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Nintendo 64 decompilation projects have gained a lot of traction, and with tools like N64 Recomp available to the public, the process of creating a PC port and binary executable for any given Nintendo 64 decompilation project became easier thanks to it.

While some games have proper PC ports yet to be made from scratch, other have seen the implementation of the Recompilation tool in order to be able to compile and create a running executable of the decompiled N64 game working in their computers, and the latest one to get a recompilation is the N64 exclusive RPG title, Quest 64.

The recompilation project for Quest 64 by Rainchus is in very early stages, currently at v0.1, but the overall game is now playable as a PC port, with some new features added in, but still with some of those features being in alpha stages at the moment, with those alpha features being worked on and ironed out in the meanwhile, and surely more features will come down the line once the initial features are properly implemented.

Here's some of the features that the Quest 64 Recomp has at the moment of writing:

  • Borrows the launcher from Star Fox 64 Recomp, but plays the US version of Quest 64

  • Interpolation is not perfect, but mostly fine at 60hz (Brian's hair flickers when running)

  • Widescreen is also not perfect but mostly fine

  • Pressing F1 allows for changing a bunch of the settings

Those interested in trying out this recompilation of Quest 64, can do so by visiting Rainchus' repository for the project, and compiling the project on their PC. As with each and every decompilation and recompilation project, the user is required to provide their own ROM of the game (Quest 64), in order to be able to extract all of the copyrighted assets from it for the compilation, as none of the repositories include any kind of copyrighted assets.

➡️ "Quest 64" Recompilation repository on GitHub

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