Everything posted by Rockstar
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Analogue 3D Firmware Update 1.1.9 Is Live, Here Are The Patch Notes
The Analogue 3D has been updated to version 1.1.9, introducing a range of fixes and improvements for the FPGA-based N64 system. As well as some fixes, this update features "substantial" updates to the Analogue 3D's 'Overclock' mode for titles like Perfect Dark and GoldenEye 007. Here are the full patch notes, taken from the Analogue site: GeneralEnhanced device support for SD connect mode CoreSubstantial upgrades to Unleashed mode Overclock for CPU-bound games such as Perfect Dark and Goldeneye 007 Fixed frame overflow issue Bomberman Hero (PAL) Super Smash Bros. OSAdded manual region selection in the configure menu Added 'Disable Texture Filtering' feature in the configure menu Adjusted timing for switching between virtual Controller/Rumble Paks Fixed occasional issue with truncated Library titles Fixed occasional issue with Library ordering General stability improvements ControllersFixed inconsistency issues via USB View full article
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Gran Turismo 7 Weekly Challenges: Honda First Day of Christmas…
A brand-new set of Gran Turismo 7 Weekly Challenges is now available — or over the next few hours, depending on how west you live — in likely the final set before the switch-up brought about by the impending Spec III update. Weekly Challenges are a bonus game mode, made available once you’ve finished the main GT Cafe career, and currently offering a selection of five World Circuits races for you to tackle. Four of them are existing events, with a fifth “Special Event” created just for the week. You’ll earn additional rewards, alongside the credits for your finishing positions in each race, with more lucrative gifts the more you complete within the seven-day window. Gran Turismo 7 Weekly Challenges – November Week 4 RacesJapanese FF Challenge 450 – Sardegna Road TrackThis week’s lowest prize comes in the Japanese FF Challenge 450 event at the short Sardegna Road Track C course. As the name suggests, you’re going to need a front-wheel drive road car from Japan for this one, but the “450” part of the name is just a suggested Performance Point (PP) value for a competitive race with the leaders and not a limitation. You’ll earn 25,000cr for winning this quick three-lapper. American Clubman Cup 700 – Laguna SecaDespite a serious spike in race length and car performance, you don’t get much more by way of earnings for the American Clubman Cup 700 race at Laguna Seca. It’s a five-lap race, offering just 30,000cr for victory, even though it’s now suggested you use a 700PP car for a fair fight. That’s not mandatory, so you can use whatever you want in any state of tune, so long as it’s a Road or Tuned car from the USA. World Rally Challenge Gr.B – Colorado SpringsRally is back, after a week away, with a World Rally Challenge Gr.B event at Colorado Springs. You can use any of the Gr.B cars in the game, so long as they are fitted with — obviously — Dirt tires for this five-lap race around the Colorado loop, with a 65,000cr windfall awaiting you if you win. Special Event – Watkins Glen Long CourseTwo six-figure reward races await this week, beginning with the Special Event. It’s another one-make race for the Honda RA272 F1 car from the 1960s, with the AI all decked-out in period-correct rival liveries. They’re not tuned above stock though, so it’s a five-lap race that you should be able to win with your own standard model, for a 100,000cr prize. World Touring Car 900 – Suzuka CircuitWe’re back to the regular WTC event to round things off, and it’s the turn of the WTC900 this week. This one’s an event for cars of any kind up to 900PP; your fastest rivals will be Gr.2 cars, if you want to compare notes. It’s a ten-lap run around Suzuka with some relatively high tire wear and fuel consumption multipliers — eight times standard rate — so you can do well if you manage it and stay out of the pits. The prize for victory is a cool 170,000cr. The Weekly Challenges bonus rewards come in the form of tickets, which you will need to redeem from your Garage’s Gifts to claim the prizes within. This week, and for the second successive week, it’s a full set of credit tickets. If you play these events regularly you’ll know what to expect here: a 100,000cr ticket for completing any one event, a 200,000cr ticket for polishing off any three, and the 500,000cr ticket for sweeping the lot. You’ll need to have completed GT Cafe Menu Book 39 and watched the ending movie in order to have access to the Weekly Challenges. The events update at midnight local time on Friday mornings, so we’d expect the next set — and with a new look — on the morning of Friday December 5. Gran Turismo 7 Weekly Challenges – November Week 4 OverviewColorado Springs Lake – World Rally Challenge Gr.B Number of Laps: 5 Restrictions: Gr.B, Dirt Tires Win Reward: 65,000cr Laguna Seca – American Clubman Cup 700 Number of Laps: 5 Restrictions: Road/Tuned Car, USA Win Reward: 30,000cr Sardegna Road Track C – Japanese FF Challenge 450 Number of Laps: 3 Restrictions: Road Car, FF, Japan Win Reward: 25,000cr Suzuka Circuit – World Touring Car 900 Number of Laps: 10 Restrictions: ≤900PP Win Reward: 170,000cr Watkins Glen Long Course – Special Event Number of Laps: 5 Restrictions: Honda RA272 ’65 Win Reward: 100,000cr Gran Turismo 7 Weekly Challenges – November Week 4 RewardsComplete 1 event: 100,000cr Ticket Complete 3 events: 200,000cr Ticket Complete 5 events: 500,000cr Ticket
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Gran Turismo 7 Spec III is Coming Next Week: Two Tracks, Eight Cars, New Features
It’s now been confirmed that the bumper Gran Turismo 7 Spec III update will be arriving in the first week of December, exactly as we’ve been suspecting for a little while now. Spec III has been in the works for some time, with the most-recent game update being the 1.63 patch sent out in late September. Shortly thereafter, off the back of the GTWS Berlin event, series creator Kazunori Yamauchi announced the surprise Spec III update. We’ve known quite a bit about it for a while, with that initial teaser revealing four of the eight — yes, eight — new cars, and two brand-new circuits making their series debut, and some more coming to light since. There’s also been a few features teased to varying degrees, but the one thing we didn’t really know was the date. That said, we’d inferred a December 4 date for the Spec III update from a couple of additional pieces of information delivered around the GTWS Los Angeles event: the timings of the Polestar 5 Time Trial Challenge and the arrival of the game’s first ever paid DLC, the Power Pack, on that date. While we still don’t have a precise day for the update, it has now at least been confirmed — again by Yamauchi — that it will arrive during that week, courtesy of a slightly different-looking teaser Tweet: This image, in which the incoming vehicles are draped with car covers rather than the usual disguise of heavy shadow, reconfirms the cars that we knew were coming but also gives some pretty heavy hints of the remaining two that we didn’t. Although we have rather been expecting one of them. If you’ve not been keeping up, the six vehicles we already knew about are arranged diagonally from the rear-left to the front-right of the image and are: Ferrari 296 GT3 2022 Gran Turismo F3500-B Mine’s Skyline (R34) GT-R Mitsubishi FTO GP Version R Aero 1998 Polestar 5 Performance 2025 Renault Espace F1 