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<rss version="2.0"><channel><title>Articles: Gaming News</title><link>https://gtaforum.org/articles.html/3_gaming-news/page/14/?d=1</link><description>Articles: Gaming News</description><language>en</language><item><title>Embracer Group Sells Off Two Studios As Its Acquisition Spree Dies Down</title><link>https://gtaforum.org/articles.html/3_gaming-news/embracer-group-sells-off-two-studios-as-its-acquisition-spree-dies-down-r193/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/embracer-group-sells-off-two-studios-as-its-acquisition-spree-dies-down.large.jpg.40e7189b57b6796b752536bd7f1368dc.jpg" /></p>
<p>A few years ago, around the same time that Xbox's Activision deal was going through, Embracer Group went on a bit of a spending spree of its own, <a rel="external nofollow" href="https://www.purexbox.com/news/2022/08/move-over-microsoft-embracer-group-buys-square-enixs-western-studios">scooping up loads of studios from Square Enix</a> and more. <a rel="external nofollow" href="https://www.purexbox.com/news/2023/06/embracer-likely-to-cancel-games-and-close-studios-as-part-of-major-restructuring-program">Major downsizing has happened <em>since</em> though</a>, as Embracer struggled to handle so many different teams - and now two more studios have been sold off.</p><p>Announced in a <a rel="external nofollow" href="https://www.embracer.com/releases/embracer-group-divests-arc-games-and-cryptic-studios-while-several-key-rights-are-retained-within-the-group/">press release</a> today, Arc Games (the publisher behind the <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-series-x/remnant_2"><strong>Remnant</strong></a> series) and Cryptic Studios (the developer of <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-one/neverwinter"><strong>Neverwinter</strong></a> and <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-one/star_trek_online"><strong>Star Trek Online</strong></a>) have been divested in the latest Embracer restructure. Embracer Group will retain the rights to <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-one/remnant_from_the_ashes"><strong>Remnant</strong></a>, which will be published by spin-off organization THQ Nordic in future.</p><p>Another series that Embracer will cling onto as part of this sale is online dungeon crawler Fellowship, also previously of Arc Games. That one will be distributed under Embracer's Coffee Stain label in future - although Arc Games will continue to be listed as co-publisher for the time being.</p><p>The full details of the business update have been shared in the press release link up above, and you can take a look through it if you'd like any further nitty-gritty detail on this. We must admit that <em>some</em> of this business jargon goes above our heads, but the long and short of it is that Embracer is letting two more of its game companies go despite massive acquisition efforts in recent years.</p>]]></description><guid isPermaLink="false">193</guid><pubDate>Wed, 26 Nov 2025 16:39:26 +0000</pubDate></item><item><title>Is Tomb Raider 1-3 Remastered About To Get New DLC? Leaked Achievements Suggest So</title><link>https://gtaforum.org/articles.html/3_gaming-news/is-tomb-raider-1-3-remastered-about-to-get-new-dlc-leaked-achievements-suggest-so-r192/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/is-tomb-raider-1-3-remastered-about-to-get-new-dlc-leaked-xbox-achievements-suggest-so.large.jpg.8cbaa9298ce2704ff5f8ae47d42735d2.jpg" /></p>
<p>An intriguing leak has cropped up on the <a rel="external nofollow" href="https://www.reddit.com/r/TombRaider/comments/1p6a6qp/tomb_raider_iiii_remastered_adds_15_hidden/#lightbox">Tomb Raider subreddit</a> this week that hints at some <em>major</em> DLC coming to 2024's <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-series-x/tomb_raider_1-3_remastered"><strong>Tomb Raider 1-3 Remastered</strong></a> in the near future.</p><p>A set of Steam achievements have leaked for the Apsyr collection that are all tagged with the heading '<strong>TRX:CR</strong>'. The achievements themselves talk about levels, time limits and gameplay modifiers - and some folks in the Reddit thread are speculating that 'CR' could stand for Challenge Run here; some kind of potential bonus mode for Tomb Raider 1-3 Remastered?</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://www.reddit.com/r/TombRaider/comments/1p6a6qp/tomb_raider_iiii_remastered_adds_15_hidden/?utm_source=share&amp;utm_medium=mweb3x&amp;utm_name=post_embed&amp;utm_term=1&amp;utm_content=1"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.reddit.com/r/TombRaider/comments/1p6a6qp/tomb_raider_iiii_remastered_adds_15_hidden/?utm_source=share%26utm_medium=mweb3x%26utm_name=post_embed%26utm_term=1%26utm_content=1" data-controller="core.front.core.autosizeiframe" data-embedid="c01e91eb18d907176bb29fbc622ddc59" allowfullscreen="" loading="lazy"></iframe></div></div><p>The development teams at Aspyr and Crystal Dynamic haven't officially announced this update/DLC yet, but these leaked achievements certainly suggest it exists in some form - and that it could be pretty close to launching as well. The developer recently shadow dropped <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-one/tomb_raider_definitive_edition"><strong>Tomb Raider: Definitive Edition</strong></a> on Switch 2 this month, so there's certainly a precedent for them to do something like a surprise release.</p><p>For now, one <a rel="external nofollow" href="https://www.reddit.com/r/TombRaider/comments/1p6a6qp/comment/nqq5b26/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button">comment</a> mentions that the achievements have been removed for the time being, after presumably going live too early. We'll keep an eye on this to see how things develop; could it have been a simple backend error? Is this stuff about to launch for real in TR 1-3 Remastered? Hopefully we'll find out in the near future!</p>]]></description><guid isPermaLink="false">192</guid><pubDate>Wed, 26 Nov 2025 16:38:40 +0000</pubDate></item><item><title>Destiny 3 Is Apparently In 'Extremely Early Development', Should Still Launch On Xbox</title><link>https://gtaforum.org/articles.html/3_gaming-news/destiny-3-is-apparently-in-extremely-early-development-should-still-launch-on-xbox-r191/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/destiny-3-is-apparently-in-extremely-early-development-should-still-launch-on-xbox.large.jpg.a910b21ba7dbbdb928e06401bce0db23.jpg" /></p>
<p><a rel="external nofollow" href="https://www.purexbox.com/games/xbox-one/destiny"><strong>Destiny</strong></a> leaks account <a rel="external nofollow" href="https://x.com/Deakstiny/status/1993498863764672752?s=20">Colony Deaks</a> has today shared information on <a rel="external nofollow" href="https://www.purexbox.com/news/2024/04/rumour-destiny-3-is-in-development-at-bungie-under-the-codename-payback"><strong>Destiny 3</strong></a>, which is apparently in "extremely early development" right now over at developer Bungie.</p><p>The leaker profile, which typically shares datamined Destiny leaks amongst other bits and pieces about the franchise, says that it's been "sitting on the info for a few weeks now" - and has decided to share it following other reports on the game. It adds that it "plans to share more info in the coming months" once the project "takes shape" at Bungie.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/Deakstiny/status/1993498863764672752?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1993498863764672752%7Ctwgr%5E9fb0a3e104510c1199ba9cbbcc894df11e589147%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.purexbox.com%2Fnews%2F2025%2F11%2Fdestiny-3-is-apparently-in-extremely-early-development-should-still-launch-on-xbox"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/Deakstiny/status/1993498863764672752?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1993498863764672752%257Ctwgr%255E9fb0a3e104510c1199ba9cbbcc894df11e589147%257Ctwcon%255Es1_c10%26ref_url=https://www.purexbox.com/news/2025/11/destiny-3-is-apparently-in-extremely-early-development-should-still-launch-on-xbox" data-controller="core.front.core.autosizeiframe" data-embedid="d70a6056ceb7a120aba3f1a22133e2b5" allowfullscreen="" loading="lazy"></iframe></div></div><p>Now, we must admit that we're not <em>super</em> well versed in the Destiny leaking scene, and we're absolutely taking this as a vague rumour right now. Bungie hasn't confirmed Destiny 3 <em>at all</em> just yet - in fact, its <a rel="external nofollow" href="https://www.purexbox.com/features/talking-point-what-do-you-think-of-destiny-2s-new-star-wars-inspired-expansion"><strong>Destiny 2: Renegades</strong> expansion launches in just a few days here on December 2nd</a>, so content for that title is very much still in the pipeline right now.</p><p>However, this isn't the first time we've heard about a third game in the franchise. Back in April 2024, <a rel="external nofollow" href="https://www.purexbox.com/news/2024/04/rumour-destiny-3-is-in-development-at-bungie-under-the-codename-payback">another source dropped info on Destiny 3 being in development under the codename <em>Payback</em></a>. All we can do is sit tight for now, but the Destiny 3 rumours are gathering pace, folks.</p>]]></description><guid isPermaLink="false">191</guid><pubDate>Wed, 26 Nov 2025 16:37:56 +0000</pubDate></item><item><title><![CDATA[Beyond Good & Evil 2 Job Listing Shows There's Signs Of Life In The Old Hog Yet]]></title><link>https://gtaforum.org/articles.html/3_gaming-news/beyond-good-evil-2-job-listing-shows-theres-signs-of-life-in-the-old-hog-yet-r189/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/b-g-and-e-2.large.jpg.875bdfe5573e29d38858664800098640.jpg" /></p>
<p>When we first caught wind of <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/beyond_good_and_evil_2"><strong>Beyond Good and Evil 2</strong></a> back in May 2008(!), we have to say, even then, we wondered if the stellar original wasn't already getting a little old in the tooth to command a sequel. It's never too late, of course, but would the interest be there?</p><p>That was just five years after <a rel="external nofollow" href="https://www.nintendolife.com/games/gamecube/beyond_good_and_evil"><strong>Beyond Good and Evil</strong></a> first launched on GameCube, and unbelievably, following that initial announcement, the sequel then disappeared until 2017, when it showed up at E3 rocking a fancy pants trailer.</p><p>Of course, we've heard nothing good about it since then, really, with a troubled development that's seen a new creative director replace OG Michael Ancel, amongst other issues. But, as reported by our pals over at <a rel="external nofollow" href="https://www.eurogamer.net/unbelievably-17-years-after-its-original-announcement-ubisoft-appears-to-still-be-hiring-for-beyond-good-and-evil-2">Eurogamer</a>, it seems there's actually still life in this old hog yet.</p><p>Indeed, a fresh new job listing has appeared on the <a rel="external nofollow" href="https://hitmarker.net/jobs/ubisoft-technical-sound-designer-m-f-nb-beyond-good-evil-2-montpellier-1584708">Ubisoft Montpellier website</a> announcing that they're looking for a technical sound designer for the following game, as described in the job listing itself:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Beyond Good &amp; Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good &amp; Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!"</em></p></div></blockquote><p>Yeah, <em>puts on detective hat</em> that seems like it's probably Beyond Good and Evil 2 that they're hiring for, and it sounds like there's gonna be a nice variety in space-pirating locations, powered by new graphics and sound engines. How very exciting!</p><p>But are we still excited? Are you still excited? And can Jade and P'Jay, 17 years after it was first announced, return with the gaming goods intact? Only time will tell.</p><p><em>Still hyped for what Beyond Good and Evil 2 will bring to the table once — </em><strong><em>if</em></strong><em> — it finally arrives? Make sure to let us know!</em></p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=C9VPnI34dPw" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/C9VPnI34dPw?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Beyond Good and Evil 2 Trailer - E3 2017" loading="lazy"></iframe></div>]]></description><guid isPermaLink="false">189</guid><pubDate>Wed, 26 Nov 2025 16:36:00 +0000</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong's Latest Update Is Now Live On Switch 1 & 2, Here Are The Patch Notes]]></title><link>https://gtaforum.org/articles.html/3_gaming-news/hollow-knight-silksongs-latest-update-is-now-live-on-switch-1-2-here-are-the-patch-notes-r188/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/silksong.large.jpg.551fc4d15283b2266d2978c97b4be20e.jpg" /></p>
