around until the 30th.
  8. GTA Online's Business Rivalries event enters its final week, running September 24th to 30th. Rockstar is closing the month with the spotlight on Nightclub owners, plus a free property, a free car and fresh changes to the Kortz Center Heist. The event is the first business-themed bonus month in a couple of years. Earlier weeks covered Executives, Bikers and Gunrunners, and this week the nightclub scene takes over. Nightclub WeekNightclub Goods Missions pay double GTA$ and RP through Yohan. Nightclub Management Missions earn double Popularity, which helps if you're trying to keep your club's meter full. New players can claim the Elysian Island Nightclub for free. Other activities paying 2X GTA$ and RP this week include QuickiePharm Deliveries, selected Featured Series modes and the Community Combat Series. Last Chance for the Free Penaud La Coureuse Anyone who completed at least one of the previous three Weekly Challenges during the event can now claim the Penaud La Coureuse (Sports) for free from Legendary Motorsport. Eligible players on PS5, Xbox Series X|S and PC (Enhanced) also get a complimentary HSW upgrade from Hao's Special Works, so make sure you log in before the week ends. This week's Weekly Challenge is to sell GTA$1,000,000 worth of goods across all your businesses. Completing it earns the Retro Fruit Tracksuit and a cash reward. Delivering Business Battle crates also guarantees a clothing reward: the Six Figure Tee, Ride or Die Tee, Red and White Ammu-Nation Cap or Bourgeoix Tee. Kortz Center Heist Gets a Shake-Up The Kortz Center Heist has new Primary Targets this week, and its first-completion bonus resets, so you can claim it again. Finishing the heist without dying earns an extra GTA$400,000. The Rest of the Week FIB Priority File: The Fine Art File, which pays double. Lucky Wheel: The podium vehicle is the Ocelot Penetrator, which costs $880,000 at Legendary Motorsport. GTA+ members get two spins every 24 hours. Prize Ride: Win the LS Car Meet Series four days in a row to unlock the Pegassi Zorrusso (Super), which costs $1,925,000. Premium Test Ride: The Imponte Arbiter GT, for PS5, Xbox Series X|S and PC Enhanced players. Test Track: The Declasse Drift Yosemite, Vapid GB200 and Vysser Neo. Luxury Autos: Two cars are on show in Rockford Hills. The weekly update resets on Thursday, when the bonuses, discounts, podium car and Prize Ride all rotate. That means the free Nightclub, the Penaud La Coureuse and the Kortz Center Heist changes are only around until the 30th. View full article
  9. With roughly two months left before Grand Theft Auto VI launches, Rockstar's real-world marketing push into Miami has officially begun — and it starts on a rooftop. Travelers flying into Miami International Airport from over the ocean will now spot a large "Welcome to Vice City" sign, accompanied by GTA VI branding, perched atop the Kaseya Center, home of the NBA's Miami Heat. Local outlet WPLG Local 10 News captured aerial footage of the installation, which took place on Tuesday when a helicopter lowered the pink-and-white sign into place. Ground crews had assembled the sign beforehand and finished securing it once it was in position. The timing lines up neatly with the Heat's upcoming schedule — their preseason opener falls on October 9, with the regular season kicking off October 21 or 22 — meaning the sign is set to get significant screen time as national broadcasts cut to the arena. According to the report, it's expected to stay up through at least the end of December. Not every detail about the sign has impressed fans, however. The lettering is relatively small relative to the arena's size, spanning only about a third of its width, and the visible metal support brackets have drawn some criticism for detracting from the overall look. Whether it lights up at night remains to be seen — it doesn't appear to be illuminated yet, though that could change. Interestingly, the Kaseya Center already has an in-game counterpart: Rockstar's Sahara Arena, which appears in GTA VI as a clear stand-in for the real building. As for the cost, documents reviewed by the Miami Herald's Doug Hanks indicate Rockstar is paying Miami-Dade County close to $975,000 for the installation. That fee reportedly covers the various personnel required to put the sign up, including emergency services staff who were on hand during the ground operation. This appears to be just the opening move in a broader marketing rollout across the city. Based on separate documents, a more substantial wave of GTA VI promotional material — including new billboards — is expected to arrive in Miami around mid-to-late October.