1995 The two that we didn’t know, or at least one and a half since we had one of them quite firmly penciled-in, are at the front-left and rear-right of the image. It shouldn’t be much of a surprise that the classic FIAT Panda is in this update, as it’s a car we’ve directly observed on a monitor in Polyphony Digital’s studio. That came during the visit of Giorgetto Giugiaro to the developer, and was shown back in May. Previously we’ve only seen two other vehicles in this manner, in the shape of the Ruf CTR3 in a Sony Bravia ad and the Jaguar XJ220 during a PD studio presentation. Both arrived four months and one week after they were spotted, and while the Panda didn’t exactly follow this pattern — that would have been the 1.63 update — it’s pretty much what we’ve been anticipating. The other car is probably not so much of a shock either, as it appears to be the roadgoing sibling of the Ferrari 296 GT3. It’s not possible to tell from the image if it’s the original GTB or the GTS — which features a removable roof panel — but it does follow a tradition of a GT3 version of a car being added after or with the street model. Of course this teaser, as usual, shows only the expected update window and hints at the vehicle content coming in the update. There is, this time round, far, far more coming when the update lands next week. For starters, there’s the two — yes, two — new circuits. After an absolute age without a new track, Spec III will bring two entirely new circuit locations to make their series debut: Canada’s Circuit Gilles Villeneuve and Abu Dhabi’s Yas Marina. Both are famous for being very different F1 venues, with the former a Montreal street circuit dating back almost 50 years and the latter a modern “Tilkedrome” — a purpose-built race venue designed by regular circuit architect Hermann Tilke — coming up on its 16th race. We’ve already seen the Yas Marina circuit teased in video form, and we were able to get some laps in ourselves during the GTWS Los Angeles event, but there’s only been a couple of images of the Canadian track thus far. That aside, there’s also new features coming in the Spec III update, many of which remain shrouded in some layers of secrecy with only vague descriptions to date. The best-described of them is the lap Data Logger feature, which had an explanatory presentation as part of the Nations Cup at the GTWS Los Angeles event. This allows you to analyze a lap for various telemetry features, and even compare it to another lap to see where you’re gaining and losing time to make for a potentially powerful tool for time trial events. Two features that look to be linked are a change to the Collector Level cap and the arrival of permanent Invitations. We’re not sure how far the cap will be raised — though we have reason to suspect it’ll move from 50 up to 70 — but given that most levels from 1-50 unlock features or award things, it will likely come with additional bonus rewards. The teaser video hinted that one of the things it could unlock is new Invitations for the relevant brands, but rather than being the month-long affairs they are at present they’ll become permanent. That will alleviate quite a bit of frustration with the current system, which we expect will remain until you reach the appropriate level to acquire the Invitation in perpetuity. We’re expecting a slew of new events — with Circuit Experience for the new tracks already confirmed, and likely new races keyed to the eight new cars — but one that’s changing is Weekly Challenges. This feature was added in Spec II, in November 2023, and looks to be getting a refresh that brings different event types to the list each week. One mystery one is a new “Seasonal Menu”. We’re very much unsure what this is going to be, but it’s listed as a new Menu Book, so it’ll likely be part of the GT Cafe structure; the “seasonal” part of the name suggests some kind of rotating, temporary event updated on a long but regular cycle. Also listed is “improvements to online races”, but this description isn’t accompanied by any detail right now. There’s just too many ways that this could be interpreted — from infrastructure and netcode to a wide-ranging change in how Daily Races operate — so this one’s going to be unclear until day-of, we suspect. We’d also expect a change in game physics, along with a leaderboard wipe, as Spec III introduces the Dunlop tire partnership. That won’t affect the current GTWS Exhibition Season, which ends today, but will raise many questions about gold/silver/bronze time adjustments in single-player timed events… We’ve left one of the biggest until last, as it’s not truly part of Spec III but will require the Spec III update: the Power Pack DLC. This is the first paid DLC for Gran Turismo 7, although the price for it is not yet known. What we do know is that it’ll add 50 new race events spread over a new structure, and offer single-player endurance races (including at least one 24hr real-time duration race) for the first time since Gran Turismo 5. It’ll also sport a dedicated version of the machine-learning Gran Turismo Sophy AI, called “Sophy 3.0”, although the reasons for this are not yet known. We’ve speculated that it could be that this version of Sophy will support pit strategy decisions — after all, what’s an endurance race without pit strategy — or perhaps even a B-Spec mode (which was demonstrated last December) that allows you to race collaboratively over the longer events. There’s also some questions over the main image for the pack, which shows two of the game’s existing cars modified in a way that is not currently possible in Gran Turismo 7. We’re expecting more detail to emerge over the next few days, probably mostly on Wednesday December 3 if — as we’ve estimated — the update is to arrive on Thursday December 4.
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Stunning Sandbox Survival 'Core Keeper' Is Digging Up A Switch 2 Edition Next Year
Publisher Fireshine Games and developer Pugstorm dazzled us with the gorgeous survival sandbox game Core Keeper back in September last year, and today they have announced that more is on the way in the shape of a swanky new Switch 2 Edition. Arriving on 28th January, you can expect this one to feature beefed-up graphical fidelity and frame rate (targeting 60fps), as well as a bunch of visual tweaks in the lighting, shadow, water quality and particle effect departments to keep things looking super sleek. What's more, the Switch 2 version will include native eight-player co-op — a substantial step up from the original's four — and anyone can get involved with a session, even if you're playing on Switch 1 (assuming the session is being hosted by a S2 player, of course). And the best part of all: this Switch 2 Edition upgrade will be completely free for those who already own the game on the old hardware! The good news doesn't end there either. Fireshine Games and Pugstorm have also announced that the free 'Volt & Voltage' update will be arriving on all systems on the very same day. This packs in a new biome to explore, fresh enemy types and bosses, and a bunch of cool new weapons. It promises to be a rather beefy one, so if you've been looking for an excuse to dive back in, this might just be the perfect opportunity. Images: Fireshine Games In our review of the original Switch 1 release, we called Core Keeper "a wonderfully engaging and mysterious survival sandbox that is tough to put down once it gets its hooks in you," and it's certainly one to watch if you're a fan of Minecraft or Terraria. Bring on even more in January!
