<?xml version="1.0"?>
<rss version="2.0"><channel><title>Articles: Guides</title><link>https://gtaforum.org/articles.html/5_guides/?d=1</link><description>Articles: Guides</description><language>en</language><item><title>Paradox Junction Main Easter Egg Walkthrough &#x2013; Black Ops 7 Zombies (Season 2 Reloaded)</title><link>https://gtaforum.org/articles.html/5_guides/paradox-junction-main-easter-egg-walkthrough-black-ops-7-zombies-season-2-reloaded-r517/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2026_03/44xn5qaq7vng1.webp.6f3522a1a2fcf39d82ceda37c1734626.webp" /></p>
<p>Paradox Junction is a time-bending Nuketown remake in Black Ops 7 Zombies. You constantly switch between two timelines:</p><ul><li><p><strong>Present (Destroyed/Ruined Nuketown)</strong>: Post-nuke chaos with cysts, black goo walls, fire tornadoes, and ruined structures.</p></li><li><p><strong>Past (Clean/1950s Nuketown)</strong>: Pristine 1950s version with intact buildings and different item spawns.</p></li></ul><p>Time travel is automatic after Round 6–7 (usually on a dog/special round) or manual via <strong>Temporal Conduits</strong> (1,500 Essence each, marked on your map). The Easter Egg is fully soloable but easier in a team for escort steps. Recommended loadout: PaP’d weapons, Sundergat (the upgraded wonder weapon), Combat Axes, Molotovs, Psych Grenades, Kazimir, and perks like Depth Perception + Wisp Tea.</p><p><strong>Rewards</strong>: Achievement/trophy, full ending cutscene, and permanent upgrades (free power-ups in some side EEs).</p><h3>Step 1: Unlock Pack-a-Punch</h3><ol><li><p>In the <strong>Present</strong>, grab <strong>Truck Keys</strong> from the zombie corpse in the <strong>Yellow House Backyard</strong> (eastern fence area).</p><p></p></li></ol><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Truck-Key-Call-of-Duty-Zombies-Paradox-Junction.jpg?width=1200&amp;quality=50&amp;format=auto" alt="How to Pack-a-Punch in Paradox Junction │Call of Duty: Black Ops 7 Zombies  - Dexerto" class="ipsRichText__align--block" width="1200" height="675" loading="lazy"></p><p>How to Pack-a-Punch in Paradox Junction │Call of Duty: Black Ops 7 Zombies</p><ol start="2"><li><p>Survive until Round 6–7 to auto-travel to the <strong>Past</strong>.</p></li><li><p>In the southern <strong>Temporal Storm</strong> area (Trinity Ave extension), shoot all four glowing Space-Time Knots while killing spawned zombies.</p></li><li><p>The <strong>Pack-a-Punch</strong> machine permanently unlocks on Trinity Ave (usable in both timelines).</p><p></p></li></ol><p><img src="https://www.gamespot.com/a/uploads/original/1639/16394540/4664832-movethetruck.jpg" alt="How To Pack-A-Punch On Paradox Junction In CoD: Black Ops 7 Zombies -  GameSpot" class="ipsRichText__align--block" width="1820" height="1024" loading="lazy"></p><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/PackAPunch-Call-of-Duty-Zombies-Paradox-Junction-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto" alt="Paradox Junction Easter Egg walkthrough in Black Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1024" height="576" loading="lazy"></p><p><strong>Tip</strong>: PaP your starting weapon early for survivability.</p><h3>Step 2: Build the Blundergat Wonder Weapon</h3><p>Collect and assemble <strong>four parts</strong> at the truck workbench in the <strong>Present Cul-de-Sac</strong>.</p><ul><li><p><strong>Sealant</strong>: Past – Yellow House Upstairs bookshelf (bottom shelf, southeast wall).</p><p></p></li></ul><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Sealant-on-Shelf-Call-of-Duty-Zombies-Paradox-Junction-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto" alt="How to get the Blundergat Wonder Weapon in Paradox Junction │Call of Duty:  Black Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1024" height="576" loading="lazy"></p><p>How to get the Blundergat Wonder Weapon in Paradox Junction │Call of Duty: Black Ops 7 Zombies</p><ul><li><p><strong>Barrel</strong>: Present only – Pop glowing yellow <strong>Loot Cysts</strong> on walls (kill ~10–20 zombies nearby; listen for chime). Multiple cysts exist (southern map especially).</p><p></p></li></ul><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/03/how-to-get-the-barrel-for-the-blundergat-in-paradox-junction-3.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2" alt="How to Build the Blundergat in Paradox Junction - Black Ops 7 Zombies" class="ipsRichText__align--block" width="1650" height="928" loading="lazy"></p><p>How to Build the Blundergat in Paradox Junction - Black Ops 7 Zombies</p><ul><li><p><strong>Hammer</strong>:</p><ul><li><p>Present – Yellow House Upstairs desk: Grab SO3 Vial.</p></li><li><p>Present – Green House kitchen sink: Fill vial with acid (H2SO4).</p></li><li><p>Past – Pour acid on all 12 mannequins (smoke/chime on the correct ones; refill vial as needed).</p></li><li><p>Present – Hammer spawns at the correct mannequin spot.</p></li></ul></li><li><p><strong>Stock</strong>:</p><ul><li><p>Present – Find black goo/corrupted walls (3 possible; chime sound when close).</p></li><li><p>Past – Explosive (grenade/Semtex) the matching wall.</p></li><li><p>Present – Stock appears in the new hole.</p></li></ul></li></ul><p>Enter the truck in the <strong>Present Cul-de-Sac</strong>, melee the workbench, and craft the <strong>Blundergat</strong> (triple-barrel shotgun wonder weapon).</p><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/03/how-to-build-the-blundergat-in-paradox-junction.jpg?q=49&amp;fit=contain&amp;w=750&amp;h=422&amp;dpr=2" alt="How to Build the Blundergat in Paradox Junction - Black Ops 7 Zombies" class="ipsRichText__align--block" width="1500" height="844" loading="lazy"></p><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Sundergat-Upgrade-Call-of-Duty-Zombies-Paradox-Junction-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto" alt="Paradox Junction Easter Egg walkthrough in Black Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1024" height="576" loading="lazy"></p><p></p><h3>Step 3: Upgrade Blundergat → Sundergat</h3><ol><li><p>Stay in the <strong>Present</strong> for 2+ rounds. Tortured Zombies spawn inside fire tornadoes (Yellow House/Green House Backyards or Trinity Ave).</p></li><li><p>Lure each one to the truck workbench (no regular zombies nearby) and kill with <strong>Blundergat</strong> last hit (blue aura charges it).</p></li><li><p>Do this three times (third spawn is a Mimic).</p></li><li><p>Travel to the <strong>Past</strong>, melee the same workbench, and place the Blundergat.</p></li><li><p>Return to <strong>Present</strong> and grab the <strong>Sundergat</strong> (charged shots, higher damage).</p><p></p></li></ol><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Tortured-Zombie-Call-of-Duty-Zombies-Paradox-Junction.jpg?width=1200&amp;quality=50&amp;format=auto" alt="How to upgrade the Blundergat to the Sundergat in Paradox Junction in Black  Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1200" height="675" loading="lazy"></p><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Sundergat-Upgrade-Call-of-Duty-Zombies-Paradox-Junction.jpg?width=1200&amp;quality=50&amp;format=auto" alt="How to upgrade the Blundergat to the Sundergat in Paradox Junction in Black  Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1200" height="675" loading="lazy"></p><p><strong>Tip</strong>: PaP the Sundergat immediately (becomes “Holistic Dichotomizer”).</p><h3>Step 4: Open the Secret Garage with RC-XD</h3><ol><li><p>Find the <strong>RC-XD Controller</strong> in the <strong>Present</strong> (3 random spawns: Yellow House garage shelf, crate near PaP, behind Green House).</p></li><li><p>Control the RC-XD: Drive up the outer ramp, boost-jump crates on the left into the locked garage on Trinity Ave.</p></li><li><p>Detonate next to the red gas barrel to blow open the door.</p><p></p></li></ol><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/wm/2026/03/step-4-open-the-secret-garage-with-the-arc-xd-6.jpg?q=49&amp;fit=crop&amp;w=252&amp;h=183&amp;dpr=2" alt="ULTIMATE Paradox Junction Easter Egg Guide (Black Ops 7)" class="ipsRichText__align--block" width="504" height="366" loading="lazy"></p><h3>Step 5: Activate the Twins (Chalk + Swing Set)</h3><ul><li><p>Inside the new garage (<strong>Present</strong>): Pick up <strong>Chalk</strong> from the dead zombie.</p></li><li><p><strong>Past</strong> – Yellow House Backyard swingset: Shoot the wooden seat off and collect it.</p></li><li><p><strong>Present</strong>: Reattach the seat + place Chalk on the swingset. Triggers Twins animation and opens more interactables.</p></li></ul><h3>Step 6: Light the Fireplace (Seeds → Tree → Firewood)</h3><ol><li><p><strong>Present</strong> Yellow House Garage: Red toolbox on shelf → <strong>Irradiated Seeds</strong>.</p></li><li><p><strong>Past</strong>: Plant in the dirt mound near PaP (Trinity Ave).</p></li><li><p>Soul-fill the growing tree with <strong>Blundergat/Sundergat</strong> kills until screen flashes white.</p></li><li><p><strong>Present</strong>: Throw 3 Combat Axes at the full tree for <strong>Strange Firewood</strong>.</p></li><li><p><strong>Past</strong> Yellow House: Place firewood in the fireplace and light with a Molotov.</p></li></ol><h3>Step 7: Music Box / Hopscotch Escort</h3><ol><li><p><strong>Present</strong> Trinity Ave (right of Der Wunderfizz): Step on the glowing blue “X”.</p></li><li><p><strong>Past</strong>: Hopscotch grid appears. Jump 1→10/12 then back down (avoid black smoke squares; 30-sec cooldown on fail).</p></li><li><p>Escort the glowing Music Box with Sundergat soul kills to the fireplace (grants Max Ammo on completion).</p></li></ol><h3>Step 8–9: Piano Teacher + Play the Piano</h3><ol><li><p><strong>Present</strong> Green House Backyard: Hit the climbing <strong>Piano Teacher</strong> with Psych Grenade/Brain Rot. She runs to the piano.</p></li><li><p>Quickly switch to <strong>Past</strong> to confirm.</p></li><li><p><strong>Present</strong>: Find 8 glowing blue notes (each blinks 1–8 times; fixed spots: bus, fences, garage door, bunker, rock near PaP, etc.).</p></li><li><p><strong>Past</strong> Yellow House piano: Wall shows note order. Play the exact sequence (same every match).</p></li></ol><h3>Step 10–11: Goggles, Headset &amp; Toybox Fill (Basketball Minigame)</h3><ul><li><p><strong>Goggles</strong>: <strong>Present</strong> – Shoot speakers behind PaP (use <strong>Wisp Tea</strong> perk to retrieve from outside map).</p></li><li><p><strong>Headset</strong>: <strong>Present</strong> with <strong>Depth Perception</strong> perk (3 spawns: mannequin near Wisp Tea machine, Green House upstairs, Cul-de-Sac bins).</p></li><li><p>Place both in the blue <strong>Toybox</strong> on Trinity Ave (<strong>Past</strong>).</p></li><li><p>Basketball minigame (<strong>Present</strong>): Shoot down floating basketball (rooftops/boxes), guide to Green House backyard “X”. In <strong>Past</strong>, bounce with knife/melee in the white squares until yellow orb spawns.</p></li><li><p>Escort the orb/soul to the Toybox with Sundergat kills (final fill).</p></li></ul><h3>Step 12: Timeline Sync &amp; Cutscene</h3><ul><li><p><strong>Present</strong> (bus near truck): Shoot clock hands to 0.</p></li><li><p><strong>Past</strong>: Final shot syncs everything.</p></li><li><p>Twins appear at key locations (piano, Toybox, swingset). Yellow orb triggers the boss cutscene.</p></li></ul><h3>Step 13: The Dark Heart Boss Fight (Final Step)</h3><p>Enter the arena (stormy sky, floating heart entity). Three phases:</p><ul><li><p>Shoot glowing weak spots/orbs on the heart.</p></li><li><p>Dodge meteors, tentacles, and spawned zombies.</p></li><li><p>Use Sundergat charged shots + PaP weapons + Kazimir for protection.</p></li><li><p>Deplete the full health bar.</p><p></p></li></ul><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2026/03/11/Black-Ops-7-Zombies-Paradox-Junction-boss-fight-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto" alt="Paradox Junction Easter Egg walkthrough in Black Ops 7 Zombies - Dexerto" class="ipsRichText__align--block" width="1024" height="576" loading="lazy"></p><p><strong>Completion</strong>: Full ending cutscene plays. You’ve beaten the Paradox Junction Easter Egg!</p><p><strong>Pro Tips</strong></p><ul><li><p>Keep Sundergat PaP’d and ammo-stocked.</p></li><li><p>Use team for escort steps (one person guards while others kill).</p></li><li><p>Side EEs (Mini-Golf, 115 Clocks, Mannequin Jumpscare) give free power-ups/perks.</p></li><li><p>The EE can be done on any round after Step 1, but higher rounds make escorts harder.</p></li></ul><p>This is the complete, up-to-date walkthrough compiled from verified sources as of March 2026. Good luck, survivor — the Twins are watching!</p>]]></description><guid isPermaLink="false">517</guid><pubDate>Thu, 12 Mar 2026 22:32:51 +0000</pubDate></item><item><title>Resident Evil Requiem (RE9) Full Walkthrough</title><link>https://gtaforum.org/articles.html/5_guides/resident-evil-requiem-re9-full-walkthrough-r501/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2026_03/3878ff92261c1fda7ce03772ac149514ce6f6bf5c715e64b.avif.cb5a4ef977d1f6bd05468535f6040429.avif" /></p>
<p><strong>Spoiler Warning:</strong> This is a complete story walkthrough with every major puzzle solution, key item location, enemy tip, and collectible note. It covers the entire main campaign (approx. 12-15 hours on Standard).</p><p>The game alternates between two protagonists:</p><ul><li><p><strong>Grace Ashcroft</strong> (new FBI analyst) – First-person survival horror (RE7/Village style). Limited inventory (8 slots), focus on evasion, crafting, and resource management.</p></li><li><p><strong>Leon S. Kennedy</strong> – Third-person action (RE4 Remake style). Larger inventory, knife parries, aggressive combat.</p></li></ul><p><strong>General Tips</strong></p><ul><li><p>Typewriters are your save points (unlimited ink ribbons).</p></li><li><p>Collect <strong>25 Mr. Raccoon statues</strong> (shoot/knife them) for the “Bobblehead Hunter” trophy.</p></li><li><p><strong>75 Files</strong>, <strong>21 Antique Coins</strong> (upgrade shop), <strong>5 Safes</strong>, <strong>3 BSAA Containers</strong>, <strong>9 Plant Seedlings</strong> for 100%.</p></li><li><p>Grace: Always check every drawer, desk, and corpse. Combine herbs early.</p></li><li><p>Leon: Headshots stagger zombies for easy melee kills.</p></li><li><p>The Girl (main enemy in Rhodes Hill) is light-sensitive – stay in darkness or use flashbangs.</p></li><li><p>Difficulty carries over between characters; New Game+ unlocks after credits.</p></li></ul><h3>1. Wrenwood Hotel &amp; Elbridge (Prologue)</h3><p><img src="https://assetsio.gnwcdn.com/grace-entering-wrenwood.jpg?width=1600&amp;height=900&amp;fit=crop&amp;quality=100&amp;format=png&amp;enable=upscale&amp;auto=webp" class="ipsRichText__align--block" width="1600" height="900" alt="grace-entering-wrenwood.jpg?width=1600&amp;height=900&amp;fit=crop&amp;quality=100&amp;format=png&amp;enable=upscale&amp;auto=webp" loading="lazy"></p><p><strong>Protagonist: Grace → Leon</strong></p><p><strong>Grace – Wrenwood Hotel</strong></p><ol><li><p>Follow the road to the hotel. Optional: read the missing-person poster.</p></li><li><p>Enter through the front door. Explore the kitchen (no key items).</p></li><li><p>Read the <strong>Investigation Report</strong> in your inventory (prompted).</p></li><li><p>Behind the bar: examine the taped photo on the wall → flip it to find the <strong>Bar Key</strong>.</p></li><li><p>Unlock the door behind the bar → enter the lobby/office area.</p><ul><li><p><strong>Hotel Pamphlet</strong> (floor)</p></li><li><p><strong>Notice of Closure</strong> (office drawer)</p></li><li><p><strong>Wrenwood Hotel Floor Plan</strong> (wall in office)</p></li></ul></li><li><p>Go upstairs. Grab <strong>Wire Cutters</strong> from the box on the left.</p></li><li><p>Use Wire Cutters on the blocked hallway → proceed to Room 204.</p></li><li><p>Examine photos on the bed → flashback sequence with Grace’s mother.</p></li><li><p>Leave Room 204, go downstairs. Move the coat stand to find a hidden <strong>Pouch</strong>.</p><ul><li><p>Inside: <strong>Alyssa’s Journal</strong> + <strong>Disc</strong>.</p></li></ul></li><li><p>Zombie ambush! Dodge the first attack (left/right), struggle to break free. Grace automatically obtains the <strong>Emergency Exit Key</strong> from the zombie.</p></li><li><p>Run upstairs and use the Emergency Exit Key on the locked emergency door → escape the hotel.</p></li></ol><p><strong>Leon – Elbridge Streets</strong></p><ul><li><p>Run forward through the zombie-infested street.</p></li><li><p>Headshot zombies to stagger, then melee finish (they drop handgun ammo).</p></li><li><p>Grab <strong>Green Herb</strong> from the open trunk on the right.</p></li><li><p>No major puzzles – just progress to the next cutscene (story swap back to Grace).</p></li></ul><p><strong>Collectibles here:</strong> 1 Mr. Raccoon (hotel lobby), 3 Files.</p><h3>2. Rhodes Hill Chronic Care Center – Part 1: The Girl</h3><p><a href="https://gtaforum.org/uploads/monthly_2026_03/631896045_17891471607421998_2452604709649541622_n.jpg.5fb92c1d54d43454442d3507dbb6bccd.jpg" class="ipsAttachLink ipsAttachLink_image ipsRichText__align--block" data-fileid="288" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="288" src="https://gtaforum.org/uploads/monthly_2026_03/631896045_17891471607421998_2452604709649541622_n.thumb.jpg.ac79d092ef4004a011f2f3130efa76ea.jpg" alt="631896045_17891471607421998_2452604709649541622_n.jpg" title="" width="1000" height="562" loading="lazy"></a></p><p><strong>Protagonist: Grace</strong> (main hub for the next several sections)</p><p>Grace wakes up in the ruined mental institution. Victor Gideon and the hulking bioweapon “The Girl” are introduced.</p><p><strong>Main Objective:</strong> Restore power and reach the central exit door.</p><ol><li><p>Explore the starting room. Grab the <strong>Cherub Key</strong> from Room 201.</p></li><li><p>Use Cherub Key on the power room door.</p></li><li><p>Find the <strong>Fuse</strong> (in the generator room – check high shelf with screwdriver if needed).</p></li><li><p>Insert Fuse → power restored.</p></li><li><p>The Girl appears (light-sensitive monster). Stay in dark corridors or use flashbangs to stun her.</p></li></ol><p><strong>Collectibles:</strong> First Antique Coin, 2 Mr. Raccoons.</p><h3>3. Rhodes Hill Chronic Care Center – Part 2: Quartz Pieces &amp; Victor’s Office</h3><p><img src="https://assetsio.gnwcdn.com/emily-holding-quartz.jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp" alt="Resident Evil Requiem Walkthrough: Rhodes Hill 2 (The Quartz pieces &amp; Victor's  Office) | Rock Paper Shotgun" class="ipsRichText__align--block" width="1920" height="1080" loading="lazy"></p><p><strong>Protagonist: Grace</strong></p><p><strong>Main Objective:</strong> Collect all three Quartz pieces (Moon, Sun, Star) to open the central exit door.</p><ul><li><p><strong>Moon Quartz</strong> (Chairman’s Office) Use pencil on the notebook to reveal the clue: <strong>Moon – Sun – Star – Moon</strong>.</p></li><li><p><strong>Sun Quartz</strong> (Lead Researcher’s Office) Use acid to melt the padlock on the cabinet. Clue: <strong>Star – Sun – Moon – Sun</strong>.</p></li><li><p><strong>Star Quartz</strong> (Security Room) Involves the child NPC Emily. Clue: <strong>Star – Star – Moon – Sun</strong>.</p></li></ul><p>Insert all three Quartz into the central door panel in the order shown on the clues (or trial-and-error with journal hints). Door opens.</p><p><strong>Side puzzles:</strong></p><ul><li><p>Kitchen Chef zombie (Chunk) – use environmental traps or headshots.</p></li><li><p>Blister Heads (acid-spitting) – avoid close range.</p></li></ul><p><strong>Victor’s Office:</strong> Read files for story, grab higher-clearance wristband.</p><p><strong>Collectibles:</strong> 4 Mr. Raccoons, multiple Files, 2 Antique Coins.</p><h3>4. Rhodes Hill Chronic Care Center – Basement &amp; Attic</h3><p><img src="https://static0.polygonimages.com/wordpress/wp-content/uploads/2026/02/resi-requiem-walkthrough-header-4.jpg?w=1600&amp;h=900&amp;fit=crop" alt="Resident Evil Requiem walkthrough part 4: Chronic Care Center East Wing" class="ipsRichText__align--block" width="1600" height="900" loading="lazy"></p><p><strong>Protagonist: Grace</strong></p><p><strong>Basement</strong></p><ul><li><p>Rescue companion Emily from cells while avoiding The Girl.</p></li><li><p>Nefarious puzzles involving joint plugs and square socket wrench (rotate valves in sequence from journal).</p></li></ul><p><strong>Garage / Isolation Ward / Attic</strong></p><ul><li><p><strong>Organ Transport Box Puzzle</strong> (attic):</p><ol><li><p>Turn knob to “Hand” position.</p></li><li><p>Set switches: Right Up, Middle Up, 5th Up, 2nd Up.</p></li><li><p>Turn knob back to “Auto”.</p></li></ol></li><li><p>Place organs in correct order (notebook clues).</p></li><li><p>Fight a mini-boss variant of The Girl → obtain higher wristband clearance.</p></li></ul><p><strong>Collectibles:</strong> Safe (code from files), 3 Mr. Raccoons.</p><h3>5. Rhodes Hill – Courtyard, Chapel &amp; Water Treatment Plant</h3><p><img src="https://static0.polygonimages.com/wordpress/wp-content/uploads/2026/02/resi-requiem-walkthrough-header-3.jpg?w=1600&amp;h=900&amp;fit=crop" alt="Resident Evil requiem walkthrough part 3: Chronic Care Center West Wing" class="ipsRichText__align--block" width="1600" height="900" loading="lazy"></p><p><strong>Protagonist: Grace → Leon</strong></p><ul><li><p>Courtyard: Find <strong>Helicopter Key</strong>.</p></li><li><p>Chapel: Light-sensitive puzzles.</p></li><li><p>Water Treatment Plant (Leon takes over briefly): Snipe enemies from afar, tragedy cutscene.</p></li><li><p>Boss encounter with upgraded The Girl.</p></li></ul><p><strong>Collectibles:</strong> 2 Antique Coins, 1 BSAA Container.</p><h3>6. East Raccoon City</h3><p><img src="https://www.videogameschronicle.com/files/2026/02/resident-evil-requiem-leon-raccoon-city-east-walkthrough-screenshot-3.jpg" alt="Resident Evil 9 Requiem walkthrough: Full Leon Raccoon City guide | VGC" class="ipsRichText__align--block" width="1920" height="1080" loading="lazy"></p><p><strong>Protagonist: Leon</strong></p><ul><li><p>Explore nuked outskirts. Bypass the main gate.</p></li><li><p>Motorcycle chase sequence (dodge obstacles, shoot pursuers).</p></li><li><p>First major nostalgia section – familiar streets from RE2/3.</p></li></ul><h3>7. Raccoon City Center (RPD &amp; Orphanage)</h3><p><img src="https://www.videogameschronicle.com/files/2026/02/resident-evil-requiem-leon-raccoon-city-rpd-orphanage-walkthrough-screenshot-2.jpg" alt="Resident Evil 9 Requiem walkthrough: Full Leon RPD and Orphanage guide | VGC" class="ipsRichText__align--block" width="1920" height="1080" loading="lazy"></p><p><strong>Protagonist: Leon → Grace</strong></p><ul><li><p><strong>Raccoon Police Department (RPD):</strong> Classic RE2 layout references.</p><ul><li><p>Open security doors with STARS office key.</p></li><li><p>Tyrant-style chase in the parking garage.</p></li><li><p>Possible “Jojo locker” scavenger hunt for extra weapons.</p></li></ul></li><li><p>Orphanage: Grace sections with heavy story revelations about her past and Umbrella experiments.</p></li></ul><p><strong>Collectibles:</strong> Many Files here (lore-heavy), 5 Mr. Raccoons.</p><h3>8. Crater Center – ARK (Final Area)</h3><p><img src="https://pbs.twimg.com/media/GszkzJLXIAApG_m.jpg" alt="The final boss of RE9 will be faced within the Nuclear Crater of Raccoon  City" class="ipsRichText__align--block" width="835" height="470" loading="lazy"></p><p><strong>Protagonist: Leon &amp; Grace (frequent swaps)</strong></p><ul><li><p>Descend into the crater to the underground Umbrella facility “ARK”.</p></li><li><p>Major revelations about Project Elpis and Grace’s mother.</p></li><li><p>Linear path with escalating bioweapon fights.</p></li><li><p>Final boss (two-phase fight involving both protagonists).</p></li><li><p>Multiple endings based on collectibles and choices (New Game+ recommended for the true ending).</p></li></ul><p><strong>Post-Credits:</strong> Teaser for future content.</p><p><strong>100% Completion Checklist</strong></p><ul><li><p>All 25 Mr. Raccoons</p></li><li><p>All 21 Antique Coins (unlock infinite ammo in shop)</p></li><li><p>All Files &amp; Safes</p></li><li><p>All trophies/achievements (including “Requiem for the Dead” for true ending)</p></li></ul><p>You’ve now completed Resident Evil Requiem! The game beautifully blends RE7-style tension with RE4 action and RE2 nostalgia.</p>]]></description><guid isPermaLink="false">501</guid><pubDate>Sun, 01 Mar 2026 00:42:59 +0000</pubDate></item><item><title>Astra Malorum Easter Egg Guide (Call of Duty: Black Ops 7 Zombies)</title><link>https://gtaforum.org/articles.html/5_guides/astra-malorum-easter-egg-guide-call-of-duty-black-ops-7-zombies-r471/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2026_01/AstraMalorum_MenuScreen_BO7.webp.818b1b6bd44bca0e0e258203d44fb549.webp" /></p>
<p>This is a comprehensive guide to the <strong>Main Quest (Easter Egg)</strong> for the <em>Call of Duty: Black Ops 7</em> Zombies map, <strong>Astra Malorum</strong>.</p><p>This map is set on an abandoned observatory drifting in Saturn's rings. The Main Quest involves uncovering the fate of Dr. Thurston, battling the security drone O.S.C.A.R., and defeating the cosmic entity Caltheris.</p><hr><h3><strong>Phase 1: Setup &amp; Wonder Weapon (LGM-1)</strong></h3><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/black-ops-7-zombies-how-to-get-the-astra-malorum-wonder-weapon-lgm-1.jpg?q=70&amp;fit=crop&amp;w=1200&amp;h=628&amp;dpr=1" class="ipsRichText__align--block" alt="black-ops-7-zombies-how-to-get-the-astra-malorum-wonder-weapon-lgm-1.jpg?q=70&amp;fit=crop&amp;w=1200&amp;h=628&amp;dpr=1" loading="lazy"></p><p>You cannot complete the main quest without the <strong>LGM-1 Wonder Weapon</strong>. It is highly recommended to obtain this early.</p><h4><strong>1. Power &amp; Pack-a-Punch (PaP)</strong></h4><p><img src="https://www.gamespot.com/a/uploads/original/1639/16394540/4616796-pap.jpg" alt="CoD: Black Ops 7 Zombies Wonder Weapon - How To Get The LGM-1 In Astra  Malorum - GameSpot" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Open the path to the <strong>Observatory Dome</strong>.</p></li><li><p>Locate two <strong>Harmonic Components</strong> (usually found in the <strong>Luminarium</strong> or near the <strong>Electro-Volt Projector</strong>).</p></li><li><p>Install them into the <strong>Harmonic Oculus</strong> (the large telescope structure) to restore power and unlock PaP.</p></li></ul><h4><strong>2. Crafting the LGM-1</strong></h4><p><img src="https://www.gamespot.com/a/uploads/original/1639/16394540/4616795-lgmwonderweapon.jpg" alt="CoD: Black Ops 7 Zombies Wonder Weapon - How To Get The LGM-1 In Astra  Malorum - GameSpot" class="ipsRichText__align--block" loading="lazy"></p><p>You need to kill the roaming mini-boss, <strong>O.S.C.A.R.</strong> (the floating robot), using three specific traps. To use the traps, you first need three parts. <strong>Note:</strong> You need a Pack-a-Punched weapon to harvest these parts.</p><ul><li><p><strong>Part 1: Car Battery:</strong> In Spawn, shoot the hood of the car ("Ol' Tessie") with a PaP weapon.</p></li><li><p><strong>Part 2: Aberrant Wiring:</strong> Look for a flickering lamppost (random location). Shoot the light with a PaP weapon.</p></li><li><p><strong>Part 3: Damaged Drone:</strong> Shoot one of O.S.C.A.R.’s small UFO drones with a PaP weapon until it drops this part.</p></li><li><p><strong>Part 4: Absolute Zero Fragments:</strong> Equip the <strong>Cryo Freeze</strong> ammo mod. Shoot the purple crystals around the map. Collect 3 fragments.</p></li></ul><h4><strong>3. Overloading O.S.C.A.R.</strong></h4><p><img src="https://cdn.mos.cms.futurecdn.net/o2vRP6akZWbDNVNrpazqSF.jpg" alt="How to kill OSCAR in Black Ops 7 Zombies | GamesRadar+" class="ipsRichText__align--block" loading="lazy"></p><p>Lure O.S.C.A.R. into the following traps and activate them to damage/kill him. He will drop a piece of the weapon each time. He respawns the next round.</p><ol><li><p><strong>Luminarium (Laser Trap):</strong> Install the Car Battery, Wiring, and Drone. Lure Oscar in and activate the Electro-Volt Projector.</p></li><li><p><strong>Observatory Dome (Sun Trap):</strong> Interact with the Harmonic Oculus viewfinder. Aim it at the <strong>Sun</strong>. Lure Oscar into the beam.</p></li><li><p><strong>Museum Infinitum (Rocket Trap):</strong> Insert the Absolute Zero Fragments into the rocket display. Lure Oscar behind the rocket and activate the test fire.</p></li></ol><p><em>Build the LGM-1 at the workbench in the Arsenal.</em></p><hr><h3><strong>Phase 2: The Main Quest</strong></h3><h4><strong>Step 1: Thurston's Code</strong></h4><p><img src="https://skycoach.gg/storage/uploads/products/description/product_6932ab1802d777.81447716.png" alt="Black Ops 7 Zombies Astra Malorum Main Quest Guide" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Wait for O.S.C.A.R. to respawn. Follow him closely (stealthily) until he triggers a dialogue playback with Dr. Thurston.</p></li><li><p>Listen carefully for the names of <strong>three planets</strong> mentioned in the dialogue.</p></li><li><p>Go to the <strong>Machina Astralis</strong> (Library). Check the display or the globe to find the numerical values associated with those three planets.</p></li><li><p>Input these numbers into the keypad near the spiral staircase.</p></li><li><p><strong>Reward:</strong> This activates a lift. Go up and retrieve the <strong>Cryo Chamber Key</strong> from the corpse.</p></li></ul><h4><strong>Step 2: The Brain Transplant</strong></h4><p><img src="https://static0.thegamerimages.com/wordpress/wp-content/uploads/wm/2025/12/20251205092628_1.jpg?q=49&amp;fit=crop&amp;w=825&amp;dpr=2" alt="How To Complete The Main Astra Malorum Easter Egg In CoD: Black Ops 7" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Go to the <strong>Museum Infinitum</strong>. Smash the glass display case in the southwest corner to get the <strong>Rock Saw</strong>.</p></li><li><p>Go to the <strong>Cryo Chamber</strong> in Machina Astralis. Use the Key to open it, then use the Saw to extract <strong>Thurston’s Brain</strong>.</p></li><li><p>Take the brain to the <strong>Luminarium</strong>. Locate the canister with purple fluid (near the "Stars Lied to Us" graffiti).</p></li><li><p>Swap the brains and activate the <strong>Perfusion Machine</strong>.</p></li><li><p><strong>Lockdown:</strong> Survive a 1-minute lockdown while protecting the machine. Once complete, pick up the canister.</p></li></ul><h4><strong>Step 3: The Book Puzzle (Archive of Orbis)</strong></h4><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/how-to-solve-the-books-puzzle-in-astra-malorum-black-ops-7.jpg?w=1200&amp;h=628&amp;fit=crop" alt="Books Puzzle Solutions in Astra Malorum (Black Ops 7)" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Place the canister into the contraption on the table in <strong>Machina Astralis</strong>.</p></li><li><p>Head to the <strong>Archive of Orbis</strong>. Look for a reading list on a desk (Thurston's Reading List).</p></li><li><p>There are three busts (statue heads) in the room, each corresponding to a bookshelf wall.</p></li><li><p>Count how many books from the <strong>Reading List</strong> are present on each specific wall.</p></li><li><p>Interact with the bust for that wall that many times (e.g., if Wall A has 2 books from the list, click Bust A twice).</p></li><li><p><em>Audio cue:</em> A hatch opens in the ceiling. Climb up to grab the <strong>Planet Neptune</strong> model.</p></li></ul><h4><strong>Step 4: Aligning the Planets</strong></h4><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/placing-neptune.jpg?q=49&amp;fit=contain&amp;w=750&amp;h=422&amp;dpr=2" alt="How to Get to Mars in Astra Malorum (Black Ops 7)" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Find three papers around the map with compass directions (N, S, E, W) and planet names.</p><ul><li><p><em>Locations:</em> Table near Stamin-Up (Archive), Desk in Machina Astralis, Table in Luminarium.</p></li></ul></li><li><p>Go to the <strong>Machina Astralis</strong>. Shoot the planets on the massive hanging model to rotate them until they match the directions found on your papers.</p></li><li><p>Return to the brain canister machine and interact to start another Lockdown sequence.</p></li></ul><h4><strong>Step 5: The Ascendant Eye (Mars)</strong></h4><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/12/the-ascendant-eye-step.jpg?q=49&amp;fit=contain&amp;w=2560&amp;h=1440&amp;dpr=2" alt="How to Solve Astra Malorum's Mars Symbols Puzzle Solutions (Black Ops 7)" class="ipsRichText__align--block" loading="lazy"></p><ul><li><p>Go to the <strong>Observatory Dome</strong> and use the Oculus. Aim at <strong>Mars</strong>. Note the symbols that appear.</p></li><li><p>You will be teleported to the surface of <strong>Mars</strong>.</p></li><li><p><strong>The Pillars:</strong> Locate the pillars with symbols matching the ones you saw in the Oculus.</p></li><li><p>Shoot the top of the correct pillars with the <strong>LGM-1</strong> in the order they appeared.</p></li><li><p>Interact with the symbols quickly before the timer expires.</p></li><li><p><strong>Low Gravity Puzzle:</strong> Shoot the floating obelisk to keep the "Ascendant Eye" (the bird-like object) suppressed until gravity lowers. Jump up and grab the Eye.</p></li></ul><h4><strong>Step 6: The Final Ritual</strong></h4><ul><li><p>Place the Ascendant Eye into the ancient structure in the southeast corner of the Mars arena.</p></li><li><p>Return to the Observatory. A small screen on the organ piano will now show symbols.</p></li><li><p>Shoot the pillars in the map (now glowing blue if done right) to channel beams into the central gravity machine.</p></li></ul><hr><h3><strong>Phase 3: Boss Fight - Caltheris</strong></h3><p><img src="https://www.dexerto.com/cdn-image/wp-content/uploads/2025/12/05/Bo7-Zombies-Caltheris-boss-phase-3-1024x576.jpg?width=1200&amp;quality=75&amp;format=auto" alt="How to beat Caltheris boss in Black Ops 7 Zombies Astra Malorum - Dexerto" class="ipsRichText__align--block" loading="lazy"></p><p><strong>Preparation:</strong></p><ul><li><p>Perks: Juggernog, Stamin-Up, Speed Cola are essential.</p></li><li><p>Weapons: LGM-1 (fully PaP) and a high-mobility LMG or Assault Rifle (PaP Tier 3).</p></li><li><p>Equipment: Monkey Bombs or decoys are vital for the "stone" phase.</p></li></ul><p><strong>The Fight:</strong></p><ol><li><p><strong>Phase 1 (The Celestial Form):</strong> Caltheris floats above. Do not shoot her directly yet. Kill zombies to charge the two laser cannons on the ground. Activate both lasers simultaneously to strip her shield. Damage her critical spots (glowing red) when she falls.</p></li><li><p><strong>Phase 2 (The Gas):</strong> The arena fills with toxic gas, forcing you onto the smaller central platform. Caltheris will sweep the platform with lasers. Run back and forth to dodge.</p></li><li><p><strong>Phase 3 (The Stone Golem):</strong> Caltheris manifests as a Stone Golem on the ground.</p><ul><li><p>She has an armor field. You must break her armor.</p></li><li><p><strong>Warning:</strong> She throws purple electrified rocks. Do not step in the pools they create; they drain health rapidly.</p></li><li><p>Focus fire on her head once armor is broken.</p></li></ul></li></ol><p><strong>Ending:</strong> Once defeated, Caltheris disintegrates. The cutscene plays, revealing the fate of the crew and hinting at the next map in the Shadowsmith saga.</p><hr><h3><strong>Notable Side Easter Eggs</strong></h3><ul><li><p><strong>Free Perks:</strong> Shoot the "steaming mechanisms" hidden high on walls in the Observatory Dome to spawn a random free perk.</p></li><li><p><strong>Music Easter Egg:</strong> Find and interact with three hidden meteorites that emit a low hum (Spawn, Mars, Archive) to play the secret song "Eclipse of the Soul".</p></li><li><p><strong>Uberclaus:</strong> If you attempt to Exfil while the Oscar drone is alive, a special boss variant "Uberclaus" may spawn (weak to Napalm Burst).</p></li></ul>]]></description><guid isPermaLink="false">471</guid><pubDate>Sat, 24 Jan 2026 21:59:13 +0000</pubDate></item><item><title><![CDATA[Ashes of the Damned Easter Egg Guide: Black Ops 7 Zombies – Solo & Squad Domination]]></title><link>https://gtaforum.org/articles.html/5_guides/ashes-of-the-damned-easter-egg-guide-black-ops-7-zombies-solo-squad-domination-r470/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2026_01/Black-Ops-7-Zombies-Cover-Art.webp.29921f168ed024a2f97032f703518e11.webp" /></p>
<p>this is the <strong>complete, no-BS step-by-step</strong> for conquering the <strong>biggest Zombies map ever</strong> (figure-8 hellscape with fog roads, Ol' Tessie truck, and Veytharion boss).</p><p><img src="https://static0.gamerantimages.com/wordpress/wp-content/uploads/2025/11/black-ops-7-ashes-of-the-damned-map-featured.png?w=1600&amp;h=900&amp;fit=crop" alt="BO7 Zombies Ashes Of The Damned Interactive Map" class="ipsRichText__align--block" width="1600" height="900" loading="lazy"></p><p>Launched Nov 14, 2025 – EE live immediately. Unlocks <strong>Dust to Dust</strong> &amp; <strong>I Heard You Like Upgrades</strong> achievements, <strong>Cursed Mode Relics</strong> (post-boss interact frozen lake object). <strong>Solo viable</strong> (use Gobblegums: Perkaholic, Anywhere But Here, Me To We), but squad divides fetch quests. Aim &lt;Round 30 start boss for easy mode.</p><p><strong>Prep Loadout/Tips:</strong></p><ul><li><p><strong>Throwables:</strong> Combat Axe (Diner kitchen), Molotov (Ashwood garage barrel), Stun Grenades (craft 250 Salvage ea.).</p></li><li><p><strong>Perks:</strong> Wisp Tea (Cosmodrome), Melee Macchiato (Blackwater), Juggernog/Stamin-Up priority.</p></li><li><p><strong>Field Upgrade:</strong> Aether Shroud (boss revives).</p></li><li><p><strong>Ol' Tessie:</strong> Your lifeline – park in garages to repair. Upgrades: PaP (trunk), Abomination Beam (lasers, /), DG-2 Turret (final).</p></li><li><p><strong>Purple Charge:</strong> Recurring – DG-2 clocktower shot → Gauntlet recall = 60s purple mode.</p></li><li><p><strong>Map Zones:</strong> Janus Towers (start), Blackwater Lake (NW), Ashwood (center), Vandorn Farm (NE), Exit 115/Diner (SW), Zarya Cosmodrome (SE), Fog Roads (keys/wisps).</p></li></ul><p></p><div class="ipsRichText__table-wrapper"><table style="width: 831px;"><colgroup><col style="width:122px;"><col style="width:241px;"><col style="width:180px;"><col style="width:288px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p><strong>Key Locations Table</strong></p></th><th colspan="1" rowspan="1"><p><strong>Green (Terapin - No Sprint)</strong></p></th><th colspan="1" rowspan="1"><p><strong>Yellow (Bruin - Knife Only)</strong></p></th><th colspan="1" rowspan="1"><p><strong>Red (Nightbird - Health Drain)</strong></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Fog Road</strong></p></td><td colspan="1" rowspan="1"><p>Grounded Ship: Window shelf, blue container corner, under barrels (E side).</p></td><td colspan="1" rowspan="1"><p>Crashed Rocket: Cliff crash, pylon inside, radar building corner.</p></td><td colspan="1" rowspan="1"><p>Orda Graveyard: T-Rex mouth (hill view), skull back, Janus truck snow.</p></td></tr></tbody></table></div><h2>Phase 1: Power Up &amp; PaP Ol' Tessie (Rounds 1-5)</h2><ol><li><p><strong>Janus Towers:</strong> Melee grate (Server Room floor) for T.E.D.D. Head → Install on Ol' Tessie (outside).</p></li><li><p><strong>Blackwater Lake:</strong> Clear Power Pump fungus (30s timer, shoot oranges). Cabin door (1,750E), flip switch. Grab <strong>Jar of Spores</strong> (kitchen shelf).</p></li><li><p><strong>Ashwood:</strong> Clear Pump/debris (1,750E), flip switch. Park Tessie garage → Craft <strong>PaP</strong> (trunk machine).</p></li><li><p><strong>Vandorn Farm:</strong> Clear Pump, Barn door (2kE), flip switch.</p></li></ol><h2>Phase 2: Abomination Beam &amp; Necrofluid Gauntlet WW (Rounds 5-15)</h2><p><strong>Abomination Beam:</strong> 5. <strong>Exit 115 Diner:</strong> Door buy, kill Cook (R5+) for Freezer Key → SW freezer for <strong>Abomination Carcass</strong>. Grab Axe/Molotov. 6. Ashwood garage: Craft <strong>Beam</strong> (/ lasers).</p><p><img src="https://assetsio.gnwcdn.com/black-ops-7-ol-tessie-upgrades-00.png?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp" alt="How to upgrade Ol Tessie in Ashes of the Damned Black Ops 7 ..." class="ipsRichText__align--block" width="1280" height="720" loading="lazy"></p><p><em>How to upgrade Ol Tessie in Ashes of the Damned Black Ops 7 ...</em></p><p><strong>WW Quest:</strong> 7. <strong>Uber Klaus (R8+):</strong> Janus west gate → Kill for <strong>Stabilizer Chip</strong>. 8. Ashwood Sheriff's Office: Chip → Cell. 2-4 Stuns on Klaus head → Ally! 9. <strong>Cosmodrome:</strong> Klaus to console (radio summon) → Scan circle defend (60s). Grab <strong>Aether Barrel</strong>. 10. Charge Barrel: Pumps (Blackwater/Ashwood/Vandorn – timer rush). 11. Vandorn Barn Cellar: Eye interact → Jump pads for 3 rooftop glyphs → Input cube → <strong>Necrofluid Gauntlet</strong>! Cellar lockdown: Shoot/reload green orbs.</p><p><img src="https://assetsio.gnwcdn.com/black-ops-7-necrofluid-gauntlet-wonder-weapon-explainer-00.jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp" alt="How to get the Necrofluid Gauntlet in Ashes of the Damned Black ..." class="ipsRichText__align--block" width="2070" height="1164" loading="lazy"></p><p><em>How to get the Necrofluid Gauntlet in Ashes of the Damned Black ...</em></p><h2>Phase 3: Serum Ingredients &amp; Puzzle (R10-20)</h2><div class="ipsRichText__table-wrapper"><table style="width: 603px;"><colgroup><col style="width:189px;"><col style="width:414px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p></p><p><strong>Ingredient</strong></p></th><th colspan="1" rowspan="1"><p><strong>How</strong></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Widow’s Lantern</strong></p></td><td colspan="1" rowspan="1"><p>Jar on horse carcass (Vandorn road) – wait 3 rounds.</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Human Bones</strong></p></td><td colspan="1" rowspan="1"><p>Barn hanging zombie: Axe foot → Molotov burn.</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Ravager Eyes</strong></p></td><td colspan="1" rowspan="1"><p>Saw Trap (Barn outside) on Ravager (R5/10).</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Hoard Husk Chunks</strong></p></td><td colspan="1" rowspan="1"><p>Beam purple fog plants (roads).</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Mysterious Limb</strong></p></td><td colspan="1" rowspan="1"><p>R16+ Zursa bear kill (final Beam hit).</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Powder</strong></p></td><td colspan="1" rowspan="1"><p>Wisp Tea → Ashwood Tailor mirror → Gauntlet smash.</p></td></tr></tbody></table></div><ol start="12"><li><p>Yuri's Lab (Cosmo SW): Powder → Pigpen cipher (top-bottom order, e.g., Fungi → Eyes → Limb). Blood donate → Lockdown defend (no regen, Gauntlet heals).</p></li></ol><h2>Phase 4: 3 Keys → DG-2 Turret (R20+)</h2><ol start="13"><li><p>Gauntlet shoot/reload keys (fog roads) → Ashwood Rabbit Alley pyramid. Cutscene → <strong>DG-2 Barrel</strong> garage craft.</p></li></ol><h2>Phase 5: 4 Wisp POI Challenges (Any Order, Blackwater Last)</h2><p><strong>Purple Charge</strong> each: DG-2 clocktower → Gauntlet recall.</p><div class="ipsRichText__table-wrapper"><table style="width: 877px;"><colgroup><col style="width:286px;"><col style="width:133px;"><col style="width:172px;"><col style="width:286px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p><strong>Exit 115 (Lightning Rds)</strong></p></th><th colspan="1" rowspan="1"><p><strong>Cosmodrome</strong></p></th><th colspan="1" rowspan="1"><p><strong>Vandorn Farm</strong></p></th><th colspan="1" rowspan="1"><p><strong>Blackwater</strong></p></th></tr><tr><td colspan="1" rowspan="1"><p>Ram trucker → Red lightning. Klaus mechanic → Yellow. Melee register waitress → Purple.</p></td><td colspan="1" rowspan="1"><p>Purple arrays x2 → Control TVs: Pigpen codes (ROCKET=17-14-02-10-04-19 etc., shoot buttons A=0). Rocket launch.</p></td><td colspan="1" rowspan="1"><p>Wall clock time → Floor numeral stand → Purple father eyes. 4 items (Teddy/Stamin bed, Chalice tub, Pigsticker garage, Mask hay) → Defend circles.</p></td><td colspan="1" rowspan="1"><p>Wisp dock → Purple projector order → Shoot 4 reels (Cabin shelves/rafters/shed/dock). Klaus bedroom seq → Dock interact.</p></td></tr></tbody></table></div><h2>Phase 6: Boss – Veytharion (R30+)</h2><ol start="14"><li><p>Klaus dock → Drive Tessie: 3 orange wisps/road (Monoliths → Farm → Ship → Ashwood → Cabins – timed!).</p></li><li><p>Arena: <strong>Ram weak spots</strong> (mouths/underside). DG-2 turret mouths. Immune? Ram light beam → Imbue ram. Dodge lasers/missiles/spit. Aether Shroud revives. 5-10 mins squad.</p><p></p></li></ol><p><img src="https://i0.wp.com/gameranx.com/wp-content/uploads/2025/11/bo7-ashes-boss-featured.jpg?fit=800%2C450&amp;ssl=1" alt="Black Ops 7 Zombies: How to Beat Veytharion | Ashes of the Damned ..." class="ipsRichText__align--block" width="800" height="450" loading="lazy"></p><p><strong>Post-EE:</strong> Lake relic → Cursed Relics (e.g., Teddy/Blood Vials for Dark Ops). Grind high rounds? Toggle SBMM off, you're welcome.</p><p>Stuck? Drop K/D or round – we'll tweak. GLHF!</p>]]></description><guid isPermaLink="false">470</guid><pubDate>Fri, 23 Jan 2026 16:18:30 +0000</pubDate></item><item><title>How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)</title><link>https://gtaforum.org/articles.html/5_guides/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc-r459/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2026_01/img-20230707-154842.webp.dd8a2f5fecab3f822acd3f7714144351.webp" /></p>
