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Pokémon Legends: Z-A: All Mega Evolutions & Mega Stone Locations
Mega Evolutions return! Pokémon Legends: Z-A brings this fan-favorite mechanic back; not seen since Omega Ruby & Alpha Sapphire, this ability allows your favorite 'mons to get an extra power boost and a snazzy new look to boot. All previous Mega Evolutions have returned in Z-A, but we've also got some brand new ones to sink our teeth into. But before you jump in, you'll also want to know how to get that 'mon's Mega Stone. So we've got every single Mega Evolution in Pokémon Legends: Z-A and the location of the relevant Mega Stone, including for the upcoming Mega Dimension DLC. Note: This guide will contain spoilers for the entire game, so please read at your own risk! All Mega Evolutions & Mega Stone Locations in Pokémon Legends: Z-A There are currently 65 Mega Evolutions in Pokémon Legends: Z-A, many of which are brand new to the franchise. At least four more will be added to the game via the Mega Dimension DLC. We've listed all of them below, along with the Mega Stone you'll need to Mega Evolve them, and how to get the stone. Mega Meganium* Meganiumite After defeating Rogue Absol (Chikorita starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars) Mega Emboarite* Emboarite After defeating Rogue Absol (Tepig starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars) Mega Feraligatr* Feraligite After defeating Rogue Absol (Totodile starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars) Mega Beedrill Beedrillite Defeat Rogue Mega Beedrill Mega Pidgeot Pidgeotite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F) Mega Ampharos Ampharosite Defeat Rogue Mega Ampharos Mega Gyarados Gyaradosite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F) Mega Barbaracle* Barbaracite Defeat Rogue Mega Barbaracle Mega Starmie* Staminite Defeat Rogue Mega Starmie Mega Eternal Floette* Floetite Get Eternal Flower Floette (post game) Mega Pyroar* Pyroarite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A) Mega Clefable* Clefablite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B) Mega Alakazam Alakazite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F) Mega Gengar Gengarite Stone Emporium on Vernal Avenue, 50,000 Poké Dollars Mega Scolipede* Scolipedite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C) Mega Victreebel* Victreebelite Defeat Rogue Mega Victreebel Mega Medicham Meditchamite Stone Emporium on Vernal Avenue, 50,000 Poké Dollars Mega Manectric Manectite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F) Mega Gardevoir Gardevoirite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C) Mega Gallade Galladite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C) Mega Houndoom Houndoominite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E) Mega Altaria Altarianite Defeat Rogue Mega Altaria Mega Audino Audinite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C) Mega Lopunny Lopunnite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C) Mega Banette Banettite Defeat Rogue Mega Banette Mega Camerupt Cameruptite Defeat Rogue Mega Camerupt Mega Excadrill* Excadrite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank E) Mega Garchomp Garchompite Stone Emporium on Vernal Avenue, 70,000 Poké Dollars Mega Sableye Sablenite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F) Mega Mawile Mawilite Defeat Rogue Mega Mawile Mega Absol Absolite Defeat Rogue Mega Absol Mega Lucario Lucarionite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F) Mega Slowbro Slowbronite Defeat Rogue Mega Slowbro Mega Sharpedo Sharpedonite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E) Mega Eelektross* Eelektrossite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E) Mega Dragonite* Dragonininte Defeat Rogue Mega Dragonite Mega Venasaur Venusaurite Defeat Rogue Mega Venasaur Mega Charizard X Charizardite X Stone Emporium on Vernal Avenue, 100,000 Poké Dollars Mega Charizard Y Charizardite Y Stone Emporium on Vernal Avenue, 100,000 Poké Dollars Mega Blastoise Blastoisinite Stone Emporium on Vernal Avenue, 100,000 Poké Dollars Mega Malamar* Malamarite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A) Mega Dragalge* Dragalgite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B) Mega Glalie Glalitite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E) Mega Froslass* Froslassite Defeat Rogue Mega Froslass Mega Abomasnow Abomasite Stone Emporium on Vernal Avenue, 50,000 Poké Dollars Mega Scizor Scizorite Stone Emporium on Vernal Avenue, 50,000 Poké Dollars Mega Pinsir Pinsirite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E) Mega Heracross Heracronite Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F) Mega Hawlucha* Hawluchanite Defeat Rogue Mega Hawlucha Mega Scrafty* Scraftinite Quasartico Inc,, Mega Shard Exchange, 140 Mega Shards (Reach Rank C) Mega Chandelure* Chandelurite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D) Mega Aerodactyl Aerodactylite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F) Mega Steelix Steelixite Stone Emporium on Vernal Avenue, 70,000 Poké Dollars Mega Aggron Aggronite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D) Mega Tyranitar Tyranitarite Defeat Rogue Mega Tyranitar Mega Falinks* Falinksite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D) Mega Skarmory* Skarmorite Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C) Mega Salamence Salamencite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A) Mega Kangaskhan Kangaskhanite Stone Emporium on Vernal Avenue, 70,000 Poké Dollars Mega Drampa* Drampanite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F) Mega Metagross Metagrossite Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A) Mega Zygarde* Zygardite Receive at the end of the game Mega Chesnaught* Chesnaughtite Reward from Z-A Battle Club's Ranked Battles Season 3 Mega Delphox* Delphoxite Reward from Z-A Battle Club's Ranked Battles Season 2 Mega Greninja* Greninjite Reward from Z-A Battle Club's Ranked Battles Season 1 Mega Diancie Diancite Mysery Gift (as of 6th Nov 2025) Mega Raichu X* ??? Mega Dimension DLC Mega Raichu Y* ??? Mega Dimension DLC Mega Chimecho ??? Mega Dimension DLC Mega Zeraora ??? Mega Dimension DLC Mega Baxcalibur ??? Reward from Z-A Battle Club's Ranked Battles Season 4 How many new Mega Evolutions are there? Image: Nintendo Life We're pleasantly surprised that Z-A has added so many new Mega Evolutions to the game — right now, we've counted 29 (though not all of them are immediately available), which includes Mega Diancie, revealed on 6th November 2025. The DLC will be adding at least four new Mega Evolutions too, so this list is bound to grow. What are Rogue Mega Evolutions? You'll see in the list above that lots of the Mega Stones are only available once you defeat a Rogue Mega Evolution. Don't worry, these are all related to the mainline story, so no need to worry about seeking them out. Rogue Mega Evolutions are similar to Frenzied Pokémon from Legends: Arceus — they're big boss battles where you need to whittle down your opponent's health. Once you defeat them, you'll get their Mega Stone as a reward. View full article
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Hellraiser PS5's Gameplay Trailer Is So Grisly We Can't Embed It Here
Apparently, we must warn you about the content of the latest gameplay trailer for Hellraiser: Revival, because it’s seriously graphic stuff. While there is a heavily edited version on YouTube, dev Boss Team Games is encouraging you to watch the red band version on its official website, which is much more explicit. Obviously, your discretion is advised. The trailer itself is pretty rough, showing all kinds of mutilation and sexual deviation. Based on what we played of the title at Gamescom, though, we reckon this should absolutely be on the radar of any survival horror fan. Here’s what the blurb says about the game: There’s still no official release date attached to the title, but Saber Interactive’s saying it’ll be out in 2026. Have you got the stomach for this kind of sadism? Let us know in the comments section below.