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Stunning Sandbox Survival 'Core Keeper' Is Digging Up A Switch 2 Edition Next Year
Publisher Fireshine Games and developer Pugstorm dazzled us with the gorgeous survival sandbox game Core Keeper back in September last year, and today they have announced that more is on the way in the shape of a swanky new Switch 2 Edition. Arriving on 28th January, you can expect this one to feature beefed-up graphical fidelity and frame rate (targeting 60fps), as well as a bunch of visual tweaks in the lighting, shadow, water quality and particle effect departments to keep things looking super sleek. What's more, the Switch 2 version will include native eight-player co-op — a substantial step up from the original's four — and anyone can get involved with a session, even if you're playing on Switch 1 (assuming the session is being hosted by a S2 player, of course). And the best part of all: this Switch 2 Edition upgrade will be completely free for those who already own the game on the old hardware! The good news doesn't end there either. Fireshine Games and Pugstorm have also announced that the free 'Volt & Voltage' update will be arriving on all systems on the very same day. This packs in a new biome to explore, fresh enemy types and bosses, and a bunch of cool new weapons. It promises to be a rather beefy one, so if you've been looking for an excuse to dive back in, this might just be the perfect opportunity. Images: Fireshine Games In our review of the original Switch 1 release, we called Core Keeper "a wonderfully engaging and mysterious survival sandbox that is tough to put down once it gets its hooks in you," and it's certainly one to watch if you're a fan of Minecraft or Terraria. Bring on even more in January! View full article
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Metroid Prime 4: Beyond - Meet The Team
Metroid Prime 4: Beyond marks a completely new story where the legendary bounty hunter Samus Aran is unexpectedly transported to the unknown planet Viewros. As you've probably already seen, she's also joined by a team of Galactic Federation soldiers. In the same recently published article on Nintendo's Japanese website, there's an official introduction to the team of soldiers who have also been transported to the same location. Throughout this new adventure, Samus will work and fight alongside all of these characters to return home alive. If you don't want any spoilers, you might want to navigate away from this page right now. Below is a look at each of the Galactic Federation soldiers and a description. Apart from MacKenzie's description (based on the in-game logbook which has already been shared online), the other descriptions are translated from Nintendo's website. Here's what you can expect: Myles MacKenzie Image: Nintendo Tokabi Image: Nintendo Sergeant 'Duke' Image: Nintendo Private First Class 'Armstrong' Image: Nintendo Android 'VUE-995' Image: Nintendo Samus and the teamNintendo has also shared some more screenshots, cinematics and gameplay of Samus with the team, which you can see at the top of this page, and in the screenshots and video below: Images: Nintendo Images: Nintendo Images: Nintendo
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Metroid Prime 4: Beyond - Meet The Team
Metroid Prime 4: Beyond marks a completely new story where the legendary bounty hunter Samus Aran is unexpectedly transported to the unknown planet Viewros. As you've probably already seen, she's also joined by a team of Galactic Federation soldiers. In the same recently published article on Nintendo's Japanese website, there's an official introduction to the team of soldiers who have also been transported to the same location. Throughout this new adventure, Samus will work and fight alongside all of these characters to return home alive. If you don't want any spoilers, you might want to navigate away from this page right now. Below is a look at each of the Galactic Federation soldiers and a description. Apart from MacKenzie's description (based on the in-game logbook which has already been shared online), the other descriptions are translated from Nintendo's website. Here's what you can expect: Myles MacKenzie Image: Nintendo Tokabi Image: Nintendo Sergeant 'Duke' Image: Nintendo Private First Class 'Armstrong' Image: Nintendo Android 'VUE-995' Image: Nintendo Samus and the teamNintendo has also shared some more screenshots, cinematics and gameplay of Samus with the team, which you can see at the top of this page, and in the screenshots and video below: Images: Nintendo Images: Nintendo Images: Nintendo View full article
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Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
Whether you're a veteran of the series or just starting out, Metroid Prime 4: Beyond will have a difficult to match your skill. In a new article on the official Japanese Nintendo website, the difficulty settings in Samus' new mission on Planet Viewros have been detailed. When you start this adventure, you will be able to select from either a 'casual' or 'normal' mode. Casual mode will lower enemy HP and reduce the amount of damage Samus takes, and is recommended for first-time players. And as you probably guessed, normal mode offers the standard Metroid Prime experience. If you want a tougher challenge, once normal mode is cleared, you'll unlock hard mode. If you've played previous entries such as Metroid Prime Remastered, these difficulty settings shouldn't come as a surprise. The same post has also detailed how players will also be able to adjust certain other in-game settings. This includes the ability to fine-tune the sensitivity of the analog and mouse controls, which can help if you're struggling with movement or aiming. You'll also be able to adjust the screen display and volume settings to your liking. You can see what else Nintendo has revealed about Metroid Prime 4: Beyond in our previous coverage.
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Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
Whether you're a veteran of the series or just starting out, Metroid Prime 4: Beyond will have a difficult to match your skill. In a new article on the official Japanese Nintendo website, the difficulty settings in Samus' new mission on Planet Viewros have been detailed. When you start this adventure, you will be able to select from either a 'casual' or 'normal' mode. Casual mode will lower enemy HP and reduce the amount of damage Samus takes, and is recommended for first-time players. And as you probably guessed, normal mode offers the standard Metroid Prime experience. If you want a tougher challenge, once normal mode is cleared, you'll unlock hard mode. If you've played previous entries such as Metroid Prime Remastered, these difficulty settings shouldn't come as a surprise. The same post has also detailed how players will also be able to adjust certain other in-game settings. This includes the ability to fine-tune the sensitivity of the analog and mouse controls, which can help if you're struggling with movement or aiming. You'll also be able to adjust the screen display and volume settings to your liking. You can see what else Nintendo has revealed about Metroid Prime 4: Beyond in our previous coverage. View full article
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New GTA Online Event Week: Special Black Friday Event! (Nov 27th-Dec 3rd)
