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Twilight Princess decompilation project reaches 99% completion

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This week, another beloved title has joined the Parthenon of decompiled titles, although this time, it's not an N64 title that made it into the decompilation milestone, but rather the first party swansong title for the Gamecube, The Legend of Zelda: Twilight Princess.

In a similar instance to that of N64 titles that have previously been decompiled, once the project reaches 100% completion, all of the game assets and functions will be reproduceable in a 1:1 matching against the original game's files in their original compiled format.

Like in the case of other decompilations by the team behind the Zelda decompilation projects, ZeldaRET (Zelda Reverse Engineering Team), they are not interested in pursuing a full PC port of Twilight Princess. However, having the decompilation available as a full open source project allows other groups of people to start working on said PC port for it.

While the decompilation project is currently sitting at 99%, there is still some work to do reach the 100% completion status. Not only that, but as is always the case with decompilation projects that reach their completion, there might still be code that hasn't been properly documented, and as such, a further clean up might be needed. According to the Github page, other versions of the game (PAL and NTSC-J) can also be compiled, but the overall percetage for these is not currently known.

This advancement in the decompilation for The Legend of Zelda: Twilight Princess certainly ignites the spark of a PC port in the upcoming months, with ideas floating around about bugfixes, Quality of Life changes, modding support, and maybe even back-porting features from the Wii U HD version to the Gamecube version, like a Hero mode, Mirror mode (like the Wii version), bigger wallets, and the Cave of Shadows for Wolf Link.

However, the decompilation has to reach 100% first, and then another group might tackle the PC port, but until then, users can already compile the project on their own and screw around with the source code to their liking.

Source
Zelda RET website

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