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<rss version="2.0"><channel><title>Articles: Gaming News</title><link>https://gtaforum.org/articles.html/3_gaming-news/page/21/?d=1</link><description>Articles: Gaming News</description><language>en</language><item><title>"It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like</title><link>https://gtaforum.org/articles.html/3_gaming-news/its-make-or-break-for-sure-shovel-knight-devs-fate-rests-on-upcoming-zelda-like-r298/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/mina-the-hollower.large.jpg.4527be71dc461b1cb257737e6d19cff8.jpg" /></p>
<p>We have been keeping an eye on <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/mina-the-hollower"><strong>Mina the Hollower</strong></a> for some years now. This is the GBC-looking Zelda-like from Yacht Club Games, the studio behind <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/shovel_knight_treasure_trove"><strong>Shovel Knight</strong></a>, that <a rel="external nofollow" href="https://www.nintendolife.com/news/2022/02/shovel-knight-devs-new-game-mina-the-hollower-smashes-kickstarter-goal">launched on Kickstarter</a> back in 2022, and only recently missed out on its initial release date thanks to a <a rel="external nofollow" href="https://www.nintendolife.com/news/2025/10/retro-zelda-inspired-adventure-mina-the-hollower-has-been-delayed-for-switch-2-and-switch">last-minute delay</a>. It feels like it has been a long time coming, a fact that Yacht Club is reportedly painfully aware of.</p><p>In a new report from <a rel="external nofollow" href="https://www.bloomberg.com/news/articles/2025-12-02/creator-of-hit-game-shovel-knight-is-at-make-or-break-moment">Bloomberg</a> (paywalled), studio founder Sean Velasco described Mina as "make-or-break" for the future of Yacht Club Games. In the time since Shovel Knight, the studio has downsized, faced a global pandemic and divided its teams into two — later reforged into one — and delays don't come cheap, either. “If we sold 500,000 copies, then we would be golden," Velasco told Bloomberg, "If we sold even 200,000, that would be really, really great. If we sold, like, 100,000, that’s not so good”.</p><p>According to the report, the game's inception came back in 2019 by designer Alec Faulkner. Yacht Club initially split its staff into two teams — one focusing on Mina, and the other on a 3D Shovel Knight follow-up — though the former project quickly grew in ambition, with Faulkner reportedly struggling to operate as the game's director.</p><p>Seeing that the system wasn't working, the studio laid off some staff to cut expenses and re-combined the teams to focus purely on the Mina project, with Velasco stepping into the director role. According to artist Sandy Gordon, had the team stuck together right from the jump, "we would’ve finished it two to three years ago".</p><p>"If Mina flops, we'll still be around," Velasco told Bloomberg, though he's quick to clarify that they would "need more money". The studio is already taking steps to cut back on this front, moving fully remote at the end of the year and shifting its attention to only working on one project at a time.</p><p>From the little of Mina that we have seen so far, we remain cautiously optimistic that the full game will deliver the goods. There's a free demo now available on the eShop (sporting 120fps on Switch 2, no less), and it plays every bit as much like a 2D Zelda game as you would hope. A delay is never a welcome sight, but our fingers are crossed that we don't have to wait too long to see things hit their full potential.</p>]]></description><guid isPermaLink="false">298</guid><pubDate>Wed, 03 Dec 2025 01:50:05 +0000</pubDate></item><item><title>Drag x Drive Devs Tried Wheelchair Basketball In Prep For Game</title><link>https://gtaforum.org/articles.html/3_gaming-news/drag-x-drive-devs-tried-wheelchair-basketball-in-prep-for-game-r297/</link><description><![CDATA[
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<p><a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/drag-x-drive"><strong>Drag x Drive</strong></a> has received <a rel="external nofollow" href="https://www.nintendolife.com/news/2025/12/switch-2-exclusive-drag-x-drive-scores-its-second-major-update-heres-whats-included">a rather beefy update earlier today</a>, and to coincide with Patch 1.2.0's release, Nintendo has dropped a series of <a rel="external nofollow" href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-20-drag-x-drive-part-1/">Ask the Developer interviews</a> with the lead trio.</p><p>Yoshinori Konishi (director and programming director), Hiroki Hamaue (programmer), and Takahisa Ikejiri (art director) sat down to share their experience in developing this online multiplayer title, which is controlled entirely with the Switch 2's Mouse Mode.</p><p>In <a rel="external nofollow" href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-20-drag-x-drive-part-1/">Part 1</a>, Konishi shares that the game was inspired by "sports such as wheelchair basketball, wheelchair rugby, wheelchair motocross, BMX and skateboarding", particularly the former. Hamaue had previously rode a wheelchair "for a research project back when I was a student", but for Konishi and Ikejiri, the first time they got to experience wheelchair basketball was at an experience in Osaka.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/3dabc2054903f/drag-x-drive.large.jpg"><img src="https://images.nintendolife.com/3dabc2054903f/drag-x-drive.900x.jpg" alt="Drag x Drive" class="ipsRichText__align--block" width="900" height="563" loading="lazy"></a></p><p><em>Image: Nintendo</em></p><p>The developers purchased both an everyday wheelchair and sports wheelchair to help with the process. But the problem was that, as Konishi says, "We were restricted to the small space inside the office and could only let loose down the hallway once everyone else had gone home for the day. (Laughs)" because the project was tightly under wraps.</p><p>Talking about the wheelchair basketball experience, Ikejiri recalls that he "wasn't prepared for how difficult it was to shoot the ball. In wheelchair basketball, the hoop is placed at the same height as in standard basketball. But since you take the shot sitting down, my shot didn't reach the basket at all."</p><p>"Maneuvering a wheelchair is difficult unless you get the hang of when to apply and release force," Hamaue adds. "You can't just propel yourself along smoothly in a single stroke. But it cemented for me how deep the controls are".</p><p><a rel="external nofollow" href="https://images.nintendolife.com/3dabc2054903f/drag-x-drive.large.jpg"><img src="https://images.nintendolife.com/3dabc2054903f/drag-x-drive.445x278.jpg" alt="Drag x Drive" class="ipsRichText__align--block" width="445" height="278" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/0af095e983ce6/drag-x-drive.large.jpg"><img src="https://images.nintendolife.com/0af095e983ce6/drag-x-drive.445x278.jpg" alt="Drag x Drive" class="ipsRichText__align--block" width="445" height="278" loading="lazy"></a></p><p><em>Images: Nintendo</em></p><p>As well as trying out wheelchair basketball for themselves, Konishi details the variety of reading materials the team gathered up: "From an encyclopedia of wheelchairs to videos and essays by wheelchair athletes and even manga about basketball or wheelchairs, we pulled together as much reference material as we could lay our hands on and studied it together."</p><p>And, crucially, wheelchair basketball players also got a chance to go hands-on with Drag x Drive during development, which provided Konishi and the rest with valuable insights: "Because the players use wheelchairs in their daily lives, they were all really good at turning and moving backwards in the game. Of course, we learned a lot about the controls, but we gained even more insights watching them think about what to do on the court as they played."</p><p>Hamaue adds that "seeing actual wheelchair basketball players get the hang of the game and its controls so quickly confirmed to us that it could work well as an intuitive control scheme." And we'd agree; there's nothing else quite like Drag x Drive on the market, and while its control scheme may not be for everyone, it makes for a unique experience.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/ea42737785d72/drag-x-drive.large.jpg"><u><img src="https://images.nintendolife.com/ea42737785d72/drag-x-drive.900x.jpg" alt="Drag x Drive" class="ipsRichText__align--block" width="900" height="483" loading="lazy"></u></a></p><p><em>Image: </em><a rel="external nofollow" href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-20-drag-x-drive-part-2/"><em>Nintendo</em></a></p><p>All <a rel="external nofollow" href="https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-20-drag-x-drive-part-3/">three parts</a> contain video clips and test footage of Drag x Drive's development, and are worth reading especially if you're interested in checking out the new update. Perhaps it's time to dive back and try out Survival Tag mode as the Holidays approach...</p><hr><p><em>Are you still playing Drag x Drive? What do you think of the development process? Let us know in the comments</em>.</p>]]></description><guid isPermaLink="false">297</guid><pubDate>Wed, 03 Dec 2025 01:49:26 +0000</pubDate></item><item><title>N64 Cult Classic Body Harvest Is Now Available On Polymega</title><link>https://gtaforum.org/articles.html/3_gaming-news/n64-cult-classic-body-harvest-is-now-available-on-polymega-r296/</link><description><![CDATA[