<h2 style="text-align:left;"><strong>Warning</strong></h2><p><br><span style="font-family: Helvetica, Arial, sans-serif;">This tutorial is only for advanced users and has a</span><strong>serious risk of bricking the console</strong><span style="font-family: Helvetica, Arial, sans-serif;">. Make sure you read it completely before executing any step and that you understand every step and its implications. With de_Fuse everything should be unbrickable</span><em>if you know how</em><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">You should at least</span><strong><span style="font-family: Helvetica, Arial, sans-serif;">have a backup of the SLC</span></strong><span style="font-family: Helvetica, Arial, sans-serif;">, as we can’t rebuild it easily. (a backup can be done in minute_minute, so there is no excuse). We had two cases where the SLC corrupted for an unknown reason, so a backup is essential.</span><br><br></p><h2 style="text-align:left;"><strong>What is this for?</strong></h2><p><span style="font-family: Helvetica, Arial, sans-serif;">This tutorial goes into rebuilding the MLC from scratch on a clean media. This can become useful, if</span><br></p><ul><li><p>the MLC (eMMC) chip died or corrupted the filesystem</p></li><li><p>the SCFM (SLC cache for MLC) became inconsistent</p></li><li><p>you want to upgrade the capacity of the internal storage.</p></li><li><p>you want to set up a redNAND without SCFM</p></li></ul><p><span style="font-family: Helvetica, Arial, sans-serif;">If you have a bad eMMC chip, but the recovery still works (which is most likely), then there are also ways to fix it without a complete reformat.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">If the LED is</span><a rel="external nofollow" href="https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/post-10212206"><strong><u>blinking blue</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">, you have a SLC problem and not a MLC problem, so this tutorial won't help with that.</span><br><br><strong>It will format your MLC, so all data on the internal Wii U memory will be lost.</strong><br><br></p><h2 style="text-align:left;"><strong>Update</strong></h2><p><br><strong>13.03.2024</strong><span style="font-family: Helvetica, Arial, sans-serif;">- The wafel_setup_mlc.ipx now uses a built in IOSU function to create system folders, that should make sure the permissions are right, which caused problems with game updates in the past. It will also recreate the update folder (so system updates won't be blocked by that)</span><br><br></p><h2 style="text-align:left;"><strong>Prerequisites</strong></h2><p><br></p><ul><li><p>Have either ISFShax installed: <a rel="external nofollow" href="https://gbatemp.net/threads/how-to-set-up-isfshax.642258/#post-10280366"><strong><u>https://gbatemp.net/threads/how-to-set-up-isfshax.642258/#post-10280366</u></strong></a><br>OR de_Fuse 0.7.1 (or later): <a rel="external nofollow" href="https://github.com/shinyquagsire23/wii_u_modchip/releases"><strong><u>https://github.com/shinyquagsire23/wii_u_modchip/releases</u></strong></a><br>Defuse requires some soldering, so ISFShax is probably right for you (if you can still launch the installer).</p></li><li><p>A 5.5.x firmware is expected and the only configuration tested. It might work on older firmwares or might be adoptable to those, but it will require special care.</p></li></ul><h2 style="text-align:left;"><strong>Backing up save games</strong></h2><p><br><span style="font-family: Helvetica, Arial, sans-serif;">Do a backup of what you want to preserve, like savegames and Miis.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">For Backing up Save games, it is recommended to use SaveMii. That requires that you have Tiramisu or Aroma running.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">You can also move your savgames (or whole games) to USB, which should still be readable. When recreating the users after the rebuild, you just have to be carefull to create the users in the right order, to make the ID’s match.</span><strong>A backup</strong><span style="font-family: Helvetica, Arial, sans-serif;">by other means (Like savemii)</span><strong>is still recommended</strong><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">If you are using this tutorial to fix a failing eMMC you might not be able to use the other Backup options. In that case use the Dump MLC option in the Recovery. You can extract your data from there using wfs-extract.</span><br><br></p><h2 style="text-align:left;"><strong>Storage Options</strong></h2><p><span style="font-family: Helvetica, Arial, sans-serif;">The Wii U has two ways of connecting internal memory, each with its own drawbacks:</span><br></p><ul><li><p><strong>SDIO</strong> – On retail consoles the internal memory is a eMMC chip connected through an internal SDIO bus to the Latte chip. This SDIO bus can also use SD cards (hence the name SD IO). Access to media connected on the SDIO is cached through a file on the SLC, presumably to reduce writes on the MLC. This cache is called SCFM and it is the reason why you always need to backup / restore SLC and MLC together and doesn’t allow easy swapping of multiple SDs.<br>IOSU also only supports 3 sizes of media on this bus: &lt;=8GB, 32GB and 64GB. The size will be limited to the biggest it fits, the rest is unusable. This bus is limited to 26MB/s (4bit@52Mhz). For replacing the eMMC with an micro SD you can use <a rel="external nofollow" href="https://gbatemp.net/threads/mlc2sd-a-wii-u-nand-emmc-replacement-interposer.651917/"><strong><u>MLC2SD</u></strong></a> or a similar Interposer. Soldering and micro SD adapter using wires, works too.<br>It is recommended to use a 64GB Sandisk Max Endurance card (But similar card should also be fine), since the Wii U is known for writing much.<br></p></li><li><p><strong>SATA</strong> – The Disc drive is connected through SATA, the connectors are different but the electrical signals are still the same. Some Kiosk consoles used this Interface to connect to a HDD. The type of the SATA device can be configured in the SEEPROM, so we can configure our retail consoles to also use a SATA HDD / SSD.<br><strong>NOTE:</strong> <a rel="external nofollow" href="https://gbatemp.net/members/364754/"><strong><u>@QuarkTheAwesome</u></strong></a> is building an SATA adapter for that purpose, available soon<span class="ipsEmoji">™</span>.<br><br>The advantage of using this interface is, that the size isn’t limited (well WFS is limited to 2TB) and it doesn’t use SCFM, which makes some things easier and improves performance in some circumstances. The obvious disadvantage is that you can’t use your disc drive anymore. Without the Disc Drive vWii System Menu doesn't work. vWii Injectes / Wii VC from the eShop can still be used, but only when installed to USB. Also you still might need to disable the MLC on the SDIO bus, or else the wii u might still use the SDIO one if the SATA device takes too long to init.<br></p></li><li><p><strong>redNAND </strong>– redirects the read / writes to one or more of the internal storage devices to paritions on the SD card. You can create an arbitrary size MLC partition on the SD card and set it up using this tutorial. SCFM can be easily disabled for the redNAND. The 64GB limit does <strong>not</strong> exist for redNAND if the SCFM is disabled. For redNAND we have a dedicated Tutorial here: <a rel="external nofollow" href="https://gbatemp.net/threads/fixing-...-soldering-using-rednand-with-isfshax.642268/"><strong><u>https://gbatemp.net/threads/fixing-...-soldering-using-rednand-with-isfshax.642268/</u></strong></a></p></li></ul><p><br><span style="font-family: Helvetica, Arial, sans-serif;">Does that mean we can’t get more than 64GB on the SDIO bus? No, BUT it requires ISFShax / defuse to boot the console every time.</span><a rel="external nofollow" href="https://gbatemp.net/members/460545/"><strong><u>@GaryOderNichts</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">created a patch to remove the limits and always use the maximum size of the SDIO media and it also disables SCFM, because SCFM doesn’t work with more than 64GB and disabling SCFM improves performance and reduces wear on the SLC, at the cost of increasing wear of the MLC media. I packaged this patch in wafel_unlimit_mlc.</span><br><br></p><h2 style="text-align:left;"><strong>Rebuilding the MLC</strong></h2><p><span style="font-family: Helvetica, Arial, sans-serif;">Now that you decided what media you want to use as MLC, we can start with the actual process:</span><br></p><ol><li><p>Download all the mlc system titles for your region from NUS. This can be done conveniently with <a rel="external nofollow" href="https://github.com/Xpl0itU/MLCRestorerDownloader/releases"><strong><u>MLCRestorerDownloader</u></strong></a> by <a rel="external nofollow" href="https://gbatemp.net/members/563673/"><strong><u>@Xpl0itU</u></strong></a>. Copy the <code>otp.bin</code> from the SD to the folder with the MLCRestorer Downloader so it can get the common key from there.<br><br>You will get the <code>output/MLC/{region}</code> directory, which then contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.<br><br>If your console has an old firmware it might also be necessary to get the latest SLC titles.<br></p></li><li><p>On the root of your SD card (the one that will go in the front slot, not the MLC replacement) create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.<br></p></li><li><p>[not needed if you just reinstall to the existing eMMC] Attach your MLC media of choice. (If you are using SATA got to <code>Backup and Restore</code>, then at <code>Set SATA Device in SEEPROM</code> select <code>GEN2-HDD (Kiosk CAT-I with HDD)</code>).<br>For installing MLC2SD look here: <a rel="external nofollow" href="https://gbatemp.net/threads/using-n...emmc-fix-160-0103-system-memory-error.636361/"><strong><u>https://gbatemp.net/threads/using-n...emmc-fix-160-0103-system-memory-error.636361/</u></strong></a> at the Soldering section.<br></p></li><li><p>If you install to eMMC / MLC2SD, got to <code>Backup and Restore</code> and select <code>Erase MLC</code> and <code>Delete scfm.img</code>. If the Erase MLC fails, you can ignore that if it wasn't formatted as MLC before (from a failed install or so).<br></p></li><li><p>Put the <a rel="external nofollow" href="https://github.com/jan-hofmeier/wafel_setup_mlc/releases"><strong><u>wafel_setup_mlc.ipx</u></strong></a> on the SD card in <code>/wiiu/ios_plugins</code>. If you want more than 64GB on SDIO you also need to put the <a rel="external nofollow" href="https://github.com/jan-hofmeier/wafel_unlimit_mlc/releases"><strong><u>wafel_unlimit_mlc.ipx</u></strong></a> there. If you install with <code>wafel_unlimit_mlc.ipx</code>, it will be permanently required and therefore also permanently requires ISFShax or defuse.<br></p></li><li><p>[Optional, only when using defuse] Open the serial monitor on the PC (Putty / minicom) for defuse to see the setup progress. There will be no display output in the Wii U itself. I attached the whole serial log of a successfull install as a reference.<br></p></li><li><p>Select <code>Patch (sd) and boot IOS (slc)</code> in minute to start the setup of your fresh MLC.During the setup you won't see anything on the screen. You have to go by the power led.<br>The power LED will flash blue, while it is installing the titles.<br>if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.<br>The LED will become static once it finished. You can now power off the console.<br>If the led is blinking red, something fatal happend. Ask for help.<br>During the setup a short log gets written to the SD: <code>wafel_setup_mlc.log</code>.<br>In the end it will enable the initial setup on the next boot.<br></p></li><li><p>Check that the <code>wafel_setup_mlc.ipx</code> deleted itself from <code>/wiiu/ios_plugins</code> folder on the SD.<br></p></li><li><p>Boot the console. <code>Patch (sd) and boot IOS (slc)</code><br></p></li><li><p>If everything worked, the initial setup should launch.<br></p></li><li><p>(Optional) delete the wafel_install folder to free up space</p></li></ol><p><br></p><h2 style="text-align:left;"><strong>ISFShax only: Finalizing</strong></h2><p><br><span style="font-family: Helvetica, Arial, sans-serif;">If you are using the</span><code>wafel_unlimit_mlc.ipx</code><span style="font-family: Helvetica, Arial, sans-serif;">you need to keep ISFShax installed. If you haven't done already complete the "Booting without SD" step form the ISFShax tutorial but also add the</span><code>wafel_unlimit_mlc.ipx</code><span style="font-family: Helvetica, Arial, sans-serif;">renamed to</span><code>9unlimit.ipx</code><span style="font-family: Helvetica, Arial, sans-serif;">to the</span><code>/storage_slc/sys/hax/ios_plugins</code><span style="font-family: Helvetica, Arial, sans-serif;">directory</span><strong>.</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">If you are not using the</span><code>wafel_unlimit_mlc.ipx</code><span style="font-family: Helvetica, Arial, sans-serif;">you can either uninstall ISFShax or keep it as a brick protection. If you keep it complete the "Booting without SD" step form the ISFShax tutorial</span><strong>.</strong><br><span style="font-family: Helvetica, Arial, sans-serif;">The Wii U should now boot automatically if you don't have an SD in.</span><br><span style="font-family: Helvetica, Arial, sans-serif;">You probably also want to enable the autobooting now.</span><br><br></p><h2 style="text-align:left;"><strong>See Also</strong></h2><p><br><a rel="external nofollow" href="https://gbatemp.net/threads/wii-u-internal-storage-upgrades-are-possible.635629/"><strong><u>https://gbatemp.net/threads/wii-u-internal-storage-upgrades-are-possible.635629/</u></strong></a><br><br></p><h2 style="text-align:left;"><strong>Pictures</strong></h2><p><span style="font-family: Helvetica, Arial, sans-serif;">512 GB SD card:</span><br></p><p><img src="https://gbatemp.net/attachments/img_20230702_021647-jpg.381270/" alt="img_20230702_021647-jpg.381270" title="" class="ipsRichText__align--block" width="1280" height="720" loading="lazy"></p><p><br><br><a rel="external nofollow" href="https://gbatemp.net/members/364754/"><strong><u>@QuarkTheAwesome</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">120 GB SSD:</span><br></p><p><img src="https://gbatemp.net/attachments/img_2709-jpg.381271/" alt="img_2709-jpg.381271" title="" class="ipsRichText__align--block" width="1280" height="960" loading="lazy"></p><p>
<a class="ipsAttachLink" href="https://gtaforum.org/applications/core/interface/file/attachment.php?id=274&amp;key=84c15255af86d2484a8bf15361c5411f" data-fileExt='txt' data-fileid='274' data-filekey='84c15255af86d2484a8bf15361c5411f'>serial-log.txt</a></p>]]></description><guid isPermaLink="false">459</guid><pubDate>Sat, 10 Jan 2026 21:58:15 +0000</pubDate></item><item><title>Tombola Mini-Game Guide (Dragon Quest II)</title><link>https://gtaforum.org/articles.html/5_guides/tombola-mini-game-guide-dragon-quest-ii-r445/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/tombola_1-(1).jpg.df4cce182562c24949e425e57ba4e164.jpg" /></p>
<p>In this remake, the Tombola (Lottery) is far more generous than in the NES original, and there are now multiple locations to play, each with slightly different prize pools for the mid-tier rewards.</p><p><strong>How to get Tickets:</strong></p><ul><li><p><strong>Shops:</strong> You still get a free ticket roughly every ~500-1000 Gold spent at Item Shops.</p></li><li><p><strong>Mersea (Post-Game):</strong> The most important addition. In the post-game, a merchant in the southeast corner of <strong>Mersea</strong> will simply <em>sell</em> you Tombola Tickets for roughly 600G each. This effectively lets you buy the top-tier prizes with enough cash.</p></li></ul><p><strong>Tombola Locations:</strong></p><ol><li><p><strong>Leftwyne:</strong> The first one you find. Good for early herbs and antidotes.</p></li><li><p><strong>Moonahan:</strong> The "classic" spot.</p><ul><li><p><em>Tip:</em> After you defeat Hargon, the owner here gives you a <strong>free ticket</strong> every time you speak to him. It’s tedious, but infinite.</p></li></ul></li><li><p><strong>Rippleport:</strong> Located near the inn.</p></li><li><p><strong>Burrowell:</strong> In the underground city.</p></li><li><p><strong>Beran:</strong> The main hub for the late game.</p></li><li><p><strong>Dirkandor:</strong> Located in the castle town.</p></li><li><p><strong>Cloudsgate Citadel:</strong> Only accessible in the post-game after making a wish to Xenlon.</p></li></ol><p><strong>Key Prizes to Aim For:</strong></p><ul><li><p><strong>Gold (3 Moons):</strong> <strong>Loyalty Card</strong> (Grants 20% off all shops). This is the "Grand Prize" in <strong>Rippleport</strong> and <strong>Moonahan</strong>. Get this ASAP to save money on expensive gear in Rondarxia.</p></li><li><p><strong>Red (3 Suns):</strong> <strong>Golden Claws</strong> (Available in the <strong>Dirkandor</strong> Tombola). In the original, you had to find these in a pyramid basement while fighting enemies every step. Winning them here is much safer!</p></li></ul>]]></description><guid isPermaLink="false">445</guid><pubDate>Wed, 31 Dec 2025 17:57:16 +0000</pubDate></item><item><title>Terminator 2D: No Fate &#x2013; How to Unlock the Secret Cheat Menu</title><link>https://gtaforum.org/articles.html/5_guides/terminator-2d-no-fate-how-to-unlock-the-secret-cheat-menu-r443/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/terminator-2d-no-fate_cheat-menu-1024x576.jpg.26b28a61d37291037b4e3df9996fceb5.jpg" /></p>
<p>You don't need to enter a button combination on the title screen. Instead, you have to "hack" the options menu.</p><ol><li><p>Go to the <strong>Options</strong> menu from the main title screen.</p></li><li><p>Select <strong>Accessibility</strong>.</p></li><li><p>Highlight the <strong>CRT Shader</strong> option (usually the top option).</p></li><li><p><strong>Toggle it Left and Right repeatedly.</strong></p><ul><li><p>Do this quickly for about 5-10 seconds.</p></li><li><p>Keep going until you hear a voice say: <strong><em>"Access Granted."</em></strong></p></li></ul></li><li><p>Back out to the main Options menu. You will now see a new <strong>Cheats</strong> option at the bottom.</p></li></ol><h3><strong>The Cheats Available</strong></h3><p>Once unlocked, you can toggle these on/off at will. Note that using these might disable Leaderboard submissions, but they usually don't block achievements/trophies depending on the platform patch.</p><ul><li><p><strong>Infinite Health:</strong> You take damage but never die.</p></li><li><p><strong>Infinite Continues:</strong> Essential for brute-forcing your way through the final level.</p></li><li><p><strong>Infinite Pipe Bombs:</strong> Grants unlimited heavy ammo (very fun for the Cyberdyne level).</p></li><li><p><strong>Infinite Time:</strong> Removes the arcade timer (great for exploring for secrets).</p></li></ul><h3><strong>Other Secrets &amp; Easter Eggs</strong></h3><ul><li><p><strong>"Easy Money" Shorts:</strong> If you play on the easiest difficulty ("Easy Money"), the T-800 will spawn in the biker bar wearing colorful beach shorts instead of being fully nude/obscured.</p></li><li><p><strong>Future John Connor:</strong> If you have unlocked the timeline where John survives into the future, look for the "Ain't Got Time to Bleed" achievement/trophy, which triggers during the bunker defense sequence.</p></li></ul>]]></description><guid isPermaLink="false">443</guid><pubDate>Tue, 30 Dec 2025 01:35:39 +0000</pubDate></item><item><title>How to Beat the Final Boss (T-999999 / Skynet Core) in Terminator 2D: No Fate</title><link>https://gtaforum.org/articles.html/5_guides/how-to-beat-the-final-boss-t-999999-skynet-core-in-terminator-2d-no-fate-r442/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/https___dev-to-uploads_s3.amazonaws.com_uploads_articles_zlb809bc088et4ix723y.webp.b4261898e5709778d7fd711ecbc067a2.webp" /></p>
<p>The final boss is a multi-phase endurance test that takes place in the Future War timeline. It is famously difficult because it throws multiple boss types at you in a gauntlet before the actual core.</p><p><strong>Phase 1: The Gauntlet</strong> Before you even hit the core, you have to fight back-to-back <strong>HK-Aerials</strong> and <strong>HK-Tanks</strong>.</p><ul><li><p><strong>Ammo Conservation:</strong> Do <em>not</em> waste your heavy weapon ammo (Plasma Rifles/Rocket Launchers) on the HK-Tanks if you can avoid it. Use your standard rapid-fire pulse weapon and focus on dodging. You need the heavy DPS for the final phase.</p></li><li><p><strong>Positioning:</strong> Stay mobile. The HK-Tanks track your position on the ground. Jump and slide constantly to force them to miss.</p></li></ul><p><strong>Phase 2: The Skynet Core (T-999999)</strong> This is a massive stationary boss with multiple turrets and homing attacks.</p><ul><li><p><strong>The Homing Projectiles:</strong> This is where most players die. The core launches orbs that track you. <em>You can shoot these down.</em> Do not try to dodge them all; you will get cornered. Dedicate short bursts of fire to clearing the orbs before returning fire to the boss.</p></li><li><p><strong>The "Safe" Spots:</strong> The boss has a pattern of sweeping lasers. Watch the floor! The panels usually light up or flash before a laser strikes. There is almost always a "safe zone" in the far corners of the screen during the central laser sweep.</p></li><li><p><strong>Target Priority:</strong> Focus fire on the <strong>turrets</strong> first. Destroying them reduces the amount of chaos on screen. Once the turrets are down, unload everything you have into the central "eye."</p></li></ul><h3><strong>3 Essential Survival Tips</strong></h3><ol><li><p><strong>Use "Easy Money" Mode to Practice:</strong> The game features an "Easy Money" mode (often unlocked or available in options) which gives you unlimited continues. Use this to learn the boss patterns without the pressure of restarting the whole game.</p></li><li><p><strong>Break the Walls:</strong> Like <em>Castlevania</em>, many walls in the Cyberdyne and Future levels are breakable. They often hide <strong>Health Refills</strong> or <strong>Extra Lives</strong> that are critical for the final slog.</p></li><li><p><strong>Master the Slide:</strong> Your slide gives you a tiny window of lower hitbox profile. Use it to go <em>under</em> the HK-Aerial bullets rather than trying to jump over them.</p></li></ol>]]></description><guid isPermaLink="false">442</guid><pubDate>Tue, 30 Dec 2025 01:33:20 +0000</pubDate></item><item><title>How to Unlock All 3 Endings in Terminator 2D: No Fate</title><link>https://gtaforum.org/articles.html/5_guides/how-to-unlock-all-3-endings-in-terminator-2d-no-fate-r441/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/Terminator-2d-no-fate-terminator-dyson-ending-cutscene.webp.1fd1a3c295de35048c22a2c84bb5b9f8.webp" /></p>
<p>To see every ending, you must replay the campaign (or specific levels if the game allows chapter select after beating it once) and make different choices at two pivotal moments:</p><ol><li><p><strong>The Gas Station (End of Level 8):</strong> Decide whether to <strong>Reset</strong> the T-800’s CPU or <strong>Leave</strong> it alone.</p></li><li><p><strong>Dyson’s Home:</strong> Decide whether to <strong>Kill</strong> Miles Dyson or <strong>Spare</strong> him.</p><p></p></li></ol><div class="ipsRichText__table-wrapper"><table style="width: 739px;"><colgroup><col style="width:187px;"><col style="width:175px;"><col style="width:377px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p><strong>Ending Name</strong></p></td><td colspan="1" rowspan="1"><p><strong>Condition / Choices Required</strong></p></td><td colspan="1" rowspan="1"><p><strong>Description</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>The "Canon" Ending</strong></p><p><em>(Best Ending)</em></p></td><td colspan="1" rowspan="1"><p>1. <strong>Reset the Chip</strong></p><p>2. <strong>Reconsider</strong> (Spare Dyson)</p></td><td colspan="1" rowspan="1"><p><span style="font-family: inherit;">This follows the movie timeline. Dyson helps destroy Cyberdyne, and humanity has a chance. The T-800 sacrifices himself at the steel mill.</span></p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Sarah Kills Dyson</strong></p><p><em>(Bad Ending)</em></p></td><td colspan="1" rowspan="1"><p>1. <strong>Reset the Chip</strong></p><p>2. <strong>Pull the Trigger</strong> (Kill Dyson)</p></td><td colspan="1" rowspan="1"><p><span style="font-family: inherit;">Sarah executes Dyson before John/T-800 intervene. This causes a permanent rift between John and Sarah. John runs away, and the future war remains bleak.</span></p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Terminator Kills Dyson</strong></p><p><em>(Worst Ending)</em></p></td><td colspan="1" rowspan="1"><p>1. <strong>Leave the Chip</strong></p><p><em>(Locks out 2nd choice)</em></p></td><td colspan="1" rowspan="1"><p><span style="font-family: inherit;">If you don't reset the chip, the T-800 enters "learning mode" failure. It kills Dyson immediately upon arrival. Sarah is arrested, and John eventually has to be rescued in a dark future timeline.</span></p></td></tr></tbody></table></div><p></p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><strong>Note:</strong> You must complete the Story Mode once to unlock the option to make different choices on subsequent runs.</p></div></blockquote>]]></description><guid isPermaLink="false">441</guid><pubDate>Tue, 30 Dec 2025 01:31:56 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: How To Beat The Final Boss</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-how-to-beat-the-final-boss-r394/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/final-boss.large.jpg.9e3ff1ad23d54c6c8c307bba8cdf2449.jpg" /></p>
<p>Welcome to the final section in our <strong>Metroid Prime 4: Beyond</strong> boss guides.</p><p>This is it, folks, the final boss. The big cheese, as Leon Kennedy would say. Naturally, we'll be going up against Sylux, the bounty hunter harboring an intense hatred for Samus and the Galactic Federation. This fight comprises three phases, the first of which sees you fight alongside your Federation companions.</p><p>It's a difficult one, we won't lie. So let's dive right into it.</p><h2>Metroid Prime 4: Beyond - How to Beat the Final Boss</h2><h3>Phase One</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5accb35d6b149/final-boss-13.large.jpg"><img src="https://images.nintendolife.com/5accb35d6b149/final-boss-13.900x.jpg" alt="Final Boss 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll be fighting side-by-side with your companions for this first phase.</p><p>Sylux will be sporting a bunch of tentacles for some reason, so they'll be your primary focus here. Shoot the green orbs at the end of each tentacle. When you've dealt enough damage, you can use the lasso to pull the tentacle off Sylux.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/5accb35d6b149/final-boss-13.large.jpg"><img src="https://images.nintendolife.com/5accb35d6b149/final-boss-13.445x250.jpg" alt="Final Boss 13" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/9807d9ea7ddb1/final-boss-12.large.jpg"><img src="https://images.nintendolife.com/9807d9ea7ddb1/final-boss-12.445x250.jpg" alt="Final Boss 12" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>When all tentacles have been removed, you can damage Sylux, so we recommend fully charging your Thunder Shot and locking on to take full advantage of the short time provided.</p><p>While you're shooting the tentacles, Sylux will swing them about and shoot projectiles at you, so watch out. All attacks from him will take off a huge chunk of your health if you're hit.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/1ef3654d05e8a/final-boss-15.large.jpg"><img src="https://images.nintendolife.com/1ef3654d05e8a/final-boss-15.445x250.jpg" alt="Final Boss 15" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/d0bfb29d43609/final-boss-8.large.jpg"><img src="https://images.nintendolife.com/d0bfb29d43609/final-boss-8.445x250.jpg" alt="Final Boss 8" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>After damaging Sylux, more tentacles will emerge, but initially, they'll be shaped like dragon heads and have elemental powers, just like your Power Beam. You can either shoot these heads to gain health or ammo, or simply wait it out until they turn back into the green orbs.</p><p>It's likely your companions will also need healing at various points during this fight. This is almost guaranteed when Sylux breaks out the Thunder dragon heads. They'll use these to unleash a flurry of lightning strikes across the entire arena, downing one or two companions in one go. Approach your companion, press 'X' to enter psychic mode, and hold 'L' to heal</p><p>Repeat this process until a cutscene triggers.</p><h3>Phase Two</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9807d9ea7ddb1/final-boss-12.large.jpg"><img src="https://images.nintendolife.com/9807d9ea7ddb1/final-boss-12.900x.jpg" alt="Final Boss 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The next phase of the fight sees Samus and Sylux hurtling through hyperspace.</p><p>Here, you simply need to try and keep him in your sights and keep firing with your Power Beam.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/9e9a426b149d4/final-boss-9.large.jpg"><img src="https://images.nintendolife.com/9e9a426b149d4/final-boss-9.445x250.jpg" alt="Final Boss 9" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/b241e559d1c08/final-boss-14.large.jpg"><img src="https://images.nintendolife.com/b241e559d1c08/final-boss-14.445x250.jpg" alt="Final Boss 14" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Crucial health drops will emerge from Sylux, so try and grab them by moving through the hyperspace arena. You'll also need to stay on the move to avoid his attacks. These comprise of various projectiles, some shaped like circles and others like spinning batons.</p><p>Sylux will also occasionally shoot at you with its standard weapon. Just keep on the move and keep firing. Eventually, the fight will move into phase three.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/5ff47db2ea1a1/final-boss-7.large.jpg"><img src="https://images.nintendolife.com/5ff47db2ea1a1/final-boss-7.900x.jpg" alt="Final Boss 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3>Phase Three</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1ef3654d05e8a/final-boss-15.large.jpg"><img src="https://images.nintendolife.com/1ef3654d05e8a/final-boss-15.900x.jpg" alt="Final Boss 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The final phase takes place on a basic platform in the dark reaches of space. The best way to damage Sylux here is to keep charging up your Thunder Shot.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/339bf55e91dad/final-boss-2.large.jpg"><img src="https://images.nintendolife.com/339bf55e91dad/final-boss-2.445x250.jpg" alt="Final Boss 2" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/b9f529da25118/final-boss-4.large.jpg"><img src="https://images.nintendolife.com/b9f529da25118/final-boss-4.445x250.jpg" alt="Final Boss 4" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Sylux will have lots of devastating attacks here. Watch out for the LockJaw, Sylux's equivalent to the morph ball. Sylux will slam into Samus, knocking one of her Energy Tanks to the ground. When this happens, you'll have a split second to grab it before he does. If this does happen, you can boost into Sylux to steal it back.</p><p>Occasionally, Sylux will also power up, suspended in mid-air. Your normal weapons won't work here, since they'll be absorbed into his weapon. Instead, use the Control Beam and guide the shot into Sylux.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/e4d62a05a8944/final-boss-3.large.jpg"><img src="https://images.nintendolife.com/e4d62a05a8944/final-boss-3.445x250.jpg" alt="Final Boss 3" class="ipsRichText__align--block" width="445" height="250" loading="lazy"> </a><a rel="external nofollow" href="https://images.nintendolife.com/997426b73acb3/final-boss-6.large.jpg"><img src="https://images.nintendolife.com/997426b73acb3/final-boss-6.445x250.jpg" alt="Final Boss 6" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Sylux will also have standard attacks like shockwaves, melee attacks, and a beam of energy that will lock Samus in place while sapping her health. The aim of the game here is to dodge, dodge, dodge. Dash to the sides whenever you can.</p><p>Keep firing with your Charged Thunder Shot when Sylux is in view and you'll eventually emerge triumphant.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ab7ebb0916524/final-boss-5.large.jpg"><img src="https://images.nintendolife.com/ab7ebb0916524/final-boss-5.900x.jpg" alt="Final Boss 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><hr><p><em>Ha, serves Sylux right, huh? If you need any more help with Metroid Prime 4: Beyond, then do check out our full walkthrough when you have a chance.</em></p>]]></description><guid isPermaLink="false">394</guid><pubDate>Sat, 06 Dec 2025 19:25:12 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Chrono Tower Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-chrono-tower-guide-r393/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/chrono-tower-1.large.jpg.99d32dae3ddc511d501626e521108654.jpg" /></p>
<p>Hello, and welcome to the final walkthrough section for <strong>Metroid Prime 4: Beyond</strong>!</p><p>Here, we'll cover any remaining items and <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans">scans</a> needed to obtain that 100% completion rating. In the meantime, we'll be looking for Galactic Federation Mech Parts in order to gain entry to Chrono Tower and use the Master Teleporter Keys.</p><h2>Chrono Tower Walkthrough</h2><p>First, there are a couple of items in Fury Green we need to pick up.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #36</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0b06487ade54a/chrono-tower-2.large.jpg"><img src="https://images.nintendolife.com/0b06487ade54a/chrono-tower-2.900x.jpg" alt="Chrono Tower 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head over to Reflection Chamber near the Base Camp, where the remains of the mech 'Betsy' are located. Behind the mech's leg is a large container.</p><p>Shoot this with a Super Missile to reveal the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-psychic-power-bomb-locations#fury-green">Power Bomb Expansion</a> #2</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9a4d3713994ff/chrono-tower-3.large.jpg"><img src="https://images.nintendolife.com/9a4d3713994ff/chrono-tower-3.900x.jpg" alt="Chrono Tower 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way back to the Quiet Clearing area. There will be a Lamorn statue on the right side. Use a Power Bomb to destroy it and reveal a Power Bomb Expansion.</p><p>Okay, now let's go back out into Sol Valley and head on over to Flare Pool.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Leaping Spitter</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ed59c72d627ce/chrono-tower-4.large.jpg"><img src="https://images.nintendolife.com/ed59c72d627ce/chrono-tower-4.900x.jpg" alt="Chrono Tower 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Start making your way over the Lave Lake Bridge. As you do, a new enemy will burst out of the lava: the Leaping Spitter. Scan it!</p><p>Use the Scout Bot at the end of Lava Lake Bridge to reveal the exact locations of the remaining items in Flare Pool.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #35</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/de415460120ef/chrono-tower-5.large.jpg"><img src="https://images.nintendolife.com/de415460120ef/chrono-tower-5.900x.jpg" alt="Chrono Tower 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p><span style="font-family: Helvetica, Arial, sans-serif;">[/image}</span></p><p></p><p>The first item is right next to the <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-all-scout-bot-locations">Scout Bot</a>. Use the Tether Nodes in morph ball mode to shoot up to the Shot Expansion suspended above.</p><p>Now take Vi-O-La and head through the large door and into Volcano Heart.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Blow Hopper</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/47a256efd04db/chrono-tower-6.large.jpg"><img src="https://images.nintendolife.com/47a256efd04db/chrono-tower-6.900x.jpg" alt="Chrono Tower 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see a new creature hovering above the lava. This is the Blow Hopper. It won't pose much of a threat, so go ahead and scan it, then drive off.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #36</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/71e2941ce9a3f/chrono-tower-7.large.jpg"><img src="https://images.nintendolife.com/71e2941ce9a3f/chrono-tower-7.900x.jpg" alt="Chrono Tower 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Down to the left as you enter Volcano Heart is a large ramp. Behind it is a Shot Expansion. Drive into it to grab it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #37</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d11d74056949b/chrono-tower-8.large.jpg"><img src="https://images.nintendolife.com/d11d74056949b/chrono-tower-8.900x.jpg" alt="Chrono Tower 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the other side of Volcano Heart is a Missile Expansion, tucked away behind a huge piece of debris – you can't miss it.</p><p>Finally, there's an Energy Tank in the centre of Volcano Heart, but before you can grab it, it'll be snatched away by...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Swim Snatcher</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7f564c4198364/chrono-tower-9.large.jpg"><img src="https://images.nintendolife.com/7f564c4198364/chrono-tower-9.900x.jpg" alt="Chrono Tower 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p><strong>Be aware, if you miss scanning the Swim Snatcher, you won't see it again!</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#flare-pool">Energy Tank</a> #14</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/00acdadfbb2dd/chrono-tower-10.large.jpg"><img src="https://images.nintendolife.com/00acdadfbb2dd/chrono-tower-10.900x.jpg" alt="Chrono Tower 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Chase the Swim Snatcher around Volcano Heart, using 'A' to fire a projectile when you're able to get close enough to lock on. Hit it about five or six times, and it'll die and drop the Energy Tank.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #38</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d59d79a410320/chrono-tower-11.large.jpg"><img src="https://images.nintendolife.com/d59d79a410320/chrono-tower-11.900x.jpg" alt="Chrono Tower 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head on over to Ventilation Works. Use the half-pipe to reach the Spider Track on the left. Take this over to the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #37</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/41d129a0c230a/chrono-tower-12.large.jpg"><img src="https://images.nintendolife.com/41d129a0c230a/chrono-tower-12.900x.jpg" alt="Chrono Tower 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go up the elevator by the Ventilation Works and move into Inspection Station. At the end, use the Fire Shot on the grating to the right and morph ball into the underground tunnel. Follow it up to grab the next Shot Expansion.</p><p>From the Entry Bay, take the left corridor into the Boiler Room. You'll see a large machine at the back. Use the lasso to pull the hatch off, then fire your Thunder Shot several times to power up the machine. Two doors will open, revealing both a Shot Expansion <em>and</em> a Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #38</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4f9e8fd42b90a/chrono-tower-13.large.jpg"><img src="https://images.nintendolife.com/4f9e8fd42b90a/chrono-tower-13.900x.jpg" alt="Chrono Tower 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #39</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/788a657f2efaa/chrono-tower-14.large.jpg"><img src="https://images.nintendolife.com/788a657f2efaa/chrono-tower-14.900x.jpg" alt="Chrono Tower 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #40</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/74401e7c92d5b/chrono-tower-15.large.jpg"><img src="https://images.nintendolife.com/74401e7c92d5b/chrono-tower-15.900x.jpg" alt="Chrono Tower 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>In the Entry Bay, use the Thunder Shot to open the door next to the large hangar door. Head through to the Cooling Room, then deal with the Lamorn Beam Turret. The Missile Expansion is waiting behind it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #41</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d79689c09ee71/chrono-tower-16.large.jpg"><img src="https://images.nintendolife.com/d79689c09ee71/chrono-tower-16.900x.jpg" alt="Chrono Tower 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>From the Cooling Room, go into the Energy Extraction room. There's a Spider Track right in front of you. Take it up and press 'A' to use a bomb and leap over the small gaps when the electricity has died down. You'll eventually come to the Missile Expansion.</p><p>Now head to the Map Station and use the Thunder Shot on the locked door. Move through the corridor until you come to the Subobservation Room (what a name!).</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #42</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e37469f158b49/chrono-tower-17.large.jpg"><img src="https://images.nintendolife.com/e37469f158b49/chrono-tower-17.900x.jpg" alt="Chrono Tower 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll be attacked by a range of Psy-Bots, so focus on destroying these first. Then blow the hatch off the back wall with a missile, and use the lasso to pull the platforms down. Morph ball in, and work your way up to the Missile Expansion.