It’s another GTA Online Weekly Update and wow, it’s a big one. Rockstar are going all out to let you make plenty of money before mansions get added in just two weeks. Black Friday sales have tons of content on massive discount plus up to 5x cash. Check out everything happening in GTA Online during this Event Week which will run from November 27th through December 3rd. Free Reward Log in to GTA Online this week to receive the Pluck Me Sweater. New Listing Missions To help generate some income for such expensive properties, “New Listing Missions” have been added to the game and you can up to 4x GTA$ and RP on them. Want to find out how to access and complete them? This also comes with the Prix Luxury Real Estate VIP Program. Earn the Gold Tier of this program by December 7th to earn rewards that will be important for the next GTA Online update. The rewards are as follows: GTA$2,000,000 off all Prix Luxury Real Estate listings GTA$1,000,000 cash bonus New Rockstar Games Varsity Crew Neck Sweater Given the fact that Rockstar are giving you up to $3m off mansions…they’re about to be expensive! To get these rewards, you need to complete all of the New Listings Missions by December 7th. Free Rewards VIP Program Continues Here’s a screenshot from Rockstar showing one of the new, purchasable mansions. As part of the “VIP Program”, Rockstar are giving away several items over the course of the next few weeks. Simply log into GTA Online once before December 7th and you’ll earn 5 items. You’ll receive these within 72 hours of logging in. The items are: Übermacht Revolter with the Sessanta Nove Monogram livery Santo Capra Cap Black Santo Capra Ornate Tee Black Santo Capra Ornate Mini Dress (Ladies Only) Black Santo Capra Coin Pool Sliders FIB Priority File The FIB Priority File in GTA Online this week is The Fine Art File. Priority Files pays double. Salvage Yard Robberies The Duggan Robbery: Dinka Jester RR The Gangbanger Robbery: Grotti Stinger GT The Cargo Ship Robbery: Ocelot Jugular Podium Vehicle This week at the Casino in GTA Online, take your daily spin with the lucky wheel for your chance to win the Annis S80RR, which costs $2,575,000 from Legendary Motorsport. GTA+ members now get 2 spins per 24 hours. Prize Ride Challenge This week in GTA Online, place top 2 in the LS Car Meet Series for 3 days in a row to unlock the Annis Euros as the Prize Ride vehicle. It costs $1,800,000 from Legendary Motorsport. Premium Test Ride Vehicle This week’s GTA Online Premium Test Ride Vehicle is the Bravado Buffalo EVX for PS5, Xbox Series X/S and PC players. Test Track Vehicles This week’s GTA Online Test Track Vehicles are the Karin 190z, Lampadati Michelli GT & Ocelot Lynx. Luxury Autos Car Dealership The GTA Online Luxury Autos Car Dealership located in Rockford Hills has two cars on show for purchase. The cars this week are the Bravado Banshee GTS & Übermacht Revolter with the Sessanta Nove Monogram livery. Premium Deluxe Motorsport Simeon’s Auto Shop has five cars available to purchase and test drive in GTA Online. They are the Benefactor LM87, Dewbauchee Champion, Progen Emerus, Pegassi Ignus & Pegassi Tezeract. Gun Van Contents Weapons Compact EMP Launcher (50%, GTA+ 50%) Railgun (10%, GTA+ 50%) Heavy Rifle (30%, GTA+ 40%) Precision Rifle (30%, GTA+ 40%) Widowmaker (30%, GTA+ 40%) Up-n-Atomizer (30%, GTA+ 40%) Baseball Bat (FREE) Throwables Sticky Bomb (30%, GTA+ 40%) Body Armor Super Light Armor (30%, GTA+ 40%) Light Armor (30%, GTA+ 40%) Standard Armor (30%, GTA+ 40%) Heavy Armor (30%, GTA+ 40%) Super Heavy Armor (30%, GTA+ 40%) Premium Race This week’s Premium Race is Congestion Charge. HSW Time Trial This week’s HSW Time Trial is Del Perro Pier. RC Time Trial This week’s RC Time Trial is Cypress Flats. Time Trial This week’s Time Trial is Del Perro Beach. Weekly Challenge The GTA Online Weekly Challenge for this week is “Complete three A Superyacht Life Missions”. You’ll earn the Vibrant Check Smoking Jacket and GTA$100,000 for doing so. Discounts FREEOwners of the Orion or Pisces Yacht models can upgrade to the Aquarius for free. 70% offMammoth Avenger including Upgrades and Modifications 50% offEclipse Blvd Garage Garment Factory Nightclubs (including Upgrades and Modifications) Hangars (including Upgrades and Modifications) McKenzie Field Hangar Hands On Car Wash Higgins Helitours Smoke on the Water High-End Apartments Benefactor Terrorbyte including Upgrades and Modifications 40% offGalaxy Super Yachts including Modifications Annis ZR350 B-11 Strikeforce Bravado Buffalo STX Buckingham Luxor Buckingham Swift Deluxe Declasse Vigero ZX Convertible Dewbauchee Champion Imponte Deluxo Mammoth F-160 Raiju Mammoth Hydra Pegassi Ignus Pegassi Tezeract Pegassi Toreador M-02 Khanjali 30% off Benefactor LM87 Bravado Banshee GTS Coil Raiden Declasse Granger 3600LX Karin Technical Lampadati Komoda Lampadati Cinquemila Ocelot XA-21 Överflöd Tyrant Progen Emerus Progen Tyrus Übermacht Niobe Übermacht Zion Classic Vapid Caracara Vysser Neo Bonuses 5x GTA$ and RP on A Superyacht Life Missions 4x GTA$ on FIB Priority File 2x GTA$ and RP on New Listings Missions (4x for GTA+ Members) 2x GTA$ and RP on Shipwrecks 2x GTA$ and RP on Featured Series: Deadline GTA+ Benefits GTA+ perks now includes access to GTA Online. There’s also the Rockstar Games classics catalog and a whole host of GTA Online bonuses which you can check out here.
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METAL GEAR SOLID - Master Collection Version TID=0100C1301A9C2000
METAL GEAR SOLID - Master Collection Version TID=0100C1301A9C2000 Any Cheat that says .. "Have ...." will also give you unlimited usages of said item. ## Cheat List God Mode Unl. Oxygen No Reload Radar Not Jammed When Spotted Have SOCOM Pistol Have FAMAS Rifle Have Nikita Have PSG1 Rifle Have Claymore Mines Have C4 Have Grenades Have Stun Grenades Have Chaff Grenades Have Cigarettes Have Scope Have Cardboard Box A Have Cardboard Box B Have Cardboard Box C Have Night Vision Goggles Have Thermal Goggles Have Gas Mask Have Body Armor Have Ketchup Have Stealth Camouflage Have Bandana Have Camera Have Rations Have Medicine Have Diazepam Have PAL Key Have Level 100 Key Card Have Mine Detector Have Rope Have Hankerchief Have Suppressor ActiveGitHubNXCheats/METAL GEAR SOLID - Master Collection Version at...Repository for cheats I've made or worked on for the switch. - bad1dea/NXCheats
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Two Xbox First-Party Titles Get Leaked 2026 Release Windows
With next year (and beyond) on Xbox looking pretty darn stacked, Microsoft could be having some trouble knowing where exactly to place its first-party games in its 2026 release calendar. We know of four big titles landing next year at the moment - and some fresh rumors today are giving us a narrower window for one of those titles, whilst also adding another fifth game into the 2026 mix. Right, let's look at that narrower release window to start off with. NateTheHate — a well-known gaming leaker — has taken to social media this week to reiterate that Forza Horizon 6 is planned for the first half of 2026. We've heard a similar rumor to this one before, but for now, Xbox and Playground Games have simply attached a broad 2026 window to FH6 in an official capacity. The rumor on our second game in question here isn't quite as specific in terms of its window, but it's an interesting update for an Xbox Game Studios title nonetheless. Clockwork Revolution from inXile (which at the moment doesn't have any sort of release timeframe) could also be coming from Microsoft sometime in 2026. The GamingLeaksAndRumours subreddit has spotted that former inXile writer Nathan Long has Clockwork Revolution listed on LinkedIn as one of their 2026 projects, even if Long is seemingly no longer working on the title. Of course, as is always the case with these sorts of rumor articles - we're urging you to prepare a bucketload of salt with these two. Microsoft hasn't confirmed either of these rumors/leaks right now, and all we know for sure is that both of these titles are coming in the near future. Here's hoping we get official updates on both of them pretty soon... Xbox Developer Direct, anyone?