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Hellraiser PS5's Gameplay Trailer Is So Grisly We Can't Embed It Here
Apparently, we must warn you about the content of the latest gameplay trailer for Hellraiser: Revival, because it’s seriously graphic stuff. While there is a heavily edited version on YouTube, dev Boss Team Games is encouraging you to watch the red band version on its official website, which is much more explicit. Obviously, your discretion is advised. The trailer itself is pretty rough, showing all kinds of mutilation and sexual deviation. Based on what we played of the title at Gamescom, though, we reckon this should absolutely be on the radar of any survival horror fan. Here’s what the blurb says about the game: There’s still no official release date attached to the title, but Saber Interactive’s saying it’ll be out in 2026. Have you got the stomach for this kind of sadism? Let us know in the comments section below. View full article
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Anticipated PS5 Horror Reanimal Set for February 2026 Release
Reanimal is one of the headline games for today's Xbox Partner Showcase, but the key detail from the show has gotten out ahead of time: the PS5 horror title will release on 13th February 2026. PC platform Steam currently lists the release date on the game's landing page, offering up a horror-fueled alternative to any early Valentine's Day dates. The title comes from Tarsier Studios, which made the first two Little Nightmares games before leaving the franchise behind for Reanimal. "In this horror adventure game, a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home," is the setup. In addition to today's news, a PS5 demo will go live on the PS Store, containing the opening chapters of the game. On PC at least, Reanimal will cost £34.99, so expect a similar price on PS5. Will you try out the Reanimal demo, and are you looking forward to the game? Let us know in the comments below. [source store.steampowered.com]
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Anticipated PS5 Horror Reanimal Set for February 2026 Release
Reanimal is one of the headline games for today's Xbox Partner Showcase, but the key detail from the show has gotten out ahead of time: the PS5 horror title will release on 13th February 2026. PC platform Steam currently lists the release date on the game's landing page, offering up a horror-fueled alternative to any early Valentine's Day dates. The title comes from Tarsier Studios, which made the first two Little Nightmares games before leaving the franchise behind for Reanimal. "In this horror adventure game, a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home," is the setup. In addition to today's news, a PS5 demo will go live on the PS Store, containing the opening chapters of the game. On PC at least, Reanimal will cost £34.99, so expect a similar price on PS5. Will you try out the Reanimal demo, and are you looking forward to the game? Let us know in the comments below. [source store.steampowered.com] View full article
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Celebrate Bloodborne's 10th Birthday Properly with New Vinyl Sets
PS4 classic Bloodborne turned 10 this year, and to celebrate, Sony did absolutely nothing whatsoever. Companies have no duty to celebrate anniversaries in any substantial way, but given the FromSoftware game's status as a fan favorite, it was hoped that something might happen. It didn't, of course, but there is one way you can still mark the occasion: a series of new Bloodborne vinyl sets offering select tracks from the soundtrack. Pre-orders are opening up today. Available from Laced Records, you can purchase up to three different versions of an expanded vinyl that extra songs on it not featured in the original release. Volume 2 includes "four songs not included in the original vinyl release from the base game, as well as five boss cues from The Old Hunters DLC, including 'Ludwig, The Holy Blade' by Nobuyoshi Suzuki and 'Lady Maria of the Astral Clocktower' by Yuka Kitamura". Bloodborne Vol. 2 LP Bloodborne Vol. 1 LP - Laced Records Exclusive Bloodborne Vol. 1 + Vol. 2 LP Collector's Boxset
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Celebrate Bloodborne's 10th Birthday Properly with New Vinyl Sets
PS4 classic Bloodborne turned 10 this year, and to celebrate, Sony did absolutely nothing whatsoever. Companies have no duty to celebrate anniversaries in any substantial way, but given the FromSoftware game's status as a fan favorite, it was hoped that something might happen. It didn't, of course, but there is one way you can still mark the occasion: a series of new Bloodborne vinyl sets offering select tracks from the soundtrack. Pre-orders are opening up today. Available from Laced Records, you can purchase up to three different versions of an expanded vinyl that extra songs on it not featured in the original release. Volume 2 includes "four songs not included in the original vinyl release from the base game, as well as five boss cues from The Old Hunters DLC, including 'Ludwig, The Holy Blade' by Nobuyoshi Suzuki and 'Lady Maria of the Astral Clocktower' by Yuka Kitamura". Bloodborne Vol. 2 LP Bloodborne Vol. 1 LP - Laced Records Exclusive Bloodborne Vol. 1 + Vol. 2 LP Collector's Boxset View full article
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A Technical Mess without It, STALKER 2's Day 1 PS5 Patch Is Critical
S.T.A.L.K.E.R. 2 is now available on PS5 after one year of Xbox Series X|S and PC exclusivity, and much like that original launch, the hardcore title comes with a long list of technical faults on PS5. We have had access to the open world game for a few weeks now for review purposes, but have encountered numerous bugs, glitches, and performance issues during that time. A day one patch has been promised to fix many of those flaws, and now the game is out, so too is update 1.7. Based on our experience, it is essential that you update the game to this version to ensure the best experience available on PS5. Once we've tested S.T.A.L.K.E.R. 2 with its day one patch enabled, we'll have a full PS5 review to publish. As for what the patch entails, here are the highlights from team GSC Game World, with hundreds of other improvements said to be included: Major A-Life Overhaul NPCs and mutants now actively fight for and lose control of territories. Most points of interest, checkpoints, and locations (except hubs) are constantly contested. Master Difficulty A new ultra-hard mode, selectable only at the start of a new game. Features tougher balance, no autosaves, and disabled manual saves. Progress is saved only when leaving hubs or during major story moments. Inventory & Equipment UI Rework Redesigned interface showing protection against Zone hazards. Consumables and artifacts now have five quality tiers instead of three. New radiation balance bar for equipped artifacts. Stamina & Energy Drink Changes Three movement speeds: walk, jog, and sprint. Overusing energy drinks now causes hand tremor and aiming penalties. Outlets who have chosen to review the PS5 version based on what was available pre-release have landed on a Metacritic rating of 75 so far, based on eight verdicts. This is only a very slight increase on the Xbox Series X|S and PC versions, which both sit at a 73. There'll be more to come from STALKER 2 in the future as well, as the Ultimate Edition contains a season pass promising at least two expansions. Are you braving the potential technical faults to play STALKER 2 on day one? Let us know in the comments below.
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A Technical Mess without It, STALKER 2's Day 1 PS5 Patch Is Critical
S.T.A.L.K.E.R. 2 is now available on PS5 after one year of Xbox Series X|S and PC exclusivity, and much like that original launch, the hardcore title comes with a long list of technical faults on PS5. We have had access to the open world game for a few weeks now for review purposes, but have encountered numerous bugs, glitches, and performance issues during that time. A day one patch has been promised to fix many of those flaws, and now the game is out, so too is update 1.7. Based on our experience, it is essential that you update the game to this version to ensure the best experience available on PS5. Once we've tested S.T.A.L.K.E.R. 2 with its day one patch enabled, we'll have a full PS5 review to publish. As for what the patch entails, here are the highlights from team GSC Game World, with hundreds of other improvements said to be included: Major A-Life Overhaul NPCs and mutants now actively fight for and lose control of territories. Most points of interest, checkpoints, and locations (except hubs) are constantly contested. Master Difficulty A new ultra-hard mode, selectable only at the start of a new game. Features tougher balance, no autosaves, and disabled manual saves. Progress is saved only when leaving hubs or during major story moments. Inventory & Equipment UI Rework Redesigned interface showing protection against Zone hazards. Consumables and artifacts now have five quality tiers instead of three. New radiation balance bar for equipped artifacts. Stamina & Energy Drink Changes Three movement speeds: walk, jog, and sprint. Overusing energy drinks now causes hand tremor and aiming penalties. Outlets who have chosen to review the PS5 version based on what was available pre-release have landed on a Metacritic rating of 75 so far, based on eight verdicts. This is only a very slight increase on the Xbox Series X|S and PC versions, which both sit at a 73. There'll be more to come from STALKER 2 in the future as well, as the Ultimate Edition contains a season pass promising at least two expansions. Are you braving the potential technical faults to play STALKER 2 on day one? Let us know in the comments below. View full article
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Are Ya Ready, Kids? Sonic Racing: CrossWorlds SpongeBob DLC Is Available Now
Sonic Racing: CrossWorlds gets a bit spongier this week, as its SpongeBob SquarePants DLC pack is now available in the kart racer. Those who own the season pass or Digital Deluxe edition of CrossWorlds will already have access, or you can buy the pack separately for $5.99/£4.99. Here's a look at what you're getting: The DLC adds both SpongeBob and Patrick as playable racers, alongside the Patty Wagon vehicle and a brand new track that takes the game to Bikini Bottom. You're also getting new music, emotes, and sounds included. SpongeBob is the second premium DLC pack for CrossWorlds, with the first being Minecraft. Coming up next will be Pac-Man, followed by Mega Man, Teenage Mutant Ninja Turtles, and Avatar Legends. If you don't want to fork out for all that, though, SEGA is at least updating the game with freebie content as well. It was recently announced that NiGHTS, AiAi, and some Sonic comics characters are joining the fun for free. Are you dipping into Sonic Racing: CrossWorlds for the SpongeBob DLC? Tell us in the comments section below.