</p><p>Move into the Energy Injection room.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #39</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/3bcfa7a6fe107/chrono-tower-18.large.jpg"><img src="https://images.nintendolife.com/3bcfa7a6fe107/chrono-tower-18.900x.jpg" alt="Chrono Tower 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move to the centre of the room where you'll fall into a small half-pipe. Use the spinner at the end to reveal electrical circuits. Shoot these with the Thunder Shot to open the hatch in the middle. Inside is your next Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #40</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c678d55ab7411/chrono-tower-19.large.jpg"><img src="https://images.nintendolife.com/c678d55ab7411/chrono-tower-19.900x.jpg" alt="Chrono Tower 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way up to the top of Energy Injection using the grapple nodes. At the top, use the grapple points to swing over to the topmost platform and grab the Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #43</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/8f460323bfd9a/chrono-tower-20.large.jpg"><img src="https://images.nintendolife.com/8f460323bfd9a/chrono-tower-20.900x.jpg" alt="Chrono Tower 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now go into the Overseer Room. Use your lasso to pull open a hatch up above. Drop a psychic bomb and throw it into the newly-revealed slot. Then, use your Control Beam to hit the three nodes as they pop out of the device.</p><p>When you're done, the Missile Expansion will reveal itself.</p><p>Now head back to Lava Lake Bridge. Disembark from Vi-O-La on the side closest to Sol Valley. Use your Super Missile on the large rock blocking the way into the entrance opposite the Volcano Heart. Head on through.</p><p>Get off Vi-O-La when you come to a small bit of land. Fire a missile at the morph ball tunnel, then roll on through. Make your way around the short maze, waiting for any lava falling from above to stop. You'll notice a Power Bomb Expansion up above, but you can't get it thanks to the lava.</p><p>Head to the end of the maze, then use the grapple points and nodes to swing over to an island where you can turn off the flow of lava.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-psychic-power-bomb-locations#flare-pool">Power Bomb Expansion</a> #3</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/50f09ffaee084/chrono-tower-21.large.jpg"><img src="https://images.nintendolife.com/50f09ffaee084/chrono-tower-21.900x.jpg" alt="Chrono Tower 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When the lava has turned off, head back into the morph ball maze and work your way up to the Power Bomb Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #41</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/98186e8734fda/chrono-tower-39.large.jpg"><img src="https://images.nintendolife.com/98186e8734fda/chrono-tower-39.900x.jpg" alt="Chrono Tower 39" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now head to the Scrapyard area near the entrance to Flare Pool. Use a Power Bomb on the rubble to the left, then head up the Spider Track to get your Shot Expansion.</p><p>Okay, we're done in Flare Pool... For now.</p><p>Our goal now is to locate the Galactic Federation Mech Parts, but we'll need a Transporter Chip to obtain them.</p><p>Exit Flare Pool and make your way back into Sol Valley. Near the entrance, you'll see some smoke rising up from a group of large rocks. Head over there.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4a9e77cf298e0/chrono-tower-22.large.jpg"><img src="https://images.nintendolife.com/4a9e77cf298e0/chrono-tower-22.445x250.jpg" alt="Chrono Tower 22" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/102968a2b0f02/chrono-tower-23.large.jpg"><img src="https://images.nintendolife.com/102968a2b0f02/chrono-tower-23.445x250.jpg" alt="Chrono Tower 23" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>You'll come across Reger Tokabi, who's decided to set up camp here. Watch the cutscene – Tokabi will gift Samus with the Teleporter Chip, allowing you to send the Mech Parts back to Base Camp.</p><p>Take the Chip back to Base Camp and give it to Myles in exchange for the Teleporter Patches.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/792acf85cbb03/chrono-tower-24.large.jpg"><img src="https://images.nintendolife.com/792acf85cbb03/chrono-tower-24.900x.jpg" alt="Chrono Tower 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now let's go search for the Mech Parts. Most of them are located at the Galactic Federation Debris Sites scattered around Sol Valley, so let's go to those first.</p><h3>Mech Part #1</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/521b04b6d7654/chrono-tower-25.large.jpg"><img src="https://images.nintendolife.com/521b04b6d7654/chrono-tower-25.445x250.jpg" alt="Chrono Tower 25" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/e6530c56c7198/chrono-tower-26.large.jpg"><img src="https://images.nintendolife.com/e6530c56c7198/chrono-tower-26.445x250.jpg" alt="Chrono Tower 26" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>The first Mech Part is located near the entrance to <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-fury-green-guide">Fury Green</a>. You'll see a vehicle lodged into the building. Use the lasso to pull it out, and the Mech Part is waiting behind. Press 'A' next to it to send it to Base Camp.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #44</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/3f4ee7e5703e5/chrono-tower-27.large.jpg"><img src="https://images.nintendolife.com/3f4ee7e5703e5/chrono-tower-27.900x.jpg" alt="Chrono Tower 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>While we're here, use a Control Beam to hit the target within the antenna located way up high at the Debris Site. This will cause the antenna to fall over, revealing a grapple point.</p><p>Take the grapple point over to the roof of the building and grab the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #45</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fde1a39c4a162/chrono-tower-28.large.jpg"><img src="https://images.nintendolife.com/fde1a39c4a162/chrono-tower-28.445x250.jpg" alt="Chrono Tower 28" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/a3005db624a09/chrono-tower-29.large.jpg"><img src="https://images.nintendolife.com/a3005db624a09/chrono-tower-29.445x250.jpg" alt="Chrono Tower 29" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>From the Debris Site, you should be able to see another column of smoke coming from some rocks. Head on over there and you'll meet Tokabi again. He'll gift you with a Missile Expansion.</p><p>Now head southeast to reach the next Debris Site.</p><h3>Mech Part #2</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d52d232715da1/chrono-tower-30.large.jpg"><img src="https://images.nintendolife.com/d52d232715da1/chrono-tower-30.445x250.jpg" alt="Chrono Tower 30" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/f9455d500a146/chrono-tower-31.large.jpg"><img src="https://images.nintendolife.com/f9455d500a146/chrono-tower-31.445x250.jpg" alt="Chrono Tower 31" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>At the Debris Site in the south, jump up onto the building using the boxes scattered around. You'll find the part on top. Simple.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #46</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/916a82afb64c2/chrono-tower-32.large.jpg"><img src="https://images.nintendolife.com/916a82afb64c2/chrono-tower-32.900x.jpg" alt="Chrono Tower 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's another Missile Expansion to grab while we're here. Walk around the building and you'll eventually find a hatch that you can open with a simple burst of electricity from your Thunder Shot. Morph ball through the opening and roll through to find the Expansion.</p><p>Now head north-east to find the next Debris Site.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-psychic-power-bomb-locations#sol-valley">Power Bomb Expansion</a> #4</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c7965d3dfae24/chrono-tower-33.large.jpg"><img src="https://images.nintendolife.com/c7965d3dfae24/chrono-tower-33.900x.jpg" alt="Chrono Tower 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before we head for the next mech part, let's grab our next Power Bomb Expansion. Use the grapple node on the Debris building and then make your way around until you can climb up to the top.</p><p>Use a Power Bomb on the durable box to reveal the Power Bomb Expansion.</p><h3>Mech Part #3</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4d2a6d693024c/chrono-tower-34.large.jpg"><img src="https://images.nintendolife.com/4d2a6d693024c/chrono-tower-34.900x.jpg" alt="Chrono Tower 34" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Just to the west of the Debris Site – as indicated on the map above – is a large box. This is the mech part you need.</p><p>Unfortunately, as you approach it, a giant Varmis creature will come and snatch it. What the heck!</p><p>Follow the Varmis over to a large clearing. You'll need to fight it to retrieve the mech part. This fight isn't too difficult at all, but if you need help, check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-varmis">How to Beat Varmis</a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/21a0fca0a90ee/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Varmis" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-varmis">Guide Metroid Prime 4: Beyond: How To Beat Varmis</a></h3><p><strong>Easy, girl</strong></p><p>When you're done, you can send the Mech Part back to Base Camp.</p><p>Now let's head to the Debris Site at the north of the map.</p><h3>Mech Part #4</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/84fe3577c8255/chrono-tower-35.large.jpg"><img src="https://images.nintendolife.com/84fe3577c8255/chrono-tower-35.445x250.jpg" alt="Chrono Tower 35" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/f2510403ec559/chrono-tower-36.large.jpg"><img src="https://images.nintendolife.com/f2510403ec559/chrono-tower-36.445x250.jpg" alt="Chrono Tower 36" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>On the western side of the Debris Site, you'll see a Mech arm dangling down. Shoot it with your Thunder Shot to cause the fingers to articulate. The arm will fall to the ground, allowing you to approach it and send it back to Base Camp.</p><h3>Mech Part #5</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/cc8dfd184d1f6/chrono-tower-37.large.jpg"><img src="https://images.nintendolife.com/cc8dfd184d1f6/chrono-tower-37.445x250.jpg" alt="Chrono Tower 37" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/9448cd7fa4ca5/chrono-tower-38.large.jpg"><img src="https://images.nintendolife.com/9448cd7fa4ca5/chrono-tower-38.445x250.jpg" alt="Chrono Tower 38" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Now head to the entrance for <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-ice-belt-guide">Ice Belt</a>.</p><p>Go inside the first door leading to Ice Belt, then straight through to the other side of the elevator to the other exit – basically, you want to wind up where we found the Psychic Boost Rail earlier.</p><p>Now we need to head back to <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-flare-pool-guide">Flare Pool</a>.</p><p>When you get to the Lava Lake Bridge, go through the entrance to Lava Works, where we found the Power Bomb Expansion earlier.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Behemoth</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/b4ca586eb881f/chrono-tower-40.large.jpg"><img src="https://images.nintendolife.com/b4ca586eb881f/chrono-tower-40.900x.jpg" alt="Chrono Tower 40" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Make your way through to the Lava Works room.</p><p>Scan the Behemoth when it makes its entrance. <strong>Warning: if you miss scanning this enemy, you won't get another chance!</strong></p><p>Defeat the Behemoth by targeting its red eyes. The Super Thunder Shot will work wonders in this fight, so don't be afraid to use it.</p><h3>Mech Part #6</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1c090d2b4447f/chrono-tower-41.large.jpg"><img src="https://images.nintendolife.com/1c090d2b4447f/chrono-tower-41.445x250.jpg" alt="Chrono Tower 41" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/7106d24b1d42b/chrono-tower-42.large.jpg"><img src="https://images.nintendolife.com/7106d24b1d42b/chrono-tower-42.445x250.jpg" alt="Chrono Tower 42" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>When the Behemoth is down, you can approach the Mech Part and send it back to Base Camp.</p><p>That's it! You've got them all. Well done.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #42</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/cb569672db447/chrono-tower-43.large.jpg"><img src="https://images.nintendolife.com/cb569672db447/chrono-tower-43.445x250.jpg" alt="Chrono Tower 43" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/22b626c76f75a/chrono-tower-44.large.jpg"><img src="https://images.nintendolife.com/22b626c76f75a/chrono-tower-44.445x250.jpg" alt="Chrono Tower 44" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Head back to the Galactic Federation Debris Site where we picked up the Mech arm.</p><p>Tokabi will be waiting for you. Watch the cutscene and he'll gift you with a Shot Expansion.</p><p>Now you'll need to meet up with Tokabi one last time to gain your final item. To make him spawn in the last location, just head into any major region, then make your way back out into Sol Valley.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-psychic-power-bomb-locations#sol-valley">Power Bomb Expansion</a> #5</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/dd1b348528fdd/chrono-tower-45.large.jpg"><img src="https://images.nintendolife.com/dd1b348528fdd/chrono-tower-45.445x250.jpg" alt="Chrono Tower 45" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/6a6f036816d76/chrono-tower-46.large.jpg"><img src="https://images.nintendolife.com/6a6f036816d76/chrono-tower-46.445x250.jpg" alt="Chrono Tower 46" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Tokabi's last location is just north of the entrance to Fury Green. Speak with him, and he'll gift you with a Power Bomb Expansion.</p><p><strong>You've now obtained 100% of items. Nice!</strong></p><p>Okay, time to head back to Base Camp and begin the final jaunt to Chrono Tower. Make sure you've collected all items and all available scans by this point. You should be on 100% items and 98% scans, with the last remaining scans being in the Sylux Forces category.</p><p>Speak with your team at Base Camp. You'll be warned that you can't turn back if you choose to proceed. So if you're definitely ready, let's head to Chrono Tower.</p><p>Watch the following cutscenes as Samus and her Galactic Federation companions approach Chrono Tower and blast through the force field with the Mech.</p><p>When you finally regain control, you'll be inside the tower. Head forward into the net room and watch the next cutscene. The Guardian robots will awaken and guide you through the next room.</p><p>When you reach the Lamorn statue, scan it to reveal a final message from the Lamorn.</p><p>Head through to the next room, then scan the object suspended in the air. The elevator will activate, so take it up. Feel free to chat with your companions along the way.</p><p>When you reach the top, scan the purple haze to the left of the Lamorn statue to reveal a Spider Track. Take it up in morph ball mode.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/e62cd971ce148/chrono-tower-47.large.jpg"><img src="https://images.nintendolife.com/e62cd971ce148/chrono-tower-47.900x.jpg" alt="Chrono Tower 47" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you reach the top and you're back in the tower, scan the terminal around the back.</p><p>Enjoy the following cutscene, but get ready for your final fight.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#chrono-tower">Scan Entry</a>: Sylux</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5c6b09849bb05/chrono-tower-48.large.jpg"><img src="https://images.nintendolife.com/5c6b09849bb05/chrono-tower-48.900x.jpg" alt="Chrono Tower 48" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#chrono-tower">Scan Entry</a>: LockJaw</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1a9de4323d8e8/chrono-tower-49.large.jpg"><img src="https://images.nintendolife.com/1a9de4323d8e8/chrono-tower-49.900x.jpg" alt="Chrono Tower 49" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Yes, your final fight is with Sylux, that dastardly fiend. <strong>Make your you scan Sylux as soon as you can, you won't get another chance!</strong></p><p>Similarly, in the third phase of the fight, Sylux will drop down into LockJaw mode. Scan this too!</p>]]></description><guid isPermaLink="false">393</guid><pubDate>Sat, 06 Dec 2025 19:23:52 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Great Mines Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-great-mines-guide-r392/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/great-mines-1.large.jpg.9d3d684e1548fb73ab324c8fabe7536d.jpg" /></p>
<p>Hello, welcome back to our full walkthrough for <strong>Metroid Prime 4: Beyond</strong>.</p><p>This time, we're heading into The Great Mines to obtain our fourth and final Master Teleporter Key. This is it, folks. The end is (kind of) in sight. The Great Mines is a dangerous place, full of nasty enemies along with what might be the most ferocious boss of the entire game. Be ready.</p><h2>The Great Mines Walkthrough</h2><p>In Sol Valley, head to The Great Mines; it'll be marked on your map in the north-east corner.</p><p>When you reach the mines, a cutscene will trigger. You'll need to use the Spider Track to get across the gap, but don't go over just yet. Instead, jump off the side. Trust us!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #21</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/f68ef7139c368/great-mines-2.large.jpg"><img src="https://images.nintendolife.com/f68ef7139c368/great-mines-2.900x.jpg" alt="Great Mines 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Underneath the bridge, you'll see a bunch of grapple points. Use the grapple to swing across and grab the Shot Expansion. Okay, now head back up and go across the Spider Track. Press the terminal on the other side to extend the bridge.</p><p>Use the next terminal to activate the terminal, then take it down.</p><p>When you reach the bottom, activate the terminal to open the door to The Great Mines.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Winged Lizard</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/59e9798ac9e7b/great-mines-3.large.jpg"><img src="https://images.nintendolife.com/59e9798ac9e7b/great-mines-3.900x.jpg" alt="Great Mines 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see some creatures flying around the area; these are Winged Lizards. Scan one!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #25</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/63e7b96a226ca/great-mines-4.large.jpg"><img src="https://images.nintendolife.com/63e7b96a226ca/great-mines-4.900x.jpg" alt="Great Mines 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Walk around to the right and jump over the gap. Take the Spider Track up. Jump over the next two gaps and jump down the next Spider Track. Hop over the next gap and you'll see a third Spider Track going up. Take this up to grab the Missile Expansion.</p><p>Work your way back around until you see a Spider Track leading across the huge gap. Take this across, then use the spinner at the end to extend the bridge.</p><p>Allow Armstrong and Duke to pull the Energy Lock apart, then shoot its centre with the Thunder Shot. Head through the door into the Entry Tunnel.</p><p>Take the door on the left, then go straight ahead for the Save Station. Now exit and take the door on the left into the Command Center.</p><p>Scan the terminal in the middle to gain the Area Map. Now use the bomb slot to open the door on the right.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Spin Dartwing</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/19318d2950115/great-mines-5.large.jpg"><img src="https://images.nintendolife.com/19318d2950115/great-mines-5.900x.jpg" alt="Great Mines 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Immediately drop out of morph ball mode, then scan the Spin Dartwings hanging from the ceiling before they dash at you.</p><p>Head through the door into Transit Tunnel A, then keep going into the Drilling Site.</p><p>Scan and activate the terminal over on the right.</p><p>Head around to the back of the large drill and morph ball into the end. Boost around clockwise to power it up.</p><p>After the cutscene, jump up the platforms and use the lasso to pull the drill into a vertical position. Now get ready for a fight.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Maul Griever</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/49b903ba8134d/great-mines-6.large.jpg"><img src="https://images.nintendolife.com/49b903ba8134d/great-mines-6.900x.jpg" alt="Great Mines 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Two Griever variants will attack, so scan them both. The first and more populous is the Maul Griever.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Griever Bomber</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e183a81cec3ae/great-mines-7.large.jpg"><img src="https://images.nintendolife.com/e183a81cec3ae/great-mines-7.900x.jpg" alt="Great Mines 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The Griever Bombers are easy to spot thanks to their green glow. Watch out, though - if they get too close, they'll explode.</p><p>During the fight, if either Duke or Armstrong gets downed, go into psychic mode and hold 'L' next to them to heal them back to full health.</p><p>When the drill successfully burrows through the floor, jump down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Metareetta</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a549d7f852a36/great-mines-8.large.jpg"><img src="https://images.nintendolife.com/a549d7f852a36/great-mines-8.900x.jpg" alt="Great Mines 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move through the cave until you see the Metareetta. Scan one of them.</p><p>Head through the door and use missiles on the blockage in front of you. More Maul Grievers and Griever Bombers will attack, so fend them off.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Pop Crawler</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2dcba70b12c6b/great-mines-9.large.jpg"><img src="https://images.nintendolife.com/2dcba70b12c6b/great-mines-9.900x.jpg" alt="Great Mines 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head through the next door and you'll see a curious creature pop out of the ground. Scan it, then shoot it a few times to dispatch it.</p><p>Shoot the small bulbs at the end, then the larger one when it opens up. Jump down the hole.</p><p>Shoot the bulb in front, then use the Control Beam to guide a shot up through the hole in the left of the ceiling. Aim it towards the second bulb inside. Do the same for the hole on the right, then blast the main bulb when it opens up.</p><p>Jump down again.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Snare Weed</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0464b59ee4687/great-mines-10.large.jpg"><img src="https://images.nintendolife.com/0464b59ee4687/great-mines-10.900x.jpg" alt="Great Mines 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see some purple weeds ahead. Scan this, then shoot to cause them to shrink back into the ground.</p><p>Use the lasso on the blockage ahead. Continue through, shooting the Snare Weeds in your way. Clear the next blockage, then jump down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Cave Shren</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1936b32ba75e6/great-mines-11.large.jpg"><img src="https://images.nintendolife.com/1936b32ba75e6/great-mines-11.900x.jpg" alt="Great Mines 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>After the brief cutscene, scan the Cave Shrens that appear in front of you.</p><p>Head through the door and fire missiles at the next blockage. Fight the Grievers that descend upon you. Jump across the short gap and turn around.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Crystal Crawler</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4774d2846dbb8/great-mines-12.large.jpg"><img src="https://images.nintendolife.com/4774d2846dbb8/great-mines-12.900x.jpg" alt="Great Mines 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see a couple of Crystal Crawlers on the walls opposite, so scan one of them. You can now also use them to grapple across the gap.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #26</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ca4dfd5e99f45/great-mines-13.large.jpg"><img src="https://images.nintendolife.com/ca4dfd5e99f45/great-mines-13.900x.jpg" alt="Great Mines 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you successfully cross the gap using the Crystal Crawlers, you'll come to your next Missile Expansion. Grab it, then grapple your way back.</p><p>Use the lasso on the next blockage, then head through the door and into Construction Site.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Cave Roach</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/613426495b590/great-mines-14.large.jpg"><img src="https://images.nintendolife.com/613426495b590/great-mines-14.900x.jpg" alt="Great Mines 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way around the Construction Site and you'll see some cute little Cave Roaches at the end. Scan one of them!</p><p>Now use a Fire Shot on the webbing above. Drop a morph ball bomb and psychically throw it into the slot above. Move through the door and the following corridor until you reach the Cave Eater, a very useful vehicle. Get rid of the webbing on its controls, then scan it.</p><p>You'll now need to provide cover for Armstrong while she uses the Cave Eater to get through to the next area. Just keep moving and shooting, and those Grievers will be toast.</p><p>When Armstrong gets through, head through the door and say your goodbyes.</p><p>In Transit Junction, there's a Save Station on the right, so use it if you wish. Now head through to Main Shaft - Level 2 by removing the webbing covering the door and moving through the morph ball tunnel.</p><p>Jump over the gaps, then go left at the large elevator shaft. Turn left again and scan the purple haze to reveal a Psychic Boost Rail.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #22</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/69dac5cbbb926/great-mines-15.large.jpg"><img src="https://images.nintendolife.com/69dac5cbbb926/great-mines-15.900x.jpg" alt="Great Mines 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use the Boost Rail to hurtle around the environment and grab your next Shot Expansion.</p><p>Now use the combination of Tether Nodes and Spider Tracks to reach the other side of the Main Shaft room. Grapple over the gap, then use the spinner to extend the bridge.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#the-great-mines">Energy Tank</a> #12</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/04bd16b6fd0d9/great-mines-16.large.jpg"><img src="https://images.nintendolife.com/04bd16b6fd0d9/great-mines-16.900x.jpg" alt="Great Mines 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see some Psychic Platforms by the bridge. Scan these to materialise them, and jump across to grab the Energy Tank.</p><p>Head through the door and go straight through Transit Tunnel D to reach the Quarry. Move forwards to trigger a cutscene.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Maul Griever Brute</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2812e9c9e6f4a/great-mines-17.large.jpg"><img src="https://images.nintendolife.com/2812e9c9e6f4a/great-mines-17.900x.jpg" alt="Great Mines 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>He's a big boy! Scan the Brute, then defeat it with combinations of your Charge Shot, Thunder Shot, and more. VUE-995 will join you partway through the fight, so that's nice!</p><p>When you're done, let VUE-995 clear the blockage, then head through the door into Easing Tunnel.</p><p>Boost up the half-pipe to reach the Spider Track. Work your way around and use boost on the large screws to remove the structure from the ceiling. When it drops, a bunch of Grievers will attack, so get rid of them.</p><p>Scan the structure to allow VUE-995 to remove the blockage.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#the-great-mines">Power Suit Upgrade</a> - Super Missile</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d951da7e023fc/great-mines-18.large.jpg"><img src="https://images.nintendolife.com/d951da7e023fc/great-mines-18.900x.jpg" alt="Great Mines 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Fire a missile at the glass, then go into the structure and grab the Super Missile.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #27</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7d7dc6c42659c/great-mines-19.large.jpg"><img src="https://images.nintendolife.com/7d7dc6c42659c/great-mines-19.900x.jpg" alt="Great Mines 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use the Super Missile on the blue crystals on the wall to destroy them. Inside is your next Missile Expansion.</p><p>Head back into the Quarry and use the Super Missile on the blue crystal wall at the back. Head through and work your way through the corridor.</p><p>You'll wind up in Crystal Crevice.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #23</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a9f1799838ade/great-mines-20.large.jpg"><img src="https://images.nintendolife.com/a9f1799838ade/great-mines-20.900x.jpg" alt="Great Mines 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before you use the Crystal Crawlers in front of you, turn around and target the one directly above. Now hp over the platforms to get your next Shot Expansion.</p><p>When you're done, you can just jump down to reach the other side. Turn around and use a Super Missile on the broken platform to your left. This will fall down and allow VUE-995 to follow you. Scan the blockage at the end to command VUE-995 to remove it.</p><p>Remove the next blockage with your grapple, then jump down the hole.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Goura Ghaspore</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/20ffc2141dd50/great-mines-21.large.jpg"><img src="https://images.nintendolife.com/20ffc2141dd50/great-mines-21.900x.jpg" alt="Great Mines 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move through the door and follow the corridor around. You'll eventually find a Goura Ghaspore, a powered-up version of an early enemy from Fury Green. Scan it.</p><p>Keep moving through the tunnels until you come to the Main Nest. Move forwards and scan the blockage ahead. Before VUE-995 can get to it, you're both attacked by another Maul Griever Brute. Get rid of it just like you did with the earlier one.</p><p>Now quickly move through the next few tunnels, fending off Grievers along the way. Eventually, you'll reach the Chasm. After an intense fight with the Grievers, you and VUE-995 will go your separate ways.</p><p>When you're on the other side of the Chasm, pull the hatch with the lasso and morph ball through the tunnel ahead.</p><p>Move through Main Shaft - Level 3 and touch the hologram on the large door. On the other side, you'll see a massive Griever cocoon. Uh oh...</p><p>If you turn left immediately at this point, you'll spot the Scout Bot for The Great Mines. Since you have the Thunder Shot, you might as well activate it there and then.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/06d797c609745/150x90.jpg" alt="Metroid Prime 4: Beyond: All Scout Bot Locations" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-all-scout-bot-locations">Guide Metroid Prime 4: Beyond: All Scout Bot Locations</a></h3><p><strong>Wake up, bots!</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #28</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7b6f0d64cb68d/great-mines-22.large.jpg"><img src="https://images.nintendolife.com/7b6f0d64cb68d/great-mines-22.900x.jpg" alt="Great Mines 22" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go through into Transit Tunnel E. On the right, you'll see a hatch that you can rip open with the lasso. Drop down into morph ball mode and work your way left to grab the next Missile Expansion.</p><p>Go back out, then take the opposite door to save your game.</p><p>Head straight through Transit Tunnel F and into the Crystal Extraction room. You'll see a Sacred Shrine ahead, but you're going to have to fight something big to get to it...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#the-great-mines">Scan Entry</a>: Omega Griever</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/bb6fbd7e5751f/great-mines-23.large.jpg"><img src="https://images.nintendolife.com/bb6fbd7e5751f/great-mines-23.900x.jpg" alt="Great Mines 23" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Yes, it's the Omega Griever! Get ready for a pretty nasty fight, but first, make sure to scan it.</p><p>Now, if you need help with this one, then do check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-omega-griever">How to Beat Omega Griever</a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/2514be4a67c99/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Omega Griever" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-omega-griever">Guide Metroid Prime 4: Beyond: How To Beat Omega Griever</a></h3><p><strong>The alpha and the...</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#the-great-mines">Power Suit Upgrade</a>: Psychic Power Bomb</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0ae2b889b9cc1/great-mines-24.large.jpg"><img src="https://images.nintendolife.com/0ae2b889b9cc1/great-mines-24.900x.jpg" alt="Great Mines 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you're done, you can go ahead and grab the next Power Suit Upgrade: the exceedingly destructive Psychic Power Bomb.</p><p>When the Sacred Shrine reappears, drop into morph ball mode and lay down a power bomb in the middle of the four lights. Look up into the light as usual, then move forward to grab the Master Teleporter Key.</p><p>Use a power bomb on the door to leave the Crystal Extraction room. Head to the Save Station and save your game.</p><p>We'll make our way out of The Great Mines for the time being, but we'll be coming back for some more items shortly. Use a Super Missile on the Enhanced Lock Unit in the elevator shaft, then power it up with a Power Bomb.</p><p>Touch the terminal and watch the following cutscene.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #24</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/110fa50c0a961/great-mines-25.large.jpg"><img src="https://images.nintendolife.com/110fa50c0a961/great-mines-25.900x.jpg" alt="Great Mines 25" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you're back out in Sol Valley, you'll see an Enhanced Lock unit above the elevator for The Great Mines that you can blast off with a Super Missile. Grapple up, blast off the panel, then morph ball through the tunnel to find the Shot Expansion.</p><p>Now head back into The Great Mines. We know, we know, we just left. But we want 100% completion, right?</p><p>We'll whip through these quickly, so pay attention to the rooms listed in each entry.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #25</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0fa213eb8e234/great-mines-26.large.jpg"><img src="https://images.nintendolife.com/0fa213eb8e234/great-mines-26.900x.jpg" alt="Great Mines 26" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head to the Command Center first of all.</p><p>You'll see a container suspended from the ceiling. Use your lasso to pull the cover off and reveal a Shot Expansion inside.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion #29</a></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/be95369e605e3/great-mines-27.large.jpg"><img src="https://images.nintendolife.com/be95369e605e3/great-mines-27.900x.jpg" alt="Great Mines 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move through to Transit Tunnel A. You'll see an Enhanced Lock Unit on the right, so use your Super Missile to blast it open, then go through and grab the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #26</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e375acfd658d8/great-mines-28.large.jpg"><img src="https://images.nintendolife.com/e375acfd658d8/great-mines-28.900x.jpg" alt="Great Mines 28" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go down to the next floor and head to Garnbocask Site B.</p><p>Use a Power Bomb on the hardened blockage to the right, then jump through and pick up the Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #30</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9a27a12b6e87d/great-mines-29.large.jpg"><img src="https://images.nintendolife.com/9a27a12b6e87d/great-mines-29.900x.jpg" alt="Great Mines 29" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go down to the next floor and make your way to Transit Tunnel B. You'll see another Enhanced Lock Unit amongst the debris. Get rid of it with a Super Missile, then get the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #27</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/41baf31ada3db/great-mines-30.large.jpg"><img src="https://images.nintendolife.com/41baf31ada3db/great-mines-30.900x.jpg" alt="Great Mines 30" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way back to the Quarry, where we first met the Maul Griever Brute. Use a Super Missile on the Enhanced Lock Unit to the right. Pull the hatch off the morph ball tunnel inside, then work your way around.</p><p>You'll need to bomb the slots to change the direction of the tunnels, eventually working your way around to the Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #31</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5ceea14f35bc9/great-mines-31.large.jpg"><img src="https://images.nintendolife.com/5ceea14f35bc9/great-mines-31.900x.jpg" alt="Great Mines 31" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Next to the Quarry is the Easing Tunnel. Use the Power Bomb on the slot to the right. A vehicle will rise up from underground. So jump onto it and get rid of the crystals with a Super Missile. Now grab the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#the-great-mines">Power Bomb Expansion</a> #1</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/058d81481d78b/great-mines-32.large.jpg"><img src="https://images.nintendolife.com/058d81481d78b/great-mines-32.900x.jpg" alt="Great Mines 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go down to the next level. In the first room, the Power Pit, turn around and shoot the webbing with your Fire Shot. Morph ball through, then use a Power Bomb on the blockage. Grab the Power Bomb Expansion.</p><p>Now head to the Main Next Tunnel and use a Power Bomb on the hardened wall.</p><p>Work your way into the Chasm Tunnel.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#the-great-mines">Energy Tank</a> #13</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e9fe202a84ece/great-mines-33.large.jpg"><img src="https://images.nintendolife.com/e9fe202a84ece/great-mines-33.900x.jpg" alt="Great Mines 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use Fire Shot on the webbing. Drop into morph ball mode and work your way around the maze in Chasm Tunnel, using a combination of boost ball, the Tether Nodes, and bombs. You'll find the Energy Tank at the top.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #28</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ae2aa55a8af1f/great-mines-34.large.jpg"><img src="https://images.nintendolife.com/ae2aa55a8af1f/great-mines-34.900x.jpg" alt="Great Mines 34" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head to Main Shaft - Level 3.</p><p>Before you get to the elevator, head right and you'll see a target on the wall. Shoot it to reveal a Spider Track. This won't be active for long, so head up and onto the roof before it deactivates.</p><p>From there, use the Control Beam to hit the target again. Quickly work your way up the Spider Track to gain your next Shot Expansion.</p><p>That's it for The Great Mines! And as luck would have it, we're right by the elevator. Take it back up into Sol Valley.</p><p>Now let's head to Volt Forge and mop up the remaining items there.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #29</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/64089f75dfbdd/great-mines-42.large.jpg"><img src="https://images.nintendolife.com/64089f75dfbdd/great-mines-42.900x.jpg" alt="Great Mines 42" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>First, head to the Tower 2 Generator and hit the Scout Bot with a Thunder Shot for a proper look at the item locations on your map.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/06d797c609745/150x90.jpg" alt="Metroid Prime 4: Beyond: All Scout Bot Locations" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-all-scout-bot-locations">Guide Metroid Prime 4: Beyond: All Scout Bot Locations</a></h3><p><strong>Wake up, bots!</strong></p><p>While you're there, you'll see a Spider Track on the wall. Use the psychic abilities to reveal the Tether Nodes, then make your way across to the platform on the far side. The Shot Expansion will be in a box.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #32</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fe4c81cbb4b0b/great-mines-35.large.jpg"><img src="https://images.nintendolife.com/fe4c81cbb4b0b/great-mines-35.900x.jpg" alt="Great Mines 35" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head up to the top of Tower 2 via the morph ball elevator, then head down to Processing.</p><p>There's a spinner in the centre of the room. Use it to reveal a Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #30</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ad36d92550569/great-mines-40.large.jpg"><img src="https://images.nintendolife.com/ad36d92550569/great-mines-40.900x.jpg" alt="Great Mines 40" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head further down and into Storage.</p><p>Jump on top of one of the containers around the outer edge of the room. Use this to reach the grapple point in the middle, then swing over to the Shot Expansion on the platform.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #31</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/09c5db66a1b83/great-mines-37.large.jpg"><img src="https://images.nintendolife.com/09c5db66a1b83/great-mines-37.900x.jpg" alt="Great Mines 37" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Just over the corridor in Tower 2: Elevator 3, you'll see a Shot Expansion hidden in the ceiling above the elevator. Pull the cover with your lasso, then use the morph ball to squeeze in and grab it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #32</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ce9a78137ed61/great-mines-36.large.jpg"><img src="https://images.nintendolife.com/ce9a78137ed61/great-mines-36.900x.jpg" alt="Great Mines 36" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Down in Archives, pull the latches on the suspended containers to cause them to drop to the floor. Jump up and pull the latch off the highest container to open its door and reveal the Shot Expansion.</p><p>Now head straight down to Certification in Tower 3.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #33</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a22bc67942412/great-mines-38.large.jpg"><img src="https://images.nintendolife.com/a22bc67942412/great-mines-38.900x.jpg" alt="Great Mines 38" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use the lasso on the hatch to your immediate right when you enter Certification. When it's open, hit the target with several Thunder Shots. This will open the hatch and reveal the Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #34</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/57170ca640ecc/great-mines-41.large.jpg"><img src="https://images.nintendolife.com/57170ca640ecc/great-mines-41.900x.jpg" alt="Great Mines 41" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Walk down to the door leading to Facility Core. On your right is a weakened wall, so use your missile to destroy it. Open the psychic container inside and grab the Missile Expansion.</p><p>Head on over to the bottom of Tower 1. From there, go to the Collapsed Catwalk.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #33</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4169f4d1cf699/great-mines-39.large.jpg"><img src="https://images.nintendolife.com/4169f4d1cf699/great-mines-39.900x.jpg" alt="Great Mines 39" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>At the bottom of the Collapsed Catwalk, use the lasso to pull the cover off a small, morph ball-sized vent. Work your way through, dealing with the Maintenance Tank on the way with bombs. Eventually, you'll roll into the Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #34</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/cfe0b777482ca/great-mines-43.large.jpg"><img src="https://images.nintendolife.com/cfe0b777482ca/great-mines-43.900x.jpg" alt="Great Mines 43" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Make your way to the Manufacturing Floor.</p><p>Let the machines take you up a floor by dropping into morph ball mode and rolling into the relevant slot. As you roll around the edge, you'll come across a Spider Track.</p><p>Take this into the centre of the room. You'll enter a cylindrical chamber. Roll up the sides in Spider Ball mode, avoiding the electricity as you go. The Shot Expansion will be at the top</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #35</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/64ae5546dfea4/great-mines-44.large.jpg"><img src="https://images.nintendolife.com/64ae5546dfea4/great-mines-44.900x.jpg" alt="Great Mines 44" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>For the last remaining item in <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-volt-forge-guide">Volt Forge</a>, head back to Facility Approach. The Missile Expansion can be found in a container toward the Vi-O-La tunnel. Just walk around to its backside and you'll see it. Easy, huh?</p><p>That'll about do it for this section. Next time, we'll collect our last remaining items from <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-fury-green-guide">Fury Green</a>, Sol Valley, and <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-flare-pool-guide">Flare Pool</a>. Then, we'll collect the Galactic Federation Mech Parts necessary to gain access to Chrono Tower.</p>]]></description><guid isPermaLink="false">392</guid><pubDate>Sat, 06 Dec 2025 19:22:28 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Flare Pool Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-flare-pool-guide-r391/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/flare-pool-1.large.jpg.5a95f4d98f28802c061ab414c8603de0.jpg" /></p>