<p><strong>Update [Wed 26th Nov 2025, 5:30am]:</strong> After launching on PC earlier this month, Team Cherry has today confirmed that the fourth <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/hollow_knight_silksong"><strong>Hollow Knight: Silksong</strong></a> patch is now "live on all platforms".</p><p>Bumping things up to the catchily-titled Ver. 1.0.28891, the big addition in this one is the implementation of a new Simplified Chinese translation by Team Cart Fix, but there has been a general bug-fix pass applied too.</p><p>You'll find everything included in the full patch notes, which we listed in our original post below.</p><hr><p><strong>Original Story:</strong> Team Cherry <a rel="external nofollow" href="https://www.teamcherry.com.au/blog/silksong-patch-4">has announced</a> a new update for <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch-2/hollow-knight-silksong-nintendo-switch-2-edition"><strong>Hollow Knight: Silksong</strong></a>, and while it's already available for Steam users, it's been submitted for approval on console and will be available very soon.</p><p>Primarily, the update addresses the Chinese translation issues present in the game by implementing a fan mod from Team Cart Fix. Team Cherry praises the team's work, stating that the individuals involved "are well-versed in the (quite dense) narrative and lore of both Hollow Knight games, and understand the subtle links and connections that should be retained in the text"</p><p>Other highlights include a film grain effect, more dithering options, and a plethora of general fixes.</p><p>Here's a look at the patch notes:</p><ul><li><p>Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix.</p></li><li><p>Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: <a rel="external nofollow" href="https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html">https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html</a></p></li><li><p>Added additional dithering levels. Now defaults to 'low'.</p></li><li><p>Added film grain effect to advanced options. Defaults to ‘off’</p></li><li><p>Various localisation fixes implemented across all languages.</p></li><li><p>Fixed Styx not giving rosaries when delivering the Queen's Egg.</p></li><li><p>Fixed Druid's Eyes sometimes not equipping correctly when first acquired.</p></li><li><p>Fixed some down attack colliders getting stuck on in rare instances.</p></li><li><p>Fixed several instances of Hornet's plasmified state clearing when not intended (eg Bellway travel).</p></li><li><p>Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.</p></li><li><p>Reduced unintentionally long bind time when using Multibinder with the Shaman crest.</p></li><li><p>Updated Multibinder's initial bind to clear maggots, per community comments.</p></li><li><p>Wreath of Purity durability increased.</p></li><li><p>Fixed void incorrectly conducting electricity.</p></li><li><p>Gurr the Outcast trap-throw attack updated from single lob to spin-style, to reduce time spent static. Other slight refinements.</p></li><li><p>Fixed Beast Crest fury slashes not piercing as intended.</p></li><li><p>Fixed Rune Rage damage scaling incorrectly.</p></li><li><p>Fixed Thread Storm damage tapering (additional hits don't taper down as sharply).</p></li><li><p>Fixed rare instances of regaining control when grabbed by a Wraith.</p></li><li><p>Fixed couriers incorrectly offering the same delivery immediately after completing it.</p></li><li><p>Fixed additional instances of Hornet being able to push some enemy types through the floor.</p></li><li><p>Fixed issues when using Harpoon to stun or kill certain bosses.</p></li><li><p>Fixed Fractured Mask not protecting against volt hazards.</p></li><li><p>Various smaller tweaks and fixes.</p></li></ul>]]></description><guid isPermaLink="false">188</guid><pubDate>Wed, 26 Nov 2025 16:35:20 +0000</pubDate></item><item><title>Koei's Obscure PC-98 Space Adventure 'Progenitor' Is Now Available In English</title><link>https://gtaforum.org/articles.html/3_gaming-news/koeis-obscure-pc-98-space-adventure-progenitor-is-now-available-in-english-r186/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/progenitor.large.jpg.838d7b1a4b75864f88c18ad149fd813d.jpg" /></p>
<p>If you've been looking for a new PC-98 title from the past to get stuck into and have an affinity for strategy games, then you're in luck.</p><p>"BNK" has just released a new translation patch for the space adventure game <strong>Progenitor</strong>, allowing players to experience Koei's Japanese-exclusive game in English for the very first time (h/t: <a rel="external nofollow" href="https://x.com/gamevecanti/status/1993530965164277836?s=46&amp;t=_ZthC0M-yfLcPVPyf_xLfQ">GameVecanti</a>!).</p><p>Released in 1994, Progenitor is the 7th in Koei's line of <strong>Rekoeition</strong> games, which was a general term used to describe games that blended tactical simulation and role-playing game elements. As a result, it features some similarities to earlier Koei titles, including <strong>Uncharted Waters</strong> (otherwise known in Japan as <strong>Age of Exploration</strong>), with players being able to make money through trading, stealing, mining, and capturing and delivering criminals.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/gamevecanti/status/1993530965164277836?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1993530965164277836%7Ctwgr%5Ee024698ae866b973000d6ab2146945d24b199620%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2025%2F11%2Fkoeis-obscure-pc-98-space-adventure-progenitor-is-now-available-in-english"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/gamevecanti/status/1993530965164277836?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1993530965164277836%257Ctwgr%255Ee024698ae866b973000d6ab2146945d24b199620%257Ctwcon%255Es1_c10%26ref_url=https://www.timeextension.com/news/2025/11/koeis-obscure-pc-98-space-adventure-progenitor-is-now-available-in-english" data-controller="core.front.core.autosizeiframe" data-embedid="a029fdb0ab5d02eb73687f059fb353cd" allowfullscreen="" loading="lazy"></iframe></div></div><p>What ultimately sets it apart, though, from many of Koei's other games of the period, is undoubtedly its sci-fi setting, with the title being one of only a few titles, if not the only title, the developer ever made, which is set predominantly in space, as opposed to a period in world history.</p><p>The story of the game follows a young space pirate named Kenny whose father goes missing after his band of Robin Hood-esque thieves, the Rokka Bats, is taken over by a malicious new leader, and sees players adventuring across space in the search for answers.</p><p><a rel="external nofollow" href="https://images.timeextension.com/11fb5c9671660/progenitor.large.jpg"><img src="https://images.timeextension.com/11fb5c9671660/progenitor.445x278.jpg" alt="Progenitor" class="ipsRichText__align--block" width="445" height="278" loading="lazy"></a><a rel="external nofollow" href="https://images.timeextension.com/92cb0bc799797/progenitor.large.jpg"><img src="https://images.timeextension.com/92cb0bc799797/progenitor.445x278.jpg" alt="Progenitor" class="ipsRichText__align--block" width="445" height="278" loading="lazy"></a></p><p><em>Images: </em><a rel="external nofollow" href="https://romhack.ing/database/content/entry/wE3wXKn-RHW8lcesg7lG_g/progenitor-english-translation"><em>BNK/</em></a><a rel="external nofollow" href="https://romhack.ing"><em>romhack.ing</em></a></p><p>Progenitor <strong>is</strong> primarily played using a visual novel-style interface, but it also features some <strong>Lethal Enforcers</strong>-esque first-person shooting segments, epic space battles, and non-playable 3D cutscenes, which resemble the low-poly models from the Sega CD version of <strong>Silpheed</strong>.</p><p>You can download the patch <a rel="external nofollow" href="https://romhack.ing/database/content/entry/wE3wXKn-RHW8lcesg7lG_g/progenitor-english-translation">here</a> if you're interested in checking it out.</p><h2>Related Articles</h2>]]></description><guid isPermaLink="false">186</guid><pubDate>Wed, 26 Nov 2025 16:33:09 +0000</pubDate></item><item><title>"Ultimate Perfection" - Dragon Quest Creator Reveals His Favourite Final Fantasy Game</title><link>https://gtaforum.org/articles.html/3_gaming-news/ultimate-perfection-dragon-quest-creator-reveals-his-favourite-final-fantasy-game-r185/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/ultimate-perfection-dragon-quest-creator-yuji-horii-reveals-his-favourite-final-fantasy-game-1.large.jpg.caa2120fc790f5d4eee5e7430a0a85dd.jpg" /></p>
<p><a rel="external nofollow" href="https://www.timeextension.com/guides/best-final-fantasy-games-every-mainline-game-ranked">Final Fantasy</a> arguably has the edge over <a rel="external nofollow" href="https://www.nintendolife.com/guides/best-dragon-quest-games-of-all-time-switch-and-nintendo-systems">Dragon Quest</a> when it comes to global fame, so much so that it's easy to forget that Yuji Horii's series came out <em>before</em> Hironobu Sakaguchi's.</p><p>The early rivalry between the two franchises was quite heated in Japan, but, as Horii tells <a rel="external nofollow" href="https://gameinformer.com/exclusive-interview/2025/11/25/yuji-horiis-thoughts-on-the-differences-between-dragon-quest-and">Game Informer</a>, he never saw Final Fantasy as "competition," even if it was on his radar as a designer.</p><p>He adds:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Way back then, when Final Fantasy originally came out, I was definitely paying attention to it because it was something we needed to look out for. But there's one key difference that I really saw back then: the protagonists in the Final Fantasy titles, they speak a lot. Whereas for Dragon Quest, the key objective for [the games], or the experience it offers for the player, is that the player becomes the protagonist themselves.</em></p></div></blockquote><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>In Final Fantasy, you kind of observe the protagonist, but you're not necessarily becoming the protagonist in the games. So I thought that was a really interesting and stark difference between Dragon Quest and Final Fantasy, but I didn't necessarily see them as a rival back then."</em></p></div></blockquote><p>Despite this difference, Horii reveals he's a fan of the series – and even lists his personal favourite in the lineage. "I do like Final Fantasy, though. When I first saw <a rel="external nofollow" href="https://www.timeextension.com/games/ps2/final_fantasy_x"><strong>Final Fantasy X</strong></a>, I recall feeling this was the ultimate perfection of Final Fantasy."</p><p>Ironically, both franchises are now under the same ownership, thanks to the 2003 merger of Square and Enix.</p><p>Dragon Quest's last mainline entry was 2017's <a rel="external nofollow" href="https://www.timeextension.com/games/ps4/dragon_quest_xi_s_echoes_of_an_elusive_age"><strong>Dragon Quest XI</strong></a>, but <a rel="external nofollow" href="https://www.timeextension.com/games/ps5/dragon_quest_xii_the_flames_of_fate"><strong>Dragon Quest XII</strong></a> is currently in development. Square Enix has been revisiting past entries with a series of remakes, the most recent of which is <a rel="external nofollow" href="https://www.timeextension.com/games/nintendo-switch-2/dragon-quest-i-and-ii-hd-2d-remake"><strong>Dragon Quest I &amp; II HD-2D Remake</strong></a>.</p>]]></description><guid isPermaLink="false">185</guid><pubDate>Wed, 26 Nov 2025 16:32:12 +0000</pubDate></item><item><title>All EverDrive 64 Flash Carts Now Work With The Analogue 3D</title><link>https://gtaforum.org/articles.html/3_gaming-news/all-everdrive-64-flash-carts-now-work-with-the-analogue-3d-r184/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/everdrive-64-flash-carts-now-work-with-the-analogue-3d-1.large.jpg.392434e6aba51efae292b34420e5c38b.jpg" /></p>
