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<rss version="2.0"><channel><title>Latest Files</title><link>https://gtaforum.org/files/</link><description>Latest Files</description><language>en</language><item><title>LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection</title><link>https://gtaforum.org/files/file/41-loz-tears-of-the-kingdom-dynamic-fps-static-fps-and-visual-fixes-patch-collection/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Mod credits: </span><strong>ChuckFeedAndSeed, patchanon, somerandompeople, SweetMini, theboy181, Wollnashorn, Zeikken</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Additional credits: </span><strong>Darktalon, Socats</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">My current source for 0.5.0 is at </span><a rel="external nofollow" href="https://bitbucket.org/totk-fpsplusplus/dynamicfps"><strong><u>https://bitbucket.org/totk-fpsplusplus/dynamicfps</u></strong></a><br><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Install Instructions</span></strong><br></p><ul><li><p>Download <a rel="external nofollow" href="https://Mods.zip"><em>Mods.zip</em></a>, and extract your desired mods into the game's mods directory.</p></li><li><p><strong>Important Notes</strong>:<br></p><ul><li><p>Note that you should not set the emulator speed% past-or-below 100% to target a higher framerate. This will cause unintended behavior, and will technically (not visually) accelerate time.</p></li></ul></li></ul><p><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Yuzu:</span></strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Note that you can get achieve higher framerates with the </span><strong>DynamicFPS </strong><span style="font-family: Helvetica, Arial, sans-serif;">patches by pressing </span><code>Ctrl + U</code><span style="font-family: Helvetica, Arial, sans-serif;"> to unlock the framerate. Keep in mind that this may introduce extra stuttering, and use more resources. Furthermore, this will cause unintended behavior, and will technically (not visually) accelerate time.</span><br><strong>Ryujinx:</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Note that you can get achieve higher framerates with the dynamic versions by disabling vsync. Furthermore, This will cause unintended behavior, and will technically (not visually) accelerate time.</span><br><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Common User Error:</span></strong><br></p><ul><li><p><strong>The Game is softlocking when I press continue on the game over screen:</strong> You are on game version 1.0.0, update to the latest version of the game.</p></li><li><p>If you are using reencoded 60 fps cutscenes, and their internal framerate is 30 fps, you <em>must</em> modify these files so that their framerate is 60, or they will run at 50% speed.</p></li></ul><p><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Known Bugs:</span></strong><br></p><ul><li><p>With the <strong>60fps_static</strong>, the background blur effect in the weapon switch UI and other similar effects appear completely black. <strong>Note that there seems to be a separate mod which fixes this by modifying some game files. I am not including it here since it provides game files.</strong></p></li><li><p>See the known issues listed on the reddit post for the <strong>DynamicFPS</strong> mod</p></li><li><p><strong>VisualFixes_1008P_FXAA_On/Off_FSR_Off</strong> and <strong>VisualFixes_DisableFXAA</strong> <strong>will crash your game if you are on version 1.0.0</strong>.</p></li></ul><p><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Mods that are included which I did not make:</span></strong><br></p><ul><li><p>ChuckFeedAndSeed's Dynamic FPS patch</p></li><li><p>theboy181's 60FPS cutscene fix patch and disable dof patch</p></li><li><p>some of patchanon's visual fixes</p></li><li><p>Resolution mod by Zeikken, Socats, and Darktalon</p></li><li><p>Anisotropic fix by Wollnashorn</p></li></ul><p><span style="font-family: Helvetica, Arial, sans-serif;">Note that if you are the author of one of these mods, and do not want me to include them, let me know and I will remove them. I am including these to try and make the installation process easier.</span><br><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">Patch descriptions:</span></strong><br></p><ul><li><p><strong>20fps_stable_static</strong>: sets the game's framerate target to 20 fps, and scales the game time to run at 20fps.<br></p><ul><li><p><strong>Do not mix with 30fps_stable_static</strong></p></li><li><p><strong>Do not mix with 60fps_stable_static</strong></p></li></ul></li><li><p><strong>30fps_stable_static</strong>: sets the game's framerate target to 30 fps, and scales the game time to run at 30fps.<br></p><ul><li><p><strong>Do not mix with 20fps_stable_static</strong></p></li><li><p><strong>Do not mix with 60fps_stable_static</strong></p></li></ul></li><li><p><strong>60fps_stable_static</strong>: sets the game's framerate target to 60 fps, and scales the game time to run at 60fps.<br></p><ul><li><p><strong>Do not mix with 20fps_stable_static</strong></p></li><li><p><strong>Do not mix with 30fps_stable_static</strong></p></li></ul></li><li><p><strong>CutsceneFix_stable</strong>: Reduces your framerate to 30fps when you are in a cutscene.<br></p><ul><li><p><strong>Do not mix with Dynamic FPS</strong></p></li></ul></li><li><p><strong>DynamicFPSv1.5.1</strong>: Chuck's Dynamic FPS mod. Scales the game to run at the correct speed no matter your framerate.</p><ul><li><p><strong>Do not mix with Cutscene Fix</strong></p></li><li><p><strong>Do not mix with DynamicFPS++</strong></p></li><li><p><strong>Do not mix with DynamicFPS++30</strong></p></li><li><p><strong>Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps</strong></p></li></ul></li><li><p><strong>DynamicFPS++</strong>: My version of DynamicFPS. Includes static 60 fps, and cutscene fix.</p><ul><li><p><strong>Do not mix with Cutscene Fix</strong></p></li><li><p><strong>Do not mix with DynamicFPS</strong></p></li><li><p><strong>Do not mix with DynamicFPS++30</strong></p></li><li><p><strong>Do not mix with 20fps_stable_static, 30fps_stable_static, or 60fps_stable_static</strong></p></li></ul></li><li><p><strong>DynamicFPS++30</strong>: My version of DynamicFPS. Includes static 30 fps, and cutscene fix.</p><ul><li><p><strong>Do not mix with Cutscene Fix</strong></p></li><li><p><strong>Do not mix with DynamicFPS</strong></p></li><li><p><strong>Do not mix with DynamicFPS++</strong></p></li><li><p><strong>Do not mix with 20fps_stable_static, 30fps_stable_static, or 60fps_stable_static</strong></p></li></ul></li><li><p><strong>VisualFixes_1008P_Chuck</strong>: Sets the game's internal resolution to 1792x1008. This uses the old pchtxt method, and seems to be more stable than the newer method.<br></p><ul><li><p><strong>Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off</strong></p></li></ul></li><li><p><strong>VisualFixes_1008P_FXAA_Off_FSR_Off</strong>: Sets the game's internal resolution to 1792x1008. This also disables Dynamic Resolution, and FSR, so you should not use it alongside other mods which do the same thing.<br></p><ul><li><p><strong>Do not mix with VisualFixes_1008p_Chuck</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableFSR</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableFXAA</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableDynamicResolution</strong></p></li><li><p><strong>Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod</strong><br></p><ul><li><p><strong>If you opt to disable the mod, you can alternatively use Chuck's version</strong></p></li></ul></li></ul></li><li><p><strong>VisualFixes_1008P_FXAA_On_FSR_Off</strong>: The same as VisualFixes_1008P_FXAA_Off_FSR_Off, but with FXAA enabled.<br></p><ul><li><p><strong>Do not mix with VisualFixes_1008p_Chuck</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableFSR</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableFXAA</strong></p></li><li><p><strong>Do not mix with VisualFixes_DisableDynamicResolution</strong></p></li><li><p><strong>Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod</strong><br></p><ul><li><p><strong>If you opt to disable the mod, you can alternatively use Chuck's version</strong></p></li></ul></li></ul></li><li><p><strong>VisualFixes_AnisotropicFix</strong>: Makes Anisotropic Filtering work correctly on emulators by changing the filtering type of certain textures. <a rel="external nofollow" href="https://en.wikipedia.org/wiki/Anisotropic_filtering"><strong><em><u>What is anisotropic filtering?