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Turrican And Taito Collections Are Coming To Evercade
Blaze has revealed two new Evercade cartridges, both of which are launching in February 2026. First up is The Turrican Collection, which includes the home computer and console versions of the famous run-and-gun franchise. Included in this collection are: Turrican Turrican II: The Final Fight Turrican 3 Super Turrican Super Turrican Director’s Cut Super Turrican 2 Super Turrican Score Attack Mega Turrican Mega Turrican Director’s Cut Mega Turrican Score Attack The other release is Taito Arcade 3, which includes: CADASH CAMELTRY CRAZY BALLOON THE FAIRYLAND STORY FOOTBALL CHAMP LUNAR RESCUE PUZZLE BOBBLE QIX ZOO KEEPER Both carts will be priced at £19.99 / $24.99 / €24.99.
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Dispatch Review
Once Mecha Man, the superhero behind an armoured suit, Robert Robertson finds himself working for the Superhero Dispatch Network (SDN). This follows a mission where the suit was wrecked. Now working as a dispatcher, he is in charge of managing and strategising a roster of heroes to handle emergencies across Los Angeles. However, he is not overseeing a regular group of heroes. The Z-team, as they are known, is made up of former villains. On top of attempting to create a synergistic team with this bunch of misfits, Robert will have to juggle between office politics, personal relationships and rebuilding his suit. The outcome will rely on your decisions. From flailing superhero to superhero managerDispatch flips the superhero script. Instead of donning a cape, you sit behind a desk and manage chaos behind the scenes. It’s a simple yet original concept that helps us, mere humans, relate better to the plot. Across its eight episodes, it keeps the right balance of comedy, drama, character development and superhero action. The need to see through the misfit team of supervillains-turned-superheroes and get up to speed with the evolving in-game relationships kept me hooked to the game. I was totally invested in the plot as it evolved, not unlike a soap opera. Once I completed an episode, I couldn’t wait to jump onto the next. Each is well paced, at around 1 hour per episode, which feels like the right length, although I felt it breezed past me. My interest in this game was surprising, as I am not particularly drawn to the superhero genre, and I'm also not a fan of episodic structure. It attests to the excellent execution of the narrative, despite basing itself on a familiar genre. While it does have some narrative hiccups and overused tropes, especially in the final stretch, the writing sticks the landing. It is much better executed than other recent episodic titles like Lost Records: Bloom and Rage. The star-studded cast also helps bring the characters to life. From Breaking Bad’s Aaron Paul to Westworld’s Jeffrey Wright and Critical Role members (as well as a few YouTubers), the Z-team is excellently portrayed. Its cartoon-style aesthetics are a right fit for its setting. The animation is also on point, with action scenes packing a punch and characters’ feelings acutely conveyed in their body language. Despite the kid-friendly look, it is not exactly PG-certified as the game doesn’t hesitate to indulge in gore and adult themes. Think of it more akin to Invincible rather than Teen Titans. The Telltale DNAWhile Dispatch is AdHoc Studio’s debut game, the development team includes writers and directors of Tales from the Borderlands and The Wolf Among Us; and it shows. The Telltale Games DNA is apparent in this title. From the episodic structure to the branching narrative design, Dispatch feels like a Telltale game in the best ways. While Telltale games are traditionally more involved, allowing you to control the main character, Dispatch feels more like a visual novel. You don’t actively control Robert, but are watching the events unfold. But it wouldn’t be totally fair to call it a visual novel as Dispatch is more involved than one. You are frequently presented with timed choices, which often lead to branching narrative paths and, ultimately, the ending that you experience. Decisions can vary in their weight, from choosing how to pose as Mecha Man to making moves towards a romantic partner. These add a layer of urgency in the heat of the action. However, the timed mechanic can feel overwhelming. As the countdown begins in the middle of a conversation, you might be tempted to jump on an option before getting the full context at the sight of the depleting timer. The game also includes optional QTEs during cutscenes. These can be toggled off, as it is the narrative choices that matter. In the shoes of a superhero dispatcherIn addition to narrative choices, another core mechanic is that of dispatching superheroes. While on a shift at SDN, you are given control of the dispatcher console. You have to decide which Z-team member to send on which mission, immersing you in the role of a superhero dispatcher. This is the most hands-on that the game gets. While the premise sounds simple enough, dispatching involves considerable strategising and hero management. You will have to assign heroes to missions that best suit their abilities. If not, they won't perform well, impacting their scores and upgrades. If they succeed, they earn skill points that you can use to upgrade their skills. In some missions, more than one hero can be assigned. This can lead to complementary skills, increasing your chances of success. But to successfully implement such strategies, you will have to know your team members and pay close attention to the requirements of the mission. Similarly, in-between missions, some unexpected events can happen; you need to choose between some options, and knowing your hero’s strengths and weaknesses will help in making the right decision. For example, if Flambae has been trapped en route for a mission, it's better to use an offensive or explosive option rather than one that requires intellect Somehow, this gameplay aspect reminded me of the likes of football managers. Luckily, Dispatch does a great job at smoothly onboarding you as the newest dispatcher, so the learning curve doesn’t feel particularly steep. Heroes also engage in conversation during missions, breaking the monotony and making the universe feel lively. There are also occasional hacking puzzles sprinkled in some missions, which help in diversifying the gameplay. Dispatch: behind-the-scenes heroismDispatch is a witty and enjoyable superhero story with a layer of strategising mechanics that rethinks heroism from behind the scenes. Its absorbing workplace dramedy, combined with light management sim and impactful narrative choices, creates a unique hybrid that sticks the (superhero) landing. Even if the superhero genre doesn’t pique your interest, it’s well worth trying out Dispatch now that all of its episodes are available. Dispatch | Official Launch Trailer
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The Bearer & The Last Flame launches digitally and physically in March