<p>When we reviewed the excellent <a rel="external nofollow" href="https://www.timeextension.com/reviews/analogue-3d-the-ultimate-way-to-play-nintendo-64">Analogue 3D</a> recently, one negative we picked up on was the fact that <a rel="external nofollow" href="https://www.timeextension.com/guides/best-flash-carts-everdrive-carts-and-odes">flash cart</a> compatibility was inconsistent.</p><p>Some Analogue 3D owners have reported that older flash carts work fine, while others have said that more recent examples, like the EverDrive X5 and X7, do not. From my testing, my X7 certainly didn't work with the FPGA console.</p><p>Thankfully, EverDrive creator <a rel="external nofollow" href="https://krikzz.com/">Krikzz</a> has released a new firmware – OS-V3.09 – for X5 and X7, which solves this issue (thanks, <a rel="external nofollow" href="https://defaultdnb.github.io/ReCollect64/blog.html">ReCollect64</a>).</p><p>The catch is that you'll need an original N64 console to deploy the update on your EverDrive, as you'll need to install a new bootloader.</p><p>This will only impact cartridges that are already in the field, as Krikzz will include the new bootloader as standard with all new EverDrive X5 and X7 carts.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/krikzz/status/1993629964785373465?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1993629964785373465%7Ctwgr%5E599008cbf89d4bed34e8ded1fdeb0017098491e7%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2025%2F11%2Fall-everdrive-64-flash-carts-now-work-with-the-analogue-3d"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/krikzz/status/1993629964785373465?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1993629964785373465%257Ctwgr%255E599008cbf89d4bed34e8ded1fdeb0017098491e7%257Ctwcon%255Es1_c10%26ref_url=https://www.timeextension.com/news/2025/11/all-everdrive-64-flash-carts-now-work-with-the-analogue-3d" data-controller="core.front.core.autosizeiframe" data-embedid="19f1bdaa5a644fcfa5792a5a4ab66263" allowfullscreen="" loading="lazy"></iframe></div></div><p>Krikzz says the only other potential fix is a hardware one, and that will be down to Analogue itself. "The only solution in this case [is to] install [a] 1K pulldown resistor at cartridge pin AD7, with this fix A3D will boot ED64-X even with old bootloader," explains Krikzz. "There is still a small hope that Analogue will make some effort on their side so that people who don’t have an original N64 can run cartridges with older bootloaders on the A3D."</p><p>It has been noted that games booted via flash carts are potentially incompatible with all of the Analogue 3D's <a rel="external nofollow" href="https://www.timeextension.com/news/2025/11/did-somebody-say-nintendo-64-pro-watch-the-analogue-3ds-overclocked-mode-in-action">overclocking</a> features:</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/krikzz/status/1993658035315892700?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1993658035315892700%7Ctwgr%5E599008cbf89d4bed34e8ded1fdeb0017098491e7%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.timeextension.com%2Fnews%2F2025%2F11%2Fall-everdrive-64-flash-carts-now-work-with-the-analogue-3d"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/krikzz/status/1993658035315892700?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1993658035315892700%257Ctwgr%255E599008cbf89d4bed34e8ded1fdeb0017098491e7%257Ctwcon%255Es1_c10%26ref_url=https://www.timeextension.com/news/2025/11/all-everdrive-64-flash-carts-now-work-with-the-analogue-3d" data-controller="core.front.core.autosizeiframe" data-embedid="f014b0df4764c89b6efba33618939657" allowfullscreen="" loading="lazy"></iframe></div></div><p>Here are the full update instructions, <a rel="external nofollow" href="https://krikzz.com/forum/index.php?topic=13718.0">direct from Krikzz himself</a>:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>1. Download and Install OS-V3.09.</em><a rel="external nofollow" href="https://krikzz.com/pub/support/everdrive-64/x-series/OS/OS-V3.09.zip"><em>https://krikzz.com/pub/support/everdrive-64/x-series/OS/OS-V3.09.zip</em></a><em><br>2. Download bootrom-v5.xx.b64 and copy in to any place on SD card. </em><a rel="external nofollow" href="https://krikzz.com/pub/support/everdrive-64/x-series/bootloader/bootrom-v5.04.b64"><em>https://krikzz.com/pub/support/everdrive-64/x-series/bootloader/bootrom-v5.04.b64</em></a><em><br>3. Run the cartridge on an original N64 console (it will not start on Analogue 3D with an older bootloader).<br>4. In the cartridge menu, select the bootrom-v5.xx.b64 and press [A]<br>5. When the installer screen opens, click [START] to begin the installation.</em></p></div></blockquote><p>OS-V3.09 also includes some stability fixes for the Analogue 3D. "As for ED64 V2X/V3, it seems like it already works fine with OS 2.13," reports Krikzz. "I don't have V3 at the moment, but my v2.5 works just fine with OS 2.13."</p><p>If you're looking to pick up a new EverDrive, <a rel="external nofollow" href="https://krikzz.com/">Krikzz is holding a Black Friday sale as we speak</a>.</p>]]></description><guid isPermaLink="false">184</guid><pubDate>Wed, 26 Nov 2025 16:31:38 +0000</pubDate></item><item><title>A New Documentary On The Original 'Resident Evil' Is Airing In Japan This Month</title><link>https://gtaforum.org/articles.html/3_gaming-news/a-new-documentary-on-the-original-resident-evil-is-airing-in-japan-this-month-r183/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/legendary-games-chronicle-biohazard.large.jpg.9a5281b62f834bff6d43b5422be70853.jpg" /></p>
<p>If you happen to love the <strong>Resident Evil</strong> series, then we have some interesting news to share with you.</p><p>A new documentary on the original survival horror classic is set to air in Japan later this month, featuring new interviews with key members of its development staff, including the director Shinji Mikami, the producer Tokuro Fujiwara, and its system planner Hideki Kamiya, alongside others.</p><p><strong>Legendary Games Chronicle: Biohazard</strong>, according to <a rel="external nofollow" href="https://www.famitsu.com/article/202511/58796">Famitsu</a> (via <a rel="external nofollow" href="https://x.com/Genki_JPN/status/1993266189863456992">Genki_JPN</a>), is set to air on NHK BS4K on November 29th, 2025, and will also be rebroadcast on the regular NHK BS on December 6th. It will cover various topics related to the game, from the threat of cancellation to technical constraints, and changes in direction.</p><p>Early development materials will also be shown, giving a further insight into the trial-and-error process that led to the finished title.</p><p><a rel="external nofollow" href="https://images.timeextension.com/d3b1c0ad70454/legendary-games-chronicle-biohazard.large.jpg"><img src="https://images.timeextension.com/d3b1c0ad70454/legendary-games-chronicle-biohazard.445x245.jpg" alt="'Legendary Games Chronicle: Biohazard'" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.timeextension.com/744217e7461d2/legendary-games-chronicle-biohazard.large.jpg"><img src="https://images.timeextension.com/744217e7461d2/legendary-games-chronicle-biohazard.445x245.jpg" alt="'Legendary Games Chronicle: Biohazard'" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.timeextension.com/80c8cef769dcb/legendary-games-chronicle-biohazard.large.jpg"><img src="https://images.timeextension.com/80c8cef769dcb/legendary-games-chronicle-biohazard.445x245.jpg" alt="'Legendary Games Chronicle: Biohazard'" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a><a rel="external nofollow" href="https://images.timeextension.com/0544a0cc84e61/legendary-games-chronicle-biohazard.large.jpg"><img src="https://images.timeextension.com/0544a0cc84e61/legendary-games-chronicle-biohazard.445x245.jpg" alt="'Legendary Games Chronicle: Biohazard'" class="ipsRichText__align--block" width="445" height="245" loading="lazy"></a></p><p><em>Images: NHK</em></p><p>Here's the full list of people being interviewed:</p><ul><li><p>Shinji Mikami (Director)</p></li><li><p>Tokuro Fujiwara (Producer)</p></li><li><p>Jun Takeuchi (Character Modeller)</p></li><li><p>Hideki Kamiya (System Planner)</p></li><li><p>Kazunori Kadoi (System Planner)</p></li><li><p>Yasuhiro Ampo (Software System Engineer)</p></li><li><p>Makoto Tomozawa (Composer)</p></li><li><p>Ken Kutaragi (Former Executive Vice President, R&amp;D Division, Sony Computer Entertainment Inc.)</p></li></ul><p>This is the second game to be covered as part of the NHK's "<strong>Legendary Games Chronicle</strong>" series, with the documentary filmmakers having <a rel="external nofollow" href="https://www.timeextension.com/news/2024/10/discover-the-origins-of-final-fantasy-with-this-new-nhk-doc-launching-later-this-month">previously covered <strong>Final Fantasy</strong> in a programme</a> that initially aired back in October of last year.</p><p>That documentary was viewable in English on the NHK World app, but we haven't been able to find any information yet on whether the same will be possible here.</p>]]></description><guid isPermaLink="false">183</guid><pubDate>Wed, 26 Nov 2025 16:30:34 +0000</pubDate></item><item><title>Stellar Blade Dev's Ambitious New Cross-Platform Project to Be Published by Tencent Subsidiary</title><link>https://gtaforum.org/articles.html/3_gaming-news/stellar-blade-devs-ambitious-new-cross-platform-project-to-be-published-by-tencent-subsidiary-r182/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/stellar-blade-devs-ambitious-new-cross-platform-project-to-be-published-by-tencent-subsidiary-1.large.jpg.63d54d636dc5e66f4b66166335f50fb1.jpg" /></p>
<p>Korean dev Shift Up already has an existing relationship with Tencent subsidiary Level Infinite on saucy smartphone shooter <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/06/stellar-blades-story-continues-in-monstrous-nikke-goddess-of-victory-crossover"><strong>NIKKE: Goddess of Victory</strong></a>, so it’s perhaps not a surprise to see the company step in to publish its next title, <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/06/heres-your-first-look-at-project-spirits-the-next-flagship-title-from-the-makers-of-stellar-blade"><strong>Project Spirits</strong></a>.</p><p>The game – developed using Unreal Engine 5 – will launch across PC, mobile, and console, with no specific platforms announced just yet. (Although, we think you can safely assume PS5 will be in the mix.)</p><p>In addition to the publishing relationship, Tencent affiliate Yongxing Interactive will assist with development. It’s a studio made up of veterans from across various entertainment industries, including anime, comics, and games.</p><p>A statement said:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>“Leveraging SHIFT UP’s expertise and their proven success with globally acclaimed IPs such as NIKKE: Goddess of Victory and Stellar Blade, Level Infinite aims to deliver the next generation of gaming experiences to players worldwide. As part of this process, Level Infinite and SHIFT UP have further strengthened their strategic partnership to include both publishing and joint development.”</em></p></div></blockquote><p>There’s still no word on <em>when</em> Project Spirits will release, but a <a rel="external nofollow" href="https://shiftup.co.kr/eng/ir/irdata.php?ptype=view&amp;idx=319&amp;page=1&amp;code=irdata_eng">recent investor relations report</a> noted that Shift Up only has around 20 employees dedicated to the title, as of the end of September 2025.</p><p>Presumably today’s announcement means it’s ready to begin ramping up development, and with Yongxing Interactive assisting on production, we should hopefully start to see some meaningful progress soon.</p>]]></description><guid isPermaLink="false">182</guid><pubDate>Wed, 26 Nov 2025 05:10:02 +0000</pubDate></item><item><title>Sony Poised to Publish PS5 Hit Death Stranding 2 on PC</title><link>https://gtaforum.org/articles.html/3_gaming-news/sony-poised-to-publish-ps5-hit-death-stranding-2-on-pc-r181/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/sony-poised-to-publish-ps5-hit-death-stranding-2-on-pc-1.large.jpg.5894df35c2f161a76a22b5b4bf347e15.jpg" /></p>
