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<rss version="2.0"><channel><title>Articles: Guides</title><link>https://gtaforum.org/articles.html/5_guides/page/2/?d=1</link><description>Articles: Guides</description><language>en</language><item><title>50 Best Super Nintendo (SNES) Games Of All Time</title><link>https://gtaforum.org/articles.html/5_guides/50-best-super-nintendo-snes-games-of-all-time-r98/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/snes-and-super-mario-world-nintendo-life.large.jpg.ca36b1a70a7e94621cc7379a3072005d.jpg" /></p>
<p><strong><em>21st November 2025</em></strong><em> marks 35 years since Nintendo launched the Super Famicom in Japan. It would take the best part of two years for the system to roll out worldwide — and it looked quite a bit different in some places — but the titles this 16-bit system hosted are some of the most acclaimed, most beloved video games ever created.</em></p><p><em>To celebrate, we're republishing our list of the 50 best SNES games ever made. Enjoy! And, if you can, make some time to play a few of these this weekend...</em></p><hr><p>There was something special about the 16-bit generation, with <a rel="external nofollow" href="https://www.nintendolife.com/news/2020/11/hardware_classics_super_famicom">the Super Nintendo</a> and SEGA's <a rel="external nofollow" href="https://www.nintendolife.com/news/2018/10/hardware_classics_sega_mega_drive_genesis">Genesis / Mega Drive</a> representing a pinnacle of gaming for many. It was a period in Nintendo history when many fan-favourite series and characters were refined into a form we're still familiar with today.</p><p>We've compiled this list of the very best SNES games of all time to take a look back at all those formative games that came out on this incredible system back in the early '90s, at the height of the 'Console Wars'.</p><p>We've assembled Top 50 lists for every Nintendo console, so the curious amongst you can check out the <a rel="external nofollow" href="https://www.nintendolife.com/guides/50-best-nes-games-of-all-time">best NES games</a> that came before and the <a rel="external nofollow" href="https://www.nintendolife.com/guides/50-best-nintendo-64-games-of-all-time">best N64 games</a> which came after — or even find the latest entries in these series in our <a rel="external nofollow" href="https://www.nintendolife.com/guides/the-best-nintendo-switch-games-2025">best Switch games list</a>. But for now, let's stick with 16-bit.</p><h2>The 50 Top SNES Games</h2><h3>50. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/soul_blazer">Soul Blazer (SNES)</a></h3><p><img src="https://images.nintendolife.com/31dd139ce9b03/soul-blazer-artwork.900x250.jpg" alt="Soul Blazer (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/soul_blazer"><img src="https://images.nintendolife.com/e3ddc77275062/soul-blazer-cover.cover_small.jpg" alt="Soul Blazer (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/soul_blazer"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/09/soul_blazer_retro"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/soul_blazer"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Enix</strong> / Developer: <strong>Quintet</strong></p><p>Release Date: <strong>27th Oct 1992 (USA)</strong> / <strong>27th Jan 1994 (UK/EU)</strong></p><p>There's no denying the quirky charm emanating from <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/soul_blazer"><strong>Soul Blazer</strong></a> as you take part in the quest, but what makes this game such a joy is the incredible controls and unique gameplay elements throughout.</p><p>Taking some of <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser"><strong>ActRaiser</strong></a>'s better ideas and running with them, the game is sometimes criticised for being a bit too easy, but that's only if you take the time to meticulously complete every task in each area. Given the crushing difficulty of some 8- and 16-bit games, there's nothing wrong with a helping hand, though. At least that's what <em>we</em> say these days.</p><p>If you want to see what the action-RPG genre was really all about in the SNES days, look no further than this classic.</p><h3>49. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2">Street Fighter Alpha 2 (SNES)</a></h3><p><img src="https://images.nintendolife.com/6fde82b9e1a43/street-fighter-alpha-2-artwork.900x250.jpg" alt="Street Fighter Alpha 2 (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2"><img src="https://images.nintendolife.com/0b061d8d98761/street-fighter-alpha-2-cover.cover_small.jpg" alt="Street Fighter Alpha 2 (SNES)" class="ipsRichText__align--block" width="150" height="107" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/street_fighter_alpha_2_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>Nov 1996 (USA)</strong> / <strong>19th Dec 1996 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting"><strong>Street Fighter II' Turbo: Hyper Fighting</strong></a> is arguably the best entry in Capcom's premier fighting franchise on the SNES, but there are more than enough flavours of Street Fighter II floating around to satisfy all tastes. While not the best Street Fighter on the system, squeezing <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2"><strong>Alpha 2</strong></a> onto the Super Nintendo was a hugely impressive feat that deserves your admiration.</p><p>You can play the arcade port of the game already on Switch as part of the <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/street_fighter_30th_anniversary_collection"><strong>Street Fighter 30th Anniversary Collection</strong></a>, but the SNES port is still a sparkling example of what could be accomplished on the console.</p><h3>48. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x3">Mega Man X3 (SNES)</a></h3><p><img src="https://images.nintendolife.com/7e513514f3142/mega-man-x3-artwork.900x250.jpg" alt="Mega Man X3 (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x3"><img src="https://images.nintendolife.com/1392f5a317a4b/mega-man-x3-cover.cover_small.jpg" alt="Mega Man X3 (SNES)" class="ipsRichText__align--block" width="150" height="110" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x3"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/mega_man_x3_snes"><strong>Review 6/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x3"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>1996 (USA)</strong> / <strong>1996 (UK/EU)</strong></p><p>By no means a bad game, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x3"><strong>Mega Man X3</strong></a> is just a disappointing one. From a design standpoint, there's simply too much that feels lazy and incomplete compared to X or X2.</p><p>Unremarkable weapons, illogical solutions to environmental puzzles, and repetitive boss fights take some of the shine off the series, although franchise fans will find enough here to warrant a playthrough.</p><p>Those looking to dip a toe, however, would be much better served by either of its predecessors.</p><h3>47. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/u_n_squadron">U.N. Squadron (SNES)</a></h3><p><img src="https://images.nintendolife.com/d7bcc419a6b37/u-n-squadron-artwork.900x250.jpg" alt="U.N. Squadron (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/u_n_squadron"><img src="https://images.nintendolife.com/6077f6e754983/u-n-squadron-cover.cover_small.jpg" alt="U.N. Squadron (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/u_n_squadron"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/snes/u_n_squadron"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/u_n_squadron"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>3rd Sep 1991 (USA)</strong> / <strong>10th Dec 1992 (UK/EU)</strong></p><p>The occasional instances of slowdown in <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/u_n_squadron"><strong>U.N. Squadron</strong></a> are unfortunate, but there's not much else to fault with this excellent 1991 shooter from Capcom. The difficulty curve is well-judged in what is a challenging game, at least once you get past the opening level, which may be a little too tough.</p><p>With some great music, varied stages, exciting action, and intriguing bosses, U.N. Squadron is a game that's enjoyable to play through again and again. So hop to it.</p><h3>46. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/killer_instinct">Killer Instinct (SNES)</a></h3><p><img src="https://images.nintendolife.com/3e58d892e7b97/killer-instinct-artwork.900x250.jpg" alt="Killer Instinct (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/killer_instinct"><img src="https://images.nintendolife.com/7c816060859ff/killer-instinct-cover.cover_small.jpg" alt="Killer Instinct (SNES)" class="ipsRichText__align--block" width="150" height="108" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/killer_instinct"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/killer_instinct"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Rare</strong></p><p>Release Date: <strong>30th Aug 1995 (USA)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>A great-looking game from genre-hopping studio Rare, the SNES port of arcade fighter <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/killer_instinct"><strong>Killer Instinct</strong></a> is yet another feather in the Twycross studio’s considerable cap.</p><p>Bringing the arcade experience into the home on 16-bit hardware was most impressive back in the day, and the series would go on to be one of the few fighting games to appear on Nintendo’s <em>next</em> console. Both games are easy enough to catch up with on NSO these days, too.</p><h3>45. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen">Ogre Battle: The March of the Black Queen (SNES)</a></h3><p><img src="https://images.nintendolife.com/1154d4c52b8ad/ogre-battle-the-march-of-the-black-queen-artwork.900x250.jpg" alt="Ogre Battle: The March of the Black Queen (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen"><img src="https://images.nintendolife.com/cb189719529b6/ogre-battle-the-march-of-the-black-queen-cover.cover_small.jpg" alt="Ogre Battle: The March of the Black Queen (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/03/ogre_battle_the_march_of_the_black_queen_virtual_console"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Quest</strong></p><p>Release Date: <strong>15th May 1995 (USA)</strong> / <strong>3rd Jul 2009 (UK/EU)</strong></p><p>The Super NES <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen"><strong>Ogre Battle</strong></a> cartridge is quite rare (and, therefore, expensive), but this unique game still stands as one of the best strategic offerings of the 16-bit era and remains an absolute must-have for strategy game fans.</p><p>Developer Quest would go on to produce <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tactics_ogre_let_us_cling_together"><strong>Tactics Ogre</strong></a> and the masterful <a rel="external nofollow" href="https://www.nintendolife.com/games/n64/ogre_battle_64_person_of_lordly_caliber"><strong>Ogre Battle 64</strong></a>, but don't miss out on this formative, turn-based tactical gem.</p><h3>44. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns">Batman Returns (SNES)</a></h3><p><img src="https://images.nintendolife.com/1c308c89afc12/batman-returns-artwork.900x250.jpg" alt="Batman Returns (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns"><img src="https://images.nintendolife.com/e3339bf5b14b0/batman-returns-cover.cover_small.jpg" alt="Batman Returns (SNES)" class="ipsRichText__align--block" width="150" height="111" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns"><strong>7.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns/review"><strong>Review 7/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>31st Mar 1993 (USA)</strong> / <strong>30th Apr 1993 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/batman_returns"><strong>Batman Returns</strong></a> is considered one of the best Batman films, and the video game version matches those sentiments. The SNES release capitalised on the hugely popular side-scrolling beat-‘em-up genre where Batman brawls with various characters from the movie, such as 16-bit versions of Danny Devito's Penguin and Michelle Pfeiffer's Catwoman.</p><p>It wears its <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fight"><strong>Final Fight</strong></a> inspirations on its sleeve, but that's no bad thing at all. With plenty of stages that really show off the excellent visuals, too (the Batmobile bit and the Circus Trainstick in our minds), Konami delivered another great tie-in. Merry Christmas, indeed, Mr Wayne.</p><h3>43. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/adventures_of_batman_and_robin">The Adventures of Batman &amp; Robin (SNES)</a></h3><p><img src="https://images.nintendolife.com/c1bdfaa9aee2f/adventures-of-batman-and-robin-artwork.900x250.jpg" alt="The Adventures of Batman &amp; Robin (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/adventures_of_batman_and_robin"><img src="https://images.nintendolife.com/672ddfe6170a0/adventures-of-batman-and-robin-cover.cover_small.jpg" alt="The Adventures of Batman &amp; Robin (SNES)" class="ipsRichText__align--block" width="150" height="110" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/adventures_of_batman_and_robin"><strong>7.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/adventures_of_batman_and_robin"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>1994 (USA)</strong></p><p>A game that did the brilliant <strong>Batman: The Animated Series</strong> proud, following its Batman Returns brawler, Konami delivered once more with <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/adventures_of_batman_and_robin"><strong>The Adventures of Batman &amp; Robin</strong></a>.</p><p>Despite the title, Batman is the only playable character here, but every single level is loosely based on an episode from the show. Fowl Play, for example, is set in Gotham Museum and based on <strong>I've Got Batman in my Basement</strong>. You can even change what gadgets ol' Bats has on him in the Batcave; it's probably the most authentic way to experience the show without watching it.</p><p>You should definitely watch it, though.</p><h3>42. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox">Star Fox (SNES)</a></h3><p><img src="https://images.nintendolife.com/ec368e5a2e2ab/star-fox-artwork.900x250.jpg" alt="Star Fox (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox"><img src="https://images.nintendolife.com/bddf58be2b148/star-fox-cover.cover_small.jpg" alt="Star Fox (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox"><strong>7.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/09/star_fox_retro"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>1st Mar 1993 (USA)</strong> / <strong>3rd Jun 1993 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox"><strong>Star Fox</strong></a> is obviously a classic, and its use of the Super FX chip resulted in an experience that felt awe-inspiring to anybody who witnessed it on their Super NES back in 1993.</p><p>It's a little more jarring for players these days, especially if you got into the Star Fox series in the 64-bit era. If anything less than a silky 60fps makes you violently ill, you'll want to sit this one out, but the underlying game design still shines through.</p><p>Those who were there at the beginning and are pining for the return of Fox, Peppy, and Falco — and even the ever-rubbish Slippy — will thoroughly enjoy jumping back in the cockpit of an Arwing and saving Corneria again, though. The fact that it's now available on Switch makes accepting that mission all the easier.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/e5cf10614a862/150x90.jpg" alt="Feature: The Making of Star Fox" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/news/2010/03/feature_the_making_of_star_fox">Feature The Making of Star Fox</a></h3><p><strong>We go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process</strong></p><h3>41. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/prince_of_persia">Prince of Persia (SNES)</a></h3><p><img src="https://images.nintendolife.com/491d43d53185a/prince-of-persia-artwork.900x250.jpg" alt="Prince of Persia (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/prince_of_persia"><img src="https://images.nintendolife.com/4a388abed86bb/prince-of-persia-cover.cover_small.jpg" alt="Prince of Persia (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/prince_of_persia"><strong>7.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2012/01/prince_of_persia_virtual_console"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/prince_of_persia"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Arsys Software</strong></p><p>Release Date: <strong>1st Nov 1992 (USA)</strong> / <strong>1st Nov 1992 (UK/EU)</strong></p><p>With more (and larger) levels, great visuals and music, and various other enhancements, there's a strong argument that the 16-bit SNES version is the best version of <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/prince_of_persia"><strong>Prince of Persia</strong></a> ever made. Whether you agree with that sentiment or not, it's absolutely worth investigating.</p><p>Blurring the lines between port and remake, this was created by Arsys Software (who would go on to help Polyphony Digital with <a rel="external nofollow" href="https://www.pushsquare.com/games/ps1/gran_turismo"><strong>Gran Turismo</strong></a>) and is essentially the same game as always, but with many new features and an increased level count — upped from the original 13 to 20 — that make it a must-play even for those who know the original inside out.</p><h3>40. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/harvest_moon">Harvest Moon (SNES)</a></h3><p><img src="https://images.nintendolife.com/8d39baf6171c1/harvest-moon-artwork.900x250.jpg" alt="Harvest Moon (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/harvest_moon"><img src="https://images.nintendolife.com/732addaff6262/harvest-moon-cover.cover_small.jpg" alt="Harvest Moon (SNES)" class="ipsRichText__align--block" width="150" height="107" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/harvest_moon"><strong>7.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/harvest_moon_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/harvest_moon"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Natsume</strong> / Developer: <strong>Natsume</strong></p><p>Release Date: <strong>Jun 1997 (USA)</strong> / <strong>4th Jan 2008 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/harvest_moon"><strong>Harvest Moon</strong></a>'s brand of wholesome fun is uniquely appealing, and for the most part, it's a well-constructed, addictive simulation with huge spadefuls of charm.</p><p>The SNES edition is a superb starting point for Natsume's series, and it's still one of the stronger entries in the franchise even today. Go ahead and grab it on NSO to find out for yourself where this cosy life-sim series started off.</p><h3>39. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lost_vikings">The Lost Vikings (SNES)</a></h3><p><img src="https://images.nintendolife.com/aa16ee219b907/lost-vikings-artwork.900x250.jpg" alt="The Lost Vikings (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lost_vikings"><img src="https://images.nintendolife.com/74accd069df8a/lost-vikings-cover.cover_small.jpg" alt="The Lost Vikings (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lost_vikings"><strong>7.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lost_vikings"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Interplay</strong> / Developer: <strong>Silicon &amp; Synapse</strong></p><p>Release Date: <strong>14th Aug 1992 (USA)</strong> / <strong>28th Oct 1993 (UK/EU)</strong></p><p>This puzzle-platformer has you taking control of three Vikings (Baleog, Erik, and Olaf) as they try to change their status from lost to found.</p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lost_vikings"><strong>The Lost Vikings</strong></a> subsequently appeared on various systems (and forms part of the <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/blizzard_arcade_collection"><strong>Blizzard Arcade Collection</strong></a> on Switch), but it started out on SNES and it's a top-quality production with great animation, tight controls, and a good dose of humour.</p><h3>38. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_kart">Super Mario Kart (SNES)</a></h3><p><img src="https://images.nintendolife.com/9e652381d5d35/super-mario-kart-artwork.900x250.jpg" alt="Super Mario Kart (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_kart"><img src="https://images.nintendolife.com/b8e7818cbd043/super-mario-kart-cover.cover_small.jpg" alt="Super Mario Kart (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_kart"><strong>7.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_mario_kart_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_kart"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>1st Sep 1992 (USA)</strong> / <strong>21st Jan 1993 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>The game that birthed <a rel="external nofollow" href="https://www.nintendolife.com/guides/best-nintendo-switch-kart-racers-every-kart-racing-game-ranked">an entire genre</a> (albeit a genre it dominates to the point where you wonder how other companies gather energy to bother making a kart racer), <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_kart"><strong>Super Mario Kart</strong></a> got so much <em>just right</em> from the off that it remains surprisingly playable and accessible decades later.</p><p>There's no worrying about picking karts or wheels here; you select your character and hit the track. The split-screen layout (present even when racing solo) encourages a second player to pick up the pad, and it's certainly a game best enjoyed with a friend, or foe. The Battle mode also stands the test of time superbly, and that iconic power-slide move still feels natural and intuitive.</p><p>The mainline games that followed may have refined the formula to the Nth degree, but despite feeling bare-bones by comparison, controls, track design, and item balance remain nigh-on perfect in this first outing. Super Mario Kart is fun distilled, and the original's narrow focus can end up being a benefit – especially if you're looking for pick-up-and-play multiplayer.</p><h3>37. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_evermore">Secret of Evermore (SNES)</a></h3><p><img src="https://images.nintendolife.com/036fb0d0fbeda/secret-of-evermore-artwork.900x250.jpg" alt="Secret of Evermore (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_evermore"><img src="https://images.nintendolife.com/84d6fbc9a92f7/secret-of-evermore-cover.cover_small.jpg" alt="Secret of Evermore (SNES)" class="ipsRichText__align--block" width="150" height="111" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_evermore"><strong>7.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/11/secret_of_evermore_retro"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_evermore"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Squaresoft</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>15th Oct 1995 (USA)</strong> / <strong>22nd Feb 1996 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_evermore"><strong>Secret of Evermore</strong></a> is a refreshing take on the Secret of Mana gameplay formula and serves up one of the more unique and interesting Squaresoft RPG storylines of the 16-bit generation.</p><p>The high level of difficulty at times might turn you off, but if you've got the mettle to stick it out, you'll find that the quest is one well worth experiencing. And if you enjoyed Mana, you'll find a lot to like here, as it's very similar in style and presentation.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/f77d50c773447/150x90.jpg" alt="The Making Of: Secret Of Evermore, Square's Western 'Secret Of Mana'" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.timeextension.com/features/the-making-of-secret-of-evermore-squares-western-secret-of-mana?utm_campaign=related-articles&amp;utm_medium=web&amp;utm_source=nintendolife.com&amp;utm_content=in-article">The Making Of Secret Of Evermore, Square's Western 'Secret Of Mana'</a></h3><p><strong>Time Extension"I think it's the game I'm the most proud of"</strong></p><h3>36. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/simcity">SimCity (SNES)</a></h3><p><img src="https://images.nintendolife.com/facaf5ba9b8e6/simcity-artwork.900x250.jpg" alt="SimCity (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/simcity"><img src="https://images.nintendolife.com/a48c46966d7a1/simcity-cover.cover_small.jpg" alt="SimCity (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/simcity"><strong>7.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2006/11/simcity_virtual_console"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/simcity"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>23rd Aug 1991 (USA)</strong> / <strong>24th Sep 1992 (UK/EU)</strong></p><p>An incredibly charming port of a huge experience, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/simcity"><strong>SimCity</strong></a> is one of the best value-for-money propositions in the 16-bit console's library, potentially offering months and months of city-building, in a package that's a little more approachable than versions on more powerful PC hardware.</p><p>Developed in-house by Nintendo itself, action fans are obviously going to be disappointed by the lack of instant gratification, but this excellent Nintendo-flavoured version of Will Wright's classic is a title to tickle your grey matter. The designer gets namechecked in the game, too, as green-haired advisor Dr. Wright shows you the city-building ropes.</p><p>Speaking of Wrights, we're not sure if rights issues prevent it from coming to Nintendo Switch Online, but it came to Wii Virtual Console in the 2000s and we'd love the doctor to see us again. And if Nintendo wanted to patch in SNES mouse support — which, oddly, the original didn't have — that'd be just grand. Fingers crossed.</p><h3>35. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/nba_jam">NBA Jam (SNES)</a></h3><p><img src="https://images.nintendolife.com/a4ee287edd72a/nba-jam-artwork.900x250.jpg" alt="NBA Jam (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/nba_jam"><img src="https://images.nintendolife.com/1c238850499a1/nba-jam-cover.cover_small.jpg" alt="NBA Jam (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/nba_jam"><strong>7.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2010/10/nba_jam_retro"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/nba_jam"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Acclaim Entertainment</strong> / Developer: <strong>Midway</strong></p><p>Release Date: <strong>4th Apr 1994 (USA)</strong> / <strong>10th Mar 1996 (UK/EU)</strong></p><p>Fast-paced and addictive with catchy music and visuals that are still easy on the eyes today, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/nba_jam"><strong>NBA Jam</strong></a> has aged very well and stands as the definitive basketball game of its generation.</p><p>This 1995 SNES port delivered an admirable home-console version of Midway's arcade original from '93. And although there were many sequels that tweaked the formula, updating the roster and adding extra bells and whistles, none bettered the original in core gameplay quality. Jam swished it first time.</p><h3>34. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_bomberman">Super Bomberman (SNES)</a></h3><p><img src="https://images.nintendolife.com/01eb61ac413f3/super-bomberman-artwork.900x250.jpg" alt="Super Bomberman (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_bomberman"><img src="https://images.nintendolife.com/48f13f48d6476/super-bomberman-cover.cover_small.jpg" alt="Super Bomberman (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_bomberman"><strong>7.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_bomberman"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Hudson Soft</strong> / Developer: <strong>Hudson Soft</strong></p><p>Release Date: <strong>10th May 1993 (USA)</strong></p><p>One of Hudson's many Bombermen, 1993's <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_bomberman"><strong>Super Bomberman</strong></a> was a hoot with up to three friends and a Super Multitap.</p><p>There's an argument that says 'the more, the merrier' when it comes to Bomberman multiplayer, but this first effort on the SNES (the first of <em>five</em>, of which we saw three in the West) nails the basics beautifully.</p><h3>33. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/sunset_riders">Sunset Riders (SNES)</a></h3><p><img src="https://images.nintendolife.com/0d0057b6d7234/sunset-riders-artwork.900x250.jpg" alt="Sunset Riders (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/sunset_riders"><img src="https://images.nintendolife.com/aaedf62e2e897/sunset-riders-cover.cover_small.jpg" alt="Sunset Riders (SNES)" class="ipsRichText__align--block" width="150" height="110" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/sunset_riders"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/12/sunset_riders_retro"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/sunset_riders"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>6th Aug 1993 (USA)</strong> / <strong>30th Sep 1993 (UK/EU)</strong></p><p>Konami's <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/sunset_riders"><strong>Sunset Riders</strong></a> stands tall amongst the plethora of amazing side-scrolling run-and-gun games on consoles of the 16-bit era. It is bright, colourful, fantastically well animated, with superb music and sound.</p><p>Combining imaginative characterisation and humour with well-paced action set-pieces, plus variety in its gameplay, it understands its place as a Western and within its gaming genre. This is 'pulp' gaming at its finest and possibly the most entertaining 16-bit Wild West game money can buy.</p><h3>32. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_punch-out">Super Punch-Out!! (SNES)</a></h3><p><img src="https://images.nintendolife.com/0852f61772b5c/super-punch-out-artwork.900x250.jpg" alt="Super Punch-Out!! (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_punch-out"><img src="https://images.nintendolife.com/9d1f35b8a4396/super-punch-out-cover.cover_small.jpg" alt="Super Punch-Out!! (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_punch-out"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_punch_out_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_punch-out"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo</strong></p><p>Release Date: <strong>14th Sep 1994 (USA)</strong> / <strong>26th Jan 1995 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>It's <a rel="external nofollow" href="https://www.nintendolife.com/games/nes/punch-out_featuring_mr_dream"><strong>Punch-Out!!</strong></a> with more colour, more character, 16-bit visuals, and the same timing-based gameplay that makes every entry in this series a pleasure to revisit.</p><p>The <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/arcade_archives_punch-out"><strong>arcade original</strong></a> is available on Switch as part of <a rel="external nofollow" href="https://www.nintendolife.com/news/2020/05/guide_every_arcade_archives_game_on_nintendo_switch_plus_our_top_picks">Hamster's Arcade Archives</a> line, and <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_punch-out"><strong>Super Punch-Out!!</strong></a> comes as part of the Nintendo Switch Online collection, so it's easy to get your hands on these days.</p><p>Which is nice, because it's up there with the finest games on the system.</p><h3>31. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/zombies_ate_my_neighbors">Zombies Ate My Neighbors (SNES)</a></h3><p><img src="https://images.nintendolife.com/0e5d2721f78ac/zombies-ate-my-neighbors-artwork.900x250.jpg" alt="Zombies Ate My Neighbors (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/zombies_ate_my_neighbors"><img src="https://images.nintendolife.com/ab81f65d1c461/zombies-ate-my-neighbors-cover.cover_small.jpg" alt="Zombies Ate My Neighbors (SNES)" class="ipsRichText__align--block" width="150" height="106" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/zombies_ate_my_neighbors"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/vc/zombies_ate_my_neighbors_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/zombies_ate_my_neighbors"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>LucasArts</strong></p><p>Release Date: <strong>Sep 1993 (USA)</strong> / <strong>1993 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/zombies_ate_my_neighbors"><strong>Zombies Ate My Neighbors</strong></a> feels like what you get if you somehow turned Contra into a second-rate horror movie. If shooting everything in sight and blowing stuff up is your thing (and given your penchant for video games, we'll go out on a limb and say it probably is), you're going to love this unusual Super Nintendo action title.</p><p>Developed by LucasArts and put out by Konami, it might be a little on the strange side, but any time you're given the opportunity to shoot a zombie in the face with a bazooka, you know you're in for a real treat.</p><h3>30. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser">ActRaiser (SNES)</a></h3><p><img src="https://images.nintendolife.com/c3625c3f1a6da/actraiser-artwork.900x250.jpg" alt="ActRaiser (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser"><img src="https://images.nintendolife.com/ffaf473bd2686/actraiser-cover.cover_small.jpg" alt="ActRaiser (SNES)" class="ipsRichText__align--block" width="150" height="241" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2007/04/actraiser_virtual_console"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Quintet</strong></p><p>Release Date: <strong>Nov 1991 (USA)</strong> / <strong>18th Mar 1993 (UK/EU)</strong></p><p>Combining an overhead 'god' mode with some side-on, sword-swinging, platforming goodness, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/actraiser"><strong>ActRaiser</strong></a> wraps put two distinct styles of gameplay with an incredible score by Yuzo Koshiro (you may have noticed that we're quite partial to his tunes around these parts).</p><p>In isolation, the component gameplay parts perhaps don't hold up as well as they might, but taken as a whole with its brilliant soundtrack, Quintet's game is unmissable.</p><h3>29. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_the_mystical_ninja">The Legend of the Mystical Ninja (SNES)</a></h3><p><img src="https://images.nintendolife.com/e133532388df6/legend-of-the-mystical-ninja-artwork.900x250.jpg" alt="The Legend of the Mystical Ninja (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_the_mystical_ninja"><img src="https://images.nintendolife.com/2fb9757d52427/legend-of-the-mystical-ninja-cover.cover_small.jpg" alt="The Legend of the Mystical Ninja (SNES)" class="ipsRichText__align--block" width="150" height="102" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_the_mystical_ninja"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/legend_of_the_mystical_ninja_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_the_mystical_ninja"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>Feb 1992 (USA)</strong> / <strong>1994 (UK/EU)</strong></p><p>Another Konami classic, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_the_mystical_ninja"><strong>The Legend of the Mystical Ninja</strong></a> is a fun, colourful, challenging action-adventure of the kind we wish we saw more of; playing as "Kid Ninja" — or Goemon, for fans of his Nintendo 64 adventures — reminds us that a little personality goes a long way in making games memorable.</p><p>Its challenging, deceptively simple gameplay is paired with a wacky, irreverent story, and surprising minigames keep things fresh. Spawning a series that would continue after the SNES was gone, if you're looking for something light-hearted, addictive, and rewarding, it's hard to go wrong with the Mystical Ninja.</p><h3>28. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/f-zero">F-Zero (SNES)</a></h3><p><img src="https://images.nintendolife.com/a23ed847c53c7/f-zero-artwork.900x250.jpg" alt="F-Zero (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/f-zero"><img src="https://images.nintendolife.com/3166771c0aeb7/f-zero-cover.cover_small.jpg" alt="F-Zero (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/f-zero"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/f-zero_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/f-zero"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>Aug 1991 (USA)</strong> / <strong>1992 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/f-zero"><strong>F-Zero</strong></a> was an incredible template on which its sublime successors were modelled, and for that we shall forever be thankful.</p><p>That's not to say the original isn't a gem in its own right — it's a racing classic that feels fast and tight to this day — but its lack of multiplayer tends to put it behind its sequels, at least in our minds (a criticism that F-Zero 99 addressed).</p><p>Still, this remains a thrilling 16-bit ride and we're more than happy to fire it up again (via Nintendo Switch Online if we don't happen to have our SNES hooked up) whenever the notion takes us.</p><h3>27. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lufia_ii_rise_of_the_sinistrals">Lufia II: Rise of the Sinistrals (SNES)</a></h3><p><img src="https://images.nintendolife.com/2e7611c557b7e/lufia-ii-rise-of-the-sinistrals-artwork.900x250.jpg" alt="Lufia II: Rise of the Sinistrals (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lufia_ii_rise_of_the_sinistrals"><img src="https://images.nintendolife.com/74b4c85d17201/lufia-ii-rise-of-the-sinistrals-cover.cover_small.jpg" alt="Lufia II: Rise of the Sinistrals (SNES)" class="ipsRichText__align--block" width="150" height="107" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lufia_ii_rise_of_the_sinistrals"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/04/lufia_ii_rise_of_the_sinistrals_retro"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lufia_ii_rise_of_the_sinistrals"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Natsume</strong> / Developer: <strong>Neverland</strong></p><p>Release Date: <strong>23rd Feb 1995 (USA)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/lufia_ii_rise_of_the_sinistrals"><strong>Lufia II</strong></a> is easily one of the top-tier Super Nintendo RPGs; challenging, humorous, and a joy to play. Combine its unique visual stylings, the efficient turn-based combat system, and the beautifully orchestrated soundtrack, and you get one absolutely unforgettable RPG experience on a system with its fair share of those.</p><p>Before we all got spoiled with the full-motion video and millions of polygons per second of today's epic role-playing games, we had things like this that had much more to them than flashy visual effects and voice-overs.</p><h3>26. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tetris_attack">Tetris Attack (SNES)</a></h3><p><img src="https://images.nintendolife.com/2354642206c5a/tetris-attack-artwork.900x250.jpg" alt="Tetris Attack (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tetris_attack"><img src="https://images.nintendolife.com/3a0947cc18ac9/tetris-attack-cover.cover_small.jpg" alt="Tetris Attack (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tetris_attack"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tetris_attack"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Intelligent Systems</strong></p><p>Release Date: <strong>1st Aug 1996 (USA)</strong> / <strong>28th Nov 1996 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>The <a rel="external nofollow" href="https://www.nintendolife.com/games/nes/tetris"><strong>Tetris</strong></a> branding was a misnomer here, a pure marketing strategy to give this wonderful puzzler a leg up in the West. <strong>Panel de Pon</strong> is a cracking puzzle game that doesn't resemble Tetris in the slightest — the blocks rise rather than fall, for a start — and if you've never played it before, you're in for a <em>real</em> treat.</p><p>If you've somehow misplaced your original cart (how very careless), you can check it out most easily on Switch, although you won't find <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/tetris_attack"><strong>Tetris Attack</strong></a> anywhere on the menu screen of your NSO Super NES app. It's listed under its Japanese title, almost certainly due to Nintendo not wanting to pay The Tetris Company to use the name again.</p><p>It's so incredibly addictive that <a rel="external nofollow" href="https://www.nintendolife.com/news/2019/10/random_shinji_mikami_had_to_ban_the_resident_evil_devs_from_playing_tetris_attack">Capcom's Shinji Mikami had to ban the game</a> while his team was developing the original <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/resident_evil"><strong>Resident Evil</strong></a>. As recommendations go, that's not a bad one! Tetris it ain't, but it's bloody good nonetheless.</p><h3>25. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/illusion_of_gaia">Illusion of Gaia (SNES)</a></h3><p><img src="https://images.nintendolife.com/6ddeeda14a925/illusion-of-gaia-artwork.900x250.jpg" alt="Illusion of Gaia (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/illusion_of_gaia"><img src="https://images.nintendolife.com/26ab60ea4624b/illusion-of-gaia-cover.cover_small.jpg" alt="Illusion of Gaia (SNES)" class="ipsRichText__align--block" width="150" height="107" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/illusion_of_gaia"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2010/06/illusion_of_gaia_retro"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/illusion_of_gaia"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Quintet</strong></p><p>Release Date: <strong>1st Sep 1994 (USA)</strong> / <strong>27th Apr 1995 (UK/EU)</strong></p><p>Although not as close to perfection as its two siblings — Soul Blazer and the later Terranigma — it's not hard to see why Nintendo themselves published <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/illusion_of_gaia"><strong>Illusion of Gaia</strong></a> outside Japan.</p><p>Known as <strong>Illusion of Time</strong> in Europe, it is incredibly linear compared to the other two, with not a single side quest other than collecting Red Jewels and many areas becoming forever inaccessible as the game progresses, severely limiting your sense of freedom. Monsters don't respawn, either, making repeat visits to dungeons pointless.</p><p>However, aided by a larger narrative, a great soundtrack, and improved visuals, it still manages to be one of the most entertaining action RPGs on the SNES, and a fitting second game in the trilogy.</p><h3>24. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_the_world_warrior">Street Fighter II: The World Warrior (SNES)</a></h3><p><img src="https://images.nintendolife.com/629cf4d95e51c/street-fighter-ii-the-world-warrior-artwork.900x250.jpg" alt="Street Fighter II: The World Warrior (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_the_world_warrior"><img src="https://images.nintendolife.com/14e400e7552c9/street-fighter-ii-the-world-warrior-cover.cover_small.jpg" alt="Street Fighter II: The World Warrior (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_the_world_warrior"><strong>7.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/street_fighter_ii_the_world_warrior_snes"><strong>Review 7/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_the_world_warrior"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>15th Jul 1992 (USA)</strong> / <strong>19th Jan 2007 (UK/EU)</strong></p><p>Capcom essentially created a genre with this game. While one-on-one fighters existed prior to its release (the original <strong>Street Fighter</strong> being just one example), this game pioneered many concepts which are now commonplace.</p><p>The first <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_the_world_warrior"><strong>Street Fighter II</strong></a> on the SNES remains a solid fighter, but pure nostalgia might not be enough for some. When you consider the two direct SNES sequels added so much, it can be hard to go back.</p><p>If you're one of the few who preferred the 'purity' of the game before Capcom started tweaking, adding new fighters and filling the titles with daft adjectives and punctuation, this still packs a punch, though.</p><h3>23. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_3_dixie_kongs_double_trouble">Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)</a></h3><p><img src="https://images.nintendolife.com/33a8caab31da2/donkey-kong-country-3-dixie-kongs-double-trouble-artwork.900x250.jpg" alt="Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_3_dixie_kongs_double_trouble"><img src="https://images.nintendolife.com/c3b22ef8ba35e/donkey-kong-country-3-dixie-kongs-double-trouble-cover.cover_small.jpg" alt="Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_3_dixie_kongs_double_trouble"><strong>8.0</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_country_3_dixie_kongs_double_trouble_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_3_dixie_kongs_double_trouble"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Rare</strong></p><p>Release Date: <strong>22nd Nov 1996 (USA)</strong> / <strong>19th Dec 1996 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>Rounding out the DKC trilogy, Dixie and Kiddy's adventure to find DK and Diddy is still a pleasure today.</p><p>It arguably can't quite reach the highs of the second chapter in Rare's trio of DK delights, but <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_3_dixie_kongs_double_trouble"><strong>Donkey Kong Country 3: Dixie Kong's Double Trouble!</strong></a> looked better than ever and gave you some choice with a non-linear map to explore and options should you hit a roadblock.</p><p>So, while we'd start with the earlier games if you're playing via NSO, this capped off the Countries on SNES nicely.</p><h3>22. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/terranigma">Terranigma (SNES)</a></h3><p><img src="https://images.nintendolife.com/0e525a47ac2c7/terranigma-artwork.900x250.jpg" alt="Terranigma (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/terranigma"><img src="https://images.nintendolife.com/44d50cee1c91a/terranigma-cover.cover_small.jpg" alt="Terranigma (SNES)" class="ipsRichText__align--block" width="150" height="103" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/terranigma"><strong>8.1</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/snes/terranigma"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/terranigma"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Enix</strong> / Developer: <strong>Quintet</strong></p><p>Release Date: <strong>19th Dec 1996 (UK/EU)</strong></p><p>Few role-playing experiences are quite as enjoyable or engrossing as <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/terranigma"><strong>Terranigma</strong></a>, 16-bit or otherwise. Not only is the quest absolutely epic in size, but the way the storyline continues to evolve and unfold gives it a cinematic feel.</p><p>Terranigma did for action RPGs what games like Final Fantasy and Chrono Trigger did for the more traditional RPG market; it's one of those games that once you play, you'll never forget it.</p><h3>21. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x2">Mega Man X2 (SNES)</a></h3><p><img src="https://images.nintendolife.com/ee82010b34823/mega-man-x2-artwork.900x250.jpg" alt="Mega Man X2 (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x2"><img src="https://images.nintendolife.com/68be2e9230e3f/mega-man-x2-cover.cover_small.jpg" alt="Mega Man X2 (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x2"><strong>8.1</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/mega_man_x2_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x2"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>Jan 1995 (USA)</strong> / <strong>18th Oct 1995 (UK/EU)</strong></p><p>Like so many games in Capcom's blue-hued back catalogue, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x2"><strong>Mega Man X2</strong></a> doesn't really do much in the way of innovation. You could argue that it feels more like a level pack for the previous game if you were feeling uncharitable, but given the sheer quality of its predecessor, it's hard to get upset.</p><p>While it's obviously a bit less original, X2 is <em>very</em> solid and delivers 'more of the same' with style.</p><h3>20. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_ii">Final Fantasy II (SNES)</a></h3><p><img src="https://images.nintendolife.com/6b09f1a772463/final-fantasy-ii-artwork.900x250.jpg" alt="Final Fantasy II (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_ii"><img src="https://images.nintendolife.com/9e10a08bf5ea4/final-fantasy-ii-cover.cover_small.jpg" alt="Final Fantasy II (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_ii"><strong>8.1</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2010/03/final_fantasy_ii_virtual_console"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_ii"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>23rd Nov 1991 (USA)</strong> / <strong>11th Jun 2010 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_ii"><strong>Final Fantasy IV</strong></a> (or II as US gamers knew it in '91) might show its age, but the SNES version remains a brilliant way to experience this seminal series entry.</p><p>There's still something quite charming and engaging about this classic, a testament to its staying power, and any RPG fan who missed out will quickly recognise what all the fuss was about.</p><p>Of course, you might want to check it out in <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/final_fantasy_iv"><strong>Pixel Remaster</strong></a> form now — it's certainly the easiest way if you own a Switch — but whatever way you play it, just know you're picking up an all-timer.</p><h3>19. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_street_fighter_ii_the_new_challengers">Super Street Fighter II: The New Challengers (SNES)</a></h3><p><img src="https://images.nintendolife.com/be1d3677e2eb3/super-street-fighter-ii-the-new-challengers-artwork.900x250.jpg" alt="Super Street Fighter II: The New Challengers (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_street_fighter_ii_the_new_challengers"><img src="https://images.nintendolife.com/3ebaf8a48db2e/super-street-fighter-ii-the-new-challengers-cover.cover_small.jpg" alt="Super Street Fighter II: The New Challengers (SNES)" class="ipsRichText__align--block" width="150" height="107" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_street_fighter_ii_the_new_challengers"><strong>8.1</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_street_fighter_ii_the_new_challengers_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_street_fighter_ii_the_new_challengers"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>18th Jul 1994 (USA)</strong> / <strong>Aug 1994 (UK/EU)</strong></p><p>Following on from Street Fighter II' Turbo: Hyper Fighting, <a rel="external nofollow" href="https://www.nintendolife.com/games/megadrive/super_street_fighter_ii"><strong>Super Street Fighter II</strong></a> added four new fighters and some excellent gameplay modes, yet arguably doesn't manage to overshadow its predecessor.</p><p>Turbo was, for many, the game where SF2 reached its peak; by the time Super came around, the SNES was about to give way to 32-bit systems and the popularity of one-on-one fighters was starting to diminish. But this is still an exceptionally enjoyable fighter with plenty of depth, appealing visuals, and excellent two-player potential.</p><h3>18. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/kirby_super_star">Kirby Super Star (SNES)</a></h3><p><img src="https://images.nintendolife.com/5466654dc3763/kirby-super-star-artwork.900x250.jpg" alt="Kirby Super Star (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/kirby_super_star"><img src="https://images.nintendolife.com/3ab327b4ebd66/kirby-super-star-cover.cover_small.jpg" alt="Kirby Super Star (SNES)" class="ipsRichText__align--block" width="150" height="102" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/kirby_super_star"><strong>8.2</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/kirby_super_star_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/kirby_super_star"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>HAL Laboratory</strong></p><p>Release Date: <strong>20th Sep 1996 (USA)</strong> / <strong>23rd Jan 1997 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>This is less a game and more a smorgasbord of ideas thrown at the SNES which, somewhat improbably, congeals into a satisfying blend of games, sub-games, and minigames.</p><p>There are nine in total but the titular character is a versatile hero that manages to suck up these experimental bits and pieces and meld them into a whole greater than the sum of its parts. 'Cohesive' might be generous, but <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/kirby_super_star"><strong>Kirby Super Star</strong></a> is thoroughly entertaining and well worth a look.</p><h3>17. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_mana">Secret of Mana (SNES)</a></h3><p><img src="https://images.nintendolife.com/98ca0a7eebd57/secret-of-mana-artwork.900x250.jpg" alt="Secret of Mana (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_mana"><img src="https://images.nintendolife.com/4f79434c4ef05/secret-of-mana-cover.cover_small.jpg" alt="Secret of Mana (SNES)" class="ipsRichText__align--block" width="150" height="101" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_mana"><strong>8.2</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2008/10/secret_of_mana_virtual_console"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_mana"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>3rd Oct 1993 (USA)</strong> / <strong>24th Nov 1994 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/secret_of_mana"><strong>Secret of Mana</strong></a> manages to take the action-adventure stylings of The Legend of Zelda and add that trademark Square RPG feel to it.</p><p>Easily available these days as part of the <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/collection_of_mana"><strong>Collection of Mana</strong></a>, the combat may take some gamers a little time to get used to if you prefer more traditional role-playing games or you're coming from Squaresoft stablemate Final Fantasy, but you absolutely don't want to miss this beloved SNES classic if you're an action-RPG fan.</p><h3>16. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/contra_iii_the_alien_wars">Contra III: The Alien Wars (SNES)</a></h3><p><img src="https://images.nintendolife.com/15f96169e371d/contra-iii-the-alien-wars-artwork.900x250.jpg" alt="Contra III: The Alien Wars (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/contra_iii_the_alien_wars"><img src="https://images.nintendolife.com/7642e28fc986d/contra-iii-the-alien-wars-cover.cover_small.jpg" alt="Contra III: The Alien Wars (SNES)" class="ipsRichText__align--block" width="150" height="110" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/contra_iii_the_alien_wars"><strong>8.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/contra_iii_the_alien_wars_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/contra_iii_the_alien_wars"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>26th Mar 1992 (USA)</strong> / <strong>12th Sep 1992 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/contra_iii_the_alien_wars"><strong>Contra III: The Alien Wars</strong></a> (or <strong>Super Probotector: Alien Rebels</strong> in Europe) is rightly cited as a shining star in the Super Nintendo catalogue, and the game has lost little of that lustre all these years later. You get fluid run-and-gunning, naturally, plus gorgeous presentation, tight controls, and a sheer intensity and attitude — an inimitable mood and tone — that set it apart from the pack.</p><p>Available on Switch as part of Konami's <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/contra_anniversary_collection"><strong>Contra Anniversary Collection</strong></a>, its refreshingly short completion time and ingenious stage structure come together beautifully to offset the one or two design drawbacks in the top-down levels. Those aside, Contra III still manages to strike the same chords it did in 1992.</p><h3>15. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting">Street Fighter II' Turbo: Hyper Fighting (SNES)</a></h3><p><img src="https://images.nintendolife.com/7c75c51222d6d/street-fighter-ii-turbo-hyper-fighting-artwork.900x250.jpg" alt="Street Fighter II' Turbo: Hyper Fighting (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting"><img src="https://images.nintendolife.com/c53da2422aa1d/street-fighter-ii-turbo-hyper-fighting-cover.cover_small.jpg" alt="Street Fighter II' Turbo: Hyper Fighting (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting"><strong>8.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/street_fighter_ii_turbo_hyper_fighting_snes"><strong>Review 8/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>Aug 1993 (USA)</strong> / <strong>Aug 1993 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting"><strong>Street Fighter II' Turbo: Hyper Fighting</strong></a> was a big deal when it launched on the SNES back in 1993. The Street Fighter craze was in full force and it was genuinely exciting to see the original game refined and improved in such a manner; you could finally play as the four boss fighters and the additional speed injection made things much faster and enjoyable.</p><p>Turbo is an improvement over its predecessor and offers more depth and entertainment as a result. Coming just a year after its predecessor, this was an essential Super NES purchase regardless.</p><h3>14. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_castlevania_iv">Super Castlevania IV (SNES)</a></h3><p><img src="https://images.nintendolife.com/ee90faad9407f/super-castlevania-iv-artwork.900x250.jpg" alt="Super Castlevania IV (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_castlevania_iv"><img src="https://images.nintendolife.com/4b082ba69a735/super-castlevania-iv-cover.cover_small.jpg" alt="Super Castlevania IV (SNES)" class="ipsRichText__align--block" width="150" height="101" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_castlevania_iv"><strong>8.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_castlevania_iv_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_castlevania_iv"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>4th Dec 1991 (USA)</strong> / <strong>23rd Nov 1992 (UK/EU)</strong></p><p>In Europe, <a rel="external nofollow" href="https://www.timeextension.com/games/snes/super_castlevania_iv"><strong>Super Castlevania IV</strong></a> actually released <em>before</em> <a rel="external nofollow" href="https://www.timeextension.com/games/nes/castlevania_iii_draculas_curse"><strong>Castlevania III: Dracula's Curse</strong></a>, which gives you some indication of why so many fans directly compare them, despite the power difference between the NES and SNES.</p><p>On many levels, Super Castlevania IV (which is essentially a retelling of the original game) scales things back. There are no branching pathways and Simon Belmont is the only character you get to control. However, in practically every other respect, Super Castlevania IV is arguably the better of the two.</p><p>The visuals and music are taken to an entirely new level thanks to the power of the 16-bit console, with the soundtrack, in particular, being one of the best you'll hear on any cartridge-based system. The gameplay, which makes good use of the SNES' Mode 7 capabilities, is as tight and engaging as you like, even if it's a little less challenging than the NES entries. A true classic.</p><h3>13. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country">Donkey Kong Country (SNES)</a></h3><p><img src="https://images.nintendolife.com/7858548b6f039/donkey-kong-country-artwork.900x250.jpg" alt="Donkey Kong Country (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country"><img src="https://images.nintendolife.com/84048de2b576e/donkey-kong-country-cover.cover_small.jpg" alt="Donkey Kong Country (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country"><strong>8.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_country_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Rare</strong></p><p>Release Date: <strong>21st Nov 1994 (USA)</strong> / <strong>24th Nov 1994 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>Rare's first foray into the world of DK and his cronies. Despite the visuals not wowing like they did back in 1994, the template put down in <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country"><strong>Donkey Kong Country</strong></a> would influence every DK title to come.</p><p>The redesigned DK looked brilliant, Dave Wise's music sounded incredible, and every aspect of the game demonstrated a stunning attention to detail that really showcased the hardware's impressive audio-visual capabilities, even as the dawn of the polygonal era approached.</p><p>While not quite as polished as you remember, DKC is still a classic that should be tracked down and enjoyed (which is much easier now that it's included in the <a rel="external nofollow" href="https://www.nintendolife.com/news/2019/10/guide_nintendo_switch_online_-_every_nes_and_snes_game_available">Nintendo Switch Online SNES library</a>).</p><h3>12. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/teenage_mutant_ninja_turtles_iv_turtles_in_time">Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)</a></h3><p><img src="https://images.nintendolife.com/d09c61799fae0/teenage-mutant-ninja-turtles-iv-turtles-in-time-artwork.900x250.jpg" alt="Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/teenage_mutant_ninja_turtles_iv_turtles_in_time"><img src="https://images.nintendolife.com/f9b58e3e49350/teenage-mutant-ninja-turtles-iv-turtles-in-time-cover.cover_small.jpg" alt="Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)" class="ipsRichText__align--block" width="150" height="106" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/teenage_mutant_ninja_turtles_iv_turtles_in_time"><strong>8.6</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/teenage_mutant_ninja_turtles_iv_turtles_in_time"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Konami</strong> / Developer: <strong>Konami</strong></p><p>Release Date: <strong>1992 (USA)</strong> / <strong>1992 (UK/EU)</strong></p><p>What's a 16-bit console without a classic arcade-style side-scrolling beat 'em up? <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/teenage_mutant_ninja_turtles_iv_turtles_in_time"><strong>Turtles in Time</strong></a> matched the popularity of the licence and tapped into the zeitgeist in the early '90s, coming from Konami at a time when it seemed the company had trouble producing a <em>bad</em> video game.</p><p>This is an expensive cart to track down these days and for many years, despite tricky licensing issues, we hoped we'd see it again on a Nintendo console. Fortunately, our wishes came true with the <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/teenage_mutant_ninja_turtles_the_cowabunga_collection"><strong>Cowabunga Collection</strong></a>!</p><h3>11. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x">Mega Man X (SNES)</a></h3><p><img src="https://images.nintendolife.com/0746f3d85544f/mega-man-x-artwork.900x250.jpg" alt="Mega Man X (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x"><img src="https://images.nintendolife.com/edbf2d7e54fbb/mega-man-x-cover.cover_small.jpg" alt="Mega Man X (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x"><strong>8.7</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/mega_man_x_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Capcom</strong> / Developer: <strong>Capcom</strong></p><p>Release Date: <strong>Jan 1994 (USA)</strong> / <strong>1st May 1994 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/mega_man_x"><strong>Mega Man X</strong></a> is a fantastic game. It retains the charm and pacing of the classic 8-bit series and adds a much-appreciated spin of its own. With plenty of hidden items and upgrades (don't forget the super-secret one in Armored Armadillo's stage) and a host of fun new weapons to use, Mega Man X is a game worth playing again and again. And again.</p><p>Later entries in this sub-series might be a bit of a mixed bag, but there's no denying that this first one was — and <em>is</em> — a masterpiece.</p><h3>10. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_2_diddys_kong_quest">Donkey Kong Country 2: Diddy's Kong Quest (SNES)</a></h3><p><img src="https://images.nintendolife.com/1680f15a17351/donkey-kong-country-2-diddys-kong-quest-artwork.900x250.jpg" alt="Donkey Kong Country 2: Diddy's Kong Quest (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_2_diddys_kong_quest"><img src="https://images.nintendolife.com/ec78e25e1da36/donkey-kong-country-2-diddys-kong-quest-cover.cover_small.jpg" alt="Donkey Kong Country 2: Diddy's Kong Quest (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_2_diddys_kong_quest"><strong>8.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/donkey_kong_country_2_diddys_kong_quest_snes"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_2_diddys_kong_quest"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Rare</strong></p><p>Release Date: <strong>20th Nov 1995 (USA)</strong> / <strong>14th Dec 1995 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/donkey_kong_country_2_diddys_kong_quest"><strong>Donkey Kong Country 2: Diddy's Kong Quest</strong></a> (<em>not</em> Diddy Kong's Quest) is a beautiful, secret-filled game with a gorgeous soundtrack that helps create an atmosphere that sticks in the memory long after you've put down the pad. You end up returning to this simply to enjoy your surroundings and have 'that feeling' again.</p><p>In fact, we've found that to be a feature of many Rare games, and the second DKC on SNES is a prime example. Debate will rage as to which entry is the greatest, but regardless, this is up there with the very, <em>very</em> best on the console.</p><h3>9. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_all-stars">Super Mario All-Stars (SNES)</a></h3><p><img src="https://images.nintendolife.com/06307854cf4bc/super-mario-all-stars-artwork.900x250.jpg" alt="Super Mario All-Stars (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_all-stars"><img src="https://images.nintendolife.com/15515aacacdda/super-mario-all-stars-cover.cover_small.jpg" alt="Super Mario All-Stars (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_all-stars"><strong>8.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/snes/super_mario_all-stars"><strong>Review 7/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_all-stars"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>11th Aug 1993 (USA)</strong> / <strong>16th Dec 1993 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>An extremely impressive package featuring the NES Super Mario Bros. games with a 16-bit lick of paint, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_all-stars"><strong>Super Mario All-Stars</strong></a> was a convenient way to revisit the classics.</p><p>With the exception of <a rel="external nofollow" href="https://www.nintendolife.com/games/nes/super_mario_bros_2"><strong>Super Mario Bros. 2</strong></a> (we'd say that All-Stars actually contains the 'best' version of that game), the originals ultimately still offer the prime, 'canon' experience, we'd argue. If you're playing this via Nintendo Switch Online, they're all accessible, so you can easily see for yourselves.</p><p>However, for anybody who first experienced the NES games in <em>this</em> package, we understand if All-Stars offers the ultimate nostalgia trip and represents peak 2D Mario for you. Everyone's a winner, however you play 'em.</p><h3>8. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/earthbound">EarthBound (SNES)</a></h3><p><img src="https://images.nintendolife.com/abfce15deadbd/earthbound-artwork.900x250.jpg" alt="EarthBound (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/earthbound"><img src="https://images.nintendolife.com/94e6caab1fe8c/earthbound-cover.cover_small.jpg" alt="EarthBound (SNES)" class="ipsRichText__align--block" width="150" height="119" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/earthbound"><strong>8.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/new-3ds/earthbound_snes"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/earthbound"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>HAL Laboratory</strong></p><p>Release Date: <strong>2nd Jun 1995 (USA)</strong> / <strong>18th Jul 2013 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/earthbound"><strong>EarthBound</strong></a> succeeds at not only being one of the most unique and refreshing RPG experiences ever created, but also one of the most epic and entertaining as well. Combining classic RPG gameplay elements with a heart-warming modern spin, the game somehow feels familiar yet strange all at the same time.