  10. With roughly two months left before Grand Theft Auto VI launches, Rockstar's real-world marketing push into Miami has officially begun — and it starts on a rooftop. Travelers flying into Miami International Airport from over the ocean will now spot a large "Welcome to Vice City" sign, accompanied by GTA VI branding, perched atop the Kaseya Center, home of the NBA's Miami Heat. Local outlet WPLG Local 10 News captured aerial footage of the installation, which took place on Tuesday when a helicopter lowered the pink-and-white sign into place. Ground crews had assembled the sign beforehand and finished securing it once it was in position. The timing lines up neatly with the Heat's upcoming schedule — their preseason opener falls on October 9, with the regular season kicking off October 21 or 22 — meaning the sign is set to get significant screen time as national broadcasts cut to the arena. According to the report, it's expected to stay up through at least the end of December. Not every detail about the sign has impressed fans, however. The lettering is relatively small relative to the arena's size, spanning only about a third of its width, and the visible metal support brackets have drawn some criticism for detracting from the overall look. Whether it lights up at night remains to be seen — it doesn't appear to be illuminated yet, though that could change. Interestingly, the Kaseya Center already has an in-game counterpart: Rockstar's Sahara Arena, which appears in GTA VI as a clear stand-in for the real building. As for the cost, documents reviewed by the Miami Herald's Doug Hanks indicate Rockstar is paying Miami-Dade County close to $975,000 for the installation. That fee reportedly covers the various personnel required to put the sign up, including emergency services staff who were on hand during the ground operation. This appears to be just the opening move in a broader marketing rollout across the city. Based on separate documents, a more substantial wave of GTA VI promotional material — including new billboards — is expected to arrive in Miami around mid-to-late October. View full article
  11. GTA Online Hit by Cheat Wave as New PS4 Jailbreak Opens the Door for Modders GTA Online players on PS4 are dealing with a fresh outbreak of cheaters, and this time it traces back to hardware rather than the game itself. A newly released jailbreak for PS4 firmware 13.52 has given users on that version a way back onto PlayStation Network, and modders have wasted no time flooding lobbies with mod menus. The fallout is familiar to anyone who's played GTA Online during a bad cheating spell: god mode, invisibility, instant rank-ups, and enormous cash drops appearing out of nowhere. For players still on PS4 who haven't made the jump to current-gen hardware, that puts them squarely in the blast radius. The catch is that this isn't just annoying — it's risky for innocent players too. Rockstar's anti-cheat systems are tuned to flag suspicious spikes in money or RP, so a player who gets handed a pile of modded cash by a stranger in a lobby can end up banned right alongside the person who actually cheated. Why this is happening now The chain of events was flagged by well-known GTA dataminer Tez2, who traced the surge in modding activity back to the new jailbreak for firmware 13.52. That exploit lets PS4 units running the outdated firmware connect to PSN, effectively reopening a door Sony had closed off to jailbroken consoles. For now, mod menus are running loose on PS4 servers as a result. But according to Tez2, the window is likely to be short-lived — Sony has a track record of cutting off PSN access for older firmware versions within a week or two of a new release going out. What players should do in the meantime Until that access gets shut off, PS4 players are being advised to stay cautious: Avoid joining public sessions where possible, or leave a lobby immediately if strange effects (unexplained cash boosts, rank jumps, invincible players) show up. Don't accept unsolicited money or RP transfers from strangers — even if it seems like a windfall, it can trigger an automated ban. Keep an eye on official Rockstar and community channels for updates on when Sony patches out the older firmware. This isn't the first time PS4 jailbreaks have raised alarms about GTA Online's cheating problem, though earlier scares of this kind have sometimes fizzled out once Sony moved to lock down network access. Whether this one plays out the same way should become clear within the next couple of weeks.