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Are Ya Ready, Kids? Sonic Racing: CrossWorlds SpongeBob DLC Is Available Now
Sonic Racing: CrossWorlds gets a bit spongier this week, as its SpongeBob SquarePants DLC pack is now available in the kart racer. Those who own the season pass or Digital Deluxe edition of CrossWorlds will already have access, or you can buy the pack separately for $5.99/£4.99. Here's a look at what you're getting: The DLC adds both SpongeBob and Patrick as playable racers, alongside the Patty Wagon vehicle and a brand new track that takes the game to Bikini Bottom. You're also getting new music, emotes, and sounds included. SpongeBob is the second premium DLC pack for CrossWorlds, with the first being Minecraft. Coming up next will be Pac-Man, followed by Mega Man, Teenage Mutant Ninja Turtles, and Avatar Legends. If you don't want to fork out for all that, though, SEGA is at least updating the game with freebie content as well. It was recently announced that NiGHTS, AiAi, and some Sonic comics characters are joining the fun for free. Are you dipping into Sonic Racing: CrossWorlds for the SpongeBob DLC? Tell us in the comments section below. View full article
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R-Type Delta: HD Boosted Review (Switch)
In the great pantheon of shoot-'em-up games, R-Type is both one of the greatest and one of the most excruciatingly difficult. Released in arcades in 1987 and drawing visual inspiration from the works of H.R. Giger, you pilot an R-9 fighter craft through spectacular alien worlds in a bid to destroy the Bydo Empire. Although shoot 'em ups later evolved to favor more twitch-reflex gameplay, R-Type’s staple is its strict memorization, requiring you to learn it by rote. As with Gradius, not dying is an unspoken challenge: losing your power-ups makes recovery brutally tough, and the game's infamously aggressive checkpoints send you back a considerable distance each time you bite a bullet. Impressed with the polygonal revision of Taito’s 1996 Raystorm, IREM endeavored to make a similar transition for R-Type’s fourth entry. Being their first attempt at 3D, it was a project with a steep learning curve. And, while the result was glorious, it was also mystifyingly brief, remaining a PlayStation exclusive for 27 years. Enter R-Type Delta: HD Boosted - a remaster that upscales the visuals handsomely. Its PlayStation-era polygons have been buffed to an astonishing shine without losing any of their characteristic charm, and overall visibility is greatly improved. Additionally, while the game was originally in a 4:3 aspect ratio, some trickery has been done to create the illusion of widescreen, using an “expanded” fade effect on the border edges that, when locked in, you quickly forget are there. Its upscaling is on par with M2’s G-Darius port, and, coming from City Connection — a developer praised for their taste in re-releases but less so for their effort thereafter — its quality comes as a pleasant surprise. R-Type Delta is one of the series' best, both smoother and cleaner than R-Type Final, and faster and freer than the three 2D entries that preceded it. Delta is to R-Type what G-Darius was to, well, Darius: a remarkably slick, visually gorgeous game that maximizes the possibilities of 3D architecture. There are now three craft available: the original R-9, playing in traditional fashion; the new R-X, with Force Ball homing properties; and the R-13, which is primarily hinged around its Force Ball’s sticky anchoring and laser tether. Impressively, each craft totally changes your approach, requiring its own roadmap to victory. Power-up modifiers vary greatly depending on the ship you’re using, making a maximum of nine shot-types when factoring in three per craft. Additionally, the doubling up of said power-ups expands the range even further. Visually it’s beautiful and the audio is stellar. Set pieces abound as early as stage one: mecha-centipedes rip through burned-out industrial high-rises to encircle you in the foreground, and screen-dwarfing bosses pump out neon laser barrels and fiery exhaust flame. Dynamic and ploughed with invention, it cherry picks elements from its predecessors and paints them across a bolder seven-stage canvas. Stage three is wonderfully creative, the entire episode just one hulking, stalking boss that requires travelling beneath its feet to strip its armory, before climbing to its peak under a hail of missiles. The way the camera scales, shifting your flight path in various directions, heightens its cinematic nature. The fine visual and audio details are terrific, too, like the way the music switches to a muted, bassy throb the instant your ship dips below water. Delta remains a hardcore memorizer, despite having more random elements than those before it. It also maintains checkpoints, although now getting powered back up post-death is much easier. Not dying, though, is still the star to shoot for, as maintaining a strong ship enables you to wipe out large enemies and bosses in a fraction of the time. More than anything else, though, Delta is about ball control. And by that, I mean the Force Ball: R-Type’s idiosyncratic ship attachment. More than any other game in the series, Force Ball usage feels so much more integral, and its strategy varies greatly depending on the different ship types. Typically the ball can be bolted to the front or back of the craft with a touch. When positioned there, it provides different shot boosts depending on the color of the power-up you collect. It also shields against almost all incoming bullets and missiles. With a touch of the button, it can be shot out directly into enemies or objects, and set to travel adjacently, firing as it goes to cover more screen space. Sending the Force Ball out on repeat is how Delta ticks, with the landscape and enemy patterns calling for ever-evolving strategies. When it’s fired into a large enemy it can be absolutely devastating, its point-blank hit-rate making short work of any foe - but its greatest trick is in its new “Dose” function. Now, whenever the ball absorbs a bullet on your behalf, it fills a gauge that, when reaching 100%, will allow you to deploy an explosive super attack against everything on the screen. Delta has been engineered painstakingly around this, cleverly placing swarms of popcorn enemies in-between junctures so you can quickly ‘dose up’ with a little risk-reward flying. Attached to the front of your craft, it can be used as a collision barrier, nosing through enemy waves and building the meter fast. Dedicated players will be able to eke out myriad possibilities for maximizing the Dose attack's regular deployment. Delta proves incredibly deep and impressively malleable for a series known for its strict rail structure. Elements that pose problems initially can be quickly outwitted through experimentation, and often felled in the blink of an eye. Learning not just where to camp, but how to utilize the Force Ball effectively increases your offence and defense in equal stride. And when all else fails, you still have your charge beam to cut through incoming obstacles. Although you start with limited continues, these increase through play time, and once a stage is beaten it becomes available in practice. There are three difficulty levels to choose from, and perks in the form of graphics texture options, screen dimension adjustments, and time-unlockable bonuses that will keep you plugging away. Delta HD Boosted's only real presentation shortcoming is that, inexplicably, you can’t skip the lengthy start-up sequence on each new game. With no quick restart from the pause menu either, you’re forced back to the title screen to repeatedly endure the whole opening preamble. It’s an easily addressable oversight that proves genuinely frustrating. Delta is often cited as one of the most difficult R-Type games, but I beg to differ. Compared to the more static nature of its predecessors, all the new tricks and possibilities here actually make it easier in many ways. Getting powered back up after a death is far friendlier, the Dose super weapon is a crucial get-out-of-jail-free card, and being able to adjust the ship’s speed can save you in a pinch. That said, it’s still hard as nails, and 'Kid' difficulty, despite the disparaging name, comes highly recommended as a first port of call. ConclusionA true arcade game that never was, and confined to the PlayStation until now, shoot-'em-up fans will adore what’s in store. A seminal work that has never looked better, Delta, with its boundless creativity and exacting design, stands out not just amongst its peers, but as perhaps the best R-Type the series ever produced. Yes, it’s still crazy tough, and no quick restarts or scene-skipping is painful, but this new HD revamp is by far the best way to play it. If you’re itching for a shoot-'em-up experience of note, this will make your year.
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Fortnite's Latest Trailer Is An Unsettling Realization Of Its Crossover Ambitions
Fortnite has seemingly become the go-to place for crossovers, with everyone from Solid Snake to Mariah Carey making an appearance in the online game. Its latest trailer teases the Chapter 6 Finale Event, and it's an unsettling realization of its crossover ambitions, showcasing Godzilla, King Kong, Homer Simpson, and Kill Bill's 'The Bride'. Oh, and some Star Wars X-Wings, too. We can't help but feel a keen sense of bemusement watching the action unfold – yes, crossovers in Fortnite is hardly a new concept, but it's just all so weird, y'know..? Kill Bill is especially jarring. Of course, the upcoming release of Kill Bill: The Whole Bloody Affair – which combines both movies into one seamless experience – makes it obvious why The Bride has cropped up in Fortnite, with the game playing host to a 'The Lost Chapter: Yuki's Revenge', but even so... Knowing the context of why the character embarks upon her revenge mission in the movies makes it all the more weirder seeing her fight alongside Homer flippin' Simpson. It's not a movie for kids, y'know? We're looking into this too much, we get that, but where does it end..? Are we going to see Art the Clown prancing alongside Ms. Rachel? Y'know what, don't get any ideas, Epic.
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Another Rare Mobile-Spin Off To The PS2 Title Stella Deus Is Getting A Rerelease On Switch & PC
Earlier this week, G-Mode announced it would be reissuing another rare mobile spin-off to Atlus's 2004 tactical RPG, Stella Deus, as a G-MODE Archives+ title for Nintendo Switch and PC (thanks Gematsu!). Stella Deus: Time of Alchemy was originally released in 2007 for i-Mode compatible feature phones (mobile phones with limited functionality that predate modern smartphones). It is the follow-up to 2006's Stella Deus: The Spirit of Darkness, which G-Mode reissued back in September, and, much like its predecessor, once again focuses on a world embroiled in a bitter religious war, where a strange mist called Miasma has also begun destroying everything it comes into contact with. Within this setting, players will take control of a group of heroes who must embark on an adventure to heal the dying land, with the gameplay being divided between visual-novel-style story segments and tactical battles played out on an isometric grid using Action Points. Here's a list of features: Tactical battles using an Action Point (AP) system. Effective Zone (EZ) system enables powerful team attacks when allies and enemies are within range. Unique skills and combo attacks for each character. Character strengthening with Class Change. Craft powerful gear through item synthesis. 50 stages of strategic gameplay. An original scenario set in the Stella Deus world. Despite being a follow-up to The Spirit of Darkness, Time of Alchemy is described by G-Mode to be an entirely standalone game, meaning that you won't have had to play the other game in the series to get something out of it. It releases on Nintendo Switch today in Japan (November 20th), with the PC (Steam) release being planned for December 4th. Much like Spirit of Darkness, the Steam version will be released worldwide, but sadly won't feature English language options, meaning your interest may vary. Nevertheless, if you still want to check it out, you can wishlist the game here.