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<p>Polymega maker Playmaji has announced that DMA Design's <a rel="external nofollow" href="https://www.timeextension.com/games/n64/body_harvest"><strong>Body Harvest</strong></a> is now available on the modular emulation system.</p><p><a rel="external nofollow" href="https://polymega.com/collections/games/products/polymega%C2%AE-collection-vol-15-body-harvest">Included on the same disc are:</a></p><ul><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/ps1/burning_road"><strong>Burning Road</strong></a> PS</p></li><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/ps1/dead_in_the_water"><strong>Dead in the Water</strong></a> PS</p></li><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/n64/s_c_a_r_s"><strong>S.C.A.R.S</strong></a> N64, PS</p></li></ul><p>The N64 title is part of the Polymega Collection of physical releases, and is joined by A Boy And His Blob.</p><p><a rel="external nofollow" href="https://polymega.com/collections/games/products/polymega%C2%AE-collection-vol-16-a-boy-and-his-blob">That disc includes:</a></p><ul><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/nes/a_boy_and_his_blob_trouble_on_blobolonia"><strong>A Boy and His Blob</strong></a> NES, FC</p></li><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/ps1/kknd2_krossfire"><strong>KKND2: Krossfire</strong></a> PS</p></li><li><p><a rel="external nofollow" href="https://www.timeextension.com/games/ps1/uprising_x"><strong>Uprising X</strong></a> PS</p></li><li><p><strong>Gunboat</strong> TG16</p></li><li><p><strong>Super Solitare</strong> SNES</p></li></ul><p></p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/polymegaHQ/status/1995910692491133160?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1995910692491133160%7Ctwgr%5E4adaef426a754b5c516d3f1312ff3033cea41145%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2025%2F12%2Fn64-cult-classic-body-harvest-is-now-available-on-polymega"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/polymegaHQ/status/1995910692491133160?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1995910692491133160%257Ctwgr%255E4adaef426a754b5c516d3f1312ff3033cea41145%257Ctwcon%255Es1_c10%26ref_url=https://www.timeextension.com/news/2025/12/n64-cult-classic-body-harvest-is-now-available-on-polymega" data-controller="core.front.core.autosizeiframe" data-embedid="175ae177695f0bc19c4aba9643a83da9" allowfullscreen="" loading="lazy"></iframe></div></div><p>You can order both directly from <a rel="external nofollow" href="https://polymega.com/collections/games">the Polymega website</a>.</p>]]></description><guid isPermaLink="false">296</guid><pubDate>Wed, 03 Dec 2025 01:48:24 +0000</pubDate></item><item><title>At Least Two More Sonic Movies Are Speeding Our Way by 2028</title><link>https://gtaforum.org/articles.html/3_gaming-news/at-least-two-more-sonic-movies-are-speeding-our-way-by-2028-r295/</link><description><![CDATA[
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<p>Fans of SEGA's blue hedgehog, rejoice: Sonic is returning to the silver screen with at least two more films by the end of 2028.</p><p><em>Sonic the Hedgehog 4</em> was officially announced a while ago, and though little is known of the movie and its plot, it's pencilled in for theatrical release in March 2027.</p><p>However, as reported by <a rel="external nofollow" href="https://variety.com/2025/film/news/sonic-spinoff-movie-teenage-mutant-ninja-turtles-live-action-film-2028-release-dates-1236596459/">Variety</a>, Paramount Pictures has also revealed a 'Sonic Universe Event Film' is scheduled for December 2028.</p><p>This is a separate project from the aforementioned Sonic 4, and given its label as a Sonic universe event film, it sounds like a spin-off, perhaps focusing on a different character.</p><p>While it's presumed that core cast and crew will return for these movies, including director Jeff Fowler and voice talent Ben Schwartz (Sonic), we're pretty much in the dark as to the finer details.</p><p><em>Sonic the Hedgehog 3</em>, released last year, found big success, making nearly half a billion dollars at the box office.</p><p>It centred around the introduction of Shadow the Hedgehog, a powerful adversary voiced by Keanu Reeves.</p><p>The series of movies has been a big hit, so it's not really much surprise that there's more to come in the next few years.</p><p>Are you excited for the next couple of Sonic films? Tell us in the comments section below.</p>]]></description><guid isPermaLink="false">295</guid><pubDate>Tue, 02 Dec 2025 16:12:35 +0000</pubDate></item><item><title>Fantastic Fighter Granblue Fantasy Versus: Rising Opens Up with Easy Control Modes on PS5, PS4</title><link>https://gtaforum.org/articles.html/3_gaming-news/fantastic-fighter-granblue-fantasy-versus-rising-opens-up-with-easy-control-modes-on-ps5-ps4-r294/</link><description><![CDATA[
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<p>There's nothing quite like learning the ins and outs of a fighting game, but sometimes, you just want to mash on buttons and enjoy cool moves and animations.</p><p><a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/granblue_fantasy_versus_rising"><strong>Granblue Fantasy Versus: Rising</strong></a> is almost two years old at this point, but that hasn't stopped developers Cygames and Arc System Works from releasing a meaty update that attempts to welcome new players.</p><p>Patch 2.40 is out now on PS5 and PS4 in celebration of the title's second anniversary. It introduces <em>two</em> new control schemes, amusingly titled 'Smart' and 'Super Ultimate'.</p><p>'Smart' basically lets you perform automatic combos by repeatedly hitting face buttons once an attack connects, but outside of that, the controls retain their usual properties. This means that you can weave your own specials and supers into said combos once you feel more comfortable with the game's timing.</p><p>'Super Ultimate', meanwhile, is for those who to go all-in on automation. All you need to do is hold a button down to initiate attacks and combos, while defence is handled automatically as long as you're not pressing anything.</p><p>The latter's only available in offline modes, however.</p><p>For what it's worth, there is a free version of Rising that you can take for a spin, if word of these control schemes has caught your attention.</p><p>Oh, and for the next couple of days — until the 4th December — every character on the base roster is available to play. Normally, characters are funnelled in and out on a weekly basis.</p><p>As the headline of this article suggests, we would recommend checking Rising out. It's a rock solid, really good looking brawler with a very healthy mix of single player and online content.</p><p>Might these new control modes tempt you into trying Granblue Fantasy Versus: Rising? Never drop another combo in the comments section below.</p>]]></description><guid isPermaLink="false">294</guid><pubDate>Tue, 02 Dec 2025 16:12:04 +0000</pubDate></item><item><title>Xbox Teases 2026 Game Pass Lineup As It Delivers The Service's Final Update Of 2025</title><link>https://gtaforum.org/articles.html/3_gaming-news/xbox-teases-2026-game-pass-lineup-as-it-delivers-the-services-final-update-of-2025-r293/</link><description><![CDATA[
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<p>Earlier today, Microsoft dropped its <a rel="external nofollow" href="https://www.purexbox.com/guides/xbox-game-pass-all-games-coming-soon-in-december-2025">December Xbox Game Pass</a> roundup - with <a rel="external nofollow" href="https://www.purexbox.com/news/2025/12/these-14-games-are-coming-to-xbox-game-pass-december-2-11">14 games coming to multiple tiers of the service in the next few weeks</a>. The update stops at <em>December 11th</em> with the addition of <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-series-x/bratz_rhythm_and_style"><strong>Bratz: Rhythm &amp; Style</strong></a>, and that's seemingly going to be our final XGP update for 2025 as the team begins to tease its 2026 lineup.</p><p>Yep, snuck at the bottom of today's <a rel="external nofollow" href="https://news.xbox.com/en-us/2025/12/02/xbox-game-pass-december-2025/">Xbox Wire</a> roundup is a little closing message regarding Xbox Game Pass in 2025 and 2026. The team wishes us all "a chill rest of your December", before mentioning that our next XGP update will be coming in "early 2026".</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"We hope you have a chill rest of your December. May your batteries be always charged, your sessions always end in GG’s, and you always have the perfect game queued up next. We’ll be back to talk about what’s coming soon in early 2026! Cheers!"</em></p></div></blockquote><p>In this case, then, it's looking like we won't be getting any further Xbox Game Pass updates in December - as opposed to every other month in the year where we get a second roundup during the middle of the month. <a rel="external nofollow" href="https://www.purexbox.com/guides/xbox-game-pass-in-2026-the-full-list-of-everything-announced-so-far">All eyes are on 2026 now then, we suppose</a>!</p><p>And, it sounds as though we've got a big year ahead of us on Xbox Game Pass. <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/rumour-two-xbox-first-party-titles-get-leaked-2026-release-windows">Not only might we see at least <em>five</em> major first-party games drop next year</a>, but <a rel="external nofollow" href="https://www.purexbox.com/news/2025/10/xbox-game-pass-is-getting-a-major-overhaul-with-new-names-games-and-price-changes">October's XGP overhaul also noted that we can now expect "75+ day one games a year"</a>. That's a lot to play on Game Pass Ultimate over the next year or so!</p>]]></description><guid isPermaLink="false">293</guid><pubDate>Tue, 02 Dec 2025 16:11:20 +0000</pubDate></item><item><title>"One Of The Best-Looking Games On Switch 2" - Digital Foundry Dives Into Metroid Prime 4</title><link>https://gtaforum.org/articles.html/3_gaming-news/one-of-the-best-looking-games-on-switch-2-digital-foundry-dives-into-metroid-prime-4-r291/</link><description><![CDATA[