</u></em></strong></a></p></li><li><p><strong>VisualFixes_DisableDynamicResolution</strong>: Disables the built-in dynamic resolution feature. Dynamic Resolution adjusts the game resolution (reducing visual quality) on the fly to improve framerate.<br></p><ul><li><p><strong>Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off</strong></p></li></ul></li><li><p><strong>VisualFixes_DisableFSR</strong>: Disables the built-in FSR upscaler. FSR is an upscaling technique which is used to improve image quality with lower resolutions.<br></p><ul><li><p><strong>Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off</strong></p></li></ul></li><li><p><strong>VisualFixes_DisableFXAA</strong>: Ensures that FXAA is disabled. <a rel="external nofollow" href="https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing"><strong><em><u>What is FXAA?</u></em></strong></a><br></p><ul><li><p><strong>Do not mix with VisualFixes_1008P_FXAA_On/Off_FSR_Off</strong>. <strong>Note that this currently causes game version 1.0.0 to crash. If you are on 1.0.0, either update your game or disable this mod</strong></p></li><li><p><strong>Note that this mod is a folder which contains different versions of this mod for each version of the game. Choose the version which corresponds to the version that you are using.</strong></p></li></ul></li><li><p><strong>VisualFixes_DisableQualityReduction</strong>: Disables the built-in LOD reduction in response to low performance. This should improve image quality at the cost of performance.</p></li><li><p><strong>VisualFixes_DisableTargetingDOF</strong>: Disables the depth-of-field effect when targeting. <a rel="external nofollow" href="https://en.wikipedia.org/wiki/Depth_of_field"><strong><em><u>What is depth-of-field?</u></em></strong></a></p></li><li><p><strong>VisualFixes_ShadowResolution</strong>: Sets the shadowmap resolution to 1024x1024, with other options listed in the file. <a rel="external nofollow" href="https://en.wikipedia.org/wiki/Shadow_mapping"><strong><em><u>What is a shadowmap?</u></em></strong></a></p></li></ul><p><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">"What mods are you using":</span></strong><br><span style="font-family: Helvetica, Arial, sans-serif;">I haven't really gotten around to playing the game yet, but with the short spouts I have played, this is my current mod list:</span><br></p><ul><li><p><strong>VisualFixes_1008P_FXAA_Off_FSR_Off</strong></p></li><li><p><strong>VisualFixes_AnisotropicFix</strong></p></li><li><p><strong>VisualFixes_ShadowResolution</strong></p></li><li><p><strong>Dynamic FPS</strong></p></li><li><p><strong>60fps_stable_static</strong></p></li></ul><p><br><strong><span style="font-family: Helvetica, Arial, sans-serif;">This page is the only place that I am posting this mod. If you have downloaded any of the assets from other sources, keep in mind that they may be out of date, or provide outdated or inaccurate information.</span></strong></p>]]></description><guid isPermaLink="false">41</guid><pubDate>Wed, 26 Nov 2025 17:13:42 +0000</pubDate></item><item><title>Sys-Patch Sysmodule</title><link>https://gtaforum.org/files/file/40-sys-patch-sysmodule/</link><description><![CDATA[<h2 style="text-align:left;"><strong>2025_11_17 UPDATED TO SUPPORT NEW SET OF ES PATCHES.</strong></h2><p><br><span style="font-family: Helvetica, Arial, sans-serif;">Thanks to the great work of</span><a rel="external nofollow" href="https://gbatemp.net/members/686388/">@bth</a><span style="font-family: Helvetica, Arial, sans-serif;">we have the most recent release with Firmware 21.0.0 support</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Now full supporting Firmware 21+ and Atmosphère 1.10.0, and avoiding crash when PRODINFO is blanked.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Additional, a new Patch was created, this new patch is aimed to avoid the blue screen crash introduced on Firmware 17 when user have their Prodinfo blanked, via incognito / Atmosphère Blanker / Hekate cal0 Blanker. This patch will avoid the crash so the user is responsible for be sure is using any telemetry blocking method if is needed.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Also a new set of Patches SSL are added to help errors when you have DNSiTM or DNS90 enabled, this patches are disabled by defauld</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">All the code is built using the most recent tools and DevKitPro.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Remember the codes:</span><br></p><ul><li><p><strong>Unpatched</strong>: The pattern for the code couldn't be found, so no patch applied. This may be because the patch do not apply to current version of FW or ATM, or an unsupported one.</p></li><li><p><strong>Patched</strong>: The pattern was found and already patched, mainly by IPS patches applied at boot by bootloader.</p></li><li><p><strong>Patched</strong>: The pattern was found and patched by SYS-Patch sysmodule.</p></li></ul><p><br><strong>This version will run ONLY ON ATMOSPHÈRE 1.8.0 or superior.</strong><span style="font-family: Helvetica, Arial, sans-serif;">WILL NOT RUN ON ATMOSPHÈRE 1.7.1 or inferior.</span></p>]]></description><guid isPermaLink="false">40</guid><pubDate>Tue, 18 Nov 2025 20:11:36 +0000</pubDate></item><item><title>Skater Pack for MP Male [Add-On]</title><link>https://gtaforum.org/files/file/39-skater-pack-for-mp-male-add-on/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">This mod adds some skater style fashion options for mpmales and mpfemales. What's included are bigger V-neck t-shirts, Oversized T-shirts, modified hoodies, flannel shirts, new beanie textures, skater bag packs, oversized sweaters, big polos, modified baggy jeans and cargo pants and other skater accessories like helmets, wrist guards and kneepads. Also included is a about 14 new skateboard props which can be used however you like. I added the skateboard prop to my game via AddonProps.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">There are some extra slots texture slots that don't have new textures, in the future I will add new textures to them.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">want to thank aaron543 for giving me the idea to create the pack and creating a new pair of hightop shoes for the pack.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Bugs: I've noticed that there's clipping on the kneepads in some poses.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Install:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Drop the "mpskater" file in your mods directory and add the dlcpacks:/mpskater/ line to your dlc list.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">The Skateboard props need to be installed via </span><a rel="external nofollow" href="https://www.gta5-mods.com/tools/addonprops"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/tools/addonprops</span></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Hats/ helmets go:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\models\cdimages\mplowrider_male_p.rpf\mp_m_freemode_01_p_mp_m_lowrider_01</span></p>]]></description><guid isPermaLink="false">39</guid><pubDate>Mon, 17 Nov 2025 01:55:14 +0000</pubDate></item><item><title>Immersify [.Net]</title><link>https://gtaforum.org/files/file/38-immersify-net/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=zcwr3FBRlmA" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/zcwr3FBRlmA?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Consciousness [0.2 Alpha]" loading="lazy"></iframe></div><p></p><p><strong>Description</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Immersify is a mod designed to enhance the interaction between NPCs and player in GTA V.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">By improving the behavior of peds during various situations, this mod ensures a more realistic and engaging experience.