<p>Hello, and welcome back to our full walkthrough for <strong>Metroid Prime 4: Beyond</strong>. In this section, we'll be going through Flare Pool to grab our third of four Master Teleporter Keys.</p><p>This place is dangerous; full of machines that are simply itching to take you down. Don't worry, though, we'll guide you through as best we can. And if you're after 100% of items and scans, we'll have all of that covered too. So let's get cracking.</p><h2>Flare Pool Walkthrough</h2><p>When you've made your way to the wall of lava blocking your path, use the Ice Shot to freeze it, then fire a missile to destroy the blockage. Head on through, then use the morph ball spinner to stop any further lava from flowing down from the ceiling.</p><p>Head on through to Shoreline Access.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #19</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/6dca2e93c41fa/flare-pool-2.large.jpg"><img src="https://images.nintendolife.com/6dca2e93c41fa/flare-pool-2.900x.jpg" alt="Flare Pool 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before you go through to the Lava Lake Bridge, you'll see lava flowing down over on the left. Freeze it, destroy it, then jump on through to grab your next Missile Expansion.</p><p>In Lava Lake Bridge, head down to the lava atop Vi-O-La and drive over it. Vi-O-La will automatically enter 'IC Mode' and float over the lava.</p><p>Disembark on the right side of the lava when you reach the back of the room. Take note of the <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-all-scout-bot-locations">Scout Bot</a> lurking on the ground toward the back of the area.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Tether Node</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d6ae0da37b271/flare-pool-3.large.jpg"><img src="https://images.nintendolife.com/d6ae0da37b271/flare-pool-3.900x.jpg" alt="Flare Pool 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the wall at the back, you'll see a spherical ball of energy. Scan it to reveal the Tether Node. You'll need to use these when you obtain the Spider Ball ability later on.</p><p>Scan the purple haze next to the lava to reveal a Psychic Boost Rail.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #10</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/644aba13ffcbe/flare-pool-4.large.jpg"><img src="https://images.nintendolife.com/644aba13ffcbe/flare-pool-4.900x.jpg" alt="Flare Pool 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Boost into the Psychic Boost Rail while in morph ball mode. It will send you hurtling around the Lava Lake Bridge until you hit your next Shot Expansion.</p><p>Head on over to the left side of the room and go through the door into Service Elevator. Scan the terminal to activate the elevator, then go up.</p><p>Go around the Undercarriage and you'll receive a Galactic Federation Distress Signal. Use the Fire Shot on the grating to your right and morph ball through. In Ventilation Works, use the Spinner to open the passageway and head on through.</p><p>Deal with the Lamorn Beam Turret, and fire a missile at the broken window. Jump through and back into Ventilation Works. Use the boost ball to reach the other side, then go through the door. Scan the terminal to activate the next elevator and go up.</p><p>Take the door on the right into Inspection Station, then move on through to Entry Bay.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Heavy Maintenance Tank</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/8dac9aea80a18/flare-pool-5.large.jpg"><img src="https://images.nintendolife.com/8dac9aea80a18/flare-pool-5.900x.jpg" alt="Flare Pool 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A short cutscene will trigger to introduce you to the Heavy Maintenance Tank. Scan it, then defeat it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Lamorn Data Log 'Delivery Status'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c15dffdb5d8dd/flare-pool-6.large.jpg"><img src="https://images.nintendolife.com/c15dffdb5d8dd/flare-pool-6.900x.jpg" alt="Flare Pool 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's a cheeky Lamorn Data Log hidden in the Entry Day. Just as you enter, turn right. Just to the right of a delivery truck is a small counter. The Data Log can be found there.</p><p>When you're done, take the door on the right and follow the corridor around to locate a Save Station. Save your game.</p><p>Now take the door on the left in Entry Bay and follow the corridor around. In the Boiler Room, you'll see a morph ball tunnel on the left, so go on through and you'll emerge by the Lamorn Lava Heat Boiler. Take the next morph ball tunnel on the other side.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Ezra Duke</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7210dab18e9d9/flare-pool-7.large.jpg"><img src="https://images.nintendolife.com/7210dab18e9d9/flare-pool-7.900x.jpg" alt="Flare Pool 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Enjoy the cutscene introducing Ezra Duke. When it's done, make sure to scan him. Scan the terminal beside him, then press 'A' next to it.</p><p>A morph ball spinner will activate over by the Heat Boiler. Go back through the tunnel and use the morph ball boost in the spinner. You'll now need to use the Ice Shot on the blocks of fire in the boiler. When the boiler starts spinning, drop down into morph ball mode to avoid the fire.</p><p>When you're done, head back out into the Entry Bay with Duke in tow. A cutscene will trigger to reveal that another Trooper, Nora Armstrong, needs assistance. Take a left in the Entry Bay and head to the large circular door. Press 'A' on the left terminal, and Duke will take the right.</p><p>Head through the corridor and use the next dual door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Lamorn Data Log 'Extraction Process'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/10af4e7c1896a/flare-pool-8.large.jpg"><img src="https://images.nintendolife.com/10af4e7c1896a/flare-pool-8.900x.jpg" alt="Flare Pool 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you enter Energy Extraction, look to your left and you'll see your next Lamorn Data Log on the counter. Scan it.</p><p>Now walk to the right and scan the terminal to activate the small elevator. Take it up. Deal with the Lamorn Beam Turret, then scan and activate the terminal to open up a vent in the room. Fire a missile at the grating next to you, then guide your Control Beam through to hit the target in the vent.</p><p>A shutter will open by Duke, so go back down and head through the door.</p><p>Head through the door on the left into the Map Station and scan the terminal to get the Area Map.</p><p>Now go back and turn left. Take the door into Energy Injection.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Lamorn Data Log 'Injection Process'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e3ff832ba6024/flare-pool-9.large.jpg"><img src="https://images.nintendolife.com/e3ff832ba6024/flare-pool-9.900x.jpg" alt="Flare Pool 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way up and around the Energy Injection room. On the other side, you'll find a Lamorn Data Log on the counter to your left.</p><p>Now scan the terminal to activate the elevator and take it up.</p><p>After the short cutscene, the Psy-Bots littered around the area will awaken. You've already scanned these ones, so just focus on defeating them.</p><p>More will show up as you head up the ramps, so just keep dispatching them before activating the elevator at the top.</p><p>Head through the door at the top to enter the Overseer Room. Now take the door on the left into the Storage Room.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Lamorn Data Log 'Facility Shutdown'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/b15fd0694bee8/flare-pool-10.large.jpg"><img src="https://images.nintendolife.com/b15fd0694bee8/flare-pool-10.900x.jpg" alt="Flare Pool 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way around the central structure and you'll see a Lamorn Data Log on the counter. Congrats, this is the last Lamorn Data Log of the game!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #6</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/eeb8ea078d484/flare-pool-11.large.jpg"><img src="https://images.nintendolife.com/eeb8ea078d484/flare-pool-11.900x.jpg" alt="Flare Pool 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Next to the Data Log is a Psychic Container, so follow the pattern with your psychic powers to unlock it. Now grab the Energy Tank.</p><p>Go back into the Overseer Room and through the door on the left to access the Control Room Bridge. Defeat the two Psy-Bot Soldiers.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Psy-Bot Gunner</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ebbb80caa3762/flare-pool-12.large.jpg"><img src="https://images.nintendolife.com/ebbb80caa3762/flare-pool-12.900x.jpg" alt="Flare Pool 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A Psy-Bot Gunner will now enter the fray. Scan it, then unleash Ice Shots to freeze it in place and keep firing your standard Power Beam to defeat it.</p><p>Another will emerge flanked by two Psy-Bot Shields. Befeat the Shield variants first, then focus your firepower on the Gunner. When you're done, head through the door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Heavy Lamorn Beam Turret</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/10aa9109eddf2/flare-pool-13.large.jpg"><img src="https://images.nintendolife.com/10aa9109eddf2/flare-pool-13.900x.jpg" alt="Flare Pool 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Upon entering the Control Room, a Heavy Lamorn Beam Turret will pop out of the ceiling ahead. Scan it, then use a combination of Ice Shots and Charge Shots to take it down.</p><p>More Psy-Bot Soldiers will emerge, so defeat these too.</p><p>Scan the console at the front to trigger a cutscene. You'll gain an Area Map.</p><p>Head through to the North Tram Dock, then take a left to save your game. Now take the opposite door in the Control Room to the South Tram Dock.</p><p>Hop into the tram, then scan and activate the terminal. After the next cutscene, exit the tram and head through the door at the end of the corridor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Nora Armstrong</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e6e65a4e77577/flare-pool-14.large.jpg"><img src="https://images.nintendolife.com/e6e65a4e77577/flare-pool-14.900x.jpg" alt="Flare Pool 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You've reached Nora Armstrong! After she's done fawning over Samus in the cutscene, make sure to scan her.</p><p>Drop down to the floor below in the South Clamp, then scan the hatch in the central structure. Use the lasso to pull off the cover, then morph ball into the opening. Use boost in a clockwise direction to power up the structure.</p><p>Head back into the tram from here. After the cutscene, head through the next door into the North Clamp. Here, scan the Maintenance Elevator Hatch at the back of the room, then Armstrong and Duke will open it up.</p><p>Take it down via the morph ball. Then roll into the central structure. Bomb the lower slot to activate platforms on which you can reach the upper bomb slot. You're on a timer here, so be quick and bomb the upper slot ASAP.</p><p>Now head back up the hatch.</p><p>Repeat the process from the South Clamp. Pull the cover off the opening, morph ball into the structure, then boost in a clockwise direction.</p><p>Hop back into the tram again. On your journey, a mysterious flying machine will attack. After a crash landing, you'll want to save your game again.</p><p>Now head back out onto the Control Room Bridge.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Hover Shuttle Transport</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/af56f3b698381/flare-pool-15.large.jpg"><img src="https://images.nintendolife.com/af56f3b698381/flare-pool-15.900x.jpg" alt="Flare Pool 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p><strong>Make sure to scan the Hover Shuttle Transport! If you miss this, that's it, you won't see it again.</strong></p><p>This is a mini-boss of sorts, so you'll have plenty of time to scan it. In the meantime, focus your firepower on the obvious weak spot on the front of the Shuttle. Use a combination of quick Power Beam shots and missiles.</p><p>When you damage the Shuttle enough, it'll swap to the other side of the bridge. Keep dashing to avoid its attacks, and dispatch any Psy-Bot Soldiers that enter the fight.</p><p>When you're done, morph ball down into the tunnel and follow it around until you're able to bomb a slot. This will send you hurtling back to the Entry Bay.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Psy-Bot Shocker</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4e6fa638263ab/flare-pool-16.large.jpg"><img src="https://images.nintendolife.com/4e6fa638263ab/flare-pool-16.900x.jpg" alt="Flare Pool 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A Psy-Bot Shocker will appear as you move forward.</p><p>Scan it, then defeat it with a combination of Ice Shots and Charged Shots. When you're done, head through to Undercarriage.</p><p>Use the lasso to open the gate on the right, then take the elevator down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #11</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/6283621097655/flare-pool-17.large.jpg"><img src="https://images.nintendolife.com/6283621097655/flare-pool-17.900x.jpg" alt="Flare Pool 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>At the bottom of the elevator, you'll see some grating covering a Shot Expansion. Hit it with a missile, then grab the expansion.</p><p>Scan the terminal to open the shutter and head through. Do the same with the next one and keep working your way back until you reach the Lava Lake Bridge.</p><p>When you're there, hop into Vi-O-La and move into the new opening to reach Volano Heart.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#flare-pool">Scan Entry</a>: Phenoros</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d8171e5328b21/flare-pool-18.large.jpg"><img src="https://images.nintendolife.com/d8171e5328b21/flare-pool-18.900x.jpg" alt="Flare Pool 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>It's boss time, baby!</p><p>Phenoros is a menacing beast, huh? Make sure you scan it, then if you need any help defeating it, check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-phenoros">How to Beat Phenoros</a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/584502d54b110/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Phenoros" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-phenoros">Guide Metroid Prime 4: Beyond: How To Beat Phenoros</a></h3><p><strong>Cutting the head off the snake</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#flare-pool">Power Suit Upgrade</a>: Psychic Grapple</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0cf874a36ecd1/flare-pool-19.large.jpg"><img src="https://images.nintendolife.com/0cf874a36ecd1/flare-pool-19.900x.jpg" alt="Flare Pool 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you're done with Phenoros, go ahead and grab the Psychic Grapple upgrade.</p><p>A Sacred Shrine will appear, so you'll need to use your grapple to reach it. Press 'L' to shoot up to the Grapple Nodes and reach the Shrine. Now look into the light as usual, and move forwards to get the Master Teleporter Key.</p><p>Now grapple onto the column to your left to head back up and into Cannon Exhaust.</p><p>You're on a timer now, so make your way through the environment, utilising a combination of your grapple and morph ball to weave through the obstacles. When you emerge in the Control Room, approach Armstrong and Duke to initiate a cutscene.</p><p>Scan and activate the terminal to your left when the cutscene concludes.</p><p>After the next cutscene, you'll emerge back out into Sol Valley, safe and sound.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #12</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/3af45b2762da1/flare-pool-20.large.jpg"><img src="https://images.nintendolife.com/3af45b2762da1/flare-pool-20.900x.jpg" alt="Flare Pool 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before you leave, drop into the spinner ahead of you and shoot on up to the ledge over on the left. A Shot Expansion will be just below. Meanwhile, you can hop over the gap to scan the Lamorn statue and watch a short cutscene.</p><p>While you're out in Sol Valley, be sure to crash into any new Green Energy Crystals that have popped up since your jaunt in Flare Pool.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/3c660a9844e39/150x90.jpg" alt="Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Guide Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards</a></h3><p><strong>Smash 'em all</strong></p><p>When you're done, we'll want to head back to Volt Forge again and make our way to the Collapsed Catwalk.</p><p>So when you get to Volt Forge, head to the elevator in Tower 1, then bomb the slot next to the elevator. This will take you straight down to the Tower 1 Generator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #13</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5719635634ce3/flare-pool-21.large.jpg"><img src="https://images.nintendolife.com/5719635634ce3/flare-pool-21.900x.jpg" alt="Flare Pool 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you emerge, shoot the boxes right next to you to reveal a Shot Expansion.</p><p>Now grapple across to the other side. Morph ball through the tunnel to the Manufacturing Floor, then head through the door on the opposite side to reach the Collapsed Catwalk. Grapple over to the other side with your new ability.</p><p>Scan the terminal and take the elevator down.</p><p>Go down the corridor (and deal with the Maintenance Tank) and through the door into the Power Core.</p><p>One of the beams of electricity over on the left is malfunctioning. Use your lasso to pull the cover off the central unit and grab the <strong>Thunder Chip</strong>.</p><p>Uh oh! A cutscene will commence to show Sylux emerging again to take you on.</p><p>Much like before, you can't scan Sylux, so instead you'll just have to engage in the boss fight. For help on how to do so, check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-sylux-02"><strong>How to Beat Sylux (02)</strong></a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/71a6f3127fba4/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Sylux (02)" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-sylux-02">Guide Metroid Prime 4: Beyond: How To Beat Sylux (02)</a></h3><p><strong>We meet again</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt"><strong>Energy Tank</strong></a><strong> #7<br></strong></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0aec88d5eebec/flare-pool-22.large.jpg"><img src="https://images.nintendolife.com/0aec88d5eebec/flare-pool-22.900x.jpg" alt="Flare Pool 22" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you're done, go ahead and grab the Energy Tank.</p><p>Now start making your way back up to the top of Tower 1. On your way, stop off at the Irradiation Floor.</p><p>Hit the morph ball tunnel access in the centre of the room three times.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #20</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/04030edeef9fb/flare-pool-23.large.jpg"><img src="https://images.nintendolife.com/04030edeef9fb/flare-pool-23.900x.jpg" alt="Flare Pool 23" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Roll into the structure and use your boost ability to hurl yourself up the half-pipes and up the next couple of floors. At the top, you'll find your next Missile Expansion.</p><p>Now use the spinner to unlock the gate. Head back up and out into Sol Valley once again.</p><p>Head back to Base Camp in <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-fury-green-guide">Fury Green</a> to give your Thunder Chip to Myles. When you get there, enjoy a brief reunion with Armstrong and Duke. Similarly, approach Myles and Tokabi for a brief catch-up.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#volt-forge">Power Suit Upgrade</a>: Thunder Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/04bda47b52c9c/flare-pool-24.large.jpg"><img src="https://images.nintendolife.com/04bda47b52c9c/flare-pool-24.900x.jpg" alt="Flare Pool 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Give the Thunder Chip to Myles and he'll gift you with the Thunder Shot – nice! You can now activate any Scout Bots you've found if you need an extra hand locating undiscovered items.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/06d797c609745/150x90.jpg" alt="Metroid Prime 4: Beyond: All Scout Bot Locations" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-all-scout-bot-locations">Guide Metroid Prime 4: Beyond: All Scout Bot Locations</a></h3><p><strong>Wake up, bots!</strong></p><p>Our goal now is The Great Mines, but we'll need another upgrade before we can get there. Before we do anything else, deposit your Green Energy Crystals in the Altar of Legacy. By this point, you should have collected enough to gain the <strong>Control Beam Boost</strong>, which lets you increase the speed of your Control Beam shots.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #14</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/124bfd9de3acc/flare-pool-25.large.jpg"><img src="https://images.nintendolife.com/124bfd9de3acc/flare-pool-25.900x.jpg" alt="Flare Pool 25" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head into the Cargo Staging Area next to Base Camp. See the Lamorn storage crate? Shoot both ends of it with your Thunder Shot. It'll open up and reveal a Shot Expansion.</p><p>Now head into Sacred Flame Ceremony and shoot the door on the right with the Thunder Shot. Go into the Rods of Transference room.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #15</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e53a776b4fb97/flare-pool-26.large.jpg"><img src="https://images.nintendolife.com/e53a776b4fb97/flare-pool-26.900x.jpg" alt="Flare Pool 26" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use your psychic powers to manipulate the three structures hanging down from the ceiling. You'll want to pull them all down to their lowest points while ensuring they're all pointing towards the main structure in the middle.</p><p>When you've done that, shoot all three with the Thunder Shot to open the main structure, revealing a Shot Expansion.</p><p>Head back out into Sacred Flame Ceremony.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #8</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7fcf80e25f176/flare-pool-27.large.jpg"><img src="https://images.nintendolife.com/7fcf80e25f176/flare-pool-27.900x.jpg" alt="Flare Pool 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The statue on the right will now activate, revealing another Energy Tank. Grab it!</p><p>We've almost gathered all available items in Fury Green, but we need to leave for the time being. Head to the Cargo Launcher and back into Sol Valley.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-vi-o-la-boost-tank-locations#sol-valley">Vi-O-La Boost Tank</a> #3</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c9bf23860fc93/flare-pool-28.large.jpg"><img src="https://images.nintendolife.com/c9bf23860fc93/flare-pool-28.445x250.jpg" alt="Flare Pool 28" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/4e2b85d53194f/flare-pool-29.large.jpg"><img src="https://images.nintendolife.com/4e2b85d53194f/flare-pool-29.445x250.jpg" alt="Flare Pool 29" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Ride towards Chrono Tower in the centre of the map. Just south is another Vi-O-La Boost Tank, so shoot the target with the Thunder Shot to reveal it.</p><p>Ride directly south until you reach the Floating Path Shrine. Use the Thunder Shot to open it up.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/759c2834ff56c/flare-pool-30.large.jpg"><img src="https://images.nintendolife.com/759c2834ff56c/flare-pool-30.445x250.jpg" alt="Flare Pool 30" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/8a0f23b2f119c/flare-pool-31.large.jpg"><img src="https://images.nintendolife.com/8a0f23b2f119c/flare-pool-31.445x250.jpg" alt="Flare Pool 31" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #16</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7f9857455e6b4/flare-pool-32.large.jpg"><img src="https://images.nintendolife.com/7f9857455e6b4/flare-pool-32.900x.jpg" alt="Flare Pool 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll need to use your psychic powers to move the motes into the relevant sockets, allowing for makeshift platforms to move out and allow traversal across the gap.</p><p>Before you do this, drop down to the lower level and walk to the back of the room. Don't worry about scanning the Neo Rootspurs – they just count as normal Rootspurs in the logbook, and we scanned those way back.</p><p>Insert a mote into the pillar at the back of the room to reveal a Shot Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a>: Super Ice Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/89b69a2f13d8a/flare-pool-33.large.jpg"><img src="https://images.nintendolife.com/89b69a2f13d8a/flare-pool-33.900x.jpg" alt="Flare Pool 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now use the motes on the platforms to reach the other side of the upper floor. Take one of the motes from the platforms and throw it into the door. Head on through to grab the Super Ice Shot. Now touch the teleporter to exit the Shrine.</p><p>Now head in a slight north-easterly direction to reach the Ring of Thunder Shrine. Enter!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/6a0e40a6086b8/flare-pool-34.large.jpg"><img src="https://images.nintendolife.com/6a0e40a6086b8/flare-pool-34.445x250.jpg" alt="Flare Pool 34" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/cc3f251423faf/flare-pool-35.large.jpg"><img src="https://images.nintendolife.com/cc3f251423faf/flare-pool-35.445x250.jpg" alt="Flare Pool 35" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>To activate the elevator in the centre, use your psychic powers to raise the two small pillars glowing purple. Then, fire at one of the pillars with your Thunder Shot. The electricity will travel around the ring and activate the elevator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a> - Charged Thunder Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/46dcf1cad38a0/flare-pool-36.large.jpg"><img src="https://images.nintendolife.com/46dcf1cad38a0/flare-pool-36.900x.jpg" alt="Flare Pool 36" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head through the door down below and move forwards to grab the Charged Thunder Shot. Use the teleporter to exit.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #9</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ebb5c6827f7ae/flare-pool-37.large.jpg"><img src="https://images.nintendolife.com/ebb5c6827f7ae/flare-pool-37.900x.jpg" alt="Flare Pool 37" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you exit the Ring of Thunder Shrine, walk around the back and use your psychic abilities to lower the hatch and reveal your next Energy Tank.</p><p>Now travel north. Just north-east of Chrono Tower is another Shrine – the Falling Labyrinth Shrine. Enter.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/695638a6954dc/flare-pool-38.large.jpg"><img src="https://images.nintendolife.com/695638a6954dc/flare-pool-38.445x250.jpg" alt="Flare Pool 38" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/cdabdf94b6095/flare-pool-39.large.jpg"><img src="https://images.nintendolife.com/cdabdf94b6095/flare-pool-39.445x250.jpg" alt="Flare Pool 39" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#sol-valley">Scan Entry</a>: Sand Crawler</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/56fe1e0120846/flare-pool-40.large.jpg"><img src="https://images.nintendolife.com/56fe1e0120846/flare-pool-40.900x.jpg" alt="Flare Pool 40" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you enter the main room, you'll see a few creatures crawling along the walls: these are Sand Crawlers. Scan one of them.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #17</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/afb0dd1c21115/flare-pool-41.large.jpg"><img src="https://images.nintendolife.com/afb0dd1c21115/flare-pool-41.900x.jpg" alt="Flare Pool 41" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Drop down to the lower level. Destroy the <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Green Energy Crystals</a>. One of the clusters will be blocking a morph ball tunnel. Roll on through to grab the Shot Expansion.</p><p>Now go back to the upper floor and use the spinner in the centre of the room. Grab the mote with your psychic powers and throw it into the socket in the ceiling, revealing an elaborate Spider Track maze. We can't go any further for now without the Spider Ball, so let's go back out into Sol Valley.</p><p>Now head north-west toward <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-ice-belt-guide">Ice Belt</a>. On the way, you'll come across the Rings of Stone Shrine. Go inside.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/629bbe82e1e09/flare-pool-42.large.jpg"><img src="https://images.nintendolife.com/629bbe82e1e09/flare-pool-42.445x250.jpg" alt="Flare Pool 42" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/92a714bce9108/flare-pool-43.large.jpg"><img src="https://images.nintendolife.com/92a714bce9108/flare-pool-43.445x250.jpg" alt="Flare Pool 43" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Scan the rings in the centre of the room. They'll rise up into the air and spin rapidly. Use your Control Beam to hit the target in the centre. This will activate the elevator. Take it down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a>: Super Fire Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0f9fda2cacc55/flare-pool-44.large.jpg"><img src="https://images.nintendolife.com/0f9fda2cacc55/flare-pool-44.900x.jpg" alt="Flare Pool 44" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move forwards and grab the Super Fire Shot upgrade. Now take the teleporter back out.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #10</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/21e355e18db5e/flare-pool-45.large.jpg"><img src="https://images.nintendolife.com/21e355e18db5e/flare-pool-45.900x.jpg" alt="Flare Pool 45" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before we go to Ice Belt again, let's grab one more Energy Tank. Head south to Volt Forge. If you remember our first visit, we highlighted a column containing an Energy Tank. Now that you have the Thunder Shot, you can open it up and grab it.</p><p>Okay, now drive straight over to Ice Belt.</p><p>When you reach the region, you'll want to use the Thunder Shot on the door to the right in the Lobby area. Follow the corridor around and enter Equipment Storage.</p><p>Roll into the morph ball tunnel until you reach the main room. Shoot the robot creature atop the platform with your Thunder Shot. Say hello to VUE-995!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: VUE-995</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/74203fa138c0e/flare-pool-46.large.jpg"><img src="https://images.nintendolife.com/74203fa138c0e/flare-pool-46.900x.jpg" alt="Flare Pool 46" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When the cutscene concludes, be sure to scan your new companion.</p><p>Now scan the door and VUE-995 will punch it into oblivion, letting you back through into the corridor.</p><p>Scan the Barricade Clamp on the door at the end. VUE-995 will let you through and out into the Cliffside.</p><p>Scan the window on the right and VUE-995 will weaken it with a punch. Fire a missile to destroy it, then jump out. Use the Psychic Grapple Points to cross the gap, but mind the icy blasts of wind.</p><p>Melt the ice blocking the way and head through the door. Morph ball through the tunnel, then scan the statue to view a cutscene. In the Ancient Lift, melt the ice on the ground, then jump down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Lore 'Sacred Testament'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/6e4c91403a39c/flare-pool-47.large.jpg"><img src="https://images.nintendolife.com/6e4c91403a39c/flare-pool-47.900x.jpg" alt="Flare Pool 47" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you reach the bottom after melting a couple more walls of ice, you'll see a Lamorn Lore block at the bottom. Scan it! Well done, this is your last Lamorn Lore of the game.</p><p>Go through the door and into the Ancient Temple. Melt the ice on the surrounding statues, then use your psychic powers to grab the two motes and throw them into the central statue.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a>: Psychic Spider Ball</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/efa46d8cd609d/flare-pool-48.large.jpg"><img src="https://images.nintendolife.com/efa46d8cd609d/flare-pool-48.900x.jpg" alt="Flare Pool 48" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The statue will move to the side, revealing the Psychic Spider Ball. Grab it!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #21</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2fbeb97b062b4/flare-pool-49.large.jpg"><img src="https://images.nintendolife.com/2fbeb97b062b4/flare-pool-49.900x.jpg" alt="Flare Pool 49" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before we leave, circle around the collapsed walkway to find a Missile Expansion.</p><p>Scan the purple haze and use the newly formed Spider Track to exit the room. Do the same again in Ancient Lift, using the Tether Nodes to fling your morph ball up high.</p><p>There was a Spider Track in Equipment Storage, so let's quickly head back there.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #18</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fc71d49272c8c/flare-pool-50.large.jpg"><img src="https://images.nintendolife.com/fc71d49272c8c/flare-pool-50.900x.jpg" alt="Flare Pool 50" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Follow the Spider Track around until you get the Shot Expansion.</p><p>There are a few more items in <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-ice-belt-guide">Ice Belt</a> before we leave. First, head into the Lobby Conduit and take a left at the bottom. You'll see some Tether Nodes.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #22</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/6b29dae136952/flare-pool-51.large.jpg"><img src="https://images.nintendolife.com/6b29dae136952/flare-pool-51.900x.jpg" alt="Flare Pool 51" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use the Tether Nodes to propel yourself up the vent. Bomb the two red nodes to reveal the Missile Expansion, then use a Tether Node to fling yourself into it.</p><p>Now head to the Storage Bay. Where you found those frozen Grievers in the cryopods earlier, take the morph ball elevator down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #23</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ae7a442884bd5/flare-pool-52.large.jpg"><img src="https://images.nintendolife.com/ae7a442884bd5/flare-pool-52.900x.jpg" alt="Flare Pool 52" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use the Spider Track around the circular platform. You'll see a Missile Expansion above you. Use bombs to reach it.</p><p>From the Storage Bay, take the morph ball tunnel into the Surgery Conduit.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #18</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2ee19052f1e45/flare-pool-59.large.jpg"><img src="https://images.nintendolife.com/2ee19052f1e45/flare-pool-59.900x.jpg" alt="Flare Pool 59" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>In Surgery Conduit, follow the path round until you see a Spider Track. Take it up, then use your boost ability to dash through to the Shot Expansion before the electricity gets you.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #11</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d9e6e1060653b/flare-pool-54.large.jpg"><img src="https://images.nintendolife.com/d9e6e1060653b/flare-pool-54.900x.jpg" alt="Flare Pool 54" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head over to the Ice Canyon. You'll remember we saw some grapple points here earlier, so now's the time to use them. Swing on over to the Energy Tank and grab it.</p><p>Now head back down to the main Power Generator from earlier. When you reach Deep Archive, shoot the hatch on the wall with the Thunder Shot to reveal a morph ball elevator. This will take you right back up to the Control Room – very handy. Now proceed to the Power Generator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #19</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2008dfe9704fa/flare-pool-58.large.jpg"><img src="https://images.nintendolife.com/2008dfe9704fa/flare-pool-58.900x.jpg" alt="Flare Pool 58" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>In the Power Generator, there's a Spider Track on the lower level. Take this up and use the Tether Nodes to fling yourself up onto the second Spider Track on the ceiling. Follow this around to the Shot Expansion.</p><p>Take the morph ball elevator in Deep Archives back up to the Control Room. Now take the big elevator in the Lobby down to Elevator Landing.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #24</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9cd2d848908c6/flare-pool-56.large.jpg"><img src="https://images.nintendolife.com/9cd2d848908c6/flare-pool-56.900x.jpg" alt="Flare Pool 56" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Shoot the huge hangar door to the right with your Thunder Shot. Deal with the Grievers inside, then grab the Missile Expansion on the right.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #20</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/443bc216ba8b2/flare-pool-55.large.jpg"><img src="https://images.nintendolife.com/443bc216ba8b2/flare-pool-55.900x.jpg" alt="Flare Pool 55" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Proceed into Security Gates. Down on the left is an opening you can blast with a missile. When it's open, morph ball through and grab the Shot Expansion.</p><p>That's it! No more items or scans in the Ice Belt region. We don't have to come back here again. Make your way out.</p><p>When you take the large elevator back up into Sol Valley, don't go forward. Instead, go back and use the grapple on the node ahead. Take this exit back out into Sol Valley.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #25</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/50d1fefc21507/flare-pool-57.large.jpg"><img src="https://images.nintendolife.com/50d1fefc21507/flare-pool-57.900x.jpg" alt="Flare Pool 57" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll exit Ice Belt on the opposite side to normal. By the edge of the platform, you'll see a Psychic Boost Rail. Boost into it, and it'll take you around to get your next Missile Expansion.</p><p>Now that we're back in Sol Valley, head back to the Falling Labyrinth Shrine.</p><p>Remember the elaborate Spider Track we unveiled earlier? We can now use it. Observe the track first from the upper platform and plan your route to the top. Bomb any Sand Crawlers in your way.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a>: Super Thunder Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/30184f12af1c3/flare-pool-53.large.jpg"><img src="https://images.nintendolife.com/30184f12af1c3/flare-pool-53.900x.jpg" alt="Flare Pool 53" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you reach the top of the Shrine, head through the door and grab the Super Thunder Shot. Teleport out and back into Sol Valley.</p><p>That just about does it for this section. Next time, we'll be conquering the oppressive region of The Great Mines. See you there, bounty hunter.</p>]]></description><guid isPermaLink="false">391</guid><pubDate>Sat, 06 Dec 2025 19:21:23 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Ice Belt Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-ice-belt-guide-r390/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/ice-belt-1.large.jpg.e061a3db5e229ff97f0837f2d108cac1.jpg" /></p>