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<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=uhVJ_P6dzFg" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/uhVJ_P6dzFg?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Metroid Prime 4 Switch 2 - DF Tech Review - Brilliant At Both 60Hz &amp; 120Hz" loading="lazy"></iframe></div><p>If you can believe it, we are very, <em>very</em> nearly at the official launch of <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/metroid-prime-4-beyond-nintendo-switch-2-edition"><strong>Metroid Prime 4: Beyond</strong></a>. It's a cross-generation release, but we always knew that this was going to be a big player for the Switch 2, making the most of the new hardware's beefed-up specs to squeeze the most out of the space adventure. The question is, how does it hold up?</p><p>Our good friends over at <a rel="external nofollow" href="https://www.youtube.com/watch?v=uhVJ_P6dzFg">Digital Foundry</a> are here to answer just that. In the above video, the tech experts break down everything you need to know about the game's performance, and we've got the full rundown for you to read through below. So, let's dive right into it.</p><p>Kicking things off with the visuals, DF states that the game is "truly beautiful". With crisp visor reflections, rain droplets and light peeking through cracks, the game is packed with more detail than ever before, and it's used to great effect.</p><p>In terms of performance, we all know that MP4 offers two different options — 'Performance' and 'Quality' — though, according to Digital Foundry, things are a bit more nuanced in actuality. In Quality, the visor 'frame' and main image appear to be rendered separately, and while the real meat of what you're looking at "generally does read as a native 4K image", it's still "very much 1440p" (1080p in handheld). The sharpness is right where you'd want it, though, with DF calling it "the best image quality I've seen from a Nintendo game on Switch 2 thus far".</p><p>'Performance' mode drops the resolution down to 1080p (720p in handheld), giving everything a slightly softer look. That said, the presentation remains "sharp enough" and is still sharper and clearer than <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/metroid_prime_remastered"><strong>Metroid Prime Remastered</strong></a> was on Switch 1 by a "significant margin".</p><p>But what about the much-discussed frame rate? You'll be pleased to hear that the 120fps promise (in the relevant mode) is delivered on, locking to 120, and holding it "with complete consistency" — bar the very odd, tiny dip when riding around the open world. And yes, the same level of smoothness applies to the 60fps mode.</p><p>The truly "mind-blowing" feature, according to DF, is the HDR, which stacks up as "one of the finest HDR presentations I've seen in years, standing shoulder-to-shoulder with the very best". So, expect those highlights to pop, and the shadows to deepen in docked. The same can't be said for handheld, mind you, where the Switch 2's native screen can't keep up.</p><p>And finally, the load times are right where you'd want 'em, with door opening times much reduced from the previous entries.</p><p>You can find the full tech review in the above video or over on <a rel="external nofollow" href="https://www.digitalfoundry.net/">Digital Foundry's new site</a>. As for us, we were absolutely blown away by MP4, calling it "quite possibly the boldest, most well-realized Metroid game to date" in <a rel="external nofollow" href="https://www.nintendolife.com/reviews/nintendo-switch-2/metroid-prime-4-beyond-nintendo-switch-2-edition">our review</a> — read all about it below.</p>]]></description><guid isPermaLink="false">291</guid><pubDate>Tue, 02 Dec 2025 16:09:10 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond Credits Reveal A Plethora Of Assist Devs, Including Next Level Games</title><link>https://gtaforum.org/articles.html/3_gaming-news/metroid-prime-4-beyond-credits-reveal-a-plethora-of-assist-devs-including-next-level-games-r290/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/metroid-prime-4-beyond.large(3).jpg.0d2e0576eb81fdf2255940d0d5b6e1ae.jpg" /></p>
<p>When <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/metroid-prime-4-beyond-nintendo-switch-2-edition"><strong>Metroid Prime 4: Beyond</strong></a> landed with Retro Studios back in 2019, we're not sure anybody was truly shocked by this turn of events. Retro is, after all, the original developer of the Prime series, and while many of the veteran team members have since left, the sheer quality of the fourth entry on Switch 2 demonstrates that the studio is still one of the very best in the business.</p><p>The folks over at Retro didn't do it alone, though. As highlighted in the game's credits sequence, many separate companies lent their talents to the development of Prime 4, including Next Level Games and Virtuos.</p><p>Next Level Games, as you may know, is already familiar with the Prime series, having worked on <a rel="external nofollow" href="https://www.nintendolife.com/games/3ds/metroid_prime_federation_force"><strong>Metroid Prime: Federation Force</strong></a> for the 3DS in 2016. As of 2021, it's a wholly-owned subsidiary of Nintendo alongside Retro Studios itself. The specific developers at Next Level Games credited as helping out on Prime 4 were Matt McTavish, Cavin Yen, Mark Blanchin, and Christopher Rice.</p><p>Here are the teams listed in the credits:</p><ul><li><p>Retro Studios</p></li><li><p>Next Level Games</p></li><li><p>Virtuos</p></li><li><p>Territory Studio</p></li><li><p>Waterproof</p></li><li><p>Keywords Studios</p></li><li><p>Liquid Development</p></li><li><p>Volta</p></li><li><p>AMC Studio</p></li><li><p>GameSim</p></li><li><p>Smoking Gun Interactive</p></li><li><p>Forge Studios</p></li><li><p>Red Hot CG</p></li><li><p>Original Force</p></li><li><p>Devoted Studios</p></li><li><p>Room 8 Studio</p></li><li><p>Next Gen Dreams</p></li><li><p>Mock Science</p></li><li><p>Cup of Tea</p></li><li><p>Formosa Interactive</p></li><li><p>House of Moves</p></li></ul><p>Meanwhile, longtime producer Kensuke Tanabe at Nintendo also provided the text for the in-game scans, while Samus herself is now voiced by Erin Yvette with motion capture by Krystle Martin. Fans of the series will know that Jennifer Hale had previously provided the voiceover for Samus in the original Prime trilogy.</p><p>In <a rel="external nofollow" href="https://www.nintendolife.com/reviews/nintendo-switch-2/metroid-prime-4-beyond-nintendo-switch-2-edition">our review</a> for Metroid Prime 4: Beyond for the Switch 2, we said that it "manages to replicate that magical sense of discovery from the GameCube original while pushing the series in some incredible new directions", awarding it a score of 9/10.</p>]]></description><guid isPermaLink="false">290</guid><pubDate>Tue, 02 Dec 2025 16:08:12 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A DLC Is Introducing A New Type Of Mega Evolution</title><link>https://gtaforum.org/articles.html/3_gaming-news/pok%C3%A9mon-legends-z-a-dlc-is-introducing-a-new-type-of-mega-evolution-r289/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/1280x720(3).jpg.89d9fbd7e0ca6fcd7d768a3038ae3c65.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=V_UkrLROjkA" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/V_UkrLROjkA?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Pokémon Legends: Z-A – Mega Dimension | Mega Lucario Z Reveal Trailer" loading="lazy"></iframe></div><p>The Pokémon Company has revealed yet another new Mega 'mon arriving in the <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/pokemon_legends_z-a_mega_dimension"><strong>Pokémon Legends: Z-A Mega Dimension</strong></a> DLC, but more than that, it has revealed a whole new <em>type</em> of Mega Evolution.</p><p>Mega Lucario Z is the latest Fighting- and Steel-type Mega Evolution to join the line-up, boasting a swanky blue and yellow look as well as some particularly fetching fringe work. This marks the debut appearance of Z Mega Evolution — a new take on the mechanic that sees Pokémon able to fire off their moves quicker, but also burn through their Mega Power at a faster rate.</p><p>Pokémon that undergo a Z Mega Evolution might not be best suited for long battles, then, but they'll likely pose a good way for wrapping up fights with a decisive victory.</p><p>Here's the official rundown of Mega Lucario Z and a handful of snaps from The Pokémon Company:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>While Mega Lucario concentrates its aura into a destructive force, Mega Lucario Z uses it to surround its entire body, cloaking itself to increase its defense, flexibility, and agility. It can utilize its aura in a variety of ways, including stretching it into a shield or channeling it into physical blows by concentrating it into specific parts of its body, such as its legs or fists.