</p><p>With a peerless visual style, soundtrack and storyline, playing EarthBound is like revisiting a vivid childhood memory of fun and adventure. You can't repeat the past, but you can certainly revisit it. <em>Mother!</em></p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/46836c975105e/150x90.jpg" alt="Video: Join Us As We Celebrate 'The MOTHER We Share: Our EarthBound Story'" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/news/2022/12/video-join-us-as-we-celebrate-the-mother-we-share-our-earthbound-story">Video Join Us As We Celebrate 'The MOTHER We Share: Our EarthBound Story'</a></h3><p><strong>Mother lovers</strong></p><h3>7. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_rpg_legend_of_the_seven_stars">Super Mario RPG: Legend of the Seven Stars (SNES)</a></h3><p><img src="https://images.nintendolife.com/68caa21b8ab36/super-mario-rpg-legend-of-the-seven-stars-artwork.900x250.jpg" alt="Super Mario RPG: Legend of the Seven Stars (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_rpg_legend_of_the_seven_stars"><img src="https://images.nintendolife.com/dbfff73fc1349/super-mario-rpg-legend-of-the-seven-stars-cover.cover_small.jpg" alt="Super Mario RPG: Legend of the Seven Stars (SNES)" class="ipsRichText__align--block" width="150" height="104" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_rpg_legend_of_the_seven_stars"><strong>8.8</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/snes/super_mario_rpg_legend_of_the_seven_stars"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_rpg_legend_of_the_seven_stars"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>13th May 1996 (USA)</strong> / <strong>22nd Aug 2008 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_rpg_legend_of_the_seven_stars"><strong>Super Mario RPG: Legend of the Seven Stars</strong></a> is not only a brilliant game in its own right, it's a history lesson in how the Mario role-playing series began.</p><p>Anyone who has played the Paper Mario and Mario &amp; Luigi series should play Square's original title that started it all - either in original 16-bit form or via the excellent Switch remake.</p><p>Super Mario RPG paved the way and inspired both, and we should be eternally thankful to Squaresoft for injecting character and humour into the plumber's repertoire.</p><h3>6. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world_2_yoshis_island">Super Mario World 2: Yoshi's Island (SNES)</a></h3><p><img src="https://images.nintendolife.com/5bd0d870ad6ff/super-mario-world-2-yoshis-island-artwork.900x250.jpg" alt="Super Mario World 2: Yoshi's Island (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world_2_yoshis_island"><img src="https://images.nintendolife.com/e33024cfb91e3/super-mario-world-2-yoshis-island-cover.cover_small.jpg" alt="Super Mario World 2: Yoshi's Island (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world_2_yoshis_island"><strong>8.9</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world_2_yoshis_island"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>4th Oct 1995 (USA)</strong> / <strong>6th Oct 1995 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/gba/super_mario_advance_3_yoshis_island"><strong>Yoshi's Island</strong></a> is the absolute summit of not just Yoshi games, but platformer games in general, with a wonderful vision of pastel colours, majestic backdrops, and character-oozing sprites.</p><p>Honestly, it's difficult to remember any other game that matches or even comes close to the amount of detail that Yoshi's Island did, past or present. The presentation is second to none on the system. The level of charm is astronomical. There will be moments when you refrain from killing an enemy just to watch its animation.</p><p>With its deep exploration-based platforming and gorgeous art style, Yoshi's Island is still a joy to play all these years later. Yoshi's Island isn't just a great game: it's a reminder of why this silly hobby of ours is so wonderful.</p><h3>5. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_iii">Final Fantasy III (SNES)</a></h3><p><img src="https://images.nintendolife.com/12980bd396984/final-fantasy-iii-artwork.900x250.jpg" alt="Final Fantasy III (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_iii"><img src="https://images.nintendolife.com/729f09aa8305e/final-fantasy-iii-cover.cover_small.jpg" alt="Final Fantasy III (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_iii"><strong>9.0</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2011/03/final_fantasy_iii_virtual_console"><strong>Review 9/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_iii"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>11th Oct 1994 (USA)</strong> / <strong>18th Mar 2011 (UK/EU)</strong></p><p>For many, <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/final_fantasy_iii"><strong>Final Fantasy VI</strong></a> (or <strong>III</strong> as we in the West used to call it) is the pinnacle of the genre. You can't help but appreciate how epic and enthralling a quest Square was able to cook up for this sixth release in the series, and it still feels as magnificent and relevant today as it did decades ago.</p><p>If you've somehow never played Final Fantasy VI in any of its various forms over the years, you truly owe it to yourself to experience one of the best in the series - or any series. This one featured on the SNES classic, but there are various ways to play, including the rather great <a rel="external nofollow" href="https://www.nintendolife.com/games/gba/final_fantasy_vi_advance"><strong>GBA</strong></a> and <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/final_fantasy_vi"><strong>Pixel Remaster</strong></a> re-releases.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/10f9ea7819860/150x90.jpg" alt="Feature: That Time I Was Invited To Square HQ To Playtest Final Fantasy VI" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/features/that-time-i-was-invited-to-square-hq-to-playtest-final-fantasy-vi">Feature That Time I Was Invited To Square HQ To Playtest Final Fantasy VI</a></h3><p><strong>I was there 30 years ago…</strong></p><h3>4. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/chrono_trigger">Chrono Trigger (SNES)</a></h3><p><img src="https://images.nintendolife.com/4e3770dc2d4e8/chrono-trigger-artwork.900x250.jpg" alt="Chrono Trigger (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/chrono_trigger"><img src="https://images.nintendolife.com/734c71f790a53/chrono-trigger-cover.cover_small.jpg" alt="Chrono Trigger (SNES)" class="ipsRichText__align--block" width="150" height="109" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/chrono_trigger"><strong>9.2</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/2011/05/chrono_trigger_virtual_console"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/chrono_trigger"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Square Enix</strong> / Developer: <strong>Squaresoft</strong></p><p>Release Date: <strong>11th Aug 1995 (USA)</strong> / <strong>20th May 2011 (UK/EU)</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/chrono_trigger"><strong>Chrono Trigger</strong></a> is, and will always be, one of the most unforgettable RPG experiences ever to grace a video game console. Even the first time you play it, you'll immediately know that you're experiencing something special.</p><p>It brought so many new ideas to the table that give it the game unique look and feel, and on a remarkable system noted for its extensive catalogue of RPGs, Chrono Trigger is at the very top of the SNES pile.</p><h3>3. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_metroid">Super Metroid (SNES)</a></h3><p><img src="https://images.nintendolife.com/24589fc59745c/super-metroid-artwork.900x250.jpg" alt="Super Metroid (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_metroid"><img src="https://images.nintendolife.com/e3055d4afdc47/super-metroid-cover.cover_small.jpg" alt="Super Metroid (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_metroid"><strong>9.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_metroid_snes"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_metroid"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo R&amp;D1</strong></p><p>Release Date: <strong>18th Apr 1994 (USA)</strong> / <strong>28th Jul 1994 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>We dislike overusing the word 'masterpiece' (although in a list like this, it's almost unavoidable), but in this case, it's <em>absolutely</em> accurate.</p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_metroid"><strong>Super Metroid</strong></a> is the standard by which all Metroid games are judged, and an impossibly high one, at that. If you're a franchise fan, you'll have played this to death. If, however, you've never dipped your toes into Nintendo's pool of sci-fi action exploration, this is the one you <em>need</em> to play.</p><p>It's...a masterpiece. That's all there is to it.</p><h3>2. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past">The Legend of Zelda: A Link to the Past (SNES)</a></h3><p><img src="https://images.nintendolife.com/6a3369d26c24f/legend-of-zelda-a-link-to-the-past-artwork.900x250.jpg" alt="The Legend of Zelda: A Link to the Past (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><img src="https://images.nintendolife.com/4e4ac48fbf2e7/legend-of-zelda-a-link-to-the-past-cover.cover_small.jpg" alt="The Legend of Zelda: A Link to the Past (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><strong>9.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/snes/the_legend_of_zelda_a_link_to_the_past"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>13th Apr 1992 (USA)</strong> / <strong>24th Sep 1992 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/legend_of_zelda_a_link_to_the_past"><strong>The Legend of Zelda: A Link to the Past</strong></a> is one of the best games of all time, and if you haven't experienced it yourself... you probably <em>have</em> through one of the other Zelda games, such was its influence on the series and the entire action-adventure genre.</p><p>Link could move diagonally and run thanks to the Pegasus Boots, and he could swipe his sword sideways, allowing for a much wider range when attacking. In fact, A Link to the Past introduced many mainstays of the franchise, including various stalwart items and the idea of parallel worlds.</p><p>There's no shortage of 2D and 3D Zeldas to choose from these days, but this 16-bit entry codified the core elements of a 'Zelda game.' It's still got that touch of magic about it many years later. <em>Unmissable.</em></p><h3>1. <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world">Super Mario World (SNES)</a></h3><p><img src="https://images.nintendolife.com/4ed9694f22ec4/super-mario-world-artwork.900x250.jpg" alt="Super Mario World (SNES)" class="ipsRichText__align--block" width="900" height="250" loading="lazy"></p><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world"><img src="https://images.nintendolife.com/4663ab667452c/super-mario-world-cover.cover_small.jpg" alt="Super Mario World (SNES)" class="ipsRichText__align--block" width="150" height="105" loading="lazy"></a></p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world"><strong>9.3</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/reviews/wiiu-eshop/super_mario_world_snes"><strong>Review 10/10</strong></a></p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world"><strong>Profile</strong></a></p></li></ul><p>Publisher: <strong>Nintendo</strong> / Developer: <strong>Nintendo EAD</strong></p><p>Release Date: <strong>23rd Aug 1991 (USA)</strong> / <strong>11th Apr 1992 (UK/EU)</strong></p><p>Available On: <strong>Nintendo Switch Online</strong></p><p>There is endless debate about whether Super Mario Bros. 3 or <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/super_mario_world"><strong>Super Mario World</strong></a> is the better game. For our money, they are two sides of the same coin — two faces of a monumental peak in the video game landscape.</p><p>This remains an incredible achievement of invention and sheer entertainment that the 2D platforming genre has struggled to match ever since. Introducing Yoshi and an expanded overworld with multiple paths, Mario World overflows with secrets and secret exits that were perfect for fuelling playground gossip and elevating it to the upper-est echelons of platform video games, 2D or otherwise.</p><p>Decades on, it <em>still</em> doesn't get much better than this. All games have flaws, but if there exists an exception to that rule, Super Mario World is it.</p><hr><p>And that's a wrap on the best Super NES games of all time!</p><h2>Super Nintendo FAQ</h2><p>Nicely done getting through all 50! We're going to wrap things up by answering some common questions people have about the Super NES and its games.</p><h3>When was the SNES console released?</h3><p>Depending on your region, the SNES release date varied from territory to territory.</p><p>As was typical at the time, Europeans had to wait nearly 16 months for the Super Nintendo Entertainment System to arrive on UK shores, with mainland Europe having to wait even longer!</p><p>Here's when the Super NES released in the major gaming regions back in 1990 / 1991 / 1992:</p><ul><li><p>Japan: November 21st, 1990</p></li><li><p>US: August 23rd, 1991</p></li><li><p>UK: April 11th, 1992</p></li><li><p>Europe: June 1992</p></li></ul><h3>How many SNES games are there?</h3><p>According to <a rel="external nofollow" href="https://en.wikipedia.org/wiki/List_of_Super_Nintendo_Entertainment_System_games">Wikipedia’s list of Super NES games</a>, a total of 1,738 Nintendo GameCube games were released during the console’s entire lifespan.</p><p>There’s some variation in the number of releases between Europe, Japan, and US territories, but you'll find all SNES games listed by region on that page.</p><h3>What were the best two-player SNES games?</h3><p>The Super NES was a great system to play with friends, not least because it brought arcade-quality games like Street Fighter II into the home for the first time.</p><p>Here's our pick of the best multiplayer SNES games from the article above. If you'd like more details, scroll up to find them - we’ve included the rankings to help you find them.</p><ul><li><p>#38 - Super Mario Kart</p></li><li><p>#35 - Super Bomberman</p></li><li><p>#34 - NBA Jam</p></li><li><p>#32 - Zombies Ate My Neighbors</p></li><li><p>#27 - Tetris Attack</p></li><li><p>#24 - Street Fighter II: The World Warrior</p></li><li><p>#19 - Super Street Fighter II: The New Challengers</p></li><li><p>#18 - Kirby Super Star</p></li><li><p>#16 - Contra III: The Alien Wars</p></li><li><p>#15 - Street Fighter II' Turbo: Hyper Fighting</p></li><li><p>#12 - Teenage Mutant Ninja Turtles IV: Turtles in Time</p></li></ul><p>It's worth noting that technically Super Mario World has a multiplayer component, but it's a matter of passing the controller and taking turns and we've not counted it in the picks above. If you were looking for a great <em>multiplayer</em> game and were handed Super Mario World, you'd be a little disappointed, right?</p><h3>What are the best SNES-exclusive games?</h3><p>Thankfully, most of the SNES games above have been re-released on other platforms over the years, but a small handful remain exclusive to the console. Here's our pick of the best SNES exclusives from the article above...</p><ul><li><p>#49 - Soul Blazer</p></li><li><p>#37 - Secret of Evermore</p></li><li><p>#28 - Lufia II: Rise of the Sinistrals</p></li><li><p>#26 - Illusion of Gaia</p></li><li><p>#25 - The Legend of the Mystical Ninja</p></li><li><p>#22 - Terranigma</p></li></ul><h3>Where can you buy SNES games?</h3><p>If you've got your old Super NES out of the cupboard and are looking for some boxed games, online marketplaces like eBay or Facebook Marketplace should probably be your first port of call.</p><p>Alternatively, you may be able to find original boxed games at specialist second-hand retailers.</p><p>However, bear in mind that most of these games are over 30 years old and original boxed copies are rare these days, especially in good condition. Be prepared to pay large sums for the most popular SNES games.</p><h3>How big are SNES games?</h3><p>The size of individual Super NES games varied, but the largest games were Tales of Phantasia and Star Ocean, which contained 48 Megabits (6 Megabytes) of data.</p><p>For comparison's sake, Super Mario World is 4 Megabits (.5 Megabytes).</p><h3>How can I add a game to this article?</h3><p>Much like our <a rel="external nofollow" href="https://www.nintendolife.com/tags/top-50">Top 50 lists</a> covering other Nintendo consoles, this list is dictated by User Ratings for each game in the <a rel="external nofollow" href="https://www.nintendolife.com/games/browse"><strong>Nintendo Life game database</strong></a>. As such, the order is fluid and can fluctuate <em>even after publication</em>.</p><p>Haven't rated your favourite SNES games? Simply find your game of choice in the search bar below and give it a score out of 10. The score will immediately be counted towards the total and reflected in the ordering.</p><p><em>Note. In order for games to become eligible, they need a minimum of 50 User Ratings in total.</em></p>]]></description><guid isPermaLink="false">98</guid><pubDate>Fri, 21 Nov 2025 17:25:38 +0000</pubDate></item><item><title>Kirby Air Riders: The Best Custom Machines We've Seen So Far</title><link>https://gtaforum.org/articles.html/5_guides/kirby-air-riders-the-best-custom-machines-weve-seen-so-far-r97/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/kirby-air-riders-designs.large.jpg.684d390c43f0f6357c76485ff5a2dacc.jpg" /></p>
<p>Now that <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/kirby-air-riders"><strong>Kirby Air Riders</strong></a> is out in the wild (<a rel="external nofollow" href="https://www.nintendolife.com/reviews/nintendo-switch-2/kirby-air-riders">and really very good</a>), players have been creating all manner of unofficial air-riding fun in the game's surprisingly decent machine customisation mode.</p><p>Within this mode, you can select any of your unlocked vehicles (so make sure to check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-all-machines-and-how-to-unlock">how to unlock all of those in the game</a>) to then design liveries using all the shapes, stickers, icons, and so on that you unlock across the game's activities.</p><p>In this guide, we've rounded u the best custom machine designs we've seen so far in the user-created content shop. Indeed, as reported, Nintendo has gotten involved due to some bikini-clad...is that...<a rel="external nofollow" href="https://www.nintendolife.com/news/2025/11/kirby-air-riders-players-are-creating-micro-bikini-machines-but-nintendos-having-none-of-it">Chef Kawasaki?!</a></p><p>So, seeing as everyone has been so eager to get creating, we've decided to take a look at some of the best community-created machines that we've seen so far. We'll update this guide with more as we spot them.</p><h2>Kirby Air Riders: Best Custom Machines</h2><h3>Mario &amp; Pals</h3><p>Possibly the one category with the most entries so far, we've got Mushroom Kingdom residents up the Wazoo over here. Special shoutout goes to the excellent <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/captain_toad_treasure_tracker"><strong>Captain Toad</strong></a> and that <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/donkey-kong-bananza-dk-island-and-emerald-rush"><strong>DK</strong></a> effort.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/0c9d5178132f4/mario-and-pals-never-miss-a-party.large.jpg"><img src="https://images.nintendolife.com/0c9d5178132f4/mario-and-pals-never-miss-a-party.445x250.jpg" alt="Mario and pals never miss a party" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/e96d5e43b8e96/mario-and-pals-never-miss-a-party.large.jpg"><img src="https://images.nintendolife.com/e96d5e43b8e96/mario-and-pals-never-miss-a-party.445x250.jpg" alt="Mario and pals never miss a party" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/d6e91e58cce34/mario-and-pals-never-miss-a-party.large.jpg"><img src="https://images.nintendolife.com/d6e91e58cce34/mario-and-pals-never-miss-a-party.445x250.jpg" alt="Mario and pals never miss a party" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/571f5e839b4a6/mario-and-pals-never-miss-a-party.large.jpg"><img src="https://images.nintendolife.com/571f5e839b4a6/mario-and-pals-never-miss-a-party.445x250.jpg" alt="Mario and pals never miss a party" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Mario and pals never miss a party — <em>Images: Nintendo Life</em></p><h3>Minecraft</h3><p>Yep. The creepers are here.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ab7345dc09eb4/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/ab7345dc09eb4/kirby-air-riders-designs.900x.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo Life</em></p><p><span style="font-family: Helvetica, Arial, sans-serif;">Minecraft made it![/image]</span></p><p></p><h3><strong>Nintendo Consoles<br></strong></h3><p>Of course we were gonna get some tributes to Nintendo consoles over the years, and the varying Machine shapes are lending themselves quite nicely to the endeavour. It turns out Wagon Star makes a very good base for GameCubes!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/571f5e839b4a6/nintendo-consoles-oh-we-got-nintendo-consoles.large.jpg"><img src="https://images.nintendolife.com/571f5e839b4a6/nintendo-consoles-oh-we-got-nintendo-consoles.445x250.jpg" alt="Nintendo Consoles? Oh, We Got Nintendo Consoles" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/4a3db19bb5e9c/nintendo-consoles-oh-we-got-nintendo-consoles.large.jpg"><img src="https://images.nintendolife.com/4a3db19bb5e9c/nintendo-consoles-oh-we-got-nintendo-consoles.445x250.jpg" alt="Nintendo Consoles? Oh, We Got Nintendo Consoles" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Nintendo Consoles? Oh, We Got Nintendo Consoles — <em>Images: Nintendo Life</em></p><h3><strong>Pokémon<br></strong></h3><p>Another rather obvious one, and we have to say, we're loving the Poké Ball here, some very neat work.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/35d0954be7262/pokemon-players-take-your-positions.large.jpg"><img src="https://images.nintendolife.com/35d0954be7262/pokemon-players-take-your-positions.445x250.jpg" alt="Pokémon players, take your positions" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/398e33ad0bc88/pokemon-players-take-your-positions.large.jpg"><img src="https://images.nintendolife.com/398e33ad0bc88/pokemon-players-take-your-positions.445x250.jpg" alt="Pokémon players, take your positions" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Pokémon players, take your positions — <em>Images: Nintendo Life</em></p><h3><strong>Spongebob Squarepants<br></strong></h3><p>Yes, it's another cartoon that seems impossible to kill (not that we'd want to, we love SpongeBob). In fact, we love him so much here, he is looking fine...but where's Patrick?</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4ef1830d814b1/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/4ef1830d814b1/kirby-air-riders-designs.900x.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>SpongeBob is a secret speed demon — <em>Image: Nintendo Life</em></p><h3><strong>The Simpsons</strong></h3><p>It may have driven off a cliff in terms of the quality of the writing in its episodes these days, but The Simpsons still has legendary drawing power, and is proving mighty popular in the early hours of machine customisation.</p><p>Look, here's Lisa, shoved under an engine, and Homer with his head shaped like a star!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/6481ce6f18bb9/everybody-still-loves-the-simpsons.large.jpg"><img src="https://images.nintendolife.com/6481ce6f18bb9/everybody-still-loves-the-simpsons.445x250.jpg" alt="Everybody still loves The Simpsons!" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/81da04c383c38/everybody-still-loves-the-simpsons.large.jpg"><img src="https://images.nintendolife.com/81da04c383c38/everybody-still-loves-the-simpsons.445x250.jpg" alt="Everybody still loves The Simpsons!" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Everybody still loves The Simpsons! — <em>Images: Nintendo Life</em></p><h3>And now for something completely different...</h3><p>As we've said, Nintendo has been cracking down, so there's not <em>too much</em> outlandish stuff out there just yet. However, we do have some questions about a few of these:</p><p><a rel="external nofollow" href="https://images.nintendolife.com/91965cc4dc1a3/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/91965cc4dc1a3/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/86bb469c45147/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/86bb469c45147/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><p><a rel="external nofollow" href="https://images.nintendolife.com/1f01fc19d9d92/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/1f01fc19d9d92/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/713a1d3cf1bf0/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/713a1d3cf1bf0/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><h2>How do I access and buy Custom Machines?</h2><p>To find community-created machines in Kirby Air Riders for yourself, you'll need to:</p><ul><li><p>Go to the <strong>Connect settings</strong> in the game's menu, as shown below</p></li><li><p>Enter the <strong>Machine Market</strong> and choose whether you want to list your own creation (more on that in a sec) or buy another person's unique design</p></li></ul><p><a rel="external nofollow" href="https://images.nintendolife.com/84654d9f09b5e/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/84654d9f09b5e/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/7b62017309249/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/7b62017309249/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/e08632a225a8e/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/e08632a225a8e/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><p>Once in the market, you can:</p><ul><li><p>Choose to <strong>filter your search by machine type</strong>, so you only see designs for the one you want, or <strong>filter by popularity, price, or friends-only creations</strong></p></li><li><p>There's also <strong>an ID Search function that can be used by buyers and sellers!</strong></p></li></ul><p><a rel="external nofollow" href="https://images.nintendolife.com/d134285c415fe/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/d134285c415fe/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/adf5cea813de5/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/adf5cea813de5/kirby-air-riders-designs.445x250.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><p>Machines all cost coins, which you earn in-game, and the price ranges from some insanely expensive 300,000 coin creations right down to the most bargain of basements you can imagine.</p><h2>How do I make my own Custom Machines?</h2><p>Now, if you're anything like us, you'll already be itching to get stuck in and make your own creations to sell. Hey, this could be a very cool hobby just to rake in as many coins as possible. So how do you get going with it?</p><p>First up, go to the <strong>extras menu</strong> in the game, then head to <strong>My Machine</strong>.</p><p>Once in here, you'll get to choose from your available craft before heading into the creation suite.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4b31744017658/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/4b31744017658/kirby-air-riders-designs.445x245.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/337e93a4754a7/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/337e93a4754a7/kirby-air-riders-designs.445x245.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/cdae699d219ae/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/cdae699d219ae/kirby-air-riders-designs.445x245.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/e14dd3be43925/kirby-air-riders-designs.large.jpg"><img src="https://images.nintendolife.com/e14dd3be43925/kirby-air-riders-designs.445x245.jpg" alt="Kirby air riders designs" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><p>Here you've got access to any and all accessories decals, sounds, effects, and patterns you've unlocked through play (or bought in the Miles Shop).</p><p>All you need now is some inspiration!</p>]]></description><guid isPermaLink="false">97</guid><pubDate>Fri, 21 Nov 2025 17:24:17 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Wild Zone 2 Guide - All Pokémon & Alphas]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-wild-zone-2-guide-all-pok%C3%A9mon-alphas-r91/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/wild-zone-2-pokemon-legends-z-a.large.jpg.996500b8eadd0687fac49d6b8dee5107.jpg" /></p>
<p>We're moving on up in the world! Wild Zone 2 introduces some Water-type Pokémon, which may well be helpful for building your <strong>Pokémon Legends: Z-A</strong> team.</p><p>This guide covers everything you need to know about Wild Zone 2, which Pokémon to catch, and what Alphas are available.</p><h2>Wild Zone 2 Location</h2><p><img src="https://images.nintendolife.com/442d3dbe89552/wild-zone-2-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-2-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>You'll find Wild Zone 2 off of Vernal Avenue. Head about halfway up (to Café Woof) and the head down the eastern path (next to some water) to reach a large circular plaza. This is Vert Plaza, which is surrounded by Vert Sectors 1, 2, 3, 4, and 5.</p><p>Again, like Wild Zone 1, you'll actually come by here as part of the main story — it's not mandatory to visit, but you should.</p><h3>How to unlock</h3><p>Just like with Wild Zone 1, Wild Zone 2 is accessible from the beginning of the game. Well, at least as soon as your friends will let you explore a little bit more...</p><h2>All Wild Zone 2 Pokémon</h2><p><img src="https://images.nintendolife.com/ae116385f6071/wild-zone-2-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-2-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Fewer Pokémon will pop up in Wild Zone 2 than <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-wild-zone-1-guide-all-pokemon-and-alphas">1</a>— plus some are only available at night!</p><p>Here you'll spot <strong>6 Wild Pokémon</strong> to add to your team. One is admittedly an evolution of one you've already caught, so you might have it already.</p><p>The recommended level here is one up from the first Wild Zone, Level 6.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 523px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:483px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Budew</strong></p></td><td colspan="1" rowspan="1"><p>Grass/Poison</p></td><td colspan="1" rowspan="1"><p>In the grass close to the entrances</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Magikarp</strong></p></td><td colspan="1" rowspan="1"><p>Water</p></td><td colspan="1" rowspan="1"><p>In the water all day</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Patrat</strong></p></td><td colspan="1" rowspan="1"><p>Normal</p></td><td colspan="1" rowspan="1"><p>On rocks</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Kakuna</strong></p></td><td colspan="1" rowspan="1"><p>Bug/Poison</p></td><td colspan="1" rowspan="1"><p>In the trees</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Binacle</strong></p></td><td colspan="1" rowspan="1"><p>Rock/Water</p></td><td colspan="1" rowspan="1"><p>Close to the water</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Staryu</strong></p></td><td colspan="1" rowspan="1"><p>Water</p></td><td colspan="1" rowspan="1"><p>In the water (Nighttime only)</p></td></tr></tbody></table></div><h3>Alpha Pokémon Locations</h3><p><img src="https://images.nintendolife.com/a791d1d171a30/wild-zone-2-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-2-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Come back here once you've completed Emma's requests, and you'll have a chance of running into 2 Alpha Pokémon.</p><p>Note that these can appear at various levels, but these are the levels we've spotted them at.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 664px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:604px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Level</p></th><th colspan="1" rowspan="1"><p>Location<strong><br></strong></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Magikarp</strong></p></td><td colspan="1" rowspan="1"><p>Water</p></td><td colspan="1" rowspan="1"><p>30</p></td><td colspan="1" rowspan="1"><p>On the southeastern bank of the plaza. You'll need to run around the perimeter and use Rock Smash to reach it.<strong><br></strong></p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Staryu</strong></p></td><td colspan="1" rowspan="1"><p>Water</p></td><td colspan="1" rowspan="1"><p>32</p></td><td colspan="1" rowspan="1"><p>The same place as Alpha Magikarp, but only at nighttime</p></td></tr></tbody></table></div><h3>Best Wild Zone 2 Pokémon to catch</h3><p><img src="https://images.nintendolife.com/8e5c257b7cce7/wild-zone-2-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-2-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p><strong>Magikarp</strong>. Yes, it's useless now, but get it to level 20 and you'll have a Gyarados which can also Mega Evolve. Sure, it's extra weak to Electric-type moves, but it's pretty powerful in its own right.</p><p>We'll also add <strong>Binacle</strong> to the mix, an unusual blend of types that comes in handy early on.</p>]]></description><guid isPermaLink="false">91</guid><pubDate>Thu, 20 Nov 2025 22:11:49 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Wild Zone 1 Guide - All Pokémon & Alphas]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-wild-zone-1-guide-all-pok%C3%A9mon-alphas-r83/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/wild-zone-1-pokemon-legends-z-a.large.jpg.fcf9a51428b1310f43a8aef5e66becef.jpg" /></p>