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">The goal is to create a dynamic environment where players feel the consequences of their actions and witness more complex interactions as they explore the game world.</span><br><br><strong>Full feature list</strong><br></p><ul><li><p>Enemy combat overhaul:<br></p><ul><li><p>Enemy personality types (Coward/Aggressive/Tactical)</p></li><li><p>Advanced player location by enemies after loosing contact</p></li><li><p>Enemy gang reinforcements may arrive when few enemies remain. In case of backup not arriving some enemies will flee</p></li><li><p>Enemies can be disarmed</p></li><li><p>Low HP enemies might abandon the fight</p></li></ul><p></p></li><li><p>Dead peds have markers on radar</p></li><li><p>Security cameras can report player crimes</p></li><li><p>Enhanced interaction with peds</p></li><li><p>Various random encounters:<br></p><ul><li><p>Gang wars</p></li><li><p>Vehicle shootouts</p></li><li><p>Ongoing store robberies</p></li><li><p>Mugging</p></li><li><p>Injured person in distress</p></li><li><p>"Breaking Bad" encounter</p></li><li><p>Hostage situations</p></li></ul><p></p></li><li><p>Diversified configurable gang weapons pool</p></li><li><p>Drivers surrendering cars while aimed at</p></li><li><p>Advanced reaction of drivers to traffic accidents</p></li><li><p>Enhanced ped threat response</p></li><li><p>Ped robberies</p></li><li><p>DLC vehicles in traffic [Advanced]</p></li><li><p>Faster traffic speeds [Advanced]</p></li><li><p>New cheat codes:<br></p><ul><li><p><br><em>amnesia</em> - Enemies and witnesses forget about player</p></li><li><p><br><em>cantcme</em> - All CCTV cameras around player get destroyed</p></li></ul><p></p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Almost every aspect of the mod can be tweaked.</span><br><br><strong>Installation</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Place Consciousness.dll and Consciousness.ini into "scripts" folder.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">You'll need Script Hook V &amp; Script Hook .NET</span><br><br><strong>Changelog</strong><br><strong>2.1.0.1</strong><br></p><ul><li><p>Legacy Support</p></li></ul><p><br><br><strong>2.1</strong><br></p><ul><li><p>Fixed common crashes</p></li><li><p>Improved DLC traffic spawn mechanics [Advanced*]</p></li><li><p>Disable Enhanced Interactions when in stealth mode/vehicle with weapon</p></li><li><p>Fixed a bug when animals would spawn in DLC traffic</p></li></ul><p><br><br><strong>2.0</strong><br></p><ul><li><p>Polished multiple features</p></li><li><p>Performance optimization</p></li><li><p>Removed witness system</p></li><li><p>Lifted exclusive access to all 1.9 features</p></li></ul><p><br><br><strong>1.9</strong><br></p><ul><li><p>New feature that groups NPCs while walking to increase realism</p></li><li><p>Slightly changed event blips look</p></li><li><p>Performance optimization</p></li><li><p>Added two config vars for performance improvement:<br></p><ul><li><p>PROCESS_EACH_NUMBER_OF_TICKS: Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)</p></li><li><p>PROCESS_TIME_EQUALS_FPS: Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.</p></li></ul><p></p></li><li><p>Fixed a bug when unarmed enemies wouldn't flee if player aimed from vehicle</p></li><li><p>Changed traffic accident blips to attract attention</p></li><li><p>Added optional ENABLE_PED_GROUPS_BLIPS setting (default is "false") to show grouped peds on radar.</p></li><li><p>Fixed issues during new dynamic events causing game to crash</p></li><li><p>Stopped random encounters appearing during missions</p></li><li><p>Added vehicle shootout event</p></li><li><p>Ped threat responder</p></li><li><p>Ped robberies</p></li><li><p>Enemy reinforcements in vehicles will no longer spawn if player is too far from enemies</p></li><li><p>Fixed persistent camera blips bug</p></li><li><p>New aspect of an enemy searching logic:</p></li><li><p>If a player gets/changes vehicle while enemies are in search mode player will be able to come closer to enemies before they spot them.</p></li></ul><p><br><strong>1.8</strong><br></p><ul><li><p>Enemies overhaul:<br></p><ul><li><p>Search logic improvements [Reworked]:<br></p><ul><li><p>NPCs now search around the last known location of the player (instead of current player location),<br>enhancing the realism of evasion mechanics.</p></li><li><p>Search timing now uses in-game time, ensuring consistent behavior even if the game is paused.</p></li><li><p>Fixed a bug where NPCs would stall.</p></li><li><p>Added new voice lines.</p></li><li><p>Replaced HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS with STEALTH_ENEMY_BLIPS_OPACITY.</p></li></ul><p></p></li><li><p>Enemy personalities:<br></p><ul><li><p>Introduced three personality types for enemies: Coward, Tactical, and Aggressive. Each type has distinct<br>behaviors in combat.</p></li><li><p>Added new setting DISPLAY_PERSONALITY_BLIPS (false by default) which will add additional layer to blip<br>depicting enemy personality type.</p></li></ul><p></p></li><li><p>Added height indicator to enemy blips.</p></li></ul><p></p></li><li><p>Added new cheat codes:<br></p><ul><li><p>amnesia - Enemies and witnesses will forget player.</p></li><li><p>cantcme - All CCTV cameras around player will be destroyed.</p></li></ul><p></p></li><li><p>Misc:<br></p><ul><li><p>Added PREVENT_ANIMAL_ATTACKS (default is false) which disables animals attacking player.</p></li><li><p>Witness system will be suppressed in presence of cops.</p></li><li><p>Dynamic events won't be triggered during combat</p></li><li><p>Reinforcements won't spawn when enemies are wrapping up their search</p></li><li><p>Fixed CCTV blips persistance issue</p></li><li><p>Reworked behaviour of event blips - now blip is expanding more slowly and smoothly<br>and expansion is gone when player arrives</p></li></ul><p></p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.7.1</span><br></p><ul><li><p>Fixed a bug causing wanted level raising issues.</p></li><li><p>Fixed a bug when NPCs did not react to player actions</p></li><li><p>Fixed a bug when NPCs ran away before that could see player has a weapon</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.7</span><br></p><ul><li><p>Fixed couple of bugs which caused mod to flatline.</p></li><li><p>CCTV system is supressed during random encounters.</p></li><li><p>Enemies owned by other scripts will be ignored by Consciousness.</p></li><li><p><br><a rel="external nofollow" href="https://www.patreon.com/posts/immersify-109859550?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link">[Immersify]</a> Witnessess can now be stopped and threatened with interaction menu.</p></li><li><p><br><a rel="external nofollow" href="https://www.patreon.com/posts/immersify-109859550?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link">[Immersify]</a> Diversified and enhanced ped interaction menu</p></li><li><p><br><a rel="external nofollow" href="https://www.patreon.com/posts/immersify-109859550?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link">[Immersify]</a> Added new "Hostage situation" dynamic encounter</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.6.0.1</span><br><span style="font-family: Helvetica, Arial, sans-serif;">SHVDN Compatibility fix</span><br><span style="font-family: Helvetica, Arial, sans-serif;">1.6</span><br></p><ul><li><p><br><a rel="external nofollow" href="https://www.patreon.com/posts/immersify-109859550?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link">[Immersify]</a> Crime witness system</p></li><li><p><br><a rel="external nofollow" href="https://www.patreon.com/posts/immersify-109859550?