</em></p></div></blockquote><p><a rel="external nofollow" href="https://images.nintendolife.com/ffb10cfe7a1a8/pokemon-legends-z-a-dlc-mega-lucario.large.jpg"><img src="https://images.nintendolife.com/ffb10cfe7a1a8/pokemon-legends-z-a-dlc-mega-lucario.293x245.jpg" alt="Pokémon Legends: Z-A DLC Mega Lucario" class="ipsRichText__align--block" width="293" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/e81d4d25c275c/pokemon-legends-z-a-dlc-mega-lucario.large.jpg"><img src="https://images.nintendolife.com/e81d4d25c275c/pokemon-legends-z-a-dlc-mega-lucario.293x245.jpg" alt="Pokémon Legends: Z-A DLC Mega Lucario" class="ipsRichText__align--block" width="293" height="245" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/27cd5a8fb2f7e/pokemon-legends-z-a-dlc-mega-lucario.large.jpg"><u><img src="https://images.nintendolife.com/27cd5a8fb2f7e/pokemon-legends-z-a-dlc-mega-lucario.596x500.jpg" alt="Pokémon Legends: Z-A DLC Mega Lucario" class="ipsRichText__align--block" width="596" height="500" loading="lazy"></u></a></p><p><em>Images: Nintendo</em></p><p>Mega Lucario Z will arrive with the <em>other</em> new Megas in the Legends: Z-A DLC on 10th December.</p>]]></description><guid isPermaLink="false">289</guid><pubDate>Tue, 02 Dec 2025 16:07:39 +0000</pubDate></item><item><title>Pok&#xE9;mon Legends: Z-A's Next Mystery Gift Code Event Is Now Live</title><link>https://gtaforum.org/articles.html/3_gaming-news/pok%C3%A9mon-legends-z-as-next-mystery-gift-code-event-is-now-live-r288/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/1280x720(2).jpg.0befc23e92e482fdae9515797bbf3adb.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=DRt5h-Yrp_0" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/DRt5h-Yrp_0?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Pokémon Legends: Z-A | Get Mewtwo and Mewtwonite Stones" loading="lazy"></iframe></div><p>As a part of today's <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/pokemon_legends_z-a_mega_dimension"><strong>Mega Dimension</strong></a> DLC news, The Pokémon Company revealed <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/pokemon-legends-z-a-nintendo-switch-2-edition"><strong>Legends: Z-A</strong></a>'s next Mystery Gift Code event, and it's not one to be missed.</p><p>The event is live in-game right now. All that you need to do is head to the 'Mystery Gift' menu and select 'Receive via Internet' to get involved. Right off the bat, you'll be rewarded with special Mewtwonite X &amp; Y Mega Stones, and you'll also unlock the new 'Project M' side mission, which sets you on the path to catch — you guessed it — Mewtwo!</p><p>You need to have rolled credits to access the gift, but no end date has been revealed for the event at the time of writing, so you've got plenty of time to get there if you're still exploring Lumiose at your leisure.</p><p>And yes, while the news was broken in today's Mega Dimension dump, the event is available for <em>everyone with the base game</em>.</p>]]></description><guid isPermaLink="false">288</guid><pubDate>Tue, 02 Dec 2025 16:06:45 +0000</pubDate></item><item><title>"I Do Have Some Regrets" - How The Creator Of Counter-Strike Gave Up A Money-Making Behemoth</title><link>https://gtaforum.org/articles.html/3_gaming-news/i-do-have-some-regrets-how-the-creator-of-counter-strike-gave-up-a-money-making-behemoth-r287/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/i-do-have-some-regrets-why-the-creator-of-counter-strike-gave-up-a-billion-dollar-machine-1.large.jpg.839f3032ec1c7d13e07b224699ac43fa.jpg" /></p>
<p><strong>Counter-Strike</strong> may be a quarter of a century old, but it remains one of Valve's biggest money-spinners on Steam.</p><p><strong>Counter-Strike 2</strong> – the latest iteration of the free-to-play team-based shooter – makes its money from chests, which cost around $2.50 to open. Incredibly, some of the skins found inside said chests can fetch <a rel="external nofollow" href="https://blog.acer.com/en/discussion/831/10-most-expensive-cs2-skins-in-2024">over a million dollars online</a> – so it's little wonder that, on average, players pay real-world money to open around 70,000,000 chests every month.</p><p>That's over $175,000,000 of revenue coming in every 30 days – so you'd expect the person who created the game to be utterly minted, right? Wrong.</p><p>Speaking to <a rel="external nofollow" href="https://www.magazinesdirect.com/uk/edge-subscription/dp/39f150bb">EDGE magazine</a>, Counter-Strike creator Minh Le reveals that he effectively gave up what would become a billion-dollar money-making machine when he joined Valve back in 2000. In fact, when it came to selling up, Le readily admits he had no idea why Valve thought the game, which began life as a <a rel="external nofollow" href="https://www.timeextension.com/games/ps2/half-life"><strong>Half-Life</strong></a> mod, was worth anything:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Counter-Strike was a free mod. I remember talking to [Jess] Cliffe (a modder who joined the project soon after launch) and asking, 'How are they even going to make money off this?' To us, they could have offered us any amount of money and we would have taken it. We didn't understand the value. We didn't negotiate. We just said, 'OK, this is a great deal'. We just wanted to work with Valve."</em></p></div></blockquote><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=nSE38xjMLqE" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/nSE38xjMLqE?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Counter-Strike 2 - Launch Trailer" loading="lazy"></iframe></div><p>Le also reveals that he was happy to take any amount of cash at the time, as his own situation was somewhat precarious:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"I was worried about my financial situation. The money from Valve let me solve a lot of my problems. I ended up using some of it to help my parents pay off their mortgage, too. I kind of looked at it like winning the lottery. I didn't think about negotiating. I didn't want to scare off Valve. They had the upper hand and we were just a bunch of modders."</em></p></div></blockquote><p>Le has never revealed what Valve paid him for Counter-Strike, but admits that it wasn't enough cash to retire there and then. In fact, as part of the arrangement, he became a Valve employee, which was something he could only have dreamed about prior to Counter-Strike being made.</p><p>In 2006, Le left Valve and has since worked on the likes of Rust and Black Desert Online. He's now working on a new tactical FPS of his own creation, <a rel="external nofollow" href="https://store.steampowered.com/app/2089250/Alpha_Response/"><strong>Alpha Response,</strong></a> at Ultimo Ratio Games.</p><p>While he's continuing to chart his own path in game development, Le admits there are things he wishes had gone differently. "I do have some regrets," he tells EDGE. "A lot of the people who I still keep in touch with at Valve, I kind of notice that they're really well off financially."</p>]]></description><guid isPermaLink="false">287</guid><pubDate>Tue, 02 Dec 2025 16:05:47 +0000</pubDate></item><item><title>Switch 2 RPG Rune Factory: Guardians of Azuma's PS5 Release Could Be Imminent</title><link>https://gtaforum.org/articles.html/3_gaming-news/switch-2-rpg-rune-factory-guardians-of-azumas-ps5-release-could-be-imminent-r286/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/rune-factory-guardians-of-azuma-ps5.large.jpg.4ddaa460d016472625bedfb337720802.jpg" /></p>
<p>A full Trophy list for <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/rune_factory_guardians_of_azuma"><strong>Rune Factory: Guardians of Azuma</strong></a> has been uncovered, suggesting that the highly rated RPG is ready for release on PS5.</p><p>Guardians of Azuma is the latest instalment in Marvelous' Rune Factory series, having launched for Switch 2, Switch, and PC back in June of this year.</p><p>Funnily enough, the game was actually <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/06/switch-2-rpg-rune-factory-guardians-of-azuma-rated-for-ps5">age rated for Sony's current-gen system</a> before it had even released, leading many to believe that its Nintendo-focused exclusivity was timed.</p><p>Of course, six months of that supposed exclusivity will be up this week — so we could be seeing an official announcement before the year is out.</p><p>If you're wondering what kind of RPG Guardians of Azuma is, it's got a flashy action combat system built on top of town-building and farming elements. There's also a heavy focus on forging bonds with a colourful cast of characters.</p><p>Again, it received very positive reviews from both critics and players, with our pals at <a rel="external nofollow" href="https://www.nintendolife.com/"><strong>Nintendo Life</strong></a> giving it an 'excellent' 9/10 in their <a rel="external nofollow" href="https://www.nintendolife.com/reviews/nintendo-switch/rune-factory-guardians-of-azuma"><strong>Switch 2 review</strong></a>.</p><p>Are you interested in playing Guardians of Azuma on PS5? Daydream about your ideal anime-styled spouse in the comments section below.</p>]]></description><guid isPermaLink="false">286</guid><pubDate>Tue, 02 Dec 2025 14:10:20 +0000</pubDate></item><item><title><![CDATA[Fast & Furious Director on Deck for Helldivers Movie Penned by It, Annabelle Scribe]]></title><link>https://gtaforum.org/articles.html/3_gaming-news/fast-furious-director-on-deck-for-helldivers-movie-penned-by-it-annabelle-scribe-r285/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/fast-and-furious-director-on-deck-for-helldivers-movie-penned-by-it-annabelle-scribe-1.large.jpg.2f111c7dfe5ef6a2a28d73c54fab24eb.jpg" /></p>