<p>Wild Zone 1 will be your introduction to <strong>Pokémon Legends: Z-A</strong>'s abundance of closed-off areas: there are specifically designed to keep Pokémon and people safe, and allow you to catch some 'mons for your team.</p><p>There's a healthy selection of early companions for you to collect here, so we'll be covering every single Pokémon you can catch in Wild Zone 1, including guaranteed Alpha Pokémon spawns.</p><h2>Wild Zone 1 Location</h2><p><img src="https://images.nintendolife.com/8862c9af87524/wild-zone-1-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-1-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Wild Zone 1 is <em>very</em> close to Hotel Z, and as you'd expect, it's the very first Wild Zone you'll be visiting.</p><p>It's just south of the Hotel, right by Vert Sector 8. When you leave the Hotel for the first time, it'll be just to your right on South Boulevard, west of Station Front, Café Introversion, and the Vert Pokémon Center.</p><p>Alternatively, you can reach it by going east from the Pokémon Research Lab south of Vernal Avenue. Easy!</p><h3>How to unlock</h3><p>Wild Zone 1 is available from the very start of the game. No effort needed! You actually have to visit it as part of the story.</p><h2>All Wild Zone 1 Pokémon</h2><p><img src="https://images.nintendolife.com/d3300a6aee562/wild-zone-1-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-1-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>There are <strong>7 Pokémon</strong> to catch in Wild Zone 1. Most of these will be found on the ground, but once you get Rock Smash from Mable, you'll be able to climb up a ladder and reach the top of some buildings.</p><p>The recommended level for this WIld Zone is Level 5.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 886px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:846px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Fletchling</strong></p></td><td colspan="1" rowspan="1"><p>Normal/Flying</p></td><td colspan="1" rowspan="1"><p>On the ground level, flying around the grass</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Bunnelby</strong></p></td><td colspan="1" rowspan="1"><p>Normal</p></td><td colspan="1" rowspan="1"><p>Hopping around the ground</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Weedle</strong></p></td><td colspan="1" rowspan="1"><p>Bug/Poison</p></td><td colspan="1" rowspan="1"><p>Wandering near the grass</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Scatterbug</strong></p></td><td colspan="1" rowspan="1"><p>Bug</p></td><td colspan="1" rowspan="1"><p>Wandering near the grass</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Mareep</strong></p></td><td colspan="1" rowspan="1"><p>Electric</p></td><td colspan="1" rowspan="1"><p>In the grass patch at the west exit of the area</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Pidgey</strong></p></td><td colspan="1" rowspan="1"><p>Normal/Flying</p></td><td colspan="1" rowspan="1"><p>On the rooftops, need Rock Smash to reach</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Pichu</strong></p></td><td colspan="1" rowspan="1"><p>Electric</p></td><td colspan="1" rowspan="1"><p>In a small courtyard on the opposite side. It only has one spawn here, so we've got specific tips on how to catch Pichu</p></td></tr></tbody></table></div><h3>Alpha Pokémon Locations</h3><p><img src="https://images.nintendolife.com/9d0e8db77b40e/wild-zone-1-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-1-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Once you've met Emma and completed three Side Missions for her, you'll start meeting Alpha Pokémon in the wild, and many of these can be found in Wild Zones.</p><p>Every Pokémon has a chance to be an Alpha, <em>but</em> there are guaranteed Alpha Pokémon spawns in every single Wild Zone. In Wild Zone 1, there's just the <strong>1 Alpha</strong>, but it's easy to catch, so worth grabbing.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 558px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:498px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Level</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p>Pidgey</p></td><td colspan="1" rowspan="1"><p>Normal/Flying</p></td><td colspan="1" rowspan="1"><p>26</p></td><td colspan="1" rowspan="1"><p>On the right rooftop within the Wild Zone</p></td></tr></tbody></table></div><h3>Best Wild Zone 1 Pokémon to catch</h3><p><img src="https://images.nintendolife.com/d1b1aea3ed9ce/wild-zone-1-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-1-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>You'll need to catch five different Pokémon anyway to progress the story, so that means you'll <em>probably</em> get most of these first time around.</p><p>Still, for a little type variety, you can't go wrong with a <strong>Fletchinder</strong> (perhaps <strong>Pidgey</strong> if you started with Tepig) and a <strong>Mareep</strong>. The latter in particular is good because its final evolution, Ampharos, can Mega Evolve, meaning it'll be viable for a good chunk of the game.</p><p>Bunnelby is also a decent early-game Pokémon, and you'll need it to use Rock Smash anyway. So why not?</p>]]></description><guid isPermaLink="false">83</guid><pubDate>Thu, 20 Nov 2025 17:00:33 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: All Mega Evolutions & Mega Stone Locations]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-all-mega-evolutions-mega-stone-locations-r81/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/all-mega-evolutions.large(1).jpg.86da6be693ee0643c8873936ae275e7e.jpg" /></p>
<p>Mega Evolutions return! <strong>Pokémon Legends: Z-A</strong> brings this fan-favorite mechanic back; not seen since Omega Ruby &amp; Alpha Sapphire, this ability allows your favorite 'mons to get an extra power boost <em>and</em> a snazzy new look to boot.</p><p>All previous Mega Evolutions have returned in Z-A, but we've also got some brand new ones to sink our teeth into. But before you jump in, you'll also want to know how to get that 'mon's Mega Stone. So we've got every single Mega Evolution in Pokémon Legends: Z-A and the location of the relevant Mega Stone, including for the upcoming <strong>Mega Dimension DLC</strong>.</p><p><em>Note: This guide will contain spoilers for the entire game, so please read at your own risk!</em></p><h2>All Mega Evolutions &amp; Mega Stone Locations in Pokémon Legends: Z-A</h2><p><img src="https://images.nintendolife.com/bf589aee4fae7/mega-absol.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="mega-absol.large.jpg" loading="lazy"></p><p>There are currently 65 Mega Evolutions in Pokémon Legends: Z-A, many of which are brand new to the franchise. At least four more will be added to the game via the Mega Dimension DLC.</p><p>We've listed all of them below, along with the Mega Stone you'll need to Mega Evolve them, and how to get the stone.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 761px;"><colgroup><col style="width:173px;"><col style="min-width:20px;"><col style="width:568px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p></p></td><td colspan="1" rowspan="1"><p></p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Meganium*</p></td><td colspan="1" rowspan="1"><p>Meganiumite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Chikorita starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Emboarite*</p></td><td colspan="1" rowspan="1"><p>Emboarite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Tepig starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Feraligatr*</p></td><td colspan="1" rowspan="1"><p>Feraligite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Totodile starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Beedrill</p></td><td colspan="1" rowspan="1"><p>Beedrillite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Beedrill</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pidgeot</p></td><td colspan="1" rowspan="1"><p>Pidgeotite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Ampharos</p></td><td colspan="1" rowspan="1"><p>Ampharosite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Ampharos</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gyarados</p></td><td colspan="1" rowspan="1"><p>Gyaradosite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Barbaracle*</p></td><td colspan="1" rowspan="1"><p>Barbaracite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Barbaracle</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Starmie*</p></td><td colspan="1" rowspan="1"><p>Staminite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Starmie</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Eternal Floette*</p></td><td colspan="1" rowspan="1"><p>Floetite</p></td><td colspan="1" rowspan="1"><p>Get Eternal Flower Floette (post game)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pyroar*</p></td><td colspan="1" rowspan="1"><p>Pyroarite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Clefable*</p></td><td colspan="1" rowspan="1"><p>Clefablite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Alakazam</p></td><td colspan="1" rowspan="1"><p>Alakazite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gengar</p></td><td colspan="1" rowspan="1"><p>Gengarite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scolipede*</p></td><td colspan="1" rowspan="1"><p>Scolipedite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Victreebel*</p></td><td colspan="1" rowspan="1"><p>Victreebelite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Victreebel</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Medicham</p></td><td colspan="1" rowspan="1"><p>Meditchamite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Manectric</p></td><td colspan="1" rowspan="1"><p>Manectite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gardevoir</p></td><td colspan="1" rowspan="1"><p>Gardevoirite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gallade</p></td><td colspan="1" rowspan="1"><p>Galladite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Houndoom</p></td><td colspan="1" rowspan="1"><p>Houndoominite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Altaria</p></td><td colspan="1" rowspan="1"><p>Altarianite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Altaria</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Audino</p></td><td colspan="1" rowspan="1"><p>Audinite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Lopunny</p></td><td colspan="1" rowspan="1"><p>Lopunnite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Banette</p></td><td colspan="1" rowspan="1"><p>Banettite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Banette</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Camerupt</p></td><td colspan="1" rowspan="1"><p>Cameruptite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Camerupt</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Excadrill*</p></td><td colspan="1" rowspan="1"><p>Excadrite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Garchomp</p></td><td colspan="1" rowspan="1"><p>Garchompite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Sableye</p></td><td colspan="1" rowspan="1"><p>Sablenite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Mawile</p></td><td colspan="1" rowspan="1"><p>Mawilite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Mawile</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Absol</p></td><td colspan="1" rowspan="1"><p>Absolite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Absol</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Lucario</p></td><td colspan="1" rowspan="1"><p>Lucarionite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Slowbro</p></td><td colspan="1" rowspan="1"><p>Slowbronite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Slowbro</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Sharpedo</p></td><td colspan="1" rowspan="1"><p>Sharpedonite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Eelektross*</p></td><td colspan="1" rowspan="1"><p>Eelektrossite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Dragonite*</p></td><td colspan="1" rowspan="1"><p>Dragonininte</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Dragonite</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Venasaur</p></td><td colspan="1" rowspan="1"><p>Venusaurite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Venasaur</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Charizard X</p></td><td colspan="1" rowspan="1"><p>Charizardite X</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Charizard Y</p></td><td colspan="1" rowspan="1"><p>Charizardite Y</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Blastoise</p></td><td colspan="1" rowspan="1"><p>Blastoisinite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Malamar*</p></td><td colspan="1" rowspan="1"><p>Malamarite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Dragalge*</p></td><td colspan="1" rowspan="1"><p>Dragalgite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Glalie</p></td><td colspan="1" rowspan="1"><p>Glalitite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Froslass*</p></td><td colspan="1" rowspan="1"><p>Froslassite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Froslass</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Abomasnow</p></td><td colspan="1" rowspan="1"><p>Abomasite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scizor</p></td><td colspan="1" rowspan="1"><p>Scizorite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pinsir</p></td><td colspan="1" rowspan="1"><p>Pinsirite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Heracross</p></td><td colspan="1" rowspan="1"><p>Heracronite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Hawlucha*</p></td><td colspan="1" rowspan="1"><p>Hawluchanite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Hawlucha</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scrafty*</p></td><td colspan="1" rowspan="1"><p>Scraftinite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 140 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chandelure*</p></td><td colspan="1" rowspan="1"><p>Chandelurite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Aerodactyl</p></td><td colspan="1" rowspan="1"><p>Aerodactylite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Steelix</p></td><td colspan="1" rowspan="1"><p>Steelixite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Aggron</p></td><td colspan="1" rowspan="1"><p>Aggronite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Tyranitar</p></td><td colspan="1" rowspan="1"><p>Tyranitarite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Tyranitar</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Falinks*</p></td><td colspan="1" rowspan="1"><p>Falinksite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Skarmory*</p></td><td colspan="1" rowspan="1"><p>Skarmorite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Salamence</p></td><td colspan="1" rowspan="1"><p>Salamencite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Kangaskhan</p></td><td colspan="1" rowspan="1"><p>Kangaskhanite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Drampa*</p></td><td colspan="1" rowspan="1"><p>Drampanite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Metagross</p></td><td colspan="1" rowspan="1"><p>Metagrossite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Zygarde*</p></td><td colspan="1" rowspan="1"><p>Zygardite</p></td><td colspan="1" rowspan="1"><p>Receive at the end of the game</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chesnaught*</p></td><td colspan="1" rowspan="1"><p>Chesnaughtite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 3</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Delphox*</p></td><td colspan="1" rowspan="1"><p>Delphoxite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 2</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Greninja*</p></td><td colspan="1" rowspan="1"><p>Greninjite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 1</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Diancie</p></td><td colspan="1" rowspan="1"><p>Diancite</p></td><td colspan="1" rowspan="1"><p>Mysery Gift (as of 6th Nov 2025)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Raichu X*</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Raichu Y*</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chimecho</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Zeraora</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Baxcalibur</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 4</p></td></tr></tbody></table></div><h3>How many new Mega Evolutions are there?</h3><p><img src="https://images.nintendolife.com/aa9672c393ae6/mega-falinks.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="mega-falinks.large.jpg" loading="lazy"></p><p><em>Image: Nintendo Life</em></p><p>We're pleasantly surprised that Z-A has added so many new Mega Evolutions to the game — right now, we've counted 29 (though not all of them are immediately available), which includes Mega Diancie, revealed on 6th November 2025.</p><p>The DLC will be adding at least <em>four</em> new Mega Evolutions too, so this list is bound to grow.</p><h3>What are Rogue Mega Evolutions?</h3><p><img src="https://images.nintendolife.com/a89ceb516c8c7/rogue-mega-victreebel.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="rogue-mega-victreebel.large.jpg" loading="lazy"></p><p>You'll see in the list above that lots of the Mega Stones are only available once you defeat a Rogue Mega Evolution. Don't worry, these are all related to the mainline story, so no need to worry about seeking them out.</p><p>Rogue Mega Evolutions are similar to Frenzied Pokémon from Legends: Arceus — they're big boss battles where you need to whittle down your opponent's health. Once you defeat them, you'll get their Mega Stone as a reward.</p>]]></description><guid isPermaLink="false">81</guid><pubDate>Thu, 20 Nov 2025 15:05:46 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Pokédex - All Lumiose Pokémon Locations & Evolutions]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-pok%C3%A9dex-all-lumiose-pok%C3%A9mon-locations-evolutions-r72/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/lumiose-city-pokedex.large.jpg.b7f64523cf16117e3c586e42cd66f524.jpg" /></p>
<p>Taking the action straight into the city, <strong>Pokémon Legends: Z-A</strong> certainly doesn't skimp on the Pokémon available to catch!</p><p>With a big range of familiar 'mons to collect in Kalos' Lumiose City, we've got a complete list on where to find every single Pokémon across Lumiose City for you, as well as every Pokémon confirmed for the <strong>Mega Dimension DLC</strong>.</p><h2>Lumiose Pokédex and Pokémon Locations - Where to find every Pokémon</h2><p>We've listed all 230 Pokémon you can collect for the Lumiose Pokédex below. Note that we've excluded Alpha Pokémon from the locations list for now.</p><p>Lastly, if it's Mega Evolutions you're after, then we'll have a separate guide for all of those.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 712px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:271px;"><col style="width:401px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>POKÉDEX NUMBER</p></th><th colspan="1" rowspan="1"><p>POKÉMON NAME</p></th><th colspan="1" rowspan="1"><p>LOCATION</p></th><th colspan="1" rowspan="1"><p>EVOLUTION METHOD</p></th></tr><tr><td colspan="1" rowspan="1"><p>1</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-best-starter-pokemon-how-to-get-chikorita-tepig-and-totodile">Chikorita</a></p></td><td colspan="1" rowspan="1"><p>Starter, Wild Zone 20 (post game-only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>2</p></td><td colspan="1" rowspan="1"><p>Bayleef</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Chikorita at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>3</p></td><td colspan="1" rowspan="1"><p>Meganium</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Bayleef at level 32</p></td></tr><tr><td colspan="1" rowspan="1"><p>4</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-best-starter-pokemon-how-to-get-chikorita-tepig-and-totodile">Tepig</a></p></td><td colspan="1" rowspan="1"><p>Starter, Wild Zone 20 (post game-only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>5</p></td><td colspan="1" rowspan="1"><p>Pignite</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evoles from Tepig at level 17</p></td></tr><tr><td colspan="1" rowspan="1"><p>6</p></td><td colspan="1" rowspan="1"><p>Emboar</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evoles from Pignite at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>7</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-best-starter-pokemon-how-to-get-chikorita-tepig-and-totodile">Totodile</a></p></td><td colspan="1" rowspan="1"><p>Starter, Wild Zone 20 (post game-only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>8</p></td><td colspan="1" rowspan="1"><p>Crocnaw</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Totodile at level 18</p></td></tr><tr><td colspan="1" rowspan="1"><p>9</p></td><td colspan="1" rowspan="1"><p>Feraligatr</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Crocnaw at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>10</p></td><td colspan="1" rowspan="1"><p>Fletchling</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1, various rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>11</p></td><td colspan="1" rowspan="1"><p>Fletchinder</p></td><td colspan="1" rowspan="1"><p>Wild Zone 9, various rooftops</p></td><td colspan="1" rowspan="1"><p>Evolves from Fletchling at level 17</p></td></tr><tr><td colspan="1" rowspan="1"><p>12</p></td><td colspan="1" rowspan="1"><p>Talonflame</p></td><td colspan="1" rowspan="1"><p>Rooftops</p></td><td colspan="1" rowspan="1"><p>Evolves from Talonflame at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>13</p></td><td colspan="1" rowspan="1"><p>Bunnelby</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1, 5</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>14</p></td><td colspan="1" rowspan="1"><p>Diggersby</p></td><td colspan="1" rowspan="1"><p>Wild Zone 17</p></td><td colspan="1" rowspan="1"><p>Evolfes from Bunnely at level 20</p></td></tr><tr><td colspan="1" rowspan="1"><p>15</p></td><td colspan="1" rowspan="1"><p>Scatterbug</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1, rooftops with grass</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>16</p></td><td colspan="1" rowspan="1"><p>Spewpa</p></td><td colspan="1" rowspan="1"><p>Wild Zone 4 (daytime only), rooftops with grass</p></td><td colspan="1" rowspan="1"><p>Evolves from Scatterbug at level 9</p></td></tr><tr><td colspan="1" rowspan="1"><p>17</p></td><td colspan="1" rowspan="1"><p>Vivillon</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13 (daytime only), rooftops</p></td><td colspan="1" rowspan="1"><p>Evolves from Spewpa at level 12</p></td></tr><tr><td colspan="1" rowspan="1"><p>18</p></td><td colspan="1" rowspan="1"><p>Weedle</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1, rooftops with grass, some parks</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>19</p></td><td colspan="1" rowspan="1"><p>Kakuna</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2, 7 (on trees), hanging from trees in parks</p></td><td colspan="1" rowspan="1"><p>Evolves from Weedle at level 7</p></td></tr><tr><td colspan="1" rowspan="1"><p>20</p></td><td colspan="1" rowspan="1"><p>Beedrill</p></td><td colspan="1" rowspan="1"><p>Wild Zone 15 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Kakuna at level 10</p></td></tr><tr><td colspan="1" rowspan="1"><p>21</p></td><td colspan="1" rowspan="1"><p>Pidgey</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1, 5</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>22</p></td><td colspan="1" rowspan="1"><p>Pidgeotto</p></td><td colspan="1" rowspan="1"><p>Wild Zone 5</p></td><td colspan="1" rowspan="1"><p>Evolves from Pidgey at level 18</p></td></tr><tr><td colspan="1" rowspan="1"><p>23</p></td><td colspan="1" rowspan="1"><p>Pidgeot</p></td><td colspan="1" rowspan="1"><p>Rooftops</p></td><td colspan="1" rowspan="1"><p>Evolves from Pidgeotto at level 26</p></td></tr><tr><td colspan="1" rowspan="1"><p>24</p></td><td colspan="1" rowspan="1"><p>Mareep</p></td><td colspan="1" rowspan="1"><p>Wild Zone 1</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>25</p></td><td colspan="1" rowspan="1"><p>Flaaffy</p></td><td colspan="1" rowspan="1"><p>Wild Zone 6, 16</p></td><td colspan="1" rowspan="1"><p>Evolves from Mareep at level 15</p></td></tr><tr><td colspan="1" rowspan="1"><p>26</p></td><td colspan="1" rowspan="1"><p>Ampharos</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Flaaffy at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>27</p></td><td colspan="1" rowspan="1"><p>Patrat</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2, 4 (nighttime only), Lumiose Sewers (southwest)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>28</p></td><td colspan="1" rowspan="1"><p>Watchog</p></td><td colspan="1" rowspan="1"><p>Wild Zone 10</p></td><td colspan="1" rowspan="1"><p>Evolves from Patrat at level 20</p></td></tr><tr><td colspan="1" rowspan="1"><p>29</p></td><td colspan="1" rowspan="1"><p>Budew</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>30</p></td><td colspan="1" rowspan="1"><p>Roselia</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7</p></td><td colspan="1" rowspan="1"><p>Evolves from Budew with high friendship during the day</p></td></tr><tr><td colspan="1" rowspan="1"><p>31</p></td><td colspan="1" rowspan="1"><p>Roserade</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Use Shiny Stone on Roselia</p></td></tr><tr><td colspan="1" rowspan="1"><p>32</p></td><td colspan="1" rowspan="1"><p>Magikarp</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2, 6</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>33</p></td><td colspan="1" rowspan="1"><p>Gyarados</p></td><td colspan="1" rowspan="1"><p>Wild Zone 11</p></td><td colspan="1" rowspan="1"><p>Evolves from Magikarp at level 20</p></td></tr><tr><td colspan="1" rowspan="1"><p>34</p></td><td colspan="1" rowspan="1"><p>Binacle</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2, 6</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>35</p></td><td colspan="1" rowspan="1"><p>Barbaracle</p></td><td colspan="1" rowspan="1"><p>Wild Zone 16</p></td><td colspan="1" rowspan="1"><p>Evolves from Binacle at level 39</p></td></tr><tr><td colspan="1" rowspan="1"><p>36</p></td><td colspan="1" rowspan="1"><p>Staryu</p></td><td colspan="1" rowspan="1"><p>Wild Zone 2 (nighttime only), 10</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>37</p></td><td colspan="1" rowspan="1"><p>Starmie</p></td><td colspan="1" rowspan="1"><p>Wild Zone 16 (nighttime only)</p></td><td colspan="1" rowspan="1"><p>Use Water Stone on Staryu</p></td></tr><tr><td colspan="1" rowspan="1"><p>38</p></td><td colspan="1" rowspan="1"><p>Flabébé</p></td><td colspan="1" rowspan="1"><p>Near flowerbeds across Lumiose + rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>39</p></td><td colspan="1" rowspan="1"><p>Floette</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7</p></td><td colspan="1" rowspan="1"><p>Evolves from Flabebe from level 19</p></td></tr><tr><td colspan="1" rowspan="1"><p>40</p></td><td colspan="1" rowspan="1"><p>Florges</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Shiny Stone on Floette</p></td></tr><tr><td colspan="1" rowspan="1"><p>41</p></td><td colspan="1" rowspan="1"><p>Skiddo</p></td><td colspan="1" rowspan="1"><p>Wild Zone 3</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>42</p></td><td colspan="1" rowspan="1"><p>Gogoat</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12</p></td><td colspan="1" rowspan="1"><p>Evolves from Skiddo at level 32</p></td></tr><tr><td colspan="1" rowspan="1"><p>43</p></td><td colspan="1" rowspan="1"><p>Espurr</p></td><td colspan="1" rowspan="1"><p>Wild Zone 3, 9</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>44</p></td><td colspan="1" rowspan="1"><p>Meowstic</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Espurr at level 25</p></td></tr><tr><td colspan="1" rowspan="1"><p>45</p></td><td colspan="1" rowspan="1"><p>Litleo</p></td><td colspan="1" rowspan="1"><p>Wild Zone 3</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>46</p></td><td colspan="1" rowspan="1"><p>Pyroar</p></td><td colspan="1" rowspan="1"><p>Wild Zone 17</p></td><td colspan="1" rowspan="1"><p>Evolves from Litleo at level 35</p></td></tr><tr><td colspan="1" rowspan="1"><p>47</p></td><td colspan="1" rowspan="1"><p>Pancham</p></td><td colspan="1" rowspan="1"><p>Wild Zone 3</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>48</p></td><td colspan="1" rowspan="1"><p>Pangoro</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Pancham at level 32 + have a Dark-type Pokemon in your party</p></td></tr><tr><td colspan="1" rowspan="1"><p>49</p></td><td colspan="1" rowspan="1"><p>Trubbish</p></td><td colspan="1" rowspan="1"><p>In alleyways next to trashcans (check near cafes and restaurants!)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>50</p></td><td colspan="1" rowspan="1"><p>Garbodor</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Trubbish at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>51</p></td><td colspan="1" rowspan="1"><p>Dedenne</p></td><td colspan="1" rowspan="1"><p>Rooftops, often close to apartment doors</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>52</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-pichu">Pichu</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 1 (specifically, in a small section of the Zone accessbile from the far left)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>53</p></td><td colspan="1" rowspan="1"><p>Pikachu</p></td><td colspan="1" rowspan="1"><p>Wild Zone 3</p></td><td colspan="1" rowspan="1"><p>Evolves from a Pichu with high friendship</p></td></tr><tr><td colspan="1" rowspan="1"><p>54</p></td><td colspan="1" rowspan="1"><p>Raichu</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Thunder Stone on Pikachu</p></td></tr><tr><td colspan="1" rowspan="1"><p>55</p></td><td colspan="1" rowspan="1"><p>Cleffa</p></td><td colspan="1" rowspan="1"><p>Wild Zone 19, rooftops (rarely) (only at nighttime)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>56</p></td><td colspan="1" rowspan="1"><p>Clefairy</p></td><td colspan="1" rowspan="1"><p>Wild Zone 19 (nighttime)</p></td><td colspan="1" rowspan="1"><p>Evolves from Cleffa with high friendship</p></td></tr><tr><td colspan="1" rowspan="1"><p>57</p></td><td colspan="1" rowspan="1"><p>Clefable</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Moon Stone on Clefairy</p></td></tr><tr><td colspan="1" rowspan="1"><p>58</p></td><td colspan="1" rowspan="1"><p>Spinarak</p></td><td colspan="1" rowspan="1"><p>Wild Zone 4 (on the side of the crypts)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>59</p></td><td colspan="1" rowspan="1"><p>Ariados</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (northwest)</p></td><td colspan="1" rowspan="1"><p>Evolves from Spinarak at level 22</p></td></tr><tr><td colspan="1" rowspan="1"><p>60</p></td><td colspan="1" rowspan="1"><p>Ekans</p></td><td colspan="1" rowspan="1"><p>Wild Zone 4 (daytime only), Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>61</p></td><td colspan="1" rowspan="1"><p>Arbok</p></td><td colspan="1" rowspan="1"><p>Wild Zone 10</p></td><td colspan="1" rowspan="1"><p>Evolves from Ekans at level 22</p></td></tr><tr><td colspan="1" rowspan="1"><p>62</p></td><td colspan="1" rowspan="1"><p>Abra</p></td><td colspan="1" rowspan="1"><p>Wild Zone 5, rooftops (will teleport away quickly)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>63</p></td><td colspan="1" rowspan="1"><p>Kadabra</p></td><td colspan="1" rowspan="1"><p>Wild Zone 9</p></td><td colspan="1" rowspan="1"><p>Evolves from Abra at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>64</p></td><td colspan="1" rowspan="1"><p>Alakazam</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Kadabra</p></td></tr><tr><td colspan="1" rowspan="1"><p>65</p></td><td colspan="1" rowspan="1"><p>Ghastly</p></td><td colspan="1" rowspan="1"><p>Wild Zone 4, Lumiose Sewers (south)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>66</p></td><td colspan="1" rowspan="1"><p>Haunter</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (south)</p></td><td colspan="1" rowspan="1"><p>Evolves from Haunter at level 25</p></td></tr><tr><td colspan="1" rowspan="1"><p>67</p></td><td colspan="1" rowspan="1"><p>Gengar</p></td><td colspan="1" rowspan="1"><p>N/A (can catch as part of the main story)</p></td><td colspan="1" rowspan="1"><p>Trade Haunter</p></td></tr><tr><td colspan="1" rowspan="1"><p>68</p></td><td colspan="1" rowspan="1"><p>Venipede</p></td><td colspan="1" rowspan="1"><p>Wild Zone 5</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>69</p></td><td colspan="1" rowspan="1"><p>Whirlipede</p></td><td colspan="1" rowspan="1"><p>Wild Zone 15 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Venipede at level 22</p></td></tr><tr><td colspan="1" rowspan="1"><p>70</p></td><td colspan="1" rowspan="1"><p>Scolipede</p></td><td colspan="1" rowspan="1"><p>Wild Zone 15 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Whirlipede at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>71</p></td><td colspan="1" rowspan="1"><p>Honedge</p></td><td colspan="1" rowspan="1"><p>Wild Zone 4 (nighttime only), Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>72</p></td><td colspan="1" rowspan="1"><p>Doublade</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p>Evolves from Honedge at level 35</p></td></tr><tr><td colspan="1" rowspan="1"><p>73</p></td><td colspan="1" rowspan="1"><p>Aegislash</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Dusk Stone on Doublade</p></td></tr><tr><td colspan="1" rowspan="1"><p>74</p></td><td colspan="1" rowspan="1"><p>Bellsprout</p></td><td colspan="1" rowspan="1"><p>Wild Zone 5, 10</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>75</p></td><td colspan="1" rowspan="1"><p>Weepinbell</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Bellsprout at level 21</p></td></tr><tr><td colspan="1" rowspan="1"><p>76</p></td><td colspan="1" rowspan="1"><p>Victreebel</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Leaf Stone on Weepinbell</p></td></tr><tr><td colspan="1" rowspan="1"><p>77</p></td><td colspan="1" rowspan="1"><p>Pansage</p></td><td colspan="1" rowspan="1"><p>In trees</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>78</p></td><td colspan="1" rowspan="1"><p>Simisage</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Leaf Stone on Pansage</p></td></tr><tr><td colspan="1" rowspan="1"><p>79</p></td><td colspan="1" rowspan="1"><p>Pansear</p></td><td colspan="1" rowspan="1"><p>In trees</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>80</p></td><td colspan="1" rowspan="1"><p>Simisear</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Fire Stone on Pansear</p></td></tr><tr><td colspan="1" rowspan="1"><p>81</p></td><td colspan="1" rowspan="1"><p>Panpour</p></td><td colspan="1" rowspan="1"><p>In trees</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>82</p></td><td colspan="1" rowspan="1"><p>Simipour</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Water Stone on Panpour</p></td></tr><tr><td colspan="1" rowspan="1"><p>83</p></td><td colspan="1" rowspan="1"><p>Meditite</p></td><td colspan="1" rowspan="1"><p>Wild Zone 6 (daytime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>84</p></td><td colspan="1" rowspan="1"><p>Medicham</p></td><td colspan="1" rowspan="1"><p>Wild Zone 16 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Meditie at level 37</p></td></tr><tr><td colspan="1" rowspan="1"><p>85</p></td><td colspan="1" rowspan="1"><p>Electrike</p></td><td colspan="1" rowspan="1"><p>Wild Zone 5 (daytime only), Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>86</p></td><td colspan="1" rowspan="1"><p>Manectric</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p>Evolves from Mantyke at level 26</p></td></tr><tr><td colspan="1" rowspan="1"><p>87</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-ralts">Ralts</a></p></td><td colspan="1" rowspan="1"><p>Grassy courtyards</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>88</p></td><td colspan="1" rowspan="1"><p>Kirlia</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Ralts at level 20</p></td></tr><tr><td colspan="1" rowspan="1"><p>89</p></td><td colspan="1" rowspan="1"><p>Gardevoir</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Kirlia at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>90</p></td><td colspan="1" rowspan="1"><p>Gallade</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Dawn Stone on Male Kirlia</p></td></tr><tr><td colspan="1" rowspan="1"><p>91</p></td><td colspan="1" rowspan="1"><p>Houndour</p></td><td colspan="1" rowspan="1"><p>Wild Zone 6, Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>92</p></td><td colspan="1" rowspan="1"><p>Houndoom</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p>Evolves from Houndour at level 24</p></td></tr><tr><td colspan="1" rowspan="1"><p>93</p></td><td colspan="1" rowspan="1"><p>Swablu</p></td><td colspan="1" rowspan="1"><p>Wild Zone 6, 18 (daytime only), rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>94</p></td><td colspan="1" rowspan="1"><p>Altaria</p></td><td colspan="1" rowspan="1"><p>Wild Zone 18 (daytime only)</p></td><td colspan="1" rowspan="1"><p>Evolves from Swablu at level 35</p></td></tr><tr><td colspan="1" rowspan="1"><p>95</p></td><td colspan="1" rowspan="1"><p>Audino</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7, 19</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>96</p></td><td colspan="1" rowspan="1"><p>Spritzee</p></td><td colspan="1" rowspan="1"><p>On top of market stalls</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>97</p></td><td colspan="1" rowspan="1"><p>Armoatisse</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Spritzee while holding a Sachet</p></td></tr><tr><td colspan="1" rowspan="1"><p>98</p></td><td colspan="1" rowspan="1"><p>Swirlix</p></td><td colspan="1" rowspan="1"><p>On top of market stalls</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>99</p></td><td colspan="1" rowspan="1"><p>Slupruff</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Swirlix while holding a Whipped Dream</p></td></tr><tr><td colspan="1" rowspan="1"><p>100</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-eevee">Eevee</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 19, on rooftops (rarely)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>101</p></td><td colspan="1" rowspan="1"><p>Vaporeon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Water Stone on Eevee</p></td></tr><tr><td colspan="1" rowspan="1"><p>102</p></td><td colspan="1" rowspan="1"><p>Jolteon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Thunder Stone on Eeeve</p></td></tr><tr><td colspan="1" rowspan="1"><p>103</p></td><td colspan="1" rowspan="1"><p>Flareon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Fire Stone on Eevee</p></td></tr><tr><td colspan="1" rowspan="1"><p>104</p></td><td colspan="1" rowspan="1"><p>Espeon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Eevee with high friendship during the day</p></td></tr><tr><td colspan="1" rowspan="1"><p>105</p></td><td colspan="1" rowspan="1"><p>Umbreon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Eevee with high friendship during the night</p></td></tr><tr><td colspan="1" rowspan="1"><p>106</p></td><td colspan="1" rowspan="1"><p>Leafeon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Leaf Stone on Eevee</p></td></tr><tr><td colspan="1" rowspan="1"><p>107</p></td><td colspan="1" rowspan="1"><p>Glaceon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Ice Stone on Eeeve</p></td></tr><tr><td colspan="1" rowspan="1"><p>108</p></td><td colspan="1" rowspan="1"><p>Sylveon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Eevee with high friendship + Fairy-type move</p></td></tr><tr><td colspan="1" rowspan="1"><p>109</p></td><td colspan="1" rowspan="1"><p>Buneary</p></td><td colspan="1" rowspan="1"><p>Wild Zone 6</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>110</p></td><td colspan="1" rowspan="1"><p>Lopunny</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Buneary with high friendship</p></td></tr><tr><td colspan="1" rowspan="1"><p>111</p></td><td colspan="1" rowspan="1"><p>Shuppet</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7, 15, rooftops (nighttime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>112</p></td><td colspan="1" rowspan="1"><p>Banette</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Shuppet at level 37</p></td></tr><tr><td colspan="1" rowspan="1"><p>113</p></td><td colspan="1" rowspan="1"><p>Vanillite</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7, 12</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>114</p></td><td colspan="1" rowspan="1"><p>Vanillish</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Vanillite at level 35</p></td></tr><tr><td colspan="1" rowspan="1"><p>115</p></td><td colspan="1" rowspan="1"><p>Vanilluxe</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Vanillish at level 47</p></td></tr><tr><td colspan="1" rowspan="1"><p>116</p></td><td colspan="1" rowspan="1"><p>Numel</p></td><td colspan="1" rowspan="1"><p>Wild Zone 8</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>117</p></td><td colspan="1" rowspan="1"><p>Camerupt</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Numel at level 33</p></td></tr><tr><td colspan="1" rowspan="1"><p>118</p></td><td colspan="1" rowspan="1"><p>Hippopotas</p></td><td colspan="1" rowspan="1"><p>Wild Zone 7 (daytime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>119</p></td><td colspan="1" rowspan="1"><p>Hippowdon</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Hippopotas at level 34</p></td></tr><tr><td colspan="1" rowspan="1"><p>120</p></td><td colspan="1" rowspan="1"><p>Drilbur</p></td><td colspan="1" rowspan="1"><p>Wild Zone 8, 14</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>121</p></td><td colspan="1" rowspan="1"><p>Excadrill</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14</p></td><td colspan="1" rowspan="1"><p>Evolves from Drilbur at level 31</p></td></tr><tr><td colspan="1" rowspan="1"><p>122</p></td><td colspan="1" rowspan="1"><p>Sandile</p></td><td colspan="1" rowspan="1"><p>Wild Zone 8</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>123</p></td><td colspan="1" rowspan="1"><p>Krokorok</p></td><td colspan="1" rowspan="1"><p>Wild Zone 8</p></td><td colspan="1" rowspan="1"><p>Evolves from Sandile at level 29</p></td></tr><tr><td colspan="1" rowspan="1"><p>124</p></td><td colspan="1" rowspan="1"><p>Krookodile</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Krokorok at level 40</p></td></tr><tr><td colspan="1" rowspan="1"><p>125</p></td><td colspan="1" rowspan="1"><p>Machop</p></td><td colspan="1" rowspan="1"><p>Wild Zone 8, 12</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>126</p></td><td colspan="1" rowspan="1"><p>Machoke</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12</p></td><td colspan="1" rowspan="1"><p>Evolves from Machop at level 28</p></td></tr><tr><td colspan="1" rowspan="1"><p>127</p></td><td colspan="1" rowspan="1"><p>Machamp</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Machoke</p></td></tr><tr><td colspan="1" rowspan="1"><p>128</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-gible">Gible</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 8 (in the holes, rare)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>129</p></td><td colspan="1" rowspan="1"><p>Gabite</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Gible at level 24</p></td></tr><tr><td colspan="1" rowspan="1"><p>130</p></td><td colspan="1" rowspan="1"><p>Garchomp</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Gabite at level 48</p></td></tr><tr><td colspan="1" rowspan="1"><p>131</p></td><td colspan="1" rowspan="1"><p>Carbink</p></td><td colspan="1" rowspan="1"><p>Wild Zone 9, rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>132</p></td><td colspan="1" rowspan="1"><p>Sableye</p></td><td colspan="1" rowspan="1"><p>Wild Zone 9</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>133</p></td><td colspan="1" rowspan="1"><p>Mawile</p></td><td colspan="1" rowspan="1"><p>Wild Zone 9</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>134</p></td><td colspan="1" rowspan="1"><p>Absol</p></td><td colspan="1" rowspan="1"><p>Rooftops (will get during the main story too)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>135</p></td><td colspan="1" rowspan="1"><p>Riolu</p></td><td colspan="1" rowspan="1"><p>Rooftops (only during the day and if its sunny)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>136</p></td><td colspan="1" rowspan="1"><p>Lucario</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Riolu with high friendship during the day</p></td></tr><tr><td colspan="1" rowspan="1"><p>137</p></td><td colspan="1" rowspan="1"><p>Slowpoke</p></td><td colspan="1" rowspan="1"><p>Wild Zone 10, 11</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>138</p></td><td colspan="1" rowspan="1"><p>Slowbro</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Slowpoke at level 27</p></td></tr><tr><td colspan="1" rowspan="1"><p>139</p></td><td colspan="1" rowspan="1"><p>Slowking</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Slowpoke while holding a Kings Rock</p></td></tr><tr><td colspan="1" rowspan="1"><p>140</p></td><td colspan="1" rowspan="1"><p>Carvanha</p></td><td colspan="1" rowspan="1"><p>Wild Zone 10</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>141</p></td><td colspan="1" rowspan="1"><p>Sharpedo</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Carvanha at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>142</p></td><td colspan="1" rowspan="1"><p>Tynamo</p></td><td colspan="1" rowspan="1"><p>Wild Zone 10</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>143</p></td><td colspan="1" rowspan="1"><p>Eelektrik</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Tynamo at level 39</p></td></tr><tr><td colspan="1" rowspan="1"><p>144</p></td><td colspan="1" rowspan="1"><p>Eeletross</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Thunder Stone on Eelektrik</p></td></tr><tr><td colspan="1" rowspan="1"><p>145</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-dratini">Dratini</a></p></td><td colspan="1" rowspan="1"><p>Rooftops (rare)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>146</p></td><td colspan="1" rowspan="1"><p>Dragonair</p></td><td colspan="1" rowspan="1"><p>Rooftops (extremely rare)</p></td><td colspan="1" rowspan="1"><p>Evolves from Dratini at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>147</p></td><td colspan="1" rowspan="1"><p>Dragonite</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Dragonair at level 55</p></td></tr><tr><td colspan="1" rowspan="1"><p>148</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kanto-starters-bulbasaur-charmander-squirtle">Bulbasaur</a></p></td><td colspan="1" rowspan="1"><p>A Call from Mable Side Quest, Wild Zone 20</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>149</p></td><td colspan="1" rowspan="1"><p>Ivysaur</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Bulbasaur at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>150</p></td><td colspan="1" rowspan="1"><p>Venusaur</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Ivysaur at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>151</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kanto-starters-bulbasaur-charmander-squirtle">Charmander</a></p></td><td colspan="1" rowspan="1"><p>A Call from Mable Side Quest, Wild Zone 20</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>152</p></td><td colspan="1" rowspan="1"><p>Charmeleon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Charmander at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>153</p></td><td colspan="1" rowspan="1"><p>Charizard</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Charmeleon at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>154</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kanto-starters-bulbasaur-charmander-squirtle">Squirtle</a></p></td><td colspan="1" rowspan="1"><p>A Call from Mable Side Quest, Wild Zone 20</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>155</p></td><td colspan="1" rowspan="1"><p>Wartortle</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Squirtle at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>156</p></td><td colspan="1" rowspan="1"><p>Blastoise</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Wartortle at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>157</p></td><td colspan="1" rowspan="1"><p>Stunfisk</p></td><td colspan="1" rowspan="1"><p>Wild Zone 11</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>158</p></td><td colspan="1" rowspan="1"><p>Furfrou</p></td><td colspan="1" rowspan="1"><p>Wild Zone 11, 19</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>159</p></td><td colspan="1" rowspan="1"><p>Inkay</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South, Northwest)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>160</p></td><td colspan="1" rowspan="1"><p>Malamar</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Inkay at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>161</p></td><td colspan="1" rowspan="1"><p>Skrelp</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South, Northwest)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>162</p></td><td colspan="1" rowspan="1"><p>Dragalge</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20, Lumioise Sewers (South)</p></td><td colspan="1" rowspan="1"><p>Evolves from Skrelp at level 48</p></td></tr><tr><td colspan="1" rowspan="1"><p>163</p></td><td colspan="1" rowspan="1"><p>Clauncher</p></td><td colspan="1" rowspan="1"><p>Wild Zone 11</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>164</p></td><td colspan="1" rowspan="1"><p>Clawitzer</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Clauncher at level 37</p></td></tr><tr><td colspan="1" rowspan="1"><p>165</p></td><td colspan="1" rowspan="1"><p>Goomy</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South), outside in the rain</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>166</p></td><td colspan="1" rowspan="1"><p>Sliggoo</p></td><td colspan="1" rowspan="1"><p>Outside in the rain (extremely rare)</p></td><td colspan="1" rowspan="1"><p>Evolves from Goomy at level 40</p></td></tr><tr><td colspan="1" rowspan="1"><p>167</p></td><td colspan="1" rowspan="1"><p>Goodra</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Sliggoo at level 50; it must be raining</p></td></tr><tr><td colspan="1" rowspan="1"><p>168</p></td><td colspan="1" rowspan="1"><p>Delibird</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12, rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>169</p></td><td colspan="1" rowspan="1"><p>Snorunt</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>170</p></td><td colspan="1" rowspan="1"><p>Glalie</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Snorunt at level 42</p></td></tr><tr><td colspan="1" rowspan="1"><p>171</p></td><td colspan="1" rowspan="1"><p>Froslass</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Dawn Stone on a female Snorunt</p></td></tr><tr><td colspan="1" rowspan="1"><p>172</p></td><td colspan="1" rowspan="1"><p>Snover</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>173</p></td><td colspan="1" rowspan="1"><p>Abomasnow</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Snover at level 40</p></td></tr><tr><td colspan="1" rowspan="1"><p>174</p></td><td colspan="1" rowspan="1"><p>Bergmite</p></td><td colspan="1" rowspan="1"><p>Wild Zone 12</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>175</p></td><td colspan="1" rowspan="1"><p>Avalugg</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Bergmite at level 37</p></td></tr><tr><td colspan="1" rowspan="1"><p>176</p></td><td colspan="1" rowspan="1"><p>Scyther</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13 (daytime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>177</p></td><td colspan="1" rowspan="1"><p>Scizor</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Scyther while holding the Metal Coat</p></td></tr><tr><td colspan="1" rowspan="1"><p>178</p></td><td colspan="1" rowspan="1"><p>Pinsir</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>179</p></td><td colspan="1" rowspan="1"><p>Heracross</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>180</p></td><td colspan="1" rowspan="1"><p>Emolga</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14, rooftops</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>181</p></td><td colspan="1" rowspan="1"><p>Hawlucha</p></td><td colspan="1" rowspan="1"><p>Rooftops (rare)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>182</p></td><td colspan="1" rowspan="1"><p>Phantump</p></td><td colspan="1" rowspan="1"><p>Wild Zone 13 (nighttime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>183</p></td><td colspan="1" rowspan="1"><p>Trevenant</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Phantump</p></td></tr><tr><td colspan="1" rowspan="1"><p>184</p></td><td colspan="1" rowspan="1"><p>Scraggy</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>185</p></td><td colspan="1" rowspan="1"><p>Scrafty</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Scraggy at level 39</p></td></tr><tr><td colspan="1" rowspan="1"><p>186</p></td><td colspan="1" rowspan="1"><p>Noibat</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South, Northwest)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>187</p></td><td colspan="1" rowspan="1"><p>Noivern</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p>Evolves form Noibat at level 48</p></td></tr><tr><td colspan="1" rowspan="1"><p>188</p></td><td colspan="1" rowspan="1"><p>Klefki</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>189</p></td><td colspan="1" rowspan="1"><p>Litwick</p></td><td colspan="1" rowspan="1"><p>Lumiose Sewers (South)</p></td><td colspan="1" rowspan="1"><p>Evolves from Litwick at level 41</p></td></tr><tr><td colspan="1" rowspan="1"><p>190</p></td><td colspan="1" rowspan="1"><p>Lampent</p></td><td colspan="1" rowspan="1"><p>Wild Zone 17</p></td><td colspan="1" rowspan="1"><p>Use Dusk Stone on Lampent</p></td></tr><tr><td colspan="1" rowspan="1"><p>191</p></td><td colspan="1" rowspan="1"><p>Chandelure</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>192</p></td><td colspan="1" rowspan="1"><p>Aerodactyle</p></td><td colspan="1" rowspan="1"><p>Restore Old Amber at the Research Lab</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>193</p></td><td colspan="1" rowspan="1"><p>Tyrunt</p></td><td colspan="1" rowspan="1"><p>Restore Jaw Fossil at the Research Lab</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>194</p></td><td colspan="1" rowspan="1"><p>Tyrantrum</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Tyrunt at level 39 during the day</p></td></tr><tr><td colspan="1" rowspan="1"><p>195</p></td><td colspan="1" rowspan="1"><p>Amaura</p></td><td colspan="1" rowspan="1"><p>Restore Sail Fosil at Research Lab</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>196</p></td><td colspan="1" rowspan="1"><p>Aurorus</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Amaura at level 39 at night</p></td></tr><tr><td colspan="1" rowspan="1"><p>197</p></td><td colspan="1" rowspan="1"><p>Onix</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>198</p></td><td colspan="1" rowspan="1"><p>Steelix</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Onix while holding a Metal Coat</p></td></tr><tr><td colspan="1" rowspan="1"><p>199</p></td><td colspan="1" rowspan="1"><p>Aron</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>200</p></td><td colspan="1" rowspan="1"><p>Lairon</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14</p></td><td colspan="1" rowspan="1"><p>Evolves from Aron at level 32</p></td></tr><tr><td colspan="1" rowspan="1"><p>201</p></td><td colspan="1" rowspan="1"><p>Aggron</p></td><td colspan="1" rowspan="1"><p>Wild Zone 20</p></td><td colspan="1" rowspan="1"><p>Evolves from Lairon at level 42</p></td></tr><tr><td colspan="1" rowspan="1"><p>202</p></td><td colspan="1" rowspan="1"><p>Helioptile</p></td><td colspan="1" rowspan="1"><p>Wild Zone 14 (daytime only, sunny)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>203</p></td><td colspan="1" rowspan="1"><p>Heliolisk</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Use Sun Stone on Helioptile</p></td></tr><tr><td colspan="1" rowspan="1"><p>204</p></td><td colspan="1" rowspan="1"><p>Pumpkaboo</p></td><td colspan="1" rowspan="1"><p>Wild Zone 15</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>205</p></td><td colspan="1" rowspan="1"><p>Gourgeist</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Trade Pumpkaboo</p></td></tr><tr><td colspan="1" rowspan="1"><p>206</p></td><td colspan="1" rowspan="1"><p>Larvitar</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>207</p></td><td colspan="1" rowspan="1"><p>Pupitar</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Larvitar at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>208</p></td><td colspan="1" rowspan="1"><p>Tyranitar</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Pupitar at level 55</p></td></tr><tr><td colspan="1" rowspan="1"><p>209</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kalos-starters-chespin-fennekin-froakie">Froakie</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 16, complete A Challenge from Froakie Side Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>210</p></td><td colspan="1" rowspan="1"><p>Frogadier</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Froakie at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>211</p></td><td colspan="1" rowspan="1"><p>Greninja</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Frogadier at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>212</p></td><td colspan="1" rowspan="1"><p>Falinks</p></td><td colspan="1" rowspan="1"><p>Wild Zone 16</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>213</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kalos-starters-chespin-fennekin-froakie">Chespin</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 17, complete A Feisty Chespin Side Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>214</p></td><td colspan="1" rowspan="1"><p>Qulliadin</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Chespin at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>215</p></td><td colspan="1" rowspan="1"><p>Chesnaught</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Quilladin at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>216</p></td><td colspan="1" rowspan="1"><p>Skarmory</p></td><td colspan="1" rowspan="1"><p>Wild Zone 17 (never in the rain)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>217</p></td><td colspan="1" rowspan="1"><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-get-the-kalos-starters-chespin-fennekin-froakie">Fennekin</a></p></td><td colspan="1" rowspan="1"><p>Wild Zone 18, complete Get Well, Fennekin Side Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>218</p></td><td colspan="1" rowspan="1"><p>Braixen</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Fennekin at level 16</p></td></tr><tr><td colspan="1" rowspan="1"><p>219</p></td><td colspan="1" rowspan="1"><p>Delphox</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Braixen at level 36</p></td></tr><tr><td colspan="1" rowspan="1"><p>220</p></td><td colspan="1" rowspan="1"><p>Bagon</p></td><td colspan="1" rowspan="1"><p>Wild Zone 18</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>221</p></td><td colspan="1" rowspan="1"><p>Shelgon</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Bagon at level 30</p></td></tr><tr><td colspan="1" rowspan="1"><p>222</p></td><td colspan="1" rowspan="1"><p>Salamence</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Shelgon at level 50</p></td></tr><tr><td colspan="1" rowspan="1"><p>223</p></td><td colspan="1" rowspan="1"><p>Kagaskhan</p></td><td colspan="1" rowspan="1"><p>Wild Zone 19</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>224</p></td><td colspan="1" rowspan="1"><p>Drampa</p></td><td colspan="1" rowspan="1"><p>Wild Zone 19 (daytime only)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>225</p></td><td colspan="1" rowspan="1"><p>Beldum</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>226</p></td><td colspan="1" rowspan="1"><p>Metang</p></td><td colspan="1" rowspan="1"><p>Lab (endgame area)</p></td><td colspan="1" rowspan="1"><p>Evolves from Beldum at level 20</p></td></tr><tr><td colspan="1" rowspan="1"><p>227</p></td><td colspan="1" rowspan="1"><p>Metagross</p></td><td colspan="1" rowspan="1"><p>N/A</p></td><td colspan="1" rowspan="1"><p>Evolves from Metang at level 45</p></td></tr><tr><td colspan="1" rowspan="1"><p>228</p></td><td colspan="1" rowspan="1"><p>Xerneas</p></td><td colspan="1" rowspan="1"><p>Post game, catch at the end of The One That Gives Main Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>229</p></td><td colspan="1" rowspan="1"><p>Yveltal</p></td><td colspan="1" rowspan="1"><p>Post game, catch at the end of The One That Takes Main Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr><tr><td colspan="1" rowspan="1"><p>230</p></td><td colspan="1" rowspan="1"><p>Zygarde</p></td><td colspan="1" rowspan="1"><p>Post game, complete To Keep the World in Balance Main Mission</p></td><td colspan="1" rowspan="1"><p></p></td></tr></tbody></table></div><p><a rel="external nofollow" href="https://images.nintendolife.com/d8ffb58e588be/totodile.large.jpg"><img src="https://images.nintendolife.com/d8ffb58e588be/totodile.445x245.jpg" alt="Totodile" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/2b9aa4bf3318c/hawlucha.large.jpg"><img src="https://images.nintendolife.com/2b9aa4bf3318c/hawlucha.445x245.jpg" alt="Hawlucha" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/74148efcaab15/spewpa.large.jpg"><img src="https://images.nintendolife.com/74148efcaab15/spewpa.445x245.jpg" alt="Spewpa" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/8fef906fae6b7/pansage-panpour-and-pansear.large.jpg"><img src="https://images.nintendolife.com/8fef906fae6b7/pansage-panpour-and-pansear.445x245.jpg" alt="Pansage, Panpour, and Pansear" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><h2>Mega Dimension DLC - All Confirmed Pokémon</h2><p>Even more returning Pokémon will be added when the Mega Dimension DLC launches on 10th December 2025.</p><p>Based on the trailers we have, here are all the Pokémon we know will be making an appearance. For Mega Evolutions, as always, check that guide.</p><ul><li><p>Baxcalibur</p></li><li><p>Chimecho</p></li><li><p>Corviknight</p></li><li><p>Cubone</p></li><li><p>Garganacle</p></li><li><p>Golisipod</p></li><li><p>Golurk</p></li><li><p>Hoopa</p></li><li><p>Marowak (Alolan)</p></li><li><p>Mr. Mime (Galarian)</p></li><li><p>Munna</p></li><li><p>Musharna</p></li><li><p>Naclstack</p></li><li><p>Whimpod</p></li><li><p>Zeraora</p></li></ul><p><a rel="external nofollow" href="https://images.nintendolife.com/0473631b6e3c5/mega-dimension-dlc.large.jpg"><img src="https://images.nintendolife.com/0473631b6e3c5/mega-dimension-dlc.445x250.jpg" alt="Mega Dimension DLC" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/68a5da61ad37f/mega-dimension-dlc.large.jpg"><img src="https://images.nintendolife.com/68a5da61ad37f/mega-dimension-dlc.445x250.jpg" alt="Mega Dimension DLC" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><hr><p><em>Ready to catch 'em all in the city now? Have a look at the rest of our Pokémon Legends: Z-A guides for more tips, tricks, and helpful hints.</em></p>]]></description><guid isPermaLink="false">72</guid><pubDate>Thu, 20 Nov 2025 04:39:06 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A: How To Increase Friendship Fast</title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-how-to-increase-friendship-fast-r71/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-how-to-raise-friendship-1.large.jpg.919a23a03e4801d6a793ca9c45a1b3bb.jpg" /></p>
<p>The Friendship stat is back in <strong>Pokémon Legends: Z-A</strong>, along with many Pokémon that need to be best buds with you to evolve. Raising it is very simple — if you know where to go!</p><p>Here's our guide on how to raise Friendship levels in Pokémon Legends: Z-A, where to get the Soothe Bell, and which Pokémon require high friendship to evolve.</p><h2>Friendship Guide - Pokémon Legends: Z-A</h2><p>Friendship is a hidden stat that every single Pokémon has. Basically, it determines how much they like you. In previous games, it has other effects, but in Legends: Z-A, it's really only useful for one thing — helping certain Pokémon evolve.</p><p>There are a number of ways you can raise a 'mon's friendship (or happiness) here, and they're all relatively easy!</p><h3>What's the quickest way to raise friendship?</h3><p><img src="https://images.nintendolife.com/a4e12ea0f26d1/pokemon-legends-z-a-how-to-raise-friendship-2.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-raise-friendship-2.large.jpg" loading="lazy"></p><p>The fastest way to increase your Pokémon's friendship by far is by <strong>sitting down and drinking at cafés</strong>. A little pricey, but nothing a run around the city won't solve. If you need some cash for some refreshing drinks, then we've got some tips on how to make money.</p><p>Basically, make sure the Pokémon you want to raise the friendship of is selected. You should also give the the <strong>Soothe Bell</strong> item to hold. Then, go to any café of your choice and sit down and have a couple of hot drinks. Take some photos if you want, too!</p><p>With the Soothe Bell, it only took three coffees for us to max out our friendship with a Pokémon. Buy the cheapest drink on the menu and just relax.</p><h4>Where to find the Soothe Bell</h4><p><img src="https://images.nintendolife.com/6057dbe369ff2/pokemon-legends-z-a-how-to-raise-friendship-3.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-raise-friendship-3.large.jpg" loading="lazy"></p><p>If you don't have the Soothe Bell yet, don't fret, it's fairly easy to get.</p><p>It's a reward for the <strong>Some Friendly Competition Side Mission</strong>, which you'll unlock once you have access to Canari's Quiz Whiz Contest, which is available in <strong>Main Mission 14</strong>.</p><p>Then, you're looking for a woman drinking coffee at <strong>Café Rouleau in the Magenta District</strong>. Follow the road (Estival Avenue) southwest from Centrica Plaza and you should find it.</p><p>Talk to her, defeat her Clefairy, and you'll get the Bell.</p><h4>Other ways to raise friendship</h4><p>If you don't want to rush your way through making friends, then here's a couple of other ways to raise your 'mons' happiness:</p><ul><li><p>Run around the city with them</p></li><li><p>Battle with them</p></li><li><p>Make them break Mega Crystals and obstacles</p></li><li><p>Feed them berries</p></li></ul><h3>All Pokémon that evolve with high friendship</h3><p><img src="https://images.nintendolife.com/e6703173b347f/pokemon-legends-z-a-how-to-raise-friendship-4.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-raise-friendship-4.large.jpg" loading="lazy"></p><p>There are <strong>6</strong> <strong>Pokémon that require high friendship to evolve</strong> in Lumiose City, with one of those having three different evolutions based on this method.</p><p>Here's a list of all of them — if you want to know where to find them, then jump into our complete Pokédex!</p><ul><li><p><strong>Budew</strong> - evolves into <strong>Roselia</strong> with high friendship (daytime)</p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-pichu"><strong>Pichu</strong></a> - evolves into <strong>Pikachu</strong> with high friendship (anytime)</p></li><li><p><strong>Cleffa</strong> - evolves into <strong>Clefairy</strong> with high friendship (anytime)</p></li><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-where-to-catch-eevee"><strong>Eevee</strong></a> - has three different evolutions based on friendship: <strong>Espeon</strong> requires high friendship (daytime)<strong>;</strong> <strong>Umbreon</strong> is the opposite — high friendship (nighttime); <strong>Sylveon</strong> needs high friendship <em>and</em> for Eevee to know a Fairy-type move (anytime)</p></li><li><p><strong>Buneary</strong> - evolves into <strong>Lopunny</strong> with high friendship (anytime)</p></li><li><p><strong>Riolu</strong> - evolves into <strong>Lucario</strong> with high friendship (daytime)</p></li></ul>]]></description><guid isPermaLink="false">71</guid><pubDate>Thu, 20 Nov 2025 04:32:30 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A: How To Make Money Fast</title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-how-to-make-money-fast-r70/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-how-to-make-money-fast.large.jpg.c95f086f4a2d6a656f8d1b3a6217110f.jpg" /></p>