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=postshare_creator&amp;utm_content=join_link">[Immersify]</a> Ehanced player-to-ped interaction system</p></li><li><p>Enemy reinforcements will arrive in vehicles as well as on foot</p></li><li><p>Security cameras will ignore ped actions if ped is set not to trigger wanted level</p></li><li><p>Minor bug fixes</p></li></ul><p><br><br><strong>1.5.2</strong><br></p><ul><li><p>Fixed an issue preventing security cameras feature from working</p></li><li><p>Reworked dynamic event blips</p></li><li><p>Added an ability to turn on blips for spawned gang members in gang war event [GANG_WAR_PARTICIPANT_BLIPS]</p></li><li><p>Spawned entities will despawn if not needed on scripts reload</p></li><li><p>Added notification to check log file in case of an error</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.5.1</span><br></p><ul><li><p>Reorganized config settings</p></li><li><p>Fixed bug with Mugging event causing crashing</p></li><li><p>Fixed two dynamic events triggering at the same time</p></li><li><p>Added ability to toggle event blips</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.5</span><br></p><ul><li><p>Secutiry cameras feature: There are multiple security cameras throughout the map which now have a purpose! Whenever player commits a crime and is spotted by camera they will be given a wanted level. Players can shoot security cameras to prevent it from reporting. There are options to configure if shooting camera after it spotted you commiting a crime could be stopped (CAN_STOP_REPORT config var)</p></li><li><p>Whenever scripts are reloaded all blips created by Consciousness will be cleaned up</p></li><li><p>Gang blip colors can now be modified</p></li><li><p>Added voice lines for enemies looking for player</p></li><li><p>Previously if there are two or more enemies of different groups (e.g. Ballas &amp; Vagos) whenever player was spotted by any enemy all other enemies were alerted. This update introduces new way: whenever player has been spotted by npc of specific group only enemies of the same group will be alerted.</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.4.0.1</span><br></p><ul><li><p>Scripthook DotNet compatibility fix</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.4</span><br></p><ul><li><p>Enhancements:<br></p><ul><li><p>Enemies searching for a player in a stealth mode will have blips disappear if player does not see them (Configurable with HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS)</p></li><li><p>Reworked traffic accident manager (thanks jazzysoggy12 for an idea): Some drivers will now accept payments instead of calling cops right away</p></li><li><p>Changed hands up animation for peds surrendering vehicles</p></li></ul><p></p></li><li><p>Fixes:<br></p><ul><li><p>Fixed the traffic accident report warning appearing when driver is dead</p></li></ul><p></p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">1.3.2</span><br></p><ul><li><p>Enhancements:<br></p><ul><li><p>Shop robberies: Previously if no shopkeeper spawned (GTA's logic only spawning shopkeeper if player is really close to the store), the event would not be triggered. I patched this issue by spawning custom shopkeeper if GTA's not there already</p></li><li><p>Introduced DISABLE_NOTIFICATIONS config var (Disables notifications about accidents/reinforcements/etc)</p></li></ul><p></p></li><li><p>Fixes:<br></p><ul><li><p>"Special" event won't spawn any new vehicles if there's already one</p></li><li><p>Fixed some reported crashes in "special" event</p></li><li><p>Army peds and peds in tanks won't surrender vehicles anymore</p></li></ul><p></p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.3.1</span><br></p><ul><li><p>Enhancements:<br></p><ul><li><p>Added new "Mugging" dynamic event [<a rel="external nofollow" href="https://img.gta5-mods.com/q95/images/consciousness-net/4b5b9b-Consciousness_events_1_3_1.jpg">Events map</a>]</p></li><li><p>As soon as game started new events are ready to begin (Previously needed to wait MINUTES_BETWEEN_ALL_EVENTS)</p></li><li><p>New blip is being used to display events on map</p></li><li><p>Decision to avoid event triggering if player is looking now depends on camera and not play model position</p></li></ul><p></p></li><li><p>Fixes:<br></p><ul><li><p>In "Special" event voice is now correctly set for the npc</p></li><li><p>In "Special" event fixed a bug where friendlies would run</p></li></ul><p></p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.3.0</span><br></p><ul><li><p>Enhancements:<br></p><ul><li><p>Added new "special" dynamic event</p></li><li><p>Added EVENT_DESPAWN_DISTANCE configuration option. (200 by default)</p></li><li><p>Added a possibility to disable individual event types. (See the "DynamicEvents" config section)</p></li></ul><p></p></li><li><p>Fixes:<br></p><ul><li><p>Fixed issues with dynamic event despawn distance calculations.</p></li><li><p>Corrected event completion logic in the "Pickup" event.</p></li></ul><p></p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.3.0 [Beta]</span><br></p><ul><li><p>Added a new system of dynamic events in the game world, providing more immersive and varied gameplay experiences.<br></p><ul><li><p>Event types:<br></p><ol><li><p>Pickup. Players can now encounter events where they must transport injured pedestrians to hospitals.</p></li><li><p>Ongoing shop robberies</p></li><li><p>Gang brawls/shootouts</p></li></ol><p></p></li><li><p>Configuration:<br></p><ol><li><p>MINUTES_BETWEEN_ALL_EVENTS - Amount of minutes that need to pass before triggering another event</p></li><li><p>MINUTES_BETWEEN_EVENTS_OF_SAME_KIND - Minimum minutes required between events of the same type (e.g., no other shop robbery until threshold is met).</p></li><li><p>MINUTES_BETWEEN_EVENTS_AT_SAME_PLACE - Minimum minutes required between events of the same type in the same place (i.e. Grove St. shop robbery)</p></li></ol><p></p></li></ul><p></p></li><li><p>Fixes:<br></p><ul><li><p>Fixed a bug where reinforcements were not spawned correctly if dead enemies were selected.</p></li><li><p>Addressed issues with body markers not toggling correctly based on distance</p></li></ul><p></p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">1.2.1</span><br></p><ul><li><p>Scripthook V DotNet 3.6.0 release compatibility hotfix</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">1.2.0</span><br></p><ul><li><p>Blips will now start flashing when there's 5 seconds left until enemies give up searching</p></li><li><p>Vehicle surrender feature (Beta). Remember how in GTA IV peds will surrender vehicle with their hands up if you aim at them? This feature is now back [Configured with PED_CHANCE_TO_SURRENDER_VEHICLE]</p></li><li><p>Backup and flee system improvement</p></li><li><p>Added mod toggle hotkey (Special thanks to superfruit86). [Configured with MOD_TOGGLE_KEY; default is None]</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">1.1.0</span><br></p><ul><li><p>Added a feature where enemy reinforcements can be called in during combat under certain conditions (special thanks to Matushka) [Can be disabled with REINFORCEMENTS_ENABLED=false]</p></li><li><p>If enemies are mostly wiped out and reinforcements are not called, there is a 50% chance that some enemies will flee. [Also can be disabled by REINFORCEMENTS_ENABLED=false]</p></li><li><p>Fixed an issue where enemies would persist on a very large distance</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">1.0.1</span><br></p><ul><li><p>Bugfixes &amp; minor improvements</p></li><li><p>Restored a feature preventing enemies from despawning (ENEMIES_PERSISTANCE_DISTANCE)</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">1.0.0</span><br></p><ul><li><p>Traffic accident manager: Diversified and improved behavior</p></li><li><p>Always show blip heading indicator [ON by default/Can be disabled]</p></li><li><p>Multiple bugfixes</p></li><li><p>Stability improvement</p></li><li><p>Default search duration increased to 120 seconds</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.3.3.1</span><br></p><ul><li><p>Removed persistence feature</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.3.3</span><br></p><ul><li><p>Performance improvement</p></li><li><p>NPC vision cones displaying (Enemy FOV)</p></li><li><p>I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other</p></li><li><p>If an error occurs, it will be logged into Consciousness.log</p></li><li><p>Changes to NPCs searching</p></li><li><p>Added broken bottle to NPC's melee list</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.3.2</span><br></p><ul><li><p><br><a rel="external nofollow" href="https://www.gta5-mods.com/scripts/body-marker-net">Body Markers</a> mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips]</p></li><li><p>Diversified