<p>Work on the movie adaptation of a smash hit co-op shooter <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/helldivers"><strong>Helldivers</strong></a> is now well underway.</p><p>Justin Lin of <em>Fast &amp; Furious</em> fame will direct the film, based on a script written by horror movie veteran Gary Dauberman. He’s best known for writing the screenplays for <em>It</em> and <em>Annabelle</em>.</p><p>As you’d expect, the film will be released by Sony Pictures Entertainment, with PlayStation subsidiary PS Productions overseeing the project. Additional organisations involved will include Lin’s own Perfect Storm Entertainment.</p><p>While we don’t know much about the plot itself, <em>Starship Troopers</em> will likely be a massive inspiration, as Helldivers is effectively a video game adaptation of the 90s hit.</p><p>We’d expect a blend of comedy and action, although Dauberman’s involvement does potentially hint at some horror elements as well.</p><p>Lin is not a gamer, and he apparently leaned into that with his pitch for the project.</p><p>According to the <a rel="external nofollow" href="https://www.hollywoodreporter.com/movies/movie-news/helldivers-movie-justin-lin-sony-1236438370/">Hollywood Reporter</a>, his goal is to flesh out the overall fiction of the franchise and “find the humanity” in the characters.</p><p>Of course, he already has an existing relationship with Sony, as he’s also been hired to direct the live action adaptation of anime <em>One Punch Man</em>.</p><p>There’s no word on any casting decisions or a target release date just yet, but it sounds like this project is moving along pretty quickly, so don’t be surprised if we get a <em>lot</em> more news soon.</p>]]></description><guid isPermaLink="false">285</guid><pubDate>Tue, 02 Dec 2025 14:09:51 +0000</pubDate></item><item><title>Splinter Cell Remake Gets Its Original Game Director Back</title><link>https://gtaforum.org/articles.html/3_gaming-news/splinter-cell-remake-gets-its-original-game-director-back-r284/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/large(2).jpg.8470f8da14f4dade53faa9cd06b6ea01.jpg" /></p>
<p>There's newfound hope the <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/splinter_cell_remake"><strong>Splinter Cell Remake</strong></a> will one day release, as the project's first game director has rejoined development on the title three years after his departure.</p><p>David Grivel posted to his LinkedIn profile one week ago that he was "very happy to announce that I'm rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake! A very special team and project to me."</p><p style="text-align:center;"><img src="https://images.pushsquare.com/9fb6dd8f9d4bb/splinter-cell-2.large.jpg" class="ipsRichText__align--block" width="856" height="763" alt="splinter-cell-2.large.jpg" loading="lazy"></p><p>Drivel served as game director on the Splinter Cell Remake project up until 2022, at which point he left to work on <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/battlefield_6"><strong>Battlefield 6</strong></a> at EA. He then went back to Ubisoft Toronto to work on an unannounced game in May 2024, then left again late last year to join a developer named Worlds Untold, which was quickly shut down. Drivel now finds himself back on the Splinter Cell Remake three years later.</p><p>Officially confirmed in December 2021, the remake of the first Splinter Cell title has not been seen outside of the most minor updates. The return of David Grivel may boost development efforts, however.</p>]]></description><guid isPermaLink="false">284</guid><pubDate>Tue, 02 Dec 2025 14:09:20 +0000</pubDate></item><item><title>Rockstar Causes Confusion Over Red Dead Redemption Upgrade On Xbox</title><link>https://gtaforum.org/articles.html/3_gaming-news/rockstar-causes-confusion-over-red-dead-redemption-upgrade-on-xbox-r283/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/rockstar-causes-confusion-over-red-dead-redemption-upgrade-on-xbox.large.jpg.c94d4615adee596968bce90221eb7cf0.jpg" /></p>
<p>The new upgrade for <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-360/red_dead_redemption"><strong>Red Dead Redemption</strong></a> is out <em>today</em> on all platforms, and while the game is now <a rel="external nofollow" href="https://www.purexbox.com/features/hands-on-red-dead-redemption-for-xbox-series-x-makes-a-great-first-impression">live and playable on Xbox Series X|S</a>, the upgrade path from the old Xbox 360 version isn't working for lots of players - and there's some confusion as to why at the moment.</p><p>When the team at Rockstar <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/red-dead-redemption-to-receive-free-xbox-series-xs-upgrade-this-december">announced this new version of RDR last month</a>, they said that "current owners on PS4, Nintendo Switch, or the digital backward compatible version on Xbox One will be able to upgrade digitally for free". However, right now, lots existing owners of Red Dead on 360/Xbox One are being asked to <a rel="external nofollow" href="https://www.purexbox.com/news/2025/12/red-dead-redemption-for-xbox-series-xs-has-a-50percent-launch-discount">pay the team's introductory 50% off discount for the new version</a>.</p><p>To be clear, Rockstar's initial wording on this (as you can see up above) <em>suggests</em> that the back compat version will get a free upgrade. However, after doing a little digging, we're noticing that people who bought <a rel="external nofollow" href="https://redirect.viglink.com/?u=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fgames%2Fstore%2Fred-dead-redemption-red-dead-redemption-2-bundle%2F9P86HR73LQJZ%2F0010&amp;key=ae68f205e9e6fcdefa7db1ab4f93a912">this RDR/RDR2 bundle from 2023</a> (when the PS4 version of RDR came out) <em>are</em> getting free access - whilst owners who bought the 360 version on its own years ago (like yours truly) are being asked to pay up.</p><p>Heading over to the game's subreddit only leads to even more confusion. <a rel="external nofollow" href="https://www.reddit.com/r/reddeadredemption/comments/1pc0mni/red_dead_redemption_free_upgrade_doesnt_apply_to/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button">This post</a>, where a fan asks Rockstar Support about the issue, shows the developer saying that the new upgrade is <em>not</em> free for 360 owners - even though on a technical level, the only version of Red Dead Redemption on Xbox prior to this upgrade was indeed the 360 game. It's worth noting that this is just <em>one</em> Rockstar Support response and may not be accurate.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://www.reddit.com/r/reddeadredemption/comments/1pc0mni/red_dead_redemption_free_upgrade_doesnt_apply_to/?utm_source=share&amp;utm_medium=mweb3x&amp;utm_name=post_embed&amp;utm_term=1&amp;utm_content=1"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.reddit.com/r/reddeadredemption/comments/1pc0mni/red_dead_redemption_free_upgrade_doesnt_apply_to/?utm_source=share%26utm_medium=mweb3x%26utm_name=post_embed%26utm_term=1%26utm_content=1" data-controller="core.front.core.autosizeiframe" data-embedid="37dc068fd5d997a1174838cd9fcd0a46" allowfullscreen="" loading="lazy"></iframe></div></div><p>There's a whole discussion further into that thread about what's going on here, with lots of different suggestions and interpretations. One responder shows evidence of their 2023 bundle purchase <em>working</em> for the free upgrade, which again adds to the theory that it's this specific bundle that's providing free access on Xbox Series X|S for now.</p><p><br>So, this could all be one big glitch and <em>older</em> 360 owners will soon get free access - or this whole upgrade path may only apply to <em>newer</em> purchases of Red Dead 1, syncing up with the PS4 and Switch releases from 2023 onwards. Honestly, we're just about as confused as anyone right now, but the long and short of it is that if you can't get in for free just yet and you own the old 360 version, it's worth waiting to see if Rockstar comes out to clarify the situation.</p>]]></description><guid isPermaLink="false">283</guid><pubDate>Tue, 02 Dec 2025 14:08:10 +0000</pubDate></item><item><title>Black Ops 7 Season 01 Maps Detailed, Free On Xbox Game Pass Ultimate This Week</title><link>https://gtaforum.org/articles.html/3_gaming-news/black-ops-7-season-01-maps-detailed-free-on-xbox-game-pass-ultimate-this-week-r282/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/BO7-SEASON-01-ANNOUNCEMENT-TOUT.jpg.e5a886d4ec7465d1bc5f206a984266fe.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=Ah5vMxIoMH4" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/Ah5vMxIoMH4?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="New Multiplayer Maps - Season 01 | Call of Duty: Black Ops 7" loading="lazy"></iframe></div><p>Ahead of launch later this week, Xbox and Activision have given us a closer look at the multiplayer maps coming to <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-series-x/call_of_duty_black_ops_7"><strong>Black Ops 7</strong></a> Season 01 - with four new levels coming to the <a rel="external nofollow" href="https://www.purexbox.com/guides/xbox-game-pass-in-2025-the-full-list-of-everything-announced-so-far">Game Pass</a> FPS later this week.