<p>Sony will publish <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/death_stranding_2_on_the_beach"><strong>Death Stranding 2: On the Beach</strong></a> for PC in the relatively near future, if an <a rel="external nofollow" href="https://www.esrb.org/ratings/41057/death-stranding-2-on-the-beach/">ESRB rating is to be believed</a>.</p><p>The original game was ported to other platforms by 505 Games, but this preceded the platform holder’s strategy of bringing more first-party titles to storefronts such as Steam.</p><p>It took roughly eight months for the original adventure to make its way to PC, but we’d expect around six months of console exclusivity here.</p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=dowotTKVEFc" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/dowotTKVEFc?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Death Stranding 2 PS5 Review - Is It Any Good?" loading="lazy"></iframe></div><p>With the PS5 version launching on 26th June, we wouldn’t be surprised if the PC edition was out by Christmas, with an announcement possible at <a rel="external nofollow" href="https://www.pushsquare.com/guides/when-is-the-game-awards-2025"><strong>The Game Awards</strong></a> next month, where <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/11/ps5-sony-games-bag-19-nominations-at-the-game-awards-2025">the title’s nominated for Game of the Year</a>.</p><p>It’s worth remembering that this situation is slightly different to other first-party PS5 titles, as Kojima Productions owns the intellectual property and is an independent studio.</p><p>It goes without saying that we highly recommend the title, as noted in our 10/10 <a rel="external nofollow" href="https://www.pushsquare.com/reviews/ps5/death-stranding-2-on-the-beach"><strong>Death Stranding 2 PS5 review</strong></a>:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>“In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives.”</em></p></div></blockquote><p>Are you interested in the PC port of Death Stranding 2, or have you had your fill of this particular sequel already? Are you surprised to see the follow-up seemingly reach other formats this quickly? Drop a like in the comments section below.</p>]]></description><guid isPermaLink="false">181</guid><pubDate>Wed, 26 Nov 2025 05:09:19 +0000</pubDate></item><item><title>Yakuza 0, Kiwami, Kiwami 2 Get Discount PS5 Upgrade Paths for PS4 Digital Owners</title><link>https://gtaforum.org/articles.html/3_gaming-news/yakuza-0-kiwami-kiwami-2-get-discount-ps5-upgrade-paths-for-ps4-digital-owners-r180/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/yakuza-0-kiwami-kiwami-2-ps5-upgrade.large.jpg.8fb87541918c1a68c421cb94bbb676ad.jpg" /></p>
<p>SEGA has confirmed that those who own <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/yakuza_0"><strong>Yakuza 0</strong></a>, <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/yakuza_kiwami"><strong>Yakuza Kiwami</strong></a>, or <a rel="external nofollow" href="https://www.pushsquare.com/games/ps4/yakuza_kiwami_2"><strong>Yakuza Kiwami 2</strong></a> on PS4 can take advantage of discounted upgrade paths when buying the new versions on PS5.</p><p>All three PS5 re-releases are due to launch on the 8th December, but there is a catch in that these upgrade paths <em>only</em> apply to the digital versions of the PS4 games — and any games claimed through PS Plus subscriptions unfortunately don't count either.</p><p>At the time of writing, SEGA has only detailed the upgrade pricing in the US, which differs between the three games.</p><p>Here's a quick summary:</p><ul><li><p>Yakuza 0 (PS4) upgraded to <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/yakuza_0_directors_cut"><strong>Yakuza 0 Director's Cut</strong></a> (PS5) - $14.99</p></li><li><p>Yakuza Kiwami (PS4) upgraded to <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/yakuza_kiwami"><strong>Yakuza Kiwami</strong></a> (PS5) - $1.99</p></li><li><p>Yakuza Kiwami 2 (PS4) upgraded to <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/yakuza_kiwami_2"><strong>Yakuza Kiwami 2</strong></a> (PS5) - Free</p></li></ul><p>As far as official information goes, Yakuza 0 Director's Cut is the only PS5 re-release that features new or improved content. It has several additional cutscenes and an online co-op mode — which is why SEGA's charging more for the upgrade. It also has an English dub for the first time.</p><p>Meanwhile, nothing's been said about Kiwami and Kiwami 2 other than them including new text language support in French, Italian, German, Spanish, Latin American Spanish, Brazilian Portuguese, and Russian.</p><p>And for the record, there's been no mention of Kiwami 2 being boosted to 60 frames-per-second on PS5. It's looking like we'll have to wait and see if the 30fps curse has been lifted.</p><p>Oh, and your PS4 save data <em>will not</em> carry over to the PS5 versions, so get ready to start a new playthrough or two. Or three!</p><p>Still, we're glad that SEGA's seen sense and gone down the upgrade route. Given the publisher's more... questionable business practices over the years, we were pretty much convinced that these PS5 versions would demand a fresh purchase across the board.</p><p>Will you be replaying any of these Yakuza titles on PS5? Feel the heat in the comments section below.</p>]]></description><guid isPermaLink="false">180</guid><pubDate>Wed, 26 Nov 2025 05:08:28 +0000</pubDate></item><item><title>Tekken Boss 'Interested' in Capcom's Street Fighter Paywall, Says Fighting Games Miss Out on Tournament Money</title><link>https://gtaforum.org/articles.html/3_gaming-news/tekken-boss-interested-in-capcoms-street-fighter-paywall-says-fighting-games-miss-out-on-tournament-money-r179/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/tekken-street-fighter-paywall.large.jpg.6384a19e0486de4450625e8a75bb80d2.jpg" /></p>
<p>Capcom recently prompted a backlash from fighting game fans when it revealed plans to place its official <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/street_fighter_6"><strong>Street Fighter 6</strong></a> finals <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/10/capcom-refuses-to-back-down-on-crazy-street-fighter-6-pay-per-view-plan">behind a paywall</a> — but fresh comments from <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/tekken_8"><strong>Tekken</strong></a> boss Katsuhiro Harada perhaps shed a little light on <em>why</em> the publisher's going down that road.</p><p>The answer is money, <em>obviously</em>, but in an interview with <a rel="external nofollow" href="https://www.thegamebusiness.com/p/tekkens-katsuhiro-harada-as-a-producer">The Game Business</a>, Harada is quick to explain that pro tournaments simply don't make money for the fighting games that they're built around.</p><p>"Lots of big companies are coming in and putting money into advertisements for these events, and a lot of influencers are making big money off of their streams," he says.</p><p>"But the revenue for our games doesn't reflect any of this stuff."</p><p>So why would fighting game developers and publishers bother to get involved in such events if there's no real money to be made? Well, historically, it's all been about promotion.</p><p>If your fighting game makes a splash at a public tournament, then it's essentially free advertising, which, in theory, leads to sales of said game. The same is true when a community springs up around specific titles; positive word of mouth and healthy competition have always counted for so much when it comes to a fighter's long term success.</p><p>But again, Harada suggests that there's no noticeable impact on a game's revenue — even if it ends up being one of the biggest names at Evo, or any other well-known event.</p><p>"It's quite interesting to see how that might change," he admits, before mentioning Capcom's latest strategy: "Occasionally, you're seeing certain events that pop up where they're charging pay-per-view, or something like that. Seeing how the money side of this changes, that's something I'm quite interested in."</p><p>Many a Tekken fan will be seriously questioning Harada's wording here, but we'll just have to wait and see whether Capcom's pay-per-view plans actually, er, <em>pay off</em> before jumping the gun.</p><p>Still, this makes for an intriguing topic, especially since fighting games have experienced a dramatic boost in popularity over the last decade or so. There's clearly a lot of money to be made in the wider world of esports, but it remains to be seen whether fighting games can tap into that same kind of appeal.</p><p>What's your take on this? Should fighting game companies be trying to monetise tournaments and events to begin with? Shell out for the latest season pass in the comments section below.</p>]]></description><guid isPermaLink="false">179</guid><pubDate>Wed, 26 Nov 2025 05:07:57 +0000</pubDate></item><item><title>Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles</title><link>https://gtaforum.org/articles.html/3_gaming-news/nintendo-expands-switch-onlines-nes-and-game-boy-library-with-four-more-titles-r178/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/1280x720(16).jpg.c17845d4726c58a2b761cf964ec652e9.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=6wZZI8a4uDI" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/6wZZI8a4uDI?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="NES, Game Boy – Nintendo Classics – November 2025 Game Updates" loading="lazy"></iframe></div><p>If you've been wondering what's next for the Switch Online's 'Nintendo Classics' service, the November update is now available.</p><p>This latest update includes NES and Game Boy titles, with a total of four more games added to the service today. On the NES, there's <a rel="external nofollow" href="https://www.nintendolife.com/games/nes/ninja_gaiden_ii_the_dark_sword_of_chaos"><strong>Ninja Gaiden II: The Dark Sword of Chaos</strong></a> and <a rel="external nofollow" href="https://www.nintendolife.com/games/nes/battletoads"><strong>Battletoads</strong></a>, and on the Game Boy, retro enthusiasts can look forward to <a rel="external nofollow" href="https://www.nintendolife.com/games/gameboy/kid_icarus_of_myths_and_monsters"><strong>Kid Icarus: Of Myths and Monsters</strong></a> and <a rel="external nofollow" href="https://www.nintendolife.com/games/gameboy/bionic_commando"><strong>Bionic Commando</strong></a>.</p><p>Switch Online's Nintendo Classics service for Japan has received the same four titles in this week's update.</p><p>To access these titles, you'll need to have an active base-tier Switch Online subscription. This update for the Nintendo Classics library follows the arrival of the original <a rel="external nofollow" href="https://www.nintendolife.com/games/gamecube/luigis_mansion"><strong>Luigi's Mansion</strong></a> for the GameCube app in October.</p><p>What do you think of the latest additions to the Switch Online 'Nintendo Classics' library? <em>Let us know in the comments.</em></p>]]></description><guid isPermaLink="false">178</guid><pubDate>Wed, 26 Nov 2025 05:07:04 +0000</pubDate></item><item><title>Switch Online's Game Boy App Has Been Updated To Version 3.0.0, Adds Boot Screen Easter Egg</title><link>https://gtaforum.org/articles.html/3_gaming-news/switch-onlines-game-boy-app-has-been-updated-to-version-300-adds-boot-screen-easter-egg-r177/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/game-boy.large.jpg.3e424f3ceb4158d2a02ee60017f05cf3.jpg" /></p>