gangs' melee weapons</p></li><li><p>Gangs' weapons pool is configurable with config (Proposed by <a rel="external nofollow" href="https://www.gta5-mods.com/users/kanadianborn">@kanadianborn</a>) [<a rel="external nofollow" href="https://www.youtube.com/watch?v=pMDtk2cznAU">Demo</a>]</p></li><li><p>From now on mod is disabled during missions (Can be changed in config)</p></li><li><p>Slight performance improvement</p></li><li><p>Wanted level won't be given to player if traffic accident reporter is dead ;)</p></li><li><p>Minor bug fixes</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.3.1:</span><br></p><ul><li><p>Fix typo in settings</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.3</span><br></p><ul><li><p>Some peds will now have blip color corresponding to their gang. [Can be disabled]</p></li><li><p>Added NPC's rotation indicator when in search mode</p></li><li><p>Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]</p></li><li><p>Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)</p></li><li><p>Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]</p></li><li><p>Various bugfixes</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.2.1:</span><br></p><ul><li><p>Removed debug info</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.2 [</span><a rel="external nofollow" href="https://www.youtube.com/watch?v=zcwr3FBRlmA">Trailer</a><span style="font-family: Helvetica, Arial, sans-serif;">]:</span><br></p><ul><li><p>Fleeing/Disarming animations are now more smooth</p></li><li><p>NPC location feedback. NPC's will shout to inform allies of player's presence</p></li><li><p>If NPC decides to abandon the fight and flee, their blip will change color and start to flash</p></li><li><p>Introduced config file</p></li></ul><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">0.1 (TL;DR: </span><a rel="external nofollow" href="https://www.youtube.com/watch?v=4EddgdmRcPk">Video</a><span style="font-family: Helvetica, Arial, sans-serif;">):</span><br></p><ul><li><p>When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.</p></li><li><p>Enemies also react on sounds made by player</p></li><li><p>Attracting attention of a single enemy alerts other enemies</p></li><li><p>There's a chance player won't be noticed using silenced weapons</p></li><li><p>There's also an ability to disarm enemies</p></li><li><p>If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.</p></li></ul>]]></description><guid isPermaLink="false">38</guid><pubDate>Sun, 16 Nov 2025 21:20:47 +0000</pubDate></item><item><title>Cayo Perico Wave Survival Zombies</title><link>https://gtaforum.org/files/file/37-cayo-perico-wave-survival-zombies/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">LATEST GAME VERSION IS RECOMMENDED FOR THIS MOD, HOWEVER AT A MINIMUM YOU NEED AGENTS OF SABOTAGE DLC.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Welcome to my own take on Cayo Perico Wave Survival, The tropical paradise of Cayo Perico has fallen silent. Once a party island ruled by drug lords and bass drops, it’s now crawling with the undead. In this mod, you’ll fight wave after wave of relentless zombies in a desperate struggle to survive.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Inspired by Call of Duty Zombies, this mod brings fast-paced, round-based combat to GTA V — complete with perks (purchased though Vending Machines placed around Cayo Perico), earn cash from kills, unlock new weapons by purchasing them off wall like in Call of Duty Zombies, and upgrade your arsenal as the waves grow deadlier.</span><br><br><br><strong>Zombie Types</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Normal: you bog standard zombies, no abilities, will charge at you with no remorse trying to hit you</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Armored: pretty much the same as your bog standard zombie, however will have increased armor, will also be very recognisable as they look like a armored zombie.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Mage: Zombie Mages have the ability to resurrect dead zombies,</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Splitter: Splitter Zombies will split into two new zombies apon death, they can do this a total of 3 times (1 Splitter becomes 2, 2 Splittersbecomes 4 Splitters)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Explosive: The Explosive zombie will have a blue lightining fog effect around it, and will explode when killed.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Pumpkin: Pumpkin Zombies appear with a pumpkin on their head, they are also flaming and immune to headshots, will explode into flames when killed</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Panther: The Zombie Panther is a black panther that will run at you and try to get close to you. If it gets too close, it will explode into flames.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Conquistadors: Conquistadors are the Zombie Sniper, they will be armed with a Musket and will try to kill you at range.</span><br><br><strong>Perks</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">Quickfix, "Quick fix will help you stay alive, recieve 10% health back apon killing 3 zombies.",</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Jugg : Jugg makes you take 25% less damage from zombies.",</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Iron Skin: Iron Skin will make you permanemntly Invulnrable to fire, usefull for those close calls with pumpkin zombies.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Scavanger: Scavanger allows you to have a small chance at regaining ammo after killing a zombie.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Explosive Touch: Explosive Touch gives you a 20% chance to explode nearby zombies when killing a zombie.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">One Tap Ace: with One Tap Ace every 5 bullets you fire will have a chance to instant kill the next zombie that is shot.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Adrenaline Rush: Adrenaline Rush gives you a permanemnt 20% increase to movement speed.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Second Wind : Second Wind gives you a second chance at survival, apon your next death, you will be revived to keep fighting the horde.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Engineer: Engineer reduces the price of all equipment by 25%.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Unfiltered Greed : Unfiltered Greed rewards the player with 50% more cash per zombie kill.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Lead Foot: With Lead Foot, all damage from Conquistador is negated.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Weapon Overclock: All player weapons deal and additional 35% damage to zombies.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Gamblers Curse: At the end of every round the player loses or reiceves a random amount of cash, can lose a maximum of 200 cash and reiceve a maximum of 500.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Tombstone Of Fate: Zombies that have been killed get a 30% chance to be immune to Zombie Summoner resurrection ability.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Momentum Lock: With Momentum Lock you wont be effected by electric zombies kinetic explosions.