</p><p>The maps in question are Fate, Odysseus, Utopia and Standoff; the latter being a returning classic from 2012's <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-360/call_of_duty_black_ops_ii"><strong>Black Ops 2</strong></a>. You can take a look at the four new additions in action up above, and we'll chuck some descriptions for them down below as well:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"</em><strong><em>Fate</em></strong><em>: David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered.<br></em><strong><em>Odysseus</em></strong><em>: The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky.<br></em><strong><em>Utopia</em></strong><em>: Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition. The layout blends sleek interiors with exposed exteriors across a loose three-lane design, offering dynamic opportunities for Wall Jumps, parkour maneuvers, and creative combat flow.<br></em><strong><em>Standoff</em></strong><em>: Flames erupt from the central tower over the Main Road where a tank and statue mark the intersection in view of the Store, Hostel, House, and Warehouse, each with a second-story viewpoint over the street. Move in close behind the stone walls by the tower to keep out of view or swing around to toward the Gas Station and Graveyard Alley to skirt the outer edge."</em></p></div></blockquote><p>These four multiplayer maps arrive alongside some new Zombies levels, weapons, operators and progression improvements; <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/black-ops-7-season-01-arrives-next-week-and-itll-significantly-improve-progression">which we've detailed elsewhere at Pure Xbox in our broader Season 01 overview</a>. We'll throw the team's full Season 01 roadmap down below anyway, so you can get a quick glimpse at what's arriving both later this week and during the mid-season update.</p><p><img src="https://images.purexbox.com/34eb21596adb6/black-ops-7-season-01-maps-detailed-free-on-xbox-game-pass-ultimate-this-week1.large.jpg" class="ipsRichText__align--block" width="1920" height="1080" alt="black-ops-7-season-01-maps-detailed-free-on-xbox-game-pass-ultimate-this-week1.large.jpg" loading="lazy"></p><p>Black Ops 7 Season 01 begins on <strong>December 4th</strong>, free for existing owners and Game Pass Ultimate subscribers across Xbox One, Xbox Series X|S and PC.</p>]]></description><guid isPermaLink="false">282</guid><pubDate>Tue, 02 Dec 2025 14:07:13 +0000</pubDate></item><item><title>Nintendo Today! Mobile App Update Adds A New Donkey Kong Theme</title><link>https://gtaforum.org/articles.html/3_gaming-news/nintendo-today-mobile-app-update-adds-a-new-donkey-kong-theme-r281/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/nintendo-today.large.jpg.3ca2a1a78f378e764b3ef510bdb55643.jpg" /></p>
<p>Nintendo has been releasing all sorts of software and firmware updates recently, and it's now rolled out an update for its <a rel="external nofollow" href="https://www.nintendolife.com/games/mobile/nintendo_today"><strong>Nintendo Today!</strong></a> mobile application.</p><p>The app, which provides daily updates from the world of Nintendo, has today been updated to Version 2.2.0. It's currently live on iOS, with the App Store page also revealing "what's new". This includes a new <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/donkey-kong-bananza"><strong>Donkey Kong</strong></a> theme (seemingly inspired by the recent release <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/donkey-kong-bananza"><strong>Donkey Kong Bananza</strong></a>).</p><p>Along with this, the app is now also avaialble in Thailand, Malaysia, Philippines and Singapore.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/265d55b28b35a/donkey-kong-theme.large.jpg"><img src="https://images.nintendolife.com/265d55b28b35a/donkey-kong-theme.original.jpg" alt="Donkey Kong Theme" class="ipsRichText__align--block" width="900" height="562" loading="lazy"></a></p><p><em>Image: OatmealDome (via social media)</em></p><p>If you haven't already downloaded this app, once again it offers regular updates on "all things Nintendo" including Switch 2 news, game information, videos, comics and even some Nintendo trivia and history. It's also got a built-in event schedule, marking significant Nintendo events including releases, special occasions and in-game events.</p><p>In case you missed it, Nintendo recently released an update for its Switch and Switch 2 mobile app adding some new features. You can find out more in our previous story.</p>]]></description><guid isPermaLink="false">281</guid><pubDate>Tue, 02 Dec 2025 14:05:41 +0000</pubDate></item><item><title>33 Years After It Hit Arcades, A Secret Debug Menu For Street Fighter II Turbo Has Been Discovered</title><link>https://gtaforum.org/articles.html/3_gaming-news/33-years-after-it-hit-arcades-a-secret-debug-menu-for-street-fighter-ii-turbo-has-been-discovered-r280/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/33-years-after-it-hit-arcades-a-debug-menu-for-street-fighter-ii-turbo-has-been-discovered-1.large.jpg.cd137da2e674161f994b6ccd5775b29a.jpg" /></p>
<p>Think every little secret about <a rel="external nofollow" href="https://www.timeextension.com/games/arcade/street_fighter_ii_the_world_warrior"><strong>Street Fighter II</strong></a> has been discovered? Well, you'd be wrong, as a new debug menu has been found in the '<a rel="external nofollow" href="https://www.timeextension.com/games/arcade/street_fighter_ii_turbo_hyper_fighting"><strong>Turbo</strong></a>' version of the game.</p><p><a rel="external nofollow" href="https://x.com/TurboAnnihilate/status/1995624685191745874">TurboAnnihilate</a> is the one who made the discovery, unearthing a debug menu for sprite scaling and rotation.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/TurboAnnihilate/status/1995624685191745874?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1995624685191745874%7Ctwgr%5E57c2d93f6b2c55fdfd7f5a6194ffc220c2531e95%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2025%2F12%2F33-years-after-it-hit-arcades-a-secret-debug-menu-for-street-fighter-ii-turbo-has-been-discovered"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/TurboAnnihilate/status/1995624685191745874?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1995624685191745874%257Ctwgr%255E57c2d93f6b2c55fdfd7f5a6194ffc220c2531e95%257Ctwcon%255Es1_c10%26ref_url=https://www.timeextension.com/news/2025/12/33-years-after-it-hit-arcades-a-secret-debug-menu-for-street-fighter-ii-turbo-has-been-discovered" data-controller="core.front.core.autosizeiframe" data-embedid="3103aa6b95b64b0a4a8779d4b67d6456" allowfullscreen="" loading="lazy"></iframe></div></div><p>To access this menu, TurboAnnihilate says:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>The shortest version is to put the game in test mode in the dip menu for fightcade or mame. Reboot, hold down p1 mp. this will get you into the object test mode. Turn off test, toggle through the modes with p2 start, on the first hidden menu, hold p1 lp and then press p2 start.</em></p></div></blockquote><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>P2 controls will allow you to mess around with the rotation and scaling. P1 lp resets values.</em></p></div></blockquote><p>This begs the question – <a rel="external nofollow" href="https://x.com/TurboAnnihilate/status/1995625660728181075">were there ever any plans to add sprite scaling to the game?</a> This effect is seen in titles like <a rel="external nofollow" href="https://www.timeextension.com/games/neogeo/art_of_fighting"><strong>Art of Fighting</strong></a> and <a rel="external nofollow" href="https://www.timeextension.com/games/neogeo/fatal_fury"><strong>Fatal Fury</strong></a>, so it would be interesting to know if Capcom was experimenting with a similar approach for Street Fighter II.</p>]]></description><guid isPermaLink="false">280</guid><pubDate>Tue, 02 Dec 2025 14:04:48 +0000</pubDate></item><item><title>Nintendo Announces 50th Maximus Cup Event For Tetris 99</title><link>https://gtaforum.org/articles.html/3_gaming-news/nintendo-announces-50th-maximus-cup-event-for-tetris-99-r279/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/maxresdefault(1).jpg.1b04423daba97e57dbf542ac9e9740fc.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=a0fW9zDusfA" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/a0fW9zDusfA?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Tetris® 99 – 50th MAXIMUS CUP Gameplay Trailer - Nintendo Switch" loading="lazy"></iframe></div><p>To celebrate the recent launch of <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/kirby-air-riders"><strong>Kirby Air Riders</strong></a> on the Switch 2, Nintendo has announced a new event for its Switch Online battle royale game <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/tetris_99"><strong>Tetris 99</strong></a>.</p><p>This event will take place between 4th December and 8th December 2025, and allows players to unlock a special design inspired by Kirby's new game. This also happens to mark the 50th Maximus Cup event!</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"To participate, you’ll need to be a Nintendo Switch Online member* and play the Tetris 99 online mode during the event period. You’ll earn event points based on your placement in each match. Once you’ve accumulated a total of 100 event points, a new theme will unlock, featuring art, music and Tetrimino designs inspired by the Kirby Air Riders game that is exclusive to the Nintendo Switch 2 system!"