Publisher Meridiem Games has announced a March 2026 release date for action-adventure dark fantasy game The Bearer & the Last Flame; it has also revealed that the game will be available digitally and physically. Developed by Dark Reaper Studio, the game is inspired by classic Soulslike titles and set in a world ravaged by death. In a land where man has become extinct, darkness has ravaged all other signs of life. The darkest creatures and soulless sorcerers live in the underworld, where the bloodthirsty warriors are seeking rest. Only faint traces of light remain in the world: a glimmer of hope emerges from the high mountains of Selender. A living soul has received its quest: carry the last flame, illuminate the dark lands, and return fearsome creatures to the abyss. These are the game’s key features, via Meridiem: Relive the essence of classic Soulslike games — experience strategic combat in a world full of mysteries and a deep story told through the environment and the enigmatic characters you encounter on your journey. Choose from various characters — forge your destiny in this unforgettable adventure. Select your hero from different characters originating from unique worlds. Challenging difficulty — master a combat system where every strike matters. Face demanding enemies with mechanics that reward precision, strategy, and constant learning. Variety of enemies across different environments — confront a vast range of unique creatures, including night beasts, demons, and soulless undead, each designed to exploit your weaknesses. Memorable enemies and bosses — prepare for epic battles against terrifying creatures and colossal guardians. Each encounter is a unique challenge filled with tension and reward. Choose your fighting style — customize your strategy with an arsenal of over 200 unique weapons. Master melee combat, ranged attacks, or the arcane power of magic. Explore the vast landscapes of Hyperborea — traverse dungeons, caves, and castles in an epic medieval fantasy adventure. A fresh musical journey by Francisco Arroyo — an original soundtrack that brings a distinctive musical style to the game experience. The game will launch in two physical editions for PlayStation 5: a standard edition and The Knight’s Edition, which includes the game, a game guide, and a special sleeve. Developed by Dark Reaper Studio and published by Meridiem, The Bearer & the Last Flame will be released digitally for PC via Steam and PlayStation 5 on March 6, 2026; there will be two physical editions for PlayStation 5, launching the same day.
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English Translation for Final Fantasy X-2
After many years, Final Fantasy X-2 International + Last Mission has received a fully English version for PS2. This game features many exclusive features, such as new dresspheres, a new garment grid, new monsters, a new secret game mode called Last Mission, an extra menu that allows you to capture monsters, train them, learn their stories, and use them in battles (fully playable), an exclusive tournament with powerful monsters, and new missions. This project was created by Gledson999 using tools he developed himself, but it also included image tools by Gdkchan and kernel text tools by Nameless. kr_ps2 also contributed, making several important fixes for the game’s smooth operation. He was also responsible for discovering and correcting the hardware lock-up issue and the RAM limitation in the game. FFX_ISOPatcher.zip
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Nintendo Switch Online retro catalog games for November 2025 revealed
Four new games have arrived onto the Nintendo Switch Online retro catalog service. Two are NES games, and two are Game Boy titles. Available to play now for subscribers on the NES front are Battletoads and Ninja Gaiden: II The Dark Sword of Chaos. As for the Game Boy games, Kid Icarus: of Myths and Monsters and Bionic Commando have been added to the lineup.
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Mini Review: POOLS (PSVR2) - Niche Horror Is a PSVR2 Showcase
POOLS is more of an experience than a game. You can technically see it through to completion in about an hour. But amid the brevity of our time with it, there's a palpable sense of atmosphere that'll leave you on edge. POOLS is an off-kilter horror walking simulator where you must navigate complex mazes of tiled hallways, pools, and slides. There are no enemies. There’s no time limit. There are no mechanics beyond walking or running around these hallways. But the game taps into the niche liminal horror of the "Backrooms" concept, oscillating between tight dark corridors and abnormally large spaces, with bright water slides almost acting as jump scares. There’s something incredibly unnerving about the game’s six levels, which expertly manage to scare the crap out of you without any form of traditional "scary" stuff. It's purely vibes, and they'll soak into your skin. Visually, it's a real looker on the PS5 and PS5 Pro, emphasised by a brilliant use of lighting. The sound design, too, though minimal, can really raise the hairs on the back of your neck. We scoffed at the game’s approach when we first booted it up, but within 20 minutes, we were twitching at the nearby sounds of sloshing water, and nervously approaching giant inflatable ducks as they bobbed around. There's no score here, so you almost start to think you're hearing things as you wade through the water. It’s a creepy experience on PS5, but it’s taken to a new level on PSVR2. Mechanically, there isn’t much difference other than the ability to physically climb up ladders with the use of the Sense controllers. However, Sony’s headset really lends itself to the scale of the game. We peered down seemingly endless pits, and twitched around to the sight of ladders being tucked into vents by unseen beings. And there's next to no visual disparity between PSVR2 and the flat screen version, making this one of the best visual showcases on Sony's headset. Similar to some other PSVR2 titles, like Kayak VR: Mirage, POOLS is a thin gameplay experience, but you aren’t there for that. You’re there to be transported somewhere else. In Kayak VR, it's beautiful vistas. In POOLS, it’s creepy tiled hallways. So while it’s a short-lived experience, it’s one we couldn’t help but admire. It certainly caters to a niche audience, but it quickly creates a unique and tense atmosphere that plays with your head, even more so when you have the PSVR2 strapped to it.
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Call of Duty: Black Ops 7 Is Already on Sale Just Two Weeks After Release
Just two weeks to the day after its PS5, PS4 release, Call of Duty: Black Ops 7 is already on sale on the PS Store. This is a separate offer from the huge PS Store Black Friday sale, and it's only live until midnight on Tuesday, 2nd December 2025. Between now and then, you can save 15% on the base version of the game, making it £59.49 / $59.49. This is an incredibly quick turnaround from a full-priced release to a sale, with the game having only been available for 14 days. Compared to past entries in the series, Black Ops 7 has been selling poorly and below the expectations of Activision. Its main competitor, Battlefield 6, is comfortably outselling it, and it's recording the franchise's worst launch in history in some countries. In our Call of Duty: Black Ops 7 PS5 review, we gave the game a 6/10 and concluded: "The most ridiculous Call of Duty has ever been, all of Black Ops 7’s multiplayer strengths are overshadowed by the silliest campaign in the franchise’s history." Are you tempted to pick Black Ops 7 up at £10 / $10 cheaper? Let us know in the comments below.