<p>Hello, fellow bounty hunters! We're back with our next section of the <strong>Metroid Prime 4: Beyond</strong> walkthrough, this time exploring the cold, oppressing region of Ice Belt.</p><p>There are lots more items and scans to collect here, so if you're looking to achieve that coveted 100% completion rating, then look no further – we've got 'em all right here. Let's dive right in.</p><h2>Ice Belt Walkthrough</h2><p>Upon exiting the Sky Shuttle, head into the Loading Crane area.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #9</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/37bf466da9fc8/ice-belt-2.large.jpg"><img src="https://images.nintendolife.com/37bf466da9fc8/ice-belt-2.900x.jpg" alt="Ice Belt 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The door on your left is a Save Room, so make use of it. Circle around to the right and you'll find a bomb slot behind some breakable boxes. Bomb it to open the door nearby and grab your next Missile Expansion.</p><p>Now move through the door to the Snowfield Accessway.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Ice Crawler</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/38accdebfd3b6/ice-belt-3.large.jpg"><img src="https://images.nintendolife.com/38accdebfd3b6/ice-belt-3.900x.jpg" alt="Ice Belt 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Immediately ahead is your first scan from Ice Belt: the Ice Crawler. Kinda looks like the Crystallite from Phendrana Drifts in Prime 1, right?</p><p>The end of this room is blocked with ice, so use your Fire Shot to get rid of it, then proceed through to the Snowfield</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Snow Wolf</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5b8b677ec40f9/ice-belt-4.large.jpg"><img src="https://images.nintendolife.com/5b8b677ec40f9/ice-belt-4.900x.jpg" alt="Ice Belt 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Work your way around the Snowfield until you come to a large clearing. Fog will enshroud the area and a bunch of Snow Wolves will attack. Scan one of them, then fend them off.</p><p>A single Fire Shot should be enough to defeat a single Wolf, and if you've been following this walkthrough so far, the Shot Expansions you've picked up should ensure you have just enough bullets to survive; pick up any ammo drops to be sure, and keep moving to avoid attacks.</p><p>Just as the wolves start to overwhelm Samus, gunfire from afar will cause them to dissipate, so you're now free to proceed.</p><p>Before you do so, however, take note of the <strong>Scout Bot</strong> located on the edge of the Snowfield, near the wreckage of a delivery truck as you walk down from the Accessway.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #5</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/99fcc6fce9e5a/ice-belt-5.large.jpg"><img src="https://images.nintendolife.com/99fcc6fce9e5a/ice-belt-5.900x.jpg" alt="Ice Belt 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Near the Scout Bot, a Shot Expansion can be seen behind some ice underneath the delivery truck wreckage. Shoot this with your Fire Shot, then morph ball into the opening to grab the expansion.</p><p>Now walk to the end of the Snowfield, through the door into Facility Entrance, then again into the Lobby. The opening to the left will take you up to the next floor. Then take the door at the back into the Control Room. Here, you'll meet Galactic Federation Sniper: Reger Tokabi.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Reger Tokabi</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a27cb6f41a8b4/ice-belt-6.large.jpg"><img src="https://images.nintendolife.com/a27cb6f41a8b4/ice-belt-6.900x.jpg" alt="Ice Belt 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When the cutscene ends, be sure to scan Tokabi to add him to your logbook. Then scan the terminal to proceed with the next cutscene. When it finishes, you'll have the Area Map and you'll need to reach the Power Generator.</p><p>Outside the Control Room, take the door to your left, then shoot the opening in the floor. Drop down.</p><p>Now whip out your scan visor. There are two creatures to scan in the Cryopod Conveyor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Snow Roach</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/28bf55291baa6/ice-belt-7.large.jpg"><img src="https://images.nintendolife.com/28bf55291baa6/ice-belt-7.900x.jpg" alt="Ice Belt 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Dartwing</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/aa722c9781bfc/ice-belt-8.large.jpg"><img src="https://images.nintendolife.com/aa722c9781bfc/ice-belt-8.900x.jpg" alt="Ice Belt 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Be careful not to get too close to the Dartwings. They will, as the name implies, dart towards Samus and likely prevent you from scanning one. Keep your distance and scan from afar.</p><p>Follow the corridor around and melt the ice blockage with the Fire Shot. Melt a smaller opening with the Fire Shot and morph ball through, then get rid of the Dartwings on the other side.</p><p>In the Biolabs area, scan the Psychic Lock Unit at the far end. You'll need to locate TK Codes found in the immediate vicinity.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Endeavor'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/8ee452b47717e/ice-belt-9.large.jpg"><img src="https://images.nintendolife.com/8ee452b47717e/ice-belt-9.900x.jpg" alt="Ice Belt 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go through the door to the left of the Lock Unit to reach Bio-Labs Security. Immediately, you'll see a data pad on the right. This is your first Lamorn Data Log scan of the game, so scan it.</p><p>Next to the Data Log, you'll see some ice just begging to be melted, so oblige it with your Fire Shot. Now use the newly-revealed Bomb Slot, and then press 'A' against the powered-up terminal.</p><p>Head back out and around to the newly-unlocked doors. First, go into Cryopod Prep.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Security'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9d6fd334777f8/ice-belt-10.large.jpg"><img src="https://images.nintendolife.com/9d6fd334777f8/ice-belt-10.900x.jpg" alt="Ice Belt 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the right is another Lamorn Data Log on the table – scan it. Now go back out and take the opposite door into Specimen Lab.</p><p>Scan the pod in the middle to reveal your first TK Code of two. You'll need to use your psychic powers to move the fragments into place to form a complete object.</p><p>Go back out and head down the corridor to the room leading to DNA Sequencing. Over on the right is a blocked bomb tunnel. Fire a missile to uncover it, then head on through. You'll emerge in the room opposite called Tracking Operations.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Gift'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ad075b5b5bdc2/ice-belt-11.large.jpg"><img src="https://images.nintendolife.com/ad075b5b5bdc2/ice-belt-11.900x.jpg" alt="Ice Belt 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>As you exit the morph ball tunnel, another Lamorn Data Log can be found on the floor nearby. Scan it.</p><p>There's a Psychic Container in the middle of the room, so use your powers to unlock it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#ice-belt">Power Suit Upgrade</a>: Lasso</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/b823ab088081f/ice-belt-12.large.jpg"><img src="https://images.nintendolife.com/b823ab088081f/ice-belt-12.900x.jpg" alt="Ice Belt 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Woohoo, you got the Lasso. Now scan the lock on the door behind you. Click the left analogue stick in to launch your lasso, then pull backwards to yank the lock off the door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #6</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fb5dfd45ef037/ice-belt-13.large.jpg"><img src="https://images.nintendolife.com/fb5dfd45ef037/ice-belt-13.900x.jpg" alt="Ice Belt 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before you leave, use the lasso to pull the cover off the Bomb Slot on the right. Meanwhile, you'll see two morph ball tracks that you can yank down using the lasso, so do this on both.</p><p>Now head up the morph ball tunnel and weave your way around it to eventually reach your next Shot Expansion.</p><p>Now go back into DNA Sequencing. Use the lasso on the containers. One of them will contain a green vial, so scan this to reveal your second TK Code.</p><p>Head to the room on the right of the Lock Unit – you'll need to use your lasso to unlock it. Now move around to the right and scan the terminal to get the Area Map. Go back out.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #10</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/8bcff79ee7460/ice-belt-14.large.jpg"><img src="https://images.nintendolife.com/8bcff79ee7460/ice-belt-14.900x.jpg" alt="Ice Belt 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Opposite, you'll see two crates blocking the way, so use your lasso to remove them. Follow the corridor around, get rid of any Snow Roaches along the way, then melt the ice to find a Missile Expansion.</p><p>Okay, now you can use your two TK Codes on the Lock Unit. Use your psychic powers to follow the same pattern indicated on the right of the screen to unlock the way.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Light Maintenance Tank</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fb41e7874009b/ice-belt-15.large.jpg"><img src="https://images.nintendolife.com/fb41e7874009b/ice-belt-15.900x.jpg" alt="Ice Belt 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go through the Medical Bays Access. Just around the corner is a Light Maintenance Tank, so scan it, then kill it.</p><p>When you get into the Staging Corridor, you'll see another Psychic Lock Unit on your left. You'll need four TK Codes for this one, so let's go search for them.</p><p>The only door available right now leads to a Save Room, so use it. Turn right upon exiting.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Anxiety'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5372054f68a17/ice-belt-16.large.jpg"><img src="https://images.nintendolife.com/5372054f68a17/ice-belt-16.900x.jpg" alt="Ice Belt 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the counter, you'll see another Lamorn Data Log, so scan it.</p><p>To the right of this is a broken window, so use a missile to shatter it and jump through.</p><p>As you head down the corridor, one door on the right will be open. Walk through, then morph ball through the tunnel into the next room across. Scan the capsule on the side to reveal a TK Code.</p><p>Head through the door at the end of the corridor to reach Medical Hub. There are three doors here with lasso locks. Let's take the one on the left first to reach Storage Corridor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Attempt'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/16c6b8f5249f5/ice-belt-17.large.jpg"><img src="https://images.nintendolife.com/16c6b8f5249f5/ice-belt-17.900x.jpg" alt="Ice Belt 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move forward and turn left to see your next Lamorn Data Log on the far wall.</p><p>Now go through the next door into the Storage Bay. Move right and use the lasso on the door lock. Dispatch the Light Maintenance Tanks on the other side, then take the door on your left. Touch the two terminals to open the cryopods, then use the Fire Shot on the block of ice above to lower a third cryopod.</p><p>Touch the terminal to open the cryopod, then scan the Griever specimen to reveal your second TK Code.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Limit'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/61a2fa693256f/ice-belt-18.large.jpg"><img src="https://images.nintendolife.com/61a2fa693256f/ice-belt-18.900x.jpg" alt="Ice Belt 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before we leave, there's another Lamorn Data Log to get. Go back out the room containing the Griever specimens and head all the way around to the other side. The Log will be waiting in the corner.</p><p>Go back into Medical Hub and take the next lasso-locked door to your left into Surgery Corridor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Breakthrough'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5b324802a1c99/ice-belt-19.large.jpg"><img src="https://images.nintendolife.com/5b324802a1c99/ice-belt-19.900x.jpg" alt="Ice Belt 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the counter to the left is your next Lamorn Data Log – scan it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #11</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/acd026f25ad9c/ice-belt-20.large.jpg"><img src="https://images.nintendolife.com/acd026f25ad9c/ice-belt-20.900x.jpg" alt="Ice Belt 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before we go into the next room, melt the block of ice on the wall in Surgery Corridor. Use the lasso to pull the lock off the morph ball tunnel and roll on through. Bomb the gate blocking access to the Missile Expansion, then roll through to grab it.</p><p>Now move through into Surgery Bay.</p><p>Walk to the back of the room and scan the terminal to activate the Balsallae System. Scan this to reveal your third TK Code.</p><p>Go back to Medical Hub and take the third lasso-locked door to your left.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Awakening'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/839aff1deed44/ice-belt-21.large.jpg"><img src="https://images.nintendolife.com/839aff1deed44/ice-belt-21.900x.jpg" alt="Ice Belt 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Immediately on your right is the next Lamorn Data Log on the counter, so scan it.</p><p>Move on through to Recovery Bay.</p><p>Work your way to the back of the room and fire a missile at the grating on the wall. Jump through in morph ball mode.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Analysis'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/3321103aa5316/ice-belt-22.large.jpg"><img src="https://images.nintendolife.com/3321103aa5316/ice-belt-22.900x.jpg" alt="Ice Belt 22" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the table opposite is another Lamorn Data Log. Scan it, then defeat the Light Maintenance Tank.</p><p>On the wall by the window is a block of ice. Melt it, then use your lasso to pull the monitor down from the wall. Scan this monitor for your fourth and final TK Code.</p><p>Unlock the door with your lasso, then make your way back to Staging Corridor and the Psychic Lock Unit. Save your progress upon your return, if you wish.</p><p>Use the Lock Unit in the same way as before – follow the pattern on the right with your psychic powers.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Resignation'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c6658e3c63ad0/ice-belt-23.large.jpg"><img src="https://images.nintendolife.com/c6658e3c63ad0/ice-belt-23.900x.jpg" alt="Ice Belt 23" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move down the corridor and you'll see a Lamorn Data Log in front of you. You know what to do.</p><p>Move through the next room and into Upper Airlock. Melt the ice blocking the way, and head through into Ravine Monitoring. Now move left and through the next room until you reach Ice Canyon.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Blue Krauk</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d8d5867a1e2c8/ice-belt-24.large.jpg"><img src="https://images.nintendolife.com/d8d5867a1e2c8/ice-belt-24.900x.jpg" alt="Ice Belt 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you emerge outside, you'll see some creatures fly by. These are Blue Krauks, so scan one of them.</p><p>Now work your way across the walkways, being careful not to let the icy blasts of wind knock you off the edge. Take note of the Energy Tank on the island to the right – we'll come back for that later.</p><p>Move around the mountain and use your missile to destroy a walkway over on your left. This will allow you to jump to the platform in the middle, but again, watch that wind. Walk across the last walkway and fire a missile at the window. Jump through.</p><p>Open the door and melt the ice to access Lower Airlock. Melt the next block of ice to morph ball through the opening.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Records'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5de12e81d6e11/ice-belt-25.large.jpg"><img src="https://images.nintendolife.com/5de12e81d6e11/ice-belt-25.900x.jpg" alt="Ice Belt 25" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Over on your left is another Lamorn Data Log, so scan it.</p><p>Take the door on the left and move through the corridor into Deep Archive. Go right into Maintenance Access and use the Save Room on the left.</p><p>Now take the door on the left into Heat Exchange Column.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Query'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/f03e86425625c/ice-belt-26.large.jpg"><img src="https://images.nintendolife.com/f03e86425625c/ice-belt-26.900x.jpg" alt="Ice Belt 26" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see your next Lamorn Data Log on the counter to your right, so scan it.</p><p>Work your way down the corridor and through the door into Energy Regulator. Melt the blocks of ice in your path and continue through to the Power Generator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Lamorn Data Log 'Prayer'</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/95b09562ae459/ice-belt-27.large.jpg"><img src="https://images.nintendolife.com/95b09562ae459/ice-belt-27.900x.jpg" alt="Ice Belt 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Look down to your left and you'll see another Lamorn Data Log. Scan it!</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Psychic Ball Track</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/51b01030b5e44/ice-belt-28.large.jpg"><img src="https://images.nintendolife.com/51b01030b5e44/ice-belt-28.900x.jpg" alt="Ice Belt 28" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the lower level directly underneath the floor above, you'll see some purple haze. Scan it to reveal the Psychic Ball Track, then scan again to add it to your logbook.</p><p>Okay, now melt the block of ice on the lower level to reveal a Bomb Slot. Before you use a bomb, lasso the slot around the track to the other side. Then, lasso the Slot Connector above to connect the Bomb Slot to the Generator. Once it's connected, drop into morph ball mode and bomb it.</p><p>You can now interact with the terminal on the upper floor, so head on up and press 'A' next to it.</p><p>The turbines will start, and then abruptly stall. You'll need to use your Control Beam to hit the targets on each turbine. The first is directly in the middle, the second on the lower left, and the third on the upper right. You'll see the latter two easily thanks to the light that they emit from the sides of the walls.</p><p>The turbines will kick into high gear and the room will fill with light (the proper Ice Belt theme tune will kick in now, too – it's another banger).</p><p>Before you head back to Tokabi, use the terminal on the lower right to activate a ramp leading further down.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #4</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/587aea2df3e57/ice-belt-29.large.jpg"><img src="https://images.nintendolife.com/587aea2df3e57/ice-belt-29.900x.jpg" alt="Ice Belt 29" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use a missile to uncover the morph ball tunnel, then work your way through, avoiding the columns of electricity as they move toward the screen. Bomb the opening on the right, then head through to grab your next Energy Tank.</p><p>Head back up to the Deep Archive, saving your game along the way.</p><p>A newly-activated Bomb Slot will be available, so use it. Watch the cutscene to learn more about the Lamorn and the Grievers.</p><p>A morph ball tunnel will also now be open to the right, so head on through until you emerge back in the Lower Airlock.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #7</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/38686ba421c43/ice-belt-30.large.jpg"><img src="https://images.nintendolife.com/38686ba421c43/ice-belt-30.900x.jpg" alt="Ice Belt 30" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll see a bomb slot above a large gate, so use your psychic abilities to throw a bomb and activate it. The gate will open, revealing three cryopods: three directly ahead, and one to your immediate left.</p><p>Open the pod on the left to get your next Shot Expansion.</p><p>When you get back into the Ice Canyon, you can head left and activate the shuttle to move back up to the other side,</p><p>In the Upper Airlock, an alarm will trigger and lock the doors. Take the morph ball tunnel to your left into the Storage Conduit.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Frostburn Griever</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fb3773f96e645/ice-belt-31.large.jpg"><img src="https://images.nintendolife.com/fb3773f96e645/ice-belt-31.900x.jpg" alt="Ice Belt 31" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you emerge in the Storage Bay, the cryopods will open, revealing the Frostburn Grievers. Scan them, then focus on using your Fire Shot primarily to beat them.</p><p>Another morph ball tunnel will be open near the exit to Storage Corridor, so go through there and into Surgery Conduit. You'll see a Shot Expansion as you go through, but we'll have to come back for it later.</p><p>Exit into the Surgery Bay, then use the next morph ball tunnel opposite. Roll on through the Recovery Conduit until you reach Recovery Bay.</p><p>Head through into the Recovery corridor and kill the Grievers that emerge. Go into the Medical Hub and dispatch the Grievers there, then use a missile to unblock the door leading back into Staging Corridor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion #12</a></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fe3c549b3c6f0/ice-belt-32.large.jpg"><img src="https://images.nintendolife.com/fe3c549b3c6f0/ice-belt-32.900x.jpg" alt="Ice Belt 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A Griever will burst out of a previously locked-off door on the right. Defeat it, then go through the door and into the morph ball tunnel inside. In the adjacent room, you'll find your next Missile Expansion.</p><p>Use the Save Room next to the Staging Corridor, if you wish. Otherwise, head back up the Medical Bays Access, straight through the Bio-Labs, and up the cryopod conveyor. You'll need to use the morph ball tunnel here to access Lobby Conduit, then bomb the vents to shoot you back up to the top.</p><p>When you reach the lobby, help Tokabi fend off the Grievers. Keep an eye on his health, and prioritise any Grievers that might be targeting him.</p><p>Watch the cutscene, then take the large elevator in the middle of the Lobby.</p><p>Use the Save Room to the left when you enter Elevator Landing – you'll likely need it. When you reach Security Gates, scan the clamps on the large door, then use the lasso to pull them both off. Tokabi will remotely open the door. Get ready for a big fight...</p><p>Jump down into the middle of the Quarantine Chamber.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#ice-belt">Scan Entry</a>: Keratos</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/f14a34a095702/ice-belt-33.large.jpg"><img src="https://images.nintendolife.com/f14a34a095702/ice-belt-33.900x.jpg" alt="Ice Belt 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Keratos is a big boy, huh? Scan it, then consult our full guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-keratos">How to Beat Keratos</a> if you're struggling with this one.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/9a6083c6b8ed4/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Keratos" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-keratos">Guide Metroid Prime 4: Beyond: How To Beat Keratos</a></h3><p><strong>Rock 'n' Roll</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#ice-belt"><strong>Power Suit Upgrade</strong></a><strong>: Psychic Boost Ball<br></strong></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/f4804f0eba12f/ice-belt-34.large.jpg"><img src="https://images.nintendolife.com/f4804f0eba12f/ice-belt-34.900x.jpg" alt="Ice Belt 34" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When Keratos is down, you can go ahead and grab the Psychic Boost Ball.</p><p>A Sacred Shrine will appear, so drop into morph ball and boost around the circular opening with 'B' to power it up. Now step onto the platform and look up to the light. Move forwards to grab your next Master Teleporter Key.</p><p>Use the boost ball on the small half-pipe to exit the Quarantine Chamber. Back in Elevator Landing, use the morph ball spinner to open up the ceiling and allow access to the elevator. Take it up.</p><p>Head back to the Loading Crane entrance to Ice Belt. Move to the upper floor and use a missile on the broken glass. Now fire a Control Bream around the corner until you hit the malfunctioning door on the other side.</p><p>When it's open, head through and use the morph ball spinner. Now press 'A' to activate the powered-up console.</p><p>Jump down and approach the cryopod. Press 'A' to obtain the <strong>Ice Chip</strong>.</p><p>Okay, so we'll want to head back to Myles again in Fury Green to exchange the Ice Chip for a new weapon upgrade. Take the Sky Shuttle from Ice Belt back to Sol Valley, then take the elevator back up.</p><p>When you're back in Sol Valley, there are a few items we can grab now that we have the lasso. We'll mark the locations on the map as we go, but each will be visible by a gold glow in the distance. When you approach each small debris site, use the lasso to pull the item up from underground.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #13</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/649806ee88e28/ice-belt-35.large.jpg"><img src="https://images.nintendolife.com/649806ee88e28/ice-belt-35.445x250.jpg" alt="Ice Belt 35" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/30eb9106d491c/ice-belt-36.large.jpg"><img src="https://images.nintendolife.com/30eb9106d491c/ice-belt-36.445x250.jpg" alt="Ice Belt 36" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #14</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5ffa913e27038/ice-belt-37.large.jpg"><img src="https://images.nintendolife.com/5ffa913e27038/ice-belt-37.445x250.jpg" alt="Ice Belt 37" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/68f89a9d694fd/ice-belt-38.large.jpg"><img src="https://images.nintendolife.com/68f89a9d694fd/ice-belt-38.445x250.jpg" alt="Ice Belt 38" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #15</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/4b775d0b2533e/ice-belt-39.large.jpg"><img src="https://images.nintendolife.com/4b775d0b2533e/ice-belt-39.445x250.jpg" alt="Ice Belt 39" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/72238fcf201ff/ice-belt-40.large.jpg"><img src="https://images.nintendolife.com/72238fcf201ff/ice-belt-40.445x250.jpg" alt="Ice Belt 40" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>While you're seeking out the above items, it's also worth driving around the whole of Sol Valley and crashing into any Green Energy Crystals that have materialised since your stint in Ice Belt.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/3c660a9844e39/150x90.jpg" alt="Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Guide Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards</a></h3><p><strong>Smash 'em all</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#sol-valley">Scan Entry</a>: Aeronaut</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/c4f2fe0b6e013/ice-belt-41.large.jpg"><img src="https://images.nintendolife.com/c4f2fe0b6e013/ice-belt-41.900x.jpg" alt="Ice Belt 41" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's a chance you might have seen one of these already, but this is where the Aeronaut first cropped up for us. These will pop up out of the sand at random points on the map and fly around Samus, dropping bombs in your path as you ride around on Vi-O-La.</p><p>Simply shoot at it once with 'A', then when it's grounding, boost and slide into it to destroy it. But scan it first, of course.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion #16</a></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/13afa97692d2a/ice-belt-42.large.jpg"><img src="https://images.nintendolife.com/13afa97692d2a/ice-belt-42.445x250.jpg" alt="Ice Belt 42" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/f6d340fbaf39e/ice-belt-43.large.jpg"><img src="https://images.nintendolife.com/f6d340fbaf39e/ice-belt-43.445x250.jpg" alt="Ice Belt 43" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Now head up to the Galactic Federation Debris Site in the north.</p><p>Inside the small building, you'll see two boxes on a ledge. Shoot these to reveal a Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#sol-valley">Scan Entry</a>: Sand Griever</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/45a2b5fa7f1a3/ice-belt-44.large.jpg"><img src="https://images.nintendolife.com/45a2b5fa7f1a3/ice-belt-44.900x.jpg" alt="Ice Belt 44" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>After you've grabbed the Missile Expansion, Sand Grievers will pop up out of the ground and attack you. Scan one of them!</p><p>Now let's make our way back to Myles. Head to the Cargo Launcher to Memory Temple.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #8</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9240eab6d8ca2/ice-belt-45.large.jpg"><img src="https://images.nintendolife.com/9240eab6d8ca2/ice-belt-45.900x.jpg" alt="Ice Belt 45" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Before you use the Launcher, head through the corridor to the left and work your way around. Use the Fire Shot on the webbing until you eventually come to your next Shot Expansion. Okay, now go back and use the launcher.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#ice-belt">Power Suit Upgrade</a>: Ice Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/bbcfd92222f7e/ice-belt-46.large.jpg"><img src="https://images.nintendolife.com/bbcfd92222f7e/ice-belt-46.900x.jpg" alt="Ice Belt 46" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Make your way back to Base Camp and hand the Ice Chip to Myles. He'll give you the Ice Shot in return. Nice!</p><p>Now go through to the Altar of Legacy and drop off any Green Energy Crystals you've collected. By this point, you should have gathered enough to gain the Psychic Beam Upgrade, adding more power to your standard shots.</p><p>Now make your way to the Sacred Flame Ceremony near Base Camp. Use your newly acquired Ice Shot on the door to the left.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #9</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a7371175cfbac/ice-belt-47.large.jpg"><img src="https://images.nintendolife.com/a7371175cfbac/ice-belt-47.900x.jpg" alt="Ice Belt 47" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>In Fountain of Tranquility, you'll want to freeze the water underneath the left platform with the Ice Shot. Use your psychic abilities to swap the node over to the right column, then freeze the water again. Use these newly created platforms to reach the Shot Expansion.</p><p>Now let's head back out into Sol Valley via the Cargo Launcher.</p><p>We need to go back to Volt Forge, but first, go north until you reach the <strong>Ladder of Thought Shrine</strong>.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/754990e2d0703/ice-belt-48.large.jpg"><img src="https://images.nintendolife.com/754990e2d0703/ice-belt-48.445x250.jpg" alt="Ice Belt 48" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/bd227c3f56ef3/ice-belt-49.large.jpg"><img src="https://images.nintendolife.com/bd227c3f56ef3/ice-belt-49.445x250.jpg" alt="Ice Belt 49" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Use your psychic powers to enter the shrine, then use your Fire Shot to destroy the webbing and proceed through into the main room.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#sol-valley">Scan Entry</a>: Web Crawler</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/bd23fc3bf83ce/ice-belt-50.large.jpg"><img src="https://images.nintendolife.com/bd23fc3bf83ce/ice-belt-50.900x.jpg" alt="Ice Belt 50" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>No, this isn't Spiderman, but rather a bunch of spider-like creatures scuttling across the ground. Scan one of them.</p><p>While you're here, use your missile on any clusters of Green Energy Crystals, as destroying any found within the Shrines will count toward your total.</p><p>Destroy all of the webbing in the room with your Fire Shot. Now use your psychic powers to raise the two platforms enough so you can jump on them and reach the ledge above.</p><p>Before you go through the door, destroy the webbing on the right with a Fire Shot.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#ice-belt">Energy Tank</a> #5</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/778521338ab50/ice-belt-51.large.jpg"><img src="https://images.nintendolife.com/778521338ab50/ice-belt-51.900x.jpg" alt="Ice Belt 51" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use a combination of your morph ball jump and bomb to reach the small slot. Proceed through the tunnel and you'll reach an Energy Tank.</p><p>Okay, now go through the door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a> - Charged Fire Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/15a94ea12d663/ice-belt-52.large.jpg"><img src="https://images.nintendolife.com/15a94ea12d663/ice-belt-52.900x.jpg" alt="Ice Belt 52" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move forward and pick up the Charged Fire Shot upgrade. Leave the Shrine via the teleporter.</p><p>Now head on over to the far east of Sol Valley.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-vi-o-la-boost-tank-locations#sol-valley">Vi-O-La Boost Tank</a> #2</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fb86fcf5ec928/ice-belt-53.large.jpg"><img src="https://images.nintendolife.com/fb86fcf5ec928/ice-belt-53.445x250.jpg" alt="Ice Belt 53" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/73453a67518f5/ice-belt-55.large.jpg"><img src="https://images.nintendolife.com/73453a67518f5/ice-belt-55.445x250.jpg" alt="Ice Belt 55" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Along the edge of the map north of Flare Pool, you'll find your next Vi-O-La Boost Tank, but you'll need to use your Ice Shot to reveal it.</p><p>From there, drive directly south until you reach the <strong>Source of Spring Shrine</strong>.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/6220f30655b6b/ice-belt-56.large.jpg"><img src="https://images.nintendolife.com/6220f30655b6b/ice-belt-56.445x250.jpg" alt="Ice Belt 56" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/bbf738e1343d1/ice-belt-61.large.jpg"><img src="https://images.nintendolife.com/bbf738e1343d1/ice-belt-61.445x250.jpg" alt="Ice Belt 61" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #17</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ab8f3eecb3433/ice-belt-57.large.jpg"><img src="https://images.nintendolife.com/ab8f3eecb3433/ice-belt-57.900x.jpg" alt="Ice Belt 57" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Enter the Shrine. On the lower level, destroy some debris over on the left to reveal a short morph ball tunnel. Follow it around to reach the Missile Expansion. Don't forget the destroy any Green Energy Crystals you happen to see.</p><p>Okay, now head back up to the upper level.</p><p>You'll see three small streams of water cascading down the wall ahead. Freeze the streams on the left and right to focus the flow into the middle. This will cause the platform to drop and allow you to proceed through the door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#sol-valley">Power Suit Upgrade</a>: Charged Ice Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0fe2f9c3c6332/ice-belt-54.large.jpg"><img src="https://images.nintendolife.com/0fe2f9c3c6332/ice-belt-54.900x.jpg" alt="Ice Belt 54" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go ahead and pick up the Charged Ice Shot. Now leave the Shrine via the teleporter.</p><p>Now we need to go to Volt Forge and upgrade our suit so we can cross the Lava Lake into Flare Pool. Drive over to Volt Forge and enter the facility through the usual means.</p><p>Head over to Test Circuit Security in Tower 3 via Vi-O-La. Use the morph ball spinner in front of the monitor by the window.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#volt-forge">Power Suit Upgrade</a>: Vi-O-La IC Suit</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/a47fa5090391c/ice-belt-58.large.jpg"><img src="https://images.nintendolife.com/a47fa5090391c/ice-belt-58.900x.jpg" alt="Ice Belt 58" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Okay, you've upgraded your suit! Nice. You now have expanded heat-resistance and Vi-O-La can now transform to traverse lava with ease.</p><p>Take Transport Tunnel C back to Tower 1, but hop out just after you jump over the gap.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #17</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1a5441deee758/ice-belt-60.large.jpg"><img src="https://images.nintendolife.com/1a5441deee758/ice-belt-60.900x.jpg" alt="Ice Belt 60" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You see a conduit above you with an opening at the end. Use the Control Beam to weave through the conduit, avoiding the Maintenance Tanks along the way, until you hit the target at the end. You can now jump up and grab a Missile Expansion.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #18</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/22f1301197723/ice-belt-59.large.jpg"><img src="https://images.nintendolife.com/22f1301197723/ice-belt-59.900x.jpg" alt="Ice Belt 59" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Time to make our way back out. In the Loading Airlock, however, you'll see another morph ball spinner. Keep using it to cause the two Transportation Containers above to hit each other. Keep going until one of them falls. The door will open to reveal a Missile Expansion.</p><p>Now leave Volt Forge and make your way to Flare Pool in the south-east corner of Sol Valley. Make your way into the area until you reach the wall of fire blocking your way.</p>]]></description><guid isPermaLink="false">390</guid><pubDate>Sat, 06 Dec 2025 19:20:13 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Volt Forge Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-volt-forge-guide-r389/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/volt-forge-1.large.jpg.65b9eff53a73e89ee41c0a17e2fedc4c.jpg" /></p>