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Another Rare Mobile-Spin Off To The PS2 Title Stella Deus Is Getting A Rerelease On Switch & PC
Earlier this week, G-Mode announced it would be reissuing another rare mobile spin-off to Atlus's 2004 tactical RPG, Stella Deus, as a G-MODE Archives+ title for Nintendo Switch and PC (thanks Gematsu!). Stella Deus: Time of Alchemy was originally released in 2007 for i-Mode compatible feature phones (mobile phones with limited functionality that predate modern smartphones). It is the follow-up to 2006's Stella Deus: The Spirit of Darkness, which G-Mode reissued back in September, and, much like its predecessor, once again focuses on a world embroiled in a bitter religious war, where a strange mist called Miasma has also begun destroying everything it comes into contact with. Within this setting, players will take control of a group of heroes who must embark on an adventure to heal the dying land, with the gameplay being divided between visual-novel-style story segments and tactical battles played out on an isometric grid using Action Points. Here's a list of features: Tactical battles using an Action Point (AP) system. Effective Zone (EZ) system enables powerful team attacks when allies and enemies are within range. Unique skills and combo attacks for each character. Character strengthening with Class Change. Craft powerful gear through item synthesis. 50 stages of strategic gameplay. An original scenario set in the Stella Deus world. Despite being a follow-up to The Spirit of Darkness, Time of Alchemy is described by G-Mode to be an entirely standalone game, meaning that you won't have had to play the other game in the series to get something out of it. It releases on Nintendo Switch today in Japan (November 20th), with the PC (Steam) release being planned for December 4th. Much like Spirit of Darkness, the Steam version will be released worldwide, but sadly won't feature English language options, meaning your interest may vary. Nevertheless, if you still want to check it out, you can wishlist the game here. View full article
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Daytona USA Is Returning To Sega's "Body Sensation" Roots
The arcade market may be a shadow of its former self, but that doesn't mean its most distinguished veterans aren't still plugging away with new cabinets and titles. Sega Amusements has just revealed that it is updating its Daytona Championship USA arcade title with a new "motion" version, evoking the "taikan" ("body sensation") craze that Sega spearheaded in the '80s with games like Hang-On, Space Harrier, and After Burner. Here's what Sega Amusements has to say about the new model: As spotted by Arcade Heroes, this isn't an all-new cabinet – Sega Amusements previously used it in Apex Rebels, a racing title it co-produced with 3MindWave. Daytona Championship USA (also known as Daytona 3 Championship USA) is the 2017 successor to Daytona USA (1994) and Daytona USA 2: Battle on the Edge (1998), and was mainly developed in the UK. The Daytona series also includes Daytona USA: Championship Circuit Edition (Saturn, 1996) and Daytona USA 2001 (Dreamcast, 2000).
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Daytona USA Is Returning To Sega's "Body Sensation" Roots
The arcade market may be a shadow of its former self, but that doesn't mean its most distinguished veterans aren't still plugging away with new cabinets and titles. Sega Amusements has just revealed that it is updating its Daytona Championship USA arcade title with a new "motion" version, evoking the "taikan" ("body sensation") craze that Sega spearheaded in the '80s with games like Hang-On, Space Harrier, and After Burner. Here's what Sega Amusements has to say about the new model: As spotted by Arcade Heroes, this isn't an all-new cabinet – Sega Amusements previously used it in Apex Rebels, a racing title it co-produced with 3MindWave. Daytona Championship USA (also known as Daytona 3 Championship USA) is the 2017 successor to Daytona USA (1994) and Daytona USA 2: Battle on the Edge (1998), and was mainly developed in the UK. The Daytona series also includes Daytona USA: Championship Circuit Edition (Saturn, 1996) and Daytona USA 2001 (Dreamcast, 2000). View full article
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Amiigo - Emuiibo GUI
Amiigo GitHub link Amiigo is a Switch homebrew that will allow you to generate virtual Amiibos entirely on the Switch console, no PC required. In conjunction with Emuiibo (which Amiigo automatically installs for you if you have an internet connection) this enables you to emulate Amiibos entirely on the Switch without downloading anything other than Amiigo or using Tesla overlays. Controls: D-pad to move between on screen buttons. A to select an Amiibo from the list or click an on screen button. X toggles emulation state. B backs out of a category if one is selected. Y opens context menu. Touchscreen can also be used to click onscreen buttons and scroll lists. Analog stick scrolls through the lists. Version 2.3.0 & 2.3.1 Changes to Amiigo: Added context menus to the selector screen, hold down on the touch screen for 0.5 seconds or press Y Added option to save Amiibos to the current location in the selector Added ability to favorite an Amiibo (See context menu) Added "back" option to lists when in a sub category Altered the colours of the Amiigo store to be less bright Amiigo will now reset the active virtual Amiibo when disabling Emuiibo Updated to latest Arriba Changes to Arriba: Fixed mistake in the rendering code that would cause apps made with Arriba to render at 720p when launched in applet mode Replaced all linear algebra logic from GLM with a custom math library Added support for analog sticks Made several optimizations to improve the rendering speed Added basic support for layers Added alt callback for inertial lists Fixed incorrect texture coordinate data that would cause framebuffers to render upside down Further abstracted input system from LibNX Other minor changes and bug fixes
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Pokémon Legends: Z-A: Pokédex - All Lumiose Pokémon Locations & Evolutions
Taking the action straight into the city, Pokémon Legends: Z-A certainly doesn't skimp on the Pokémon available to catch! With a big range of familiar 'mons to collect in Kalos' Lumiose City, we've got a complete list on where to find every single Pokémon across Lumiose City for you, as well as every Pokémon confirmed for the Mega Dimension DLC. Lumiose Pokédex and Pokémon Locations - Where to find every PokémonWe've listed all 230 Pokémon you can collect for the Lumiose Pokédex below. Note that we've excluded Alpha Pokémon from the locations list for now. Lastly, if it's Mega Evolutions you're after, then we'll have a separate guide for all of those. POKÉDEX NUMBER POKÉMON NAME LOCATION EVOLUTION METHOD 1 Chikorita Starter, Wild Zone 20 (post game-only) 2 Bayleef N/A Evolves from Chikorita at level 16 3 Meganium N/A Evolves from Bayleef at level 32 4 Tepig Starter, Wild Zone 20 (post game-only) 5 Pignite N/A Evoles from Tepig at level 17 6 Emboar N/A Evoles from Pignite at level 36 7 Totodile Starter, Wild Zone 20 (post game-only) 8 Crocnaw N/A Evolves from Totodile at level 18 9 Feraligatr N/A Evolves from Crocnaw at level 30 10 Fletchling Wild Zone 1, various rooftops 11 Fletchinder Wild Zone 9, various rooftops Evolves from Fletchling at level 17 12 Talonflame Rooftops Evolves from Talonflame at level 30 13 Bunnelby Wild Zone 1, 5 14 Diggersby Wild Zone 17 Evolfes from Bunnely at level 20 15 Scatterbug Wild Zone 1, rooftops with grass 16 Spewpa Wild Zone 4 (daytime only), rooftops with grass Evolves from Scatterbug at level 9 17 Vivillon Wild Zone 13 (daytime only), rooftops Evolves from Spewpa at level 12 18 Weedle Wild Zone 1, rooftops with grass, some parks 19 Kakuna Wild Zone 2, 7 (on trees), hanging from trees in parks Evolves from Weedle at level 7 20 Beedrill Wild Zone 15 (daytime only) Evolves from Kakuna at level 10 21 Pidgey Wild Zone 1, 5 22 Pidgeotto Wild Zone 5 Evolves from Pidgey at level 18 23 Pidgeot Rooftops Evolves from Pidgeotto at level 26 24 Mareep Wild Zone 1 25 Flaaffy Wild Zone 6, 16 Evolves from Mareep at level 15 26 Ampharos N/A Evolves from Flaaffy at level 30 27 Patrat Wild Zone 2, 4 (nighttime only), Lumiose Sewers (southwest) 28 Watchog Wild Zone 10 Evolves from Patrat at level 20 29 Budew Wild Zone 2 30 Roselia Wild Zone 7 Evolves from Budew with high friendship during the day 31 Roserade Wild Zone 20 Use Shiny Stone on Roselia 32 Magikarp Wild Zone 2, 6 33 Gyarados Wild Zone 11 Evolves from Magikarp at level 20 34 Binacle Wild Zone 2, 6 35 Barbaracle Wild Zone 16 Evolves from Binacle at level 39 36 Staryu Wild Zone 2 (nighttime only), 10 37 Starmie Wild Zone 16 (nighttime only) Use Water Stone on Staryu 38 Flabébé Near flowerbeds across Lumiose + rooftops 39 Floette Wild Zone 7 Evolves from Flabebe from level 19 40 Florges N/A Use Shiny Stone on Floette 41 Skiddo Wild Zone 3 42 Gogoat Wild Zone 12 Evolves from Skiddo at level 32 43 Espurr Wild Zone 3, 9 44 Meowstic N/A Evolves from Espurr at level 25 45 Litleo Wild Zone 3 46 Pyroar Wild Zone 17 Evolves from Litleo at level 35 47 Pancham Wild Zone 3 48 Pangoro N/A Evolves from Pancham at level 32 + have a Dark-type Pokemon in your party 49 Trubbish In alleyways next to trashcans (check near cafes and restaurants!) 