</span><br><br><strong>Install Instructions</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">2. create a scripts folder (named scripts and not Scripts) if you havent got one already</span><br><span style="font-family: Helvetica, Arial, sans-serif;">3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts</span><br><span style="font-family: Helvetica, Arial, sans-serif;">4. drag CayoPericoWaveSurvival.dll, CayoPericoWaveSurvival.pdb into script</span><br><strong>5. drag and drop the ytd (CayoPericoWaveSurvivalTextures.ytd) into mods\update\update.rpf\x64\textures\script_txds.rpf\</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">6 Launch game, go to the grave symbol at the docks to interact with the start Cayo Perico Zombie Survival Menu</span></p>]]></description><guid isPermaLink="false">37</guid><pubDate>Sun, 16 Nov 2025 21:18:45 +0000</pubDate></item><item><title>Zombie Sonic Addon Ped</title><link>https://gtaforum.org/files/file/36-zombie-sonic-addon-ped/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Requirements:</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Add-On Ped:</span><a rel="external nofollow" href="https://en.gta5-mods.com/scripts/addonpeds-asi-pedselector"><span style="font-family: Helvetica, Arial, sans-serif;">https://en.gta5-mods.com/scripts/addonpeds-asi-pedselector</span></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Download the basic requirement:</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Add on peds selector:</span><br><a rel="external nofollow" href="https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">Script hook V:</span><br><a rel="external nofollow" href="http://www.dev-c.com/gtav/scripthookv/"><span style="font-family: Helvetica, Arial, sans-serif;">http://www.dev-c.com/gtav/scripthookv/</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">Script hook V donet:</span><br><a rel="external nofollow" href="https://www.gta5-mods.com/tools/scripthookv-net"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/tools/scripthookv-net</span></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Download the model</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Put the files in the zip in here</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">mods&gt;update&gt;x64&gt;dlcpacks&gt;addonpeds&gt;DLC.rpf&gt;peds.rpf&gt;</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">add it on the list in addonpeds (remember this is a streamed ped)</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">In game press L if you have the selector or Open Menyoo (</span><a rel="external nofollow" href="https://www.gta5-mods.com/scripts/menyoo-pc-sp"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/scripts/menyoo-pc-sp</span></a><span style="font-family: Helvetica, Arial, sans-serif;">) go to "player options&gt;change models&gt;favorites&gt;addmodel" write in the name of the model</span></p>]]></description><guid isPermaLink="false">36</guid><pubDate>Sun, 16 Nov 2025 18:58:22 +0000</pubDate></item><item><title>IVPack Enhanced - GTA IV vehicles in GTA V Enhanced</title><link>https://gtaforum.org/files/file/35-ivpack-enhanced-gta-iv-vehicles-in-gta-v-enhanced/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=g0xPSpHN368" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/g0xPSpHN368?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="GTA IV Vehicles in GTA V and More (Part 1)" loading="lazy"></iframe></div><p></p><p><span style="font-family: Helvetica, Arial, sans-serif;">Learn about the base mod description at the original / initial mod release page, as well as find the Grand Theft Auto V Legacy mod versions: </span><a rel="external nofollow" href="https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav</span></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Original vehicle designs are property of Rockstar Games and Take-Two Interactive:</span><br><a rel="external nofollow" href="https://www.rockstargames.com/"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.rockstargames.com/</span></a><br><a rel="external nofollow" href="https://www.take2games.com/"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.take2games.com/</span></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Mod credits:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Creators: CP, Vanillaworks Team, Thundersmacker, RM76, TheAdmiester, Killatomate, GTA5Korn, Yard1, Lundy, CDemapp, PhilBellic, I'm Not MentaL, sparky66, Insincere, FV Mods (port to GTA 5 Enhanced).</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Version subject in conversion: 1.0.270</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Supported patches: 1.0.3570.0 (Money Fronts update)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Type of mod: Add-On</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Grand Theft Auto V Enhanced installation instructions:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">1. Get CodeWalker beta 48 by dexyfexx (you may need to join dexyfexx Discord server to get this version in particular): </span><a rel="external nofollow" href="https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">2. Install OpenRPF by Los Santos Multiplayer: </span><a rel="external nofollow" href="https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">3. Install ASI loader with ScriptHookV (AB Software Development): </span><a rel="external nofollow" href="http://www.dev-c.com/gtav/scripthookv/"><span style="font-family: Helvetica, Arial, sans-serif;">http://www.dev-c.com/gtav/scripthookv/</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">4. Create a mods folder in your game installation directory, and copy original files that you plan to mod (e.g. update.rpf, one of dlcpacks dlc.rpf (preferably smaller in size)) or just copy the folder structure for them in mods folder.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">5. Copy over the pres folder to "mods/update/dlcpacks/".</span><br><span style="font-family: Helvetica, Arial, sans-serif;">6. Add "dlcpacks:/pres/" to dlclist.xml at: "mods/update/update.rpf/common/data/" - use CodeWalker's RPF Editor.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">7. Download and extract the files from the original release mod from: </span><a rel="external nofollow" href="https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">8. Open the ivpack OIV file with a tool like WinRAR or 7ZIP, and extract them somewhere.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">9. Replace the following files using CodeWalker's RPF Editor:</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">trfc/vehiclemodelsets.meta - mods/update/update.rpf/common/data/ai/</span><br><span style="font-family: Helvetica, Arial, sans-serif;">data/carvariations.ymt - mods/update/update.rpf/x64/data/</span><br><span style="font-family: Helvetica, Arial, sans-serif;">trfc/popgroups.ymt - mods/update/update.rpf/x64/levels/gta5/</span><br><span style="font-family: Helvetica, Arial, sans-serif;">10. Install gameconfig (BadassBaboon) and HeapAdjuster Enhanced (JG7834):</span><br><a rel="external nofollow" href="https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced</span></a><br><a rel="external nofollow" href="https://www.nexusmods.com/gta5enhanced/mods/65"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.nexusmods.com/gta5enhanced/mods/65</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">11. If you keep getting game crashes, maybe try this mod: Anti-Crash Hotfix for Replace Cars (t0bi): </span><a rel="external nofollow" href="https://www.gta5-mods.com/misc/anti-crash-hotfix-for-replace-cars"><span style="font-family: Helvetica, Arial, sans-serif;">https://www.gta5-mods.com/misc/anti-crash-hotfix-for-replace-cars</span></a><br><span style="font-family: Helvetica, Arial, sans-serif;">It was not tested, but may be worth a shot as some users were able to fix it that way. Otherwise, you may try to swap the non-critical metadata files with originals until it works out better.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Known issues:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Game (GTA 5 Enhanced only) crashes when attempting to enter certain vehicle, like e.g. Turismo, Schafter GTR and Ghawar Jet, but they can otherwise spawn just fine. It is plausible that with proper configuration of metadata files, it wouldn't be a issue at all.</span></p>]]></description><guid isPermaLink="false">35</guid><pubDate>Sun, 16 Nov 2025 18:56:45 +0000</pubDate></item><item><title>Cultist (Menyoo)</title><link>https://gtaforum.org/files/file/34-cultist-menyoo/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Before the citywide blackouts a cult was formed named the Temple Branch Ark Davidians or just Ark Davidians for short. They were being investigated by the FIB before the blackouts for several years due to stockpiling a sizable number of weapons and being tied to possible kidnapping of women in the Paleto Bay area. A raid as done on their compound by both local law enforcement and the FIB but they were unsuccessful in taking down the cult but did successfully capture their leader, Ezekiel Ward. Now the Ark Davidians have spread out and descended on the Los Santos/ Blaine County area to look for wives to take and terrorize police.