<p>Hello! Welcome to the next part in our <strong>Metroid Prime 4: Beyond</strong> walkthrough, in which we'll be diving headfirst into Volt Forge, the electrically-charged fortress housing a boatload of mechs and, more importantly, the motorbike Vi-O-La.</p><p>Lots more scans and items to get through again here, so if you're looking to achieve 100% completion, then you've come to the right place.</p><h2>Volt Forge Walkthrough</h2><p>Upon entering Volt Forge via the morph ball slot detailed in our Fury Green guide, you need to walk down a short corridor, then fire a missile at a window to burst it open and jump through.</p><p>From here, you'll see another morph ball slot, so head down. Now, walk down the corridor again and you see another morph ball slot to the left. Get down there.</p><p>You'll exit at the end of the Tunnel Entrance, at which point you can head into the Facility Approach and enjoy a brief cutscene introducing you to Volt Forge.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Denzard</h3><p>Move into the Loading Airlock. Here, you'll see little creatures scurrying around call Denzards. Scan one of them, but don't worry about shooting them; they won't both you.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/03d38f3c41035/volt-forge-2.large.jpg"><img src="https://images.nintendolife.com/03d38f3c41035/volt-forge-2.900x.jpg" alt="Volt Forge 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now move through into the Showroom.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Vi-O-La</h3><p>Straight ahead, you'll see Vi-O-La taking pride a place atop a podium. Scan it to add it to your logbook.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/dbb65a338f442/volt-forge-3.large.jpg"><img src="https://images.nintendolife.com/dbb65a338f442/volt-forge-3.900x.jpg" alt="Volt Forge 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now scan the terminal at the end of the room by the large window to trigger a cutscene. You'll gain the Area Map in doing so.</p><p>Two doors are available to you from here: to the right is the Save Room, and to the left is your critical path. Save if you wish, then head to the left.</p><p>Move into Tower 1: Elevator 1 and scan the terminal to activate the elevator. Head down.</p><p>As you enter the Irradiation Floor, you'll see a Missile Expansion in the centre; don't worry, we'll come back for it later. Instead, jump on the platforms protruding from the centre. They'll each drop slightly as you land on them.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Mecha Rat</h3><p>At the bottom, you'll see a bunch of small rat-like mechs moving across the ground, appropriately called Mecha Rats. Scan one of them.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/47b9f9de3bbe6/volt-forge-4.large.jpg"><img src="https://images.nintendolife.com/47b9f9de3bbe6/volt-forge-4.900x.jpg" alt="Volt Forge 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Shooting a switch on the wall will cause the platforms to rise slightly and allow for access to the upper floor, but they'll almost immediately fall back down. So, head onto the platform right next to the upper floor, then use your Control Beam to guide your shot to the switch. Immediately jump from the platform after it rises up.</p><p>Head through to Tower 1: Elevator 2 and scan the terminal. Take the elevator down.</p><p>On your left, blow the lock off the door with a missile and move through. Walk around the corridor; you'll see more Mecha Rats if you happened to miss these earlier.</p><p>Jump down into the main Assembly Floor and clear out some of the rats to allow access to the door.</p><p>Scan the terminal in Tower 1: Elevator 3 and take it down. Watch the floor here; it'll periodically burst with electricity, so just run into the elevator when it's all clear.</p><p>Move down into the main chamber of the Manufacturing Floor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Lamorn Magnetic Rail</h3><p>Up above, you'll see what looks like a familiar Spider Rail from the rest of the Metroid series. Scan it!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/304a7503bcf78/volt-forge-5.large.jpg"><img src="https://images.nintendolife.com/304a7503bcf78/volt-forge-5.900x.jpg" alt="Volt Forge 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now blow the lock off the door with a missile and head into the Collapsed Catwalk.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Grapple Node</h3><p>You'll see three lights on the walls; two on the left and one on the right. These are Grapple Nodes, and we'll be coming back later to use these. For now, scan the closest one.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/c307cf9c61a83/volt-forge-6.large.jpg"><img src="https://images.nintendolife.com/c307cf9c61a83/volt-forge-6.900x.jpg" alt="Volt Forge 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>For now, go back into the Manufacturing Floor and drop down into the morph ball hatch on the opposite side.</p><p>Move through until you reach Tower 1 Generator. Before you do anything else, head to the left.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Grapple Point</h3><p>You can't use them yet, but you'll see Grapple Points dangling from the lightning rods above. Scan one of them.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/2553cef90c792/volt-forge-7.large.jpg"><img src="https://images.nintendolife.com/2553cef90c792/volt-forge-7.900x.jpg" alt="Volt Forge 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now go back and jump into the bomb slots either side of the lightning antenna. Drop bombs to activate them.</p><p>Now drop into the morph ball hologram to start making your way up the antenna. At the end, circle around and drop a bomb into the slot. Well done, you've now powered up Tower 1. Move back up the antenna, but slot yourself into the platforms on either side to temporarily avoid the lightning strikes.</p><p>Move back into the morph ball slot to start heading back up to the Showroom. Watch the electricity in Maintenance Shaft 1.</p><p>In the Manufacturing Floor, touch the central terminal with 'A' to activate the assembly line.</p><p>To reach the upper floor, you'll need to drop into morph ball mode and fool one of the machines into thinking you're the wheel of a Vi-O-La. The machine will pick you up and place you onto the upper floor.</p><p>Move through the space and avoid the cylinders of electricity. Move into the door on the right and back up the elevator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Maintenance Tank</h3><p>In the Assembly Floor, reawakened Maintenance Tanks will attack you. Scan them, then dispatch them with charged shots and missiles.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/0248055a70941/volt-forge-8.large.jpg"><img src="https://images.nintendolife.com/0248055a70941/volt-forge-8.900x.jpg" alt="Volt Forge 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's a bomb slot up high here, so you'll need to drop a bomb, then psychically throw it into the slot. Now morph ball into the central mechanism. The machine will designate you as 'trash' and throw you into the upper floor. Move around the corridor, using the machines on the assembly line as cover from the laser beams.</p><p>More Maintenance Tanks will greet you in the next room, so get rid of them. Before moving back into the elevator, touch the panel on the wall with 'A' to release the gate.</p><p>Now head back up the elevator.</p><p>In the Irradiation floor, use the platforms in the middle to work your way up the room, but watch out, as they'll periodically get electrified.</p><p>At the top, touch another panel to release a gate, then go back up the final elevator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Scanner Drone</h3><p>At the top of the elevator, you'll immediately see a Scanner Drone. Scan it back.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/900d4b1d8697e/volt-forge-9.large.jpg"><img src="https://images.nintendolife.com/900d4b1d8697e/volt-forge-9.900x.jpg" alt="Volt Forge 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now that you're back in the Showroom, head to the terminal in front of Vi-O-La and touch it with 'A'.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#volt-forge">Power Suit Upgrade</a> - Vi-O-La Suit</h3><p>Boom! You've got the Vi-O-La Suit. Looks cool, huh?</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ffef1b27677d2/volt-forge-10.large.jpg"><img src="https://images.nintendolife.com/ffef1b27677d2/volt-forge-10.900x.jpg" alt="Volt Forge 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You can now ride the Vi-O-La bike, so hop onto it and use the Vi-O-La Spinner to launch yourself through the door and across the access tunnel. As an aside, if you thought Volt Forge's theme tune was a bit lacking up to this point, this is where the <em>real</em> theme kicks in, and it's a banger.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Flight Drone</h3><p>Did you think there was nothing to scan across this tunnel? Think again. You'll see a bunch of Flight Drones zooming through the sky, so break out your scan visor whilst on Vi-O-La and you can scan them.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/f51dafc730aff/volt-forge-11.large.jpg"><img src="https://images.nintendolife.com/f51dafc730aff/volt-forge-11.900x.jpg" alt="Volt Forge 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you reach the Receiving Lobby, hop off Vi-O-La and scan the terminal by the window to get the next Area Map.</p><p>Now head to the back of the room. To the right is another Save Room, so stop by there if you wish.</p><p>Scan the terminal and head down the elevator.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Spinner</h3><p>Scan the Spinner in the centre of Processing. It's offline for now, but it'll still count toward your logbook.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/0d39900f90098/volt-forge-12.large.jpg"><img src="https://images.nintendolife.com/0d39900f90098/volt-forge-12.900x.jpg" alt="Volt Forge 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>You'll be stopped from going any further by a few Psy-Bot Soldiers. Once you've defeated two waves of three bots, head through the next door and take the elevator down.</p><p>In the Storage room, you'll be stopped again, but this time by a different type of Psy-Bot...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Psy-Bot Teleporter</h3><p>Yes, the Psy-Bot Teleporter is a tricky little fiend. You might need to lock on a few times to complete the scan, as it'll teleport away before you finish.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/a7e39cbefc8a1/volt-forge-13.large.jpg"><img src="https://images.nintendolife.com/a7e39cbefc8a1/volt-forge-13.900x.jpg" alt="Volt Forge 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>As for defeating this thing, just hit it with a charge shot as soon as it reappears. Missiles are also valid, but they're a little slower, so you might lose the Psy-Bot before you land a hit. Maintenance Tanks will also show up, so get rid of these things first to make life a bit easier.</p><p>When you're done, take the next elevator down.</p><p>Head through the Morph Ball slot at the end of the Archives room. After a bit of zig-zagging around, you'll emerge in the Tower 2 Generator.</p><p>Head left immediately and you'll spot another Scout Bot on the floor. You don't need to scan this if you've already got the one from Fury Green, but take note of its location regardless.</p><p>Now use the two bomb slots like you did in Tower 1. You can use the one on the right like normal, but the left slot is inaccessible. Throw a bomb in there using your psychic powers.</p><p>Head down the morph ball slot and drop a bomb at the end. Head on back and avoid the lightning strikes by moving into the side platforms. When you get back, you'll be greeted by a new enemy.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Flight Drone MCU</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/fb00f5c40a514/volt-forge-14.large.jpg"><img src="https://images.nintendolife.com/fb00f5c40a514/volt-forge-14.900x.jpg" alt="Volt Forge 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Scan the Flight Drone MCU. Now get ready to fight. You'll want to use the Control Beam to hit the three nodes surrounding the MCU. Ideally, get rid of a few of the smaller Flight Drones flying about to make this easier.</p><p>Once these are gone, the MCU's shield will drop, so shoot it to deal damage. You'll need to repeat this process one more time to beat it.</p><p>Head back through Maintenance Shaft 2, being careful to avoid the electricity as you go.</p><p>When you emerge back into Archives, you'll be greeted by a familiar face.</p><p>You can't scan Sylux at this time, so you'll just need to beat him instead. If you need assistance with this, then check out our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-sylux-01">How to Beat Sylux (01)</a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/0ad574a6a0dac/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Sylux (01)" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-sylux-01">Guide Metroid Prime 4: Beyond: How To Beat Sylux (01)</a></h3><p><strong>Arch nemesis</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#volt-forge"><strong>Energy Tank</strong></a><strong> #3<br></strong></h3><p>When you beat Sylux, you'll notice that he wasn't quite what he seemed. Oh well, no time to dwell. Let's grab that sweet Energy Tank and press on, shall we?</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ff49abcd8d921/volt-forge-15.large.jpg"><img src="https://images.nintendolife.com/ff49abcd8d921/volt-forge-15.900x.jpg" alt="Volt Forge 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head back up the elevator to Storage. This one's a bit iffy, so it won't quite reach the top – just jump out when it stops.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Psychic Grapple Point</h3><p>When you get into Storage, look straight up. You'll see a purple haze, but this isn't a Psychic Platform, oh no. Scan it to reveal a Psychic Grapple Point. We'll be coming back here later to use it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/1576dbce24ee7/volt-forge-16.large.jpg"><img src="https://images.nintendolife.com/1576dbce24ee7/volt-forge-16.900x.jpg" alt="Volt Forge 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Walk forwards until a cutscene triggers.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Psy-Bot Shield</h3><p>Gosh, yet another Psy-Bot enters the fray for a scrap. This one has a fancy shield. Scan it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/d08eeba12a80e/volt-forge-17.large.jpg"><img src="https://images.nintendolife.com/d08eeba12a80e/volt-forge-17.900x.jpg" alt="Volt Forge 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The best way to beat this thing right now is to wait until it charges toward you. Dash to the side and quickly shoot at the Psy-Bot while it's facing away. Rinse and repeat. When it's gone, two standard Psy-Bot Soldiers will show up, so just beat these as you normally would.</p><p>Head back up the elevator into Processing.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Lamorn Beam Turret</h3><p>Another Psy-Bot Soldier will attack, so get rid of it. Toward the back of the room, two Lamorn Beam Turrets attached to the walls will shoot at you. Scan one of them, then destroy them. A single charged shot should do the trick.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/123ccbf612526/volt-forge-18.large.jpg"><img src="https://images.nintendolife.com/123ccbf612526/volt-forge-18.900x.jpg" alt="Volt Forge 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Take the elevator back up to the Receiving Lobby. Save your game in the Save Room. When you exit, turn left and touch the terminal with 'A'.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion #3</a></h3><p>Touching the terminal opens up the maintenance hatch in the centre of the room. Morph ball into it and follow the short maze around, avoiding the electricity as you go. Reach the middle and you'll nab a Missile Expansion.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/5f812c0194ff1/volt-forge-19.large.jpg"><img src="https://images.nintendolife.com/5f812c0194ff1/volt-forge-19.900x.jpg" alt="Volt Forge 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now hop on Vi-O-La and ride over to Tower 3 and into Test Circuit Security.</p><p>At the back of the room is another terminal to scan. This gives yet another area map and allows access to the floors below. You'll need Vi-O-La to do this, so ride on down and then hold accelerate to take the elevator down.</p><p>You'll now commence three trials with Vi-O-La, which essentially act as tutorials to explain how Vi-O-La's weapons and boost abilities function. You don't need our help with this, so complete the trials until you reach Certification at the bottom of the tower.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/f3f4a1da12164/volt-forge-20.large.jpg"><img src="https://images.nintendolife.com/f3f4a1da12164/volt-forge-20.900x.jpg" alt="Volt Forge 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's another Save Room to your left, so go ahead and savey-wavey.</p><p>Make your way down Certification, taking out any pesky Maintenance Tanks along the way. Eventually, you'll reach Facility Core and your next boss battle.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Xelios</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/762b4a2181825/volt-forge-21.large.jpg"><img src="https://images.nintendolife.com/762b4a2181825/volt-forge-21.900x.jpg" alt="Volt Forge 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Make sure you scan Xelios before you fight it.</p><p>If you need help with this one, check out our full guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-xelios">How to Beat Xelios</a>. We've got you covered.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/050877a9cb375/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Xelios" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-xelios">Guide Metroid Prime 4: Beyond: How To Beat Xelios</a></h3><p><strong>Onions have layers, robots have layers</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#volt-forge">Power Suit Upgrade</a> - Psychic Boots</h3><p>Beating Xelios will grant you the fancy Psychic Boots. Remember those psychic platforms from earlier? Yeah, you can step on them now. Oh, and you've got your double-jump back! Winner.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/7f6e8f89b30e7/volt-forge-22.large.jpg"><img src="https://images.nintendolife.com/7f6e8f89b30e7/volt-forge-22.900x.jpg" alt="Volt Forge 22" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you've grabbed the Psychic Boots, use double-jump to hop onto the Sacred Shrine and look into the light. Move forwards to grab the next Master Teleporter Key.</p><p>Use the Psychic Platforms to make your way out of the Facility Core. Make your way back up to Test Circuit Security and ride Vi-O-La back around to Tower 1.</p><p>You can save your game now, if you wish. We're going to head out of Volt Forge altogether and go for our first proper ride around Sol Valley atop Vi-O-La.</p><p>Head back into Facility Approach. Dispatch the Maintenance Tanks, then double-jump up the Transportation Containers and morph ball through the gap on the left-hand wall. Bomb the slot to power up the Vi-O-La Spinner. Hop onto Vi-O-La, power up the Spinner, and get outta here.</p><p>Now that we're in Sol Valley, now's as good a time as any to collect as many <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Green Energy Crystals</a> as you can. If you'd prefer to just explore the area organically at this point, that's fine too, since not all Green Crystal clusters will be available at this point in the game.</p><p>For advice on how to obtain all of them along with the rewards for doing so, check out our full guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards"><strong>How to Get All Green Energy Crystals</strong></a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/3c660a9844e39/150x90.jpg" alt="Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Guide Metroid Prime 4: Beyond: Green Energy Crystals - How To Find, All Rewards</a></h3><p><strong>Smash 'em all</strong></p><p>For now, turn left immediately after exiting Volt Forge. You'll see an island separate from the main environment, accessed via Psychic Platforms. Activate these to reach the island and take note of the Scout Bot located here. This one will be especially useful, as it'll reveal all undiscovered items in the entirety of Sol Valley</p><p>While we're in Sol Valley, let's box off a few more scans. You'll find the following creatures throughout the environment, so let's take a look at each in turn.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Gullbat</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/93b5d1f280ac0/volt-forge-23.large.jpg"><img src="https://images.nintendolife.com/93b5d1f280ac0/volt-forge-23.900x.jpg" alt="Volt Forge 23" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The Gullbats can be found in groups across Sol Valley and are generally very easy to spot.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Kyuveria</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e58677c79dff9/volt-forge-24.large.jpg"><img src="https://images.nintendolife.com/e58677c79dff9/volt-forge-24.900x.jpg" alt="Volt Forge 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The Kyuveria are the pod-like plants found on the ground across Sol Valley. Driving into them will grant a very brief burst of speed while replenishing your boost meter.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Sand Shren</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/776c465f7f81a/volt-forge-25.large.jpg"><img src="https://images.nintendolife.com/776c465f7f81a/volt-forge-25.900x.jpg" alt="Volt Forge 25" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Sand Shrens are generally found at the Galactic Federation Debris Sites, which are very easy to spot from a distance.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Polaleisoarala</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/accce51245ba6/volt-forge-26.large.jpg"><img src="https://images.nintendolife.com/accce51245ba6/volt-forge-26.900x.jpg" alt="Volt Forge 26" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>What a name, huh? The Polaleisoarala can be found near the centre of Sol Valley, hovering around Chrono Tower.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Varmis</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1563a7310a263/volt-forge-27.large.jpg"><img src="https://images.nintendolife.com/1563a7310a263/volt-forge-27.900x.jpg" alt="Volt Forge 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>These whale-like creatures dive in and out of the sand and can be located toward the southeast segment of the map.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #4</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e8db66ea11738/volt-forge-28.large.jpg"><img src="https://images.nintendolife.com/e8db66ea11738/volt-forge-28.445x250.jpg" alt="Volt Forge 28" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/b1dc1fe87b908/volt-forge-29.large.jpg"><img src="https://images.nintendolife.com/b1dc1fe87b908/volt-forge-29.445x250.jpg" alt="Volt Forge 29" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>Whilst we're here, there's an easy Missile Expansion not too far from the exit from Volt Forge. Head east and stick close to the edge of the environment. Eventually, you'll find a large rock with a Missile Expansion in its hole. You can boost up a ramp in Vi-O-La to jump through the hole and grab the Expansion.</p><p>Okay, that about does it for now. To progress the story, head toward Flare Pool in the south-east corner of the map.</p><p>When you reach the entrance, use the Vi-O-La Spinner to access Flare Pool. We won't be staying here for long.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Swarm Flyer</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1ad95eb8d69df/volt-forge-30.large.jpg"><img src="https://images.nintendolife.com/1ad95eb8d69df/volt-forge-30.900x.jpg" alt="Volt Forge 30" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Upon entering Flare Pool, you'll see a swarm of flying creatures hovering about. Scan them.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Heatstrap</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1cb6ef0873fbd/volt-forge-31.large.jpg"><img src="https://images.nintendolife.com/1cb6ef0873fbd/volt-forge-31.900x.jpg" alt="Volt Forge 31" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Meanwhile, up on the wall is a Heatstrap. Scan that too.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Vaernan</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/9281b7ec446c4/volt-forge-32.large.jpg"><img src="https://images.nintendolife.com/9281b7ec446c4/volt-forge-32.900x.jpg" alt="Volt Forge 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Crawling on the ground is a Vaernan, and it looks a little similar to the Denzard from Volt Forge. Scan it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #5</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5a359e46c2b9f/volt-forge-33.large.jpg"><img src="https://images.nintendolife.com/5a359e46c2b9f/volt-forge-33.900x.jpg" alt="Volt Forge 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Next to the Heatstrap on the right, you'll see some Psychic Platforms. Scan to activate, then jump up to locate your next Missile Expansion.</p><p>From Volcano Entrance, head straight through to Magma Overflow, then through the next door into Shoreline Access, and again into Lava Lake Bridge.</p><p>Move forward and watch as the bridge collapses thanks to a bit of tinkering from what looks to be Sylux. You can't get this way yet. Go back into Shoreline Access and three Psy-Bot Soldiers will exit the door on the left. Get rid of them.</p><p>Move through the door into Scrapyard Access. There's a Save Room on the right, so make use of it.</p><p>Now go through into the Scrapyard. There's an intriguing glow coming from the machine in front of you. But before you head toward it...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Pyremite</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/460c874368289/volt-forge-34.large.jpg"><img src="https://images.nintendolife.com/460c874368289/volt-forge-34.900x.jpg" alt="Volt Forge 34" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>As you drop to the lower level, Pyremite's will rise from the ground. So scan one of them, but don't get too close. These things will cause huge explosions at close distances.</p><p>Okay, now jump on the cylindrical platforms at the back of the room. Now jump forward onto the Demolition Crane. Roll through to the end and drop a bomb.</p><p>Walk to the debris and press 'A' to collect the <strong>Fire Chip</strong>. You'll now need to take this back to Myles in Fury Green to obtain a new weapon upgrade. So let's head over there now.</p><p>Upon leaving Flare Pool, a giant wall of fire will rain down the entrance, so you can't come back here for now.</p><p>Back in Sol Valley, you'll want to head to the west side of the map to get back to Fury Green (focus on the big tree). Before we get there, however, a new enemy will make itself known.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Marauder</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/51bb570204724/volt-forge-35.large.jpg"><img src="https://images.nintendolife.com/51bb570204724/volt-forge-35.900x.jpg" alt="Volt Forge 35" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The Marauders will roll on the ground like giant wheels and attack Samus. Scan one, then just use your basic Vi-O-La projectiles to take any out.</p><p>Now head into the entrance to Fury Green. You'll want to use the Cargo Launcher to take you back.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #6</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/139e0872d3e29/volt-forge-36.large.jpg"><img src="https://images.nintendolife.com/139e0872d3e29/volt-forge-36.900x.jpg" alt="Volt Forge 36" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Remember those Psychic Platforms next to the Cargo Launcher in Fury Green? You can use them now to reach your next Missile Expansion. Yes.</p><p>Now head back to Base Camp. Talk to Myles and he'll gift you with the Fire Shot.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#volt-forge">Power Suit Upgrade</a>: Fire Shot</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5f3c5cbd96d54/volt-forge-37.large.jpg"><img src="https://images.nintendolife.com/5f3c5cbd96d54/volt-forge-37.900x.jpg" alt="Volt Forge 37" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The Fire Shot will consume a different type of ammo to your missiles, so we'll be on the lookout for Shot Expansions from here on out.</p><p>Whilst we're here, let's explore Fury Green again and mop up a few upgrades. First, drop off any Green Energy Crystals you've collected in Altar of Legacy, then head to Jungle Path.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #1</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/178d538be88b7/volt-forge-38.large.jpg"><img src="https://images.nintendolife.com/178d538be88b7/volt-forge-38.900x.jpg" alt="Volt Forge 38" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>In Jungle Path, you can now use your Fire Shot against the webbing on the wall. Get rid of this, then morph ball up to the Shot Expansion.</p><p>From Base Camp, head to Cleared Path and use your Fire Shot on the door to the right. Go into Sacred Flame Ceremony.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #2</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e6670c782eecf/volt-forge-39.large.jpg"><img src="https://images.nintendolife.com/e6670c782eecf/volt-forge-39.900x.jpg" alt="Volt Forge 39" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use your psychic powers to move the object in the middle of the room. Line it up with the three torch wicks and shoot with your Fire Shot to light them. This will open up the doors and reveal your next Shot Expansion.</p><p>There's nothing else to do here for now, so let's move on.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #3</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/e6520a9f49238/volt-forge-40.large.jpg"><img src="https://images.nintendolife.com/e6520a9f49238/volt-forge-40.900x.jpg" alt="Volt Forge 40" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go back to the Isopod Lair, near where you rescued Myles. In the middle is a pillar covered with webbing. Hit this with your Fire Shot, then grab your next Shot Expansion.</p><p>From the Isopod Lair, go back to Resin Creek.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion</a> #7</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/3517dbec748b4/volt-forge-41.large.jpg"><img src="https://images.nintendolife.com/3517dbec748b4/volt-forge-41.900x.jpg" alt="Volt Forge 41" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>On the left-hand wall, you'll see a pod ripe for bombing. Drop into morph ball mode and bomb it, then jump up to grab the Missile Expansion.</p><p>Now work your way back to Cliffside Gate.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations">Missile Expansion #8</a></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/618e47b26777d/volt-forge-42.large.jpg"><img src="https://images.nintendolife.com/618e47b26777d/volt-forge-42.900x.jpg" alt="Volt Forge 42" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The very first Psychic Platforms are now scalable. Jump up them to grab the Missile Expansion.</p><p>Finally, go back to Ravine Overlook.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-shot-expansion-locations">Shot Expansion</a> #4</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/eff35a1ed55c1/volt-forge-43.large.jpg"><img src="https://images.nintendolife.com/eff35a1ed55c1/volt-forge-43.900x.jpg" alt="Volt Forge 43" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Hug the wall to the left until you find some webbing. Use your Fire Shot to clear it and the Shot Expansion will be inside.</p><p>You don't need to go all the way back to the Cargo Launcher to exit Fury Green from here. Instead, go back to Quiet Clearing and use the exit there.</p><p>When you're back in Sol Valley, feel free to explore some more and grab more <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-green-energy-crystals-how-to-find-all-rewards">Green Energy Crystals</a>.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-vi-o-la-boost-tank-locations#sol-valley">Vi-O-La Boost Tank</a> #1</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/70f3d796dacda/volt-forge-44.large.jpg"><img src="https://images.nintendolife.com/70f3d796dacda/volt-forge-44.445x250.jpg" alt="Volt Forge 44" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/f4ac64aa55a30/volt-forge-45.large.jpg"><img src="https://images.nintendolife.com/f4ac64aa55a30/volt-forge-45.445x250.jpg" alt="Volt Forge 45" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>From the entrance to Fury Green, go directly south. You'll eventually see a raised platform, which you can access by boosting up a ramp. Here, a small structure will have sparks coming from the centre. Shoot at this with your Fire Shot to reveal your first Boost Tank for Vi-O-La.</p><p>Okay, now let's head to the northwest corner of the map to the Ice Belt region.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#volt-forge">Scan Entry</a>: Psychic Boost Rail</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/d7cd96aba9079/volt-forge-46.large.jpg"><img src="https://images.nintendolife.com/d7cd96aba9079/volt-forge-46.900x.jpg" alt="Volt Forge 46" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Ride through a small opening to find yourself in the Ice Belt entrance area.</p><p>Over on the right, you'll see some Psychic Platforms needed to reach the upper ledge. On the left, meanwhile, is a Psychic Boost Rail. You can't use it yet, but scan it now to add it to your logbook.</p><p>Now jump up the Psychic Platforms and head through the door at the end.</p><p>Shoot the next door, go around the corridor and onto the giant elevator in the middle. At the bottom, go through the next door and into the hologram for the Sky Shuttle.</p><p>That's where we'll end this meaty section of the walkthrough. Next time, we'll be exploring Ice Belt and grabbing a lot more scans and items as we go. See you there.</p>]]></description><guid isPermaLink="false">389</guid><pubDate>Sat, 06 Dec 2025 19:18:18 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Fury Green Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-fury-green-guide-r342/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/fury-green-1.large.jpg.3b0e88872f3622ab12cd55665a0e6fd4.jpg" /></p>
<p>Welcome to the next part of the <strong>Metroid Prime 4: Beyond</strong> walkthrough. Here, we'll be making our way through the game's first major area: Fury Green.</p><p>This is kind of the equivalent of the Tallon IV Overworld from the original <strong>Prime</strong>; a lush forest filled with creatures big and small, so there will be plenty of things to scan and really kickstart your journey to 100% completion.</p><h2>Chrono Tower Walkthrough</h2><p>Before we touch down in Fury Green, we’ll need to get through a bit of plot in Chrono Tower. You’ll be getting much more acquainted with this place later on.</p><p>When you gain control of Samus, follow the 343-Guilty-Spark-inspired floating robot (don’t worry, there are no items or logbook scans in this area). Let it open doors for you, then follow the stairs around in the Central Chamber and descend into the lower chamber. Wait for Mr. Floaty, then head up to the door directly above.</p><p>Head over the next bridge. Samus will then be transported to a seemingly empty, dream-like realm. Walk forwards until you reach the purple gem. A cutscene will commence to show Samus gaining her Psychic Powers.</p><p>Regaining control, scan the circular device on the opposite wall to activate the bridge. Now head into the middle of the Central Chamber and scan the hologram to activate the elevator.</p><p>When you’re at the top, scan the statue to trigger another cutscene - here, you're told you need to <strong>locate and obtain five Master Teleporter Keys</strong> from major regions on Viewros.</p><p>When it’s over, touch the ball of light to transport to Fury Green.</p><h2>Fury Green Walkthrough</h2><p>You’ll find yourself in the Quiet Overlook, so take your time to look around and admire your surroundings. Nothing in this initial area can hurt you, at least not deliberately.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lamorn Lore 'The First Steps'</h3><p>There are a few things to scan here, too. First up, to your immediate right is the Lamorn Lore ‘The First Steps’, so scan it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/a201c0a707012/fury-green-2.large.jpg"><img src="https://images.nintendolife.com/a201c0a707012/fury-green-2.900x.jpg" alt="Fury Green 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Empress Aleu</h3><p>Next, you’ll see a couple of flying creatures ahead. The first is the buttlerfly-like Empress Aleu, so scan this before it flies off.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/1cd65d79433c1/fury-green-3.large.jpg"><img src="https://images.nintendolife.com/1cd65d79433c1/fury-green-3.900x.jpg" alt="Fury Green 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Sicklefly</h3><p>Next to this is the Sicklefly, which fly around in clusters. If you miss this, it’ll simply circle the area, so don’t worry too much.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/82a3c21a82e6e/fury-green-4.large.jpg"><img src="https://images.nintendolife.com/82a3c21a82e6e/fury-green-4.900x.jpg" alt="Fury Green 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Mireworm</h3><p>In the water, you’ll see large worm-like creatures poking their heads out. These are the Mireworms, so scan them.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ec37c8930a0ff/fury-green-5.large.jpg"><img src="https://images.nintendolife.com/ec37c8930a0ff/fury-green-5.900x.jpg" alt="Fury Green 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Aurengh Crane</h3><p>Head around to the right and you should see the Aurengh Crane flying past. Don’t worry if you miss it here; you'll easily spot on in Ravine Outlook shortly.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/9e84be67758be/fury-green-6.large.jpg"><img src="https://images.nintendolife.com/9e84be67758be/fury-green-6.900x.jpg" alt="Fury Green 6" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Red Relic Ants</h3><p>And finally, trotting along the top of a log is a bunch of Red Relic Ants, so scan one of these.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/c4293b16adb70/fury-green-7.large.jpg"><img src="https://images.nintendolife.com/c4293b16adb70/fury-green-7.900x.jpg" alt="Fury Green 7" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you’re done, head on through the door to the Hollow Log area.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Glister Beetle</h3><p>More scans! In here, you’ll see a bunch of Glister Beetles on the wall to the left. Scan one of these.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/704f8c72aa3df/fury-green-8.large.jpg"><img src="https://images.nintendolife.com/704f8c72aa3df/fury-green-8.900x.jpg" alt="Fury Green 8" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Shummerstraps</h3><p>Next, Shimmerstraps will poke their heads out of the walls on either side. These look like smaller Mireworms, and can be easy to miss.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/0fb6fe83bf0d8/fury-green-9.large.jpg"><img src="https://images.nintendolife.com/0fb6fe83bf0d8/fury-green-9.900x.jpg" alt="Fury Green 9" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Homing Spore</h3><p>Up ahead, you’ll spot a Homing Spore floating about. Scan it, then shoot it before it gets too close.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4743479288260/fury-green-10.large.jpg"><img src="https://images.nintendolife.com/4743479288260/fury-green-10.900x.jpg" alt="Fury Green 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Okay, you’re good to go now. Follow the path around, shoot a couple more Homing Spores, then head through to Ravine Outlook.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lamorn Lore - 'The Sacred Tree'</h3><p>Scan the Aurengh Crane if you missed it earlier. Just before this, you'll also see Lamorn Lore 'The Sacred Tree', so make sure you scan this one.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/3ec26954aa13b/fury-green-11.large.jpg"><img src="https://images.nintendolife.com/3ec26954aa13b/fury-green-11.900x.jpg" alt="Fury Green 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Glottagropper</h3><p>You'll now come across your first 'enemies' (i.e. the first creatures that will actively try to kill you). Scan the Glottagropper (what a name!) and get rid of them. Dash to the sides to avoid any projectile attacks.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/03efcc0af46e7/fury-green-12.large.jpg"><img src="https://images.nintendolife.com/03efcc0af46e7/fury-green-12.900x.jpg" alt="Fury Green 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Take note of the webbing to the right. Is that an item in there..? Yes, you'll need to come back here later.</p><p>For now, that's about it for this area, so move on through to Forgotten Lagoon.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Rootspur</h3><p>In this watery area, a large root-like being will shoot out of the ground and flail about. Appropriately called Rootspur, you'll need to scan this before shooting it into oblivion.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/c3892f416bfee/fury-green-13.large.jpg"><img src="https://images.nintendolife.com/c3892f416bfee/fury-green-13.900x.jpg" alt="Fury Green 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>There's another Rootspur to get rid of here, but once that's done, go straight on through to Gliffside Gate.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Ghaspore</h3><p>To the left, you'll see some more Homing Spores, but you can now also see where they're coming from. Up on the wall is a Ghaspore, so scan it and then shoot it while it's opening up to release spores.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/0607d214c717a/fury-green-14.large.jpg"><img src="https://images.nintendolife.com/0607d214c717a/fury-green-14.900x.jpg" alt="Fury Green 14" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lamorn Lore - 'The Ablution'</h3><p>On the ground to the left of the Ghaspore, leaning against a wall, is Lamorn Lore 'The Ablution'. Scan it!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/5e0d7a780a682/fury-green-15.large.jpg"><img src="https://images.nintendolife.com/5e0d7a780a682/fury-green-15.900x.jpg" alt="Fury Green 15" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move over to the right. You'll see a large door with a Psychic Lock and two Mote Sockets. Ignore this for now.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Psychic Platforms</h3><p>Directly behind, you'll see some shimmer purple lights floating in the air. Scan these to reveal the Psychic Platforms. Now scan one again to add it to your logbook. You can't stand on them yet, so you'll need to come back later.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/84c585b0ed67a/fury-green-16.large.jpg"><img src="https://images.nintendolife.com/84c585b0ed67a/fury-green-16.900x.jpg" alt="Fury Green 16" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Head through the door to the right and into Ancient Path.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Scout Bot</h3><p>Directly ahead on the ground is a Scout Bot. You'll need to scan this. Also take note of its location. The scan description implies that the Scout Bot will have a much greater use later in the game.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/74569c3ea9740/fury-green-17.large.jpg"><img src="https://images.nintendolife.com/74569c3ea9740/fury-green-17.900x.jpg" alt="Fury Green 17" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now move on through to Arboreal Chapel.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Bristlewort</h3><p>Ahead of you is a Bristlewort. Scan it, and then shoot when it opens up to spray needles everywhere.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/2a75bb7bc74db/fury-green-18.large.jpg"><img src="https://images.nintendolife.com/2a75bb7bc74db/fury-green-18.900x.jpg" alt="Fury Green 18" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now head to the left and morph ball through the small gap. Follow the path around (another Bristewort will try to cause trouble) and then scan the Psychic Sensor to open the door.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lamorn Lore - 'Sacred Relic'</h3><p>Before you grab the item ahead of you (don't worry, you don't need to scan it), make sure to scan the Lamorn Lore 'Sacred Relic' over to the right.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/24c0a70ea758a/fury-green-19.large.jpg"><img src="https://images.nintendolife.com/24c0a70ea758a/fury-green-19.900x.jpg" alt="Fury Green 19" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#fury-green">Power Suit Upgrade</a>: Psychic Glove</h3><p>Okay, now go ahead and grab the Psychic Glove.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/b6d59810d0b11/fury-green-20.large.jpg"><img src="https://images.nintendolife.com/b6d59810d0b11/fury-green-20.900x.jpg" alt="Fury Green 20" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now you can test out your Psychic Glove properly. Hold 'L' and lock on to the mote in front of you. Samus will 'grab' it, by which point you can aim at the Mote Socket on the door ahead. Let go of 'L' and the mote will fly into its socket, opening the door.</p><p>Head back to the Cliffside Gate. The big door from earlier? You can now open it by inserting the two motes from the statues on either side by using your Psychic Glove.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Psychic Container</h3><p>When it opens, move on through to the small room ahead and scan the Psychic Container.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/593d466ccf514/fury-green-21.large.jpg"><img src="https://images.nintendolife.com/593d466ccf514/fury-green-21.900x.jpg" alt="Fury Green 21" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now hold 'L' to lock on to the purple light on the container. Move the analogue stick to follow the glowing path to unlock it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/1596e97d9dcb7/fury-green-22.large.jpg"><img src="https://images.nintendolife.com/1596e97d9dcb7/fury-green-22.900x.jpg" alt="Fury Green 22" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Energy Tank</a> #2</h3><p>When the container opens (or disappears completely, to be exact), you'll find your second Energy Tank.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/9ce217afc7525/fury-green-23.large.jpg"><img src="https://images.nintendolife.com/9ce217afc7525/fury-green-23.900x.jpg" alt="Fury Green 23" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move on through to Guiding Roots.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Shren</h3><p>The sole creature you'll need to scan in here is the flying Shren, an inset-like being that spits at you. Rude.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/d3cac82e40a97/fury-green-24.large.jpg"><img src="https://images.nintendolife.com/d3cac82e40a97/fury-green-24.900x.jpg" alt="Fury Green 24" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now walk ahead and into the Grove of the Sacred Tree.</p><p>You'll receive a Galactic Federation distress signal. Who could this be..? Your destination is the Sinkhole. First, head through the door on the right and into Resin Creek. To your right, you'll see a semi-circular device. Use your Psychic Glove to move the mote from left to right to open it up.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Save Station</h3><p>Hurrah! You've found your first Save Station. Scan it, then save your game if you wish. Your health (and later your ammo) will be replenished here. On Hard difficulty – unlocked after completion of the game – only your health will be replenished.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/c33252e0a9c3d/fury-green-25.large.jpg"><img src="https://images.nintendolife.com/c33252e0a9c3d/fury-green-25.900x.jpg" alt="Fury Green 25" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go back to the Grove of the Sacred Tree and explore until you find a small opening big enough for your morph ball. Head on through. As you work your way through the path, you'll see an Isopod slithering across the ground. Scan it if you want, but this thing won't count toward your logbook.</p><p>A short cutscene will trigger to show the Isopod snatched up by a mysterious creature. Move on through to the next area, then use charged shots to destroy any beetle nests blocking your path.</p><p>Keep moving through until you reach the Sinkhole. A cutscene will play to introduce Myles Mackenzie, after which you'll need to shoot the vine growths to free him from his elevated prison.