50 Garbodor Wild Zone 20 Evolves from Trubbish at level 36 51 Dedenne Rooftops, often close to apartment doors 52 Pichu Wild Zone 1 (specifically, in a small section of the Zone accessbile from the far left) 53 Pikachu Wild Zone 3 Evolves from a Pichu with high friendship 54 Raichu N/A Use Thunder Stone on Pikachu 55 Cleffa Wild Zone 19, rooftops (rarely) (only at nighttime) 56 Clefairy Wild Zone 19 (nighttime) Evolves from Cleffa with high friendship 57 Clefable N/A Use Moon Stone on Clefairy 58 Spinarak Wild Zone 4 (on the side of the crypts) 59 Ariados Lumiose Sewers (northwest) Evolves from Spinarak at level 22 60 Ekans Wild Zone 4 (daytime only), Lab (endgame area) 61 Arbok Wild Zone 10 Evolves from Ekans at level 22 62 Abra Wild Zone 5, rooftops (will teleport away quickly) 63 Kadabra Wild Zone 9 Evolves from Abra at level 16 64 Alakazam N/A Trade Kadabra 65 Ghastly Wild Zone 4, Lumiose Sewers (south) 66 Haunter Lumiose Sewers (south) Evolves from Haunter at level 25 67 Gengar N/A (can catch as part of the main story) Trade Haunter 68 Venipede Wild Zone 5 69 Whirlipede Wild Zone 15 (daytime only) Evolves from Venipede at level 22 70 Scolipede Wild Zone 15 (daytime only) Evolves from Whirlipede at level 30 71 Honedge Wild Zone 4 (nighttime only), Lab (endgame area) 72 Doublade Lab (endgame area) Evolves from Honedge at level 35 73 Aegislash N/A Use Dusk Stone on Doublade 74 Bellsprout Wild Zone 5, 10 75 Weepinbell Wild Zone 13 (daytime only) Evolves from Bellsprout at level 21 76 Victreebel N/A Use Leaf Stone on Weepinbell 77 Pansage In trees 78 Simisage N/A Use Leaf Stone on Pansage 79 Pansear In trees 80 Simisear N/A Use Fire Stone on Pansear 81 Panpour In trees 82 Simipour N/A Use Water Stone on Panpour 83 Meditite Wild Zone 6 (daytime only) 84 Medicham Wild Zone 16 (daytime only) Evolves from Meditie at level 37 85 Electrike Wild Zone 5 (daytime only), Lab (endgame area) 86 Manectric Lab (endgame area) Evolves from Mantyke at level 26 87 Ralts Grassy courtyards 88 Kirlia N/A Evolves from Ralts at level 20 89 Gardevoir Wild Zone 20 Evolves from Kirlia at level 30 90 Gallade N/A Use Dawn Stone on Male Kirlia 91 Houndour Wild Zone 6, Lab (endgame area) 92 Houndoom Lab (endgame area) Evolves from Houndour at level 24 93 Swablu Wild Zone 6, 18 (daytime only), rooftops 94 Altaria Wild Zone 18 (daytime only) Evolves from Swablu at level 35 95 Audino Wild Zone 7, 19 96 Spritzee On top of market stalls 97 Armoatisse N/A Trade Spritzee while holding a Sachet 98 Swirlix On top of market stalls 99 Slupruff N/A Trade Swirlix while holding a Whipped Dream 100 Eevee Wild Zone 19, on rooftops (rarely) 101 Vaporeon N/A Use Water Stone on Eevee 102 Jolteon N/A Use Thunder Stone on Eeeve 103 Flareon N/A Use Fire Stone on Eevee 104 Espeon N/A Evolves from Eevee with high friendship during the day 105 Umbreon N/A Evolves from Eevee with high friendship during the night 106 Leafeon N/A Use Leaf Stone on Eevee 107 Glaceon N/A Use Ice Stone on Eeeve 108 Sylveon N/A Evolves from Eevee with high friendship + Fairy-type move 109 Buneary Wild Zone 6 110 Lopunny N/A Evolves from Buneary with high friendship 111 Shuppet Wild Zone 7, 15, rooftops (nighttime only) 112 Banette N/A Evolves from Shuppet at level 37 113 Vanillite Wild Zone 7, 12 114 Vanillish N/A Evolves from Vanillite at level 35 115 Vanilluxe N/A Evolves from Vanillish at level 47 116 Numel Wild Zone 8 117 Camerupt N/A Evolves from Numel at level 33 118 Hippopotas Wild Zone 7 (daytime only) 119 Hippowdon Wild Zone 20 Evolves from Hippopotas at level 34 120 Drilbur Wild Zone 8, 14 121 Excadrill Wild Zone 14 Evolves from Drilbur at level 31 122 Sandile Wild Zone 8 123 Krokorok Wild Zone 8 Evolves from Sandile at level 29 124 Krookodile N/A Evolves from Krokorok at level 40 125 Machop Wild Zone 8, 12 126 Machoke Wild Zone 12 Evolves from Machop at level 28 127 Machamp N/A Trade Machoke 128 Gible Wild Zone 8 (in the holes, rare) 129 Gabite N/A Evolves from Gible at level 24 130 Garchomp N/A Evolves from Gabite at level 48 131 Carbink Wild Zone 9, rooftops 132 Sableye Wild Zone 9 133 Mawile Wild Zone 9 134 Absol Rooftops (will get during the main story too) 135 Riolu Rooftops (only during the day and if its sunny) 136 Lucario Wild Zone 20 Evolves from Riolu with high friendship during the day 137 Slowpoke Wild Zone 10, 11 138 Slowbro N/A Evolves from Slowpoke at level 27 139 Slowking N/A Trade Slowpoke while holding a Kings Rock 140 Carvanha Wild Zone 10 141 Sharpedo N/A Evolves from Carvanha at level 30 142 Tynamo Wild Zone 10 143 Eelektrik N/A Evolves from Tynamo at level 39 144 Eeletross N/A Use Thunder Stone on Eelektrik 145 Dratini Rooftops (rare) 146 Dragonair Rooftops (extremely rare) Evolves from Dratini at level 30 147 Dragonite N/A Evolves from Dragonair at level 55 148 Bulbasaur A Call from Mable Side Quest, Wild Zone 20 149 Ivysaur N/A Evolves from Bulbasaur at level 16 150 Venusaur N/A Evolves from Ivysaur at level 36 151 Charmander A Call from Mable Side Quest, Wild Zone 20 152 Charmeleon N/A Evolves from Charmander at level 16 153 Charizard N/A Evolves from Charmeleon at level 36 154 Squirtle A Call from Mable Side Quest, Wild Zone 20 155 Wartortle N/A Evolves from Squirtle at level 16 156 Blastoise N/A Evolves from Wartortle at level 36 157 Stunfisk Wild Zone 11 158 Furfrou Wild Zone 11, 19 159 Inkay Lumiose Sewers (South, Northwest) 160 Malamar Wild Zone 20 Evolves from Inkay at level 30 161 Skrelp Lumiose Sewers (South, Northwest) 162 Dragalge Wild Zone 20, Lumioise Sewers (South) Evolves from Skrelp at level 48 163 Clauncher Wild Zone 11 164 Clawitzer N/A Evolves from Clauncher at level 37 165 Goomy Lumiose Sewers (South), outside in the rain 166 Sliggoo Outside in the rain (extremely rare) Evolves from Goomy at level 40 167 Goodra N/A Evolves from Sliggoo at level 50; it must be raining 168 Delibird Wild Zone 12, rooftops 169 Snorunt Wild Zone 12 170 Glalie N/A Evolves from Snorunt at level 42 171 Froslass N/A Use Dawn Stone on a female Snorunt 172 Snover Wild Zone 12 173 Abomasnow N/A Evolves from Snover at level 40 174 Bergmite Wild Zone 12 175 Avalugg N/A Evolves from Bergmite at level 37 176 Scyther Wild Zone 13 (daytime only) 177 Scizor N/A Trade Scyther while holding the Metal Coat 178 Pinsir Wild Zone 13 179 Heracross Wild Zone 13 180 Emolga Wild Zone 14, rooftops 181 Hawlucha Rooftops (rare) 182 Phantump Wild Zone 13 (nighttime only) 183 Trevenant N/A Trade Phantump 184 Scraggy Lumiose Sewers (South) 185 Scrafty Wild Zone 20 Evolves from Scraggy at level 39 186 Noibat Lumiose Sewers (South, Northwest) 187 Noivern Lab (endgame area) Evolves form Noibat at level 48 188 Klefki Lumiose Sewers (South) 189 Litwick Lumiose Sewers (South) Evolves from Litwick at level 41 190 Lampent Wild Zone 17 Use Dusk Stone on Lampent 191 Chandelure N/A 192 Aerodactyle Restore Old Amber at the Research Lab 193 Tyrunt Restore Jaw Fossil at the Research Lab 194 Tyrantrum N/A Evolves from Tyrunt at level 39 during the day 195 Amaura Restore Sail Fosil at Research Lab 196 Aurorus N/A Evolves from Amaura at level 39 at night 197 Onix Wild Zone 14 198 Steelix N/A Trade Onix while holding a Metal Coat 199 Aron Wild Zone 14 200 Lairon Wild Zone 14 Evolves from Aron at level 32 201 Aggron Wild Zone 20 Evolves from Lairon at level 42 202 Helioptile Wild Zone 14 (daytime only, sunny) 203 Heliolisk N/A Use Sun Stone on Helioptile 204 Pumpkaboo Wild Zone 15 205 Gourgeist N/A Trade Pumpkaboo 206 Larvitar N/A 207 Pupitar N/A Evolves from Larvitar at level 30 208 Tyranitar N/A Evolves from Pupitar at level 55 209 Froakie Wild Zone 16, complete A Challenge from Froakie Side Mission 210 Frogadier N/A Evolves from Froakie at level 16 211 Greninja N/A Evolves from Frogadier at level 36 212 Falinks Wild Zone 16 213 Chespin Wild Zone 17, complete A Feisty Chespin Side Mission 214 Qulliadin N/A Evolves from Chespin at level 16 215 Chesnaught N/A Evolves from Quilladin at level 36 216 Skarmory Wild Zone 17 (never in the rain) 217 Fennekin Wild Zone 18, complete Get Well, Fennekin Side Mission 218 Braixen N/A Evolves from Fennekin at level 16 219 Delphox N/A Evolves from Braixen at level 36 220 Bagon Wild Zone 18 221 Shelgon N/A Evolves from Bagon at level 30 222 Salamence N/A Evolves from Shelgon at level 50 223 Kagaskhan Wild Zone 19 224 Drampa Wild Zone 19 (daytime only) 225 Beldum Lab (endgame area) 226 Metang Lab (endgame area) Evolves from Beldum at level 20 227 Metagross N/A Evolves from Metang at level 45 228 Xerneas Post game, catch at the end of The One That Gives Main Mission 229 Yveltal Post game, catch at the end of The One That Takes Main Mission 230 Zygarde Post game, complete To Keep the World in Balance Main Mission Mega Dimension DLC - All Confirmed PokémonEven more returning Pokémon will be added when the Mega Dimension DLC launches on 10th December 2025. Based on the trailers we have, here are all the Pokémon we know will be making an appearance. For Mega Evolutions, as always, check that guide. Baxcalibur Chimecho Corviknight Cubone Garganacle Golisipod Golurk Hoopa Marowak (Alolan) Mr. Mime (Galarian) Munna Musharna Naclstack Whimpod Zeraora Ready to catch 'em all in the city now? Have a look at the rest of our Pokémon Legends: Z-A guides for more tips, tricks, and helpful hints.