  12. GTA Online Hit by Cheat Wave as New PS4 Jailbreak Opens the Door for Modders GTA Online players on PS4 are dealing with a fresh outbreak of cheaters, and this time it traces back to hardware rather than the game itself. A newly released jailbreak for PS4 firmware 13.52 has given users on that version a way back onto PlayStation Network, and modders have wasted no time flooding lobbies with mod menus. The fallout is familiar to anyone who's played GTA Online during a bad cheating spell: god mode, invisibility, instant rank-ups, and enormous cash drops appearing out of nowhere. For players still on PS4 who haven't made the jump to current-gen hardware, that puts them squarely in the blast radius. The catch is that this isn't just annoying — it's risky for innocent players too. Rockstar's anti-cheat systems are tuned to flag suspicious spikes in money or RP, so a player who gets handed a pile of modded cash by a stranger in a lobby can end up banned right alongside the person who actually cheated. Why this is happening now The chain of events was flagged by well-known GTA dataminer Tez2, who traced the surge in modding activity back to the new jailbreak for firmware 13.52. That exploit lets PS4 units running the outdated firmware connect to PSN, effectively reopening a door Sony had closed off to jailbroken consoles. For now, mod menus are running loose on PS4 servers as a result. But according to Tez2, the window is likely to be short-lived — Sony has a track record of cutting off PSN access for older firmware versions within a week or two of a new release going out. What players should do in the meantime Until that access gets shut off, PS4 players are being advised to stay cautious: Avoid joining public sessions where possible, or leave a lobby immediately if strange effects (unexplained cash boosts, rank jumps, invincible players) show up. Don't accept unsolicited money or RP transfers from strangers — even if it seems like a windfall, it can trigger an automated ban. Keep an eye on official Rockstar and community channels for updates on when Sony patches out the older firmware. This isn't the first time PS4 jailbreaks have raised alarms about GTA Online's cheating problem, though earlier scares of this kind have sometimes fizzled out once Sony moved to lock down network access. Whether this one plays out the same way should become clear within the next couple of weeks. View full article
  13. YouTube has commissioned a new original series built around GTA RP server NoPixel, timed to land alongside the rollout of NoPixel V — the server's biggest and most ambitious version yet, now backed directly by Rockstar Games. The show, called NoPixel News, comes from prominent NoPixel streamer Buddha, who announced the project in a tweet describing it as a weekly catch-up on the "biggest moments, storylines, and chaos" happening across the server. New episodes are set to drop every Monday at 10:00 a.m. PST, recapping the previous week's events, with a planned run of 18 episodes. Buddha was explicit that the series is "powered by YouTube," language that appeared prominently in the first episode itself. That debut episode, released last week, sees Buddha co-hosting alongside fellow streamer Burn, with NoPixel regular Caylus brought in as a special guest reporter. The format leans into a mock-broadcast style, staged and filmed entirely within GTA, complete with the "powered by YouTube" branding front and center throughout. The episode also weaves in clips from some heavy-hitting names in and around the NoPixel scene — co-owner xQc, Sidemen member Zerkaa, and erobb, among others. Not YouTube's First NoPixel Bet This isn't the platform's first attempt at building a scripted or semi-scripted series out of NoPixel's world. Last year, YouTube backed a similar project pitched around Caylus, an original series called CayPlay that also leaned on the server's roleplay drama for content. That earlier series had a bumpy reception: while a handful of episodes cracked a million views, the finale struggled to clear even 100,000 — a rough result for a channel with more than 20 million subscribers. It's unclear exactly how much YouTube spent producing CayPlay, but between Caylus, the production crew, and NoPixel staff involved, it was likely a meaningful investment. Given those numbers, YouTube circling back for a second Caylus-adjacent NoPixel show is a bit of a surprising move — though it suggests the platform still sees enough upside in the roleplay community to keep funding content built around it. With NoPixel V now drawing official Rockstar support and a fresh wave of attention, NoPixel News looks like an attempt to capture some of that momentum on a recurring, low-overhead weekly format rather than a one-off scripted push — a safer bet than CayPlay's more ambitious swing.