<p><strong>Pokémon Legends: Z-A</strong>'s Lumiose City is based on Paris, France, and while Prism Tower might be the most-recognizable comparison between the two locations, there's a bigger similarity — it's an <em>expensive</em> town, especially if you have a taste for fashion.</p><p>You'll always need a lot of cash on you if you want to splurge on clothes, <u>Mega Stones</u>, and tons of potions. So here are a few quick and easy tips on making Poké Dollars in the city of fashion and coffee.</p><h2>How to make money in Pokémon Legends: Z-A</h2><p>Thankfully, making money is actually pretty darn easy in Legends: Z-A. There's almost always something to sell lying around, and the Z-A Royale gives ample opportunities to make a ton of cash (and gain some levels) in a short space of time.</p><p>Still, it's worth noting down the best ways to make cash — particularly early on when the Z-A Royale's best rewards are still out of reach.</p><h3>Pick up every sparkle you see</h3><p><img src="https://images.nintendolife.com/f6e16b60f8f28/pokemon-legends-z-a-how-to-make-money-fast.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-make-money-fast.large.jpg" loading="lazy"></p><p>Lots of NPCs will tell you this , but we'll say it too — see something shiny on the ground? Pick it up. These little sparkles range from potions to Poké Balls and, more frequently, Tiny Mushrooms and Pretty Wings.</p><p>Tiny Mushrooms sell for 250 Poké Dollars, while Pretty Feathers sell for 500 Poké Dollars. That doesn't sound like much, but if you walk around a lot, you'll have batches in the 30s, 40s, and maybe even 50s or higher. Those small numbers soon add up to something <em>far</em> greater.</p><h3>Do Side Quests</h3><p><img src="https://images.nintendolife.com/559c13ec03c1f/pokemon-legends-z-a-how-to-make-money-fast.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-make-money-fast.large.jpg" loading="lazy"></p><p>Another very obvious thing, but sometimes difficult if you want to power through the entire game. Side Quests almost always give cash rewards, and some might even give you the odd Pearl of Nugget to sell.</p><p>These go for far more than your 'shrooms or feathers, so sell them if you have them.</p><h3>Compete in the Z-A Royale</h3><p><img src="https://images.nintendolife.com/c72c48b129343/pokemon-legends-z-a-how-to-make-money-fast.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-make-money-fast.large.jpg" loading="lazy"></p><p>The Z-A Royale is mandatory if you want to make it through the story, <em>but</em> it's also an amazing opportunity to make <em>a lot</em> of money.</p><p>While building up points should be your priority, you can also rake in the Poké Dollars quickly by doing a number of things while you explore the Battle Zones.</p><p>Pick up every single medal you see. The more Medals you have, the more money you'll get at the end of the night. And, the more trainers you defeat, the higher your multiplier will be.</p><p>The highest multiplier we've ever got is x2.0, but you can go as high as 3.0. So, if you happen to make 20,000 Poké Dollars that night, you'll <em>actually</em> get 40k. Not bad at all!</p><p>Plus, you can maximize that money even further by completing those Bonus Cards. Not only do these give you lots of points, but they also give you more medals.</p><h3>Buy the Gold Canari Plush</h3><p><img src="https://images.nintendolife.com/559c13ec03c1f/pokemon-legends-z-a-how-to-make-money-fast.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-make-money-fast.large.jpg" loading="lazy"></p><p>At Racine Construction, you can trade in Colorful Screws for Canari Plush dolls, which give you a range of benefits, including increased Exp, more Mega Shards, and make you more resilient to attacks.</p><p>For money, though, you want the Gold Canari Plush. This increases the amount of money you get from Pokémon battles — which include those Side Quests where you have to fight trainers.</p><p>You can upgrade it three times, with each tier increasing the money you earn a lot more than the last.</p>]]></description><guid isPermaLink="false">70</guid><pubDate>Thu, 20 Nov 2025 01:34:43 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Best Starter Pokémon - How To Get Chikorita, Tepig & Totodile]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-best-starter-pok%C3%A9mon-how-to-get-chikorita-tepig-totodile-r69/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-1.large.jpg.92f23c17659ed4508a22a7a2a2939799.jpg" /></p>
<p>So, you've started <strong>Pokémon Legends: Z-A</strong>, you've picked your partner Pokémon (and it was an agonizing decision), but now you're doubting yourself. All three are irresistible, after all!</p><p>Fear not, you're can still get all three starters in-game regardless of your first choice. Still, here's our guide on what the best Starter is in Legends: Z-A and how to get Chikorita, Tepig, and Totodile all in one playthrough, without relying on friends and trading.</p><h2>What's the best Starter Pokémon in Legends: Z-A?</h2><p>Here's the age-old question, then: who should you pick? Honestly, <strong>it doesn't really matter</strong>. Pick your favorite, or pick something different. Legends: Z-A is certainly tougher than other Pokémon games, but not by much, and there are enough options and type coverage that it really doesn't matter.</p><p>Statistically, though? It's Tepig. It's the only one of the three whose final evolution is dual-typed, and it has the highest base attack stat of all three. it has a few weaknesses and its defense stat isn't <em>amazing</em>, plus that Mega Evolution doesn't change the game, but in terms of strength, it's the best easily. Totodile and Chikorita are no slouches, though.</p><p><img src="https://images.nintendolife.com/92c285f863e33/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-7.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-7.large.jpg" loading="lazy"></p><p>Chikorita is statistically the weakest of the three, but its Mega Evolution adds the Fairy-type to its arsenal. That's <em>pretty good</em>. It's the fastest of the trio and has the best special defense to boot. Plus Chikorita is adorable, right?</p><p>Totodile was our pick (it's this author's favourite starter out of every Gen), and as well as having the highest base stat total, it's also extremely balanced. It's being a Water-type physical attacker limits its damage output a little, but its Mega Evolution also adds Dragon-type to the mix, making those Outrage swipes <em>very</em> dangerous<em>.</em></p><p>Ultimately, however, it's down to how you build your team: vary your types, movesets, and build a balance set of six, and you'll be a champ regardless.</p><h2>How to get all three Lumiose City starters</h2><p><img src="https://images.nintendolife.com/8747043c31b3a/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-2.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-2.large.jpg" loading="lazy"></p><p>Obviously you'll get to pick your starter Pokémon at the start; Urbain or Taunie will offer up one of Chikorita, Tepig, or Totodile to help get your luggage back from the thieving Pancham. This will be your companion for the entire game. But what about the other two?</p><p>Well, if you want to get the others, you'll actually <strong>have to wait until the end of the game</strong>. The trio only become available in a brand new Wild Zone that opens up once you've rolled credits. A <em>little</em> annoying, but hey, at least they're available.</p><h3>Where to catch Chikorita, Tepig, and Totodile</h3><p><img src="https://images.nintendolife.com/7ec6c4904bb62/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-3.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-3.large.jpg" loading="lazy"></p><p>All three Pokémon are catchable in the game's final Wild Zone, <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-wild-zone-20-guide-all-pokemon-and-alphas">Wild Zone 20</a>, which appears in the centre of the map.</p><p>As we said above, this only unlocks once you've beaten the main game; after that, you'll need to progress the post game story a <em>tiny</em> bit by speaking to your friends in Hotel Z then heading to Centrico Plaza to speak to Vinnie.</p><p><img src="https://images.nintendolife.com/4eea14d209d37/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-4.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-4.large.jpg" loading="lazy"></p><p>Then, Wild Zone 20 is yours to explore. Totodile is found near the water, Chikorita in the grassy areas, and Tepig in the more brick-like area.</p><h3>Where to get Mega Stones for Chikorita, Tepig, and Totodile</h3><p><img src="https://images.nintendolife.com/b1e401f0e2876/pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-6.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-how-to-get-the-other-starters-chikorita-tepig-totodile-6.large.jpg" loading="lazy"></p><p>You'll get one of these three during the main story, right after you defeat Mega Absol and obtain the Absolite.</p><p>The next day, AZ will hand you the Mega Stone that corresponds with the starter you picked at the start of the game.</p><p>As for the other two, like with the absent starters, you won't be able to get them until the post game. Luckily, you don't need to hunt them down — they're sold at the Stone Emporium on Vernal Avenue. They're pricey, though: <strong>100,000 Poké Dollars each</strong>. Make sure you save up your pennies for those!</p>]]></description><guid isPermaLink="false">69</guid><pubDate>Wed, 19 Nov 2025 21:24:18 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Best Canari Plush - All Dolls & Effects]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-best-canari-plush-all-dolls-effects-r66/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-1.large.jpg.b56b753a8d9f8471cbb5c75770c8b77a.jpg" /></p>
<p>Canari is a name you'll become all too familiar with in <strong>Pokémon Legends: Z-A</strong>, but you won't actually meet her for a few hours. Instead, you'll get acquainted with her rather adorable plush dolls.</p><p>This guide will explain everything you need to know about the Canari Plush Dolls, what they do, where to get them, and just how to get them.</p><h2>Canari Plush Dolls explained - Pokémon Legends: Z-A</h2><p>Canari Plush dolls are key items that sit in your inventory and provide a handful of boosts to you throughout the game. You don't need to equip them — as long as you've bought the doll, it'll provide you with the little boost.</p><p>There are five different types of Canari Plush: Red, Gold, Pink, Green, and Blue. You'll get your first one, a Red Canari Plush, from Tarragon after reaching Rank Y in the Z-A Royale.</p><p>Afterwards, you'll be able to buy more dolls and upgrades for existing dolls wby spending Colorful Screws.</p><h3>Where to buy Canari Dolls</h3><p style="text-align:center;"><img src="https://images.nintendolife.com/3387b41b8e241/pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-3.large.jpg" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1920" height="1080" style="--i-media-width: 416px;" alt="pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-3.large.jpg" loading="lazy">  <img src="https://images.nintendolife.com/691304f9460d4/pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-4.large.jpg" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1920" height="1080" style="--i-media-width: 422px;" alt="pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-4.large.jpg" loading="lazy"></p><p>You can buy Canari Dolls at the Racine Construction building, which is on South Boulevard in the Vert Sector.</p><p>You'll know you're in the right spot when you see a construction worker standing outside. Make sure you head inside the building to unlock it as a fast travel spot!</p><h3>How to get Colorful Screws</h3><p><img src="https://images.nintendolife.com/3f5f558964a18/pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-5.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-5.large.jpg" loading="lazy"></p><p>Colorful Screws will be available to collect as soon as you get your first Canari Plush. These can be found all across Lumiose City on the rooftops and in many scaffolding platforming puzzles.</p><p>You'll see them as they emit a purple glow; don't worry, you can't get every single one immediately, so just pick them up as and when you can.</p><h2>All Canari Plush effects</h2><p>Every plush brings with it a different benefit, so they're all worth getting eventually. Here's what all five dolls do, and all the upgrades, including screw cost.</p><p>Many thanks to <a rel="external nofollow" href="https://www.serebii.net/legendsz-a/canariplush.shtml">Serebii</a> for recording the exact effects of these dolls!</p><div class="ipsRichText__table-wrapper"><table style="min-width: 893px;"><colgroup><col style="width:197px;"><col style="width:225px;"><col style="width:130px;"><col style="min-width:20px;"><col style="width:321px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Canari Plush</p></th><th colspan="1" rowspan="1"><p>Effect</p></th><th colspan="1" rowspan="1"><p>Level 1 (3 Screws)</p></th><th colspan="1" rowspan="1"><p><strong>Level 2 (5 Screws)</strong></p></th><th colspan="1" rowspan="1"><p><strong>Level 3 (8 Screws)</strong></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Red Canari Plush</strong></p></td><td colspan="1" rowspan="1"><p>Increases Exp. points</p></td><td colspan="1" rowspan="1"><p>+5% Exp earned</p></td><td colspan="1" rowspan="1"><p>+10% Exp earned</p></td><td colspan="1" rowspan="1"><p>+15% Exp earned</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Gold Canari Plush</strong></p></td><td colspan="1" rowspan="1"><p>Increases prize money from beating trainers in Z-A Royale</p></td><td colspan="1" rowspan="1"><p>Increases your prize medal conversion by *1.15</p></td><td colspan="1" rowspan="1"><p>Increases your prize medal conversion by *1.299</p></td><td colspan="1" rowspan="1"><p>Increases your prize medal conversion by *1.5</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Pink Canari Plush</strong></p></td><td colspan="1" rowspan="1"><p>Increases the amount of Mega Shards dropped by Mega Crystals</p></td><td colspan="1" rowspan="1"><p>Small Crystals drop 2-4 Shards<br>Large Crystals drop 8-12</p></td><td colspan="1" rowspan="1"><p>Small Crystals drop 3-5 Shards<br>Large Crystals drop 10-14</p></td><td colspan="1" rowspan="1"><p>Small Crystals drop 5-7 Shards<br>Large Crystals drop 14-18</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Green Canari Plush</strong></p></td><td colspan="1" rowspan="1"><p>Increases your (the trainer's) health</p></td><td colspan="1" rowspan="1"><p>HP increases to 150</p></td><td colspan="1" rowspan="1"><p>HP increases to 200</p></td><td colspan="1" rowspan="1"><p>HP increases to 250</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Blue Canari Plush</strong></p></td><td colspan="1" rowspan="1"><p>Makes it easier to catch Pokémon</p></td><td colspan="1" rowspan="1"><p>Catch rate increases by 10%</p></td><td colspan="1" rowspan="1"><p>Catch rate increases by 20%</p></td><td colspan="1" rowspan="1"><p>Catch rate increases by 35%</p></td></tr></tbody></table></div><h2>What's Canari Plush should I get first?</h2><p><img src="https://images.nintendolife.com/0c1c9805762bd/pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-2.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-best-canari-plush-all-dolls-and-effects-2.large.jpg" loading="lazy"></p><p>For our money — or should that be Colorful Screws? — we think the Blue Canari Plush should be the first one you grab.</p><p>This will help make some of those tougher Pokémon much easier to catch. Take <em>that</em> Dratini! It'll just be less of a headache building teams with rarer Pokémon as you progress through the story.</p><p>As for the rest, Pink, Gold, then Red are probably the next three you should focus on: you'll need Mega Shards to trade for Mega Stones later down the line, while Gold will help you make money nice and quickly. Red is always worth grabbing if you need an Exp. boost and are training 'mons up.</p><p>Green should be your last pick — perhaps if you're struggling with a Rogue Mega Evolution fight.</p>]]></description><guid isPermaLink="false">66</guid><pubDate>Wed, 19 Nov 2025 18:21:14 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A: Battle System Beginner Tips - How To Become A Pok&#xE9;mon Battling Pro</title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-battle-system-beginner-tips-how-to-become-a-pok%C3%A9mon-battling-pro-r65/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-1.large.jpg.18ac14d38caecec79dea0db915b17d59.jpg" /></p>
<p>With a new real-time battle system, <strong>Pokémon Legends: Z-A</strong> has upgraded Pokémon battles to a whole new level, and with it comes a bit of a learning curve.</p><p>If you want to get to grips with the basics, or become a pro, then this guide will help you understand everything you need in order to get through the game.</p><h2>Pokémon Legends: Z-A: Battle System - Beginner Tips</h2><p>Moving to real-time doesn't just change things from turn-based to action-based, it's a bit deeper than that! You can now fully move around the battle arena, as can your Pokémon!</p><p>That adds a whole layer of strategy already, but there's a lot going on. So here's some basic tips we suggest focusing on — some of these are similar to previous Pokémon games, but others are a little more unique.</p><h3>Yes, you can avoid attacks</h3><p>Who needs an accuracy stat? Not Legends: Z-A it seems. Almost every single attack in the game is now reliant on a number of factors, not <em>just</em> whether they'll hit or not.</p><p>Some attacks, like Quick Attack, and guaranteed to hit, so there's no need to run around like crazy trying to dodge that. But the Hydro Pumps, Solar Beams, Shadow Balls of the world, watch out.</p><p>Keep an eye on your opponent to see what attack they're going to use. Watch their animation, and move. Don't command your Pokémon to attack while they're getting ready. And, if they get close, lure them in, then move at the last second. No Headbuts allowed!</p><p>Oh, and attacks like Pin Missile, that used to hit between 3-5 times? Those are dodgeable now too.</p><h3>Stay out of traps</h3><p><img src="https://images.nintendolife.com/7fa02287b216d/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-4.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-4.large.jpg" loading="lazy"></p><p>This should go without saying, but considering the way traps work in Z-A, it's a little bit new here.</p><p>Spikes, Poison Spikes, Stealth Rock, Fire Spin, Future Sight, and a bunch of other moves no longer just sit on the field for guaranteed damage each turn — or prep a power boost on the next attack. Instead, these sit in a specific spot and will stay there until they expire. You don't have to step in them, and you shouldn't!</p><h3>Type advantage is still very important</h3><p>Another fairly obvious one, but with all the changes here, it's worth reiterating — pay attention to Pokémon types. Don't take a Grass-type into a fight with a Fire-type; avoid using Dragons against Fairies. You get the idea.</p><p>Mix up your attack types, too, as you would a normal Pokémon game: don't just give Floette Fairy-type moves; give it some Grass, some Normal, some Poison. TMs are reusable so don't be shy about using them.</p><h3>Keep close(ish) to your Pokémon</h3><p>This is maybe the most important thing we learned while playing Pokémon Legends: Z-A — don't stand far, far away from your active Pokémon. Sure, it puts you in a bit of danger, but the crucial thing is that it stops your Pokémon from running back and forth between you and the enemy.</p><p>Keeping close to your 'mon means not only can you see what's going on a little better, but it also means you can lead your buddy away from danger. You can't control them directly, but they will follow your movements, and the close you are, the better you know that you'll be able to avoid damage.</p><h3>Lock on - but not all the time</h3><p><img src="https://images.nintendolife.com/2c4b2d914212a/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-7.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-7.large.jpg" loading="lazy"></p><p>Holding ZL will lock onto the enemy, allowing your Pokémon to use one of its moves. <em>But</em> it also makes you move slower and means you can't dodge roll.</p><p>So, if you see your opponent readying a move, let go! And run! You really only want to lock on to keep an eye on the opposing Pokémon (if you end up far away) and to ready an attack of your own.</p><h3>Stat boosts (and debuffs) are worth it</h3><p>Outside of competitive battling, buffs and debuffs didn't always feel worth it in the mainline games — they waste a turn and more often than not the gain didn't outweigh the damage we took.</p><p>That changes in Legends: Z-A. Now, because you can prep as you sneak up on an enemy, or even just move out of the way, buffing is absolutely worth it. Debuffing, too, particularly in the early game.</p><h3>Fight Mega with Mega</h3><p><img src="https://images.nintendolife.com/ca4b4c8fc071e/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-6.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-6.large.jpg" loading="lazy"></p><p>This won't apply until your a few hours into the game, but we figured it was worth saying here — if your opponent Mega Evolves, or you're up against a Rogue Mega Evolution, you ideally want to fight fire with fire and do the same.</p><p>Mega Evolutions have hugely improved stats over their base forms, and that means that, more often than not, they're more defensive and have higher HP. Super effective attacks are great and all, but they'll make less of a dent.</p><p>If you have the power to <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-all-mega-evolutions-and-mega-stone-locations">Mega Evolve</a> when your opponent does, then just do it. it's not worth the hassle, and you'll get the energy back easily as you continue.</p><h2><strong>Pokémon Legends: Z-A: Battle System - Advanced Tips</strong></h2><p>Alright, so you're getting pretty good at this now. But there are some <em>extremely</em> useful and very unique situations to react to throughout Z-A, so for those of you who want to become <em>the</em> A-Ranked trainer of Lumiose, read on.</p><p>These tips will be very helpful for when you take on the later <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-all-z-a-royale-promotion-matches">Z-A Royale</a> challenges or try to catch some <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-catch-xerneas-and-yveltal">difficult Pokémon</a> in the <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-catch-zygarde">post-game</a>.</p><h3><strong>Put your Pokémon away!</strong></h3><p><img src="https://images.nintendolife.com/c8ae3d80c97a0/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-5.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-5.large.jpg" loading="lazy"></p><p>Yes, you heard — put your 'mon back in its ball! You don't always need to be doing damage, and because you can't <em>really</em> control your Pokémon's movements, in situations where it's hard to get them to avoid damage (particularly in Rogue Mega Evolution fights), stick 'em back in your pocket.</p><p>Many fights have wide area-of-effect attacks that are pretty tough to avoid without worrying about your Pokémon Pal too. So save yourself some potions and just put them away for a few seconds. Wait for the attack to stop, and send them out again.</p><p>If your Pokémon is Mega Evolved, then don't worry, they won't revert back inside the ball. They're raring to go once you send them out again.</p><h3><strong>Stack up effects</strong></h3><p>So you can't stack tons of status effects on top of each other, <em>but</em> you can stack say, Poison with a lovely-placed Fire Spin.</p><p>Not only will both of these chip away at damage, but they're easy to reapply and overtime can take out a significant chunk of health. Add in some of your own attacks and, well, it's damage city over here.</p><h3><strong>Don't be afraid to double up move types</strong></h3><p><img src="https://images.nintendolife.com/e0edac2c70c26/pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-8.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="pokemon-legends-z-a-battle-system-tips-how-to-become-a-pokemon-battling-pro-8.large.jpg" loading="lazy"></p><p>Something that's a little bit of a no-no in mainline Pokémon — doubling up moves of the same type. Not always the case, but variety is the spice of life and all that.</p><p>That's less of an issue now thanks to attacks being on cooldown. You can just rotate between two Water-type moves against a Rock-type opponent and absolutely destroy them, for instance. One isn't going to run out of PP anymore, after all.</p><h3><strong>Plus Moves are A+</strong></h3><p>Plus Moves become available around the same time you get your first Mega Stone. They consume part of the Mega Gauge, meaning it'll take longer to Mega Evolve, so you might be worried about using them. Don't be.</p><p>Plus Moves make 'mons who can't Mega Evolve pretty darn powerful. Don't just save them for the Florges' and Pangoros of the world, though — they're great for every Pokémon.</p><p>Pressing + before using an eligible Plus Move gives your attack a Mega-style boost to its power. Attacks get stronger and have a wider area-of-effect, for instance. In situations where you're struggling, or when you're just not building up the energy to Mega Evolve, use Plus Moves.</p>]]></description><guid isPermaLink="false">65</guid><pubDate>Wed, 19 Nov 2025 16:24:59 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: All Mega Evolutions & Mega Stone Locations]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-all-mega-evolutions-mega-stone-locations-r64/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/all-mega-evolutions.large.jpg.ef73e8a612bb6eb782b7fb032150cbe6.jpg" /></p>
<p>Mega Evolutions return! <strong>Pokémon Legends: Z-A</strong> brings this fan-favourite mechanic back; not seen since Omega Ruby &amp; Alpha Sapphire, this ability allows your favourite 'mons to get an extra power boost <em>and</em> a snazzy new look to boot.</p><p>All previous Mega Evolutions have returned in Z-A, but we've also got some brand new ones to sink our teeth into. But before you jump in, you'll also want to know how to get that 'mon's Mega Stone. So we've got every single Mega Evolution in Pokémon Legends: Z-A and the location of the relevant Mega Stone, including for the upcoming <strong>Mega Dimension DLC</strong>.</p><p><em>Note: This guide will contain spoilers for the entire game, so please read at your own risk!</em></p><h2>All Mega Evolutions &amp; Mega Stone Locations in Pokémon Legends: Z-A</h2><p><img src="https://images.nintendolife.com/bf589aee4fae7/mega-absol.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="mega-absol.large.jpg" loading="lazy"></p><p>There are currently 65 Mega Evolutions in Pokémon Legends: Z-A, many of which are brand new to the franchise. At least four more will be added to the game via the Mega Dimension DLC.</p><p>We've listed all of them below, along with the Mega Stone you'll need to Mega Evolve them, and how to get the stone.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 704px;"><colgroup><col style="width:211px;"><col style="min-width:20px;"><col style="width:473px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>MEGA EVOLUTION</p></th><th colspan="1" rowspan="1"><p>MEGA STONE</p></th><th colspan="1" rowspan="1"><p>LOCATION</p></th></tr><tr><td colspan="1" rowspan="1"><p>Mega Meganium*</p></td><td colspan="1" rowspan="1"><p>Meganiumite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Chikorita starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Emboarite*</p></td><td colspan="1" rowspan="1"><p>Emboarite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Tepig starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Feraligatr*</p></td><td colspan="1" rowspan="1"><p>Feraligite</p></td><td colspan="1" rowspan="1"><p>After defeating Rogue Absol (Totodile starter), or from the Stone Emporium in Post Game (100,000 Poké Dollars)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Beedrill</p></td><td colspan="1" rowspan="1"><p>Beedrillite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Beedrill</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pidgeot</p></td><td colspan="1" rowspan="1"><p>Pidgeotite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Ampharos</p></td><td colspan="1" rowspan="1"><p>Ampharosite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Ampharos</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gyarados</p></td><td colspan="1" rowspan="1"><p>Gyaradosite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Barbaracle*</p></td><td colspan="1" rowspan="1"><p>Barbaracite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Barbaracle</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Starmie*</p></td><td colspan="1" rowspan="1"><p>Staminite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Starmie</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Eternal Floette*</p></td><td colspan="1" rowspan="1"><p>Floetite</p></td><td colspan="1" rowspan="1"><p>Get Eternal Flower Floette (post game)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pyroar*</p></td><td colspan="1" rowspan="1"><p>Pyroarite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Clefable*</p></td><td colspan="1" rowspan="1"><p>Clefablite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Alakazam</p></td><td colspan="1" rowspan="1"><p>Alakazite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gengar</p></td><td colspan="1" rowspan="1"><p>Gengarite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scolipede*</p></td><td colspan="1" rowspan="1"><p>Scolipedite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Victreebel*</p></td><td colspan="1" rowspan="1"><p>Victreebelite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Victreebel</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Medicham</p></td><td colspan="1" rowspan="1"><p>Meditchamite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Manectric</p></td><td colspan="1" rowspan="1"><p>Manectite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gardevoir</p></td><td colspan="1" rowspan="1"><p>Gardevoirite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Gallade</p></td><td colspan="1" rowspan="1"><p>Galladite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Houndoom</p></td><td colspan="1" rowspan="1"><p>Houndoominite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Altaria</p></td><td colspan="1" rowspan="1"><p>Altarianite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Altaria</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Audino</p></td><td colspan="1" rowspan="1"><p>Audinite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Lopunny</p></td><td colspan="1" rowspan="1"><p>Lopunnite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Banette</p></td><td colspan="1" rowspan="1"><p>Banettite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Banette</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Camerupt</p></td><td colspan="1" rowspan="1"><p>Cameruptite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Camerupt</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Excadrill*</p></td><td colspan="1" rowspan="1"><p>Excadrite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Garchomp</p></td><td colspan="1" rowspan="1"><p>Garchompite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Sableye</p></td><td colspan="1" rowspan="1"><p>Sablenite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Mawile</p></td><td colspan="1" rowspan="1"><p>Mawilite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Mawile</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Absol</p></td><td colspan="1" rowspan="1"><p>Absolite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Absol</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Lucario</p></td><td colspan="1" rowspan="1"><p>Lucarionite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Slowbro</p></td><td colspan="1" rowspan="1"><p>Slowbronite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Slowbro</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Sharpedo</p></td><td colspan="1" rowspan="1"><p>Sharpedonite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Eelektross*</p></td><td colspan="1" rowspan="1"><p>Eelektrossite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Dragonite*</p></td><td colspan="1" rowspan="1"><p>Dragonininte</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Dragonite</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Venasaur</p></td><td colspan="1" rowspan="1"><p>Venusaurite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Venasaur</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Charizard X</p></td><td colspan="1" rowspan="1"><p>Charizardite X</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Charizard Y</p></td><td colspan="1" rowspan="1"><p>Charizardite Y</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Blastoise</p></td><td colspan="1" rowspan="1"><p>Blastoisinite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 100,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Malamar*</p></td><td colspan="1" rowspan="1"><p>Malamarite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Dragalge*</p></td><td colspan="1" rowspan="1"><p>Dragalgite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank B)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Glalie</p></td><td colspan="1" rowspan="1"><p>Glalitite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Froslass*</p></td><td colspan="1" rowspan="1"><p>Froslassite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Froslass</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Abomasnow</p></td><td colspan="1" rowspan="1"><p>Abomasite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scizor</p></td><td colspan="1" rowspan="1"><p>Scizorite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 50,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Pinsir</p></td><td colspan="1" rowspan="1"><p>Pinsirite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank E)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Heracross</p></td><td colspan="1" rowspan="1"><p>Heracronite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 180 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Hawlucha*</p></td><td colspan="1" rowspan="1"><p>Hawluchanite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Hawlucha</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Scrafty*</p></td><td colspan="1" rowspan="1"><p>Scraftinite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 140 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chandelure*</p></td><td colspan="1" rowspan="1"><p>Chandelurite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Aerodactyl</p></td><td colspan="1" rowspan="1"><p>Aerodactylite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Steelix</p></td><td colspan="1" rowspan="1"><p>Steelixite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Aggron</p></td><td colspan="1" rowspan="1"><p>Aggronite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Tyranitar</p></td><td colspan="1" rowspan="1"><p>Tyranitarite</p></td><td colspan="1" rowspan="1"><p>Defeat Rogue Mega Tyranitar</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Falinks*</p></td><td colspan="1" rowspan="1"><p>Falinksite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank D)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Skarmory*</p></td><td colspan="1" rowspan="1"><p>Skarmorite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 240 Mega Shards (Reach Rank C)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Salamence</p></td><td colspan="1" rowspan="1"><p>Salamencite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Kangaskhan</p></td><td colspan="1" rowspan="1"><p>Kangaskhanite</p></td><td colspan="1" rowspan="1"><p>Stone Emporium on Vernal Avenue, 70,000 Poké Dollars</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Drampa*</p></td><td colspan="1" rowspan="1"><p>Drampanite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank F)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Metagross</p></td><td colspan="1" rowspan="1"><p>Metagrossite</p></td><td colspan="1" rowspan="1"><p>Quasartico Inc,, Mega Shard Exchange, 360 Mega Shards (Reach Rank A)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Zygarde*</p></td><td colspan="1" rowspan="1"><p>Zygardite</p></td><td colspan="1" rowspan="1"><p>Receive at the end of the game</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chesnaught*</p></td><td colspan="1" rowspan="1"><p>Chesnaughtite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 3</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Delphox*</p></td><td colspan="1" rowspan="1"><p>Delphoxite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 2</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Greninja*</p></td><td colspan="1" rowspan="1"><p>Greninjite</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 1</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Diancie</p></td><td colspan="1" rowspan="1"><p>Diancite</p></td><td colspan="1" rowspan="1"><p>Mysery Gift (as of 6th Nov 2025)</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Raichu X*</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Raichu Y*</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Chimecho</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Mega Dimension DLC</p></td></tr><tr><td colspan="1" rowspan="1"><p>Mega Baxcalibur</p></td><td colspan="1" rowspan="1"><p>???</p></td><td colspan="1" rowspan="1"><p>Reward from Z-A Battle Club's Ranked Battles Season 4</p></td></tr></tbody></table></div><h3>How many new Mega Evolutions are there?</h3><p><img src="https://images.nintendolife.com/aa9672c393ae6/mega-falinks.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="mega-falinks.large.jpg" loading="lazy"></p><p>We're pleasantly surprised that Z-A has added so many new Mega Evolutions to the game — right now, we've counted 29 (though not all of them are immediately available), which includes Mega Diancie, revealed on 6th November 2025.</p><p>The DLC will be adding at least <em>four</em> new Mega Evolutions too, so this list is bound to grow.</p><h3>What are Rogue Mega Evolutions?</h3><p style="text-align:center;"><a rel="external nofollow" href="https://images.nintendolife.com/a89ceb516c8c7/rogue-mega-victreebel.large.jpg"> </a><img src="https://images.nintendolife.com/a89ceb516c8c7/rogue-mega-victreebel.large.jpg" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1920" height="1080" style="--i-media-width: 433px;" alt="rogue-mega-victreebel.large.jpg" loading="lazy"> <img src="https://images.nintendolife.com/7ffd218568cd8/rogue-mega-beedrill.large.jpg" class="ipsRichText__align--block ipsRichText__align--width-custom" width="1920" height="1080" style="--i-media-width: 433px;" alt="rogue-mega-beedrill.large.jpg" loading="lazy"></p><p>You'll see in the list above that lots of the Mega Stones are only available once you defeat a Rogue Mega Evolution. Don't worry, these are all related to the mainline story, so no need to worry about seeking them out.</p><p>Rogue Mega Evolutions are similar to Frenzied Pokémon from Legends: Arceus — they're big boss battles where you need to whittle down your opponent's health. Once you defeat them, you'll get their Mega Stone as a reward.</p>]]></description><guid isPermaLink="false">64</guid><pubDate>Wed, 19 Nov 2025 15:15:17 +0000</pubDate></item><item><title>Play Wii games with the Wii U Gamecube Adapter on USB Loader GX [Chadderz121 wup-028-bslug little update]</title><link>https://gtaforum.org/articles.html/5_guides/play-wii-games-with-the-wii-u-gamecube-adapter-on-usb-loader-gx-chadderz121-wup-028-bslug-little-update-r34/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/hq720(19).jpg.230165af6ed86585087f8cfb03616021.jpg" /></p>