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">The cultist wears bright yellow parkas and matching rain boots covered in cult symbols and bible verses due to believing another great flood will purge the "sinners". Some members have FIB issued body armor which they seem to have acquired after the failed raid on their compound. Most if not all cultists wear gas masks and rebreathers because they are often using tear gas against police. Avoid these rainy streets best you can as these cultists look only to flood them with bullets and blood.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">This mod is a follow up to my previous Clownz and Animalz mod, featuring the newest Manhunt gang, the Cultist.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">A bug I have noticed is that since making this mod add on for whatever reason the hair does not shrink when you put up a hood. Will update the mod when I figure out how to fix it.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Install:</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Drop the "mpcult" file in your mods directory and add the dlcpacks:/mpcult/ line to your dlc list</span></p>]]></description><guid isPermaLink="false">34</guid><pubDate>Sun, 16 Nov 2025 18:51:42 +0000</pubDate></item><item><title>V Rainbomizer</title><link>https://gtaforum.org/files/file/33-v-rainbomizer/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=4M7-Dic6ZxA" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/4M7-Dic6ZxA?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="How to install V Rainbomizer - GTA 5 MODS (2021)" loading="lazy"></iframe></div><p></p><p><span style="font-family: Helvetica, Arial, sans-serif;">Rainbomizer is a set of mods for Grand Theft Auto games that randomize major aspects of the game. Lists of things randomized include the missions, the traffic, voice lines, cutscenes among other things!</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">It randomizes major aspects of the game, allowing for a fun and challenging playthrough of the game.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">The mod is open source and can be modified under the terms of the GNU General Public License (v3 or later). The source code for it can be found on </span><a rel="external nofollow" href="https://github.com/Parik27/V.Rainbomizer">GitHub</a><br><br><strong><u>List of randomizers</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Traffic Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes cars that spawn in traffic.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Mission Vehicle Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes vehicles you are given in missions, making sure that the vehicle you're given is usable for that mission.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Colour Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes colours of various in-game elements, including cars, the HUD, and more.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Mission Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes order of missions in-game. Upon completion of a mission, the game progresses as if you completed the original mission.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Weapon Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes weapons given to the enemies.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Sounds Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes dialogue and sound effects played in-game.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Cutscene Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes models used in motion-captured cutscenes.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Ped Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes all ambient, mission, and cutscene peds.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Player Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes the player model into a different ped model.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Player Special Ability Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: With Player Randomizer enabled, this feature randomizes the player's special ability.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Timecycle and Weather Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes the look of the game by randomizing weather elements and sky colour.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Handling Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes the handling of all vehicles.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Weapon Stats Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes weapon stats such as fire rate, range, etc. of all weapons.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">- </span><strong>Dispatch Randomizer</strong><span style="font-family: Helvetica, Arial, sans-serif;">: Randomizes all dispatched police cars, ambulances, helicopters, and boats.</span><br><br><strong><u>Installation</u></strong><br><br></p><ul><li><p>Ensure ScriptHook is installed</p></li><li><p>Extract the archive to the GTA V installation directory</p></li><li><p>You may additionally configure the mod in config.toml in the "rainbomizer" directory.</p></li></ul><p><br><br><strong>Note that the modification is designed to be played with a vanilla installation of the game and as such <u>will not work</u> when combined with other mods that significantly change the gameplay.</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">To keep up to date about the mod and to report issues/crashes, consider joining the </span><a rel="external nofollow" href="https://discord.gg/BYVBQw7">Rainbomizer Discord server</a><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><br><strong><u>Changelog</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">------</span><br><strong><u>v3.3.7</u></strong><br></p><ul><li><p>Add support for GTA 5 1.0.3411.0</p></li></ul><p><br><strong><u>v3.3.6</u></strong><br></p><ul><li><p>Add support for GTA 5 1.0.3258.0</p></li><li><p>Fix cutscene props randomizer for later versions of the game</p></li></ul><p><br><strong><u>v3.3.5</u></strong><br></p><ul><li><p>Add support for GTA 5 b2944</p></li></ul><p><br><strong><u>v3.3.4</u></strong><br></p><ul><li><p>- Fix the game being unable to start with Rainbomizer v3.3.3 on some installations due to missing directory permissions.</p></li></ul><p><br><strong><u>v3.3.3</u></strong><br></p><ul><li><p>Added support for GTA V b2802</p></li></ul><p><br><strong><u>v3.3.2</u></strong><br></p><ul><li><p>Added option to disable MissionRandomizer to the default config.</p></li><li><p>Added option to play a specific mission order with Mission Randomizer (check config.toml mission randomizer section for more info).</p></li><li><p>Stability improvements.</p></li></ul><p><br><strong><u>v3.3.1</u></strong><br></p><ul><li><p>Fixed Clothes Randomizer crash in GTA 5 b2699.</p></li><li><p>Fixed broken helicopter spawns in Script Vehicle Randomizer.</p></li></ul><p><br><strong><u>v3.3</u></strong><br></p><ul><li><p>Adjusted Respawn Coordinates to be closer to roads.</p></li><li><p>Fixed crash on loading screens in GTA 5 b2628</p></li></ul><p><br><strong><u>v3.2</u></strong><br></p><ul><li><p>Added ability to edit full-face-masks and parachute percentage for Clothes Randomizer</p></li><li><p>Added ability to set percentage odds of the Clothes being randomized on spawn</p></li><li><p>Fixed NSFW Peds List not being used for cutscene peds</p></li><li><p>Added option to disable NSFW clothes for Clothes Randomizer</p></li><li><p>Fixed crashes in GTA 5 b2612</p></li></ul><p><br><strong><u>v3.0 and v3.1</u></strong><br></p><ul><li><p>Added Vehicle Appearance Randomizer which randomizes colours, modifications and upgrades of all spawned vehicles.</p></li><li><p>Added License Plates Randomizer which replaces license plates of vehicles with custom plates.</p></li><li><p>Added Clothes Randomizer which randomizes clothes of players and peds.</p></li><li><p>Added Car Generator Randomizer which randomizes parked vehicles around the map.