  14. YouTube has commissioned a new original series built around GTA RP server NoPixel, timed to land alongside the rollout of NoPixel V — the server's biggest and most ambitious version yet, now backed directly by Rockstar Games. The show, called NoPixel News, comes from prominent NoPixel streamer Buddha, who announced the project in a tweet describing it as a weekly catch-up on the "biggest moments, storylines, and chaos" happening across the server. New episodes are set to drop every Monday at 10:00 a.m. PST, recapping the previous week's events, with a planned run of 18 episodes. Buddha was explicit that the series is "powered by YouTube," language that appeared prominently in the first episode itself. That debut episode, released last week, sees Buddha co-hosting alongside fellow streamer Burn, with NoPixel regular Caylus brought in as a special guest reporter. The format leans into a mock-broadcast style, staged and filmed entirely within GTA, complete with the "powered by YouTube" branding front and center throughout. The episode also weaves in clips from some heavy-hitting names in and around the NoPixel scene — co-owner xQc, Sidemen member Zerkaa, and erobb, among others. Not YouTube's First NoPixel Bet This isn't the platform's first attempt at building a scripted or semi-scripted series out of NoPixel's world. Last year, YouTube backed a similar project pitched around Caylus, an original series called CayPlay that also leaned on the server's roleplay drama for content. That earlier series had a bumpy reception: while a handful of episodes cracked a million views, the finale struggled to clear even 100,000 — a rough result for a channel with more than 20 million subscribers. It's unclear exactly how much YouTube spent producing CayPlay, but between Caylus, the production crew, and NoPixel staff involved, it was likely a meaningful investment. Given those numbers, YouTube circling back for a second Caylus-adjacent NoPixel show is a bit of a surprising move — though it suggests the platform still sees enough upside in the roleplay community to keep funding content built around it. With NoPixel V now drawing official Rockstar support and a fresh wave of attention, NoPixel News looks like an attempt to capture some of that momentum on a recurring, low-overhead weekly format rather than a one-off scripted push — a safer bet than CayPlay's more ambitious swing. View full article
  15. Rockstar Games has published an updated modding policy just weeks before GTA 6 launches, and the fine print spells trouble for a number of community projects that have been in the works for years. The publisher's relationship with modders has always been complicated. Rockstar and parent company Take-Two have pursued legal action against people reverse-engineering decades-old titles in the past, even while the company bought Cfx.re — the studio behind FiveM and RedM — and threw support behind the NoPixel roleplay server, which is now integrated directly into the Rockstar Games Launcher. That dual approach led some fans to assume Rockstar was easing up on mods. The new guidelines suggest otherwise: the language is broad enough to put even harmless, long-established mods on the wrong side of the rules. The end of some community projects Under a section titled "Respect Our Games," Rockstar restates that fans cannot expand or alter official storylines, missions, characters, or other established canon. The same restriction covers crossing content between titles — meaning mashups like Liberty City assets dropped into GTA V remain explicitly off-limits. A newer addition targets platform ports: Rockstar now directly prohibits modifying its games to run on hardware or platforms the company hasn't officially supported. That's a direct hit on a handful of high-profile passion projects. Over the past few years, modders have made real progress porting GTA V to unsupported hardware like the Nintendo Switch and Android devices — efforts RockstarINTEL has covered before, and genuinely impressive ones. GTA III fans have also been chasing a Sega Dreamcast port, reviving a version of the game that was originally in development for that console before Rockstar pivoted to PlayStation. Both are now operating on borrowed time. FiveM and roleplay servers face new limits too The guidelines also single out roleplay content built around real-world military simulation. Rockstar's policy now explicitly bars conflict roleplay or military simulations depicting real armed organizations — a rule aimed squarely at the kind of content some GTA RP servers on FiveM have leaned into. On monetization, Rockstar reiterates that modding must stay non-commercial unless it goes through the official Creator Platform Marketplace, which the company launched to let approved mods sell through Tebex. That requirement isn't new — it's been baked into the FiveM agreement for a while — but Rockstar is now making it far more visible by spelling it out on its own site. Taken together, the update reads less like a loosening of the rules and more like Rockstar tidying up and reinforcing lines it already had, right as GTA 6 approaches and scrutiny of what's allowed around its release is about to spike.
  16. Rockstar Games has published an updated modding policy just weeks before GTA 6 launches, and the fine print spells trouble for a number of community projects that have been in the works for years. The publisher's relationship with modders has always been complicated. Rockstar and parent company Take-Two have pursued legal action against people reverse-engineering decades-old titles in the past, even while the company bought Cfx.re — the studio behind FiveM and RedM — and threw support behind the NoPixel roleplay server, which is now integrated directly into the Rockstar Games Launcher. That dual approach led some fans to assume Rockstar was easing up on mods. The new guidelines suggest otherwise: the language is broad enough to put even harmless, long-established mods on the wrong side of the rules. The end of some community projects Under a section titled "Respect Our Games," Rockstar restates that fans cannot expand or alter official storylines, missions, characters, or other established canon. The same restriction covers crossing content between titles — meaning mashups like Liberty City assets dropped into GTA V remain explicitly