<p>Alongside the <a rel="external nofollow" href="https://www.nintendolife.com/news/2025/11/nintendo-expands-switch-onlines-nes-and-game-boy-library-with-four-more-titles">return of multiple retro games today</a>, Nintendo has rolled out a new update for the Game Boy app on the Switch and Switch 2, bumping it up to Version 3.0.0.</p><p>Apart from the release of <a rel="external nofollow" href="https://www.nintendolife.com/games/gameboy/kid_icarus_of_myths_and_monsters"><strong>Kid Icarus: Of Myths and Monsters</strong></a> and <a rel="external nofollow" href="https://www.nintendolife.com/games/gameboy/bionic_commando"><strong>Bionic Commando</strong></a>, this major update also comes with some cool new easter eggs. If you missed the boot screen of the Game Boy era featuring the 'Nintendo' logo (or 'Game Boy' one) and iconic sound, the good news is it's back!</p><p>It works <a rel="external nofollow" href="https://www.nintendolife.com/news/2025/09/switch-onlines-gba-app-has-been-updated-version-3-0-0">the same as it does on the GBA</a>. Once you've installed the update, boot up the app and hold the left analogue stick, and you'll see the original Game Boy start screen appear. What's also neat is it's different depending on your 'game screen' settings in the app's options menu.</p><p>So, you'll get whatever screen filter you've got the game screen set to: Game Boy, Game Boy Pocket or Game Boy Color.</p><p><a rel="external nofollow" href="https://images.nintendolife.com/70866cdc66c52/game-boy-nintendo-life.large.jpg"><img src="https://images.nintendolife.com/70866cdc66c52/game-boy-nintendo-life.445x250.jpg" alt="Game Boy - Nintendo Life" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/00389a0433fb7/game-boy-pocket-nintendo-life.large.jpg"><img src="https://images.nintendolife.com/00389a0433fb7/game-boy-pocket-nintendo-life.445x250.jpg" alt="Game Boy Pocket - Nintendo Life" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p></p><p><a rel="external nofollow" href="https://images.nintendolife.com/0463b862888d7/game-boy-color-nintendo-life.large.jpg"><img src="https://images.nintendolife.com/0463b862888d7/game-boy-color-nintendo-life.445x250.jpg" alt="Game Boy Color - Nintendo Life" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p>One last thing, the sound when booting up the Game Boy - Nintendo Classics app has also been changed from the Game Boy boot up noise to a coin block sound from <a rel="external nofollow" href="https://www.nintendolife.com/games/gameboy/super_mario_land"><strong>Super Mario Land</strong></a>. If you want to see the boot up in motion, <a rel="external nofollow" href="https://Vooks.net">Vooks.net</a><a rel="external nofollow" href="https://youtu.be/txjFcpHTmN4"> has also shared a video</a>.</p>]]></description><guid isPermaLink="false">177</guid><pubDate>Wed, 26 Nov 2025 05:06:08 +0000</pubDate></item><item><title>Metroid Prime 4: Beyond Launch Streams Announced, Watch "Top Streamers" Play</title><link>https://gtaforum.org/articles.html/3_gaming-news/metroid-prime-4-beyond-launch-streams-announced-watch-top-streamers-play-r176/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/metroid-prime-4.large(1).jpg.bc18f26d185f5eba47c29a06bc871a51.jpg" /></p>
<p>It's taken some time to get to this point, but Nintendo finally seems to be getting underway with its <a rel="external nofollow" href="https://www.nintendolife.com/games/nintendo-switch/metroid_prime_4_beyond"><strong>Metroid Prime 4: Beyond</strong></a> marketing campaign.</p><p>So far, we've got commercials and in-store demos, and now Nintendo's Canadian branch has announced it will be hosting a special event next week on <strong>3rd December 2025</strong>, allowing fans to watch a "brave band" of "top streamers" explore planet Viewros as the renowned bounty hunter Samus Aran.</p><p>These will be two sponsored streams featuring <a rel="external nofollow" href="https://www.youtube.com/tetraninja">@tetraninja</a> and <a rel="external nofollow" href="https://www.youtube.com/@JeuSerieux/featured">@JeuSerieux</a>. Here's a rundown about both channels:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Tetra Ninja is a YouTube content creator and full-time gamer who has been sharing his passion for video games with his community since 2010. Best known for his Let’s Play series, in which he guides viewers from the opening cutscene to the final boss, he offers an in-depth look at new releases as they launch. As a lifelong Nintendo fan, Tetra Ninja is excited to join Samus on an all-new mission in Metroid Prime 4: Beyond and can’t wait to bring his viewers along for the adventure."<br></em><strong><em>Wednesday, December 3, 6:00 p.m. - 7:00 p.m. EST</em></strong></p><p><em>"Le Jeu C'est Sérieux is a duo of video game enthusiasts made up of Guiz and Laurent. Nostalgia is a recurring theme for these partners in crime, specifically Guiz with his huge collection of NES<span class="ipsEmoji">™</span> games, while Laurent collects VHS recordings in search of artifacts of the video game past. They have shared their love of video games for over 10 years, both on YouTube and Twitch. As Metroid fans since the first NES game, they can't wait to be back on duty with renowned bounty hunter Samus Aran in Metroid Prime 4: Beyond."<br></em><strong><em>Wednesday, December 3, 6:00 p.m. - 7:30 p.m. EST</em></strong></p></div></blockquote><p>This news follows Nintendo's recent rollout of demos at select in-store kiosks across North America. Nintendo has also revealed some other details ahead of the anticipated launch, such as the estimated file size of the game. You can find out more about all of this in our previous coverage.</p><p>Will you be checking out any video or stream footage before jumping into Metroid Prime 4: Beyond? How about the recent previews? <em>Let us know your thoughts in the comments.</em></p>]]></description><guid isPermaLink="false">176</guid><pubDate>Wed, 26 Nov 2025 05:05:27 +0000</pubDate></item><item><title>Huge Super Mario 64 Trick That Will Change Speedruns "Forever" Has Been Discovered</title><link>https://gtaforum.org/articles.html/3_gaming-news/huge-super-mario-64-trick-that-will-change-speedruns-forever-has-been-discovered-r175/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/super-mario-64.large.jpg.1516d53c35b664388d55e7366563226f.jpg" /></p>
<p><a rel="external nofollow" href="https://www.nintendolife.com/games/n64/super_mario_64"><strong>Super Mario 64</strong></a> might be one of the most popular speedrun games of all time, and it's still absolutely huge. You'd think runners would know absolutely everything about this almost-30-year-old game, but recently, a brand new trick was discovered that will potentially change the nature of speedruns, particularly the 1 Star Speedrun, forever.</p><p><a rel="external nofollow" href="https://www.youtube.com/watch?v=IDIxb6FX3RU">Bubzia</a>, a speedrunner who specialises in blindfolded speedruns, has documented the discovery of this new technique that has essentially wiped out one of the most famous skips in the game, the side backwards long jump (SBLJ, as it's more commonly known), which is used to skip the 30-star door in the basement of Peach's Castle. It's incredibly tricky to pull off but it's been a staple in the community for years.</p><p>But two speedrunners — <a rel="external nofollow" href="https://www.youtube.com/@FramePerfection">FramePerfection</a> and <a rel="external nofollow" href="https://www.youtube.com/@Crackhex">Crackhex</a> — have found a workaround that eliminates the need to even do this. Amusingly, it's been dubbed the "crackslide" by the community, and while the the original trick was created using emulation tools, runner <a rel="external nofollow" href="https://www.youtube.com/@haribo3937">haribo39</a> managed to recreate the trick.</p><p>You can see Bubzia demonstrating the trick at around <a rel="external nofollow" href="https://youtu.be/IDIxb6FX3RU?si=e4dqY71OkuNwqUiY&amp;t=489">8:53 minutes in</a> (warning for strong language), and even he's surprised at how quickly he pulls it off.</p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=IDIxb6FX3RU" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/IDIxb6FX3RU?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="This New Discovery Will Change Super Mario 64 Forever" loading="lazy"></iframe></div><p>Essentially, "all" you have to do is line yourself up against a particular wall in the basement, backflip up against it, butt slide on the railing next to the wall, and you'll be catapulted up to the door and, after some text, go through the wall.</p><p>While this is a <em>huge</em> discovery for the basic 1 Star run, it's especially big for blindfolded speedruns, a category which has been trying to crack the 10 minute mark for a while. Now, it could very well be possible.</p><p>Bubzia has already managed to get below 11 minutes while making a few big mistakes, and only a few seconds off the current world record. Sounds like Super Mario 64 speedruns are going to be <em>extremely</em> competitive.</p><p>If you want to have a crack at it yourself, then Bubzia has laid out all the steps in a <a rel="external nofollow" href="https://youtu.be/IDIxb6FX3RU?si=OKXIMtr5X8wPU0J_&amp;t=814">tutorial at the end of his video</a>.</p><hr><p><em>Are you impressed to see Super Mario 64 speedruns thriving in 2025? Ever tried one yourself? Let us know in the comments</em>.</p>]]></description><guid isPermaLink="false">175</guid><pubDate>Wed, 26 Nov 2025 05:04:45 +0000</pubDate></item><item><title>Splitgate 2 Is Coming Out of Beta and Officially Relaunching in December on PS5, PS4</title><link>https://gtaforum.org/articles.html/3_gaming-news/splitgate-2-is-coming-out-of-beta-and-officially-relaunching-in-december-on-ps5-ps4-r174/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/splitgate-2-is-coming-out-of-beta-and-officially-relaunching-in-december-on-ps5-ps4-1.large.jpg.fdfe7938570e04766342875627ab5b06.jpg" /></p>
<p>Remember <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/splitgate_2"><strong>Splitgate 2</strong></a>? This free-to-play multiplayer shooter arrived back in the summer, but following heavy criticism, developer 1047 Games took it <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/07/despite-full-ps5-release-splitgate-2-is-going-back-to-beta-to-launch-again-in-2026">back to a beta phase</a>.</p><p>Well, after many months of work, it seems the game is almost ready to come back.</p><p>The studio has confirmed that the beta phase will finish on 4th December, and will make its proper relaunch later in the month.</p><div class="ipsEmbedded__wrap ipsEmbedded__wrap--center"><div class="ipsEmbeddedOther" data-og-user_text="https://x.com/Splitgate/status/1993028502925541517?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1993028502925541517%7Ctwgr%5E954bfb96a78c25dcb6089e608fe59333658c8627%7Ctwcon%5Es1_c10&amp;ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2025%2F11%2Fsplitgate-2-is-coming-out-of-beta-and-officially-relaunching-in-december-on-ps5-ps4"><iframe src="https://gtaforum.org/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://x.com/Splitgate/status/1993028502925541517?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1993028502925541517%257Ctwgr%255E954bfb96a78c25dcb6089e608fe59333658c8627%257Ctwcon%255Es1_c10%26ref_url=https://www.pushsquare.com/news/2025/11/splitgate-2-is-coming-out-of-beta-and-officially-relaunching-in-december-on-ps5-ps4" data-controller="core.front.core.autosizeiframe" data-embedid="7e8c7f67e0ed1d1f4fe36ebbd681efea" allowfullscreen="" loading="lazy"></iframe></div></div><p>During Splitgate 2's time back in beta, the developer has made some pretty significant changes to the game in response to the negative feedback from the initial release.</p><p>For example, the game has totally ditched factions, and the faction-based abilities have been reimagined as power-ups.</p><p>More "roundless" modes have been added like King of the Hill, Domination, and Team Deathmatch, as well as a Classic Arena that aims to "capture the spirit of original Splitgate".</p><p>The team has also "introduced new maps, new weapons, reworked the menus, and refined systems constantly" based on player feedback during the beta.</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"None of this happens without you. The past six months have been a journey, and every piece of feedback, every playtest participation, every community discussion has shaped where we are now. Splitgate is in the best place it's ever been, and that's because you've been here with us."</em></p></div></blockquote><p>There's no firm date for the relaunch just yet, but it sounds like the game could be back in action this side of Christmas.</p><p>Are you looking forward to jumping back into Splitgate 2? Tell us in the comments section below.</p><p>[source <a rel="external nofollow" href="https://x.com"><strong>x.com</strong></a>, via <a rel="external nofollow" href="https://splitgate.com"><strong>splitgate.com</strong></a>, <a rel="external nofollow" href="https://insider-gaming.com"><strong>insider-gaming.com</strong></a>]</p>]]></description><guid isPermaLink="false">174</guid><pubDate>Tue, 25 Nov 2025 19:47:00 +0000</pubDate></item><item><title>New Weapons, Stratagems Take Helldivers 2 to the Jungle in Latest Premium Warbond</title><link>https://gtaforum.org/articles.html/3_gaming-news/new-weapons-stratagems-take-helldivers-2-to-the-jungle-in-latest-premium-warbond-r173/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/1280x720(15).jpg.6f629b16738bef1da11b90229251c76c.jpg" /></p>