</p><p>While you're doing this, some nasty creatures will disturb you...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Jungle Griever</h3><p>Yes, the Jungle Grievers arrive to ruin your day, so scan one of them before dispatching them all. You'll see a lot of variations of these creatures throughout the rest of the game, so get used to their presence.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/7c4eaaacc90d3/fury-green-26.large.jpg"><img src="https://images.nintendolife.com/7c4eaaacc90d3/fury-green-26.900x.jpg" alt="Fury Green 26" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Myles Mackenzie</h3><p>After the next cutscene, Myles will try to open the door to the large transport unit. While he's hanging there like a lemon, use this opportunity to scan him.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4f81c74fcdf80/fury-green-27.large.jpg"><img src="https://images.nintendolife.com/4f81c74fcdf80/fury-green-27.900x.jpg" alt="Fury Green 27" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now help him out by shooting the piston inside the door to release it (and cause Myles to crash down onto the floor – chortle!).</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#fury-green">Power Suit Upgrade</a>: Missile Launcher</h3><p>Okay, now head into the transport unit and grab your next upgrade: the Missile Launcher. Nice.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/004b2954abc82/fury-green-28.large.jpg"><img src="https://images.nintendolife.com/004b2954abc82/fury-green-28.900x.jpg" alt="Fury Green 28" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The way you came is inaccessible, so head in the other direction by jumping on top of the transport unit and onto the ledge. To your left is some fossilised tree resin, so use your missile launcher to destroy it. Proceed back into Resin Creek and destroy the next tree resin.</p><p>More Rootspurs will pop up, but your missile can take them out in one hit.</p><p>Use the Save Station again if you wish. Otherwise, head through the door and back into Grove of the Sacred Tree. Get rid of the Bristeworts in your way. Ahead, you'll see two tree resin barriers.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations#fury-green">Missile Expansion</a> #1</h3><p>Destroy the barrier on the left to reveal your first Missile Expansion. Grab it!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/87e4ae91f5647/fury-green-29.large.jpg"><img src="https://images.nintendolife.com/87e4ae91f5647/fury-green-29.900x.jpg" alt="Fury Green 29" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now launch a missile toward the barrier on the right. Head through the door and into Bridge Landing. Kill the Glottagroppers.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lamorn Lore - 'The Crossing'</h3><p>Over to the left is your next Lamorn Lore scan, so make sure you don't miss it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/d2fa5510ad1d8/fury-green-30.large.jpg"><img src="https://images.nintendolife.com/d2fa5510ad1d8/fury-green-30.900x.jpg" alt="Fury Green 30" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use your Psychic Glove to open the next door. Get ready for a spectacular view! Start making your way across the bridge, but get ready.</p><p>More Jungle Grievers will attack at various intervals. Myles will have his own health bar now, so watch it doesn't run out. Don't worry, keeping him safe is pretty easy.</p><p>Head on through to Ascension Stairway, then the Temple Entrance.</p><p>Here, scan the objects on the left and right to reveal psychic motes (use a missile to get rid of some debris on the right first). Then pop them into the structure in the middle.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#fury-green">Power Suit Upgrade</a>: Control Beam</h3><p>Once the structure is open, you can grab your next upgrade: the Control Beam.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/c0bb0f1df0aad/fury-green-31.large.jpg"><img src="https://images.nintendolife.com/c0bb0f1df0aad/fury-green-31.900x.jpg" alt="Fury Green 31" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>This thing is really cool, and to demonstrate, you'll need to use it to activate a sensor hidden up high.</p><p>Hold 'L' to enter psychic mode, then hold 'ZR' to power up your beam. Let go, and then use the analogue stick (or gyro controls) to aim the beam and direct it toward the sensor.</p><p>When the door is open, head on through to Base Camp. You'll see a Bomb Slot on the left, which will eventually be added to your logbook, but for now, it's completely offline and useless. The door on the right, meanwhile, will lead to another Save Station.</p><p>To proceed, activate the machine next to Myles by pressing 'A' next to it. A cutscene will trigger during which Myles will power up the room.</p><p>It's only partially powered up, however, so you'll need to guide your Control Beam through the small circle on the far wall and hit the door on the other side. Now blast the amber barrier with a missile and move on through.</p><p>Morph ball through the tunnel and head through the next door. Scan the statue on the left to trigger a short cutscene.</p><p>Keep note of this room: the Altar of Legacy. You'll be coming back here to deposit <strong>Green Energy Crystals</strong> gathered on your journey.</p><p>Head on through to the Ceremonial Chamber and stand on the podium ahead. Three targets will appear, so use your Control Beam to hit all three. Quick tip: once each is in your general field of view, you'll be able to lock on, ensuring you don't miss any of them.</p><p>Head through the next door and into Path of Reflection. There are four statues here, each of which adds another entry to your logbook, so let's go through them all...</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Lekhash</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/67f4d1cfa7c0f/fury-green-32.large.jpg"><img src="https://images.nintendolife.com/67f4d1cfa7c0f/fury-green-32.900x.jpg" alt="Fury Green 32" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Vahkuun</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/33ce05d94462c/fury-green-33.large.jpg"><img src="https://images.nintendolife.com/33ce05d94462c/fury-green-33.900x.jpg" alt="Fury Green 33" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Shei</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1bb22c6e26895/fury-green-34.large.jpg"><img src="https://images.nintendolife.com/1bb22c6e26895/fury-green-34.900x.jpg" alt="Fury Green 34" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Thesarh</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/b9b574617b776/fury-green-35.large.jpg"><img src="https://images.nintendolife.com/b9b574617b776/fury-green-35.900x.jpg" alt="Fury Green 35" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now use the Psychic Glove to enter the next door.</p><p>In what will no doubt bring back memories of Flaahgra from the original Prime, you'll come across a giant vine-like creature, and this is your next boss battle.</p><p>There are three things to scan here, so be careful and make sure you grab them all.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Carvex</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/48f155203cec3/fury-green-36.large.jpg"><img src="https://images.nintendolife.com/48f155203cec3/fury-green-36.900x.jpg" alt="Fury Green 36" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Carvex Vine</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0503e0425d007/fury-green-37.large.jpg"><img src="https://images.nintendolife.com/0503e0425d007/fury-green-37.900x.jpg" alt="Fury Green 37" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Carvex's Pollen Sac</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/1eaa9ea646e5c/fury-green-38.large.jpg"><img src="https://images.nintendolife.com/1eaa9ea646e5c/fury-green-38.900x.jpg" alt="Fury Green 38" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>If you're struggling with this boss, consult our guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-carvex">How to Beat Carvex</a>.</p><h2>Related Articles</h2><p><img src="https://images.nintendolife.com/8c7e63b06486d/150x90.jpg" alt="Metroid Prime 4: Beyond: How To Beat Carvex" class="ipsRichText__align--block" width="150" height="90" loading="lazy"></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-carvex">Guide Metroid Prime 4: Beyond: How To Beat Carvex</a></h3><p><strong>Ready, aim...</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-power-suit-upgrade-locations#fury-green">Power Suit Upgrade</a>: Psychic Bomb</h3><p>Defeating Carvex will nab you your next upgrade: the Psychic Power Bomb. Just go down into morph ball mode and press 'A' to drop a bomb.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/b7a15063fe243/fury-green-39.large.jpg"><img src="https://images.nintendolife.com/b7a15063fe243/fury-green-39.900x.jpg" alt="Fury Green 39" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A mysterious platform will appear. Scan it.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Sacred Shrine</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/02e031feca8b0/fury-green-40.large.jpg"><img src="https://images.nintendolife.com/02e031feca8b0/fury-green-40.900x.jpg" alt="Fury Green 40" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Move into the centre and drop a bomb into the slot to activate it. Now walk onto the platform and look up to the light. You'll be transported to another dream-like realm. Move forward to automatically grab the <strong>Master Teleporter Key</strong>.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/a1f218ee107b7/fury-green-41.large.jpg"><img src="https://images.nintendolife.com/a1f218ee107b7/fury-green-41.900x.jpg" alt="Fury Green 41" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>When you're back in the real world, Myles will summon you back to the Base Camp. Head to the left and bomb the Ononalt Palm blocking the tunnel. Head through, bombing more blockages along the way.</p><p>You'll exit in Jungle Path, where you'll find some material that will become quite important on your journey.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Green Energy Crystals</h3><p>Yes, your first lot of Green Energy Crystals are right here. When you've scanned it, destroy the lot with a few missiles or charge shots. The crystals will absorb into Samus as you move toward them.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ca155bac6b35b/fury-green-42.large.jpg"><img src="https://images.nintendolife.com/ca155bac6b35b/fury-green-42.900x.jpg" alt="Fury Green 42" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Use your scan visor to check you've got them all. Anything remaining will be highlighted.</p><p>Head through to the Root Tunnel. Here, go into morph ball mode and move through the tunnel to the left, bombing obstructions along the way. You can either use the bomb to launch yourself up into the air to reach ledges, or press 'X' to simply jump up while in morph ball mode.</p><p>You'll emerge in the Ceremonial Chamber, so go left into Altar of Legacy. While you're here, you can deposit those few Crystals you found in Jungle Path.</p><p>Press 'A' next to the pedestal and watch the cutscene in which Samus releases the Crystals into the device. You won't get anything for it now, but you can come back later when you have a lot more.</p><p>Now head straight back into the Broken Hall.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-missile-expansion-locations#fury-green">Missile Expansion</a> #2</h3><p>As you roll back through the Broken Hall, you'll notice a Missile Expansion on your left.</p><p>Use the bomb to destroy the blockage and grab the expansion.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/4740e7e35d1c9/fury-green-43.large.jpg"><img src="https://images.nintendolife.com/4740e7e35d1c9/fury-green-43.900x.jpg" alt="Fury Green 43" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Go back into Base Camp and watch the cutscene.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Bomb Slot</h3><p>Okay, now that you have the bomb ability, you can scan the Bomb Slot from earlier and add it to your logbook – neat!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/dfa7e113c261f/fury-green-44.large.jpg"><img src="https://images.nintendolife.com/dfa7e113c261f/fury-green-44.900x.jpg" alt="Fury Green 44" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Now activate the Bomb Slot by dropping a, uh... bomb. Myles will explain <em>"eehhhh!"</em> and you'll be able to proceed through to the Cargo Staging Area. You can also save here again, if you wish.</p><p>Head straight through this room to reach the Cleared Path. You can't open the door on the right yet, so head left and through to the Cargo Launcher.</p><p>There are no collectibles here yet, but take note of the Psychic Platforms on your right. Once you can step onto these, you can come back and grab another Missile Expansion.</p><p>For now, you'll need to send a mote into the socket high up. But there's none in sight.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Cargo Launcher</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/0f0c3a4076e6b/fury-green-45.large.jpg"><img src="https://images.nintendolife.com/0f0c3a4076e6b/fury-green-45.900x.jpg" alt="Fury Green 45" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>First, scan the Cargo Launcher itself.</p><p>Now, here's where the magic happens. Press 'A' in morph ball form, but hold it to make the bomb float in mid-air. Come out of morph ball mode and press 'L' to go into Psychic Mode. You can now grab the bomb remotely and throw it into the socket. Cool, huh?</p><p>This will power up the Launcher. Press 'A' to activate it, then watch the cutscene as it sends you soaring through the sky.</p><p>You'll emerge in Sol Valley, with a bizarre structure in front of you. You can destroy the Green Energy Crystals directly ahead if you like, but it's not essential. You can get them later.</p><p>To the left is a Lamorn statue. Scan it to trigger a cutscene in which a hologram introduces you to what will become a dear companion: Vi-O-La.</p><p>Take note of the Energy Tank locked away in the cylindrical structure next to you. We'll come back to that later.</p><p>For now, head down toward the large door. A cutscene will trigger showing remnants of a memory from Samus' past. Intriguing.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Psy-Bot Soldier</h3><p>At this point, three Psy-Bot Soldiers will descend from above. Scan them, then fight.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/96b7f047f8afa/fury-green-46.large.jpg"><img src="https://images.nintendolife.com/96b7f047f8afa/fury-green-46.900x.jpg" alt="Fury Green 46" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Shoot with your beam and missiles, and dash to avoid the soldiers' laser attacks. They don't need a great deal of damage, so this shouldn't trouble you too much. A few more will enter the fight as you defeat them, however, so stay on your toes.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#fury-green">Scan Entry</a>: Vi-O-La Spinner</h3><p>Ahead of you is a large circular object embedded in the ground. This is the Vi-O-La Spinner. Obviously you can use it properly now, but you can still scan it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/6fcb3ea0d1ecd/fury-green-47.large.jpg"><img src="https://images.nintendolife.com/6fcb3ea0d1ecd/fury-green-47.900x.jpg" alt="Fury Green 47" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>To the right of the main entrance is a Maintenance Tank Tunnel Hatch, perfect for your morph ball. Drop into it and bomb to shoot up and into <strong>Volt Forge</strong>.</p><p>Here ends the section of our walkthrough covering Fury Green. We're just getting started.</p>]]></description><guid isPermaLink="false">342</guid><pubDate>Thu, 04 Dec 2025 15:24:06 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: Galactic Federation UTO Research Center Guide</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-galactic-federation-uto-research-center-guide-r341/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/galactic-federation-uto-research-center-1.large.jpg.94f5d836c0276789b1a5efe46d2e284a.jpg" /></p>
<p>Hello, and welcome to the full walkthrough for <strong>Metroid Prime 4: Beyond</strong>. We'll be taking you through the entire game, highlighting when and where to find all available items and scans.</p><p>This prologue section will be fairly short, taking place on the planet Tanamaar. Samus finds herself in the midst of an attack from a bunch of Space Pirates, and while the only item here is unmissable, you'll want to make sure you catch all available scans – miss these, and you won't get another shot.</p><h2>Galactic Federation UTC Research Center Walkthrough</h2><p>Upon touching down on the Landing Pad (and saying goodbye to your beloved ship), head forward and dispatch any injured Space Pirates along the way.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#galactic-federation-utc-research-center"><strong>Scan Entry</strong></a><strong> - Space Pirate</strong></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/ab6fa3746acf3/galactic-federation-uto-research-center-2.large.jpg"><img src="https://images.nintendolife.com/ab6fa3746acf3/galactic-federation-uto-research-center-2.900x.jpg" alt="Galactic Federation UTO Research Center 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Amongst the injured enemies is a full-fledged, healthy Space Pirate. You’ll be tempted to shoot it too, but hold fire for a moment, as this is your first logbook entry of the game. Scan it.</p><p><strong>Warning: if you miss scanning any of the Space Pirates during this section of the game, you won't get another chance!</strong></p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#galactic-federation-utc-research-center"><strong>Scan Entry</strong></a><strong> - Galactic Federation Trooper</strong></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/2bfb5d226ca12/galactic-federation-uto-research-center-3.large.jpg"><img src="https://images.nintendolife.com/2bfb5d226ca12/galactic-federation-uto-research-center-3.900x.jpg" alt="Galactic Federation UTO Research Center 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>Once you’ve cleared the area of enemies, you’ll spot a couple of Galactic Federation Troopers at the end of the path by a door. Scan one of them to add it to your logbook.</p><p><strong>Similar to the Space Pirates, if you miss scanning the Troopers in this section, you won't see them again. You will only see specific characters like Myles Mackenzie in later sections, so don't miss it!</strong></p><p>Head through to the next couple of rooms until you reach the Observation Deck. Here, a bunch of Space Pirates will attack, so get rid of them.</p><p>In the Hangar Access, drop into Morph Ball mode to avoid the fire and move through the small gap. Head through to the Courtyard and get rid of the Space Pirates causing trouble.</p><p>Double-jump up the ledge and go through the door. A couple more injured Space Pirates will need shooting. Head up the right and launch a missile at the vent door, then morph ball through the vent, dropping bombs to clear obstructions along the way.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-energy-tank-locations#galactic-federation-utc-research-center"><strong>Energy Tank</strong></a><strong> #1</strong></h3><p><a rel="external nofollow" href="https://images.nintendolife.com/6278ce4d43685/galactic-federation-uto-research-center-4.large.jpg"><img src="https://images.nintendolife.com/6278ce4d43685/galactic-federation-uto-research-center-4.900x.jpg" alt="Galactic Federation UTO Research Center 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>After bombing the third obstruction in the vent, you’ll come across your first Energy Tank, granting an extra 100 health points. You physically can't miss it, so roll into it, then drop out of the vent and deal with the Space Pirates.</p><p>Scan the large hangar door. You’ll then need to lock on, manually aim at the four nodes and shoot them to open it. Do the same with the next door along the corridor.</p><h3><a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-scan-logbook-locations-including-all-missable-scans#galactic-federation-utc-research-center">Scan Entry</a> - Aberax</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/5a3d7d9b7b582/galactic-federation-uto-research-center-5.large.jpg"><img src="https://images.nintendolife.com/5a3d7d9b7b582/galactic-federation-uto-research-center-5.900x.jpg" alt="Galactic Federation UTO Research Center 5" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>A cutscene will trigger, and you’ll come face-to-face with your first boss fight with Aberax. Before you do anything else, make sure you scan it - <strong>if you miss this one, you won't see it again</strong>.</p><p>Now get ready for the fight.</p><p>If this first boss is causing you trouble, you can check out our full guide on <a rel="external nofollow" href="https://www.nintendolife.com/guides/metroid-prime-4-beyond-how-to-beat-aberax">How To Beat Aberax</a>.</p><p>Boom, you did it! Pretty easy start, huh? Now onto the planet Viewros and Fury Green.</p>]]></description><guid isPermaLink="false">341</guid><pubDate>Thu, 04 Dec 2025 14:43:14 +0000</pubDate></item><item><title>Marvel Tokon: Fighting Souls Beta: All Start Times, How to Play, and What's Included</title><link>https://gtaforum.org/articles.html/5_guides/marvel-tokon-fighting-souls-beta-all-start-times-how-to-play-and-whats-included-r265/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/marvelthumb-1754253025074.png.b4345b2fda3e3823b640373612aed1d8.png" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=CHHTVR47-8k" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/CHHTVR47-8k?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Marvel Tōkon: Fighting Souls - New Closed Beta Trailer | PS5 Games" loading="lazy"></iframe></div><p><a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/marvel_tokon_fighting_souls"><strong>Marvel Tokon: Fighting Souls</strong></a>, Sony's superhero fighting game, comes out sometime in 2026, but fans will be able to give it a try very soon with the second closed beta test.</p><p>The closed beta will give you a chance to play the Arc System Works tag-team fighting game, but what are all the details? In this guide, we'll be going through everything you need to know, including start and end times, how to join, and plenty more.</p><h2>What Time Does the Marvel Tokon: Fighting Souls Beta Start?</h2><p><a rel="external nofollow" href="https://images.pushsquare.com/447306e2ffd10/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-1.large.jpg"><img src="https://images.pushsquare.com/447306e2ffd10/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-1.900x.jpg" alt="Marvel Tokon: Fighting Souls PS5 Closed Beta: All Start Times, How to Play, and What's Included 1" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>The Marvel Tokon: Fighting Souls closed beta test takes place over the course of three days, and users will be able to play continuously over that time.</p><p>Marvel Tokon: Fighting Souls' closed beta begins on <strong>Friday 5th December</strong>, and concludes on <strong>Sunday 7th December</strong>.</p><p>The closed beta period starts at the following times:</p><ul><li><p><strong>North America:</strong> 12am PST / 1am MST / 2am CST / 3am EST</p></li><li><p><strong>UK/Ire:</strong> 8am GMT</p></li><li><p><strong>Europe:</strong> 9am CET / 10am EET</p></li><li><p><strong>Asia/Oceania:</strong> 5pm JST / 4pm AWST / 7pm AEDT</p></li><li><p><strong>Your Local Time:</strong> 1am, Fri 5th Dec 2025 Mountain Standard Time</p></li></ul><p></p><p>The closed beta period ends at the following times:</p><ul><li><p><strong>North America:</strong> 11:59pm (Sun) PST / 12:59am MST / 1:59am CST / 2:59am EST</p></li><li><p><strong>UK/Ire:</strong> 7:59am GMT</p></li><li><p><strong>Europe:</strong> 8:59am CET / 9:59am EET</p></li><li><p><strong>Asia/Oceania:</strong> 4:59pm JST / 3:59pm AWST / 6:59pm AEDT</p></li><li><p><strong>Your Local Time:</strong> 12:59am, Mon 8th Dec 2025 Mountain Standard Time</p></li></ul><p></p><h2>How Do You Join the Marvel Tokon: Fighting Souls Beta?</h2><p>In order to get into the Marvel Tokon: Fighting Souls closed beta, you need to have signed up to the <a rel="external nofollow" href="https://www.playstation.com/en-us/beta-program-at-playstation/">PlayStation Beta Program</a>, accessible through the link.</p><p>Once you have registered, you may be invited to take part in beta tests, including Marvel Tokon: Fighting Souls.</p><p>Beta invites are being sent out in waves, but there's still a chance you may receive yours between now and the beta's start time, so keep checking your inbox for an invitation and further instructions.</p><p><a rel="external nofollow" href="https://images.pushsquare.com/d06251338655c/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-2.large.jpg"><img src="https://images.pushsquare.com/d06251338655c/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-2.900x.jpg" alt="Marvel Tokon: Fighting Souls PS5 Closed Beta: All Start Times, How to Play, and What's Included 2" class="ipsRichText__align--block" width="900" height="509" loading="lazy"></a></p><h2>On What Platforms Is the Marvel Tokon: Fighting Souls Beta Playable?</h2><p>The Marvel Tokon: Fighting Souls closed beta is available to play exclusively on PS5.</p><h2>What's Included in the Marvel Tokon: Fighting Souls Beta?</h2><p>The Marvel Tokon: Fighting Souls closed beta features several playable characters to take into online and offline matches.</p><h3>Characters</h3><p>The following characters are available to play:</p><ul><li><p>Captain America</p></li><li><p>Doctor Doom</p></li><li><p>Ghost Rider</p></li><li><p>Ms. Marvel</p></li><li><p>Iron Man</p></li><li><p>Spider-Man</p></li><li><p>Starlord</p></li><li><p>Storm</p></li></ul><h3>Stages</h3><p>There are three stages available in the beta:</p><ul><li><p>Marvel's New York</p></li><li><p>Savage Land</p></li><li><p>X-Mansion</p></li></ul><p><a rel="external nofollow" href="https://images.pushsquare.com/88921c7856598/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-3.large.jpg"><img src="https://images.pushsquare.com/88921c7856598/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-3.445x251.jpg" alt="Marvel Tokon: Fighting Souls PS5 Closed Beta: All Start Times, How to Play, and What's Included 3" class="ipsRichText__align--block" width="445" height="251" loading="lazy"></a><a rel="external nofollow" href="https://images.pushsquare.com/194985b3444eb/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-4.large.jpg"><img src="https://images.pushsquare.com/194985b3444eb/marvel-tokon-fighting-souls-ps5-closed-beta-all-start-times-how-to-play-and-whats-included-4.445x251.jpg" alt="Marvel Tokon: Fighting Souls PS5 Closed Beta: All Start Times, How to Play, and What's Included 4" class="ipsRichText__align--block" width="445" height="251" loading="lazy"></a></p><p></p><h3>Modes</h3><p>Here's what you can get up to in the Marvel Tokon: Fighting Souls closed beta:</p><ul><li><p>Online matches — available for the entire duration of the closed beta</p></li><li><p>Offline matches vs. CPU — available from 5th-6th December</p></li><li><p>Spectator mode</p></li><li><p>Training tutorials</p></li></ul><h2>Do You Need PS Plus to Play the Marvel Tokon: Fighting Souls Beta?</h2><p>No, you do not need a PS Plus membership in order to play the Marvel Tokon: Fighting Souls closed beta test.</p><p>However, you will need an active PSN account and internet connection to play.</p>]]></description><guid isPermaLink="false">265</guid><pubDate>Mon, 01 Dec 2025 17:09:41 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond: amiibo Unlocks Revealed</title><link>https://gtaforum.org/articles.html/5_guides/metroid-prime-4-beyond-amiibo-unlocks-revealed-r211/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/amiibo-1.large.jpg.6e6337dc59f8ff7fc21e08aa1af8000c.jpg" /></p>
<p>Like most first-party Nintendo games, <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/metroid-prime-4-beyond-nintendo-switch-2-edition"><strong>Metroid Prime 4: Beyond</strong></a> contains some bonus material unlocked by tapping amiibo figures onto the Switch 2's NFC spot.</p><p>The new amiibo figures are <strong>Samus</strong>, <strong>Samus &amp; Vi-O-La</strong>, and <strong>Sylux</strong>. Meanwhile, previous Metroid amiibo figures are also compatible, but other franchises – like Mario and Zelda – are not.</p><p><a rel="external nofollow" href="https://www.nintendo.com/jp/hardware/amiibo/game/bgw5a_2/index.html">Nintendo's Japanese amiibo website has detailed</a> what each of these amiibo do in the game, so let's take a look at all the unlockables, shall we?</p><h2>Metroid Prime 4: Beyond - All amiibo Unlocks</h2><p>Before we begin, please keep in mind, this information was obtained via machine translation from <a rel="external nofollow" href="https://www.nintendo.com/jp/hardware/amiibo/game/bgw5a/index.html">Nintendo's Japanese website</a>, so there <em>may</em> be some minor inaccuracies. We'll update as and when we're able to confirm for ourselves.</p><h3>Samus</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/315f4332b98fc/amiibo-samus.large.jpg"><img src="https://images.nintendolife.com/315f4332b98fc/amiibo-samus.900x.jpg" alt="Amiibo Samus" class="ipsRichText__align--block" width="900" height="511" loading="lazy"></a></p><p>Tapping the MP4 Samus amiibo into the game will unlock two key features.</p><p>The first is the ability to listen to background music tracks while riding Vi-O-La in Sol Valley.</p><p>Meanwhile, a shield is awarded only once daily to boost Samus' health by 99 points while also replenishing any health lost in battle. Once it's been depleted from enemy attacks, you can't use it again until the next day.</p><h3>Samus &amp; Vi-O-La</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/7f5e064fff0e9/amiibo-vi-o-la.large.jpg"><img src="https://images.nintendolife.com/7f5e064fff0e9/amiibo-vi-o-la.900x.jpg" alt="Amiibo Vi-O-La" class="ipsRichText__align--block" width="900" height="511" loading="lazy"></a></p><p>Tap the Samus &amp; Vi-O-La amiibo and you'll again unlock two features: the ability to change the colour of Vi-O-La, and a daily perk to Vi-O-La's boost regeneration.</p><p>You'll also see the total distance travelled in Vi-O-La upon each scan.</p><p>Like Samus' shield bonus, the boost regeneration can only be activated once per day.</p><h3>Sylux</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/dbdd831c659d1/amiibo-sylux.large.jpg"><img src="https://images.nintendolife.com/dbdd831c659d1/amiibo-sylux.900x.jpg" alt="Amiibo Sylux" class="ipsRichText__align--block" width="900" height="511" loading="lazy"></a></p><p>Tapping the Sylux amiibo (available on launch day - 4th December 2025) will unlock a specific cutscene.</p><p>Nintendo states that this cutscene can be viewed without the amiibo, but only once 100% of items and logbook scans have been obtained through gameplay.</p><p>You'll also hear a random line from Sylux every time you tap the amiibo.</p><h3>Metroid Series amiibo</h3><p>Previous amiibo from the Metroid series, including Ridley, Metroid, Samus, and E.M.M.I., will apparently play a simple jingle from the game.</p><p>Yeah, that's it!</p>]]></description><guid isPermaLink="false">211</guid><pubDate>Thu, 27 Nov 2025 17:04:58 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A: How To Catch Zygarde</title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-how-to-catch-zygarde-r167/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/pokemon-legends-z-a-how-to-catch-zygarde-1.large.jpg.9b5f74d8ecb33e8c08f017cba69237f9.jpg" /></p>
<p>Zygarde is an integral part of <strong>Pokémon Legends: Z-A</strong>; basically think of this Legendary as the equivalent of Arceus in Legends: Arceus, and you're not far off.</p><p>That, of course, means you can catch this unusual Pokémon. It takes a few steps, but we'll outline just what you need to do to catch Zygarde in the game.</p><p><em>Note: This should go without saying, but </em><strong><em>this guide contains major spoilers for Legends: Z-A</em></strong><em>. So you've been warned!</em></p><h2><strong>To Keep the World in Balance Main Mission - How to get Zygarde in Pokémon Legends: Z-A</strong></h2><p>Zygarde might pop up throughout the main story, but you won't be able to add this Pokémon to your team until <strong>you've rolled credits and kicked-off the post game</strong>.</p><p>You also need to have caught bout Xerneas and Yveltal, which requires you to beat at least one round of the <strong>Infinite Z-A Royale</strong>, which also unlocks after you've beaten the game. Check out how to catch the Life &amp; Destruction Pokémon <a rel="external nofollow" href="https://www.nintendolife.com/guides/pokemon-legends-z-a-how-to-catch-xerneas-and-yveltal">in our separate guide</a>.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/87ca5e7e7a7a2/pokemon-legends-z-a-how-to-catch-zygarde-2.large.jpg"><img src="https://images.nintendolife.com/87ca5e7e7a7a2/pokemon-legends-z-a-how-to-catch-zygarde-2.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>Once you've caught those two, then you'll want to head back to Hotel Z. Try entering the hotel and L will stop you, challenging you to a fight. You'll get the <strong>To Keep the World in Balance Main Mission</strong>, too.</p><p>Talk to L again to accept his challenge; you can come back and do this at any point, so if you want to wait, you can!</p><h3>How to defeat Pokémon Trainer L</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/8d52ad98f729a/pokemon-legends-z-a-how-to-catch-zygarde-3.large.jpg"><img src="https://images.nintendolife.com/8d52ad98f729a/pokemon-legends-z-a-how-to-catch-zygarde-3.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>L's team is in the high 70s, with his Mega Gyarados sitting at level 80. You ideally want your entire team to <strong>at least be level 80</strong>, but even at higher levels, this can be a tough match.</p><p>Make use of the Infinite Z-A Royale to level up your Pokémon a bit before taking him on.</p><h4>L's Team</h4><div class="ipsRichText__table-wrapper"><table style="width: 560px;"><colgroup><col style="width:127px;"><col style="width:147px;"><col style="width:286px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Level</p></th><th colspan="1" rowspan="1"><p>Type<strong><br></strong></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Pyroar</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 78</p></td><td colspan="1" rowspan="1"><p>Fire/Normal</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Florges</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 78</p></td><td colspan="1" rowspan="1"><p>Fairy</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Sableye</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 78</p></td><td colspan="1" rowspan="1"><p>Dark/Ghost</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Noivern</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 79</p></td><td colspan="1" rowspan="1"><p>Flying/Dragon</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Garbodor</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 79</p></td><td colspan="1" rowspan="1"><p>Poison</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Mega Gyarados</strong></p></td><td colspan="1" rowspan="1"><p>Lvl 80</p></td><td colspan="1" rowspan="1"><p>Water/Dark</p></td></tr></tbody></table></div><p>As you can see, L has a very varied team with only a few common weaknesses. L's Pokémon are all pretty fast, so bring lots of Max Potions and Revives <em>just</em> in case. Mega Gyarados loses its 4x weakness to Electric too, <em>and</em> it has Earthquake as a counter. So be careful.</p><p>You absolutely want a team where multiple Pokémon can Mega Evolve. This makes Gardevoir one of the best options for this fight. <strong>Fairy-types</strong>, in general, are great as they exploit Sableye's sole weakness and counter both Noivern and Gyarados. Oh, and its dual Psychic/Fairy type will make short work of Garbodor, too.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/bb4cad3eab9ea/pokemon-legends-z-a-how-to-catch-zygarde-4.large.jpg"><img src="https://images.nintendolife.com/bb4cad3eab9ea/pokemon-legends-z-a-how-to-catch-zygarde-4.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 4" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/b2749d021e982/pokemon-legends-z-a-how-to-catch-zygarde-5.large.jpg"><img src="https://images.nintendolife.com/b2749d021e982/pokemon-legends-z-a-how-to-catch-zygarde-5.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 5" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Pyroar by fair is the easiest to deal with, as it's weak to <strong>Ground</strong>, <strong>Fire</strong>, and <strong>Fighting</strong>, among other common types. For Florges, bring some <strong>Steel-type</strong> moves.</p><p>When you beat L, Zygarde will run off, which brings you your final challenge in Z-A.</p><h3>How to catch Zygarde</h3><p><a rel="external nofollow" href="https://images.nintendolife.com/12c09405649b4/pokemon-legends-z-a-how-to-catch-zygarde-6.large.jpg"><img src="https://images.nintendolife.com/12c09405649b4/pokemon-legends-z-a-how-to-catch-zygarde-6.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 6" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/8ae53e4f32d41/pokemon-legends-z-a-how-to-catch-zygarde-7.large.jpg"><img src="https://images.nintendolife.com/8ae53e4f32d41/pokemon-legends-z-a-how-to-catch-zygarde-7.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 7" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>Zygarde can be found in Wild Zone 20, the very last zone to open up in Lumiose City. It's directly underneath the remains of Prism Tower.</p><p>All you have to do is walk up to it and interact with it. Oh. And fight it. Make sure your team is <strong>at least level 85</strong>, and be ready for gruelling three-phase Rogue Mega-style fight/.</p><p>Zygarde is <strong>Dragon/Ground-type</strong>, making it weak to <strong>Ice-type, Fairy-type, and Dragon-type</strong> moves.</p><h4>Zygarde phase 1 - 10% Forme</h4><p><a rel="external nofollow" href="https://images.nintendolife.com/2fb1d57d21cbe/pokemon-legends-z-a-how-to-catch-zygarde-8.large.jpg"><img src="https://images.nintendolife.com/2fb1d57d21cbe/pokemon-legends-z-a-how-to-catch-zygarde-8.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 8" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/144c1b355e7a8/pokemon-legends-z-a-how-to-catch-zygarde-9.large.jpg"><img src="https://images.nintendolife.com/144c1b355e7a8/pokemon-legends-z-a-how-to-catch-zygarde-9.445x250.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 9" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p></p><p>In this first phase, Zygarde only has a handful of attacks — it can use Extremespeed to close the gap on you very quickly and Crunch to deal Dark damage, otherwise it will circle around you quickly to try and avoid attacks.</p><p>Occasionally, a brown dust cloud will form at its feet. When you see that, run away as it'll start firing green arrows from the sky ahead of itself. When you stun it, Mega Evolve (or use Plus Moves) to melt its health. When it reaches 0, it;'ll transform.</p><h4>Zygarde phase 2 - 50% Forme</h4><p><a rel="external nofollow" href="https://images.nintendolife.com/f11ae384d1ee3/pokemon-legends-z-a-how-to-catch-zygarde-10.large.jpg"><img src="https://images.nintendolife.com/f11ae384d1ee3/pokemon-legends-z-a-how-to-catch-zygarde-10.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 10" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>Now here's a big boy. Its snake form gets a few new attacks and deals much more damage. However, it also remains static in the middle of the room.</p><p>When it roars and glows, boulders will drop from the sky directly above you and your partner. Keep moving.</p><p>It also can attack you by firing laser rings at you, so again, keep out of its face directly otherwise you'll take a huge amount of Dragon damage.</p><p>Lastly, when the room is engulfed in a green light, put your Pokémon away and <em>run</em>. Green explosions burst out of the floor and track your movement. So just keep running.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/9e82823912392/pokemon-legends-z-a-how-to-catch-zygarde-11.large.jpg"><img src="https://images.nintendolife.com/9e82823912392/pokemon-legends-z-a-how-to-catch-zygarde-11.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 11" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>Otherwise, you just need to batter it with a number of Fairy-type, Dragon-type, and Ice-type moves, and Mega Evolve when you can.</p><h4>Zygarde phase 3 - Complete Forme</h4><p>The final phase the fight is, of course, the hardest. Zygarde will now follow you around the room. Considering its size, it's pretty fast.</p><p>In addition to all its other moves, Zygarde can now surround itself with an Earthquake-like attack that deals large AOE damage around itself. It's explosion move now works in rings, coming from the outer to the inner ring, so dodge appropriately.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/b71ae060d92a9/pokemon-legends-z-a-how-to-catch-zygarde-12.large.jpg"><img src="https://images.nintendolife.com/b71ae060d92a9/pokemon-legends-z-a-how-to-catch-zygarde-12.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 12" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p>Lastly, Zygarde will sometimes leave the arena and charge its powerful laser beam up. It then jumps into the sky and fire a Z-shaped attack across the room. Find the safe spots on either the left or right side of the lines, and you'll avoid taking a lot of damage.</p><p>If you lose at any point during the fight, you'll have to redo all three phases again, so bring your best healing items, prioritise your character's safety, and do your best!</p><p>Once you've got him down to 0 health for the third time, throw an Ultra Ball (or whatever you want, really) and Zygarde is yours.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/91f399d1c7ffb/pokemon-legends-z-a-how-to-catch-zygarde-13.large.jpg"><u><img src="https://images.nintendolife.com/91f399d1c7ffb/pokemon-legends-z-a-how-to-catch-zygarde-13.900x.jpg" alt="Pokémon Legends: Z-A: How To Catch Zygarde 13" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></u></a></p><p>You'll also get the Zygarde Cube which, when used in battle, transforms Zygarde between two of its three forms.</p>]]></description><guid isPermaLink="false">167</guid><pubDate>Tue, 25 Nov 2025 16:35:08 +0000</pubDate></item><item><title>How to have SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL!</title><link>https://gtaforum.org/articles.html/5_guides/how-to-have-separate-atmosphere-and-sxos-emunand-hidden-partitions-on-the-same-sd-tutorial-r128/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/upload_2019-11-18_20-25-34.png.462395b0c0c5334e4a890c586cf3a20a.png" /></p>