<p><span style="font-family: Helvetica, Arial, sans-serif;">Hello girls and guys,</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Having a Wii U and wanting to play the compatible Wii games with a Gamecube controller, using the </span><a rel="external nofollow" href="https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FChadderz121%2Fwup-028-bslug%2Fpulls&amp;data=05%7C02%7C%7Cf114c2d7b0664751f8be08ddde73a4c3%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638911310436309763%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&amp;sdata=y26UwwBHE8fkX5Sn7yZh1eDoOEIq%2F4KBnkbXUJqljO4%3D&amp;reserved=0"><strong><u>wup-028-bslug by Chadderz121</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;"> was a way to do it, but I had two problems.</span><br><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-My first problem was that I launch my Wii games from USB Loader GX but I couldn't manage to make brainslug work with it. After some research on the web I found a </span><a rel="external nofollow" href="https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fmariokartwii.com%2Fshowthread.php%3Ftid%3D1891&amp;data=05%7C02%7C%7Cf114c2d7b0664751f8be08ddde73a4c3%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638911310436326011%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&amp;sdata=wU%2FuNA%2Fn3TmvbbAQBt6p%2BRsFe4rVtlgZCGdA2WnFzC0%3D&amp;reserved=0"><strong><u>solution</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">, you can load an alternative .dol when launching the game from USB Loader GX. In my case, this alternative dol is brainslug.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Combining this solution with the fact that brainslug can load specific symbols and modules depending on the game, I have here for you a set of files that you can put on your SD card to launch the games that I listed below and make them work with the Wii U gamecube adapter, and make it work with USB Loader GX.</span><br><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-The second one was that not all games were compatible (like Guilty Gear XX Accent Core), on some of the Wii symbols used by the wup-028-bslug couldn't be located. I tried myself to use </span><em>Ghidra</em><span style="font-family: Helvetica, Arial, sans-serif;"> and the </span><em>Dolphin</em><span style="font-family: Helvetica, Arial, sans-serif;"> memory watcher to locate them on these games but I never sucedded. Recently, with the release of chatgpt version 5, I asked it if may knew these missing symbols.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">By using the Reverse-engineered Nintendo SDK function dumps (publicly documented in places like devkitPro forums and various Wii homebrew repos), the Super Mario Sunshine decompilation, the Mario Kart Wii decompilation, Dolphin Emulator test builds and its own byte pattern extraction from a few main.dol files of Wii retail games (from its own words), ChatGPT managed to give me an updated version of the file used by the wup-028-bslug. On the bottom of this thread is my discussion with ChatGPT.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">I'm not gonna lie, exept for one, none of these symbols managed to work. So, if you are more talented than me, you can help me to find them. The unknown symbols are all from late era Wii games (Guilty Gear XX Accent Core Plus, Sonic Colours, Fifa 12, etc...).</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">So, if like me you want to use Brainslug with USB Loader GX and use the wup-028-bslug on these Wii games, here is what to do </span><br><br><br><strong>What to do:</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">a) Follow the </span><a rel="external nofollow" href="https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FChadderz121%2Fbrainslug-wii&amp;data=05%7C02%7C%7Cf114c2d7b0664751f8be08ddde73a4c3%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638911310436332414%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&amp;sdata=fYkqNHv0nwHIMRtpvNWLxPQw%2F5E4oV7leuFJkbbwHjY%3D&amp;reserved=0"><strong><u>Brainslug-Wii</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;"> and </span><a rel="external nofollow" href="https://emea01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FChadderz121%2Fwup-028-bslug%2Fpulls&amp;data=05%7C02%7C%7Cf114c2d7b0664751f8be08ddde73a4c3%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638911310436338596%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&amp;sdata=wZIAlheyg2AIX3XGK4E%2BRJS93cdDfkF4aoCk33oGPOk%3D&amp;reserved=0"><strong><u>wup-028-bslug</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;"> tutorials to install Brainslug on your Wii / Wii U. </span><strong>Checkout the end of this post</strong><span style="font-family: Helvetica, Arial, sans-serif;"> to get the last compiled version of Brainslug-Wii and the updated wup-028-bslug files.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">b) Create a :sd/alternative_dols folder, put in it -for each game that you want to be lanched with Brainslug- a copy of Brainslug's boot.dol and rename it to you_game_id.dol (example: RM8E01.dol for Mario Party 8 NTSC-U). </span><strong>For this point only, I didn't put in the sd zip file contains all the necessary files for the compatible games of the list because it's region depandant</strong><span style="font-family: Helvetica, Arial, sans-serif;">. I only did it for MK Wii.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">c) In the :sd/brainslug/modules folder, make a folder for each Wii game you want to load a brainslug module, the folder name is its id without the last two characters (example: RM8E for Mario Party 8 USA). Put in this folder the modules (.mod files) that you want to load. </span><strong>The sd zip file contains all the necessary files for the compatible games of the list</strong><span style="font-family: Helvetica, Arial, sans-serif;"> (even the not compatibles).</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">d) In the :sd/brainslug/modules folder, </span><strong>delete the pad.xml file</strong><span style="font-family: Helvetica, Arial, sans-serif;">, make a folder for each Wii game you want to load a brainslug module, </span><strong>the folder name follows the same rules as the modules folders</strong><span style="font-family: Helvetica, Arial, sans-serif;">. Put in this folder the symbols (.xml files) that you want to load. </span><strong>Same as before, the sd zip file contains all the necessary files for the games of the list</strong><span style="font-family: Helvetica, Arial, sans-serif;"> (even the not compatibles).</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">e) In USB Loader GX, change the path for DOL's to "sd:\alternative_dols\".</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">f) In the loading parameters of the game you want to load with Brainslug, turn alternate DOL to ON.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">g) Launch the game, some text will normally indicate that the necessary symbols are found then the game will show up.</span><br><br><br><strong>Game compatibility (V-&gt;compatible):</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-Bomberman Land Wii [RBB] (loads but inputs don't do anything)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Castlevania Judgment [RDG] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Dance Dance Revolution Hottest Party 2 [RD4] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Dance Dance Revolution Hottest Party 3 [RJR] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Dragon Ball Z Budokai Tenkaichi 2 [RDB] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Dragon Ball Z Budokai Tenkaichi 3 [RDS] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Dragon Ball Revenge of King Piccolo [R7G] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-FIFA 09 All-Play [RF9] (loads but inputs don't do anything)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-FIFA 10 [R4R] (loads but inputs don't do anything)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-FIFA 12 [SI3] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Fire Emblem Radiant Dawn [RFE] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-GoldenEye 007 [SJB] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Guilty Gear XX Accent Core Plus [R3N] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Klonoa [R96] (freezes on brainslug launch)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Mario Kart Wii [RMC] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Metal Slug Anthology [RML] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Mortal Kombat Armageddon [RKM] (PADRead not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Muramasa - The Demon Blade [RSF] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-MySims Racing [RQG] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Naruto Clash of Ninja Revolution European Version [RNX]</span><strong> (V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Naruto Clash of Ninja Revolution 2 [RNY] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Naruto Shippuden Clash of Ninja Revolution 3 [RNE] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Naruto Shippuden Dragon Blade Chronicles [SN4] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Need for Speed [SNH] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Need for Speed Nitro [R7X]</span><strong> (V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Need for Speed Undercover [RX9] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Resident Evil Archives Resident Evil [RE4] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Resident Evil Archives Resident Evil Zero [RBH] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Resident Evil 4 Wii Edition [RB4] (loads but inputs don't do anything)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Samurai Warriors 3 [S59] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Sin and Punishment Successor of the Skies [R2V] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-SNK Arcade Classics Volume 1 [RJZ] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Sonic Colours [SNC] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Sonic Riders Zero Gravity [RS9] </span><strong>(V)</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">-Sonic Unleashed [RSV] (loads but inputs don't do anything)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Super Mario All-Stars [SVM] (PADInit not found)</span><br><span style="font-family: Helvetica, Arial, sans-serif;">-Super Smash Bros. Brawl [RSB] </span><strong>(V) </strong><span style="font-family: Helvetica, Arial, sans-serif;">(symbols found but crash on launch)</span><br><br><br><strong>Files</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-The last compiled version of Brainslug-Wii with the updated wup-028-bslug files (to put on your sd card).</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-My discussion with ChatGPT.</span><br><br><br><strong>Troubleshooting</strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">-The game may not load correctly everytime, you may have to shut down your console and retry to launch the game to make it work.</span><br><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Thank you for reading me, thank you Chadderz for brainslug, feel free to help if you want.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">I wish you a nice day</span></p><p>
<a class="ipsAttachLink" href="https://gtaforum.org/applications/core/interface/file/attachment.php?id=173&amp;key=79510e50526f9f9acb47a67595a0ba86" data-fileExt='pdf' data-fileid='173' data-filekey='79510e50526f9f9acb47a67595a0ba86'>ChatGPT-Finding PADRead location.pdf</a> 
<a class="ipsAttachLink" href="https://gtaforum.org/applications/core/interface/file/attachment.php?id=174&amp;key=9b010f6410777c9862e9ff393560f664" data-fileExt='zip' data-fileid='174' data-filekey='9b010f6410777c9862e9ff393560f664'>sd.zip</a></p>]]></description><guid isPermaLink="false">34</guid><pubDate>Tue, 18 Nov 2025 14:46:56 +0000</pubDate></item><item><title>How to edit almost everything related to the system (in-app BGs / custom sounds)</title><link>https://gtaforum.org/articles.html/5_guides/how-to-edit-almost-everything-related-to-the-system-in-app-bgs-custom-sounds-r33/</link><description><![CDATA[<p><span style="font-family: Helvetica, Arial, sans-serif;">Hi, this was released a few years ago but almost nobody knows about it (I mean, it's not common for vita users to do it) so I'll share a tutorial I've written thanks to dms with Li (ex Silica, the dev of the plugin we'll use today, very cool person btw)</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">The following plugin is used to replace system files without directly editing them hence avoiding a brick if anything goes wrong.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">First find an RCO on vs0. Any of them, Then download the </span><a rel="external nofollow" href="https://bitbucket.org/Lienby/cxml-decompiler/downloads/"><strong><u>CXMLDecompiler</u></strong></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Run : CXMLDecompiler.exe -d -i your_rco.rco -o your_rco.xml -p to decompile. This will output an XML, and a bunch of files (-p will tell it to try work out what those files are) Now you can simply browse the extracted files from it</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Now say you want to edit something and put it back into it, Assuming it's an image- you can look in 'Converted/GIMtoPNG' And find all the pngs in there, so just edit it however you want. Now to put it back in, you have to convert it back to a GIM and zlib compress again</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">To do that use GimConv/GimConv.exe (png_filename) -psvindex8 to make it a GIM Then CXMLDecompiler --compress -i (C:\Users\pc\Desktop\a67cb5df.gim) -o (C:\Users\pc\Desktop\a67cb5df.z) to compress it again. Now replace the original .z file in the files/original folder. Also edit the XML file and find the reference to that .z file, make sure 'origsize' matches the size of the uncompressed GIM file in bytes.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Finally to build it back to an RCO youd do cxmldecompiler.exe -c -i your_rco.xml -o your_rco.rco</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">(example CXMLDecompiler -c -i "videobrowser_plugin\videobrowser_plugin.xml" -o videobrowser_plugin.rco )</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">For custom sounds you'll need VAG files : to convert your wav to vag use vagconv2w.exe from the </span><a rel="external nofollow" href="http://www.mediafire.com/file/81vlsovsn3btv7j/Fake_PKG_Tools_v1.5.1.rar"><strong><u>fake pkg tools</u></strong></a><br><span style="font-family: Helvetica, Arial, sans-serif;">Open it then find your wav sample, convert it (CHECK the og sample specifications by opening any sound with audacity), replace the og VAG file and compile the rco with cxmldecompiler</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Put the files in ux0:vshPatch then use the </span><a rel="external nofollow" href="https://github.com/LiEnby/vshPatch"><strong><u>vshPatch</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;"> plugin to load them, reboot after any replaced rco,</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Enjoy </span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Some custom rco files as a POC for you to see what you can achieve with it :</span><br><br><a rel="external nofollow" href="https://vitatricks.xyz/theme/ExampleVideosBlueTheme.zip"><strong><u>https://vitatricks.xyz/theme/ExampleVideosBlueTheme.zip</u></strong></a><br><br><a rel="external nofollow" href="https://www.mediafire.com/file/lxcjgxs8asy6ftk/PS2_sounds.zip/file"><strong><u>https://www.mediafire.com/file/lxcjgxs8asy6ftk/PS2_sounds.zip/file</u></strong></a><br><br><a rel="external nofollow" href="https://www.mediafire.com/file/utz35qwxucvjzi8/Matrix+Settings+Background.zip/file"><strong><u>https://www.mediafire.com/file/utz35qwxucvjzi8/Matrix+Settings+Background.zip/file</u></strong></a></p>]]></description><guid isPermaLink="false">33</guid><pubDate>Tue, 18 Nov 2025 14:45:17 +0000</pubDate></item><item><title>How to make most of incompatible mods compatible with reversenx-rt (including mario odyssey splitscreen)</title><link>https://gtaforum.org/articles.html/5_guides/how-to-make-most-of-incompatible-mods-compatible-with-reversenx-rt-including-mario-odyssey-splitscreen-r32/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/2020060615531800-38B663010F1EC9F269C188391CA3F9A1.jpg.c0f0f9a11e0d02a85aec162ed93e3405.jpg" /></p>
<p><span style="font-family: Helvetica, Arial, sans-serif;">Copy pasting this from a recent comment on reddit for a post related to another overlay :</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">SaltyNX is incompatible with certain mods that do exefs patching; specifically the file SD/atmosphere/contents/[title id]/exefs/main.npdm needs to be compiled with allow_debug=true, force_debug=false, force_debug_prod=false. In my case, I downloaded the source for the mod I was using and (with some minor help from its devs) was able to make the necessary changes and obtain a new main.npdm file that was compatible with SaltyNX. It looks like it doesn't break anything with the mod, and the devs will look into making that change on their end of things once they confirm it's all good.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">To check if this is the issue you have with SaltyNX, here's what I recommend:</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Try a different game without any mods. Make sure it's supported by SaltyNX (e.g. Mario Kart 8 Deluxe is not supported by SaltyNX). If it doesn't run on an unmodded game which should be supported, it's possible you have issues with your installation or configuration with other CFW. Delete the SD/SaltyNX/ folder and all of the relevant .nro and .ovl files from the SD/switch/ and SD/switch/.overlays/ folders, and reinstall SaltyNX, FPSLocker, ReverseNX-RT, and ReverseNX-RT Tool via the Homebrew App Store.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Try disabling any mods. Some simpler game mods install just a few files into SD/atmosphere/contents/[title id]/, or elsehwere in SD/atmosphere/, and can be managed with the SimpleModManager tool. Here, the [title id] represents the unique 16-character ID for each game, there's lots of ways to find it out yourself or just by google. I never modded TOTK or BOTW, but I think they require external mod loaders to set things up. Follow whatever guides they provide to make sure you don't leave any of these files behind that could muddy things up. If it still doesn't work, there's probably something else going on, but I couldn't tell ya what.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">If you're using several mods together, try enabling ONLY ONE at a time and test the game with only a single mod enabled. This can be tricky or time-intensive with TOTK/BOTW needing to rebuild mod files depending on which mods are enabled and such. If it is these debug flags causing issues, I would think it would be introduced by a specific mod rather than the mod loader itself, or this would likely be a wider known issue.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Once you're able to find a mod that stops SaltyNX from running, look in SD/atmosphere/contents/[title id]/exefs/. If there's no main.npdm then I guess it's something else. But if there is, you can check with a hex editor (e.g. </span><a rel="external nofollow" href="https://hexed.it/"><strong><u>https://hexed.it/</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">) and look at the very end of the file. If you see something other than FF FF 02 00 then the debug flags aren't compatible with SaltyNX. Congrats! You found the issue!</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">It's worth noting that, for some mods, it might work to just edit the hex data directly so it reads FF FF 02 00 at the end, originally from MasaGratoR's advice. In my case, that change at the end of the file just caused the game to crash when loading ("Software was closed because an error occurred", not an Atmosphere crash). After modifying the mod files source code and rebuilding them, I found that this string FF FF 02 00 ends up changing twice, once at the end, but also somewhere else earlier in the file.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Source : </span><a rel="external nofollow" href="https://www.reddit.com/r/SwitchPirates/s/VXcOrpQ9oV"><strong><u>https://www.reddit.com/r/SwitchPirates/s/VXcOrpQ9oV</u></strong></a><br><br><span style="font-family: Helvetica, Arial, sans-serif;">As an example, mario odyssey multiplayer main mod file ends by FF 04 00, replace this by FF 02 00 and search in the file for the other FF 04 00 then replace it too</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">When asking with wrong words if there could be a fix (I've asked if it could be fixed, the overlay, not knowing that the mod had to be edited not the overlay) Masagrator said to me "Why should I fix compatibility with some mod?" and straight out closed then deleted the issue from github (it's nowhere to be found anymore except in mails)</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Ironically check out who gave this fix to the reddit user...</span></p>]]></description><guid isPermaLink="false">32</guid><pubDate>Tue, 18 Nov 2025 14:44:26 +0000</pubDate></item><item><title><![CDATA[Black Ops 7 All Missions: Complete Campaign & Endgame Guide]]></title><link>https://gtaforum.org/articles.html/5_guides/black-ops%E2%80%AF7-all-missions-complete-campaign-endgame-guide-r27/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/co_op_campaign_endgame_detailed_7e4fad83fb.webp.03687fa3fb1729a4878178bb0d8880d4.webp" /></p>
<p>Hey, gamer! So, you want the <strong>full scoop on Black Ops 7 missions</strong>? Yep, you’re in the right place. We’ll cover every single mission, story highlights, gameplay mechanics, co-op strategies, collectibles, and even what comes after the campaign — the <strong>Endgame mode</strong>. No skipping; all details are here.</p><p>Whether you’re new to BO7 or a seasoned veteran, this guide will give you all the insights you need to <strong>plan, play, and dominate</strong>.</p><h2><strong>Black Ops 7 Mission Count &amp; Campaign Structure</strong></h2><ul><li><p><strong>Total Missions</strong>: Black Ops 7 comes with <strong>11 core campaign missions</strong>.</p></li><li><p><strong>Co-Op Friendly</strong>: Missions are designed for <strong>up to 4 players</strong>, making teamwork a major factor.</p></li><li><p><strong>Difficulty Options</strong>: You can pick <strong>Recruit, Regular, Hardened, or Veteran</strong> — higher difficulties add tougher enemies, smarter AI, and fewer checkpoints.</p></li><li><p><strong>Campaign Run Time</strong>:<br></p><ul><li><p>Average co-op: <strong>5–6 hours</strong> to complete <a rel="external nofollow" href="https://www.gamespot.com/articles/full-black-ops-7-campaign-missions-list-and-hours-to-beat/1100-6536225/"><u>all missions</u></a>.</p></li><li><p>Solo or casual play: <strong>6–8 hours</strong>, especially if you hunt every collectible and secret path.</p></li><li><p>Speed-runners: <strong>4–5 hours</strong>, if you stick to main objectives only.</p></li></ul></li></ul><p>Knowing all missions ahead of time helps you <strong>plan loadouts and strategies</strong>, especially if you’re targeting collectibles or rare camo unlocks. For instance, boosting <strong>rare camos</strong> can save a lot of grind time, check<a rel="external nofollow" href="https://mitchcactus.co/games/call-of-duty/black-ops-7/singularity-camo-unlock/"><u> </u><strong><u>Singularity camo unlock</u></strong></a> if you’re curious.</p><h2><strong>All 11 Missions in Order</strong></h2><p>Here’s the complete mission list with a brief description of each:</p><ol><li><p><strong>Exposure</strong> – Intro mission with high-intensity combat and tutorial mechanics.</p></li><li><p><strong>Inside</strong> – Stealth-heavy infiltration in a fortified enemy base.</p></li><li><p><strong>Distortion</strong> – Sci-fi elements appear, hallucinogenic effects challenge your perception.</p></li><li><p><strong>Escalation</strong> – Urban combat mission with multi-level objectives.</p></li><li><p><strong>Disruption</strong> – Sabotage mission requiring strategy and coordination.</p></li><li><p><strong>Collapse</strong> – Large-scale firefights in destructible environments.</p></li><li><p><strong>Fracture</strong> – Cinematic mission with scripted events and puzzle elements.</p></li><li><p><strong>Quarantine</strong> – Environmental hazards, infection zones, and defensive gameplay.</p></li><li><p><strong>Suppression</strong> – Tactical assault requiring precise teamwork.</p></li><li><p><strong>Breakpoint</strong> – Mid-to-late campaign climax, combining stealth, combat, and timed objectives.</p></li><li><p><strong>Containment</strong> – Final mission, heavy action, story resolution, and setup for Endgame.</p></li></ol><p>Each mission offers <strong>unique gameplay experiences</strong>, balancing combat, stealth, and environmental challenges.</p><h2><strong>Story &amp; Setting</strong></h2><ul><li><p><strong>Protagonist</strong>: Play as <strong>David Mason</strong>, leading the elite JSOC team.</p></li><li><p><strong>Antagonists</strong>: <strong>The Guild</strong> and the returning <strong>Raul Menendez</strong> drive the main conflict.</p></li><li><p><strong>Locations</strong>: Missions span <strong>Avalon (Mediterranean), Nicaragua, Tokyo Bay, Los Angeles</strong>, and <strong>Vorkuta</strong>. Each area has <strong>distinct visual design, enemy behavior, and environmental challenges</strong>.</p></li><li><p><strong>Themes</strong>: Psychological and sci-fi twists dominate, mainly involving <strong>Cradle toxins</strong> that alter perception. Players will see <strong>hallucinations, altered enemy behavior, and environmental changes</strong> that keep things unpredictable.</p></li></ul><h2><strong>Mission Design &amp; Gameplay Mechanics</strong></h2><ul><li><p><strong>Linear vs Open</strong>: Linear for story-driven sequences, open areas for exploration and tactical choice.</p></li><li><p><strong>Action Variety</strong>: Missions include:<br></p><ul><li><p><strong>All-out firefights</strong></p></li><li><p><strong>Stealth infiltration</strong></p></li><li><p><strong>Environmental puzzles</strong></p></li><li><p><strong>Timed objectives<br></strong></p></li></ul></li><li><p><strong>Co-Op Dynamics</strong>: 4-player squads can <strong>split roles, revive teammates, and coordinate attacks</strong>. Solo players need precise tactics and patience.</p></li><li><p><strong>Collectibles &amp; Rewards</strong>: Each mission has <strong>hidden intel, bonus objectives, and secret paths</strong>. Collecting these rewards can unlock <strong>camos, XP boosts, and achievements</strong>.</p></li></ul><p>For players who want faster cosmetic progression alongside the campaign, the<a rel="external nofollow" href="https://mitchcactus.co/call-of-duty-bo7-camos-boosting/"><u> </u><strong><u>Black Ops 7 camos boosting</u></strong></a> service is worth checking out.</p><h2><strong>Endgame Mode: Beyond the Campaign</strong></h2><ul><li><p><strong>Unlocked After Campaign</strong>: Complete all 11 missions to access <strong>Endgame</strong>, a <strong>32-player PvE mode</strong>.</p></li><li><p><strong>Gameplay</strong>: Teams of 4 complete <strong>dynamic objectives</strong> across Avalon and extract with loot.</p></li><li><p><strong>Risk-Reward System</strong>: Dying means losing your loadout, surviving means retaining gear and progression.</p></li><li><p><strong>Replayability</strong>: Designed for infinite replay, with procedurally generated objectives and difficulty scaling.</p></li></ul><p>Boosting or unlocking rare items beforehand can make Endgame more rewarding — like the<a rel="external nofollow" href="https://mitchcactus.co/games/call-of-duty/black-ops-7/genesis-camo-unlock/"><u> </u><strong><u>Genesis camo</u></strong></a> or preloaded accounts for quick start<a rel="external nofollow" href="https://mitchcactus.co/games/call-of-duty/black-ops-7/accounts-for-sale/"><u> </u><strong><u>here</u></strong></a>.</p><h2><strong>Tips &amp; Strategies for Every Player</strong></h2><ul><li><p><strong>Play Co-Op When Possible</strong> – Makes hard missions more manageable.</p></li><li><p><strong>Collect Intel</strong> – Adds replay value and unlocks extras.</p></li><li><p><strong>Plan Loadouts</strong> – Think ahead for Endgame and tougher difficulties.</p></li><li><p><strong>Experiment</strong> – Try different roles in co-op; switch between assault, sniper, and tactical support.</p></li><li><p><strong>Pace Yourself</strong> – Campaign missions average <strong>20–40 minutes</strong>, but exploring and replaying can double that time.</p></li></ul><p>For players who enjoy <strong>promo rewards</strong>, Monster Energy codes can give exclusive in-game items — check<a rel="external nofollow" href="https://mitchcactus.co/games/call-of-duty/black-ops-7/monster-energy/"><u> </u><strong><u>Monster Energy codes</u></strong></a> for extra perks.</p><h2><strong>Why Knowing All Missions Helps</strong></h2><ul><li><p><strong>Strategy</strong>: Optimize co-op roles and gear.</p></li><li><p><strong>Completionist Goals</strong>: Collect all intel, unlock camos, and complete achievements.</p></li><li><p><strong>Endgame Prep</strong>: Familiarity with maps, enemies, and objectives gives an edge in extraction runs.</p></li><li><p><strong>Replayability</strong>: Knowing each mission’s challenges helps you tackle harder difficulties without frustration.</p></li></ul><h2><strong>Final Thoughts</strong></h2><p>Black Ops 7’s campaign is more than just <strong>11 missions</strong> — it’s a <strong>blend of tactical combat, story-driven drama, and replayable co-op gameplay</strong>, lasting roughly <strong>5–6 hours</strong> in co-op. The <strong>Endgame mode</strong> provides additional depth with 32-player PvE challenges.</p><p>Play smart, explore thoroughly, and leverage your unlocks and co-op advantages. With preparation, you’ll maximize every mission, unlock rare rewards, and dominate both the campaign and Endgame.</p>]]></description><guid isPermaLink="false">27</guid><pubDate>Mon, 17 Nov 2025 20:01:10 +0000</pubDate></item><item><title>Ghost of Yotei: All Bamboo Strikes Locations</title><link>https://gtaforum.org/articles.html/5_guides/ghost-of-yotei-all-bamboo-strikes-locations-r26/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/ghost-of-yotei-guide-ultimate-100percent-walkthrough.large.jpg.4f2a390fb6d6f03c59ef378f70648704.jpg" /></p>