</em></p></div></blockquote><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/NintendoAmerica/status/1995659430755487751?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1995659430755487751%7Ctwgr%5Ea065db6dcc5c664d228fd25394bff1ceef3d07aa%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2025%2F12%2Fnintendo-announces-50th-maximus-cup-event-for-tetris-99"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/NintendoAmerica/status/1995659430755487751?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1995659430755487751%257Ctwgr%255Ea065db6dcc5c664d228fd25394bff1ceef3d07aa%257Ctwcon%255Es1_c10%26ref_url=https://www.nintendolife.com/news/2025/12/nintendo-announces-50th-maximus-cup-event-for-tetris-99" data-controller="core.front.core.autosizeiframe" data-embedid="511df5a0f657811d14cc614cff6bd5d2" allowfullscreen="" loading="lazy"></iframe></div></div><p>In some other Switch Online news, Nintendo has also released some new <a rel="external nofollow" href="https://x.com/NintendoAmerica/status/1995674278327390696">Animal Crossing: New Horizons icons</a> for Switch Online members this week.</p>]]></description><guid isPermaLink="false">279</guid><pubDate>Tue, 02 Dec 2025 02:41:55 +0000</pubDate></item><item><title>Turok And Turok 2 Have Been Updated, Here Are The Full Patch Notes</title><link>https://gtaforum.org/articles.html/3_gaming-news/turok-and-turok-2-have-been-updated-here-are-the-full-patch-notes-r278/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/turok.large.jpg.897bb6589f164fdae7eac1ec2cac58f4.jpg" /></p>
<p>Nightdive is still rolling out regular updates for its Switch eShop versions of <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/turok"><strong>Turok</strong></a> and <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/turok_2_seeds_of_evil"><strong>Turok 2</strong></a>, and to kick off December, it has released two new patches.</p><p>In Turok, you can expect all sorts of enhancements and improvements as well as a Switch-specific update. And in Turok 2, the team has added a bunch of improvements including cross-play multiplayer. It also shared some details about issues it's aware of in Turok 2.</p><p>Here are the full details courtesy of the Nightdive website:</p><h3><a rel="external nofollow" href="https://nightdivestudios.com/turok-2015-patch-3/">Turok (2015) Patch 3 - 1st December 2025</a></h3><p>Turok has been updated on all platforms!</p><p><strong>PATCH NOTES</strong></p><ul><li><p>Added Atari intro video. Updated KEX and Nightdive videos. Removed Acclaim intro cutscene.</p></li><li><p>Save menu will now update the save slot text when all save slots are used.</p></li><li><p>Fixed cheat text localization when entering in a cheat code.</p></li><li><p>Added a much-requested gameplay option to toggle respawning enemies off.</p></li><li><p>Added a gameplay option for enemies to always drop items no matter what the difficulty is set to.</p></li><li><p>Crosshair now scales with the size of the screen.</p></li><li><p>Trails: are smoother, no longer disappear when the enemies change animations, and their performance has been improved.</p></li><li><p>When firing the Rocket Launcher the trails no longer stop spawning smoke particles.</p></li><li><p>Crawling now uses the weapons walk animation instead of the run animation.</p></li><li><p>Particles now fade in correctly with the intended alpha values.</p></li><li><p>Sounds pause and resume when opening and closing menus.</p></li><li><p>Lowered volume of explosion sounds during the end game escape cutscene.</p></li><li><p>Maximum active sounds increased from 64 to 128.</p></li><li><p>When the music changes there’s a quick fade out.</p></li><li><p>Fixed issues with some enemies showing the wrong blood colors.</p></li><li><p>Sandworms can no longer be shot when they have died and are under the floor.</p></li><li><p>Knife makes metal impact sounds when hitting metal enemies.</p></li><li><p>The arrow head on the Bow now flashes briefly for a better indicator of the Bow’s super shot timing.</p></li><li><p>After beating the Longhunter and the dam opens, water sounds now play. Removed shadow flags on 2 of the dam doors. Removed unused switch sectors from beta version only seen on the automap.</p></li><li><p>In Level 5 a shortcut from the beta version was added in, going from the outside area with the key to back inside to the catacomb hallways. The unique model used for the shortcut entrance was never correctly modeled, and it has now been fixed up.</p></li><li><p>Added in the missing startup elevator sound for tech platforms.</p></li><li><p>Sky speed now changes based on the sector properties. In Level 7, for example, the sky moves a little faster than the other levels.</p></li><li><p>Fixed walk speed value when moving diagonally.</p></li><li><p>Fixed enemies not respawning when they’re in water.</p></li><li><p>Interpolation fixes.</p></li><li><p>Minor model geometry fixes.</p></li><li><p>(Switch) You can now select up to an FOV of 120 on Nintendo Switch.</p></li><li><p>(PC) Rendering fixes when window focuses/unfocuses.</p></li><li><p>(PC) Using mods no longer prevents achievements which was the original remaster behavior.</p></li><li><p>(PC) Modding additions and improvements.</p></li></ul><h3><a rel="external nofollow" href="https://nightdivestudios.com/turok-2-seeds-of-evil-patch-2-2/">Turok 2: Seeds of Evil - Patch 2.2</a></h3><p>Turok 2: Seeds of Evil has been updated on all platforms!</p><p><strong>Improvements:</strong></p><ul><li><p>Updated KEX engine version for latest support and features.</p></li><li><p>Updated rendering defaults.</p></li><li><p>Smoother shadows, optimized light scattering, and improved ambient occlusion.</p></li><li><p>Extended singleplayer weapon models for ultrawide resolutions.</p></li><li><p>Improved localization across the game.</p></li><li><p>Added subtitles for all cinematics.</p></li><li><p>Cross-play multiplayer is now functional.</p></li></ul><p><strong>Current Issues:</strong></p><p>We are currently aware that some players are encountering graphical and visual glitches in the Turok 2: Seeds of Evil “Next-Gen” update. We are currently working on these issues and will be addressing them in a future update slated for release before the end of the year.</p><p>We want to ensure that this release is simultaneous on all platforms, so we ask to please wait a little longer for these updates to go live. Thank you for understanding.</p>]]></description><guid isPermaLink="false">278</guid><pubDate>Tue, 02 Dec 2025 02:40:23 +0000</pubDate></item><item><title>More 007 First Light Gameplay in New Developer Livestream This Week</title><link>https://gtaforum.org/articles.html/3_gaming-news/more-007-first-light-gameplay-in-new-developer-livestream-this-week-r277/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/007-first-light-ps5.large.jpg.36518269be81cddbfc15fd9a0bfe28d1.jpg" /></p>
<p>IO Interactive has confirmed that it's hosting a gameplay-focused livestream later this week, where it will share more on its upcoming PS5 title <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/007_first_light"><strong>007 First Light</strong></a>.</p><p>Having been the star of a recent State of Play showcase, the James Bond game will next appear in a Beyond the Light livestream this Wednesday, 3rd December 2025. Gameplay director Andreas Krogh and senior level designer Thomas Pulluelo will "pull back the curtain on all things gameplay" from 8am PT / 11am ET / 4pm GMT on Wednesday. It'll be livestreamed on Twitch.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/007GameIOI/status/1995555353887674429?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1995555353887674429%7Ctwgr%5E3b70156b86ae03bd2d7a65c0d2d634c61becaf5c%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2025%2F12%2Fmore-007-first-light-gameplay-in-new-developer-livestream-this-week"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/007GameIOI/status/1995555353887674429?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1995555353887674429%257Ctwgr%255E3b70156b86ae03bd2d7a65c0d2d634c61becaf5c%257Ctwcon%255Es1_c10%26ref_url=https://www.pushsquare.com/news/2025/12/more-007-first-light-gameplay-in-new-developer-livestream-this-week" data-controller="core.front.core.autosizeiframe" data-embedid="dc3b59e955c7160fefbb36254571fbbd" allowfullscreen="" loading="lazy"></iframe></div></div><p>One of the biggest releases for the first half of 2026, the game is slated to arrive for PS5 on 27th March. Will you be tuning in to the show, or have you already seen enough? Let us know in the comments below.</p>]]></description><guid isPermaLink="false">277</guid><pubDate>Tue, 02 Dec 2025 00:09:12 +0000</pubDate></item><item><title>IO Interactive Confirms the Hitman Series Will Continue</title><link>https://gtaforum.org/articles.html/3_gaming-news/io-interactive-confirms-the-hitman-series-will-continue-r276/</link><description><![CDATA[