off-limits. A newer addition targets platform ports: Rockstar now directly prohibits modifying its games to run on hardware or platforms the company hasn't officially supported. That's a direct hit on a handful of high-profile passion projects. Over the past few years, modders have made real progress porting GTA V to unsupported hardware like the Nintendo Switch and Android devices — efforts RockstarINTEL has covered before, and genuinely impressive ones. GTA III fans have also been chasing a Sega Dreamcast port, reviving a version of the game that was originally in development for that console before Rockstar pivoted to PlayStation. Both are now operating on borrowed time. FiveM and roleplay servers face new limits too The guidelines also single out roleplay content built around real-world military simulation. Rockstar's policy now explicitly bars conflict roleplay or military simulations depicting real armed organizations — a rule aimed squarely at the kind of content some GTA RP servers on FiveM have leaned into. On monetization, Rockstar reiterates that modding must stay non-commercial unless it goes through the official Creator Platform Marketplace, which the company launched to let approved mods sell through Tebex. That requirement isn't new — it's been baked into the FiveM agreement for a while — but Rockstar is now making it far more visible by spelling it out on its own site. Taken together, the update reads less like a loosening of the rules and more like Rockstar tidying up and reinforcing lines it already had, right as GTA 6 approaches and scrutiny of what's allowed around its release is about to spike. View full article
  17. Rockstar Games' marketing push for GTA 6 has spilled into the real world in a big way — and it's come with a bill attached. According to a new report from The Miami Herald, Rockstar has agreed to pay Miami-Dade County close to $1 million for the right to slap a "Welcome to Vice City" sign atop the Kaseya Center, the county-owned arena where the NBA's Miami Heat play. The sign is already going up, and it's tied directly to the game's fiction: in GTA 6 and GTA Online, the Kaseya Center is reimagined as the Sahara Arena, home court of the fictional Vice City Narcos. Sahara, for anyone who's spent time in Los Santos, is Rockstar's long-running in-game stand-in for Amazon. But the money itself has turned into a local political football. Miami-Dade Mayor Daniella Levine Cava, a Democrat, wants Rockstar's payment funneled into the planned Parcel B park behind the arena. Republican Commissioner Juan Carlos Bermudez has a very different idea: he wants the cash redirected to the Sheriff's Office instead, arguing that GTA 6 promotes "violence against police and crime-heavy narratives." Bermudez went further at a recent county meeting, telling attendees he's worried that players "may choose to commit crimes" after playing the game and that it could "impact the county's reputation." It's a familiar refrain — video games catching blame for real-world crime while the actual causes go unexamined — but it's notable that it's now playing out over an actual line item in a county budget. Per Local10 News, Rockstar and Miami-Dade are reportedly in ongoing talks about installing more signage around the area, with additional details expected at the county's next commission meeting. The Vice City sign isn't the only real-world marketing tied to GTA 6 popping up in major cities right now — Spotify recently put up its own billboards in Miami, Los Angeles, and New York to promote the game as well. GTA 6 is set to release November 19 on PS5 and Xbox Series X|S. View full article
  18. Rockstar Games' marketing push for GTA 6 has spilled into the real world in a big way — and it's come with a bill attached. According to a new report from The Miami Herald, Rockstar has agreed to pay Miami-Dade County close to $1 million for the right to slap a "Welcome to Vice City" sign atop the Kaseya Center, the county-owned arena where the NBA's Miami Heat play. The sign is already going up, and it's tied directly to the game's fiction: in GTA 6 and GTA Online, the Kaseya Center is reimagined as the Sahara Arena, home court of the fictional Vice City Narcos. Sahara, for anyone who's spent time in Los Santos, is Rockstar's long-running in-game stand-in for Amazon. But the money itself has turned into a local political football. Miami-Dade Mayor Daniella Levine Cava, a Democrat, wants Rockstar's payment funneled into the planned Parcel B park behind the arena. Republican Commissioner Juan Carlos Bermudez has a very different idea: he wants the cash redirected to the Sheriff's Office instead, arguing that GTA 6 promotes "violence against police and crime-heavy narratives." Bermudez went further at a recent county meeting, telling attendees he's worried that players "may choose to commit crimes" after playing the game and that it could "impact the county's reputation." It's a familiar refrain — video games catching blame for real-world crime while the actual causes go unexamined — but it's notable that it's now playing out over an actual line item in a county budget. Per Local10 News, Rockstar and Miami-Dade are reportedly in ongoing talks about installing more signage around the area, with additional details expected at the county's next commission meeting. The Vice City sign isn't the only real-world marketing tied to GTA 6 popping up in major cities right now — Spotify recently put up its own billboards in Miami, Los Angeles, and New York to promote the game as well. GTA 6 is set to release November 19 on PS5 and Xbox Series X|S.