</p></li><li><p>Added a new Voice Line Randomizer state which only randomizes voice lines of a speaker to other voice lines of the same speaker.</p></li><li><p>Updated Weapon and Cutscene Models to include models added in the latest Contract DLC update.</p></li><li><p>Population vehicle sets are now randomized, increasing vehicle variety in traffic.</p></li><li><p>Added a config option to force a certain vehicle to always be spawned in place of mission vehicles.</p></li><li><p>Moved Vehicle Colour Randomizer to Vehicle Appearance Randomizer</p></li><li><p>Renamed Colour Randomizer to HUD Colour Randomizer. (Note: This change breaks existing config files)</p></li><li><p>Fixed errors caused by a file-descriptor leak in Weather Randomizer code causing crashes after a really long play session.</p></li><li><p>Fixed weird helicopter physics on Sidetracked and the helicopter sometimes exploding on dropping the freight train on the trailer.</p></li><li><p>Fixed an issue where the player wouldn't be able to exit the vehicle during the second mission.</p></li><li><p>Fixed a crash caused by invalid weapon models in Weapon Stats Randomizer</p></li><li><p>Fixed a crash caused by delayed weapon physics loading by the engine caused by Weapon Stats Randomizer</p></li></ul><p><br><strong><u>v2.1</u></strong><br></p><ul><li><p>Improved Voice Line Randomizer randomization method</p></li><li><p>Support for GTA 5 v1.0.2545.0</p></li><li><p>Fixed some config options not taking effect in-game</p></li><li><p>Fixed Prologue disabling player special abilities</p></li><li><p>Colours, weather and lights now re-randomize on player switch to allow these components to randomize more often.</p></li></ul><p><br><strong><u>v2.0</u></strong><br><strong>New Randomizers</strong><br></p><ul><li><p>A <strong>Lights Randomizer</strong> which randomizes the colours of all the lights in the game to random colours.</p></li><li><p>A <strong>Respawn Randomizer</strong> which randomizes where you respawn from a list of over 300 respawn locations across the map.</p></li><li><p>An <em>experimental</em> <strong>Switch Scene Randomizer</strong> which randomizes the scenes played on switching to a different character.</p></li></ul><p><br><strong>Changes to Timecycle Randomizer</strong><br></p><ul><li><p>Timecycle Randomizer has been toned-down to reduce the amount of extreme timecycles.</p></li><li><p>Timecycle Randomizer can now randomize between existing timecycles instead of creating new timecycles (Random Timesamples)</p></li><li><p>Timecycle Randomizer now has a chance to enable <strong>snowy LS</strong> a certain percent of the time</p></li><li><p>Odds for Lightning and Rain have been reduced for Timecycle Randomizer</p></li><li><p>Odds for Random Timecycle and Timesamples can now be configured in the config.</p></li><li><p>Timecycle Randomizer now uses the config table TimecycleRandomizer instead of WeatherRandomizer.</p></li></ul><p><br><strong>Other New Features</strong><br></p><ul><li><p>The odds for Random Fail Messages can now be configured in the config file. (ScaleformRandomizer.FailMessageOdds)</p></li><li><p>Randomization for Weapons and Peds spawned by <strong>other mods can be disabled</strong> using the RandomizeMods option in the config file</p></li></ul><p><br><strong>Improvements</strong><br></p><ul><li><p>Log Files for debugging crashes are now created in Temporary Files if they can't be created in the rainbomizer directory.</p></li><li><p>Menyoo's "DeathModelReset" option will be turned off by Rainbomizer to fix incompatibility with Player Randomizer.</p></li></ul><p><br><strong>Mission Randomizer Fixes</strong><br></p><ul><li><p>Paleto Score Setup softlock on heist board scene has been fixed.</p></li><li><p>Fixed softlock on Ending C - Part 1 replaced with some missions when Mission Randomizer was enabled.</p></li><li><p>Missions that replace Finale - Intro will no longer infinite load on failing.</p></li></ul><p><br><strong>Script Vehicle Randomizer Fixes</strong><br></p><ul><li><p>Shift Work will no longer infinite load on failing</p></li><li><p>Pilot School - Helicopter Challenge final checkpoint can now be triggered with more helicopters.</p></li><li><p>Seashark Races will now give you an appropriate vehicle</p></li><li><p>Carbine Rifles will no longer spawn 2-seater vehicles, fixing a softlock in the mission.</p></li><li><p>Triathlons will no longer crash with Script Vehicle Randomizer</p></li><li><p>Triathlons will no longer instantly fail during the bike section</p></li><li><p>"Exercising Demons - Franklin" will no longer softlock because of the game forcing you to exit the vehicle you're supposed to enter.</p></li><li><p>Paparazzo patterns have been adjusted to reduce number of fails</p></li></ul><p><br><strong>Weapon and Ped Randomizer Fixes</strong><br></p><ul><li><p>Fixed stuck scripted sequence in The Bureau Raid - Roof approach</p></li><li><p>Fixed RandomizePlayer option not affecting players in cutscenes</p></li></ul>]]></description><guid isPermaLink="false">33</guid><pubDate>Sat, 08 Nov 2025 22:27:56 +0000</pubDate></item><item><title>24-Language Pack</title><link>https://gtaforum.org/files/file/32-24-language-pack/</link><description><![CDATA[<p><strong><span data-ips-font-size="200">24-Language Pack</span></strong></p><p>NOTE: This language pack is only for GTA: San Andreas, not pretty much every game of the franchise.</p><p>Hello, my name is Afro, and this is a 24-language pack along with 4 fonts.txd files if needed.</p><p>Language GXT files included: american, arabic (required fonts.txd file), belarusian (required fonts.txd file), bosnian, czech, dutch (wip, will update it in a future version), french, german, hungarian, indonesian, italian, japanese (required fonts.txd file), korean (required fonts.txd file), mexican, polish, portuguese, romanian, russian (required fonts.txd file), serbian, slovak, slovenian, spanish, turkish, ukrainian (required fonts.txd file)</p><p></p><p>fonts.txd files:</p><p>fonts.txd [russian and belarusian] - fonts.txd (2) [arabic] - fonts.txd (3) [korean, even though its actually english] - fonts.txd (4) [japanese]</p><p></p><p><strong><span data-ips-font-size="200">How to use fonts.txd files?</span></strong></p><ul><li><p>1. Download this pack</p></li><li><p>2. Extract it then drag and drop or later (copy) into the models folder inside of your game location (For example: Local Disk\GTA SA\GTA San Andreas\models)</p></li><li><p>3. If you already have a fonts.txd file in the models folder either move, copy, or delete the .txd file.</p></li><li><p>4. In order for the fonts.txd file to work properly, rename it back from fonts (0) to fonts (dont include .txd in the file's name)</p></li><li><p>5. Test your game, it might work or it may not work as the game will crash.</p></li></ul><p><strong><span data-ips-font-size="200">What's it useful for?</span></strong></p><p>This language pack is useful for a popular mod, Rainbomizer. The mod is simply this: the mod randomizes the entire game, color, etc. It also changes the dialogue/transcript, making it amusing, funny, or simply bad.</p><p><strong><span data-ips-font-size="200">Screenshot:</span></strong></p><p><a href="https://gtaforum.org/uploads/monthly_2025_11/image.png.cb362867d85d7d6483d80a37d15f82af.png" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="89" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="89" src="https://gtaforum.org/uploads/monthly_2025_11/image.thumb.png.322748a6f01849b510641db82dbf9bab.png" alt="image.png" title="" width="1000" height="474" loading="lazy"></a></p><p><span data-ips-font-size="200">CREDITS:</span></p><p><span data-ips-font-size="125">Not gonna tell because I'm lazy</span></p><p><strong><span data-ips-font-size="200">Go </span></strong><a rel="" href="https://gtaforum.org/forums/topic/75-24-language-pack/"><strong><span data-ips-font-size="200">HERE</span></strong></a><strong><span data-ips-font-size="200"> for the topic related to this. You can do talk about how to set it up, bug report, etc. For now, everyone needs to help me report bugs BECAUSE as you saw in the screenshot is a buggy text.</span></strong></p><p></p>]]></description><guid isPermaLink="false">32</guid><pubDate>Sat, 08 Nov 2025 18:32:12 +0000</pubDate></item></channel></rss>