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Pokémon Legends: Z-A: Pokédex - All Lumiose Pokémon Locations & Evolutions
Taking the action straight into the city, Pokémon Legends: Z-A certainly doesn't skimp on the Pokémon available to catch! With a big range of familiar 'mons to collect in Kalos' Lumiose City, we've got a complete list on where to find every single Pokémon across Lumiose City for you, as well as every Pokémon confirmed for the Mega Dimension DLC. Lumiose Pokédex and Pokémon Locations - Where to find every PokémonWe've listed all 230 Pokémon you can collect for the Lumiose Pokédex below. Note that we've excluded Alpha Pokémon from the locations list for now. Lastly, if it's Mega Evolutions you're after, then we'll have a separate guide for all of those. POKÉDEX NUMBER POKÉMON NAME LOCATION EVOLUTION METHOD 1 Chikorita Starter, Wild Zone 20 (post game-only) 2 Bayleef N/A Evolves from Chikorita at level 16 3 Meganium N/A Evolves from Bayleef at level 32 4 Tepig Starter, Wild Zone 20 (post game-only) 5 Pignite N/A Evoles from Tepig at level 17 6 Emboar N/A Evoles from Pignite at level 36 7 Totodile Starter, Wild Zone 20 (post game-only) 8 Crocnaw N/A Evolves from Totodile at level 18 9 Feraligatr N/A Evolves from Crocnaw at level 30 10 Fletchling Wild Zone 1, various rooftops 11 Fletchinder Wild Zone 9, various rooftops Evolves from Fletchling at level 17 12 Talonflame Rooftops Evolves from Talonflame at level 30 13 Bunnelby Wild Zone 1, 5 14 Diggersby Wild Zone 17 Evolfes from Bunnely at level 20 15 Scatterbug Wild Zone 1, rooftops with grass 16 Spewpa Wild Zone 4 (daytime only), rooftops with grass Evolves from Scatterbug at level 9 17 Vivillon Wild Zone 13 (daytime only), rooftops Evolves from Spewpa at level 12 18 Weedle Wild Zone 1, rooftops with grass, some parks 19 Kakuna Wild Zone 2, 7 (on trees), hanging from trees in parks Evolves from Weedle at level 7 20 Beedrill Wild Zone 15 (daytime only) Evolves from Kakuna at level 10 21 Pidgey Wild Zone 1, 5 22 Pidgeotto Wild Zone 5 Evolves from Pidgey at level 18 23 Pidgeot Rooftops Evolves from Pidgeotto at level 26 24 Mareep Wild Zone 1 25 Flaaffy Wild Zone 6, 16 Evolves from Mareep at level 15 26 Ampharos N/A Evolves from Flaaffy at level 30 27 Patrat Wild Zone 2, 4 (nighttime only), Lumiose Sewers (southwest) 28 Watchog Wild Zone 10 Evolves from Patrat at level 20 29 Budew Wild Zone 2 30 Roselia Wild Zone 7 Evolves from Budew with high friendship during the day 31 Roserade Wild Zone 20 Use Shiny Stone on Roselia 32 Magikarp Wild Zone 2, 6 33 Gyarados Wild Zone 11 Evolves from Magikarp at level 20 34 Binacle Wild Zone 2, 6 35 Barbaracle Wild Zone 16 Evolves from Binacle at level 39 36 Staryu Wild Zone 2 (nighttime only), 10 37 Starmie Wild Zone 16 (nighttime only) Use Water Stone on Staryu 38 Flabébé Near flowerbeds across Lumiose + rooftops 39 Floette Wild Zone 7 Evolves from Flabebe from level 19 40 Florges N/A Use Shiny Stone on Floette 41 Skiddo Wild Zone 3 42 Gogoat Wild Zone 12 Evolves from Skiddo at level 32 43 Espurr Wild Zone 3, 9 44 Meowstic N/A Evolves from Espurr at level 25 45 Litleo Wild Zone 3 46 Pyroar Wild Zone 17 Evolves from Litleo at level 35 47 Pancham Wild Zone 3 48 Pangoro N/A Evolves from Pancham at level 32 + have a Dark-type Pokemon in your party 49 Trubbish In alleyways next to trashcans (check near cafes and restaurants!) 50 Garbodor Wild Zone 20 Evolves from Trubbish at level 36 51 Dedenne Rooftops, often close to apartment doors 52 Pichu Wild Zone 1 (specifically, in a small section of the Zone accessbile from the far left) 53 Pikachu Wild Zone 3 Evolves from a Pichu with high friendship 54 Raichu N/A Use Thunder Stone on Pikachu 55 Cleffa Wild Zone 19, rooftops (rarely) (only at nighttime) 56 Clefairy Wild Zone 19 (nighttime) Evolves from Cleffa with high friendship 57 Clefable N/A Use Moon Stone on Clefairy 58 Spinarak Wild Zone 4 (on the side of the crypts) 59 Ariados Lumiose Sewers (northwest) Evolves from Spinarak at level 22 60 Ekans Wild Zone 4 (daytime only), Lab (endgame area) 61 Arbok Wild Zone 10 Evolves from Ekans at level 22 62 Abra Wild Zone 5, rooftops (will teleport away quickly) 63 Kadabra Wild Zone 9 Evolves from Abra at level 16 64 Alakazam N/A Trade Kadabra 65 Ghastly Wild Zone 4, Lumiose Sewers (south) 66 Haunter Lumiose Sewers (south) Evolves from Haunter at level 25 67 Gengar N/A (can catch as part of the main story) Trade Haunter 68 Venipede Wild Zone 5 69 Whirlipede Wild Zone 15 (daytime only) Evolves from Venipede at level 22 70 Scolipede Wild Zone 15 (daytime only) Evolves from Whirlipede at level 30 71 Honedge Wild Zone 4 (nighttime only), Lab (endgame area) 72 Doublade Lab (endgame area) Evolves from Honedge at level 35 73 Aegislash N/A Use Dusk Stone on Doublade 74 Bellsprout Wild Zone 5, 10 75 Weepinbell Wild Zone 13 (daytime only) Evolves from Bellsprout at level 21 76 Victreebel N/A Use Leaf Stone on Weepinbell 77 Pansage In trees 78 Simisage N/A Use Leaf Stone on Pansage 79 Pansear In trees 80 Simisear N/A Use Fire Stone on Pansear 81 Panpour In trees 82 Simipour N/A Use Water Stone on Panpour 83 Meditite Wild Zone 6 (daytime only) 84 Medicham Wild Zone 16 (daytime only) Evolves from Meditie at level 37 85 Electrike Wild Zone 5 (daytime only), Lab (endgame area) 86 Manectric Lab (endgame area) Evolves from Mantyke at level 26 87 Ralts Grassy courtyards 88 Kirlia N/A Evolves from Ralts at level 20 89 Gardevoir Wild Zone 20 Evolves from Kirlia at level 30 90 Gallade N/A Use Dawn Stone on Male Kirlia 91 Houndour Wild Zone 6, Lab (endgame area) 92 Houndoom Lab (endgame area) Evolves from Houndour at level 24 93 Swablu Wild Zone 6, 18 (daytime only), rooftops 94 Altaria Wild Zone 18 (daytime only) Evolves from Swablu at level 35 95 Audino Wild Zone 7, 19 96 Spritzee On top of market stalls 97 Armoatisse N/A Trade Spritzee while holding a Sachet 98 Swirlix On top of market stalls 99 Slupruff N/A Trade Swirlix while holding a Whipped Dream 100 Eevee Wild Zone 19, on rooftops (rarely) 101 Vaporeon N/A Use Water Stone on Eevee 102 Jolteon N/A Use Thunder Stone on Eeeve 103 Flareon N/A Use Fire Stone on Eevee 104 Espeon N/A Evolves from Eevee with high friendship during the day 105 Umbreon N/A Evolves from Eevee with high friendship during the night 106 Leafeon N/A Use Leaf Stone on Eevee 107 Glaceon N/A Use Ice Stone on Eeeve 108 Sylveon N/A Evolves from Eevee with high friendship + Fairy-type move 109 Buneary Wild Zone 6 110 Lopunny N/A Evolves from Buneary with high friendship 111 Shuppet Wild Zone 7, 15, rooftops (nighttime only) 112 Banette N/A Evolves from Shuppet at level 37 113 Vanillite Wild Zone 7, 12 114 Vanillish N/A Evolves from Vanillite at level 35 115 Vanilluxe N/A Evolves from Vanillish at level 47 116 Numel Wild Zone 8 117 Camerupt N/A Evolves from Numel at level 33 118 Hippopotas Wild Zone 7 (daytime only) 119 Hippowdon Wild Zone 20 Evolves from Hippopotas at level 34 120 Drilbur Wild Zone 8, 14 121 Excadrill Wild Zone 14 Evolves from Drilbur at level 31 122 Sandile Wild Zone 8 123 Krokorok Wild Zone 8 Evolves from Sandile at level 29 124 Krookodile N/A Evolves from Krokorok at level 40 125 Machop Wild Zone 8, 12 126 Machoke Wild Zone 12 Evolves from Machop at level 28 127 Machamp N/A Trade Machoke 128 Gible Wild Zone 8 (in the holes, rare) 129 Gabite N/A Evolves from Gible at level 24 130 Garchomp N/A Evolves from Gabite at level 48 131 Carbink Wild Zone 9, rooftops 132 Sableye Wild Zone 9 133 Mawile Wild Zone 9 134 Absol Rooftops (will get during the main story too) 135 Riolu Rooftops (only during the day and if its sunny) 136 Lucario Wild Zone 20 Evolves from Riolu with high friendship during the day 137 Slowpoke Wild Zone 10, 11 138 Slowbro N/A Evolves from Slowpoke at level 27 139 Slowking N/A Trade Slowpoke while holding a Kings Rock 140 Carvanha Wild Zone 10 141 Sharpedo N/A Evolves from Carvanha at level 30 142 Tynamo Wild Zone 10 143 Eelektrik N/A Evolves from Tynamo at level 39 144 Eeletross N/A Use Thunder Stone on Eelektrik 145 Dratini Rooftops (rare) 146 Dragonair Rooftops (extremely rare) Evolves from Dratini at level 30 147 Dragonite N/A Evolves from Dragonair at level 55 148 Bulbasaur A Call from Mable Side Quest, Wild Zone 20 149 Ivysaur N/A Evolves from Bulbasaur at level 16 150 Venusaur N/A Evolves from Ivysaur at level 36 151 Charmander A Call from Mable Side Quest, Wild Zone 20 152 Charmeleon N/A Evolves from Charmander at level 16 153 Charizard N/A Evolves from Charmeleon at level 36 154 Squirtle A Call from Mable Side Quest, Wild Zone 20 155 Wartortle N/A Evolves from Squirtle at level 16 156 Blastoise N/A Evolves from Wartortle at level 36 157 Stunfisk Wild Zone 11 158 Furfrou Wild Zone 11, 19 159 Inkay Lumiose Sewers (South, Northwest) 160 Malamar Wild Zone 20 Evolves from Inkay at level 30 161 Skrelp Lumiose Sewers (South, Northwest) 162 Dragalge Wild Zone 20, Lumioise Sewers (South) Evolves from Skrelp at level 48 163 Clauncher Wild Zone 11 164 Clawitzer N/A Evolves from Clauncher at level 37 165 Goomy Lumiose Sewers (South), outside in the rain 166 Sliggoo Outside in the rain (extremely rare) Evolves from Goomy at level 40 167 Goodra N/A Evolves from Sliggoo at level 50; it must be raining 168 Delibird Wild Zone 12, rooftops 169 Snorunt Wild Zone 12 170 Glalie N/A Evolves from Snorunt at level 42 171 Froslass N/A Use Dawn Stone on a female Snorunt 172 Snover Wild Zone 12 173 Abomasnow N/A Evolves from Snover at level 40 174 Bergmite Wild Zone 12 175 Avalugg N/A Evolves from Bergmite at level 37 176 Scyther Wild Zone 13 (daytime only) 177 Scizor N/A Trade Scyther while holding the Metal Coat 178 Pinsir Wild Zone 13 179 Heracross Wild Zone 13 180 Emolga Wild Zone 14, rooftops 181 Hawlucha Rooftops (rare) 182 Phantump Wild Zone 13 (nighttime only) 183 Trevenant N/A Trade Phantump 184 Scraggy Lumiose Sewers (South) 185 Scrafty Wild Zone 20 Evolves from Scraggy at level 39 186 Noibat Lumiose Sewers (South, Northwest) 187 Noivern Lab (endgame area) Evolves form Noibat at level 48 188 Klefki Lumiose Sewers (South) 189 Litwick Lumiose Sewers (South) Evolves from Litwick at level 41 190 Lampent Wild Zone 17 Use Dusk Stone on Lampent 191 Chandelure N/A 192 Aerodactyle Restore Old Amber at the Research Lab 193 Tyrunt Restore Jaw Fossil at the Research Lab 194 Tyrantrum N/A Evolves from Tyrunt at level 39 during the day 195 Amaura Restore Sail Fosil at Research Lab 196 Aurorus N/A Evolves from Amaura at level 39 at night 197 Onix Wild Zone 14 198 Steelix N/A Trade Onix while holding a Metal Coat 199 Aron Wild Zone 14 200 Lairon Wild Zone 14 Evolves from Aron at level 32 201 Aggron Wild Zone 20 Evolves from Lairon at level 42 202 Helioptile Wild Zone 14 (daytime only, sunny) 203 Heliolisk N/A Use Sun Stone on Helioptile 204 Pumpkaboo Wild Zone 15 205 Gourgeist N/A Trade Pumpkaboo 206 Larvitar N/A 207 Pupitar N/A Evolves from Larvitar at level 30 208 Tyranitar N/A Evolves from Pupitar at level 55 209 Froakie Wild Zone 16, complete A Challenge from Froakie Side Mission 210 Frogadier N/A Evolves from Froakie at level 16 211 Greninja N/A Evolves from Frogadier at level 36 212 Falinks Wild Zone 16 213 Chespin Wild Zone 17, complete A Feisty Chespin Side Mission 214 Qulliadin N/A Evolves from Chespin at level 16 215 Chesnaught N/A Evolves from Quilladin at level 36 216 Skarmory Wild Zone 17 (never in the rain) 217 Fennekin Wild Zone 18, complete Get Well, Fennekin Side Mission 218 Braixen N/A Evolves from Fennekin at level 16 219 Delphox N/A Evolves from Braixen at level 36 220 Bagon Wild Zone 18 221 Shelgon N/A Evolves from Bagon at level 30 222 Salamence N/A Evolves from Shelgon at level 50 223 Kagaskhan Wild Zone 19 224 Drampa Wild Zone 19 (daytime only) 225 Beldum Lab (endgame area) 226 Metang Lab (endgame area) Evolves from Beldum at level 20 227 Metagross N/A Evolves from Metang at level 45 228 Xerneas Post game, catch at the end of The One That Gives Main Mission 229 Yveltal Post game, catch at the end of The One That Takes Main Mission 230 Zygarde Post game, complete To Keep the World in Balance Main Mission Mega Dimension DLC - All Confirmed PokémonEven more returning Pokémon will be added when the Mega Dimension DLC launches on 10th December 2025. Based on the trailers we have, here are all the Pokémon we know will be making an appearance. For Mega Evolutions, as always, check that guide. Baxcalibur Chimecho Corviknight Cubone Garganacle Golisipod Golurk Hoopa Marowak (Alolan) Mr. Mime (Galarian) Munna Musharna Naclstack Whimpod Zeraora Ready to catch 'em all in the city now? Have a look at the rest of our Pokémon Legends: Z-A guides for more tips, tricks, and helpful hints. View full article
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Pokémon Legends: Z-A: How To Increase Friendship Fast
The Friendship stat is back in Pokémon Legends: Z-A, along with many Pokémon that need to be best buds with you to evolve. Raising it is very simple — if you know where to go! Here's our guide on how to raise Friendship levels in Pokémon Legends: Z-A, where to get the Soothe Bell, and which Pokémon require high friendship to evolve. Friendship Guide - Pokémon Legends: Z-AFriendship is a hidden stat that every single Pokémon has. Basically, it determines how much they like you. In previous games, it has other effects, but in Legends: Z-A, it's really only useful for one thing — helping certain Pokémon evolve. There are a number of ways you can raise a 'mon's friendship (or happiness) here, and they're all relatively easy! What's the quickest way to raise friendship? The fastest way to increase your Pokémon's friendship by far is by sitting down and drinking at cafés. A little pricey, but nothing a run around the city won't solve. If you need some cash for some refreshing drinks, then we've got some tips on how to make money. Basically, make sure the Pokémon you want to raise the friendship of is selected. You should also give the the Soothe Bell item to hold. Then, go to any café of your choice and sit down and have a couple of hot drinks. Take some photos if you want, too! With the Soothe Bell, it only took three coffees for us to max out our friendship with a Pokémon. Buy the cheapest drink on the menu and just relax. Where to find the Soothe Bell If you don't have the Soothe Bell yet, don't fret, it's fairly easy to get. It's a reward for the Some Friendly Competition Side Mission, which you'll unlock once you have access to Canari's Quiz Whiz Contest, which is available in Main Mission 14. Then, you're looking for a woman drinking coffee at Café Rouleau in the Magenta District. Follow the road (Estival Avenue) southwest from Centrica Plaza and you should find it. Talk to her, defeat her Clefairy, and you'll get the Bell. Other ways to raise friendshipIf you don't want to rush your way through making friends, then here's a couple of other ways to raise your 'mons' happiness: Run around the city with them Battle with them Make them break Mega Crystals and obstacles Feed them berries All Pokémon that evolve with high friendship There are 6 Pokémon that require high friendship to evolve in Lumiose City, with one of those having three different evolutions based on this method. Here's a list of all of them — if you want to know where to find them, then jump into our complete Pokédex! Budew - evolves into Roselia with high friendship (daytime) Pichu - evolves into Pikachu with high friendship (anytime) Cleffa - evolves into Clefairy with high friendship (anytime) Eevee - has three different evolutions based on friendship: Espeon requires high friendship (daytime); Umbreon is the opposite — high friendship (nighttime); Sylveon needs high friendship and for Eevee to know a Fairy-type move (anytime) Buneary - evolves into Lopunny with high friendship (anytime) Riolu - evolves into Lucario with high friendship (daytime)
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Pokémon Legends: Z-A: How To Increase Friendship Fast