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<p>Developer IO Interactive is currently all-in on its upcoming action adventure, <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/007_first_light"><strong>007 First Light</strong></a>, but it sounds like <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/hitman_3"><strong>Hitman</strong></a> fans needn't worry about the franchise's future.</p><p>In an interview with <a rel="external nofollow" href="https://variety.com/2025/gaming/news/hitman-eminem-slim-shady-mission-io-interactive-ceo-interview-1236595901/">Variety</a>, CEO Hakan Abrak is very clear about the status of the Hitman series.</p><p>"So of course there will be more Hitman," Abrak says, saying that the team is first focusing on bringing co-op to the existing game, calling it a "really, really good extension to the universe".</p><p>After that, though, Abrak says IO will "be talking about the next Hitman — because, of course, there’s going to be a next Hitman."</p><p>Exactly what form a future Hitman game will take is unclear, but Hitman 3 — now known as World of Assassination — will be a tough act to follow.</p><p>Incorporating the campaigns from <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/hitman_the_complete_first_season"><strong>Hitman 1</strong></a> and <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/hitman_2"><strong>2</strong></a>, various additional modes, and a seemingly never-ending supply of Elusive Target missions and special events, World of Assassination is about as content-rich a game as you'll find in 2025.</p><p>IO's excellent post-launch support continues throughout December with an Elusive Target that sees <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/11/eminem-hires-agent-47-to-kill-slim-shady-in-hitmans-weirdest-elusive-target-yet">Eminem hiring Agent 47 to kill Slim Shady</a>.</p><p>Hitman 4 could simply be a whole new campaign added to the existing package, or perhaps it'll be a fresh start for the series. It's all speculation for now; we expect a new Hitman will take a while to materialise given the studio's other work.</p><p>Still, confirmation of a "next" Hitman is quite exciting, isn't it? Are you looking forward to more Agent 47 in future? Tell us in the comments section below.</p>]]></description><guid isPermaLink="false">276</guid><pubDate>Tue, 02 Dec 2025 00:08:15 +0000</pubDate></item><item><title>'Everyone Told Us Not to Do It': Dispatch Producer Says Episodic Release Was Deemed 'Insane'</title><link>https://gtaforum.org/articles.html/3_gaming-news/everyone-told-us-not-to-do-it-dispatch-producer-says-episodic-release-was-deemed-insane-r275/</link><description><![CDATA[
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<p>It sounds like <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/dispatch"><strong>Dispatch</strong></a> developer AdHoc Studio knew it was taking a risk by adopting an episodic release schedule — but the decision paid off in the end.</p><p>The interactive superhero drama dropped its first two episodes — of eight total — on the 22nd October, and then proceeded to launch two new episodes every following week.</p><p>In years gone by, Telltale Games had all but driven the episodic model into the ground with its numerous licensed adventure titles. And AdHoc apparently had to navigate that lasting negativity when considering its approach for Dispatch.</p><p>"Everyone was telling us not to do it," admits executive producer and CEO Michael Choung, in an interview with <a rel="external nofollow" href="https://newsletter.smartbrief.com/servlet/encodeServlet?issueid=788256D6-9F75-4793-8D5F-28F96B1C91A8&amp;sid=7C18806E-AF5A-4F78-A29B-F02783429FF1">Knowledge</a>.</p><p>"[It's] an insane thing to do," he adds. "From every metric, from a production perspective, no one should do this. If you think episodic alone is going to be the thing that dictates success for you, then good luck."</p><p>Essentially, Choung says that Dispatch's success was partly down to its episodic nature, but he certainly doesn't recommend that other developers follow suit — <em>unless</em> the narrative hook is already abundantly present in the actual game.</p><p>"The spine of this whole thing is the creative. If the creative is strong, you can cut it up however you like, and it probably is going to make it through, even if it's a poor decision," he explains.</p><p>"If you go episodic with a not-so-great story, you're flirting with people that aren't attracted to you whatsoever."</p><p>Indeed, Dispatch has been (in our opinion, rightly) praised for its endearing cast of characters and comedy-tinged storyline. There's more than enough quality there to keep people coming back.</p><p>While it's entirely possible to play through all eight episodes in one or two sittings, it's clear that the episodic structure helped spread positive impressions; Choung says that player counts hit new heights every time fresh episodes were made available.</p><p>"Again, conventional wisdom says: whatever you guys do in the first week, the second week is going to be half that number. It was literally the opposite. Those things, we anticipated. I don't think we anticipated the scale of it," Choung reveals.</p><p>Of course, we think it probably helps that Dispatch was always completely transparent with its schedule right from the start. One of Telltale's biggest problems was how uneven its releases were, with delays often sapping the hype as the studio scrambled across multiple projects.</p><p>Do you think there's still room for episodic releases in gaming? Did you play Dispatch week by week, or did you binge the whole thing in one go? Ponder Season 2 in the comments section below.</p>]]></description><guid isPermaLink="false">275</guid><pubDate>Tue, 02 Dec 2025 00:07:21 +0000</pubDate></item><item><title>New 'Sonic Universe' Movie Spin-Off Announced For 2028</title><link>https://gtaforum.org/articles.html/3_gaming-news/new-sonic-universe-movie-spin-off-announced-for-2028-r274/</link><description><![CDATA[
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<p>Paramount has revealed some of its future movie plans, but for us, the biggest draw is that Sonic the Hedgehog will be getting a brand new spin-off movie in 2028.</p><p><a rel="external nofollow" href="https://variety.com/2025/film/news/sonic-spinoff-movie-teenage-mutant-ninja-turtles-live-action-film-2028-release-dates-1236596459/">Variety</a> reports that this upcoming spin-off is currently untitled, but it's being referred to to as the "Sonic Universe Event Film". It will launch in cinemas on <strong>22nd December 2028</strong>. More than three years away!</p><p>Note that this <em>isn't</em> the planned Sonic the Hedgehog 4 movie, which is coming out in <strong>March 2027</strong>.</p><p>We have no other details right now, but there are a lot of opportunities to branch out in the Sonic universe, with tons of untapped characters and other video games the movies can draw from.</p><p>Plus, it seems like a no-brainer to expand the Sonic movie universe — the first three films have all received warm critical reception, <a rel="external nofollow" href="https://www.nintendolife.com/news/2024/12/round-up-the-reviews-are-in-for-the-sonic-the-hedgehog-3-movie">particularly Sonic the Hedgehog 3</a>, and fans seem to absolutely love them.</p><p>Collectively, the franchise has made over $1 billion at the box office and spawned a TV show focusing on Knuckles the Echidna, so more movies surely means more money.</p><p>We at least have some idea of who will feature in the Sonic 4 movie, so we'll have to excitedly wait and see on what the Sonic Universe movie will bring.</p>]]></description><guid isPermaLink="false">274</guid><pubDate>Tue, 02 Dec 2025 00:06:29 +0000</pubDate></item><item><title>Third Styx Game Set for PS5 Release in February 2026</title><link>https://gtaforum.org/articles.html/3_gaming-news/third-styx-game-set-for-ps5-release-in-february-2026-r273/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_12/1280x720(1).jpg.49ecb126ac983d84517932c09ccad1ac.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=pou-Wox_h1I" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/pou-Wox_h1I?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Styx: Blades of Greed | Release Date Trailer" loading="lazy"></iframe></div><p>Cyanide Studio has revealed the third instalment in the <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/styx_master_of_shadows"><strong>Styx</strong></a> stealth series, <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/styx_blades_of_greed"><strong>Styx: Blades of Greed</strong></a>, has been delayed out of 2025, and will now release for PS5 on 19th February 2026.</p><p>From the perspective of Styx himself, the following was posted to <a rel="external nofollow" href="https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/">the game's Steam page</a>: "Yeah, yeah, I know, waiting isn’t your favorite thing. Mine either. (Unless I’m waiting in the dark to stab someone, of course). The devs are taking a few extra months to polish everything up, tweak the bits that need tweaking, and make sure my grand return is as glorious (and chaotic) as it deserves to be."</p><p>Blades of Greed follows on from <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/styx_master_of_shadows"><strong>Master of Shadows</strong></a> and <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/styx_shards_of_darkness"><strong>Shards of Darkness</strong></a>, with a third entry almost nine years after the latter released. Decent enough stealth experiences, this new title "refines the proven formula of the first two games by making freedom and creativity central to the experience. Explore vast vertical environments and master new tools and powers."</p><p>It'll now come to PS5 on 19th February 2026. Are you interested? Let us know in the comments below.</p>]]></description><guid isPermaLink="false">273</guid><pubDate>Mon, 01 Dec 2025 20:03:45 +0000</pubDate></item></channel></rss>