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Call of Duty: Black Ops 7 Is Already on Sale Just Two Weeks After Release
Just two weeks to the day after its PS5, PS4 release, Call of Duty: Black Ops 7 is already on sale on the PS Store. This is a separate offer from the huge PS Store Black Friday sale, and it's only live until midnight on Tuesday, 2nd December 2025. Between now and then, you can save 15% on the base version of the game, making it £59.49 / $59.49. This is an incredibly quick turnaround from a full-priced release to a sale, with the game having only been available for 14 days. Compared to past entries in the series, Black Ops 7 has been selling poorly and below the expectations of Activision. Its main competitor, Battlefield 6, is comfortably outselling it, and it's recording the franchise's worst launch in history in some countries. In our Call of Duty: Black Ops 7 PS5 review, we gave the game a 6/10 and concluded: "The most ridiculous Call of Duty has ever been, all of Black Ops 7’s multiplayer strengths are overshadowed by the silliest campaign in the franchise’s history." Are you tempted to pick Black Ops 7 up at £10 / $10 cheaper? Let us know in the comments below. View full article
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Black Ops 7 Gets Its First Xbox Discount Two Weeks After Launch, But You'll Have To Be Quick
Xbox's big Black Friday sale has been live for more than a week now, featuring some massive AAA titles from a broad range of publishers and developers. One game that seemingly missed the Black Friday boat — mostly due to its very recent release date — was Call of Duty: Black Ops 7, but Microsoft has decided to put it on special discount for the coming weekend only. Yep, live now on the Xbox Store (and indeed PlayStation Network), Black Ops 7 is currently 15% off; the game's first digital discount. The new Call of Duty title is on offer until December 1st, a few days before Xbox's main Black Friday sale ends on December 3rd. Call of Duty: Black Ops 7 Cross-Gen Bundle (Xbox Store) This perhaps isn't the best sign for the game's initial sales performance, given that it only came out two weeks ago today, but it is only 15% off - and the promotion runs for just three days in total. Either way, the sale is live now on both Xbox and PSN if anyone wants to grab a digital copy of the game.
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Black Ops 7 Gets Its First Xbox Discount Two Weeks After Launch, But You'll Have To Be Quick
Xbox's big Black Friday sale has been live for more than a week now, featuring some massive AAA titles from a broad range of publishers and developers. One game that seemingly missed the Black Friday boat — mostly due to its very recent release date — was Call of Duty: Black Ops 7, but Microsoft has decided to put it on special discount for the coming weekend only. Yep, live now on the Xbox Store (and indeed PlayStation Network), Black Ops 7 is currently 15% off; the game's first digital discount. The new Call of Duty title is on offer until December 1st, a few days before Xbox's main Black Friday sale ends on December 3rd. Call of Duty: Black Ops 7 Cross-Gen Bundle (Xbox Store) This perhaps isn't the best sign for the game's initial sales performance, given that it only came out two weeks ago today, but it is only 15% off - and the promotion runs for just three days in total. Either way, the sale is live now on both Xbox and PSN if anyone wants to grab a digital copy of the game. View full article
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Inazuma Eleven: Victory Road Nintendo Switch 2 Edition Review (Switch 2)
If you’ve spent years of your life waiting for Metroid Prime 4, Silksong, or one of the many other highly anticipated games that spent substantial time on the horizon, just remember that it could always be worse — you could be an Inazuma Eleven fan. Developer Level-5’s RPG-tinged take on football (or soccer, if that’s your bag) started life back on the DS, where the original game and its sequels cemented the franchise’s status as a refreshingly wacky alternative to the hyper-grounded likes of genre counterparts like FIFA or Pro Evolution Soccer. That success continued into the 3DS era with the Inazuma Eleven: GO games, and in 2016 that the company revealed Inazuma Eleven: Ares as the franchise’s exciting next chapter. Unfortunately, Inazuma Eleven: Ares didn’t hit its original 2018 launch window target. It was delayed. And then delayed again. And again, again, again. As years went by, amid changes to the project in name, scope, and gameplay — and a frightening period in which a report indicated that Level-5 was pulling away from English game releases altogether — it was hard to hold out hope for Inazuma Eleven’s chances of returning to the field. Captured on Nintendo Switch 2 (Handheld/Undocked) Yet, here it is. Nearly 12 years since the last mainline entry, the newly-renamed Inazuma Eleven: Victory Road has finally been released on Switch, Switch 2, and other platforms. It’s more of a relief than anything to finally have it out, but can a game with such an agonising lead-up to launch possibly live up to the hype? I’m happy to report that this return to the classic football franchise mostly delivers the goods and then some. As with previous Inazuma Eleven titles, Victory Road’s big claim to fame is its core football gameplay. Across each of the game’s various modes, you build and customise teams of players with all sorts of specialised skills for the sole purpose of duking it out on the pitch against other teams. Matches follow the tried-and-true hallmarks of popular football games, with the added wrinkle of characters being able to pull off over-the-top, RPG-style moves that would most certainly get them disqualified in any sort of real-world scenario. It’s classic Inazuma Eleven gameplay at its finest, with a staggering level of system depth and customisability that will feel rewarding to veterans and, admittedly, a bit overwhelming to newcomers. Level-5 does an adequate job of spoonfeeding the game’s most basic mechanics via Story Mode and optional tutorials, but for every concept that’s clearly explained, there’s another that’s left annoyingly opaque. It’s no stretch to say that having a solid understanding, let alone mastery, of all of the game’s intricate systems can only be accomplished with a significant time investment. Captured on Nintendo Switch 2 (Handheld/Undocked) Fortunately, there are plenty of ways to spend time getting to know Victory Road. This long-awaited release can be summed up in one word: big. The game boasts two full-fat single-player campaigns, along with a bunch of side modes, including a social simulation-style town builder, as well as a robust PvP ecosystem for online matches. It’s not strictly necessary to start with one particular mode over the others, but Story Mode feels like the most solid landing spot to start your journey. It follows new series protagonist Destin Billows (or Unmei Sasanami if you toggle to the Romanised Japanese character names), a teenager and new transfer to Nagumohara Junior High School. A former child athlete who was diagnosed with a heart condition, Destin has turned his back on his dream of playing football. However, a series of chance encounters with his new classmates reignites his passion for the sport, and he embarks on a challenging quest to restore the school’s long-neglected football club, build a team of unlikely star athletes, and take on Japan’s finest: Raimon. Captured on Nintendo Switch 2 (Handheld/Undocked) You control Destin and progress the plot via world exploration, traditional RPG-style battles, athlete-training minigames, and, of course, football matches. While the format will feel familiar to anyone who’s played an RPG before, and the mode-specific mechanics are pretty basic, it’s a solid little adventure that spices up the core football gameplay with a bunch of other activities. It also tells quite the compelling tale, with a cast of likeable, well-developed characters and a whole host of surprisingly emotional story beats. The production values are high as well, as the story features full English and Japanese voice-acting, a grandiose soundtrack, and a ton of beautiful, fully-animated cutscenes courtesy