The Friendship stat is back in Pokémon Legends: Z-A, along with many Pokémon that need to be best buds with you to evolve. Raising it is very simple — if you know where to go! Here's our guide on how to raise Friendship levels in Pokémon Legends: Z-A, where to get the Soothe Bell, and which Pokémon require high friendship to evolve. Friendship Guide - Pokémon Legends: Z-AFriendship is a hidden stat that every single Pokémon has. Basically, it determines how much they like you. In previous games, it has other effects, but in Legends: Z-A, it's really only useful for one thing — helping certain Pokémon evolve. There are a number of ways you can raise a 'mon's friendship (or happiness) here, and they're all relatively easy! What's the quickest way to raise friendship? The fastest way to increase your Pokémon's friendship by far is by sitting down and drinking at cafés. A little pricey, but nothing a run around the city won't solve. If you need some cash for some refreshing drinks, then we've got some tips on how to make money. Basically, make sure the Pokémon you want to raise the friendship of is selected. You should also give the the Soothe Bell item to hold. Then, go to any café of your choice and sit down and have a couple of hot drinks. Take some photos if you want, too! With the Soothe Bell, it only took three coffees for us to max out our friendship with a Pokémon. Buy the cheapest drink on the menu and just relax. Where to find the Soothe Bell If you don't have the Soothe Bell yet, don't fret, it's fairly easy to get. It's a reward for the Some Friendly Competition Side Mission, which you'll unlock once you have access to Canari's Quiz Whiz Contest, which is available in Main Mission 14. Then, you're looking for a woman drinking coffee at Café Rouleau in the Magenta District. Follow the road (Estival Avenue) southwest from Centrica Plaza and you should find it. Talk to her, defeat her Clefairy, and you'll get the Bell. Other ways to raise friendshipIf you don't want to rush your way through making friends, then here's a couple of other ways to raise your 'mons' happiness: Run around the city with them Battle with them Make them break Mega Crystals and obstacles Feed them berries All Pokémon that evolve with high friendship There are 6 Pokémon that require high friendship to evolve in Lumiose City, with one of those having three different evolutions based on this method. Here's a list of all of them — if you want to know where to find them, then jump into our complete Pokédex! Budew - evolves into Roselia with high friendship (daytime) Pichu - evolves into Pikachu with high friendship (anytime) Cleffa - evolves into Clefairy with high friendship (anytime) Eevee - has three different evolutions based on friendship: Espeon requires high friendship (daytime); Umbreon is the opposite — high friendship (nighttime); Sylveon needs high friendship and for Eevee to know a Fairy-type move (anytime) Buneary - evolves into Lopunny with high friendship (anytime) Riolu - evolves into Lucario with high friendship (daytime) View full article
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PS5 Welcome Hub Update Adds New Stat Tracking, Backgrounds
Sony has pushed a new update live to the Welcome Hub app on PS5 that adds a new widget with extra stat tracking on it, as well as a seasonal animated background that changes throughout the year. On our UK PSN account, the update is live now and you'll be alerted to the new widget and background. When you add the widget, which is called Recently Played, your latest played game will be displayed along with the total number of hours, how many sessions you've had, and your overall game progress. Then, the new animated background is linked to the current season and time of year. At the moment, it has an autumnal feel with leaves falling from trees. This will cycle through winter, spring, summer, and back to autumn as time goes on. Will you be utilising any of these new features? Let us know in the comments below.
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Sonic Racing: CrossWorlds SpongeBob SquarePants DLC Now Available
If Kirby isn't your thing, perhaps you would rather return to Sonic Racing: CrossWorlds to try out the new SpongeBob SquarePants Pack. This paid DLC pack is now officially available on the Nintendo Switch. It contains SpongeBob SquarePants and Patrick Star as playable characters, a patty wagon vehicle, a themed Bikini Bottom course, new SpongeBob-inspired music tracks, and six different emotes for each character. If you already own the Digital Deluxe Edition of Sonic Racing: CrossWorlds, you'll automatically receive this content. Else, you can purchase the Season Pass for $29.99, or the standalone pack for $5.99 / £4.99 (or your regional equivalent). This latest DLC update will be followed by the Switch 2 game upgrade on 4th December 2025. You can find out more about this in our previous story. Will you be taking a trip to Bikini Bottom in Sonic Racing this week? Let us know in the comments.
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Pokémon Legends: Z-A: How To Make Money Fast
Pokémon Legends: Z-A's Lumiose City is based on Paris, France, and while Prism Tower might be the most-recognizable comparison between the two locations, there's a bigger similarity — it's an expensive town, especially if you have a taste for fashion. You'll always need a lot of cash on you if you want to splurge on clothes, Mega Stones, and tons of potions. So here are a few quick and easy tips on making Poké Dollars in the city of fashion and coffee. How to make money in Pokémon Legends: Z-AThankfully, making money is actually pretty darn easy in Legends: Z-A. There's almost always something to sell lying around, and the Z-A Royale gives ample opportunities to make a ton of cash (and gain some levels) in a short space of time. Still, it's worth noting down the best ways to make cash — particularly early on when the Z-A Royale's best rewards are still out of reach. Pick up every sparkle you see Lots of NPCs will tell you this , but we'll say it too — see something shiny on the ground? Pick it up. These little sparkles range from potions to Poké Balls and, more frequently, Tiny Mushrooms and Pretty Wings. Tiny Mushrooms sell for 250 Poké Dollars, while Pretty Feathers sell for 500 Poké Dollars. That doesn't sound like much, but if you walk around a lot, you'll have batches in the 30s, 40s, and maybe even 50s or higher. Those small numbers soon add up to something far greater. Do Side Quests Another very obvious thing, but sometimes difficult if you want to power through the entire game. Side Quests almost always give cash rewards, and some might even give you the odd Pearl of Nugget to sell. These go for far more than your 'shrooms or feathers, so sell them if you have them. Compete in the Z-A Royale The Z-A Royale is mandatory if you want to make it through the story, but it's also an amazing opportunity to make a lot of money. While building up points should be your priority, you can also rake in the Poké Dollars quickly by doing a number of things while you explore the Battle Zones. Pick up every single medal you see. The more Medals you have, the more money you'll get at the end of the night. And, the more trainers you defeat, the higher your multiplier will be. The highest multiplier we've ever got is x2.0, but you can go as high as 3.0. So, if you happen to make 20,000 Poké Dollars that night, you'll actually get 40k. Not bad at all! Plus, you can maximize that money even further by completing those Bonus Cards. Not only do these give you lots of points, but they also give you more medals. Buy the Gold Canari Plush At Racine Construction, you can trade in Colorful Screws for Canari Plush dolls, which give you a range of benefits, including increased Exp, more Mega Shards, and make you more resilient to attacks. For money, though, you want the Gold Canari Plush. This increases the amount of money you get from Pokémon battles — which include those Side Quests where you have to fight trainers. You can upgrade it three times, with each tier increasing the money you earn a lot more than the last.