  19. The multiplayer companion to Grand Theft Auto VI is shaping up to be a much later addition than some fans hoped, according to comments from Twitch CEO Dan Clancy following discussions with Rockstar Games. Speaking to reporters at the Tokyo Game Show, Clancy indicated that whatever form GTA Online's successor takes, it won't be launching alongside the base game this November. Instead, he pointed to 2027 as the likely window for the online component, framing it as a second major wave of attention for the franchise after the singleplayer release settles in. According to Bloomberg, Clancy said Twitch has spent considerable time in conversation with Rockstar about the studio's plans, including how the developer might work with content creators around the launch. He described anticipating a significant surge of interest tied to GTA VI's release, followed by an even larger spike when multiplayer arrives the following year. Notably, Rockstar itself has yet to formally confirm a multiplayer or online mode for GTA VI. The studio's marketing and messaging to date have focused entirely on the singleplayer experience. Clancy's comments represent an outside characterization of Rockstar's roadmap rather than an official Rockstar announcement. That framing lines up with recent remarks from Take-Two Interactive CEO Strauss Zelnick, who addressed the future of the existing GTA Online during the company's annual shareholder meeting. Zelnick confirmed that GTA VI remains a singleplayer title on track for a November release, and reiterated that Take-Two intends to keep supporting the current GTA Online well beyond that launch — suggesting the existing multiplayer game isn't going anywhere even once its successor arrives. Clancy is arguably positioned to have some insight into Rockstar's thinking, given how closely the two companies have worked together recently. Rockstar has been running regular Twitch Drops promotions, and a second GTA Roleplay Week is currently underway on the platform. The relationship between Rockstar and Twitch has grown increasingly symbiotic, with both creators and viewers standing to benefit from tighter integration between the game and the streaming platform. The Twitch CEO also weighed in on the scale of anticipation surrounding GTA VI, noting that in his seven years at the helm of the platform, he hasn't seen hype reach this level for any other title. He said he expects both the singleplayer launch and the eventual online mode to meaningfully boost overall viewership on Twitch, though he stopped short of offering a specific estimate. For now, Clancy's comments remain the most concrete timeline suggestion for GTA VI's online future — but with Rockstar staying silent on the matter officially, it's worth treating a 2027 window as an educated read from a close industry partner rather than a confirmed release date. GTA VI is currently scheduled to release this November on PS5 and Xbox.
  20. The multiplayer companion to Grand Theft Auto VI is shaping up to be a much later addition than some fans hoped, according to comments from Twitch CEO Dan Clancy following discussions with Rockstar Games. Speaking to reporters at the Tokyo Game Show, Clancy indicated that whatever form GTA Online's successor takes, it won't be launching alongside the base game this November. Instead, he pointed to 2027 as the likely window for the online component, framing it as a second major wave of attention for the franchise after the singleplayer release settles in. According to Bloomberg, Clancy said Twitch has spent considerable time in conversation with Rockstar about the studio's plans, including how the developer might work with content creators around the launch. He described anticipating a significant surge of interest tied to GTA VI's release, followed by an even larger spike when multiplayer arrives the following year. Notably, Rockstar itself has yet to formally confirm a multiplayer or online mode for GTA VI. The studio's marketing and messaging to date have focused entirely on the singleplayer experience. Clancy's comments represent an outside characterization of Rockstar's roadmap rather than an official Rockstar announcement. That framing lines up with recent remarks from Take-Two Interactive CEO Strauss Zelnick, who addressed the future of the existing GTA Online during the company's annual shareholder meeting. Zelnick confirmed that GTA VI remains a singleplayer title on track for a November release, and reiterated that Take-Two intends to keep supporting the current GTA Online well beyond that launch — suggesting the existing multiplayer game isn't going anywhere even once its successor arrives. Clancy is arguably positioned to have some insight into Rockstar's thinking, given how closely the two companies have worked together recently. Rockstar has been running regular Twitch Drops promotions, and a second GTA Roleplay Week is currently underway on the platform. The relationship between Rockstar and Twitch has grown increasingly symbiotic, with both creators and viewers standing to benefit from tighter integration between the game and the streaming platform. The Twitch CEO also weighed in on the scale of anticipation surrounding GTA VI, noting that in his seven years at the helm of the platform, he hasn't seen hype reach this level for any other title. He said he expects both the singleplayer launch and the eventual online mode to meaningfully boost overall viewership on Twitch, though he stopped short of offering a specific estimate. For now, Clancy's comments remain the most concrete timeline suggestion for GTA VI's online future — but with Rockstar staying silent on the matter officially, it's worth treating a 2027 window as an educated read from a close industry partner rather than a confirmed release date. GTA VI is currently scheduled to release this November on PS5 and Xbox. View full article
  21. Rockstar Games has officially confirmed Grand Theft Auto VI: The Album, the game's dedicated soundtrack release, alongside collector's edition vinyl pressings that will launch alongside the game itself. The announcement follows a string of teaser billboards that appeared across Miami, Los Angeles, and New York City in partnership with Spotify, with several artists sharing matching artwork on their own social channels in the lead-up. Rockstar has also indicated that further details are on the way, describing upcoming coverage of "the dynamic score, the next evolution of in-game radio, and more." What's on the album The soundtrack will run 34 original tracks, which Rockstar says are built to reflect the "electric energy" of Vice City and Leonida. The album is being co-produced with Atlantic Records, and six tracks have been confirmed so far: Yung Lean – "That's It" (feat. Future & Metro Boomin) Travis Scott – "RHYNO" (prod. by Guy-Manuel de Homem-Christo) CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., & Etienne de Crécy – "Sexy Magic" Morgan Wallen – "Last Thing You Need" Rauw Alejandro – "Macacoa 2000" Keith Richards – "Bright Lights, Big City" The lineup spans a notably wide genre range — from trap and hip-hop to country and rock — continuing the series' tradition of pulling together an eclectic, star-studded roster rather than sticking to one sound. Physical formats and pricing Rockstar is offering the album across three physical tiers: CD — full album audio with a booklet, in a jewel case, priced at £10.99 Vinyl — two transparent magenta discs with blue splatter, priced at £44.99 Limited-Edition Vinyl — two transparent magenta discs filled with blue liquid, featuring exclusive artwork and packaging, priced at £108.99 and produced in limited quantities All three are set to release on November 19–20, matching the game's launch date, and can be pre-ordered through the official Grand Theft Auto VI: The Album store. Additional exclusive vinyl colorways with unique artwork will also be sold through retailers including Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters, Blood Records, and select independent stores. This isn't unfamiliar territory for Rockstar — both GTA V and Red Dead Redemption 2 previously received vinyl soundtrack releases, and the studio appears to be leaning further into that format for GTA VI. With the album, vinyl pressings, and radio revamp all pointing toward a bigger emphasis on music this cycle, it's shaping up to be one of the more ambitious soundtracks in the series' history — and one more piece of the promotional rollout as November's release date approaches.