<p><strong><em>How to have<br><u><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">SEPARATE ATMOSPHERE AND SXOS EMUNAND HIDDEN PARTITIONS ON THE SAME SD TUTORIAL!</span></u></em></strong><br><br></p><p><strong><u>PLEASE READ THE ENTIRE GUIDE BEFORE PROCEEDING. I WILL DO MY BEST TO MAKE THIS COMPLETE AND EASY TO FOLLOW.<br><br>I AM NOT RESPONSIBLE FOR ANY DAMAGE OR DATA LOSS DUE TO THE USE OF THIS GUIDE. I DO THIS FOR FUN AND AM NOT A PROFESSIONAL. i HAVE TESTED THIS METHOD AND HAVE SET UP A COUPLE SD CARDS.<br><br>USE AT YOUR OWN RISK!!!!</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">The intent of this guide is to make</span><strong>ONE SD CARD with TWO HIDDEN </strong><a rel="external nofollow" href="https://EMUNANDS.One"><strong>EMUNANDS.</strong><span style="font-family: Helvetica, Arial, sans-serif;">One</span></a><span style="font-family: Helvetica, Arial, sans-serif;"> on 11.0 for SXOS and one with current firmware for Atmosphere.</span><br><br><strong><em>More than likely the currently installed games WILL NOT WORK IN ATMOSPHERE if they were installed with the SXOS installer</em></strong><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Tinfoil/awoo installed games may work fine. This is SXOS 's fault as the installer patched stuff in a way that is not compatible with the other CFWs.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">There is also a section on</span><strong>SHRINKING the SXOS partition</strong><span style="font-family: Helvetica, Arial, sans-serif;">if you intend to</span><strong>only use it for USB loading</strong><span style="font-family: Helvetica, Arial, sans-serif;">. To minimize the impact it has on your SD and keep your HDD functionality for all 3000+ compatible games..</span><strong>If you do this the current SXOS EmuNAND will break including installed games and saves</strong><span style="font-family: Helvetica, Arial, sans-serif;">.. IF you made backups of the save data you can restore them later.</span><br><br><strong><em><span style="font-family: Helvetica, Arial, sans-serif;">Bottom line is, you will probably be reinstalling games and you need a backup of everything.</span></em></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">This guide make a few assumptions.. I will assume you are a current SXOS user with a working 11.0 Hidden Partition EmuNAND with a FAT32 SD. No Atmosphere installation required. There many ways to accomplish most things in this guide. I am doing the bulk of the work on the PC to limit the amount of times we take the SD out of the fragile Switch SD slot.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">If you do not understand the above then this tutorial may be out of your league. Please google beginner switch hacking and learn some basics.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">EmuNAND is the same thing as EmuMMC. It's just an older term. I call it by the old school term. Old habits..</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">This guide starts with a SXOS installation in place. If you wanted to go the other direction, adding a SXOS partition to an Atmosphere EmuNAND SD you would have to adjust accordingly but the main concept still stands.</span><br><br><u><span style="font-family: Helvetica, Arial, sans-serif;"><br>DO NOT USE EXFAT!!! EVER! NINTENDO'S FAULTY DRIVER WILL CAUSE DATA LOSS!! DONT BE LAZY! FORMAT TO FAT32 AND DO IT RIGHT TO AVOID FUTURE ISSUES! I KNOW YOU DON'T WANT TO. DO IT ANYWAY! ANY EXPERIENCED PERSON WILL TELL YOU THE SAME. WHY WOULD WE ALL GO THROUGH THE HASSLE IF IT WASN'T NECESSARY? DO IT!</span></u><br><br><br><span style="font-family: Helvetica, Arial, sans-serif;">THERE ARE OTHER MULTI BOOT METHODS. THIS ONE IS THE</span><u><span style="font-family: Helvetica, Arial, sans-serif;">MOST STABLE</span></u><span style="font-family: Helvetica, Arial, sans-serif;">. YOU COULD JUST MAKE A FILE BASED EMUNAND FOR ATMOSPHERE. FILE BASED EMUNANDS ARE KNOWN TO CORRUPT.</span><u><span style="font-family: Helvetica, Arial, sans-serif;">Good way to lose all your saves.</span></u><br><br><span style="font-family: Helvetica, Arial, sans-serif;">You will need a few things</span><br></p><ul><li><p>Latest version of <a rel="external nofollow" href="https://github.com/CTCaer/hekate/releases"><strong><u>Hekate</u></strong></a>.</p></li><li><p>Latest <a rel="external nofollow" href="https://github.com/eliboa/NxNandManager/releases"><strong><u>NxNandManager</u></strong></a></p></li><li><p>Latest <a rel="external nofollow" href="https://gbatemp.net/attachments/emutool_v0-2-9-zip.191343/"><strong><u>EmuTool</u></strong></a></p></li><li><p><a rel="external nofollow" href="https://www.sdsetup.com/"><strong><u>Atmosphere SD files</u></strong></a></p></li><li><p>Latest <a rel="external nofollow" href="https://gbatemp.net/threads/sigpatches-for-atmosphere-hekate-fss0-fusee-package3.571543/"><strong><u>Sig Patches</u></strong></a> (the GBATemp thread)</p></li><li><p>A <strong>Raw Backup Of your SXOS EmuNAND </strong>(if you don't have one we will make one.)</p></li><li><p>A <strong>Backup of your current Atmosphere EmuNAND</strong> (if you don't have a current Atmosphere EmuNAND we will convert your SXOS EmuNAND)</p></li><li><p>A <strong>partition manager</strong> capable of moving and making partitions installed on your PC, I will be using <strong>MiniTool Partition Wizard</strong> but any capable partition manage should work.</p></li><li><p>A<strong> PC</strong>. Any should do, this guide is written with Windows in mind</p></li><li><p>A<strong> WORKING FOLDER ON YOUR COMPUTER</strong> (NxNandMnager and EmuTool can be quite finicky about external drives and things. Just make a new folder. For the sake of this tutorial I will use a folder CALLED<strong> C:\NANDS</strong>)</p></li><li><p><strong><u>Keys.txt </u></strong>You can get these using <a rel="external nofollow" href="https://gbatemp.net/threads/lockpick_rcm-payload-official-thread.532916/"><strong><u>Lockpick RCM</u></strong></a> or find them online.</p></li></ul><p><br><strong><em><u><span style="font-family: Helvetica, Arial, sans-serif;">BACK UP YOUR SAVES!!! I USE JKSV<br>BACK UP YOUR ENTIRE SD TO YOUR PC<br>This process will FORMAT YOUR SD!!!!!!</span></u></em></strong><br><br><strong><u>PREPARATIONS</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Now we will set up the programs</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">On your</span><strong>PC</strong><span style="font-family: Helvetica, Arial, sans-serif;">:</span><br></p><ol><li><p>Make a<strong> folder</strong> for <strong>NXNandMananger</strong>. Folder can be anywhere except the working folder as long as you can find it.</p></li><li><p>Unzip the<strong> NXNandManager .ZIP</strong> file to this folder</p></li><li><p>Place the <strong>Keys.txt</strong> in the same directory as <strong>NXNandManager.</strong></p></li><li><p>Open <strong>NXNandManager</strong>, click <strong>OPTIONS then CONFIGURE KEYSET then IMPORT FROM FILE</strong> and point it to the <strong>Keys.txt</strong>.</p></li><li><p>Unzip <strong>EmuTool</strong> and put the <strong>emutool.exe</strong> file anywhere except the Working folder as long as you can find it.</p></li></ol><p><br><strong><u>BACKUP CURRENT SXOS EMUNAND</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">If you have a</span><strong>raw backup</strong><span style="font-family: Helvetica, Arial, sans-serif;">already you may skip this step. Just put it in the working directory.</span><br></p><ol><li><p>Using a SD Reader insert SD with your SXOS EmuNAND in to computer.</p></li><li><p>Run<strong> NxNandManager</strong></p></li><li><p>Select <strong>File </strong>&gt; <strong>Open Drive</strong>&gt; Select your <strong>SD</strong>.</p></li><li><p>Select <strong>Full Dump</strong></p></li><li><p>Select <strong>Output Directory and choose your WORKING DIRECTORY.</strong> Name your backup. For the guide I name it <strong>SXOSemunandFULL</strong></p></li><li><p>Wait Until done</p></li><li><p>Press OK</p></li></ol><p><strong>If you have a current Atmosphere EmuNAND you can back it up using the same steps now. Name it ATMOemunandFULL</strong><br><br></p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><strong><em>OPTIONAL: Shrink SXOS EmuNAND<br><br>If you shrink your EmuNAND make sure you backup all saves first! Back them saves up even if you don't shrink the EmuNAND</em></strong><br><br>If you would like to shrink your SXOS EmuNAND now is the time.<strong> This will make all installed NSP stop working</strong>. You can reinstall but it won't hold much. The intent is to make SXOS's impact minimal. I make SuperXCI (XCI files that contain all updates and DLC for the game) I convert NSP files and make Super XCIs out of them as well. This way Everything for SXOS compatible games is on the HDD. Except a Small EmuNAND.<br><br>You can select whatever USER data size you want. I only intend to have SAVE data on this EmuNAND so 8GB is enough for me. I play all NSP off of my SD in Atmosphere. SXOS is just for XCI USB loading.<br><br><br>In <strong>NxNandManager</strong><br></p><ol><li><p>Select <strong>File</strong>&gt;<strong>Open File </strong>and select your <strong>EmuNAND raw backup</strong>.</p></li><li><p>Select <strong>Options </strong>&gt; <strong>Resize EmuNAND</strong></p></li><li><p>Check <strong>Format User </strong>(<em>this is optional, however this process will render the current USER data useless anyway so just format it to make it clean, Input file will not be altered</em>)</p></li><li><p>Select <strong>New Size</strong>.. I went with <strong>5504 MB for user partition (8 GB Total) </strong>to keep enough room for saves.. some games have fairly large save files, you can choose whatever you want,</p></li><li><p>Click <strong>Save As,</strong>, name the file whatever you want and choose the working directory. I call mine <strong>SXOSemuRESIZED</strong></p></li><li><p>Click <strong>Save.</strong></p></li></ol></div></blockquote><p><br><strong><em><u>Convert Hidden SXOS EmuNAND to Atmosphere File Based EmuNAND.</u></em></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">This will convert your Hidden Partition SXOS EmuNAND to Atmosphere EmuNAND files in the event that you don't have a Atmosphere EmuNAND backup. You should be able to migrate your saves and games over. GAMES INSTALLED USING THE BUILT IN SXOS INSTALLER WILL NOT WORK IN ATMOSPHERE.</span><br><br><strong><em><u>If you have a raw backup from an Atmosphere Nand you can use that instead and skip this step. This section duplicates and converts your SXOS backup if you don't have an Atmosphere EmuNAND.</u></em></strong><br></p><ol><li><p>Open <strong>EmuTool</strong></p></li><li><p>Under source select <strong>SXOS Hidden Partition</strong></p></li><li><p>Click "<strong>Select SD card</strong>" and select the <strong>SD </strong>with the <strong>SXOS Hidden Partition</strong></p></li><li><p>Under <strong>Select target </strong>select <strong>Atmosphere File</strong>.</p></li><li><p>Under <strong>TARGET </strong>Click "<strong>Click to Select SD Card</strong>" Name the backup and save to the<strong> working directory</strong>. Ill Call it <strong>SX2ATMOemu</strong></p></li><li><p>Click <strong>START</strong></p></li></ol><p><br><strong><u>Create New SXOS EmuNAND Partition</u><br><br><em>IF YOU ALREADY HAVE A SXOS EMUNAND IN A HIDDEN PARTITION ON THE TARGET SD YOU MAY SKIP THIS STEP</em><br><u>THIS SECTION WILL REFORMAT YOUR SD WITH THE NEW SHRUNKEN EMUNAND! YOU WILL LOSE ALL DATA!!! BACK UP THE SD FILES</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">In</span><strong>NxNandManager</strong><br></p><ol><li><p>Select <strong>File </strong>&gt; <strong>Open file </strong>and select the (Shrunken or not) <strong>backup </strong>of the <strong>SXOS EmuNAND</strong></p></li><li><p>Select<strong> Options</strong> &gt; <strong>Emunand Creation Tool</strong></p></li><li><p>Check<strong> NAND path</strong> is pointing to your <strong>SXOS EmuNAND backup</strong> (Shrunken or not)</p></li><li><p>Under "<strong>Select Emunand Type</strong>" Select <strong>SD partition</strong></p></li><li><p>Under "<strong>Select Target Disk</strong>" Select your <strong>target SD</strong>.</p></li><li><p>Click "<strong>Create Emunand</strong>"</p></li></ol><p><br><br><strong><u>Resize FAT32 Partition and Make New Hidden Partition<br><br>THIS WILL MAKE ROOM FOR A SECOND HIDDEN PARTITION.</u></strong><br><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Now we will</span><strong>RESIZE</strong><span style="font-family: Helvetica, Arial, sans-serif;">your</span><strong>FAT32 Partition</strong><span style="font-family: Helvetica, Arial, sans-serif;">to leave a</span><strong>29.2GB Unallocated Partition</strong><span style="font-family: Helvetica, Arial, sans-serif;">at the end of the SD</span><br></p><ol><li><p>Open <strong>MiniTool Partition Wizard</strong></p></li><li><p>Find the <strong>TARGET SD</strong></p></li><li><p><strong>Right Click </strong>on the <strong>FAT32 </strong>partition</p></li><li><p>Select<strong> Resize</strong></p></li><li><p><strong>Reduce the size of the FAT32 Partition by 29.2GB </strong>using the slider. Make sure that the <strong>unllocated space AFTER the FAT32 partition</strong> is 29.2GB and <strong>DON'T MESS WITH THE UNALLOCATED SPACE BEFORE THE FAT32 PARTITION! THIS IS SXOS EMUNAND!!</strong></p></li><li><p>Press<strong> OK</strong></p></li><li><p><strong>Right Click</strong> on the <strong>New Unallocated</strong> Partition after the FAT32 partition. (once again not the first one. That is your SXOS Partition.)</p></li><li><p>Click <strong>CREATE</strong></p></li><li><p>In the "<strong>CREATE NEW PARTITION</strong>" window <strong>Select </strong>the following:</p><ol><li><p>Create As: <strong>PRIMARY</strong></p></li><li><p>Drive Letter: <strong>NONE</strong></p></li><li><p>File System:<strong> UNFORMATTED</strong></p></li><li><p>Cluster Size:; <strong>NONE</strong></p></li><li><p>Click<strong> OK</strong></p></li></ol></li><li><p>In the <strong>MAIN WINDOW</strong> press<strong> Apply</strong></p></li></ol><p><span style="font-family: Helvetica, Arial, sans-serif;">That should</span><strong>format</strong><span style="font-family: Helvetica, Arial, sans-serif;">the</span><strong>unallocated space</strong><span style="font-family: Helvetica, Arial, sans-serif;">so the tools can see it.</span><br><br><strong><u>Make new Atmosphere Hidden Partition EmuNAND</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">In</span><strong>EmuTool</strong><br></p><ol><li><p>Under "<strong>Select source</strong>" select <strong>Atmosphere files (Or hekate back up files if that's what you have)</strong></p></li><li><p>Select "<strong>Click to select SD Card</strong>" and point to the <strong>Converted SXOS to Atmosphere Backup files (SX2ATMOemu) or your Atmosphere Backup, </strong>You must point to the directory with the <strong>BOOT1 BOOT2 00,01</strong> etc etc files, Probably <strong>emummc\(A Numeric Code)\eMMC\</strong></p></li><li><p>Under "<strong>Select Target</strong>" Select <strong>Atmosphere Hidden partition</strong></p></li><li><p>Select "<strong>Click to select SD card</strong>" and point to your <strong>Target SD card</strong>.</p></li><li><p>Press <strong>START</strong>.</p></li></ol><p><strong><u>Restore SD backup and install Atmosphere</u></strong><br><span style="font-family: Helvetica, Arial, sans-serif;">If all went well you should be able to copy your SD files you backed up in the beginning of the guide. That should get SXOS back up and running. then you can install Atmosphere. There are a TON of guides. just get the newest SDfiles and toss them on the SD. You'll need sigpatches too if you want to play downloaded content.</span><br><br></p><ol><li><p>Copy <strong>FILES YOU BACKED UP IN THE BEGINNING OF THE GUIDE </strong>back to the <strong>SD FAT32 Partition .</strong></p></li><li><p>Copy all <strong>Atmosphere files</strong> to your SD</p></li><li><p>Copy <strong>Sigpatches </strong>to the SD</p></li></ol><p><span style="font-family: Helvetica, Arial, sans-serif;">If you are converted your EmuNAND from SXOS to Atmosphere and you didn't shrink your EmuNAND you need to copy the files in the</span><strong>EMUTENDO folder</strong><span style="font-family: Helvetica, Arial, sans-serif;">contents from SXOS to the</span><strong>Atmosphere NINTENDO folder</strong><span style="font-family: Helvetica, Arial, sans-serif;">(emuMMC/XXXX/Nintendo, XXXX is a Alpha Numeric 4 digit ID) this</span><strong>should</strong><span style="font-family: Helvetica, Arial, sans-serif;">make everything compatible work.</span><strong><br>(Remember games installed with the built in SXOS installer will probably need to be reinstalled.)<br><br><u>Make EmuNAND visible to Atmosphere.</u></strong><br></p><ol><li><p><strong>Unzip Hekate files</strong> to the<strong> ROOT of your SD.</strong></p></li><li><p>Insert <strong>SD </strong>in to the<strong> Switch</strong></p></li><li><p>Boot<strong> Hekate</strong> using the hekate payload and your favorite payload launching method.</p></li><li><p>Select <strong>EmuMMC</strong></p></li><li><p>Select <strong>Migrate EmuMMC</strong></p></li><li><p>Select <strong>Fix Raw</strong></p></li><li><p>Select <strong>OK</strong></p></li></ol><p><span style="font-family: Helvetica, Arial, sans-serif;">Now you should be able to</span><strong>boot in to SXOS and Atmosphere each with their own EmuNANDS!!!</strong><span style="font-family: Helvetica, Arial, sans-serif;">Just boot the payload for the CFW you want using your favorite injection method.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Now you can</span><strong>update the firmware for your Atmosphere EmuNAND using daybreak</strong><span style="font-family: Helvetica, Arial, sans-serif;">. There are MANY guides on the subject. Google it!</span><br><br><strong><u>Make sure your games work</u>.</strong><span style="font-family: Helvetica, Arial, sans-serif;">Then you can uninstall duplicate games from the SXOS. You can move games from SD to System NAND in the Switch Data management Menu while in EmuNAND. This will move them from the</span><strong>FAT32 partition</strong><span style="font-family: Helvetica, Arial, sans-serif;">to the</span><strong>Hidden EmuNAND</strong><span style="font-family: Helvetica, Arial, sans-serif;">to free up the FAT32 even more. Remember to leave room for save files.</span><br><br><br><strong><em>EXTRAS!</em></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">Here I would like to make a few suggestions....</span><br><br><strong><u>TESLA with the FastCFWSwtich overlay,</u></strong><br><br><span style="font-family: Helvetica, Arial, sans-serif;">If you would like a convenient way to switch between the CFWs (and other things too) I recommend you</span><strong>install TESLA</strong><span style="font-family: Helvetica, Arial, sans-serif;">with the</span><strong>FastCFWswitch</strong><span style="font-family: Helvetica, Arial, sans-serif;">overlay. Once installed you can</span><u>Hold down</u><strong><u>L</u></strong><u>and</u><strong><u>DPad Down</u></strong><u>then</u><strong><u>Click theright joy stick</u></strong><span style="font-family: Helvetica, Arial, sans-serif;">to bring up Tesla at any time. It allows you to run "overlays" that are basically just homebrew programs.</span><strong>Emuiibo</strong><span style="font-family: Helvetica, Arial, sans-serif;">is a great Amiibo emulator, there is a fast reboot, a</span><strong>UMS</strong><span style="font-family: Helvetica, Arial, sans-serif;">feature,</span><strong>FTP</strong><span style="font-family: Helvetica, Arial, sans-serif;">etc. in this case I recommend</span><strong>FastCFWswitch</strong><span style="font-family: Helvetica, Arial, sans-serif;">.</span><br><br><strong>FastCFWswitch</strong><span style="font-family: Helvetica, Arial, sans-serif;">allows you to switch between different CFWs with a few clicks.</span><br><br><a rel="external nofollow" href="https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/"><strong><u>TESLA page on GBATemp</u></strong></a><br><span style="font-family: Helvetica, Arial, sans-serif;">This is the page for Tesla. In this instance the trick is to install it for BOTH SXOS AND ATMOSPHERE.</span><br><br></p><ol><li><p>Download the latest <a rel="external nofollow" href="https://github.com/Hartie95/fastCFWswitch"><strong><u>fastCFWswitch</u></strong></a> <a rel="external nofollow" href="https://github.com/WerWolv/nx-ovlloader"><strong><u>NX-ovlloader</u></strong></a> and <a rel="external nofollow" href="https://github.com/WerWolv/Tesla-Menu"><strong><u>Tesla-Menu</u></strong></a></p></li><li><p><strong>Unzip</strong> all to the <strong>root of the SD</strong></p></li><li><p>You must <strong>manually copy all the \atmosphere\contents files from NX-ovloader zip file to SXOS\titles\</strong> to make it work in SXOS too, (I will make a pack if the developer gives me the green light.)</p></li></ol><p><span style="font-family: Helvetica, Arial, sans-serif;">That's it. in SXOS or Atmosphere you can press the hotkey combo..</span><strong>(hold downL</strong><span style="font-family: Helvetica, Arial, sans-serif;">and</span><strong>DPad Down</strong><span style="font-family: Helvetica, Arial, sans-serif;">and</span><strong>Click theright joy stick)</strong><span style="font-family: Helvetica, Arial, sans-serif;">to bring up the TESLA menu, then select fastCFWswitch and the CFW you want and off you go.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">I suggest using</span><strong>different themes</strong><span style="font-family: Helvetica, Arial, sans-serif;">on your EmuNANDs so that you can tell them apart at a glance. There are SXOS and Atmosphere versions of my skeletal themes,</span><br><br><a rel="external nofollow" href="https://themezer.net/packs/Animated-Skeletal-Theme-v420-18"><strong><u>Skeletal Switch Theme</u></strong></a><br><a rel="external nofollow" href="https://themezer.net/packs/SkeleTV-296"><strong><u>Skeletal TV theme</u></strong></a><br><a rel="external nofollow" href="https://themezer.net/packs/Animated-Skeletal-HDD-2c2"><strong><u>Skeletal HDD for SXOS Theme</u></strong></a><span style="font-family: Helvetica, Arial, sans-serif;">&lt;-- Made this today</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">I will add more stuff and tweak this out as I have time. Please feel free to ask questions. It will help me fine tune this tutorial.</span><br><br><span style="font-family: Helvetica, Arial, sans-serif;">CHEERS!</span></p>]]></description><guid isPermaLink="false">128</guid><pubDate>Sun, 23 Nov 2025 19:25:51 +0000</pubDate></item><item><title>Wii Modding tutorial for beginners</title><link>https://gtaforum.org/articles.html/5_guides/wii-modding-tutorial-for-beginners-r122/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/hq720(20).jpg.3ff679a9c1e02d36ce20bf7648c9a950.jpg" /></p>
<p><span style="font-family: Helvetica, Arial, sans-serif;">Here’s a </span><strong>simple way to install the Homebrew Channel</strong><span style="font-family: Helvetica, Arial, sans-serif;"> on your Wii:</span></p><ol><li><p>Check your Wii system version and mac adress</p></li><li><p>Download LetterBomb and put it on an SD card</p></li><li><p>Insert the SD card into your Wii</p></li><li><p>Start the red LetterBomb message</p></li><li><p>Done!</p></li></ol><p><br><span style="font-family: Helvetica, Arial, sans-serif;">If you have </span><strong>any questions</strong><span style="font-family: Helvetica, Arial, sans-serif;">, please join my Discord server: </span><a rel="external nofollow" href="https://discord.gg/33XXzdXVT9"><strong><u>https://discord.gg/33XXzdXVT9</u></strong></a><br><br><strong>Note:</strong><span style="font-family: Helvetica, Arial, sans-serif;"> The server is mainly in </span><strong>German</strong><span style="font-family: Helvetica, Arial, sans-serif;">. All tutorials and live help are in German. English can be used, but it is </span><strong>not the main language</strong><span style="font-family: Helvetica, Arial, sans-serif;">.</span></p>]]></description><guid isPermaLink="false">122</guid><pubDate>Sun, 23 Nov 2025 16:28:35 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Wild Zone 4 Guide - All Pokémon & Alphas]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-wild-zone-4-guide-all-pok%C3%A9mon-alphas-r120/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/wild-zone-4-pokemon-legends-z-a.large.jpg.1927162fed6cd1e1d8b877932b8e6582.jpg" /></p>
<p>Ahh, a cemetery — totally normal to be catching Pokémon here, right? Well, in <strong>Pokémon Legends: Z-A</strong>, the answer is yes.</p><p>Wild Zone 4 is likely your first taste of Ghost-type Pokémon, so it's a good time to stock up! Here's all the Pokémon you can expect to find in the cemetery, along with Alpha Pokémon.</p><h2>Wild Zone 4 Location</h2><p><img src="https://images.nintendolife.com/1779574ad7432/wild-zone-4-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-4-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Wild Zone 4 is just north of Wild Zone 3 on the other side of Sushi High Roller restaurant.</p><p>It's also right below the Rouge Pokémon Center and the Passage du Palais shopping center.</p><h3>How to unlock</h3><p>Wild Zone 4 is <em>another</em> area you can visit right from the start of the game. Like a few others, though, you'll need to wait until after that loooong line of tutorials. Just let me explore, Urbain/Taunie!</p><h2>All Wild Zone 4 Pokémon</h2><p><img src="https://images.nintendolife.com/85ff4c10d13de/wild-zone-4-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-4-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>We're still at <strong>6 Pokémon</strong> in Wild Zone 4, but this is a place you'll want to return to at night for one extra 'mon.</p><p>Oh, and you can catch a Sableye as part of a Side Mission here, but only as part of that quest.</p><p>You'll want to be above Level 9 before entering this area.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 551px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:511px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Gastly</strong></p></td><td colspan="1" rowspan="1"><p>Ghost/Poison</p></td><td colspan="1" rowspan="1"><p>Basically everywhere, close to tombs</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Ekans</strong></p></td><td colspan="1" rowspan="1"><p>Poison</p></td><td colspan="1" rowspan="1"><p>On the pathways and in the grass</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Spinarak</strong></p></td><td colspan="1" rowspan="1"><p>Bug/Poison</p></td><td colspan="1" rowspan="1"><p>On the side of tombs and crypts</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Spewpa</strong></p></td><td colspan="1" rowspan="1"><p>Bug</p></td><td colspan="1" rowspan="1"><p>In the northwest corner of the cemetery</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Patrat</strong></p></td><td colspan="1" rowspan="1"><p>Normal</p></td><td colspan="1" rowspan="1"><p>In the grass in the northeast corner</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Honedge</strong></p></td><td colspan="1" rowspan="1"><p>Steel/Ghost</p></td><td colspan="1" rowspan="1"><p>Close to the crypts and tombs (Nighttime only)</p></td></tr></tbody></table></div><h3>Alpha Pokémon Locations</h3><p><img src="https://images.nintendolife.com/8830957bb6821/wild-zone-4-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-4-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Here's another Wild Zone with only <strong>1 Alpha Pokémon</strong> guaranteed to spawn.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 529px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:469px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Level</p></th><th colspan="1" rowspan="1"><p>Location<br></p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Spinarak</strong></p></td><td colspan="1" rowspan="1"><p>Bug/Poison</p></td><td colspan="1" rowspan="1"><p>20</p></td><td colspan="1" rowspan="1"><p>On the side of the large crypt on the south side</p></td></tr></tbody></table></div><h3>Best Wild Zone 4 Pokémon to catch</h3><p><img src="https://images.nintendolife.com/abb217f0c6e63/wild-zone-4-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-4-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>You can't really go wrong with Ghost-type Pokémon, especially this early. So both <strong>Gastly</strong> and <strong>Honedge</strong> are worth picking up.</p><p>Gastly is <em>everywhere</em> here and hard to miss, but Honedge only appears at night <em>and</em> is pretty rare. So keep trying!</p>]]></description><guid isPermaLink="false">120</guid><pubDate>Sat, 22 Nov 2025 16:42:36 +0000</pubDate></item><item><title><![CDATA[Kirby Air Riders: Guide, Tips & Tricks, All Modes & Unlocks]]></title><link>https://gtaforum.org/articles.html/5_guides/kirby-air-riders-guide-tips-tricks-all-modes-unlocks-r111/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/kirby-air-riders.large.jpg.5d408e750826fc3b28a554288e0d4527.jpg" /></p>
<p>Fellow air riders! It is time to...ride the air.</p><p>We're big fans of <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/kirby-air-riders"><strong>Kirby Air Riders</strong></a>, as if you couldn't tell from <a rel="external nofollow" href="https://www.nintendolife.com/reviews/nintendo-switch-2/kirby-air-riders">our 8/10 review</a>, and one thing that it's got plenty of — especially given that this sequel has a great big story mode — are unlockable bits and bobs.</p><p>From new machines to riders, racetracks, and a seemingly endless array of Things<span class="ipsEmoji">™</span> with which to customise your fleet of wonder whips, there's a ton of swag to get busy gathering up.</p><p>So. Where to start? Well, we've honed in on the big things, the most important stuff, to get you up to speed with beginners' tips and tricks (below), as well as <a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-all-playable-characters-and-how-to-unlock-for-every-game-mode">how to unlock every playable character</a> and <a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-all-machines-and-how-to-unlock">every machine in the game</a>. We'll also be bringing you guides on how to unlock every track, as well as a bunch of other gameplay secrets. So stay tuned.</p><p>Ready? Let's get into it!</p><h2>Kirby Air Riders Guide - Unlocks</h2><p>Before we get to the beginners' tips, let's cover machine and character unlocks.</p><h3>Full Character Roster</h3><p>There are plenty of characters to unlock across Kirby's latest racer, each with different unlock conditions in different modes, and we have no doubt you'll want to nab them all ASAP.</p><p>So, rather than bashing your head off each mode until you randomly do the right thing, here we have a handy guide to exactly what's required to unlock the full lineup.</p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-all-playable-characters-and-how-to-unlock-for-every-game-mode"><strong>All Playable Characters &amp; How to Unlock Them</strong></a></p></li></ul><h3>Full Machine List</h3><p>The different machines are undoubtedly the highlight of this one, and luckily there are plenty to get out there and start unlocking.</p><p>In this guide, we show you how to grab each and every last one of them in world record time.*</p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-all-machines-and-how-to-unlock"><strong>All Machines &amp; How to Unlock Them</strong></a></p></li></ul><p><em>*may not officially be a world record</em></p><h3>How to Unlock the True Ending</h3><p>If you're looking to totally finish the game with all characters, machines, and everything else, you'll need to 100% Road Trip mode.</p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-how-to-unlock-the-true-ending-in-road-trip-mode"><strong>How to Unlock the True Ending in Road Trip Mode</strong></a></p></li></ul><h3>Kirby Lore Recap</h3><p>There's a Story Mode in the game which sets up some key characters and lore points you might have missed. If that's the case and you don't mind mild spoilers, find out about them here:</p><ul><li><p><a rel="external nofollow" href="https://www.nintendolife.com/guides/kirby-air-riders-lore-explained-who-are-zorah-and-noir-dedede"><strong>Lore Explained - Who Are Zorah &amp; Noir Dedede?</strong></a></p></li></ul><h2>Kirby Air Riders Walkthrough - Tips &amp; Tricks For Beginners</h2><p>It's not exactly natural, this air-riding malarkey. It's a little bit different to your normal racing that we do here on Earth, so here are some top tips accumulated throughout our time with the game to help you get a handle on this unique racing experience.</p><h3><strong>Boosting is at the heart of everything</strong></h3><p>The boost button ('B') in Kirby Air Riders isn't like other boost buttons, in that it also slows you down, until you stop! The flip side is that the longer you hold it down, the bigger and faster the boost you'll get in return.</p><p>So, think about it strategically, even just a little, and consider where is best to boost. Corners are an obvious example, and timing it right can see you slow with other riders and then boost out of the apex to take a lead.</p><h3><strong>Follow the shimmering trails!</strong></h3><p>As you approach a rider in front of you, you'll notice a shimmering trail behind them, which acts as the game's version of drafting or slipstreaming the vehicle in front of you.</p><p>Here, though, the drafting boost is quite exaggerated, and therefore riding this trail can see you pick up crazy speed as you approach and pass by opponents. Use this to your advantage, and factor it into when you decide to use your own boost or turbo your machine in other ways.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/08f9f9e5ae77c/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/08f9f9e5ae77c/kirby-air-riders.445x250.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/04b89f4335771/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/04b89f4335771/kirby-air-riders.445x250.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><h3><strong>Use your environment</strong></h3><p>The tracks in Kirby Air Riders may feel like great big automated rides to the uninitiated, but once you know what you're doing, and once you're scrapping against opponents who've got skills to match, you'll want to wring every last opportunity out of the game's track designs.</p><p>Look out for jumps to quick spin on, boost pads, and sharp corners where you can really charge your boost up and let fly down straights. Knowing where to green a little extra pace on the tracks here makes all the difference.</p><h3><strong>Think about what pickups are actually for</strong></h3><p>If your current vehicle is slow, you'll want speed pickups. A ride that can't turn well will require as many boosts to its turning ability as you can grab.</p><p>Consider this as you play. Think about your attack and defence stats when facing a boss. Once you relax into it, you'll be able to build and rebuild your machine's capabilities on the fly and as you battle/race.</p><h3><strong>Switch lanes on Auto-Rails</strong></h3><p>Don't make it easy for your opponent to pick up and ride on your trail, shift about plenty, even when not avoiding obstacles on these trails, and always make sure to position yourself best for coming off rails because...</p><p><a rel="external nofollow" href="https://images.nintendolife.com/96d5652fcc685/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/96d5652fcc685/kirby-air-riders.900x.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo Life</em></p><h3><strong>Auto-Rails charge your boost!</strong></h3><p>That's right. When grinding on a rail, or any other aspect of a track (such as some vines and fences), you'll get your boost topped up without having to worry about slowing down any!</p><p>Think about how this can prep you for a fast exit from rails, and any corners that are coming up.</p><h3><strong>Power graphs FTW!</strong></h3><p>Press '+' during a City Trial and you can take a look at what power-ups you've currently got in order to gauge your current levels of attack, offence and racing skill.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ef62f081c89ea/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/ef62f081c89ea/kirby-air-riders.900x.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo Life</em></p><h3><strong>You can hold multiple items at once</strong></h3><p>Pick up as many items as you see during events, as they'll use themselves up automatically for the most part, so you don't need to wait to pick up more!</p><h3><strong>Hold back on the left stick to zoom out the camera</strong></h3><p>If the default view is a little too close, you can adjust it to widen the view slightly. Or zoom a tiny bit more, if that's your preference.</p><h3><strong>Your special bar fills up in these ways!</strong></h3><p>By <strong>taking damage</strong>, <strong>doing damage</strong>, <em>and</em> <strong>automatically</strong> over time, your special bar refills.</p><p>Make sure to use it within 10 seconds once it's primed, too, or you'll lose it.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ba5027c1103e8/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/ba5027c1103e8/kirby-air-riders.445x250.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/f7ac6f4c81c9b/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/f7ac6f4c81c9b/kirby-air-riders.445x250.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Nintendo Life</em></p><h3><strong>You can set quick spin to a controller shake</strong></h3><p>Don't like wiggling a stick to spin? You can up the sensitivity a little, or you can turn on the option to shake your controller instead!</p><h3><strong>Don't sweat the chaos, find your own pace</strong></h3><p>This advice goes for all modes, really, but if you can master this in City Trials especially, you'll soon find yourself quite zen-like, even when faced with the most chaotic of multiplayer match-ups.</p><p>There's always loads going on in races and in City Trials, but pick your own way of approaching it, have a strategy for the track you're on, and make sure to aim for the pickups (there are a lot of pickups onscreen at times) that suit your style of play!</p><p><a rel="external nofollow" href="https://images.nintendolife.com/00806e826d834/kirby-air-riders.large.jpg"><img src="https://images.nintendolife.com/00806e826d834/kirby-air-riders.900x.jpg" alt="Kirby Air Riders" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><p><em>Image: Nintendo Life</em></p><h3><strong>Make sure to play all modes for unlocks</strong></h3><p>Whilst it can be natural to just stick to one mode of play, make sure to check out everything this game has to offer, as each mode has a ton of collectibles, and loads of cosmetics to get your hands on.</p><h3>Choices lead to different paths in Road Trip</h3><p>As you may or may not be aware, the Road Trip mode of the game allows you to switch routes, giving you a bunch of different paths to play through on revisits.</p><p>To make sure you get to see everything, once you've played through the game once, you'll see helpful icons highlighting routes and game choices you haven't taken before, making it all easy to understand so you can see it all.</p><p>However, it's worth noting on your first pass that certain choices you make regarding a handful of icons that pop up on the road will lead you to different paths after the fact. So you'll see some random items here and there, and depending on the one you choose, you'll get a different set path.</p><p>Again, once you've done your first route, all of these things will be highlighted for you, so don't sweat it.</p><hr><p><em>That's all for now - hopefully you've found these tips useful. Now go get 'em!</em></p>]]></description><guid isPermaLink="false">111</guid><pubDate>Fri, 21 Nov 2025 22:56:27 +0000</pubDate></item><item><title><![CDATA[Pokémon Legends: Z-A: Wild Zone 3 Guide - All Pokémon & Alphas]]></title><link>https://gtaforum.org/articles.html/5_guides/pok%C3%A9mon-legends-z-a-wild-zone-3-guide-all-pok%C3%A9mon-alphas-r106/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/wild-zone-3-pokemon-legends-z-a.large.jpg.8537b8499a2d26d8172453c78bfa2174.jpg" /></p>
<p>One of the many circular Wild Zones in <strong>Pokémon Legends: Z-A</strong>, Wild Zone 3 is an entirely flat park with a handful of fun Pokémon.</p><p>But <em>what</em> Pokémon, you ask? Well, we'll tell you exactly what you can catch in Wild Zone 3 in this guide below.</p><h2>Wild Zone 3 Location</h2><p><img src="https://images.nintendolife.com/e1e2476418332/wild-zone-3-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-3-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Wild Zone 3 is <em>another</em> big plaza, this time Rouge Plaza. You'll hey there by coming up from Rouge Street.</p><p>Places of interest nearby include the Looker Bureau, the Sushi High Roller restaurant, and the Galerie de la Lune shopping plaza.</p><p>You'll be coming back here for a Side Mission much later in the game, so remember it well!</p><h3>How to unlock</h3><p>Wild Zone 3 is another plaza available right from the start of the game. You'll come here during the main story once again, as you and your rival are heading over to meet Emma.</p><h2>All Wild Zone 3 Pokémon</h2><p><img src="https://images.nintendolife.com/a8501536a999a/wild-zone-3-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-3-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>Another modest selection of Pokémon, but some very good ones! With <strong>6 Wild Pokémon</strong> to choose from, well, you're spoilt, honestly.</p><p>We're climbing up a few levels here, too — you'll want to be Level 8 and above, ideally.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 661px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:621px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Pikachu</strong></p></td><td colspan="1" rowspan="1"><p>Electric</p></td><td colspan="1" rowspan="1"><p>Southeast quadrant</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Gogoat</strong></p></td><td colspan="1" rowspan="1"><p>Grass</p></td><td colspan="1" rowspan="1"><p>Southwest quadrant</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Pancham</strong></p></td><td colspan="1" rowspan="1"><p>Fighting</p></td><td colspan="1" rowspan="1"><p>Northwest quadrant (a little rare so you may need to wait)</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Litleo</strong></p></td><td colspan="1" rowspan="1"><p>Fire/Normal</p></td><td colspan="1" rowspan="1"><p>Northwest quadrant</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Flabébé</strong></p></td><td colspan="1" rowspan="1"><p>Fairy</p></td><td colspan="1" rowspan="1"><p>Centre of the circle</p></td></tr><tr><td colspan="1" rowspan="1"><p><strong>Espurr</strong></p></td><td colspan="1" rowspan="1"><p>Psychic</p></td><td colspan="1" rowspan="1"><p>Northeast quadrant; careful they'll run away if they spot you!</p></td></tr></tbody></table></div><h3>Alpha Pokémon Locations</h3><p><img src="https://images.nintendolife.com/6274d79aa71e7/wild-zone-3-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-3-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>You'll find <strong>one Alpha Pokémon</strong> in Wild Zone 3, the same as Wild Zone 1.</p><div class="ipsRichText__table-wrapper"><table style="min-width: 502px;"><colgroup><col style="min-width:20px;"><col style="min-width:20px;"><col style="min-width:20px;"><col style="width:442px;"></colgroup><tbody><tr><th colspan="1" rowspan="1"><p>Pokémon</p></th><th colspan="1" rowspan="1"><p>Type</p></th><th colspan="1" rowspan="1"><p>Level</p></th><th colspan="1" rowspan="1"><p>Location</p></th></tr><tr><td colspan="1" rowspan="1"><p><strong>Litleo</strong></p></td><td colspan="1" rowspan="1"><p>Fire/Normal</p></td><td colspan="1" rowspan="1"><p>24</p></td><td colspan="1" rowspan="1"><p>Inside the building on the west side, sleeping</p></td></tr></tbody></table></div><h3>Best Wild Zone 3 Pokémon to catch</h3><p><img src="https://images.nintendolife.com/ef7ba8f2ca0c5/wild-zone-3-pokemon-legends-z-a.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="wild-zone-3-pokemon-legends-z-a.large.jpg" loading="lazy"></p><p>That's a pretty good selection of 'mons, and what you keep with you will probably depend on your favorites or what you already have.</p><p><strong>Flabéb</strong>é actually ended up staying in our team for the whole game, filling in a much-needed Fairy-type gap. It doesn't Mega Evolve, but it's got great defensive skills.<strong><br></strong></p><p><strong>Pikachu</strong> isn't bad, particularly if you want that Mega Raichu that'll be available once the DLC lands.</p><p>If you didn't pick Tepig, then <strong>Pancham</strong> is worth a shoutout, as it's a Fighting-type. <strong>Litleo</strong>, too, for the potential Fire-type gap.</p>]]></description><guid isPermaLink="false">106</guid><pubDate>Fri, 21 Nov 2025 20:56:03 +0000</pubDate></item></channel></rss>