<p><a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/helldivers_2"><strong>Helldivers 2</strong></a> has announced the next premium Warbond coming to the game, and it looks purpose-built for destroying bugs.</p><p>The Python Commandos Warbond is set to arrive on 2nd December 2025. Here's the trailer to give you an idea of what to expect:</p><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=yRn8HWBxscg" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/yRn8HWBxscg?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Helldivers 2 - Python Commandos Warbond | PS5 &amp; PC Games" loading="lazy"></iframe></div><p>Players can look forward to several new weapons and stratagems, including a minigun, a drone equipped with a flamethrower, a powerful chainsaw, and an assault rifle/grenade launcher combo.</p><p>As well as all that, the Warbond includes new cosmetics, with two new armour sets, capes, patterns, emotes, and so on.</p><p><img src="https://images.pushsquare.com/7834f87cf432a/new-weapons-stratagems-take-helldivers-2-to-the-jungle-in-latest-premium-warbond-2.large.jpg" class="ipsRichText__align--block" alt="new-weapons-stratagems-take-helldivers-2-to-the-jungle-in-latest-premium-warbond-2.large.jpg" loading="lazy"></p><p>It's bringing big 80s action movie energy, with the jungle feel bringing <em>Predator</em> to mind.</p><p>There's a little more info on the <a rel="external nofollow" href="https://blog.playstation.com/2025/11/25/helldivers-2-python-commandos-premium-warbond-airdrops-dec-2/">PS Blog</a> if you're interested.</p><p>Will you be making use of the Python Commandos Warbond in Helldivers 2? Tell us in the comments section below.</p><p>[source <a rel="external nofollow" href="https://blog.playstation.com"><strong>blog.playstation.com</strong></a>]</p>]]></description><guid isPermaLink="false">173</guid><pubDate>Tue, 25 Nov 2025 19:46:13 +0000</pubDate></item><item><title>Gaming Journal A Profound Waste of Time Features Astro Bot in Gorgeous New Issue</title><link>https://gtaforum.org/articles.html/3_gaming-news/gaming-journal-a-profound-waste-of-time-features-astro-bot-in-gorgeous-new-issue-r172/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/gaming-journal-a-profound-waste-of-time-features-astro-bot-in-gorgeous-new-issue-1.large.jpg.bc266067fec4ae0b02db1222ea7d34b4.jpg" /></p>
<p>There aren't many surviving video game magazines today, but miraculously, some new ones pop up every so often, and they've evolved into seriously premium products.</p><p>One such example is <em>A Profound Waste of Time</em>, a gaming journal crowdfunded by readers, and its sixth issue is currently accepting pledges on <a rel="external nofollow" href="https://www.kickstarter.com/projects/caz/a-profound-waste-of-time-6/">Kickstarter</a>.</p><p>This one may be of particular interest to PlayStation fans, as the leading feature in the new issue hones in on <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/astro_bot"><strong>Astro Bot</strong></a>.</p><p>A big interview with Nicolas Doucet is the main attraction, speaking about "how his studio, Team Asobi, channels the wonder of early cinema into a new language of play, one built on clarity, rhythm, and joyfulness" as well as PlayStation's 30th anniversary.</p><p>The issue features original (and very cute) artwork on its cover, with a lenticular layer on the special edition that allows Astro to emote as you turn the mag in your hands.</p><p>It's a beautiful object, and full of other interesting features too, including interviews with Team Ninja president Fumihiko Yasuda and Giant Squid's Matt Nava.</p><p>If you're interested, you can back the new issue on <a rel="external nofollow" href="https://www.kickstarter.com/projects/caz/a-profound-waste-of-time-6/">Kickstarter</a>. A pledge of £25 (~$33) gets you the standard version, while the special edition requires a pledge of £45 (~$59). The estimated delivery is December 2026.</p><p>Again, <em>A Profound Waste of Time's</em> issues are made to be quality products, and typically contain nearly 200 pages full of original work, hence the price tag.</p><p>Will you be snagging a copy? Tell us in the comments section below.</p>]]></description><guid isPermaLink="false">172</guid><pubDate>Tue, 25 Nov 2025 19:45:08 +0000</pubDate></item><item><title>Here's What's Included In The Xbox November 2025 Update</title><link>https://gtaforum.org/articles.html/3_gaming-news/heres-whats-included-in-the-xbox-november-2025-update-r171/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/heres-whats-included-in-the-xbox-november-2025-update.large.jpg.0a4800392520e15da460e053eab5c9b1.jpg" /></p>
<p>The Xbox November 2025 update is now being highlighted by the folks over at <a rel="external nofollow" href="https://news.xbox.com/en-us/2025/11/25/xbox-november-update-gaming-copilot-full-screen-experience/">Xbox Wire</a>, and as usual with these updates in recent months, it's not really very console-focused - the updates encompass <em>everything</em> nowadays.</p><p>With that in mind, we've got some cloud upgrades including the ability to choose your stream resolution, the arrival of Copilot on mobile, the <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/the-rog-xbox-allys-dashboard-will-soon-be-available-on-standard-windows-pcs">ROG Xbox Ally's full-screen experience crossing over to standard Windows 11 PCs</a>, and more.</p><p>Let's take a look at what Xbox is highlighting in the November 2025 update:</p><h2>Gaming Copilot Arrives On Mobile</h2><p><a rel="external nofollow" href="https://images.purexbox.com/94cc79620c43e/heres-whats-included-in-the-xbox-november-2025-update-2.large.jpg"><u><img src="https://images.purexbox.com/94cc79620c43e/heres-whats-included-in-the-xbox-november-2025-update-2.900x.jpg" alt="Here's What's Included In The Xbox November 2025 Update 2" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></u></a></p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Gaming Copilot is now available in the Xbox mobile app, where you can access it directly via the Gaming Copilot tab. When youneed help, push the “Microphone” icon to talk or type your message in the box. Gaming Copilot knows what’s happening in your game in real-time, so ask it any gaming related questions , from gameplay tips to achievement history, and receive immediate and helpful responses."</em></p></div></blockquote><h2>Xbox Full-Screen Experience Arrives On More Devices</h2><div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=cCKeFejYPkI" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/cCKeFejYPkI?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="MSI Claw Tutorial | How to Enable Xbox Full Screen Experience (FSE) on the MSI Claw | MSI" loading="lazy"></iframe></div><p><em><span style="font-family: Georgia, &quot;Times New Roman&quot;, serif;">"We’re excited to bring the full screen experience (FSE) to even more Windows devices. FSE is now generally available on additional Windows handhelds currently in market, and Windows Insiders can preview the full screen experience on more Windows 11 PC form factors."</span></em></p><h2>Select Your Preferred Xbox Cloud Gaming Resolution</h2><p><a rel="external nofollow" href="https://images.purexbox.com/1ab654010c2b7/heres-whats-included-in-the-xbox-november-2025-update-3.large.jpg"><img src="https://images.purexbox.com/1ab654010c2b7/heres-whats-included-in-the-xbox-november-2025-update-3.900x.jpg" alt="Here's What's Included In The Xbox November 2025 Update 3" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"User Selected Resolution allows players to manually choose their preferred streaming resolution before launching a game. This has been a top player request, and we’re excited to roll it out in alignment with support for higher stream quality (up to 1440p for Xbox Game Pass Ultimate subscribers)."</em></p></div></blockquote><h2>Xbox Cloud Gaming Arrives In More Locations</h2><p><a rel="external nofollow" href="https://images.purexbox.com/7d0dd5507010e/heres-whats-included-in-the-xbox-november-2025-update-4.large.jpg"><img src="https://images.purexbox.com/7d0dd5507010e/heres-whats-included-in-the-xbox-november-2025-update-4.900x.jpg" alt="Here's What's Included In The Xbox November 2025 Update 4" class="ipsRichText__align--block" width="900" height="506" loading="lazy"></a></p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Players in India can nowstream and play hundreds of titles on the devices they already own, whether it’s on an Xbox console, PC, handheld, mobile phone, or supported TVs.</em></p></div></blockquote><hr><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>Xbox Cloud Gaming is now available on LG TV and Amazon Fire TV devices in Brazil and Argentina."</em></p></div></blockquote><hr><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"Coming soon, we will be supporting the Xbox app on more Amazon Fire TV devices including: Fire TV Stick 4K Plus, Fire TV Stick 4K Select, Fire TV 4-Series TVs, Fire TV Omni QLED TVs."</em></p></div></blockquote><hr><p>Beyond these features, Xbox is also highlighting a few things that we've mentioned already here at Pure Xbox, including that you can get <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/xbox-brings-back-two-regular-black-friday-promotions-including-usd1-game-pass-trials">free engraving with Xbox Design Lab</a> right now, there are some <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/xbox-is-selling-new-limited-edition-spongebob-controllers-but-they-dont-come-cheap">new SpongeBob Xbox controllers</a>, and a <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/backbone-pro-xbox-edition-announced-and-its-available-to-buy-today">new Backbone Pro - Xbox Edition mobile controller</a> has been released.</p><p>As usual, more games have been added to <a rel="external nofollow" href="https://www.purexbox.com/features/poll-how-important-is-the-xbox-play-anywhere-program-to-you">Xbox Play Anywhere</a>, Xbox Stream Your Own Game and <a rel="external nofollow" href="https://www.purexbox.com/games/xbox-series-x/xbox_retro_classics"><strong>Xbox Retro Classics</strong></a> over the past month as well, which are listed on the Xbox Wire website and we'll be covering separately too. There are also a few more <a rel="external nofollow" href="https://www.purexbox.com/guides/all-xbox-games-with-mouse-and-keyboard-support">mouse and keyboard Xbox games</a> that we're constantly updating in our big M&amp;K guide.</p><p>More information on all of the November 2025 update features is available over at Xbox Wire.</p>]]></description><guid isPermaLink="false">171</guid><pubDate>Tue, 25 Nov 2025 19:44:29 +0000</pubDate></item><item><title><![CDATA[Xbox Cloud Gaming Expands To New Regions & Adds 'User-Selected Resolution' Feature]]></title><link>https://gtaforum.org/articles.html/3_gaming-news/xbox-cloud-gaming-expands-to-new-regions-adds-user-selected-resolution-feature-r170/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/xbox-cloud-gaming-expands-to-new-regions-and-adds-user-selected-resolution-feature.large.jpg.fc943cbcb1b861a7fc8eb792ed8f678e.jpg" /></p>