  22. Rockstar Games has officially confirmed Grand Theft Auto VI: The Album, the game's dedicated soundtrack release, alongside collector's edition vinyl pressings that will launch alongside the game itself. The announcement follows a string of teaser billboards that appeared across Miami, Los Angeles, and New York City in partnership with Spotify, with several artists sharing matching artwork on their own social channels in the lead-up. Rockstar has also indicated that further details are on the way, describing upcoming coverage of "the dynamic score, the next evolution of in-game radio, and more." What's on the album The soundtrack will run 34 original tracks, which Rockstar says are built to reflect the "electric energy" of Vice City and Leonida. The album is being co-produced with Atlantic Records, and six tracks have been confirmed so far: Yung Lean – "That's It" (feat. Future & Metro Boomin) Travis Scott – "RHYNO" (prod. by Guy-Manuel de Homem-Christo) CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., & Etienne de Crécy – "Sexy Magic" Morgan Wallen – "Last Thing You Need" Rauw Alejandro – "Macacoa 2000" Keith Richards – "Bright Lights, Big City" The lineup spans a notably wide genre range — from trap and hip-hop to country and rock — continuing the series' tradition of pulling together an eclectic, star-studded roster rather than sticking to one sound. Physical formats and pricing Rockstar is offering the album across three physical tiers: CD — full album audio with a booklet, in a jewel case, priced at £10.99 Vinyl — two transparent magenta discs with blue splatter, priced at £44.99 Limited-Edition Vinyl — two transparent magenta discs filled with blue liquid, featuring exclusive artwork and packaging, priced at £108.99 and produced in limited quantities All three are set to release on November 19–20, matching the game's launch date, and can be pre-ordered through the official Grand Theft Auto VI: The Album store. Additional exclusive vinyl colorways with unique artwork will also be sold through retailers including Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters, Blood Records, and select independent stores. This isn't unfamiliar territory for Rockstar — both GTA V and Red Dead Redemption 2 previously received vinyl soundtrack releases, and the studio appears to be leaning further into that format for GTA VI. With the album, vinyl pressings, and radio revamp all pointing toward a bigger emphasis on music this cycle, it's shaping up to be one of the more ambitious soundtracks in the series' history — and one more piece of the promotional rollout as November's release date approaches. View full article
  23. Take-Two Interactive CEO Strauss Zelnick has broken his silence on the Grand Theft Auto VI Extended Look, offering the clearest explanation yet of why Rockstar's Netflix special was built the way it was — and it turns out entertainment was only half the job. Zelnick sat down with GamesBeat this week for a wide-ranging interview covering GTA VI's marketing strategy, and the Extended Look inevitably came up. It's been almost a month since the 27-minute special first aired exclusively on Netflix, and reaction has been split ever since: some feel the streaming exclusivity locked fans out, while others point to Twitch personalities restreaming the special as proof it reached an even bigger audience than Netflix alone could deliver. Zelnick himself sides with the latter camp, calling the arrangement "good for everyone involved," partly because of how effectively those restreams amplified the original broadcast. But the more interesting reveal is why the special was structured the way it was in the first place. According to Zelnick, interactive entertainment carries a unique marketing problem that films and TV shows simply don't have: you can't appreciate a game until you're actually playing it, which means any trailer also has to teach people how to play before they'll ever consider buying it. In his words, part of the job is showing an audience "what's up" with the game, and in some cases that even means folding in something close to a tutorial before people are willing to spend money to try it. That, Zelnick says, was exactly the function the Extended Look served — a tutorial wearing the costume of a trailer. He didn't stop there, going on to praise how Rockstar pulled it off: In other words, rather than bolting an explainer onto a trailer the way past GTA marketing sometimes did, Rockstar folded the "how to play" information directly into a piece of entertainment good enough to hold attention for nearly half an hour on its own. Zelnick's framing suggests that was a deliberate evolution in how Rockstar communicates gameplay mechanics to a mainstream audience, rather than a happy accident. Zelnick's comments arrive as GTA VI's marketing machine keeps rolling: new billboards recently went up in Miami and other cities to keep the game in front of the public ahead of its November 19 launch. What do you make of Zelnick's explanation? Let us know in the comments.