<p><strong>Bamboo Strikes</strong> are one of the many types of <a rel="external nofollow" href="https://www.pushsquare.com/guides/ghost-of-yotei-guide-ultimate-100percent-walkthrough#ghost-of-yotei-guide-activities-locations"><strong>Activities</strong></a> you'll come across while exploring the open world of <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/ghost_of_yotei"><strong>Ghost of Yotei</strong></a>, rewarding extra Spirit to use for special abilities. This <a rel="external nofollow" href="https://www.pushsquare.com/guides/ghost-of-yotei-guide-ultimate-100percent-walkthrough"><strong>Ghost of Yotei guide</strong></a> reveals <strong>all Bamboo Strikes locations</strong>.</p><h2>What Are All Bamboo Strikes Locations in Ghost of Yotei?</h2><p><a rel="external nofollow" href="https://images.pushsquare.com/e94f59f25599d/ghost-of-yotei-all-bamboo-strikes-locations-guide-1.large.jpg"><img src="https://images.pushsquare.com/e94f59f25599d/ghost-of-yotei-all-bamboo-strikes-locations-guide-1.900x.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 1" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>There are <strong>15 Bamboo Strikes</strong> to find in the game. When you discover one, you must work through three stages of increasing difficulty, pressing the buttons in sequence before time runs out. The first round has three buttons, the second has five, and the final challenge has seven.</p><p>If you complete all three rounds of a Bamboo Strike, you'll increase your Spirit and earn 20 Young Bamboo sticks. The more of them you complete, the more that are required to earn another dose of Spirit. They're marked on the map with three small bamboo sticks, and are only found either through exploring the open world or by buying Traveller's Maps.</p><p>Below you'll find <strong>all Bamboo Strikes locations</strong>. We've broken this page up into each of the main regions in the game to make the guide easier to navigate. You'll find the location of each Bamboo Strike along with the required button presses for each round.</p><h3>All Bamboo Strikes in Yotei Grasslands</h3><p>There are 4 Bamboo Strikes in the Yotei Grasslands. Below are all their locations on the map and the button presses needed to complete them.</p><h4>Father's Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/e85cfe9347e23/ghost-of-yotei-all-bamboo-strikes-locations-guide-2.large.jpg"><img src="https://images.pushsquare.com/e85cfe9347e23/ghost-of-yotei-all-bamboo-strikes-locations-guide-2.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 2" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/964c75d146595/ghost-of-yotei-all-bamboo-strikes-locations-guide-3.large.jpg"><img src="https://images.pushsquare.com/964c75d146595/ghost-of-yotei-all-bamboo-strikes-locations-guide-3.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 3" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>This will almost certainly be the first Bamboo Strike you find in the game. When you reach your home, go to the cliff edge to the south overlooking Lake Shikotsu to find it.</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><p>+</p><h4>Bamboo Strike in The Way of Dual Katana</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/aed799cb65c27/ghost-of-yotei-all-bamboo-strikes-locations-guide-4.large.jpg"><img src="https://images.pushsquare.com/aed799cb65c27/ghost-of-yotei-all-bamboo-strikes-locations-guide-4.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 4" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/b12829f67bd9b/ghost-of-yotei-all-bamboo-strikes-locations-guide-5.large.jpg"><img src="https://images.pushsquare.com/b12829f67bd9b/ghost-of-yotei-all-bamboo-strikes-locations-guide-5.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 5" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Working through the Revenge Quest named The Way of Dual Katana will present you with this Bamboo Strike, which gets easier as the days pass</p></li></ul><h4>Nupur River Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/14c2ddbdf874f/ghost-of-yotei-all-bamboo-strikes-locations-guide-6.large.jpg"><img src="https://images.pushsquare.com/14c2ddbdf874f/ghost-of-yotei-all-bamboo-strikes-locations-guide-6.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 6" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/0a6f7a2eb6751/ghost-of-yotei-all-bamboo-strikes-locations-guide-7.large.jpg"><img src="https://images.pushsquare.com/0a6f7a2eb6751/ghost-of-yotei-all-bamboo-strikes-locations-guide-7.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 7" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Directly north of the Crow's Nest Watchtower is a wooded area you can cut through to find a Settler and the Bamboo Strike</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong><br></strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Yotei River Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/17689a9bd9dc8/ghost-of-yotei-all-bamboo-strikes-locations-guide-8.large.jpg"><img src="https://images.pushsquare.com/17689a9bd9dc8/ghost-of-yotei-all-bamboo-strikes-locations-guide-8.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 8" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/d5a2b9053b70c/ghost-of-yotei-all-bamboo-strikes-locations-guide-9.large.jpg"><img src="https://images.pushsquare.com/d5a2b9053b70c/ghost-of-yotei-all-bamboo-strikes-locations-guide-9.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 9" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>In between the White Dye House and Master Hejiro's Garden, just north of the Yotei River</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p>+</p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h3>All Bamboo Strikes in Ishikari Plain</h3><p>There are 3 Bamboo Strikes in Ishikari Plain. Below are all their locations on the map and the button presses needed to complete them.</p><h4>Matsumae Encampment Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/95145c4c1b501/ghost-of-yotei-all-bamboo-strikes-locations-guide-10.large.jpg"><img src="https://images.pushsquare.com/95145c4c1b501/ghost-of-yotei-all-bamboo-strikes-locations-guide-10.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 10" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/6a1e05cb1accc/ghost-of-yotei-all-bamboo-strikes-locations-guide-11.large.jpg"><img src="https://images.pushsquare.com/6a1e05cb1accc/ghost-of-yotei-all-bamboo-strikes-locations-guide-11.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 11" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>When you're making your way to Ishikari Plain in the main story, you can perform Bamboo Strikes in Matsumae Encampment</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Rumoi Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/65fa785163b09/ghost-of-yotei-all-bamboo-strikes-locations-guide-12.large.jpg"><img src="https://images.pushsquare.com/65fa785163b09/ghost-of-yotei-all-bamboo-strikes-locations-guide-12.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 12" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/c77a2898e7c62/ghost-of-yotei-all-bamboo-strikes-locations-guide-13.large.jpg"><img src="https://images.pushsquare.com/c77a2898e7c62/ghost-of-yotei-all-bamboo-strikes-locations-guide-13.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 13" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Just north of the Rumoi River in the middle of the region, look for a rocky area with a man on top already training on the Bamboo Strike</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Urara Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/37ae1e355ee1d/ghost-of-yotei-all-bamboo-strikes-locations-guide-14.large.jpg"><img src="https://images.pushsquare.com/37ae1e355ee1d/ghost-of-yotei-all-bamboo-strikes-locations-guide-14.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 14" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/71b93d0f92bd3/ghost-of-yotei-all-bamboo-strikes-locations-guide-15.large.jpg"><img src="https://images.pushsquare.com/71b93d0f92bd3/ghost-of-yotei-all-bamboo-strikes-locations-guide-15.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 15" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Along the eastern perimeter of the map, you'll find this Bamboo Strike behind the Oni's Breath Inn in Urara Forest</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h3>All Bamboo Strikes in Tokachi Range</h3><p>There are 3 Bamboo Strikes in Tokachi Range. Below are all their locations on the map and the button presses needed to complete them.</p><h4>Huranui Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/a2bb0fac22ad3/ghost-of-yotei-all-bamboo-strikes-locations-guide-16.large.jpg"><img src="https://images.pushsquare.com/a2bb0fac22ad3/ghost-of-yotei-all-bamboo-strikes-locations-guide-16.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 16" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/61cef2046031c/ghost-of-yotei-all-bamboo-strikes-locations-guide-17.large.jpg"><img src="https://images.pushsquare.com/61cef2046031c/ghost-of-yotei-all-bamboo-strikes-locations-guide-17.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 17" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>This Bamboo Strike is easy to miss as it's tied to the Huranui Rest Inn and doesn't have its own icon on the map</p></li><li><p>Go to the Huranui Rest Inn, and outside, looking out to the river, you'll find the Bamboo Strike</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Niikappu's Fork Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/ff05fecd69ffa/ghost-of-yotei-all-bamboo-strikes-locations-guide-18.large.jpg"><img src="https://images.pushsquare.com/ff05fecd69ffa/ghost-of-yotei-all-bamboo-strikes-locations-guide-18.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 18" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/38e644bedbdcb/ghost-of-yotei-all-bamboo-strikes-locations-guide-19.large.jpg"><img src="https://images.pushsquare.com/38e644bedbdcb/ghost-of-yotei-all-bamboo-strikes-locations-guide-19.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 19" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Where the Nikkappu River split into two on the eastern side of the region, head east</p></li><li><p>In the forest of yellow trees, you'll find three ronin training on the Bamboo Strike on top of a rock</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Misty Valley Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/7c7538541e242/ghost-of-yotei-all-bamboo-strikes-locations-guide-26.large.jpg"><img src="https://images.pushsquare.com/7c7538541e242/ghost-of-yotei-all-bamboo-strikes-locations-guide-26.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 26" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/55e1710129a16/ghost-of-yotei-all-bamboo-strikes-locations-guide-27.large.jpg"><img src="https://images.pushsquare.com/55e1710129a16/ghost-of-yotei-all-bamboo-strikes-locations-guide-27.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 27" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Along the southern perimeter of the region, in Yamane Bluffs, look for the Mysterious Gate</p></li><li><p>Head inside to discover the Abandoned Tominaga Estate</p></li><li><p>At this point, take a left into the bamboo forest</p></li><li><p>You'll find the stand for the Bamboo Strike, but there aren't any bamboo sticks attached to it</p></li><li><p>To make them appear, run down the paths around the stand with red flowers on the ground</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h3>All Bamboo Strikes in Teshio Ridge</h3><p>There are 3 Bamboo Strikes in Teshio Ridge. Below are all their locations on the map and the button presses needed to complete them.</p><h4>Sakuru Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/b56bdfe2811c2/ghost-of-yotei-all-bamboo-strikes-locations-guide-20.large.jpg"><img src="https://images.pushsquare.com/b56bdfe2811c2/ghost-of-yotei-all-bamboo-strikes-locations-guide-20.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 20" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/a53473c69767b/ghost-of-yotei-all-bamboo-strikes-locations-guide-21.large.jpg"><img src="https://images.pushsquare.com/a53473c69767b/ghost-of-yotei-all-bamboo-strikes-locations-guide-21.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 21" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>On the eastern side of the region in the middle, head north from Kamikawa Trading Post</p></li><li><p>You'll find the Bamboo Strike on top of a large rock you can climb up</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Hakodake Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/748e50a5397fd/ghost-of-yotei-all-bamboo-strikes-locations-guide-28.large.jpg"><img src="https://images.pushsquare.com/748e50a5397fd/ghost-of-yotei-all-bamboo-strikes-locations-guide-28.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 28" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/b645b04f1e62f/ghost-of-yotei-all-bamboo-strikes-locations-guide-29.large.jpg"><img src="https://images.pushsquare.com/b645b04f1e62f/ghost-of-yotei-all-bamboo-strikes-locations-guide-29.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 29" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/684be6c243c28/ghost-of-yotei-all-bamboo-strikes-locations-guide-30.large.jpg"><img src="https://images.pushsquare.com/684be6c243c28/ghost-of-yotei-all-bamboo-strikes-locations-guide-30.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 30" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>This Bamboo Strike is up a part of the Hakodake Mountains, but it's easiest to find if you head south from the Contested Farm near the eastern coast</p></li><li><p>From this location, go south up the slope and look for something you'd normally slide down — you'll be at the bottom of it</p></li><li><p>To the left of the slope will be some rocks and grappling points you can use to reach the Bamboo Strike</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Sarobetsu Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/41a4b5adef1d1/ghost-of-yotei-all-bamboo-strikes-locations-guide-31.large.jpg"><img src="https://images.pushsquare.com/41a4b5adef1d1/ghost-of-yotei-all-bamboo-strikes-locations-guide-31.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 31" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/ae4100f532e58/ghost-of-yotei-all-bamboo-strikes-locations-guide-32.large.jpg"><img src="https://images.pushsquare.com/ae4100f532e58/ghost-of-yotei-all-bamboo-strikes-locations-guide-32.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 32" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>From the Sarobetsu Lake towards the northwest of the region, head east to where it becomes a frozen river</p></li><li><p>On top of the rock overlooking the frozen lake is the Bamboo Strike</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h3>All Bamboo Strikes in Oshima Coast</h3><p>There are 2 Bamboo Strikes in Oshima Coast. Below are all their locations on the map and the button presses needed to complete them.</p><h4>Atago Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/ad65ee039e25d/ghost-of-yotei-all-bamboo-strikes-locations-guide-22.large.jpg"><img src="https://images.pushsquare.com/ad65ee039e25d/ghost-of-yotei-all-bamboo-strikes-locations-guide-22.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 22" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/8acb881b2a20b/ghost-of-yotei-all-bamboo-strikes-locations-guide-23.large.jpg"><img src="https://images.pushsquare.com/8acb881b2a20b/ghost-of-yotei-all-bamboo-strikes-locations-guide-23.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 23" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>From the northern entrance to this region, head south to a camp in the forest of blossom trees</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><h4>Matsumae Bamboo Strike</h4><p><a rel="external nofollow" href="https://images.pushsquare.com/6e69bed276570/ghost-of-yotei-all-bamboo-strikes-locations-guide-24.large.jpg"><img src="https://images.pushsquare.com/6e69bed276570/ghost-of-yotei-all-bamboo-strikes-locations-guide-24.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 24" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.pushsquare.com/8f3f59f22ed7b/ghost-of-yotei-all-bamboo-strikes-locations-guide-25.large.jpg"><img src="https://images.pushsquare.com/8f3f59f22ed7b/ghost-of-yotei-all-bamboo-strikes-locations-guide-25.445x250.jpg" alt="Ghost of Yotei: All Bamboo Strikes Locations Guide 25" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Push Square</em></p><ul><li><p>Fast travel to the entrance of the Matsumae Residences, and enter the fort and turn right</p></li><li><p>Follow this path along until you reach an area with blossom trees</p></li><li><p>The Bamboo Strike will be here</p></li></ul><p><strong>Bamboo Strike #1</strong></p><p><strong>Bamboo Strike #2</strong></p><p><strong>Bamboo Strike #3</strong></p><hr>]]></description><guid isPermaLink="false">26</guid><pubDate>Mon, 17 Nov 2025 19:59:30 +0000</pubDate></item><item><title>How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies</title><link>https://gtaforum.org/articles.html/5_guides/how-to-make-a-game-in-unity-engine-for-nintendo-wii-on-windows-without-the-sdk-for-newbies-r24/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/1762141524650.png.299916b92b48f14cc4f98180e9c86d52.png" /></p>
<p><span style="font-family: Helvetica, Arial, sans-serif;">Hey folks! A few days ago talking with </span><a rel="external nofollow" href="https://x.com/the_digi_law"><strong><u>the_digi_law</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;"> we discovered that you can actually run custom made stuff on Wii (retail and emulator) without the need of the SDK and official Unity addon. This won't be as straight forward as it would be with them but it's better than nothing. This is why I bring this tutorial in case someone wants to make games for </span><strong>Nintendo Wii using Unity</strong><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><br></p><p><img src="https://gbatemp.net/attachments/1759345199044-png.530917/" alt="1759345199044.png" title="1759345199044.png" class="ipsRichText__align--block" width="476" height="393" loading="lazy"></p><p><br><u>Okay, first let's provide some context (I don't want to bore you to death, so if you don't want to read it or not need it, you can skip ahead to the setup steps below):</u><br><span style="font-family: Helvetica, Arial, sans-serif;">It's worth mentioning that if we followed the usual workflow back in 2007-2010, it would be exactly as we do now compiling a game for any other platform, albeit with some nuances. The Nintendo Developer Interface (NDI) did not exist back in 2007-2008. That's why the RVL SDK (Revolution SDK, aka the Wii SDK) had to be obtained directly from Nintendo through WarioWorld, the old developer website. It was MANDATORY to have the Developer Kit (the development kit), i.e., the physical machine on which to test the software, in order to obtain the SDK. And this had a price tag of $15,000. Not cheap by today's standards (the Switch version, for example, costs $450)... Once we had the SDK installed on our PC and had a DevKit, we could ask Unity to send us the version of the editor to use with the Wii Addon already installed. Then we could do what we always did: develop the game &gt; compile the WAD (in the case of WiiWare) or ISO (in the case of retail) and with the Unity libraries connected to the SDK, everything would be easy and simple. Unfortunately, none of the possible versions of the add-on have ever been leaked, and until now (with what I'm bringing you), there has never been ANY information on how to make a game made in Unity run on a Wii console or emulator.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">So... What can we do now if neither Nintendo nor Unity are going to give us the add-on and it was never leaked? Well, while surfing the net, I came across a user named the_digi_law who mentioned that the Wii has PowerPC (PPC) architecture and that's why it used “CodeWarrior” as its compiler. What does that have to do with anything? Well, Unity 2.6.0 and 2.6.1 still exported to MacOS X, which in 2008 was ALSO PPC. And then, chatting about it privately, we said to ourselves... “What if we put the MacOS PPC files into an already compiled Wii game... will it work?” Let's see!</span><br><br><br><em>It should be noted that this tutorial is for exporting a basic scene that ends up compiling a functional ROM natively on both a retail console and an emulator (e.g. Dolphin Emulator). However, making a complex game will require knowledge of the engine and general programming/coding with C#, JavaScript or UnityScript, as making a game in a large engine has a non-skippable learning curve, especially in such an old version of the engine. This tutorial WON'T share any copyrighted file and everything you do is under your responsability.</em><br><br><br><strong><u>Step 1. Prepare Unity 2.6.0f7:</u></strong><br><br></p><ul><li><p>We'll download Unity 2.6.0f7 directly from the<a rel="external nofollow" href="https://download.unity3d.com/download_unity/UnitySetup-2.6.0.exe"><strong><u> official Unity website</u></strong></a>. Why this one and not a more modern one that also compiles for Wii? Because it is the latest functional version for MacOS PPC. Unity 3.x only compiled for Macs with Intel processors. You can also use Unity 2.3 to 2.6.1 versions but in my tests, the best results were obtained with 2.6.0f7 due to numerous bugs within the editor...</p></li><li><p>Double-click on the .exe and install it as usual.</p></li><li><p>When you run Unity 2.6.0f7, it will ask you for a license registration. Tell it that you want to activate it online, and it will take you to the official Unity licensing page that was used at the time and is still maintained: <a rel="external nofollow" href="https://license.unity3d.com/"><strong><u>https://license.unity3d.com/</u></strong></a></p></li><li><p>If you don't have a Unity account, you will have to create one, as it is required. If you already have one, skip to the next step.</p></li><li><p>Now that you have created your account, if you have a plus or pro license, you can link it here. If not, we can click on Personal License and it will give us a free license (the advantage of 2.6.0 is that it was the first version with a free personal license, which is great!).</p></li><li><p>After accepting, we return to Unity and see that the registration has been completed.</p></li><li><p>We close the installer and can open Unity for a couple more steps later.</p></li></ul><p><strong><u>Step 2 Prepare the Wii game where you want to “inject”: From RVL to ISO</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Okay, at this point, you probably have an idea of what we're going to do: we're going to replace the files compiled by Unity with those from an existing ROM. To do this, you need to know of a game that uses Unity 2.x and runs on a Wii. Some of these are:</span><br><br></p><ul><li><p>Jumpstart Pet Rescue (ISO/RVL)</p></li><li><p>Lead the Merkaats (WiiWare-&gt;WAD)</p></li><li><p>Tiger Woods PGA Tour Online (ISO/RVL)</p></li><li><p>El Chavo (ISO/RVL)</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">For our example, we will use Jumpstart Pet Rescue. Since it is irrelevant, we will assume that we have all obtained our game legally and ripped it as a personal backup, rather than downloading it from the seven seas. The fact is that if we already have the game in ISO format, we can continue. The following steps are for if we have the game in RVL format:</span><br><br></p><ul><li><p>Download the Wii and GameCube emulator “Dolphin” from its<a rel="external nofollow" href="https://es.dolphin-emu.org/download/?cr=es"><strong><u> official website</u></strong></a>.</p></li><li><p>Install or unzip it wherever you want, depending on whether you are using the “archive” version. Open it by double-clicking on the .exe file.</p></li><li><p>Go to Options &gt; Settings &gt; Paths and set the folder where your RVL is currently located. It will appear in the list of games available to run.</p></li><li><p>Right-click on it and select “Convert File.” Make sure it is set to ISO type and accept. A file with the .iso format will be added to the same folder, which will be much larger than the original (since it is not encrypted or compressed).</p></li><li><p>Now we have the game, which we can unzip to extract its files.</p></li></ul><p><br><strong><u>Step 3 Prepare the Wii game to be “injected”: Unzip the ISO into files</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">To unzip an ISO and extract all its files, we will use one of the best Wii RomHacking tool for ISO: WIT Wimms Tools.</span><br><br></p><ul><li><p>Go to the official WIT website and download the Windows version. In this case, version 3.05, which is the latest: <a rel="external nofollow" href="https://wit.wiimm.de/download.html#vers-v3.05a"><strong><u>https://wit.wiimm.de/download.html#vers-v3.05a</u></strong></a></p></li><li><p>Unzip it into a folder that you will remember. In my case, it will be C:\Wit so that the executable we are going to use is in C:\Wit\bin\wit.exe.</p></li><li><p>We don't really need to add it to Environment Variables because in this tutorial we are going to launch everything from the command console (CMD) using global paths, but you can do so if you wish. In any case, open the command console by right-clicking &gt; open terminal here, from Cortana &gt; Command Console or Windows + R &gt; cmd.</p></li><li><p>Use WIT to decompile the ROM using (replace my path with yours) “C:\Wit\bin\wit.exe” extract “path to the ISO” “Path where it is extracted”</p></li><li><p>When you press enter, it will take you to where we have defined the entire decompiled ROM. That will be our “final compilation place.” Remember where it is, as we will recompile the .ISO in the future.</p></li></ul><p><br><strong><u>Step 4 Prepare the game for injection</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">With Unity opened from Step 1, we are going to make a simple "game":</span><br><br></p><ul><li><p>Create a scene with File &gt; New Scene.</p></li><li><p>Add an object with the menu above GameObject &gt; Create Empty (or press Control + Shift + N).</p></li></ul><p><img src="https://gbatemp.net/attachments/1759346029625-png.530920/" alt="1759346029625.png" title="1759346029625.png" class="ipsRichText__align--block" width="433" height="315" loading="lazy"></p><ul><li><p>Leaving it selected &gt; Components &gt; Rendering &gt; GUITexture.</p></li></ul><p><img src="https://gbatemp.net/attachments/1759346097349-png.530922/" alt="1759346097349.png" title="1759346097349.png" class="ipsRichText__align--block" width="540" height="434" loading="lazy"></p><p><br></p><ul><li><p>Drag an image from your PC to the “Project” tab.</p></li><li><p>Select the object with GUITexture &gt; drag the newly imported image to the inspector where it says Texture. You will see it in the Game tab.</p></li></ul><p><br></p><p><img src="https://gbatemp.net/attachments/1759346129737-png.530925/" alt="1759346129737.png" title="1759346129737.png" class="ipsRichText__align--block" width="1913" height="1027" loading="lazy"></p><p><br></p><ul><li><p>Go to File &gt; Save Scene and save your scene as you would in any Unity project.</p></li><li><p>Open File &gt; Build Settings and click “Add Current” to add it to the list of scenes. Important: in this step, select MacOS PPC (OS X) as the target platform.</p></li></ul><p><img src="https://gbatemp.net/attachments/1759346155201-png.530926/" alt="1759346155201.png" title="1759346155201.png" class="ipsRichText__align--block" width="222" height="432" loading="lazy"></p><p><br></p><ul><li><p>We click Build and compile the game for MacOS X PPC. The folder will open at the end.</p></li></ul><p><strong><u>Step 5. Copy the files to the Wii ISO</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Okay, from the folder where we had the ISO, let's go to DATA/files/unity/Data. We can delete EVERYTHING there because we don't need it. The only exception would be “unity default resources” because it already has the shaders ready for Wii. In any case, this is where we are going to copy our files, so leave this folder open in a separate window. Which files do we put? Only those from our game:</span><br><br></p><ul><li><p>Go back to where the Mac game has been compiled and go inside .app/Contents and grab the files from:</p><ul><li><p>Data: mainData and sharedassets0.assets. If we had several scenes and so on, we would take EVERYTHING from here (Levels, sharedAssets, bundles...).</p></li><li><p>Frameworks/Mono.framework: Boo.Lang.dll, mscorlib.dll, and UnityDomainLoad.exe.</p></li><li><p>Resources: UnityEngine.dll and unity default resources (this is not necessary if we keep the one that was already in the Wii game).</p></li></ul></li><li><p>Go back to where you had the ISO unzipped into files and copy all the files to PathToIso/DATA/files/unity/Data.</p></li><li><p>You should end up with something like:</p></li></ul><p><br></p><p><img src="https://gbatemp.net/attachments/1759346279517-png.530927/" alt="1759346279517.png" title="1759346279517.png" class="ipsRichText__align--block" width="215" height="384" loading="lazy"></p><p><br><br></p><ul><li><p>Our game is now ready to test.</p></li></ul><p><strong><u>Step 6. Encrypt the ROM back to an ISO</u></strong><br><br></p><ul><li><p>We are going to use Wit again, but now with “C:\Wit\bin\wit.exe” copy “path where we extracted the ROM” “path where we want the ISO to be placed.”</p></li><li><p>Once this is done, a ROM in .iso format will have been created. This will fail if there was previously an .ISO file with the same name, so make sure to delete it first.</p></li><li><p>Open Dolphin and you will see that it is listed even though it has the name Jumpstart Pet Rescue (you can change this by modifying the opening.bnr files).</p></li><li><p>Run the game and voilà! You have your Unity game on Nintendo Wii!</p></li></ul><p><br></p><p><img src="https://gbatemp.net/attachments/1759346332345-png.530928/" alt="1759346332345.png" title="1759346332345.png" class="ipsRichText__align--block" width="642" height="512" loading="lazy"></p><p><br><span style="font-family: Helvetica, Arial, sans-serif;">This game is "fully" functional in retail hardware and emulator, so it could already be used for Fangaming or Homebrew. However, you may be wondering: What about the API for Wii-specific features such as Inputs, Saving, Language... those things come in the SDK. You're right! If we use DNSpy or ILSpy to check the C# DLLs of the original game, if we take a look at UnityEngine.dll you can find all the stuff required for those. You can handle them in one single file or separate them.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Here's a video of the Inputs working:</span><br><br></p><p></p><p><br><br><span style="font-family: Helvetica, Arial, sans-serif;">This way, the workflow would remain the same: make the game in Unity 2.6 &gt; Compile for Mac &gt; Copy the files &gt; Encrypt the ISO &gt; Test.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Suffice it to say that no one who still has the official SDK + Addon is going to publish it so for now this is the only and best way to get our Unity games running on Nintendo Wii...</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">And that's it!</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Special thanks to The_Digi_Law (DigiSpace-Productions) for not only pointing in the right direction but spending time with me reverse engineering all this process!</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Troubleshooting and limitations I discovered while battling with Unity and Wii:</span><br><br></p><ul><li><p>You can't use asset bundles (for now) as they are compiled to .wii and .ures by the SDK. We could make something to manually create them but otherwise, you won't be able to load them. They are limited to Unity Pro so you also need an official serial key in order to handle them.</p></li><li><p>Normals seem completely off. It might be something with how the wii renders stuff:</p></li></ul><p><img src="https://gbatemp.net/attachments/1759346890174-png.530930/" alt="1759346890174.png" title="1759346890174.png" class="ipsRichText__align--block" width="642" height="512" loading="lazy"></p><ul><li><p>When trying animations imported from an FBX (which also needs to be backported to FBX 2010 with autodesks tools), the model just disappears. No idea why (yet). I would recommend using DAE as it seems to be supported.</p></li><li><p>Audio is not working for me. Probably bc the wii only recognizes DSP or PCM and Unity 2.5 only wav (that can be converted).</p></li><li><p>I backported NGUI 2.7.0 (unity 3.5) to Unity 2.6.0 but it gives more troubles than solutions... So... no useful way to make user interface...</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">===========================</span><br><span style="font-family: Helvetica, Arial, sans-serif;">Compiling from Unity 3.5.6f4 for Nintendo Wii and replacing on Big Time Rush game makes it to work as well!</span><br><br></p><p></p><p><br><span style="font-family: Helvetica, Arial, sans-serif;">=====================</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Other games made in Unity you can try and their versions:</span><br><br></p><ul><li><p>JumpStart Pet Rescue Wii (Disk) Sept 8 2009 (Unity 2.1)</p></li><li><p>JumpStart Escape from Adventure Island Wii (Disk) Nov 17 2009 (Unity 2.1)</p></li><li><p>Max &amp; the Magic Marker (WiiWare) USA/EU Mar 8 2010 (US) / Mar 5 2010 (EU) (Unity 2.5)</p></li><li><p>Lead the Meerkats (WiiWare) USA Jun 7 2010 (Unity 2.5)</p></li><li><p>JumpStart Get Moving Family Fitness Wii (Disk) Jun 8 2010 (Unity 2.1)</p></li><li><p>JumpStart Crazy Karts Wii (Disk) Apr 19 2011 (Unity 2.1)</p></li><li><p>Retail Santa Claus is Comin’ to Town! Wii (Disk) Nov 8 2011 (Unity 3.2)</p></li><li><p>Nickelodeon Big Time Rush – Dance Party Wii (Disk) Nov 13 2012, (Unity 3.5.6f7) -&gt; latest unity version?</p></li><li><p>El Chavo (Latin America) Wii (Disk) Apr 27 2012 (Unity 3.2)</p></li><li><p>My Animal Centre Wii (Disk) 2009 (Unity 2.1)</p></li><li><p>FroBot (Disk) 2010 (Unity 2.5)</p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">Feel free to share your knowledge if you discover more stuff!</span></p>]]></description><guid isPermaLink="false">24</guid><pubDate>Mon, 17 Nov 2025 19:55:00 +0000</pubDate></item></channel></rss>