<p>As part of today's <a rel="external nofollow" href="https://www.purexbox.com/news/2025/11/heres-whats-included-in-the-xbox-november-2025-update">November 2025 Update</a>, Microsoft has announced new features for <a rel="external nofollow" href="https://www.purexbox.com/news/2025/10/xbox-cloud-gaming-expands-with-unlimited-usage-and-special-perks-for-game-pass-members">Xbox Cloud Gaming</a>, including a new 'User-Selected Resolution' option that brings "enhanced stream quality for select titles".</p><p>Yep, following on from the likes of <a rel="external nofollow" href="https://www.purexbox.com/news/2025/09/xbox-cloud-gaming-quality-bump-shows-dramatic-improvement-says-digital-foundry">Digital Foundry spotting that certain Xbox Cloud Gaming titles were now streaming at up to 1440p</a>, Microsoft has confirmed the resolution bump; now adding the option to "choose your preferred video quality when streaming games".</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><em>"We’re excited to introduce enhanced stream quality for select titles, including support for up to 1440p. In line with this upgrade, we’re enabling you to choose your preferred video quality when streaming games by giving you more control over the experience. User Selected Resolution allows players to manually choose their preferred streaming resolution before launching a game. This has been a top player request, and we’re excited to roll it out in alignment with support for higher stream quality (up to 1440p for Xbox Game Pass Ultimate subscribers). This ensures players can tailor their subscription to match how and where they play."</em></p></div></blockquote><p><img src="https://images.purexbox.com/c087498643bdd/xbox-cloud-gaming-expands-to-new-regions-and-adds-user-selected-resolution-feature1.large.jpg" class="ipsRichText__align--block" width="1280" height="727" alt="xbox-cloud-gaming-expands-to-new-regions-and-adds-user-selected-resolution-feature1.large.jpg" loading="lazy"></p><p>As part of this November update to Xbox Cloud Gaming, the team has also announced that the program is now available in <em>India</em> - and on LG TV and Amazon Fire TV devices in <em>Brazil</em> and <em>Argentina</em>. These new options are available now, while Xbox Cloud Gaming will soon be available on more devices in general.</p><p>These devices will support cloud gaming via the Xbox app "soon":</p><ul><li><p>Fire TV Stick 4K Plus</p></li><li><p>Fire TV Stick 4K Select</p></li><li><p>Fire TV 4-Series TVs</p></li><li><p>Fire TV Omni QLED TVs</p></li></ul>]]></description><guid isPermaLink="false">170</guid><pubDate>Tue, 25 Nov 2025 19:43:26 +0000</pubDate></item><item><title>Star Fox Programmer's Next Game May As Well Be A New Entry In Nintendo's Series</title><link>https://gtaforum.org/articles.html/3_gaming-news/star-fox-programmers-next-game-may-as-well-be-a-new-entry-in-nintendos-series-r168/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/1280x720(14).jpg.c7e60c8fcdffb302771f63173742d4d9.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=tnaAZSTnOng" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/tnaAZSTnOng?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Wild Blue Skies | Extended Gameplay Trailer" loading="lazy"></iframe></div><p>Chuhai Labs has shared the first gameplay trailer of its stunning-looking on-rails shooter, <strong>Wild Blue Skies</strong> (formerly known as <strong>Wild Blue</strong>), featuring some anthropomorphic animals piloting flying vehicles through the skies to fight evil. Sound a little familiar?</p><p>Okay, so the game still isn't confirmed for Switch (or Switch 2) yet — just PC and Xbox — but just watch the gameplay up top. Trust us. This is <em>basically</em> <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/star_fox"><strong>Star Fox</strong></a> with lovely cel-shaded-inspired visuals and all the barrel rolls, shooting and banter you'll ever need.</p><p>Here's a run-down if you need a <em>little</em> more detail:</p><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><strong><em>Features Ready for Takeoff:</em></strong></p><p><em>- </em><strong><em>Modern Take on 90s On-Rails Shooters:</em></strong><em> Experience the thrill of classic aerial combat reimagined with modern design, smooth controls, and updated visuals.<br></em><strong><em>-</em></strong><em> </em><strong><em>From an Aerial Legend:</em></strong><em> Developed by Chuhai Labs, the indie studio founded by Giles Goddard, the legendary programmer behind Star Fox, Stunt Race FX, Super Mario 64, and 1080° Snowboarding.<br></em><strong><em>-</em></strong><em> </em><strong><em>High-Flying Adventures:</em></strong><em> Take control of Bowie Stray and soar through vast environments from scorching deserts to frozen tundras and beyond.<br></em><strong><em>-</em></strong><em> </em><strong><em>Cinematic On-Rails Combat:</em></strong><em> Engage in thrilling dogfights and take down waves of enemies as you navigate intense, cinematic levels.<br></em><strong><em>-</em></strong><em> </em><strong><em>Dynamic Environments:</em></strong><em> Each mission offers unique hazards and landscapes that challenge your reflexes and reward skillful flying.<br></em><strong><em>-</em></strong><em> </em><strong><em>Stylish Visuals &amp; Smooth Performance:</em></strong><em> A polished, modern aesthetic that channels the spirit of classic 3D shooters with crisp effects and fluid motion.<br></em><strong><em>-</em></strong><em> </em><strong><em>Streamlined Systems:</em></strong><em> Slick controls and intuitive gameplay make it easy to jump in while offering depth for veterans of the genre.<br></em><strong><em>-</em></strong><em> </em><strong><em>Rewarding Progression:</em></strong><em> Rack up high scores, complete optional tasks, and discover hidden collectibles as you battle against Grimclaw’s forces.</em></p></div></blockquote><p><a rel="external nofollow" href="https://images.nintendolife.com/0f43e405875a3/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/0f43e405875a3/wild-blue-skies.440x.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="440" height="248" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/1f3bee28c91b5/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/1f3bee28c91b5/wild-blue-skies.440x.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="440" height="248" loading="lazy"></a><a rel="external nofollow" href="https://images.nintendolife.com/ed50676603f45/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/ed50676603f45/wild-blue-skies.440x.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="440" height="248" loading="lazy"></a></p><p><em>Images: Humble Games</em></p><p><a rel="external nofollow" href="https://images.nintendolife.com/ed50676603f45/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/ed50676603f45/wild-blue-skies.445x250.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/c415b1ae83425/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/c415b1ae83425/wild-blue-skies.445x250.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><a rel="external nofollow" href="https://images.nintendolife.com/51de2698be177/wild-blue-skies.large.jpg"><img src="https://images.nintendolife.com/51de2698be177/wild-blue-skies.445x250.jpg" alt="Wild Blue Skies" class="ipsRichText__align--block" width="445" height="250" loading="lazy"></a></p><p><em>Images: Humble Games</em></p><p>And look, if you need more convincing, one of the programmers of the original Star Fox — Giles Goddard — is working on this game' he's also worked on <a rel="external nofollow" href="https://www.nintendolife.com/games/snes/stunt_race_fx"><strong>Stunt Race FX</strong></a>, <a rel="external nofollow" href="https://www.nintendolife.com/games/n64/super_mario_64"><strong>Super Mario 64</strong></a>, and <a rel="external nofollow" href="https://www.nintendolife.com/games/n64/1080d_snowboarding"><strong>1080° Snowboarding</strong></a>. of course, his most important work is in helping bring <a rel="external nofollow" href="https://www.nintendolife.com/games/gamecube/doshin_the_giant"><strong>Doshin The Giant</strong></a> to GameCube.</p><p>Oh, and this is the same studio that worked on the excellent <a rel="external nofollow" href="https://www.nintendolife.com/games/switch-eshop/cursed_to_golf"><strong>Cursed to Golf</strong></a>. Basically, Wild Blue Skies looks absolutely lovely, and we would really like to see this on Switch.</p><p>Let's hope we get some news on other platforms soon!</p><hr><p><em>Are you looking forward to Wild Blue Skies on Steam or Xbox? Do you hope it comes to Switch (2)? Let us know in the comments.</em></p>]]></description><guid isPermaLink="false">168</guid><pubDate>Tue, 25 Nov 2025 19:41:16 +0000</pubDate></item><item><title>Assassin's Creed Shadows Patch 1.1.6 Out Now on PS5, But the Cool Attack on Titan Armour Is Paid DLC</title><link>https://gtaforum.org/articles.html/3_gaming-news/assassins-creed-shadows-patch-116-out-now-on-ps5-but-the-cool-attack-on-titan-armour-is-paid-dlc-r166/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/assassins-creed-shadows-attack-on-titan-crossover.large.jpg.f9a83616bcfccdaedce1cb6624e555dd.jpg" /></p>
<div class="ipsEmbeddedVideo" contenteditable="false" data-og-user_text="https://www.youtube.com/watch?v=P-EfaTVFQbY" style="--i-media-width: 100%;"><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/P-EfaTVFQbY?feature=oembed" frameborder="0" allow="encrypted-media; picture-in-picture; fullscreen" title="Assassin’s Creed Shadows x Attack on Titan | Official Collab Teaser" loading="lazy"></iframe></div><p><strong>Update [Tue 25th Nov 2025, 8am]:</strong> It's time for another big <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/assassins_creed_shadows"><strong>Assassin's Creed Shadows</strong></a> update, with patch 1.1.6 now available to download on PS5 at around 4GB.</p><p>The update implements not one, but two free quests. The first is — somehow — an <em>Attack on Titan</em> crossover, in which Naoe and Yasuke investigate an impending titan-sized threat.</p><p>There are a couple of downsides to this quest, however. For starters, it's only going to stick around until the 22nd December (presumably due to licensing agreements), and on top of that, the cool <em>Attack on Titan</em>-themed armour from this article's image is actually from a paid DLC pack. Boo!</p><p>Ubisoft's pulled this one before, with Shadows' previous <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/dead_by_daylight"><strong>Dead by Daylight</strong></a> crossover. There are cosmetic rewards up for grabs through the free quest — and you can nab a crystal katana for Naoe — but it feels like the best stuff is once again locked behind a paywall.</p><p>Meanwhile, the second free quest — titled 'A Puzzlement' — sees the game's two protagonists solve a comical dispute. Both characters will learn new techniques upon completion (as per the <a rel="external nofollow" href="https://www.reddit.com/r/assassinscreed/comments/1p5n077/ac_shadows_title_update_116_release_notes/">patch notes</a>):</p><ul><li><p>Naoe will learn how to perform her own spectacular version of Yasuke's war kick ability.</p></li><li><p>Yasuke will learn how to stealthily dispatch enemies in a non-lethal way.</p></li></ul><p>This is the last update on Ubisoft's 'Fall Roadmap' for Shadows, but we assume that support will continue for at least a little while yet.</p><hr><p><strong>Original Story:</strong> Well, we're not sure anyone saw this crossover coming.</p><p>Just confirmed by Ubisoft, <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/assassins_creed_shadows"><strong>Assassin's Creed Shadows'</strong></a> next collaboration will be with... <em>Attack on Titan</em>.</p><p>The super popular manga and anime property will be featured in a new quest, which seems to task Naoe and Yasuke with stopping a titan transformation. No, we're not making this up.</p><p>All we've got to go on right now is the above teaser trailer, but the quest itself goes live on the 25th November. That's tomorrow at the time of writing.</p><p>However, it's also worth noting that this is a limited time deal. The quest will only be available until the 15th December, 2025.</p><p>What's more, the cool <em>Attack on Titan</em>-themed equipment seen in the promotional material actually seems to be part of a paid DLC pack that accompanies the update — which is rather disappointing.</p><p>What the heck do you make of this one? Aim for the back of the neck in the comments section below.</p><p></p>]]></description><guid isPermaLink="false">166</guid><pubDate>Tue, 25 Nov 2025 15:54:53 +0000</pubDate></item><item><title>Space Marine 2's Super Support Continues as Huge Patch 11 Drops on PS5</title><link>https://gtaforum.org/articles.html/3_gaming-news/space-marine-2s-super-support-continues-as-huge-patch-11-drops-on-ps5-r165/</link><description><![CDATA[