  24. Take-Two Interactive CEO Strauss Zelnick has broken his silence on the Grand Theft Auto VI Extended Look, offering the clearest explanation yet of why Rockstar's Netflix special was built the way it was — and it turns out entertainment was only half the job. Zelnick sat down with GamesBeat this week for a wide-ranging interview covering GTA VI's marketing strategy, and the Extended Look inevitably came up. It's been almost a month since the 27-minute special first aired exclusively on Netflix, and reaction has been split ever since: some feel the streaming exclusivity locked fans out, while others point to Twitch personalities restreaming the special as proof it reached an even bigger audience than Netflix alone could deliver. Zelnick himself sides with the latter camp, calling the arrangement "good for everyone involved," partly because of how effectively those restreams amplified the original broadcast. But the more interesting reveal is why the special was structured the way it was in the first place. According to Zelnick, interactive entertainment carries a unique marketing problem that films and TV shows simply don't have: you can't appreciate a game until you're actually playing it, which means any trailer also has to teach people how to play before they'll ever consider buying it. In his words, part of the job is showing an audience "what's up" with the game, and in some cases that even means folding in something close to a tutorial before people are willing to spend money to try it. That, Zelnick says, was exactly the function the Extended Look served — a tutorial wearing the costume of a trailer. He didn't stop there, going on to praise how Rockstar pulled it off: In other words, rather than bolting an explainer onto a trailer the way past GTA marketing sometimes did, Rockstar folded the "how to play" information directly into a piece of entertainment good enough to hold attention for nearly half an hour on its own. Zelnick's framing suggests that was a deliberate evolution in how Rockstar communicates gameplay mechanics to a mainstream audience, rather than a happy accident. Zelnick's comments arrive as GTA VI's marketing machine keeps rolling: new billboards recently went up in Miami and other cities to keep the game in front of the public ahead of its November 19 launch. What do you make of Zelnick's explanation? Let us know in the comments. View full article
  25. Shawn Fonteno, the actor and voice behind Franklin Clinton in Grand Theft Auto V, says he won't be jumping into another stream with Kai Cenat — and he laid out exactly why during a recent sit-down on the Dope as Usual Podcast. Fonteno has crossed paths with Kai multiple times over the years, including bringing his cousin Young Maylay — the voice of CJ in San Andreas — onto Kai's channel for some fan-favorite moments. On the surface, it's looked like a solid relationship between two of gaming's biggest names. According to Fonteno, though, one unresolved moment soured the whole thing. He points to Kai's 2024 "Mafiathon 2" stream, which was filmed in Fonteno's own neighborhood. During that segment, Kai reportedly told a young fan — from a family Fonteno says was struggling financially, describing a household of around 15 people sharing a one-bedroom home — that he'd get him a motorbike after the kid asked for one on camera. Fonteno says the bike never showed up. He claims he followed up repeatedly in the days after the stream, both directly and through people in Kai's circle, including fellow streamer Fanum, pushing for the promise to be honored. According to Fonteno, those attempts went nowhere, and he says being ignored on something that mattered to a kid left him unwilling to work with Kai again, regardless of how that decision might be received. The story only picked up traction after clips from the podcast started circulating on social media. Once it did, Fonteno moved quickly to update fans on the situation, commenting on an Instagram repost of the podcast clip that he'd since spoken with Kai directly and that the matter had been resolved, thanking him by name for sorting it out. That's obviously the outcome anyone following along would want — the kid getting what he was promised. But the timing is the sticking point for a lot of fans: it took a public callout from one of GTA's most recognizable actors, and a viral moment, before the promise was actually kept. In the hours since, reaction has leaned hard toward criticizing Kai for how it played out, while Fonteno is getting praise for pushing the issue rather than letting it drop. Neither Kai Cenat nor his team have issued a wider statement on the situation beyond what's referenced in Fonteno's comment.

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