of anime studio MAPPA. If there’s a major downside to Victory Road’s Story Mode, it’s that the pacing is all over the place. While it’s nice to have such a meaty campaign to progress through, there’s a feeling at times that everything is more long-winded than it needs to be. The basic RPG battles and minigames, while generally entertaining, can get pretty repetitive by the time the late-game grind sets in. There’s one point in the story where you’re scouting new team members, and you have to play the same slow-paced passing minigame a whopping 15 times in a row. Some of the fat could have been trimmed here. Captured on Nintendo Switch 2 (Docked) Perhaps Story Mode’s most egregious pacing issue, however, is that it takes a surprisingly long time to actually start playing football matches with any level of frequency. The start of the mode is still entertaining enough on its own, but, strangely, you have to spend a decent handful of hours before football matches start factoring into the story in any meaningful capacity. That said, once it really gets going, Story Mode is a pretty fun ride all the way through its satisfying conclusion. If Story Mode wasn’t enough, Victory Road also features a secondary campaign with its own distinct story and progression in the way of Chronicle Mode. This follows Victorio Cryptix, a boy from a post-apocalyptic future who travels to the past to assemble a team of the best football players from Inazuma Eleven history in the hopes of stopping the threat to his time. Victorio’s journey retells the events of all six previous Inazuma Eleven mainline entries in visual novel format, and sees you progressing through all of the major story matches from each game. In essence, Chronicle Mode contains abridged versions of the series’ entire history of campaigns — an impressive feat that will tide voracious players over with hours upon hours of content. Captured on Nintendo Switch 2 (Handheld/Undocked) That said, the mode can feel rather repetitive as it lacks Story Mode's gameplay variety and requires that each match be completed twice (once with a set story team and once with your own custom team) to progress. Additionally, crucial bits of context for each historic match are often glossed over, making it far from the ideal way to experience previous games' narratives. It’s hard to complain too much, though, as having a bunch of the franchise’s history easily accessible in any form feels like gravy more than anything else. If you’re still not satisfied, beyond the game’s two main campaigns are a plethora of side modes to sink even more time into. Battle Bay Stadium features playable dream matches between powerful teams from series history. Kizuna Station allows you to build your own Bond Town with collectible items and objects and interact with other players off the pitch. Meanwhile, Competition Mode lets you play free matches against the computer or other players online, testing the mettle of your hard-trained team. Captured on Nintendo Switch 2 (Docked) Crucially, progression in most of Victory Road’s modes feeds into each other as you share obtained characters, items, and currencies within your central profile. That means that there’s really no wrong way to pass your time, and this freedom of choice in how you interact with its wealth of riches is commendable. Unfortunately, the game has far too many segmented currencies for obtaining items and summoning new characters to your roster, and determining what to do to gain a certain currency is way more complicated than it needs to be. Performance-wise, Victory Road runs very smoothly on the Switch 2 with no visible frame-rate drops from its 60fps target during my time playing. Controlling everything feels just as responsive as it should. The game also looks decent graphically, though there’s a disappointing amount of shimmer in the background of various environments. Thankfully, the game’s clean and colourful art style keeps its visual identity strong and enjoyable to look at. ConclusionHaving more content does not necessarily equal a better game, but there’s no denying that Inazuma Eleven: Victory Road’s massive wealth of modes, options, and gameplay variety make it feel like the franchise’s most premium experience yet. Between a fun and heartfelt story mode, a second story mode that includes the highlights of all previous games, and a bunch of additional side content along with robust PvP systems for longevity, it really does feel like you could play Victory Road forever. At the end of the day, though, it all comes down to that core loop of teambuilding and playing football matches, and Victory Road’s take on the series’ trademark RPG-esque customisability and intuitive action on the pitch feels just as fresh and stylish as ever. Perhaps all those delays really were worth it.
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No More Robots Is Putting Out Switch 2's Next 120fps Game
Little Rocket Lab is a sweet pixel art automation game from No More Robots and Teenage Astronauts. It arrived on Steam and Xbox last month, and we have been wondering when a Switch release would follow ever since. Well, it's coming real soon. What's more, there's a Switch 2 Edition in tow. Little Rocket Lab - Nintendo Switch 2 Edition, and its Switch 1 counterpart, will be available on the eShop from 10th December for £15.99 / $19.99 (or as a free upgrade for those who make the jump between systems down the road), and it boasts some pretty slick performance on the new hardware. Alongside the promise of boosted resolution, Teenage Astronauts have also got things running at a sweet 120fps — so you know those conveyor belts are going to be looking smooth as anything. It's not necessarily the kind of game that we can imagine being drastically impacted by a triple-figure frame rate, but S2 Editions hitting those upper reaches are always a welcome sight. For those curious, this is a chilled little factory-building game, where you set out to transform your rundown family home into a prime site for rocket construction. To do so, you'll have to lay down transport, delegate machinery, and make the most of your surrounding resources, all while keeping the locals happy. You'll find a brief rundown of the game's key features and a handful of screenshots below: Images: No More Robots The first half of December is looking particularly rammed at the moment, but if you're after something to kick back with between the stresses of Metroid Prime 4 and Assassin's Creed Shadows, this might just end up fitting the bill.
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No More Robots Is Putting Out Switch 2's Next 120fps Game
Little Rocket Lab is a sweet pixel art automation game from No More Robots and Teenage Astronauts. It arrived on Steam and Xbox last month, and we have been wondering when a Switch release would follow ever since. Well, it's coming real soon. What's more, there's a Switch 2 Edition in tow. Little Rocket Lab - Nintendo Switch 2 Edition, and its Switch 1 counterpart, will be available on the eShop from 10th December for £15.99 / $19.99 (or as a free upgrade for those who make the jump between systems down the road), and it boasts some pretty slick performance on the new hardware. Alongside the promise of boosted resolution, Teenage Astronauts have also got things running at a sweet 120fps — so you know those conveyor belts are going to be looking smooth as anything. It's not necessarily the kind of game that we can imagine being drastically impacted by a triple-figure frame rate, but S2 Editions hitting those upper reaches are always a welcome sight. For those curious, this is a chilled little factory-building game, where you set out to transform your rundown family home into a prime site for rocket construction. To do so, you'll have to lay down transport, delegate machinery, and make the most of your surrounding resources, all while keeping the locals happy. You'll find a brief rundown of the game's key features and a handful of screenshots below: Images: No More Robots The first half of December is looking particularly rammed at the moment, but if you're after something to kick back with between the stresses of Metroid Prime 4 and Assassin's Creed Shadows, this might just end up fitting the bill. View full article