<p><img src="https://gtaforum.org/uploads/monthly_2025_11/space-marine-2-patch-11.large.jpg.acc7b2dfe49633b89edc09a6ea136d0f.jpg" /></p>
<p>You've got to admit, the post-launch support for <a rel="external nofollow" href="https://www.pushsquare.com/games/ps5/warhammer_40000_space_marine_2"><strong>Warhammer 40k: Space Marine 2</strong></a> has been stellar.</p><p>The crunchy action shooter has received numerous, significant updates since its release in September of 2024 — and rather miraculously, it's showing no signs of slowing down.</p><p>The game's latest patch — officially deemed version 11.0 — is yet another beefy addition. It's available to download now on PS5, weighing in at 9GB.</p><p>A new co-op mission has arrived, along with new equipment, over <em>40</em> new gameplay modifiers, and even a bunch of fresh cosmetic items. Gameplay balance tweaks are also part of the update. Again, it's an especially meaty patch for a title that's now 14 months old.</p><p>The initial plan was for Space Marine 2 to enjoy a full year of support, but the game was such a sales success that publisher Focus Entertainment actually <a rel="external nofollow" href="https://www.pushsquare.com/news/2025/07/warhammer-40k-space-marine-2-confirms-another-year-of-free-updates-and-dlc">greenlit an extra year of free updates</a>. In other words, there's still much more to come from Titus and the lads.</p><h2>Warhammer 40k: Space Marine 2 Update 11 Patch Notes</h2><h3>New PvE map: Reclamation</h3><ul><li><p>Operation Reclamation takes place in orbit above the planet Avarax.</p></li><li><p>A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift.</p></li></ul><h3>New PvE Equipment: Sanctified Wrath</h3><p>Upon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back.</p><p><span class="ipsEmoji" title="">🟡</span> <strong><em>Change from PTS:</em></strong><em> Increased amount of charges from 1 to 2</em></p><p><span class="ipsEmoji" title="">💬</span> <em>It's not the last equipment that we are going to add.</em></p><h3>New Battlefield Conditions</h3><p>More than 40 new Battlefield Conditions have been added.</p><h3>New Heroic Items</h3><p>Added 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades.</p><p><em>Weapons:</em></p><ul><li><p><em>Retribution's Bequest (Heavy Bolt Pistol)</em></p></li><li><p><em>Chains of Duty (Heavy Bolter)</em></p></li><li><p><em>Wrapped (Instigator Bolt Carbine)</em></p></li><li><p><em>Wrapped (Bolt Sniper Rifle)</em></p></li><li><p><em>Death's Grasp (Power Fist)</em></p></li><li><p><em>Storm's Dominion (Thunder Hammer)</em></p></li></ul><p><em>Armour Pieces:</em></p><ul><li><p><em>Mark VII Helm</em></p></li><li><p><em>Artificer Mark X Helm</em></p></li><li><p><em>Black Templars Artificer Mark X Helm</em></p></li><li><p><em>Mark VI Corvus Veteran Helm</em></p></li><li><p><em>Veteran Molecular Bonding Studs R. Pauldron</em></p></li><li><p><em>Honourific Gem R. Pauldron</em></p></li><li><p><em>Cameleoline Shroud R. Pauldron</em></p></li><li><p><em>Veteran’s Shroud R. Pauldron</em></p></li></ul><h3>New Season Pass Content</h3><ul><li><p>Blood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)</p></li><li><p>Salamanders Cosmetic Pack added.</p></li></ul><h3>Chaos Customisation (PvP)</h3><p>Customisation of Chaos classes is now available using armour parts from sets.</p><h3>Assault - New Feature</h3><p>Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well.</p><p><span class="ipsEmoji" title="">🟡</span> <strong><em>Change from PTS:</em></strong><em> Jump Dash attacks deal 50% more damage</em></p><p><span class="ipsEmoji" title="">💬</span> <em>We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine.</em></p><h3><strong>Melee</strong></h3><p><strong>Power Axe:</strong></p><ul><li><p>Chained Whirl Slash now can be performed after Overhead Strike.</p></li><li><p>Overhead Strike damage is increased by 50%.</p></li><li><p>Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike.</p></li><li><p>Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled.</p></li><li><p>Blocking versions can now enter Power Stance.</p></li></ul><p><strong>Heroic Double Edge Relic (Chainsword):</strong></p><ul><li><p>"Trampling Stride" Perk now works with a Heroic Perk Combo.</p></li><li><p>Double Heavy Combo now can be performed after a Whirl Slash sprint attack.</p></li></ul><p><strong>Heroic Power Gladius (Power Knife):</strong></p><ul><li><p>Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy.</p></li></ul><p><span class="ipsEmoji" title="">🟡</span> <strong><em>Change from PTS</em></strong><em>: Fixed issue where damage buff lasted indefinitely.</em></p><h3>Firearms</h3><p><strong>Heavy Bolt Rifle</strong>: Base damage increased by 13%.</p><p><strong>Heroic Combi-Melta (Bolt Rifle):</strong> Increase damage by 15% for both Bolter and Melta firing modes.</p><p><strong>Multi-Melta:</strong> The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.</p><p><span class="ipsEmoji" title="">🟡</span> <strong>Bolt Pistol:</strong> Base damage increased by 13.5%.</p><p><span class="ipsEmoji" title="">🟡</span> <strong>Volkite Pistol:</strong> Base damage and volkite explosion damage increased by 10%.</p><h3><span class="ipsEmoji" title="">🟡</span> Patch 11 Heroic Weapon Changes from PTS</h3><p><span class="ipsEmoji" title="">🟡</span> <strong>Heroic Heavy Bolt Pistol:</strong></p><ul><li><p>Increase Gun Strike damage by 20%.</p></li><li><p>Add 6 ammo to max capacity.</p></li><li><p>Heroic perk will now instantly kill enemy enemies that are calling for reinforcement.</p></li></ul><p><span class="ipsEmoji" title="">🟡</span> <strong>Heroic Sniper Bolt Rifle:</strong> All ammo restore perks will not trigger when using this weapon.</p><p><span class="ipsEmoji" title="">💬</span> <em>While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap.</em></p><p><span class="ipsEmoji" title="">🟡</span> <strong>Heroic Thunder Hammer:</strong> Assault's Ground Pound will also spawn a shock zone.</p><p><span class="ipsEmoji" title="">🟡</span> <strong>Heroic Power Fist:</strong></p><ul><li><p>Damage bonus for light attacks is increased to 200%.</p></li><li><p>Increase radius for heroic perk activation to 15 meters.</p></li><li><p>Issue Fixed: Sometimes perk didn't activate properly.</p></li></ul><p><span class="ipsEmoji" title="">🟡</span> <strong>Heroic Heavy Bolter:</strong></p><ul><li><p>Works like a fencing weapon as originally intended.</p></li><li><p>Fixed UI display of accuracy value.</p></li></ul><h3>Classes</h3><p><strong><u>Tactical</u></strong></p><ul><li><p><u>Signal Jammer</u>: The perk has been reworked.</p></li></ul><p>Old: <em>“Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.”</em></p><p>New: <em>“After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.”</em></p><p><strong><u>Sniper</u></strong></p><ul><li><p><u>Precision Targeting</u>: Now perk works against Extremis and Terminus-level enemies.</p></li><li><p><u>Guardian Protocol</u>: Removed cooldown.</p></li><li><p><u>Ambush</u>: Now also slows down nearby enemies for 10 sec.</p></li></ul><p><strong><u>Bulwark</u></strong></p><ul><li><p><u>Emergency Countermeasure</u>: Cooldown is decreased from 90 to 45 seconds.</p></li></ul><p><strong><u>Vanguard</u></strong></p><p><span class="ipsEmoji" title="">💬</span> <em>For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability.</em></p><ul><li><p><u>Grapnel Launcher</u> damage now scales based on difficulty.</p></li></ul><ul><li><p><span class="ipsEmoji" title="">🟡</span> <u>Retribution</u>: The perk has been reworked.</p></li></ul><p>Old: <em>“After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.”</em></p><p>New: <em>“When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.”</em></p><p><span class="ipsEmoji" title="">🟡</span> <strong><em>Change from PTS</em></strong><em>: Damage buff increased from 20 to 25%.</em></p><ul><li><p><u>Moving Target</u>: The perk has been reworked.</p></li></ul><p>Old: <em>“Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.”</em></p><p>New: <em>“Killing an enemy at a range of 30m or more restores Ability Charge by 5%.”</em></p><ul><li><p><span class="ipsEmoji" title="">🟡</span> <u>Tenacity</u>: The perk has been reworked.</p></li></ul><p>Old: <em>“After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.”</em></p><p>New: <em>“After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.”</em></p><p><span class="ipsEmoji" title="">🟡</span> <strong><em>Change from PTS:</em></strong><em> Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling.</em></p><ul><li><p><u>Collateral Damage</u>: Increase damage by Diving Kick to 50%.</p></li></ul><ul><li><p><span class="ipsEmoji" title="">🟡</span> <u>Inner Fire</u>: Now works according to description.</p></li></ul><p><strong><u>Assault</u></strong></p><ul><li><p><u>Act of Attrition</u>: The perk has been reworked.</p></li></ul><p>Old: <em>“Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.”</em></p><p>New: <em>“Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“</em></p><h3>Battlefield Conditions</h3><p><strong>Great Responsibility</strong></p><p>Increased HP bonus from 100% to 150%.</p><p><strong>Retirement Barge</strong></p><p>Reduced HP debuff from 66% to 50%.</p><p><strong>Poorly Fit Suit</strong></p><p>Reduced damage by 33%.</p><p><strong>Equipment Malfunction</strong></p><p>restricted from appearing on the Exfiltration mission.</p><p><strong>Surgical Strike</strong></p><p>Buffed damage by 15%.</p><p><strong>Extreme Challenge</strong></p><p>Increased Extremis enemies spawn cooldown.</p><h3>Gameplay QoL</h3><ul><li><p>Increased netcode damage cap.</p></li></ul><p><span class="ipsEmoji" title="">💬</span> <em>This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun.</em></p><ul><li><p>Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons.</p></li><li><p>Improved sound indication for unparriable attacks.</p></li><li><p>Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.</p></li></ul><h2>AI</h2><ul><li><p><strong>Chaos Spawn:</strong> Fixed headshots not registering for client side hit detection weapons.</p></li><li><p><strong>Vortex Beast:</strong> Added headshot area.</p></li><li><p>Lots of minor fixes with animations.</p></li></ul><h2>CUSTOMISATION</h2><ul><li><p>Bots use player class customisation.</p></li><li><p>Added sorting armour parts by rarity.</p></li><li><p>Fixed: Black Templar Champion now chains his Power Sword properly.</p></li><li><p>Lots of minor customisation fixes.</p></li></ul><h2>LEVELS</h2><ul><li><p>Lots of minor fixes with level geometry.</p></li></ul><hr><p>Are you still playing Space Marine 2? Have you been enjoying all of these updates? Get ready to slaughter more xenos scum in the comments section below.</p>]]></description><guid isPermaLink="false">165</guid><pubDate>Tue, 25 Nov 2025 15:54:15 +0000</pubDate></item></channel></rss>
